Elemental Expression
Level: (1–20)
Cost: (3–39) Mana
Cooldown Time: 0.25 s
Cast Time: Instant
Requires: Level (1–90)
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Elemental Expression
Additional Effects From Quality:
(0–20)% increased Cooldown Recovery Rate
Fiery Explosion
Icy Wave
Arcing Bolt
Skills can be managed in the Skills Panel.


Version 0.2.0
Elemental Expression
Level: (1–20)
Cost: (4–59) Mana
Cooldown Time: 0.25 s
Cast Time: Instant
Requires: Level (1–90)
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Additional Effects From Quality:
(0–20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.


From /1
Level Effect /40
Implicit |
---|
Triggers Fiery Explosion, Arcing Bolt, or Icy Wave on Melee Critical Hit |
Level | Requires Level | Cost | Base Damage | Deals 8 to 12 Fire Damage | Deals 7 to 10 Cold Damage | Deals 3 to 16 Lightning Damage |
---|---|---|---|---|---|---|
1 | 0 | 3 | 100%, 100%, 100%, 100%, 100% | 8, 12 | 7, 10 | 3, 16 |
2 | 3 | 4 | 100%, 100%, 100%, 100%, 100% | 11, 16 | 9, 14 | 4, 21 |
3 | 6 | 5 | 100%, 100%, 100%, 100%, 100% | 15, 22 | 12, 18 | 5, 29 |
4 | 10 | 6 | 100%, 100%, 100%, 100%, 100% | 19, 29 | 16, 24 | 7, 38 |
5 | 14 | 7 | 100%, 100%, 100%, 100%, 100% | 25, 37 | 20, 30 | 8, 48 |
6 | 18 | 8 | 100%, 100%, 100%, 100%, 100% | 30, 45 | 25, 37 | 10, 59 |
7 | 22 | 9 | 100%, 100%, 100%, 100%, 100% | 37, 55 | 30, 45 | 13, 72 |
8 | 26 | 10 | 100%, 100%, 100%, 100%, 100% | 44, 66 | 36, 54 | 15, 86 |
9 | 31 | 12 | 100%, 100%, 100%, 100%, 100% | 52, 78 | 42, 64 | 18, 101 |
10 | 36 | 13 | 100%, 100%, 100%, 100%, 100% | 61, 91 | 50, 75 | 21, 119 |
11 | 41 | 15 | 100%, 100%, 100%, 100%, 100% | 71, 106 | 58, 87 | 24, 139 |
12 | 46 | 17 | 100%, 100%, 100%, 100%, 100% | 82, 124 | 68, 101 | 28, 161 |
13 | 52 | 19 | 100%, 100%, 100%, 100%, 100% | 95, 143 | 78, 117 | 33, 186 |
14 | 58 | 21 | 100%, 100%, 100%, 100%, 100% | 110, 165 | 90, 135 | 38, 214 |
15 | 64 | 23 | 100%, 100%, 100%, 100%, 100% | 126, 189 | 103, 155 | 43, 246 |
16 | 66 | 26 | 100%, 100%, 100%, 100%, 100% | 144, 216 | 118, 177 | 50, 282 |
17 | 72 | 29 | 100%, 100%, 100%, 100%, 100% | 165, 247 | 135, 203 | 57, 322 |
18 | 78 | 32 | 100%, 100%, 100%, 100%, 100% | 188, 282 | 154, 231 | 65, 368 |
19 | 84 | 36 | 100%, 100%, 100%, 100%, 100% | 214, 321 | 176, 264 | 74, 419 |
20 | 90 | 39 | 100%, 100%, 100%, 100%, 100% | 244, 366 | 200, 300 | 84, 477 |
21 | 43 | 100%, 100%, 100%, 100%, 100% | 277, 416 | 227, 341 | 96, 542 | |
22 | 48 | 100%, 100%, 100%, 100%, 100% | 315, 473 | 259, 388 | 109, 616 | |
23 | 53 | 100%, 100%, 100%, 100%, 100% | 358, 537 | 294, 441 | 124, 700 | |
24 | 58 | 100%, 100%, 100%, 100%, 100% | 407, 610 | 334, 500 | 140, 795 | |
25 | 64 | 100%, 100%, 100%, 100%, 100% | 462, 693 | 379, 568 | 159, 903 | |
26 | 70 | 100%, 100%, 100%, 100%, 100% | 525, 787 | 430, 645 | 181, 1025 | |
27 | 77 | 100%, 100%, 100%, 100%, 100% | 596, 894 | 488, 733 | 206, 1165 | |
28 | 84 | 100%, 100%, 100%, 100%, 100% | 677, 1015 | 555, 832 | 233, 1323 | |
29 | 92 | 100%, 100%, 100%, 100%, 100% | 769, 1153 | 630, 946 | 265, 1503 | |
30 | 101 | 100%, 100%, 100%, 100%, 100% | 874, 1311 | 717, 1075 | 302, 1709 | |
31 | 110 | 100%, 100%, 100%, 100%, 100% | 994, 1491 | 815, 1223 | 343, 1943 | |
32 | 120 | 100%, 100%, 100%, 100%, 100% | 1131, 1697 | 928, 1391 | 390, 2211 | |
33 | 131 | 100%, 100%, 100%, 100%, 100% | 1288, 1932 | 1056, 1584 | 444, 2518 | |
34 | 143 | 100%, 100%, 100%, 100%, 100% | 1468, 2201 | 1203, 1805 | 506, 2869 | |
35 | 156 | 100%, 100%, 100%, 100%, 100% | 1674, 2510 | 1372, 2058 | 577, 3272 | |
36 | 170 | 100%, 100%, 100%, 100%, 100% | 1910, 2865 | 1566, 2349 | 659, 3734 | |
37 | 186 | 100%, 100%, 100%, 100%, 100% | 2181, 3272 | 1789, 2683 | 753, 4265 | |
38 | 202 | 100%, 100%, 100%, 100%, 100% | 2494, 3741 | 2045, 3067 | 860, 4875 | |
39 | 220 | 100%, 100%, 100%, 100%, 100% | 2854, 4280 | 2340, 3510 | 985, 5579 | |
40 | 239 | 100%, 100%, 100%, 100%, 100% | 3269, 4903 | 2680, 4020 | 1128, 6390 |
Attribute /7
Elemental Expression
Name | Show Full Descriptions |
---|---|
Acronym | Hit, Melee, Trigger, Hits |
BaseType | Elemental Expression |
Class | Skill Gems |
TargetTypes | Ground |
Type | Damage, Triggerable, Spell, Cooldown, Triggered, InbuiltTrigger, Lightning, Cold, Fire, Projectile, Area, Chains |
ItemType | Metadata/Items/Gem/SkillGemAscendancyElementalExpression |
ActiveSkillsCode | elemental_strike_trigger |
Elemental Expression
Level: (1–20)
Cost: (3–39) Mana
Cooldown Time: 0.25 s
Cast Time: Instant
Requires: Level (1–90)
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Elemental Expression
Additional Effects From Quality:
(0–20)% increased Cooldown Recovery Rate
Fiery Explosion
Critical Hit Chance: 7.00%
Explosion radius is 3.6 metres
chance to be trigger elemental expression % [100]
is area damage [1]
Icy Wave
Critical Hit Chance: 12.00%
Pierces all Targets
Fires 3 Projectiles
base is projectile [1]
chance to be trigger elemental expression % [100]
fixed projectile height [15]
show number of projectiles [1]
Arcing Bolt
Skills can be managed in the Skills Panel.


