Ember Fusillade
Tier: 3
Level: (1–20)
Cost: (4–42) Mana
Cast Time: 0.40 sec
Critical Hit Chance: 7.00%
Requires: Level (1–90), (1–205) Int
Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Projectile
Deals (7–186) to (10–279) Fire Damage
Embers deal 5% more damage for each previous Ember fired in sequence
Hover duration is 1.3 seconds
Can accumulate up to (6–10) Embers
Modifiers to number of Projectiles instead
apply to number of Embers accumulated

Additional Effects From Quality:
Embers deal (0–2)% more damage for each previous Ember fired in sequence
Explosion
Embers deal 5% more damage for each previous Ember fired in sequence
Explosion radius is 0.9 metres
Skills can be managed in the Skills Panel.
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      Level Effect /40
      Level
      Requires Level
      Int
      Cost
      Base Damage
      Deals 7 to 10 Fire Damage
      Can accumulate up to 6 Embers
      Modifiers to number of Projectiles instead
      apply to number of Embers accumulated
      1014100%, 100%, 100%7, 106
      2394100%, 100%, 100%9, 146
      36165100%, 100%, 100%13, 196
      410255100%, 100%, 100%17, 256
      514346100%, 100%, 100%21, 327
      618437100%, 100%, 100%26, 397
      722528100%, 100%, 100%31, 477
      826619100%, 100%, 100%37, 567
      9317210100%, 100%, 100%44, 667
      10368312100%, 100%, 100%51, 777
      11419513100%, 100%, 100%59, 898
      124610615100%, 100%, 100%68, 1028
      135211917100%, 100%, 100%78, 1178
      145813320100%, 100%, 100%89, 1348
      156414622100%, 100%, 100%101, 1528
      166615125100%, 100%, 100%115, 1729
      177216429100%, 100%, 100%130, 1959
      187817833100%, 100%, 100%147, 2209
      198419137100%, 100%, 100%165, 2489
      209020542100%, 100%, 100%186, 27910
      2148100%, 100%, 100%209, 31310
      2254100%, 100%, 100%235, 35210
      2361100%, 100%, 100%263, 39510
      2469100%, 100%, 100%295, 44211
      2578100%, 100%, 100%330, 49511
      2689100%, 100%, 100%370, 55511
      27101100%, 100%, 100%414, 62112
      28114100%, 100%, 100%463, 69512
      29129100%, 100%, 100%518, 77712
      30146100%, 100%, 100%580, 87013
      31165100%, 100%, 100%649, 97313
      32187100%, 100%, 100%726, 108913
      33212100%, 100%, 100%813, 122014
      34240100%, 100%, 100%911, 136614
      35271100%, 100%, 100%1020, 153014
      36307100%, 100%, 100%1143, 171515
      37348100%, 100%, 100%1282, 192315
      38394100%, 100%, 100%1438, 215715
      39445100%, 100%, 100%1614, 242216
      40504100%, 100%, 100%1813, 272016
      Attribute /7

      Ember Fusillade

      Key
      Value
      AcronymProjectile, Modifiers
      BaseType Ember Fusillade
      Class Skill Gems
      TargetTypesGround, Enemy
      TypeSpell, Damage, Fire, Projectile, Duration, CanRapidFire, Nonpathing, Area, AreaSpell, Triggerable
      ItemTypeMetadata/Items/Gems/SkillGemEmberFusillade
      ActiveSkillsCodeblazing_cluster
      Ember Fusillade
      Tier: 3
      Level: (1–20)
      Cost: (4–42) Mana
      Cast Time: 0.40 sec
      Critical Hit Chance: 7.00%
      Requires: Level (1–90), (1–205) Int
      Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
      Projectile
      Deals (7–186) to (10–279) Fire Damage
      Embers deal 5% more damage for each previous Ember fired in sequence
      Hover duration is 1.3 seconds
      Can accumulate up to (6–10) Embers
      Modifiers to number of Projectiles instead
      apply to number of Embers accumulated
      base is projectile [1]
      blazing cluster delay between projectiles ms [100]
      blazing cluster subsequent targeting radius [30]
      can perform skill while moving [1]
      movement speed +% final while performing action [-70]
      movement speed acceleration +% per second while performing action [160]
      movement speed while performing action locked duration % [60]
      projectile uses contact position [1]

