Freya Hartlin
monster no drops or experience [1]
SpectreN
Tagshumanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Life
100%
Ailment Threshold
%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
LilyRothMum
Metadata
LilyRothMum
Level
68
Life
7,757
Armour
3,451
Evasion
477
Energy Shield
0
Damage
233
Spell Damage
233
Accuracy
0
Attack Time
1.5
Experience
28,634
TangmazuShapeshiftIn
Triggerable
action attack or cast time uses animation length [1]
base skill effect duration [2833]
TangmazuShapeshiftOut
Triggerable
action attack or cast time uses animation length [1]
base skill effect duration [2833]
EASTangmazuPortal
action attack or cast time uses animation length [1]
EASDeliriumEncounterTangmazuTransform
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/NPC/NPC"

InteractionAction
{
	interaction_forward_offset = 10
	interaction_distance_override = 13
}

Actor
{
	basic_action = "ChangeToStance1"
}

StateMachine
{
	define_shared_state = "activated;"
}

Stats
{
	set_immune_to_cheats = 1
	set_no_mana_cost = 1
	set_untargetable_by_monster_ai = 1
	set_base_cannot_be_damaged = 1
	set_cannot_die = 1
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_max_endurance_charges = 0
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_immune_to_status_ailments = 1
	cannot_be_converted_or_dominated = 1
	monster_slain_flask_charges_granted_+% = -100
	base_cannot_be_leeched_from = 1
	set_immune_vaal_lighting_warp = 1
	set_cannot_recover_life = 1
	cannot_be_poisoned = 1
	immune_to_bleeding = 1
	set_unaffected_by_life_modifiers = 1
	set_monster_no_additional_player_scaling = 1
	set_cannot_be_chained_from = 1
	set_cannot_be_splashed_from = 1
	set_cannot_be_afflicted = 1
	set_monster_no_beyond_portal = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/NPC/NPC"

Render
{
	hide_mini_life_bar = true
	hide_info_display = true
}

NPC
{
	max_rotation_delta = 0
}

StateMachine
{
	on_or_create_state_activated_2 = "DisableTargetable();"
	on_or_create_state_activated_3 = "DisableTargetable();"
	on_state_activated_3 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/npc/weapon_fade/weapon_fadeout.epk', R_Weapon );"
}

Actor
{
	on_effect_event_portal_for_EASTangmazuPortal =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/DeliriumEncounter/epk/EnterPortal.epk' );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/encounter_object/main_object.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/DeliriumEncounter/epk/EnterPortal.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeliriumEncounter/LilyRothMum"] = {
    name = "Freya Hartlin",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "EASTangmazuPortal",
        "EASDeliriumEncounterTangmazuTransform",
        "TangmazuShapeshiftIn",
        "TangmazuShapeshiftOut",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuPortal"] = {
    name = "EASTangmazuPortal",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDeliriumEncounterTangmazuTransform"] = {
    name = "EASDeliriumEncounterTangmazuTransform",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TangmazuShapeshiftIn"] = {
    name = "TangmazuShapeshiftIn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {2833, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TangmazuShapeshiftOut"] = {
    name = "TangmazuShapeshiftOut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {2833, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Freya Hartlin Text Audio /17
    Name
    ***new line here***
    LilyRothMumEncounter2
    What are you doing? Help me!
    LilyRothMumAmbientRandom
    Hello? Can you see me?!
    LilyRothMumAmbient2
    Who are you? I'm trapped!
    LilyRothMumAmbient3
    That's it! Hurry!
    LilyRothMumTotemDestruction
    Heh heh... thank you kindly... I am finally free!
    LilyRothMumTransform
    Cadigan preserve me! I thought you were going to blunder in here like I did. I've been stuck in this ancient trap for days, and you're the only {living} person I've seen on this horrible isle of the dead. My son and his crew went to search for some Verisium to crack this mystical prison open, but they haven't come back... please find him! He'll know what to do!
    Introduction
    These totems might {look} like relics of an abandoned Karui settlement, but I can assure you that there is more to them than meets the eye. When I walked in here, they flared brightly with power, and now I can't get out!

    This is clearly some sort of Karui prison imbued with their ancestral magic. The only thing I can think of that would break this type of trap might be the metal we came here to find in the first place, Verisium.
    Totems
    You don't know about Verisium? Oh, dear. It's a metal found in craters when rocks fall from the sky. It's the foundation of all Kalguuran smithing and runework. We call it Verisium, or 'truth metal,' because what is runed becomes reality...
    Verisium
    You really don't know about these things? Oh, {dear}. How do I explain this? Hmm... if a smith imprints the rune for 'deadly' on a sword, that sword {becomes} deadlier, in accordance with the smith's own skill. Similarly, my son was hoping to imprint some spikes with the proper runes to break me out of this prison...
    Runes
    It was my son's idea, as captain of our family's vessel, to come here. This island is widely considered cursed. The stories say that if the mists open and reveal themselves to you, it is only as a siren song, a vision dancing before the mind. Dozens of ships have broken themselves upon these shoals, and we thought we could slip through the mists and salvage their Verisium cargo for our own. I warned my son, but he didn't listen...
    Kedge Bay
    While climbing along a ridge, we sighted a large amount of Verisium on the far side of the island. When I became trapped here, my son took his crew in search of that trove. Please, find them! It's been so long, I'm certain they must have run into trouble!
    Son's Location
    My boy is dead? In my heart, I knew. He'd been gone so long. My family line is over, and life no longer has meaning. I don't know what to do now. Please, forge that Verisium into spikes and get me out of here, so that I may go lay down and die next to the body of my son.
    Captain Hartlin's Death
    My boy is dead? I knew. In my heart, I knew. He'd been gone so long. My family line is over, and life no longer has meaning. I don't know what to do now. Please, use those spikes and get me out of here, so that I may go lay down and die next to the body of my son.
    Captain Hartlin's Death
    You should be able to find a skilled blacksmith among the Kalguurans at Kingsmarch. He can't be just anyone. He has to be able to forge runes.
    Blacksmith
    Yes, I know Dannig. As the leader of Kingsmarch, he should be able to direct you to a Kalguuran blacksmith with the proper skills!
    Dannig
    You have the Verisium spikes? Quickly, impale these totems!
    Verisium Spikes