Servi
base pushiness size + [100]
SpectreY
Tagshuman, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Life
120%
Energy Shield From Life
25%
Evasion
+50%
Ailment Threshold
%
Resistance
0 0 0 0
Damage
56%
Accuracy
500%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
ServiJungleDepthsSummon
Metadata
ServiJungleDepthsSummon
Level
68
Life
9,308
Armour
3,451
Evasion
477
Energy Shield
0
Damage
131
Spell Damage
131
Accuracy
0
Attack Time
1.17
Experience
28,634
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 104–157
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???

Object Type

version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"

Animated
{
	animated_object = "Metadata/NPC/Four_Act4/PotionTraderDuoGrandma.ao"
}

Positioned {}

Transitionable {}

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "spawned;"
}

MinimapIcon
{
	force_temporary = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"

BaseEvents
{
	on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/ServiCarverBog.ao', head_jntBnd );"
}

Transitionable
{
	on_transition =
	"
		EnableRendering();
		ShowMinimapIcon();
		ShowNPCMarker();
		EnableTargetable();
	"

	create_untransitioned =
	"
		DisableRendering();
		HideMinimapIcon();
		HideNPCMarker();
		DisableTargetable();
	"
}

StateMachine
{
	on_or_create_state_spawned_1 =
	"
		DisableTargetable();
		HideMinimapIcon();
	"
}

Animated
{
	on_end_emerge_portal_walk =
	"
		EnableTargetable();
		ShowMinimapIcon();
	"
}

Render
{
	has_light = false
}
-- src\Data\Spectres.lua
minions["Metadata/NPC/Four_Act3/ServiJungleDepthsSummon"] = {
    name = "Servi",
    life = 1.2,
    energyShield = 0.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.56,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 5,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "WalkEmergeNPCExplorer",
        "DoLiterallyNothing",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
    name = "WalkEmergeNPCExplorer",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "???",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
base pushiness size + [100]
IdHuhuGrubGroundPushiness
FamilyPushiness
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base pushiness size + Min: 100 Max: 100 Global
  • Servi
    base pushiness size + [100]
    SpectreY
    Tagshuman, not_str, red_blood, Stab_onhit_audio, very_slow_movement
    Life
    120%
    Energy Shield From Life
    25%
    Evasion
    +50%
    Ailment Threshold
    %
    Resistance
    0 0 0 0
    Damage
    56%
    Accuracy
    500%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    4 ~ 10
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    ServiCarverBogSummon
    Metadata
    ServiCarverBogSummon_
    Level
    68
    Life
    9,308
    Armour
    3,451
    Evasion
    477
    Energy Shield
    0
    Damage
    131
    Spell Damage
    131
    Accuracy
    0
    Attack Time
    1.17
    Experience
    28,634
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 104–157
    [Critical|Critical Hit] Chance: 5%
    Attack Time: 1.17 sec
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeNPCExplorer
    walk emerge distance [150]
    DoLiterallyNothing
    ???

    Object Type

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Animated
    {
    	animated_object = "Metadata/NPC/Four_Act4/PotionTraderDuoGrandma.ao"
    }
    
    Positioned {}
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state = "spawned;"
    }
    
    MinimapIcon
    {
    	force_temporary = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/ServiCarverBog.ao', head_jntBnd );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		EnableRendering();
    		ShowMinimapIcon();
    		ShowNPCMarker();
    		EnableTargetable();
    	"
    
    	create_untransitioned =
    	"
    		DisableRendering();
    		HideMinimapIcon();
    		HideNPCMarker();
    		DisableTargetable();
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_spawned_1 =
    	"
    		DisableTargetable();
    		HideMinimapIcon();
    	"
    }
    
    Animated
    {
    	on_end_emerge_portal_walk =
    	"
    		EnableTargetable();
    		ShowMinimapIcon();
    	"
    }
    
