芙雷雅.哈特林
人形monster no drops or experience [1]
Freya Hartlin
| Spectre | N |
|---|---|
| Tags | humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
生命
100%
抗性
傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
1.5 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
LilyRothMum
Metadata
LilyRothMum
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TangmazuShapeshiftIn
可觸發
action attack or cast time uses animation length [1]
base skill effect duration [2833]
TangmazuShapeshiftOut
可觸發
action attack or cast time uses animation length [1]
base skill effect duration [2833]
EASTangmazuPortal
action attack or cast time uses animation length [1]
EASDeliriumEncounterTangmazuTransform
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/NPC/NPC"
BaseEvents
{
on_construction_complete = "globals.NPCFreya = this;"
}
InteractionAction
{
interaction_forward_offset = 16
interaction_distance_override = 16
console_interaction_distance_override = 25
}
Actor
{
basic_action = "ChangeToStance1"
}
StateMachine
{
define_shared_state = "activated;"
}
Stats
{
set_immune_to_cheats = 1
set_no_mana_cost = 1
set_untargetable_by_monster_ai = 1
set_base_cannot_be_damaged = 1
set_cannot_die = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
set_max_endurance_charges = 0
set_max_frenzy_charges = 0
set_max_power_charges = 0
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_immune_to_status_ailments = 1
cannot_be_converted_or_dominated = 1
monster_slain_flask_charges_granted_+% = -100
base_cannot_be_leeched_from = 1
set_immune_vaal_lighting_warp = 1
set_cannot_recover_life = 1
cannot_be_poisoned = 1
immune_to_bleeding = 1
set_unaffected_by_life_modifiers = 1
set_monster_no_additional_player_scaling = 1
set_cannot_be_chained_from = 1
set_cannot_be_splashed_from = 1
set_cannot_be_afflicted = 1
set_monster_no_beyond_portal = 1
// need to override this back to 0 so the shapeshift doesn't play too fast
set_action_attack_or_cast_time_uses_animation_length = 0
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/NPC/NPC"
Render
{
hide_mini_life_bar = true
hide_info_display = true
}
NPC
{
max_rotation_delta = 0
}
StateMachine
{
on_or_create_state_activated_2 = "DisableTargetable();"
on_or_create_state_activated_3 = "DisableTargetable();"
on_or_create_state_activated_4 = "HideMinimapIcon();"
on_state_activated_3 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/npc/weapon_fade/weapon_fadeout.epk', R_Weapon );"
}
Actor
{
on_effect_event_portal_for_EASTangmazuPortal = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/DeliriumEncounter/epk/EnterPortal.epk' );"
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/encounter_object/main_object.ao"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/DeliriumEncounter/epk/EnterPortal.epk"
}
Targetable
{
required_quest_flag = "TujenJE_IntroSeen"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/DeliriumEncounter/LilyRothMum"] = {
name = "Freya Hartlin",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"EASTangmazuPortal",
"EASDeliriumEncounterTangmazuTransform",
"TangmazuShapeshiftIn",
"TangmazuShapeshiftOut",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuPortal"] = {
name = "EASTangmazuPortal",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASDeliriumEncounterTangmazuTransform"] = {
name = "EASDeliriumEncounterTangmazuTransform",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.833,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TangmazuShapeshiftIn"] = {
name = "TangmazuShapeshiftIn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.833,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {2833, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TangmazuShapeshiftOut"] = {
name = "TangmazuShapeshiftOut",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.833,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {2833, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
芙雷雅.哈特林 Text Audio /55
芙雷雅.哈特林
芙雷雅.哈特林 on 丹尼格 /4
芙雷雅.哈特林 on 迷霧 /5
芙雷雅.哈特林: 除了迷霧的危險性之外,我對它所知甚少。 |
圖貞: 據說它會摧毀人們的心智。 |
芙雷雅.哈特林: 外頭有哪裡不對勁。準確來說是整個世界。有什麼事正在發生…… |
遊俠: 為你自己說話就好。我自己一個人也過得好好的。 女獵人: 嗯。魂靈也有所察覺。 僧侶: 超出我們理解的事物總是一刻不停。 女巫: 是的。情況非常危急,對吧? 女術者: 的確如此。但是……你具體指的是什麼? 戰士: 你是什麼意思? 傭兵: 嗯。真是瘋狂的世界。 |
芙雷雅.哈特林: 我一定要逃出去……! |
芙雷雅.哈特林 on 哈特林隊長之死 /4
芙雷雅.哈特林: 我的兒子死了? |
遊俠: 如果妳想的話……這是妳的選擇。 女獵人: 嘿,振作一點。 僧侶: 最好是。 女巫: {真可悲!}連不死生物的演技都比妳好。 女術者: 別這樣,弗雷雅……妳才不只這點能耐。 戰士: 別放棄。 傭兵: 別這麼說,親愛的。妳都堅持這麼久了…… |
芙雷雅.哈特林: 或許……如果你可以對維里西姆進行符文鍛造,然後釋放我... |
圖貞: 當然了,芙雷雅。 |
芙雷雅.哈特林 on 圖騰 /3
芙雷雅.哈特林 on 維里西姆 /8
遊俠: 這個計畫真的會奏效嗎? 女獵人: 我們怎麼知道這個維里西姆能幫上忙? 僧侶: 妳確定這個維里西姆能幫助妳脫困嗎? 女巫: 老嫗,妳怎麼確定這種物質能拯救妳? 女術者: 妳確定這個叫維里西姆的物質會管用嗎? 戰士: 妳確定維里西姆能破解束縛嗎? 傭兵: 我們怎麼知道這些會有用? |
芙雷雅.哈特林: 你對符文的力量不熟悉嗎? |
圖貞: 維里西姆是卡爾葛符文工藝的根基。我們把它稱為「真實金屬」。 |
芙雷雅.哈特林: 從星辰中誕生的金屬。 |
圖貞: 丹尼格會知道更多細節…… |
遊俠: 這是一種魔法…… 女獵人: 對。魔法。 僧侶: 在所有大陸上都有魔法在流動。 女巫: 真是令人愉悅的魔法。好極了。 女術者: 真神奇。魔法無所不在! 戰士: 令人感興趣的魔法。 傭兵: 更多魔法。太棒了。 |
圖貞: 魔法?這才不是魔法。是科學! |
遊俠: 都一樣。 女獵人: 科學?那天殺的是什麼? 僧侶: 如果你堅持的話,就自欺欺人吧。 女巫: 隨便你怎麼說,小傢伙。 女術者: 噢少來了,這{就}是魔法。 戰士: ...聽起來像魔法。 傭兵: 隨便。科學、魔法,差不多啦。 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.