芙雷雅.哈特林
monster no drops or experience [1]
Freya Hartlin
SpectreN
Tagshumanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
生命
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 6
攻擊時間
1.5 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
LilyRothMum
Metadata
LilyRothMum
等級
68
生命
7,757
護甲
3,451
閃避值
477
傷害
233
法術傷害
233
命中
2,180
攻擊時間
1.5
經驗值
28,634
Minion Life
11,280
Minion Damage
1,896
Minion Armour
3,451
TangmazuShapeshiftIn
可觸發
action attack or cast time uses animation length [1]
base skill effect duration [2833]
TangmazuShapeshiftOut
可觸發
action attack or cast time uses animation length [1]
base skill effect duration [2833]
EASTangmazuPortal
action attack or cast time uses animation length [1]
EASDeliriumEncounterTangmazuTransform
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/NPC/NPC"

InteractionAction
{
	interaction_forward_offset = 10
	interaction_distance_override = 13
}

Actor
{
	basic_action = "ChangeToStance1"
}

StateMachine
{
	define_shared_state = "activated;"
}

Stats
{
	set_immune_to_cheats = 1
	set_no_mana_cost = 1
	set_untargetable_by_monster_ai = 1
	set_base_cannot_be_damaged = 1
	set_cannot_die = 1
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_max_endurance_charges = 0
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_immune_to_status_ailments = 1
	cannot_be_converted_or_dominated = 1
	monster_slain_flask_charges_granted_+% = -100
	base_cannot_be_leeched_from = 1
	set_immune_vaal_lighting_warp = 1
	set_cannot_recover_life = 1
	cannot_be_poisoned = 1
	immune_to_bleeding = 1
	set_unaffected_by_life_modifiers = 1
	set_monster_no_additional_player_scaling = 1
	set_cannot_be_chained_from = 1
	set_cannot_be_splashed_from = 1
	set_cannot_be_afflicted = 1
	set_monster_no_beyond_portal = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/NPC/NPC"

Render
{
	hide_mini_life_bar = true
	hide_info_display = true
}

NPC
{
	max_rotation_delta = 0
}

StateMachine
{
	on_or_create_state_activated_2 = "DisableTargetable();"
	on_or_create_state_activated_3 = "DisableTargetable();"
	on_state_activated_3 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/npc/weapon_fade/weapon_fadeout.epk', R_Weapon );"
}

Actor
{
	on_effect_event_portal_for_EASTangmazuPortal =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/DeliriumEncounter/epk/EnterPortal.epk' );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/encounter_object/main_object.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/DeliriumEncounter/epk/EnterPortal.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeliriumEncounter/LilyRothMum"] = {
    name = "Freya Hartlin",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "EASTangmazuPortal",
        "EASDeliriumEncounterTangmazuTransform",
        "TangmazuShapeshiftIn",
        "TangmazuShapeshiftOut",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuPortal"] = {
    name = "EASTangmazuPortal",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDeliriumEncounterTangmazuTransform"] = {
    name = "EASDeliriumEncounterTangmazuTransform",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TangmazuShapeshiftIn"] = {
    name = "TangmazuShapeshiftIn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {2833, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TangmazuShapeshiftOut"] = {
    name = "TangmazuShapeshiftOut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {2833, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 芙雷雅.哈特林 Text Audio /17
    名字
    ***此處置入新台詞***
    LilyRothMumEncounter2
    你在做什麼?幫幫我!
    LilyRothMumAmbientRandom
    哈囉?你看得到我嗎?
    LilyRothMumAmbient2
    你是誰?我被困住了!
    LilyRothMumAmbient3
    這樣就對了!快點!
    LilyRothMumTotemDestruction
    呵呵……感謝你的善心……我總算自由了!
    LilyRothMumTransform
    卡迪根護佑著我!我還以為你會跟我一樣出差錯。我被困在這個古代陷阱已經有好幾天了,而你是我在這座可怕的死亡之島上見到的唯一一個{活}人。我的兒子和他的隊友去尋找維里西姆好鑿開這座神秘的監獄,但他們遲遲沒回來……請你找到他!他知道該怎麼處理現在的狀況!
    介紹
    從這些圖騰來判斷,這裡{似乎}是被遺棄的卡魯族居所廢墟。但我可以向你保證,它們的內涵遠超過表面上看起來的樣子。我走進這裡時,它們的力量閃爍的光明,而現在我走不出去了!

    這顯然是某種形式的卡魯監獄,包含了他們祖傳的魔法。我唯一能想到足以破除這種陷阱的東西,大概就是我們本來到這裡想找到的那種金屬「維里西姆」。
    圖騰
    你不知道什麼是維里西姆?噢,天哪。那是會出現在隕石坑中的一種金屬,也是卡爾葛一切鍛造和符文的基礎。我們稱之為「維里西姆」或「真實金屬」,因為以符文刻劃的內容都會變成現實……
    維里西姆
    你真的完全沒聽過這些嗎?噢,{天哪}。我該如何解釋呢?嗯……假設鐵匠在一把劍上刻下「致命」的符文,那麼這把劍就會依據鐵匠自身的技能而{變得}更致命。我的兒子也想如法炮製,在尖刺上刻上適當的符文,好救我離開這個監獄……
    魔符
    我們一家乘著船,由我兒子擔任船長,是他帶著我們來到這裡。眾所周知,這座島受到了詛咒。相關故事指出,女妖的歌會讓人以為自己看見薄霧散開,島嶼出現在眼前,但那其實只是在腦海中舞動的幻象。有數十艘船隻在這裡的淺灘上失事,而我們竟以為自己可以穿過迷霧,從島上弄一堆維里西姆帶回去賣。我警告過我兒子,但他不聽……
    凱吉灣
    沿著山脊攀爬的過程中,我們看見島的另一邊有大量維里西姆。如今我被困在這裡,而我兒子帶著船員去尋找那些寶藏了。請你找到他們!他們離開好久了,我想一定是遇到麻煩了!
    兒子的位置
    我的兒子死了?我心裡其實很清楚。他離開這麼久,我全家都完蛋了,活著已經沒有任何意義了。我現在真的不知道該做什麼好。請用維里西姆鍛造出尖矢,讓我離開這裡吧。這樣我就可以躺在我兒子的屍體旁邊死去。
    哈特林隊長之死
    我的兒子死了?我心裡其實很清楚,早就猜到了。他離開這麼久,我全家都完蛋了,活著已經沒有任何意義了。我現在真的不知道該做什麼好。請用這些尖矢讓我離開這裡吧。這樣我就可以躺在我兒子的屍體旁邊死去。
    哈特林隊長之死
    你應該能在金司馬區找到技術純熟的卡爾葛鐵匠。你不能隨便找個鐵匠湊數,你得找能夠鍛造符文的。
    鐵匠
    嗯,我認識丹尼格。他是金司馬區的領袖,應該能引導你找到具備適當技能的卡爾葛鐵匠!
    丹尼格
    你弄到維里西姆尖矢了嗎?快,刻上這些圖騰吧!
    維里西姆尖矢
    Edit

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