      Additional Effects From Quality:
      Embers deal (0–2)% more damage for each previous Ember fired in sequence
      Explosion
      Embers deal 5% more damage for each previous Ember fired in sequence
      Explosion radius is 0.9 metres
      base is projectile [1]
      blazing cluster delay between projectiles ms [100]
      blazing cluster subsequent targeting radius [30]
      can perform skill while moving [1]
      is area damage [1]
      movement speed +% final while performing action [-70]
      movement speed acceleration +% per second while performing action [160]
      movement speed while performing action locked duration % [60]
      projectile uses contact position [1]
      Skills can be managed in the Skills Panel.
      Ember Fusillade
      Level: (1–20)
      Cost: (4–42) Mana
      Cast Time: 0.40 sec
      Critical Hit Chance: 7.00%
      Requires: Level (1–90), (1–205) Int
      Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
      Deals (7–186) to (10–279) Fire Damage
      Embers deal 5% more damage for each previous Ember fired in sequence
      Hover duration is 1.3 seconds
      Can accumulate up to (6–10) Embers
      Modifiers to number of Projectiles instead
      apply to number of Embers accumulated
      Explosion
      Embers deal 5% more damage for each previous Ember fired in sequence
      Explosion radius is 0.9 metres
      Skills can be managed in the Skills Panel.
      Level Effect /40
      Level
      Requires Level
      Int
      Cost
      Base Damage
      Deals 7 to 10 Fire Damage
      Can accumulate up to 6 Embers
      Modifiers to number of Projectiles instead
      apply to number of Embers accumulated
      1014100%, 100%, 100%7, 106
      2394100%, 100%, 100%9, 146
      36165100%, 100%, 100%13, 196
      410255100%, 100%, 100%17, 256
      514346100%, 100%, 100%21, 327
      618437100%, 100%, 100%26, 397
      722528100%, 100%, 100%31, 477
      826619100%, 100%, 100%37, 567
      9317210100%, 100%, 100%44, 667
      10368312100%, 100%, 100%51, 777
      11419513100%, 100%, 100%59, 898
      124610615100%, 100%, 100%68, 1028
      135211917100%, 100%, 100%78, 1178
      145813320100%, 100%, 100%89, 1348
      156414622100%, 100%, 100%101, 1528
      166615125100%, 100%, 100%115, 1729
      177216429100%, 100%, 100%130, 1959
      187817833100%, 100%, 100%147, 2209
      198419137100%, 100%, 100%165, 2489
      209020542100%, 100%, 100%186, 27910
      2148100%, 100%, 100%209, 31310
      2254100%, 100%, 100%235, 35210
      2361100%, 100%, 100%263, 39510
      2469100%, 100%, 100%295, 44211
      2578100%, 100%, 100%330, 49511
      2689100%, 100%, 100%370, 55511
      27101100%, 100%, 100%414, 62112
      28114100%, 100%, 100%463, 69512
      29129100%, 100%, 100%518, 77712
      30146100%, 100%, 100%580, 87013
      31165100%, 100%, 100%649, 97313
      32187100%, 100%, 100%726, 108913
      33212100%, 100%, 100%813, 122014
      34240100%, 100%, 100%911, 136614
      35271100%, 100%, 100%1020, 153014
      36307100%, 100%, 100%1143, 171515
      37348100%, 100%, 100%1282, 192315
      38394100%, 100%, 100%1438, 215715
      39445100%, 100%, 100%1614, 242216
      40504100%, 100%, 100%1813, 272016
      Attribute /7

