セルヴィ
base pushiness size + [100]
Servi
SpectreY
Tagshuman, not_str, red_blood, Stab_onhit_audio, very_slow_movement
ライフ
120%
Energy Shield From Life
25%
回避
+50%
Ailment Threshold
%
耐性
0 0 0 0
Damage
56%
命中
500%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
ServiJungleDepthsSummon
Metadata
ServiJungleDepthsSummon
レベル
68
ライフ
9,308
防具
3,451
回避
477
エナジーシールド
0
Damage
131
スペルダメージ
131
命中
0
Attack Time
1.17
経験値
28,634
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 104–157
[Critical|クリティカルヒット]率: 5%
Attack Time: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???

Object Type

version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"

Animated
{
	animated_object = "Metadata/NPC/Four_Act4/PotionTraderDuoGrandma.ao"
}

Positioned {}

Transitionable {}

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "spawned;"
}

MinimapIcon
{
	force_temporary = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"

BaseEvents
{
	on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/ServiCarverBog.ao', head_jntBnd );"
}

Transitionable
{
	on_transition =
	"
		EnableRendering();
		ShowMinimapIcon();
		ShowNPCMarker();
		EnableTargetable();
	"

	create_untransitioned =
	"
		DisableRendering();
		HideMinimapIcon();
		HideNPCMarker();
		DisableTargetable();
	"
}

StateMachine
{
	on_or_create_state_spawned_1 =
	"
		DisableTargetable();
		HideMinimapIcon();
	"
}

Animated
{
	on_end_emerge_portal_walk =
	"
		EnableTargetable();
		ShowMinimapIcon();
	"
}

Render
{
	has_light = false
}
-- src\Data\Spectres.lua
minions["Metadata/NPC/Four_Act3/ServiJungleDepthsSummon"] = {
    name = "Servi",
    life = 1.2,
    energyShield = 0.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.56,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 5,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "WalkEmergeNPCExplorer",
        "DoLiterallyNothing",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
    name = "WalkEmergeNPCExplorer",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "???",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
base pushiness size + [100]
IdHuhuGrubGroundPushiness
FamilyPushiness
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • base pushiness size + Min: 100 Max: 100 Global
  • セルヴィ
    base pushiness size + [100]
    Servi
    SpectreY
    Tagshuman, not_str, red_blood, Stab_onhit_audio, very_slow_movement
    ライフ
    120%
    Energy Shield From Life
    25%
    回避
    +50%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    56%
    命中
    500%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 10
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    ServiCarverBogSummon
    Metadata
    ServiCarverBogSummon_
    レベル
    68
    ライフ
    9,308
    防具
    3,451
    回避
    477
    エナジーシールド
    0
    Damage
    131
    スペルダメージ
    131
    命中
    0
    Attack Time
    1.17
    経験値
    28,634
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 104–157
    [Critical|クリティカルヒット]率: 5%
    Attack Time: 1.17 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeNPCExplorer
    walk emerge distance [150]
    DoLiterallyNothing
    ???

    Object Type

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Animated
    {
    	animated_object = "Metadata/NPC/Four_Act4/PotionTraderDuoGrandma.ao"
    }
    
    Positioned {}
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state = "spawned;"
    }
    
    MinimapIcon
    {
    	force_temporary = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/ServiCarverBog.ao', head_jntBnd );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		EnableRendering();
    		ShowMinimapIcon();
    		ShowNPCMarker();
    		EnableTargetable();
    	"
    
    	create_untransitioned =
    	"
    		DisableRendering();
    		HideMinimapIcon();
    		HideNPCMarker();
    		DisableTargetable();
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_spawned_1 =
    	"
    		DisableTargetable();
    		HideMinimapIcon();
    	"
    }
    
    Animated
    {
    	on_end_emerge_portal_walk =
    	"
    		EnableTargetable();
    		ShowMinimapIcon();
    	"
    }
    
