Freya Hartlin
Humanoid
monster no drops or experience [1]
SpectreN
Tagshumanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Life
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
5%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
LilyRothMum
Metadata
LilyRothMum
Level
68
Life
7,757
Armour
2,413
Evasion Rating
708
Damage
233
Spell Damage
233
Accuracy
2,464
Attack Time
1.5
Experience
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
TangmazuShapeshiftIn
Triggerable
action attack or cast time uses animation length [1]
base skill effect duration [2833]
TangmazuShapeshiftOut
Triggerable
action attack or cast time uses animation length [1]
base skill effect duration [2833]
EASTangmazuPortal
action attack or cast time uses animation length [1]
EASDeliriumEncounterTangmazuTransform
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/NPC/NPC"

BaseEvents
{
	on_construction_complete = "globals.NPCFreya = this;"
}

InteractionAction
{
	interaction_forward_offset = 16
	interaction_distance_override = 16
	console_interaction_distance_override = 25
}

Actor
{
	basic_action = "ChangeToStance1"
}

StateMachine
{
	define_shared_state = "activated;"
}

Stats
{
	set_immune_to_cheats = 1
	set_no_mana_cost = 1
	set_untargetable_by_monster_ai = 1
	set_base_cannot_be_damaged = 1
	set_cannot_die = 1
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_max_endurance_charges = 0
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_immune_to_status_ailments = 1
	cannot_be_converted_or_dominated = 1
	monster_slain_flask_charges_granted_+% = -100
	base_cannot_be_leeched_from = 1
	set_immune_vaal_lighting_warp = 1
	set_cannot_recover_life = 1
	cannot_be_poisoned = 1
	immune_to_bleeding = 1
	set_unaffected_by_life_modifiers = 1
	set_monster_no_additional_player_scaling = 1
	set_cannot_be_chained_from = 1
	set_cannot_be_splashed_from = 1
	set_cannot_be_afflicted = 1
	set_monster_no_beyond_portal = 1
	// need to override this back to 0 so the shapeshift doesn't play too fast
	set_action_attack_or_cast_time_uses_animation_length = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/NPC/NPC"

Render
{
	hide_mini_life_bar = true
	hide_info_display = true
}

NPC
{
	max_rotation_delta = 0
}

StateMachine
{
	on_or_create_state_activated_2 = "DisableTargetable();"
	on_or_create_state_activated_3 = "DisableTargetable();"
	on_or_create_state_activated_4 = "HideMinimapIcon();"
	on_state_activated_3 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/npc/weapon_fade/weapon_fadeout.epk', R_Weapon );"
}

Actor
{
	on_effect_event_portal_for_EASTangmazuPortal = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/DeliriumEncounter/epk/EnterPortal.epk' );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/encounter_object/main_object.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/DeliriumEncounter/epk/EnterPortal.epk"
}

Targetable
{
	required_quest_flag = "TujenJE_IntroSeen"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeliriumEncounter/LilyRothMum"] = {
    name = "Freya Hartlin",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "EASTangmazuPortal",
        "EASDeliriumEncounterTangmazuTransform",
        "TangmazuShapeshiftIn",
        "TangmazuShapeshiftOut",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuPortal"] = {
    name = "EASTangmazuPortal",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDeliriumEncounterTangmazuTransform"] = {
    name = "EASDeliriumEncounterTangmazuTransform",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.833,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TangmazuShapeshiftIn"] = {
    name = "TangmazuShapeshiftIn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.833,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {2833, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TangmazuShapeshiftOut"] = {
    name = "TangmazuShapeshiftOut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.833,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {2833, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Freya Hartlin Text Audio /17
    Name
    ***new line here***
    LilyRothMumEncounter2
    What are you doing? Help me!
    LilyRothMumAmbientRandom
    Hello? Can you see me?!
    LilyRothMumAmbient2
    Who are you? I'm trapped!
    LilyRothMumAmbient3
    That's it! Hurry!
    LilyRothMumTotemDestruction
    Heh heh... thank you kindly... I am finally free!
    LilyRothMumTransform
    Cadigan preserve me! I thought you were going to blunder in here like I did. I've been stuck in this ancient trap for days, and you're the only {living} person I've seen on this horrible isle of the dead. My son and his crew went to search for some Verisium to crack this mystical prison open, but they haven't come back... please find him! He'll know what to do!
    Introduction
    These totems might {look} like relics of an abandoned Karui settlement, but I can assure you that there is more to them than meets the eye. When I walked in here, they flared brightly with power, and now I can't get out!

