芙蕾雅·哈特林

monster no drops or experience [1]
Freya Hartlin
Spectre | N |
---|---|
Tags | humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
生命
100%
抗性




伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 6
攻击间隔
1.5 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
LilyRothMum
Metadata
LilyRothMum
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TangmazuShapeshiftIn
可触发
action attack or cast time uses animation length [1]
base skill effect duration [2833]
TangmazuShapeshiftOut
可触发
action attack or cast time uses animation length [1]
base skill effect duration [2833]
EASTangmazuPortal
action attack or cast time uses animation length [1]
EASDeliriumEncounterTangmazuTransform
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/NPC/NPC" BaseEvents { on_construction_complete = "globals.NPCFreya = this;" } InteractionAction { interaction_forward_offset = 16 interaction_distance_override = 16 console_interaction_distance_override = 25 } Actor { basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "activated;" } Stats { set_immune_to_cheats = 1 set_no_mana_cost = 1 set_untargetable_by_monster_ai = 1 set_base_cannot_be_damaged = 1 set_cannot_die = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_max_endurance_charges = 0 set_max_frenzy_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_immune_to_status_ailments = 1 cannot_be_converted_or_dominated = 1 monster_slain_flask_charges_granted_+% = -100 base_cannot_be_leeched_from = 1 set_immune_vaal_lighting_warp = 1 set_cannot_recover_life = 1 cannot_be_poisoned = 1 immune_to_bleeding = 1 set_unaffected_by_life_modifiers = 1 set_monster_no_additional_player_scaling = 1 set_cannot_be_chained_from = 1 set_cannot_be_splashed_from = 1 set_cannot_be_afflicted = 1 set_monster_no_beyond_portal = 1 // need to override this back to 0 so the shapeshift doesn't play too fast set_action_attack_or_cast_time_uses_animation_length = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/NPC/NPC" Render { hide_mini_life_bar = true hide_info_display = true } NPC { max_rotation_delta = 0 } StateMachine { on_or_create_state_activated_2 = "DisableTargetable();" on_or_create_state_activated_3 = "DisableTargetable();" on_or_create_state_activated_4 = "HideMinimapIcon();" on_state_activated_3 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/npc/weapon_fade/weapon_fadeout.epk', R_Weapon );" } Actor { on_effect_event_portal_for_EASTangmazuPortal = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/DeliriumEncounter/epk/EnterPortal.epk' );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/encounter_object/main_object.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/DeliriumEncounter/epk/EnterPortal.epk" } Targetable { required_quest_flag = "TujenJE_IntroSeen" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DeliriumEncounter/LilyRothMum"] = { name = "Freya Hartlin", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EASTangmazuPortal", "EASDeliriumEncounterTangmazuTransform", "TangmazuShapeshiftIn", "TangmazuShapeshiftOut", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EASTangmazuPortal"] = { name = "EASTangmazuPortal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDeliriumEncounterTangmazuTransform"] = { name = "EASDeliriumEncounterTangmazuTransform", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.833, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TangmazuShapeshiftIn"] = { name = "TangmazuShapeshiftIn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.833, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {2833, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TangmazuShapeshiftOut"] = { name = "TangmazuShapeshiftOut", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.833, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {2833, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
芙蕾雅·哈特林 Text Audio /55
芙蕾雅·哈特林
芙蕾雅·哈特林 on 丹宁 /4
芙蕾雅·哈特林 on 迷雾 /5
芙蕾雅·哈特林 on 哈特林船长的殒命 /4
芙蕾雅·哈特林 on 图腾 /3
芙蕾雅·哈特林 on 维金 /8
游侠: 这个计划真的能成功吗? 女猎手: 我们怎么知道这种维金能管用? 行者: 你确定这种维金能帮你摆脱困境? 女巫: 你怎么确定这种物质能救你,老妇人? 魔巫: 你确定这种叫维金的东西会管用吗? 战士: 你确定维金能打破束缚吗? 佣兵: 我们怎么知道这行得通? |
芙蕾雅·哈特林: 你难道不懂符文的力量? |
图金: 维金是卡古兰符文术的根基。我们叫它“真理金属”。 |
芙蕾雅·哈特林: 一种源自星辰的金属。 |
图金: 细节得去问丹宁…… |
游侠: 一种魔法…… 女猎手: 是啊。魔法。 行者: 魔法遍布所有土地。 女巫: 多么美妙的魔法。太棒了。 魔巫: 太棒了,魔法真是遍地开花! 战士: 奇妙的魔法。 佣兵: 更多的魔法。太好了。 |
图金: 魔法?这不是魔法。这是科学! |
游侠: 一回事儿。 女猎手: 科学?什么玩意儿? 行者: 你要活在谎言里,随你便。 女巫: 随你怎么说,小家伙。 魔巫: 得了吧,这{就是}魔法。 战士: ……听起来像是魔法。 佣兵: 行行,不管是科学还是魔法,都一个意思。 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.