    Render
    {
    	has_light = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/NPC/Four_Act3/ServiCarverBogSummon_"] = {
        name = "Servi",
        life = 1.2,
        energyShield = 0.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.56,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 10,
        accuracy = 5,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "WalkEmergeNPCExplorer",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeNPCExplorer"] = {
        name = "WalkEmergeNPCExplorer",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "???",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    base pushiness size + [100]
    IdHuhuGrubGroundPushiness
    FamilyPushiness
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base pushiness size + Min: 100 Max: 100 Global
  • Topic /1
    NPC名前
    レイティスどうでもいいことかも知れませんが、私はレイティスと言います。助けてくれたことは感謝していますが……イーモンが……私の知っているもの全てが……無くなってしまいました。大したものではありませんが、これを貰ってください。あの化け物相手に役立つかもしれません。
    セルヴィ Topic /5
    NPC名前
    アルヴァServi has been a fantastic ally to us here. Her people have lived in the vicinity of Utzaal for countless generations, so she's been able to show us all the most interesting Vaal ruins. The accessible ruins were all looted long ago, of course, but the lake around us has protected most of the city since the end of the Vaal empire...
    奉仕の真価模範となり導けば、決して独りになることはない。
    エゾマイトピーク何世紀もの隷属、一日の栄光、
    永遠の死。
    金色の占いのスカラベナルモアよ、数世紀に渡る奉仕、大義であった。行け、ヒネコラの下へ戻り、
    死者の間で先祖たちに会うがいい。
    奴隷の黄金像「戦争の犠牲者、負債を抱えた者、救いようのない恥ずべき行為をした者は、奴隷として生活を送ることになった。しかし、その身分より高い地位につくことができたものもいた。この個人は、神格化されていたようだ。」
    セルヴィ Text Audio /199
    名前
    You the one who waded through the undead in the Marsh, eh? Truly, you need a guide. Luck's on your side today, friend. I am such a guide. Maybe... I can help you survive... Not all tribes in this region are so friendly. You would be wise to listen to me on the dangers of the jungle. Yes... you are lucky, indeed.
    自己紹介
    Apus is my grandson. Can you believe that? A young spry thing like me, a grandmother? Ha ha ha!... Don't be answerin' that. Apus inherited my son's rowdy spirit. Maybe it's a family curse. We have always been the type to do what we shouldn't... like helping outsiders, such as yourself. One day, he'll be a great man, just like his father. Until then, I try to keep him safe.
    エイプス
    {Everything} here can kill you. A snake you can't see, a strange plant... even one of your own. Survival in the jungle depends upon learning the lessons from those who died before you. That's the wisdom of my tribe, and since these treasure hunters pay me so well, I don't mind sharin'. Hah hah! Any place you want to know about, come to me with questions and I'll tell you what I know.
    ジャングルの危険性
    The Wetlands are breeding grounds for the jungle's most vicious creatures. Pretty, it's true, with colours like sunshine in rain... but deadly all the same. Plenty a fool treasure hunter head there, but never return - least not alive. Watch out for the flowers that move without a breeze. Them are serpents, hidin' in the jungle, spittin' poison. A massive flyin' beast hunts that place. Some say it got the head of a lion, others say it looks like a Gorebeast. Some talk 'bout a tail like a Maraketh scorpion. But the truth? It doesn't matter. None from my tribe have set foot there in forty-three seasons.
    湿地
    それじゃこれが、アザク・クルの毒の源ね!
    Servi_G3_Snake_Pit_Out_Loud
    So this the source of the Orok poison! Long time ago, this crypt was a resting place for the Vaal. But since their time, the Orok come here to worship the Three-Headed Snake. Even them couldn't survive her poison. This venom... You have found the dark heart of the Orok wickedness. If those savages can learn to use it, maybe I can too. Let me see...