    This is clearly some sort of Karui prison imbued with their ancestral magic. The only thing I can think of that would break this type of trap might be the metal we came here to find in the first place, Verisium.
    Totems
    You don't know about Verisium? Oh, dear. It's a metal found in craters when rocks fall from the sky. It's the foundation of all Kalguuran smithing and runework. We call it Verisium, or 'truth metal,' because what is runed becomes reality...
    Verisium
    You really don't know about these things? Oh, {dear}. How do I explain this? Hmm... if a smith imprints the rune for 'deadly' on a sword, that sword {becomes} deadlier, in accordance with the smith's own skill. Similarly, my son was hoping to imprint some spikes with the proper runes to break me out of this prison...
    Runes
    It was my son's idea, as captain of our family's vessel, to come here. This island is widely considered cursed. The stories say that if the mists open and reveal themselves to you, it is only as a siren song, a vision dancing before the mind. Dozens of ships have broken themselves upon these shoals, and we thought we could slip through the mists and salvage their Verisium cargo for our own. I warned my son, but he didn't listen...
    Kedge Bay
    While climbing along a ridge, we sighted a large amount of Verisium on the far side of the island. When I became trapped here, my son took his crew in search of that trove. Please, find them! It's been so long, I'm certain they must have run into trouble!
    Son's Location
    My boy is dead? In my heart, I knew. He'd been gone so long. My family line is over, and life no longer has meaning. I don't know what to do now. Please, forge that Verisium into spikes and get me out of here, so that I may go lay down and die next to the body of my son.
    Captain Hartlin's Death
    My boy is dead? I knew. In my heart, I knew. He'd been gone so long. My family line is over, and life no longer has meaning. I don't know what to do now. Please, use those spikes and get me out of here, so that I may go lay down and die next to the body of my son.
    Captain Hartlin's Death
    You should be able to find a skilled blacksmith among the Kalguurans at Kingsmarch. He can't be just anyone. He has to be able to forge runes.
    Blacksmith
    Yes, I know Dannig. As the leader of Kingsmarch, he should be able to direct you to a Kalguuran blacksmith with the proper skills!
    Dannig
    You have the Verisium spikes? Quickly, impale these totems!
    Verisium Spikes

    Freya Hartlin

    Freya Hartlin on Dannig /4
    : Perhaps this Dannig knows someone capable of runesmithing the Verisium for us...
    Ranger: Dannig {is} a smith. Don't you know?
    Huntress: I think he himself could do it...
    Monk: Dannig claims to be a smith. Shouldn't you know that?
    Witch: Ha! Keep up the ruse will you? Dannig {is} a smith...
    Sorceress: The tall and handsome one {is} qualified.
    Warrior: Dannig {is} a smith. And a good one at that. I'm sure he can help us.
    Mercenary: Poor old dear. Mind's almost completely gone. Dannig {is} a smith, love!
    : You know that, Freya. You remember Dannig.
    : Oh... forgive me, of course! Yes. Sweet, Dannig. He can help us.
    Freya Hartlin on Fog /5
    : I know very little of the fog, other than its malice. It drew us in, and led us to our doom.
    : It is known to wreak havoc on the mind. Mirages. Whispers. Lies. Every captain I know has reported strange sightings in the fog over the years, and it's only gotten worse of late.
    : Something's wrong out there. With the world. Something's happening... I have to get out of here.
    Ranger: Speak for yourself. I do just fine on my own.
    Huntress: Aye. The Spirit knows it too.
    Monk: Things beyond our understanding are always in motion.
    Witch: Yes. It's all rather dire isn't it?
    Sorceress: Indeed. But... what do you specifically speak of?
    Warrior: What do you mean?
    Mercenary: Yep. Mad world.
    : I just have to get out...! It's been too long...
    Freya Hartlin on Captain Hartlin's Death /4
    : My boy is dead? I knew. In my heart, I knew. It's been so long... I don't care about getting out of here anymore. Just leave me to die.
    Ranger: If you wish... It is your choice.
    Huntress: Hey now, chin up. We'll get you outta here.
    Monk: Empty words. You know you want to live.
    Witch: {Ohhh how pitiful!} I've seen better acting from the undead.
    Sorceress: Come now, Freya... you are better than this.
    Warrior: Don't give up. Your son would want you to go on.
    Mercenary: Don't talk like that, love. You've come this far...
    : Perhaps... if you can runesmith the Verisium and free me......I can go and see my boy one last time...
    : Of course, Freya. Newcomer - get the Verisium to Dannig. Quickly!
    Freya Hartlin on Totems /3
    : All I remember... is the horrible sound of our ship slamming against the rocks. I crawled through the sand and mist, beset by the cries of the dying... ...and when I opened my eyes, I was here. Safe, but trapped.
    Ranger: A cage of safety.
    Huntress: What a story...
    Monk: The Dreamer has a plan for you.
    Witch: Explain this... safety of yours...
    Sorceress: Incredible. This magic fortress protected you.
    Warrior: You were kept safe? In there?
    Mercenary: You've done well, Freya. Not bad for an old bird.
    : Something about these Karui totems keeps the malice of the fog at bay.
    Freya Hartlin on Verisium /8
    Ranger: Will this plan actually work?
    Huntress: How do we know this verisium will help?
    Monk: You are sure this verisium will help your plight?
    Witch: How are you sure this substance will save you, crone?
    Sorceress: Are you sure this verisium substance will work?
    Warrior: You are sure the verisium will break the binding?
    Mercenary: How we do know this is all gonna work?
    : Are you not familiar with the power of runes?
    : Verisium is the very foundation of Kalguuran runework. We call it 'truth metal'. As they say, 'What is runed, becomes reality.'
    : A metal born of the very stars themselves.
    : Dannig would know more of the details... ...but if a skilled smith imprints the rune for 'deadly' on a sword, that sword {becomes}... well, deadlier.
    Ranger: A type of magic...
    Huntress: Aye. Magic. Like them bloody gems.
    Monk: Magic courses through all lands.
    Witch: What delightful magic. Splendid.
    Sorceress: Amazing. Magic truly thrives in all places!
    Warrior: A curious magic.
    Mercenary: More magic. Great.
    : Magic? It's not magic. It's science!
    Ranger: One and the same.
    Huntress: Science? What the bloody hell is that?
    Monk: Live in your lie, if you must.
    Witch: Whatever you say, little one.
    Sorceress: Oh come now, it {is} magic.
    Warrior: ...sounds like magic.
    Mercenary: Yeah, whatever. Science, magic. Semantics.
    Edit

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