Freya Hartlin

monster no drops or experience [1]
Spectre | N |
---|---|
Tags | humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
Life
100%
Resistance




Damage
100%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
LilyRothMum
Metadata
LilyRothMum
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
7,757
Armour
2,413
Evasion Rating
708
Damage
233
Spell Damage
233
Accuracy
2,464
Attack Time
1.5
Experience
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TangmazuShapeshiftIn
Triggerable
action attack or cast time uses animation length [1]
base skill effect duration [2833]
TangmazuShapeshiftOut
Triggerable
action attack or cast time uses animation length [1]
base skill effect duration [2833]
EASTangmazuPortal
action attack or cast time uses animation length [1]
EASDeliriumEncounterTangmazuTransform
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/NPC/NPC" BaseEvents { on_construction_complete = "globals.NPCFreya = this;" } InteractionAction { interaction_forward_offset = 16 interaction_distance_override = 16 console_interaction_distance_override = 25 } Actor { basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "activated;" } Stats { set_immune_to_cheats = 1 set_no_mana_cost = 1 set_untargetable_by_monster_ai = 1 set_base_cannot_be_damaged = 1 set_cannot_die = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_max_endurance_charges = 0 set_max_frenzy_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_immune_to_status_ailments = 1 cannot_be_converted_or_dominated = 1 monster_slain_flask_charges_granted_+% = -100 base_cannot_be_leeched_from = 1 set_immune_vaal_lighting_warp = 1 set_cannot_recover_life = 1 cannot_be_poisoned = 1 immune_to_bleeding = 1 set_unaffected_by_life_modifiers = 1 set_monster_no_additional_player_scaling = 1 set_cannot_be_chained_from = 1 set_cannot_be_splashed_from = 1 set_cannot_be_afflicted = 1 set_monster_no_beyond_portal = 1 // need to override this back to 0 so the shapeshift doesn't play too fast set_action_attack_or_cast_time_uses_animation_length = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/NPC/NPC" Render { hide_mini_life_bar = true hide_info_display = true } NPC { max_rotation_delta = 0 } StateMachine { on_or_create_state_activated_2 = "DisableTargetable();" on_or_create_state_activated_3 = "DisableTargetable();" on_or_create_state_activated_4 = "HideMinimapIcon();" on_state_activated_3 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/npc/weapon_fade/weapon_fadeout.epk', R_Weapon );" } Actor { on_effect_event_portal_for_EASTangmazuPortal = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/DeliriumEncounter/epk/EnterPortal.epk' );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/encounter_object/main_object.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/DeliriumEncounter/epk/EnterPortal.epk" } Targetable { required_quest_flag = "TujenJE_IntroSeen" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DeliriumEncounter/LilyRothMum"] = { name = "Freya Hartlin", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EASTangmazuPortal", "EASDeliriumEncounterTangmazuTransform", "TangmazuShapeshiftIn", "TangmazuShapeshiftOut", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EASTangmazuPortal"] = { name = "EASTangmazuPortal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDeliriumEncounterTangmazuTransform"] = { name = "EASDeliriumEncounterTangmazuTransform", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.833, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TangmazuShapeshiftIn"] = { name = "TangmazuShapeshiftIn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.833, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {2833, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TangmazuShapeshiftOut"] = { name = "TangmazuShapeshiftOut", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.833, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {2833, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Freya Hartlin Text Audio /17
Freya Hartlin
Freya Hartlin on Dannig /4
Ranger: Dannig {is} a smith. Don't you know? Huntress: I think he himself could do it... Monk: Dannig claims to be a smith. Shouldn't you know that? Witch: Ha! Keep up the ruse will you? Dannig {is} a smith... Sorceress: The tall and handsome one {is} qualified. Warrior: Dannig {is} a smith. Mercenary: Poor old dear. |
Freya Hartlin on Fog /5
Ranger: Speak for yourself. I do just fine on my own. Huntress: Aye. The Spirit knows it too. Monk: Things beyond our understanding are always in motion. Witch: Yes. It's all rather dire isn't it? Sorceress: Indeed. But... what do you specifically speak of? Warrior: What do you mean? Mercenary: Yep. Mad world. |
Freya Hartlin on Captain Hartlin's Death /4
Ranger: If you wish... It is your choice. Huntress: Hey now, chin up. Monk: Empty words. Witch: {Ohhh how pitiful!} I've seen better acting from the undead. Sorceress: Come now, Freya... you are better than this. Warrior: Don't give up. Mercenary: Don't talk like that, love. You've come this far... |
Freya Hartlin on Totems /3
Freya Hartlin on Verisium /8
Ranger: Will this plan actually work? Huntress: How do we know this verisium will help? Monk: You are sure this verisium will help your plight? Witch: How are you sure this substance will save you, crone? Sorceress: Are you sure this verisium substance will work? Warrior: You are sure the verisium will break the binding? Mercenary: How we do know this is all gonna work? |
Ranger: A type of magic... Huntress: Aye. Magic. Monk: Magic courses through all lands. Witch: What delightful magic. Splendid. Sorceress: Amazing. Magic truly thrives in all places! Warrior: A curious magic. Mercenary: More magic. Great. |
Ranger: One and the same. Huntress: Science? What the bloody hell is that? Monk: Live in your lie, if you must. Witch: Whatever you say, little one. Sorceress: Oh come now, it {is} magic. Warrior: ...sounds like magic. Mercenary: Yeah, whatever. Science, magic. Semantics. |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.