    毒の錬金術
    へっへっへ!これを飲め!粗末な酒だが、私に感謝するだろう...生き残ればの話だが。
    ServiHandsPlayerVial
    Be warned, friend. The waterways on the Matlan river be a barrier between us and the Azak tribe. The Orok may be trouble, but the Azak... them a true horror. Their queen-witch, Ignagduk, takes a child every blood moon night. Why, I won't guess. If you trespass, only death awaits you. But if you survive, while you are there... please, rip out her {heart!}
    アザクの部族
    ビーストマスターを倒しただって?あんたは死の影だね!その力があれば、カーヴァー族に致命傷を与えられるかもしれない。ここから先が奴らの縄張りだ。奴らの魔女の女王、イグナドゥクは死ななければならない。奴は皆既月食のたびにあたしの部族から子供をさらい、その魂を奴隷にしている。子供たちを解放してくれたら、できる限りの礼をしよう。
    Servi_G3_Carver_Bog_Out_Loud
    You are confident, I give you that. Do you truly believe you can beat the Azak tribe? Do so, and my people would be forever grateful. Slay Ignagduk and free the spirits of our stolen children!
    沼地の魔女、イグナグドゥク
    You have slain the Bog Witch? Then you have healed a wound on the heart of my people. Today, these swamps be blessed by a touch of sunlight.
    沼地の魔女、討伐
    The jungle's not even the worst of your worries over there. On the other side of the waterways, you'll find a fierce tribe - the Azak. Them turn animals into savage monsters... real beastmasters, but wicked to the core. Tread careful 'round them.
    マトラン水路
    We been clashin' with the Orok tribe for generations. But their real fight is with the Azak, and them are losin'. The Orok worship the Three-Headed Snake - them poison the jungle, poison themselves, poison us too. Their shaman? Only seen her twice - she move like a panther in the dark. The coward. Evil in the shadows, my friend. Evil in the shadows. If you find the source of their wickedness, you let me know. I must see it for myself to make an antidote.
    オロクの部族
    ジャングルの奥地には多くの猛獣がいるわ。クアドリラは一瞬で人の手足を切り裂いてしまうけど、彼らが近づいてくる音が聞こえるはずよ。頭の上から落ちてくる猿には気を付けて、ゴアビーストが転がってくる音が聞こえたら横に飛び込むのよ。油断したものは死の餌食になってしまう。
    ジャングルの遺跡
    Ah, so you after blood crystals - the thing Alva call Soul Cores. I knew you were going to be trouble! Out there in the dark, there's an ancient ruin - very old indeed. My tribe has spoke of it for generations. We seen strange creatures there - made of stone, unnatural, with unblinkin' eyes. That place? It is forsaken. I would warn you not to go there. But if it's Soul Cores you seek, then take the risk you must.
    捜索
    エイプス、ふざけるのをやめろ!
    Servi_G3_Town_Yell_At_Kid1
    エイプス、ふざけるのをやめろ!
    Servi_G3_Town_Yell_At_Kid2
    エイプス、そこで遊ぶな!
    Servi_G3_Town_Yell_At_Kid3
    エイプス、そこで遊ぶな!
    Servi_G3_Town_Yell_At_Kid4
    エイプス、降りてこい!
    Servi_G3_Town_Yell_At_Kid5
    エイプス、降りてこい!
    Servi_G3_Town_Yell_At_Kid6
    エイプス、降りてこい!
    Servi_G3_Town_Yell_At_Kid7
    You might think it no big deal, the hive broods livin' round there. But let me tell you, them no ordinary pests. Them are warriors - armies of crawlin' fiends. Them hide under the ground, waitin' to ambush the unwary. If you see hives or nests, keep well clear.
    害虫の荒れ地
    There's danger in them Venom Crypts. Long time ago, they were a burial ground for the Vaal, but now snakes make homes in the ribs of the dead. In there, you see corpses walkin', made slaves by the snakes inside of them... a sight to haunt your dreams, it's true.
    毒の地下聖堂
    Strange dreams, my friend. Strange dreams. Chaos doesn't bother me so much, but... we keep far away from that place, ya hear?
    ジャングルの中の扉
    The Azak, them are true monsters. Not cannibals, no, but them will not hesitate to feed you to their war beasts. The Azak and the Orok tribes been fightin' almost as long as the Vaal been gone. But the Azak are beyond cruel. Their queen-witch, Ignagduk, she takes a child every blood moon night... for what, I won't say. If you cross into their territory, only death awaits you there.