Supported By /154
Multishot I
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Multishot II
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Nova Projectiles
Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage. Does not support Skills which rain down Projectiles from above.
Projectile Acceleration I
Supports Projectile skills, making those Projectiles travel faster.
Projectile Acceleration II
Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
Projectile Acceleration III
Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
Magnified Area I
Supports any skill with an area of effect, making it larger.
Magnified Area II
Supports any skill with an area of effect, making it larger at the cost of damage.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Knockback
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Pierce I
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Pierce III
Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
Rapid Casting I
Supports Spells, causing them to cast faster.
Rapid Casting II
Supports Spells, causing them to cast faster.
Concentrated Area
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Projectile Deceleration I
Supports Projectile skills, making those Projectiles travel more slowly.
Projectile Deceleration II
Supports Projectile skills, making those Projectiles travel more slowly.
Vilenta's Propulsion
Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
Controlled Destruction
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Brutality I
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality III
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Elemental Discharge
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Mana Flare
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Pin II
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Armour Demolisher I
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Demolisher II
Supports any skill, causing Armour Break it inflicts to be stronger.
Uruk's Smelting
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Fire Mastery
Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
Cold Mastery
Supports Cold skills, granting them an additional level. Does not support skills which do not have levels.
Lightning Mastery
Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
Swift Affliction I
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction II
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction III
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Armour Break I
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Armour Break II
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Armour Break III
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Cooldown Recovery I
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Cooldown Recovery II
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Ricochet I
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Ricochet II
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Ricochet III
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
Wildshards I
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Wildshards II
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Sione's Temper
Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Flamepierce
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
Freezefork
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
Retreat I
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Retreat II
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Retreat III
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
Commiserate
Supports Skills you use yourself or Trigger, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Gambleshot
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
Living Lightning
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Living Lightning II
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Piety's Mercy
Supports Skills that cause Damaging Hits. Hits from Supported Skills cannot kill Enemies.
Enduring Impact I
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Enduring Impact II
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Xoph's Pyre
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Tul's Stillness
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Uul-Netol's Embrace
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Rakiata's Flow
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Tacati's Ire
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Varashta's Blessing
Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
Arbiter's Ignition
Supports Fire Spell Skills. You have a chance to gain Flame Archon when Igniting with Supported Skills.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.