    Render
    {
    	has_light = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/NPC/Four_Act3/ServiCarverBogSummon_"] = {
        name = "Servi",
        life = 1.2,
        energyShield = 0.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.56,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 10,
        accuracy = 5,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "WalkEmergeNPCExplorer",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeNPCExplorer"] = {
        name = "WalkEmergeNPCExplorer",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "???",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    base pushiness size + [100]
    IdHuhuGrubGroundPushiness
    FamilyPushiness
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base pushiness size + Min: 100 Max: 100 Global
  • Topic /1
    NPCName
    LeitisFor what it's worth, my name is Leitis. I appreciate the rescue, but... Eamon... everything I know... it's all gone. It isn't worth much, but take this. Perhaps it will aid you against that monster.
    Servi Topic /5
    NPCName
    AlvaServi has been a fantastic ally to us here. Her people have lived in the vicinity of Utzaal for countless generations, so she's been able to show us all the most interesting Vaal ruins. The accessible ruins were all looted long ago, of course, but the lake around us has protected most of the city since the end of the Vaal empire...
    Merit of ServiceLead by example, and you shall never be alone.
    Ezomyte PeakCenturies of servitude, a day
    of glory, an eternity of death.
    Gilded Divination ScarabYour centuries of service have been invaluable to us, Narumoa. Go now,
    return to Hinekora, and join your ancient kin in the halls of the dead.
    Golden Slave Idol"Victims of war, the indebted, and the irredeemably shamed
    were to live their lives in servitude. Some rose above their station.
    This individual, it seems, was all but deified."
    Servi Text Audio /199
    Name
    You the one who waded through the undead in the Marsh, eh? Truly, you need a guide. Luck's on your side today, friend. I am such a guide. Maybe... I can help you survive... Not all tribes in this region are so friendly. You would be wise to listen to me on the dangers of the jungle. Yes... you are lucky, indeed.
    Introduction
    Apus is my grandson. Can you believe that? A young spry thing like me, a grandmother? Ha ha ha!... Don't be answerin' that. Apus inherited my son's rowdy spirit. Maybe it's a family curse. We have always been the type to do what we shouldn't... like helping outsiders, such as yourself. One day, he'll be a great man, just like his father. Until then, I try to keep him safe.
    Apus
    {Everything} here can kill you. A snake you can't see, a strange plant... even one of your own. Survival in the jungle depends upon learning the lessons from those who died before you. That's the wisdom of my tribe, and since these treasure hunters pay me so well, I don't mind sharin'. Hah hah! Any place you want to know about, come to me with questions and I'll tell you what I know.
    Dangers of the Jungle
    The Wetlands are breeding grounds for the jungle's most vicious creatures. Pretty, it's true, with colours like sunshine in rain... but deadly all the same. Plenty a fool treasure hunter head there, but never return - least not alive. Watch out for the flowers that move without a breeze. Them are serpents, hidin' in the jungle, spittin' poison. A massive flyin' beast hunts that place. Some say it got the head of a lion, others say it looks like a Gorebeast. Some talk 'bout a tail like a Maraketh scorpion. But the truth? It doesn't matter. None from my tribe have set foot there in forty-three seasons.
    The Wetlands
    So this is the source of the Azakh-Kul poison!
    Servi_G3_Snake_Pit_Out_Loud