    アザク湿原
    The Vaal built massive waterways to turn swamp into richer lands. But when them betrayed nature and cracked the world, nature did what she do best and took back the earth. Sad story, I guess, but too long ago to matter now.
    Past the Wetlands, there's an ancient ruin. My tribe has spoke of it for generations now. We seen strange creatures there - made of stone, unnatural, with unblinkin' eyes. That place? It is forsaken. I warn you, don't go there. But I know... you won't listen to Servi, will you?
    遺跡
    You shoulda never drained the lake. My tribe depends on the waters for our safety. How will we fend off the Orok or the Azak now? And worse, you have unleashed the horrors of the Vaal once more. Know this: you bring up bad omens from the depths that shoulda stayed buried, and you will regret it.
    乾いた湖
    You bring someone we only talk 'bout in our darkest tale. That man is not just a myth - him a monster from the shadows of the past. His arrogance helped crack the world. And now you bring him here, to us, and expect him to help you? You would doom us all.
    ドリヤニの捕獲
    You know not what you do. A great darkness comes. You meddle with what has been, and who knows what will happen because of it. What is dead should stay dead. Close the gateway and leave it alone, I say.
    タイムポータル
    これは...これは私の息子だ。ジャングルから戻らなかったときに、最悪の事態を恐れていた。だが、まだ希望は持っていた。お前はその希望を私から奪ったのだ。
    我が息子
    アパスには彼の父親は死んだことを伝えないでくれ。もう一日だけ彼には子供のままでいさせてやってくれ...…
    エイプス
    It hurt me deeply to find him there... To find him... Like that. Still, I thank you for findin' his body. His spirit roams the jungle with his father's now. The warring tribes... the Azak... The Orok... They have a lot to answer for.
    息子
    It is yours.
    ServiVendor_BuyGeneric_Random
    It is yours.
    ServiVendor_BuyGeneric_2
    It is yours.
    ServiVendor_BuyGeneric_3
    It is yours.
    ServiVendor_BuyGeneric_4
    Make the most of that.
    ServiVendor_BuyGeneric_5
    Make the most of that.
    ServiVendor_BuyGeneric_6
    Make the most of that.
    ServiVendor_BuyGeneric_7
    Make the most of that.
    ServiVendor_BuyGeneric_8
    Thank you.
    ServiVendor_BuyGeneric_9
    Thank you.
    ServiVendor_BuyGeneric_10
    Thank you.
    ServiVendor_BuyGeneric_11
    A good omen.
    ServiVendor_BuyCharm_Random
    A good omen.
    ServiVendor_BuyCharm_2
    A good omen.
    ServiVendor_BuyCharm_3
    A good omen.
    ServiVendor_BuyCharm_4
    Symbols are important, yes?
    ServiVendor_BuyCharm_5
    Symbols are important, yes?
    ServiVendor_BuyCharm_6
    Symbols are important, yes?
    ServiVendor_BuyCharm_7
    Symbols are important, yes?
    ServiVendor_BuyCharm_8
    Charms of the jungle.
    ServiVendor_BuyCharm_9
    Charms of the jungle.
    ServiVendor_BuyCharm_10
    Charms of the jungle.
    ServiVendor_BuyCharm_11
    Drink, to survive.
    ServiVendor_BuyFlaskLife_Random
    Drink, to survive.
    ServiVendor_BuyFlaskLife_2
    Drink, to survive.
    ServiVendor_BuyFlaskLife_3
    Drink, to survive.
    ServiVendor_BuyFlaskLife_4
    Best not die of thirst.
    ServiVendor_BuyFlaskLife_5
    Best not die of thirst.
    ServiVendor_BuyFlaskLife_6
    Best not die of thirst.
    ServiVendor_BuyFlaskLife_7
    Best not die of thirst.
    ServiVendor_BuyFlaskLife_8
    Stay alive.
    ServiVendor_BuyFlaskLife_9
    Stay alive.
    ServiVendor_BuyFlaskLife_10
    Stay alive.
    ServiVendor_BuyFlaskLife_11
    Stay alive.
    ServiVendor_BuyFlaskLife_12
    One sip could save your life.