      Ember Fusillade

      Key
      Value
      AcronymProjectile, Modifiers
      BaseType Ember Fusillade
      Class Skill Gems
      TargetTypesGround, Enemy
      TypeSpell, Damage, Fire, Projectile, Duration, CanRapidFire, Nonpathing, Area, AreaSpell, Triggerable, Cooldown, Triggered
      ItemTypeMetadata/Items/Gem/SkillGemUniqueDuskVigilTriggeredBlazingCluster
      ActiveSkillsCodeunique_dusk_vigil_triggered_blazing_cluster
      Ember Fusillade
      Level: (1–20)
      Cost: (4–42) Mana
      Cast Time: 0.40 sec
      Critical Hit Chance: 7.00%
      Requires: Level (1–90), (1–205) Int
      Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
      Deals (7–186) to (10–279) Fire Damage
      Embers deal 5% more damage for each previous Ember fired in sequence
      Hover duration is 1.3 seconds
      Can accumulate up to (6–10) Embers
      Modifiers to number of Projectiles instead
      apply to number of Embers accumulated
      base is projectile [1]
      blazing cluster delay between projectiles ms [100]
      blazing cluster subsequent targeting radius [30]
      can perform skill while moving [1]
      movement speed +% final while performing action [-70]
      movement speed acceleration +% per second while performing action [160]
      movement speed while performing action locked duration % [60]
      projectile uses contact position [1]
      triggered on spell cast % [100]
      Explosion
      Embers deal 5% more damage for each previous Ember fired in sequence
      Explosion radius is 0.9 metres
      base is projectile [1]
      blazing cluster delay between projectiles ms [100]
      blazing cluster subsequent targeting radius [30]
      can perform skill while moving [1]
      is area damage [1]
      movement speed +% final while performing action [-70]
      movement speed acceleration +% per second while performing action [160]
      movement speed while performing action locked duration % [60]
      projectile uses contact position [1]
      triggered on spell cast % [100]
      Skills can be managed in the Skills Panel.
      Supported By /90
    • Active Type: Spell, Damage, Fire, Projectile, Duration, CanRapidFire, Nonpathing, Area, AreaSpell, Triggerable
    • Scattershot
      Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
      Acceleration
      Supports Projectile skills, making those Projectiles travel faster.
      Magnified Effect
      Supports any skill with an area of effect, making it larger.
      Supercritical
      Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
      Bludgeon
      Supports any skill that Hits enemies, causing it to Knock Back enemies.
      Pierce
      Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
      Arcane Tempo
      Supports Spells, causing them to cast faster.
      Concentrated Effect
      Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
      Blind
      Supports any skill that Hits enemies, causing them to Blind on Hit.
      Fire Penetration
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
      Cold Penetration
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
      Lightning Penetration
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
      Chain
      Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
      Fork
      Supports Projectile skills, making their Projectiles Fork.
      Deceleration
      Supports Projectile skills, making those Projectiles travel more slowly.
      Glaciation
      Supports any skill that Hits enemies, making it more effective at Freezing enemies.
      Conduction
      Supports any skill that Hits enemies, making it more likely to Shock.
      Controlled Destruction
      Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
      Elemental Focus
      Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
      Wildfire
      Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
      Lacerate
      Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
      Envenom
      Supports any skill that Hits enemies, giving it a chance to Poison enemies.
      Lasting Shock
      Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
      Brutality
      Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
      Momentum
      Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
      Arcane Surge
      Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
      Withering Touch
      Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
      Unleash
      Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
      Execute
      Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
      Overcharge
      Supports any skill that Hits enemies, making its Shocks more effective but last for a shorter duration.
      Inevitable Critical
      Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
      Fast Forward
      Supports any skill that has a duration, making that duration shorter.
      Persistence
      Supports any skill that has a duration, making that duration longer.
      Frost Nexus
      Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
      Shock Siphon
      Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
      Coursing Current
      Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
      Deep Freeze
      Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
      Ignition
      Supports any skill that Hits enemies, making it more likely to Ignite.
      Searing Flame
      Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
      Eternal Flame
      Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
      Exploit Weakness
      Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
      Devastate
      Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
      Neural Overload
      Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
      Corrosion
      Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
      Bursting Plague
      Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
      Frostfire
      Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
      Stormfire
      Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
      Electrocute
      Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
      Biting Frost
      Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
      Elemental Discharge
      Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
      Hourglass
      Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
      Fiery Death
      Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
      Mana Flare
      Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
      Lockdown
      Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
      Overpower
      Supports any skill that hits enemies, causing it to build up Stun more quickly.
      Mobility
      Supports skills that can be used while moving, allowing you to move faster while using them.
      Pin
      Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
      Ambush
      Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
      Mana Bounty
      Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
      Life Bounty
      Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
      Break Endurance
      Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
      Minion Pact
      Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
      Life Drain
      Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
      Soul Drain
      Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
      Comorbidity
      Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
      Demolisher
      Supports any skill, causing Armour Break it inflicts to be stronger.
      Rageforged
      Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
      Fire Exposure
      Supports any skill that Hits enemies, causing it to inflict Fire Exposure when it Ignites an enemy.
      Lightning Exposure
      Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when it Shocks an enemy.
      Cold Exposure
      Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
      Deadly Poison
      Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
      Deep Cuts
      Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
      Fire Mastery
      Supports Fire skills, granting them an additional level.
      Swift Affliction
      Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
      Encumbrance
      Supports any skill, causing inflicted Slows to be more powerful.
      Rupture
      Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
      Splinter
      Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
      Ricochet
      Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
      Strip Away
      Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
      Considered Casting
      Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
      Wildshards
      Supports Spell Skills that fire Projectiles. Supported Skills have a chance to fire many additional Projectiles in a circle.
      Heft
      Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
      Rising Tempest
      Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
      Extraction
      Supports Spell Skills. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
      Leverage
      Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
      Potential
      Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
      Expanse
      Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
      Excise
      Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
      Execrate
      Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
      Ferocity
      Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
      Ember Fusillade Unique /1
      Grants Skill: Firebolt
      Grants Skill: Ember Fusillade
      (60–80)% increased Spell Damage
      Gain (5–10) Life per Enemy Killed
      25% increased Mana Regeneration Rate
      Trigger Ember Fusillade Skill on casting a Spell
      Edit

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