    So this the source of the Orok poison! Long time ago, this crypt was a resting place for the Vaal. But since their time, the Orok come here to worship the Three-Headed Snake. Even them couldn't survive her poison. This venom... You have found the dark heart of the Orok wickedness. If those savages can learn to use it, maybe I can too. Let me see...
    Poison Alchemy
    Heh heh heh! Drink this. A foul brew, but you'll thank me... if you survive.
    ServiHandsPlayerVial
    Be warned, friend. The waterways on the Matlan river be a barrier between us and the Azak tribe. The Orok may be trouble, but the Azak... them a true horror. Their queen-witch, Ignagduk, takes a child every blood moon night. Why, I won't guess. If you trespass, only death awaits you. But if you survive, while you are there... please, rip out her {heart!}
    The Azak Tribe
    You slain the Beastmaster? You are truly the shadow of death! With that kind of strength, you could deal the Azak tribe a deadly blow. Beyond this place, that's where them make their home. Their queen-witch, Ignagduk... she must die. She take a child from my tribe every blood moon, and keeps their spirit trapped. Free them, and we reward you as best we can.
    Servi_G3_Carver_Bog_Out_Loud
    You are confident, I give you that. Do you truly believe you can beat the Azak tribe? Do so, and my people would be forever grateful. Slay Ignagduk and free the spirits of our stolen children!
    Ignagduk, the Bog Witch
    You have slain the Bog Witch? Then you have healed a wound on the heart of my people. Today, these swamps be blessed by a touch of sunlight.
    The Bog Witch, Slain
    The jungle's not even the worst of your worries over there. On the other side of the waterways, you'll find a fierce tribe - the Azak. Them turn animals into savage monsters... real beastmasters, but wicked to the core. Tread careful 'round them.
    The Matlan Waterways
    We been clashin' with the Orok tribe for generations. But their real fight is with the Azak, and them are losin'. The Orok worship the Three-Headed Snake - them poison the jungle, poison themselves, poison us too. Their shaman? Only seen her twice - she move like a panther in the dark. The coward. Evil in the shadows, my friend. Evil in the shadows. If you find the source of their wickedness, you let me know. I must see it for myself to make an antidote.
    The Orok Tribe
    The jungle ruins are full of deadly creatures, you know. Quadrillas can tear a man apart in seconds - but at least you can hear them comin'. The real danger? The apes that drop down from above. Life is plenty here, thrivin' for generations, but death always comes for the careless.
    Jungle Ruins
    Ah, so you after blood crystals - the thing Alva call Soul Cores. I knew you were going to be trouble! Out there in the dark, there's an ancient ruin - very old indeed. My tribe has spoke of it for generations. We seen strange creatures there - made of stone, unnatural, with unblinkin' eyes. That place? It is forsaken. I would warn you not to go there. But if it's Soul Cores you seek, then take the risk you must.
    The Search
    Apus, stop fooling around!
    Servi_G3_Town_Yell_At_Kid1
    Apus, stop fooling around!
    Servi_G3_Town_Yell_At_Kid2
    Apus, don't play on that!
    Servi_G3_Town_Yell_At_Kid3
    Apus, don't play on that!
    Servi_G3_Town_Yell_At_Kid4
    Apus, get down from there!
    Servi_G3_Town_Yell_At_Kid5
    Apus, get down from there!
    Servi_G3_Town_Yell_At_Kid6
    Apus, get down from there!
    Servi_G3_Town_Yell_At_Kid7
    You might think it no big deal, the hive broods livin' round there. But let me tell you, them no ordinary pests. Them are warriors - armies of crawlin' fiends. Them hide under the ground, waitin' to ambush the unwary. If you see hives or nests, keep well clear.
    Infested Barrens
    There's danger in them Venom Crypts. Long time ago, they were a burial ground for the Vaal, but now snakes make homes in the ribs of the dead. In there, you see corpses walkin', made slaves by the snakes inside of them... a sight to haunt your dreams, it's true.
    The Venom Crypts