    ServiVendor_BuyFlaskLife_13
    One sip could save your life.
    ServiVendor_BuyFlaskLife_14
    One sip could save your life.
    ServiVendor_BuyFlaskLife_15
    One sip could save your life.
    ServiVendor_BuyFlaskLife_16
    Keep it full.
    ServiVendor_BuyFlaskMana_Random
    Keep it full.
    ServiVendor_BuyFlaskMana_2
    Keep it full.
    ServiVendor_BuyFlaskMana_3
    Keep it full.
    ServiVendor_BuyFlaskMana_4
    Be wary, be wise.
    ServiVendor_BuyFlaskMana_5
    Be wary, be wise.
    ServiVendor_BuyFlaskMana_6
    Wisdom-water.
    ServiVendor_BuyFlaskMana_7
    Wisdom-water.
    ServiVendor_BuyFlaskMana_8
    Wisdom-water.
    ServiVendor_BuyFlaskMana_9
    Wisdom-water.
    ServiVendor_BuyFlaskMana_10
    Fight longer, fight harder.
    ServiVendor_BuyFlaskMana_11
    Fight longer, fight harder.
    ServiVendor_BuyFlaskMana_12
    Fight longer, fight harder.
    ServiVendor_BuyFlaskMana_13
    Hmm... Picky.
    ServiVendor_CloseShopNoBuy_Random
    Hmm... Picky.
    ServiVendor_CloseShopNoBuy_2
    Hmm... Picky.
    ServiVendor_CloseShopNoBuy_3
    Hmm... Picky.
    ServiVendor_CloseShopNoBuy_4
    Well, well... Next time then.
    ServiVendor_CloseShopNoBuy_5
    Well, well... Next time then.
    ServiVendor_CloseShopNoBuy_6
    Well, well... Next time then.
    ServiVendor_CloseShopNoBuy_7
    Well, well... Next time then.
    ServiVendor_CloseShopNoBuy_8
    As you like.
    ServiVendor_CloseShopNoBuy_9
    As you like.
    ServiVendor_CloseShopNoBuy_10
    As you like.
    ServiVendor_CloseShopNoBuy_11
    Job is done.
    ServiVendor_Disenchant_Random
    Job is done.
    ServiVendor_Disenchant_2
    Job is done.
    ServiVendor_Disenchant_3
    What do you think?
    ServiVendor_Disenchant_4
    What do you think?
    ServiVendor_Disenchant_5
    What do you think?
    ServiVendor_Disenchant_6
    What do you think?
    ServiVendor_Disenchant_7
    Not as easy as it looks.
    ServiVendor_Disenchant_8
    Not as easy as it looks.
    ServiVendor_Disenchant_9
    Not as easy as it looks.
    ServiVendor_Disenchant_10
    Not as easy as it looks.
    ServiVendor_Disenchant_11
    It's now... In pieces.
    ServiVendor_Disenchant_12
    It's now... In pieces.
    ServiVendor_Disenchant_13
    It's now... In pieces.
    ServiVendor_Disenchant_14
    Some odds and ends we found in the jungle.
    ServiVendor_OpenShop_Random
    Some odds and ends we found in the jungle.
    ServiVendor_OpenShop_2
    Some odds and ends we found in the jungle.
    ServiVendor_OpenShop_3
    Some odds and ends we found in the jungle.
    ServiVendor_OpenShop_4
    Anything catch your eye?
    ServiVendor_OpenShop_5
    Anything catch your eye?
    ServiVendor_OpenShop_6
    Anything catch your eye?
    ServiVendor_OpenShop_7
    Some pretty things, yes?
    ServiVendor_OpenShop_8
    Some pretty things, yes?
    ServiVendor_OpenShop_9
    Some pretty things, yes?
    ServiVendor_OpenShop_10
    Some pretty things, yes?
    ServiVendor_OpenShop_11
    Take your time.
    ServiVendor_OpenShop_12
    Take your time.
    ServiVendor_OpenShop_13
    Take your time.
    ServiVendor_OpenShop_14
    Take your time.
    ServiVendor_OpenShop_15
    My tribe could use that.
    ServiVendor_Sell_Random
    My tribe could use that.
    ServiVendor_Sell_2
    My tribe could use that.
    ServiVendor_Sell_3
    I'll take it.
    ServiVendor_Sell_4
    I'll take it.
    ServiVendor_Sell_5
    I'll take it.
    ServiVendor_Sell_6
    It's a deal.
    ServiVendor_Sell_7
    It's a deal.
    ServiVendor_Sell_8
    It's a deal.
    ServiVendor_Sell_9
    It's a deal.
    ServiVendor_Sell_10

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