芙雷雅.哈特林

monster no drops or experience [1]
Freya Hartlin
Spectre | N |
---|---|
Tags | humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
生命
100%
抗性




傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
1.5 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
LilyRothMum
Metadata
LilyRothMum
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TangmazuShapeshiftIn
可觸發
action attack or cast time uses animation length [1]
base skill effect duration [2833]
TangmazuShapeshiftOut
可觸發
action attack or cast time uses animation length [1]
base skill effect duration [2833]
EASTangmazuPortal
action attack or cast time uses animation length [1]
EASDeliriumEncounterTangmazuTransform
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/NPC/NPC" BaseEvents { on_construction_complete = "globals.NPCFreya = this;" } InteractionAction { interaction_forward_offset = 16 interaction_distance_override = 16 console_interaction_distance_override = 25 } Actor { basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "activated;" } Stats { set_immune_to_cheats = 1 set_no_mana_cost = 1 set_untargetable_by_monster_ai = 1 set_base_cannot_be_damaged = 1 set_cannot_die = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_max_endurance_charges = 0 set_max_frenzy_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_immune_to_status_ailments = 1 cannot_be_converted_or_dominated = 1 monster_slain_flask_charges_granted_+% = -100 base_cannot_be_leeched_from = 1 set_immune_vaal_lighting_warp = 1 set_cannot_recover_life = 1 cannot_be_poisoned = 1 immune_to_bleeding = 1 set_unaffected_by_life_modifiers = 1 set_monster_no_additional_player_scaling = 1 set_cannot_be_chained_from = 1 set_cannot_be_splashed_from = 1 set_cannot_be_afflicted = 1 set_monster_no_beyond_portal = 1 // need to override this back to 0 so the shapeshift doesn't play too fast set_action_attack_or_cast_time_uses_animation_length = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/NPC/NPC" Render { hide_mini_life_bar = true hide_info_display = true } NPC { max_rotation_delta = 0 } StateMachine { on_or_create_state_activated_2 = "DisableTargetable();" on_or_create_state_activated_3 = "DisableTargetable();" on_or_create_state_activated_4 = "HideMinimapIcon();" on_state_activated_3 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/npc/weapon_fade/weapon_fadeout.epk', R_Weapon );" } Actor { on_effect_event_portal_for_EASTangmazuPortal = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/DeliriumEncounter/epk/EnterPortal.epk' );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/encounter_object/main_object.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/DeliriumEncounter/epk/EnterPortal.epk" } Targetable { required_quest_flag = "TujenJE_IntroSeen" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DeliriumEncounter/LilyRothMum"] = { name = "Freya Hartlin", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EASTangmazuPortal", "EASDeliriumEncounterTangmazuTransform", "TangmazuShapeshiftIn", "TangmazuShapeshiftOut", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EASTangmazuPortal"] = { name = "EASTangmazuPortal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDeliriumEncounterTangmazuTransform"] = { name = "EASDeliriumEncounterTangmazuTransform", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.833, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TangmazuShapeshiftIn"] = { name = "TangmazuShapeshiftIn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.833, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {2833, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TangmazuShapeshiftOut"] = { name = "TangmazuShapeshiftOut", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.833, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {2833, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
芙雷雅.哈特林 Text Audio /55
芙雷雅.哈特林
芙雷雅.哈特林 on 丹尼格 /4
芙雷雅.哈特林 on 迷霧 /5
芙雷雅.哈特林 on 哈特林隊長之死 /4
芙雷雅.哈特林 on 圖騰 /3
芙雷雅.哈特林 on 維里西姆 /8
遊俠: 這個計畫真的會奏效嗎? 女獵人: 我們怎麼知道這個維里西姆能幫上忙? 僧侶: 妳確定這個維里西姆能幫助妳脫困嗎? 女巫: 老嫗,妳怎麼確定這種物質能拯救妳? 女術者: 妳確定這個維里西姆計畫會成功嗎? 戰士: 妳確定維里西姆能破解束縛嗎? 傭兵: 我們怎麼知道這會有用? |
芙雷雅.哈特林: 你對符文的力量不熟悉嗎? |
圖貞: 維里西姆是卡爾葛符文工藝的根基。我們把它稱為「真實金屬」。 |
芙雷雅.哈特林: 從星辰中誕生的金屬。 |
圖貞: 丹尼格會知道更多細節…… |
遊俠: 這是一種魔法…… 僧侶: 在所有大陸上都有魔法在流動。 女巫: 真是令人愉悅的魔法。好極了。 女術者: 魔法無所不在! 戰士: 這種魔法的力量來源是什麼? 傭兵: 更多魔法。太棒了。 |
圖貞: 魔法?這才不是魔法。是科學! |
遊俠: 都一樣。 女獵人: 科學?那是什麼? 僧侶: 如果你堅持的話,就自欺欺人吧。 女巫: 隨便你怎麼說,小傢伙。 女術者: 蠢貨,這是魔法。 戰士: 聽起來像魔法。 傭兵: 隨便。隨你怎麼解釋。 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.