    Strange dreams, my friend. Strange dreams. Chaos doesn't bother me so much, but... we keep far away from that place, ya hear?
    Door in the Jungle
    The Azak, them are true monsters. Not cannibals, no, but them will not hesitate to feed you to their war beasts. The Azak and the Orok tribes been fightin' almost as long as the Vaal been gone. But the Azak are beyond cruel. Their queen-witch, Ignagduk, she takes a child every blood moon night... for what, I won't say. If you cross into their territory, only death awaits you there.
    The Azak Bog
    The Vaal built massive waterways to turn swamp into richer lands. But when them betrayed nature and cracked the world, nature did what she do best and took back the earth. Sad story, I guess, but too long ago to matter now.
    The Lake
    Past the Wetlands, there's an ancient ruin. My tribe has spoke of it for generations now. We seen strange creatures there - made of stone, unnatural, with unblinkin' eyes. That place? It is forsaken. I warn you, don't go there. But I know... you won't listen to Servi, will you?
    The Ruin
    You shoulda never drained the lake. My tribe depends on the waters for our safety. How will we fend off the Orok or the Azak now? And worse, you have unleashed the horrors of the Vaal once more. Know this: you bring up bad omens from the depths that shoulda stayed buried, and you will regret it.
    The Drained Lake
    You bring someone we only talk 'bout in our darkest tale. That man is not just a myth - him a monster from the shadows of the past. His arrogance helped crack the world. And now you bring him here, to us, and expect him to help you? You would doom us all.
    Doryani's Capture
    You know not what you do. A great darkness comes. You meddle with what has been, and who knows what will happen because of it. What is dead should stay dead. Close the gateway and leave it alone, I say.
    The Time Portal
    This... This is my son. When he did not return from the jungle, I feared the worst, but I still had hope. The warring tribes have taken that hope away from me. Curse the Azak, curse the Orok... And curse this day.
    My Son
    Promise me... You will not tell Apus that his father is dead. Let him remain a child, for one more day...
    Apus
    It hurt me deeply to find him there... To find him... Like that. Still, I thank you for findin' his body. His spirit roams the jungle with his father's now. The warring tribes... the Azak... The Orok... They have a lot to answer for.
    Son
    It is yours.
    ServiVendor_BuyGeneric_Random
    It is yours.
    ServiVendor_BuyGeneric_2
    It is yours.
    ServiVendor_BuyGeneric_3
    It is yours.
    ServiVendor_BuyGeneric_4
    Make the most of that.
    ServiVendor_BuyGeneric_5
    Make the most of that.
    ServiVendor_BuyGeneric_6
    Make the most of that.
    ServiVendor_BuyGeneric_7
    Make the most of that.
    ServiVendor_BuyGeneric_8
    Thank you.
    ServiVendor_BuyGeneric_9
    Thank you.
    ServiVendor_BuyGeneric_10
    Thank you.
    ServiVendor_BuyGeneric_11
    A good omen.
    ServiVendor_BuyCharm_Random
    A good omen.
    ServiVendor_BuyCharm_2
    A good omen.
    ServiVendor_BuyCharm_3
    A good omen.
    ServiVendor_BuyCharm_4
    Symbols are important, yes?
    ServiVendor_BuyCharm_5
    Symbols are important, yes?
    ServiVendor_BuyCharm_6
    Symbols are important, yes?
    ServiVendor_BuyCharm_7
    Symbols are important, yes?
    ServiVendor_BuyCharm_8
    Charms of the jungle.
    ServiVendor_BuyCharm_9
    Charms of the jungle.
    ServiVendor_BuyCharm_10
    Charms of the jungle.
    ServiVendor_BuyCharm_11
    Drink, to survive.
    ServiVendor_BuyFlaskLife_Random
    Drink, to survive.
    ServiVendor_BuyFlaskLife_2
    Drink, to survive.
    ServiVendor_BuyFlaskLife_3
    Drink, to survive.
    ServiVendor_BuyFlaskLife_4
    Best not die of thirst.
    ServiVendor_BuyFlaskLife_5
    Best not die of thirst.
    ServiVendor_BuyFlaskLife_6
    Best not die of thirst.
