芙雷雅.哈特林
monster no drops or experience [1]
Freya Hartlin
SpectreN
Tagshumanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
生命
100%
Ailment Threshold
%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
LilyRothMum
Metadata
LilyRothMum
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
233
法術傷害
233
命中
0
Attack Time
1.5
經驗值
28,634
TangmazuShapeshiftIn
可觸發
action attack or cast time uses animation length [1]
base skill effect duration [2833]
TangmazuShapeshiftOut
可觸發
action attack or cast time uses animation length [1]
base skill effect duration [2833]
EASTangmazuPortal
action attack or cast time uses animation length [1]
EASDeliriumEncounterTangmazuTransform
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/NPC/NPC"

InteractionAction
{
	interaction_forward_offset = 10
	interaction_distance_override = 13
}

Actor
{
	basic_action = "ChangeToStance1"
}

StateMachine
{
	define_shared_state = "activated;"
}

Stats
{
	set_immune_to_cheats = 1
	set_no_mana_cost = 1
	set_untargetable_by_monster_ai = 1
	set_base_cannot_be_damaged = 1
	set_cannot_die = 1
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_max_endurance_charges = 0
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_immune_to_status_ailments = 1
	cannot_be_converted_or_dominated = 1
	monster_slain_flask_charges_granted_+% = -100
	base_cannot_be_leeched_from = 1
	set_immune_vaal_lighting_warp = 1
	set_cannot_recover_life = 1
	cannot_be_poisoned = 1
	immune_to_bleeding = 1
	set_unaffected_by_life_modifiers = 1
	set_monster_no_additional_player_scaling = 1
	set_cannot_be_chained_from = 1
	set_cannot_be_splashed_from = 1
	set_cannot_be_afflicted = 1
	set_monster_no_beyond_portal = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/NPC/NPC"

Render
{
	hide_mini_life_bar = true
	hide_info_display = true
}

NPC
{
	max_rotation_delta = 0
}

StateMachine
{
	on_or_create_state_activated_2 = "DisableTargetable();"
	on_or_create_state_activated_3 = "DisableTargetable();"
	on_state_activated_3 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/npc/weapon_fade/weapon_fadeout.epk', R_Weapon );"
}

Actor
{
	on_effect_event_portal_for_EASTangmazuPortal =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/DeliriumEncounter/epk/EnterPortal.epk' );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/encounter_object/main_object.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/DeliriumEncounter/epk/EnterPortal.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeliriumEncounter/LilyRothMum"] = {
    name = "Freya Hartlin",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "EASTangmazuPortal",
        "EASDeliriumEncounterTangmazuTransform",
        "TangmazuShapeshiftIn",
        "TangmazuShapeshiftOut",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuPortal"] = {
    name = "EASTangmazuPortal",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDeliriumEncounterTangmazuTransform"] = {
    name = "EASDeliriumEncounterTangmazuTransform",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TangmazuShapeshiftIn"] = {
    name = "TangmazuShapeshiftIn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {2833, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TangmazuShapeshiftOut"] = {
    name = "TangmazuShapeshiftOut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {2833, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 芙雷雅.哈特林 Text Audio /17
    名字
    ***此處置入新台詞***
    LilyRothMumEncounter2
    你在做什麼?幫幫我!
    LilyRothMumAmbientRandom
    哈囉?你看得到我嗎?
    LilyRothMumAmbient2
    你是誰?我被困住了!
    LilyRothMumAmbient3
    這樣就對了!快點!
    LilyRothMumTotemDestruction
    呵呵……感謝你的善心……我總算自由了!
    LilyRothMumTransform
    卡迪根護佑著我!我還以為你會跟我一樣出差錯。我被困在這個古代陷阱已經有好幾天了,而你是我在這座可怕的死亡之島上見到的唯一一個{活}人。我的兒子和他的隊友去尋找維里西姆好鑿開這座神秘的監獄,但他們遲遲沒回來……請你找到他!他知道該怎麼處理現在的狀況!
    介紹
    從這些圖騰來判斷,這裡{似乎}是被遺棄的卡魯族居所廢墟。但我可以向你保證,它們的內涵遠超過表面上看起來的樣子。我走進這裡時,它們的力量閃爍的光明,而現在我走不出去了!

    這顯然是某種形式的卡魯監獄,包含了他們祖傳的魔法。我唯一能想到足以破除這種陷阱的東西,大概就是我們本來到這裡想找到的那種金屬「維里西姆」。
    圖騰
    你不知道什麼是維里西姆?噢,天哪。那是會出現在隕石坑中的一種金屬,也是卡爾葛一切鍛造和符文的基礎。我們稱之為「維里西姆」或「真實金屬」,因為以符文刻劃的內容都會變成現實……
    維里西姆
    你真的完全沒聽過這些嗎?噢,{天哪}。我該如何解釋呢?嗯……假設鐵匠在一把劍上刻下「致命」的符文,那麼這把劍就會依據鐵匠自身的技能而{變得}更致命。我的兒子也想如法炮製,在尖刺上刻上適當的符文,好救我離開這個監獄……
    魔符
    我們一家乘著船,由我兒子擔任船長,是他帶著我們來到這裡。眾所周知,這座島受到了詛咒。相關故事指出,女妖的歌會讓人以為自己看見薄霧散開,島嶼出現在眼前,但那其實只是在腦海中舞動的幻象。有數十艘船隻在這裡的淺灘上失事,而我們竟以為自己可以穿過迷霧,從島上弄一堆維里西姆帶回去賣。我警告過我兒子,但他不聽……
    凱吉灣
    沿著山脊攀爬的過程中,我們看見島的另一邊有大量維里西姆。如今我被困在這裡,而我兒子帶著船員去尋找那些寶藏了。請你找到他們!他們離開好久了,我想一定是遇到麻煩了!
    兒子的位置
    我的兒子死了?我心裡其實很清楚。他離開這麼久,我全家都完蛋了,活著已經沒有任何意義了。我現在真的不知道該做什麼好。請用維里西姆鍛造出尖矢,讓我離開這裡吧。這樣我就可以躺在我兒子的屍體旁邊死去。
    哈特林隊長之死
    我的兒子死了?我心裡其實很清楚,早就猜到了。他離開這麼久,我全家都完蛋了,活著已經沒有任何意義了。我現在真的不知道該做什麼好。請用這些尖矢讓我離開這裡吧。這樣我就可以躺在我兒子的屍體旁邊死去。
    哈特林隊長之死
    你應該能在金司馬區找到技術純熟的卡爾葛鐵匠。你不能隨便找個鐵匠湊數,你得找能夠鍛造符文的。
    鐵匠
    嗯,我認識丹尼格。他是金司馬區的領袖,應該能引導你找到具備適當技能的卡爾葛鐵匠!
    丹尼格
    你弄到維里西姆尖矢了嗎?快,刻上這些圖騰吧!
    維里西姆尖矢