Raging Spirits
Tier: 4
Level: (1–20)
Reservation: 30 Spirit
Requires: Level (1–90), (1–205) Int
While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
Minions from this skill convert 70% of Physical Damage to Fire Damage
Limit 10 Summoned Raging Spirits
Fire Area Spells summon a Spirit per 1.5 metres of radius
Projectiles from Fire Spells summon a Spirit on hit
Projectiles from Fire Spells summon a Spirit on hit
Maximum 5 Spirits summoned per Spell cast
Additional Effects From Quality:
Limit (0–1) Summoned Raging Spirit
Skills can be managed in the Skills Panel.
Support Gems /3
From /1
Uncut Spirit Gem Tier 4
Level Effect /40
Implicit |
---|
Reservation: 30 |
Level | Requires Level | Int | Base Damage |
---|---|---|---|
1 | 0 | 1 | 100%, 100% |
2 | 3 | 9 | 100%, 100% |
3 | 6 | 16 | 100%, 100% |
4 | 10 | 25 | 100%, 100% |
5 | 14 | 34 | 100%, 100% |
6 | 18 | 43 | 100%, 100% |
7 | 22 | 52 | 100%, 100% |
8 | 26 | 61 | 100%, 100% |
9 | 31 | 72 | 100%, 100% |
10 | 36 | 83 | 100%, 100% |
11 | 41 | 95 | 100%, 100% |
12 | 46 | 106 | 100%, 100% |
13 | 52 | 119 | 100%, 100% |
14 | 58 | 133 | 100%, 100% |
15 | 64 | 146 | 100%, 100% |
16 | 66 | 151 | 100%, 100% |
17 | 72 | 164 | 100%, 100% |
18 | 78 | 178 | 100%, 100% |
19 | 84 | 191 | 100%, 100% |
20 | 90 | 205 | 100%, 100% |
21 | 100%, 100% | ||
22 | 100%, 100% | ||
23 | 100%, 100% | ||
24 | 100%, 100% | ||
25 | 100%, 100% | ||
26 | 100%, 100% | ||
27 | 100%, 100% | ||
28 | 100%, 100% | ||
29 | 100%, 100% | ||
30 | 100%, 100% | ||
31 | 100%, 100% | ||
32 | 100%, 100% | ||
33 | 100%, 100% | ||
34 | 100%, 100% | ||
35 | 100%, 100% | ||
36 | 100%, 100% | ||
37 | 100%, 100% | ||
38 | 100%, 100% | ||
39 | 100%, 100% | ||
40 | 100%, 100% |
Attribute /7
Raging Spirits
Key | Value |
---|---|
Acronym | Minion, Projectile, Spirit, Limit |
BaseType | Raging Spirits |
Class | Skill Gems |
TargetTypes | Ground |
Type | Buff, Minion, Fire, CreatesMinion, HasReservation, OngoingSkill, Duration, Persistent, Limit |
ItemType | Metadata/Items/Gem/SkillGemRagingSpirits |
ActiveSkillsCode | raging_spirits |
Raging Spirits
Tier: 4
Level: (1–20)
Reservation: 30 Spirit
Requires: Level (1–90), (1–205) Int
While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
Minions from this skill convert 70% of Physical Damage to Fire Damage
Limit 10 Summoned Raging Spirits
Fire Area Spells summon a Spirit per 1.5 metres of radius
Projectiles from Fire Spells summon a Spirit on hit
Projectiles from Fire Spells summon a Spirit on hit
Maximum 5 Spirits summoned per Spell cast
base deal no damage [1]
base skill effect duration [4000]
display minion monster type [20]
Additional Effects From Quality:
Limit (0–1) Summoned Raging Spirit
Skills can be managed in the Skills Panel.
Supported By /17
Elemental Army
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
Feeding Frenzy
Supports skills which create Minions, making them deal and take more damage.
Meat Shield
Supports skills which create Minions, granting them more life but making them deal less damage.
Infernal Legion
Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Fast Forward
Supports any skill that has a duration, making that duration shorter.
Persistence
Supports any skill that has a duration, making that duration longer.
Overabundance
Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
Minion Instability
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
Last Gasp
Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
Fire Mastery
Supports Fire skills, granting them an additional level.
Minion Mastery
Supports Minion skills, granting them an additional level.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Precision
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Clarity
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Vitality
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Herbalism
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Cannibalism
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Raging Spirits
Attribute /4
raging_spirits_buff
Key | Value |
---|---|
IsSkillBuff | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Raging Spirit
40% more Attack Speed
Spectre | N |
---|---|
Tags | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Life
25%
Ailment Threshold
%
Resistance
0
0
0
0
Damage
70%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
RagingSpiritPlayerSummoned
Metadata
RagingSpiritPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
1,939
Armour
3,451
Evasion
477
Energy Shield
0
Damage
163
Spell Damage
163
Accuracy
0
Attack Time
1
Experience
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MinionMeleeStep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 131–196
Critical Hit Chance: 5%
Attack Time: 1 sec
melee conditional step distance [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/PlayerSummonedMinionBase" Positioned { collision_hull_type = "projectile" } Stats { untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/PlayerSummonedMinionBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RagingSpirit/RagingSpiritPlayerSummoned"] = { name = "Raging Spirit", life = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1, attackRange = 12, accuracy = 1, skillList = { "MinionMeleeStep", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMeleeStep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
40% more Attack Speed
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.