    ServiVendor_BuyFlaskLife_7
    Best not die of thirst.
    ServiVendor_BuyFlaskLife_8
    Stay alive.
    ServiVendor_BuyFlaskLife_9
    Stay alive.
    ServiVendor_BuyFlaskLife_10
    Stay alive.
    ServiVendor_BuyFlaskLife_11
    Stay alive.
    ServiVendor_BuyFlaskLife_12
    One sip could save your life.
    ServiVendor_BuyFlaskLife_13
    One sip could save your life.
    ServiVendor_BuyFlaskLife_14
    One sip could save your life.
    ServiVendor_BuyFlaskLife_15
    One sip could save your life.
    ServiVendor_BuyFlaskLife_16
    Keep it full.
    ServiVendor_BuyFlaskMana_Random
    Keep it full.
    ServiVendor_BuyFlaskMana_2
    Keep it full.
    ServiVendor_BuyFlaskMana_3
    Keep it full.
    ServiVendor_BuyFlaskMana_4
    Be wary, be wise.
    ServiVendor_BuyFlaskMana_5
    Be wary, be wise.
    ServiVendor_BuyFlaskMana_6
    Wisdom-water.
    ServiVendor_BuyFlaskMana_7
    Wisdom-water.
    ServiVendor_BuyFlaskMana_8
    Wisdom-water.
    ServiVendor_BuyFlaskMana_9
    Wisdom-water.
    ServiVendor_BuyFlaskMana_10
    Fight longer, fight harder.
    ServiVendor_BuyFlaskMana_11
    Fight longer, fight harder.
    ServiVendor_BuyFlaskMana_12
    Fight longer, fight harder.
    ServiVendor_BuyFlaskMana_13
    Hmm... Picky.
    ServiVendor_CloseShopNoBuy_Random
    Hmm... Picky.
    ServiVendor_CloseShopNoBuy_2
    Hmm... Picky.
    ServiVendor_CloseShopNoBuy_3
    Hmm... Picky.
    ServiVendor_CloseShopNoBuy_4
    Well, well... Next time then.
    ServiVendor_CloseShopNoBuy_5
    Well, well... Next time then.
    ServiVendor_CloseShopNoBuy_6
    Well, well... Next time then.
    ServiVendor_CloseShopNoBuy_7
    Well, well... Next time then.
    ServiVendor_CloseShopNoBuy_8
    As you like.
    ServiVendor_CloseShopNoBuy_9
    As you like.
    ServiVendor_CloseShopNoBuy_10
    As you like.
    ServiVendor_CloseShopNoBuy_11
    Job is done.
    ServiVendor_Disenchant_Random
    Job is done.
    ServiVendor_Disenchant_2
    Job is done.
    ServiVendor_Disenchant_3
    What do you think?
    ServiVendor_Disenchant_4
    What do you think?
    ServiVendor_Disenchant_5
    What do you think?
    ServiVendor_Disenchant_6
    What do you think?
    ServiVendor_Disenchant_7
    Not as easy as it looks.
    ServiVendor_Disenchant_8
    Not as easy as it looks.
    ServiVendor_Disenchant_9
    Not as easy as it looks.
    ServiVendor_Disenchant_10
    Not as easy as it looks.
    ServiVendor_Disenchant_11
    It's now... In pieces.
    ServiVendor_Disenchant_12
    It's now... In pieces.
    ServiVendor_Disenchant_13
    It's now... In pieces.
    ServiVendor_Disenchant_14
    Some odds and ends we found in the jungle.
    ServiVendor_OpenShop_Random
    Some odds and ends we found in the jungle.
    ServiVendor_OpenShop_2
    Some odds and ends we found in the jungle.
    ServiVendor_OpenShop_3
    Some odds and ends we found in the jungle.
    ServiVendor_OpenShop_4
    Anything catch your eye?
    ServiVendor_OpenShop_5
    Anything catch your eye?
    ServiVendor_OpenShop_6
    Anything catch your eye?
    ServiVendor_OpenShop_7
    Some pretty things, yes?
    ServiVendor_OpenShop_8
    Some pretty things, yes?
    ServiVendor_OpenShop_9
    Some pretty things, yes?
    ServiVendor_OpenShop_10
    Some pretty things, yes?
    ServiVendor_OpenShop_11
    Take your time.
    ServiVendor_OpenShop_12
    Take your time.
    ServiVendor_OpenShop_13
    Take your time.
    ServiVendor_OpenShop_14
    Take your time.
    ServiVendor_OpenShop_15
    My tribe could use that.
    ServiVendor_Sell_Random
    My tribe could use that.
    ServiVendor_Sell_2
    My tribe could use that.
    ServiVendor_Sell_3
    I'll take it.
    ServiVendor_Sell_4
    I'll take it.
    ServiVendor_Sell_5
    I'll take it.
    ServiVendor_Sell_6
    It's a deal.
    ServiVendor_Sell_7
    It's a deal.
    ServiVendor_Sell_8
    It's a deal.
    ServiVendor_Sell_9
    It's a deal.
    ServiVendor_Sell_10

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