Skill Gem /3
Skill Gem Quality /2
ItemStats
Ice Nova(0–20)% more Damage with Hits against Enemies that are Chilled
Frozen Locus(0–20)% more Magnitude of Chill inflicted
Item mods /5
NameLevelPre/SufDescriptionWeight
of Convection20Suffix(36–40)% reduced Chill Duration on you elemental cold ailmentboots 1
default 0
of Fluidity36Suffix(41–45)% reduced Chill Duration on you elemental cold ailmentboots 1
default 0
of Entropy49Suffix(46–50)% reduced Chill Duration on you elemental cold ailmentboots 1
default 0
of Dissipation63Suffix(51–55)% reduced Chill Duration on you elemental cold ailmentboots 1
default 0
of the Reversal75Suffix(56–60)% reduced Chill Duration on you elemental cold ailmentboots 1
default 0
Monsters mods /13
NameLevelPre/SufDescriptionWeight
of Freezing12SuffixAll Damage from Hits Contributes to Chill Magnitude
Chills from your Hits always reduce Action Speed by at least 10%
1Unique100% chance to Avoid being Chilled
100% chance to Avoid being Frozen
elemental cold ailment
1UniqueChills Ground on Death
monster ground effect on death base duration ms [6000]
1UniqueChill Effect and Freeze Duration on you are based on 100% of Energy Shield elemental cold ailment
1Unique100% chance to Avoid being Chilled
100% chance to Avoid being Frozen
100% chance to Avoid being Ignited
Unaffected by Shock
elemental fire cold lightning ailment
1UniqueAvoids Ignited
100% chance to Avoid being Chilled
100% chance to Avoid being Frozen
Unaffected by Shock
elemental fire cold lightning ailment
1UniqueAvoids Frozen
Avoids Chilled
Avoids Ignited
Unaffected by Shock
elemental fire cold lightning ailment
1UniqueAvoids Frozen
Avoids Chilled
100% chance to Avoid being Ignited
Unaffected by Shock
elemental fire cold lightning ailment
Aurora Cultist's Touch1Torment+25% to Cold Resistance
50% increased Chill Duration on Enemies
Physical Damage from Hits also Contributes to Chill Magnitude
elemental cold resistance ailment
Cult of the Elements1Bloodlinesaction speed +% final from chill [30] elemental cold ailment
1UniqueGain 50% of Physical Damage as Extra Cold Damage
All Damage from Hits Contributes to Chill Magnitude
bleed damage physical elemental cold ailment
1Unique50% chance to Avoid being Chilled
50% chance to Avoid being Frozen
50% chance to Avoid being Ignited
50% chance to Avoid being Shocked
50% chance to Avoid being Poisoned
50% chance to Avoid Bleeding
ailment
Heretic's Grip1Torment25% chance to Shock
All Elemental Damage from Hits Contributes to Shock Chance
Physical Damage from Hits also Contributes to Chill Magnitude
elemental cold lightning ailment
Delve Area mods /3
NameLevelPre/SufDescriptionWeight
1DelveAreaArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
52DelveAreaArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
173DelveAreaArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
Heist Area mods /4
NameLevelPre/SufDescriptionWeight
of Ice46Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area has patches of Chilled Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
elemental cold ailment
of Ice68Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area has patches of Chilled Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
elemental cold ailment
of Ice73Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area has patches of Chilled Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
elemental cold ailment
of Ice78Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area has patches of Chilled Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
elemental cold ailment
Misc mods /14
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueCreates Chilled Ground on Use
1FlaskUniqueImmunity to Freeze, Chill, Curses and Stuns during Effect
of Convection4FlaskSuffixGrants Immunity to Chill for (6–8) seconds if used while Chilled
Grants Immunity to Freeze for (6–8) seconds if used while Frozen
of the Deer4FlaskSuffix(45–49)% less Duration
Immunity to Freeze and Chill during Effect
of Frost1JewelSuffix(15–25)% increased Chill Duration on Enemies elemental cold ailment
of Suffering1JewelSuffix(5–15)% increased Duration of Ignite, Shock and Chill on Enemies elemental ailment
of Frost1JewelSuffix(6–12)% increased Chill Duration on Enemies elemental cold ailment
of Suffering1JewelSuffix(3–7)% increased Duration of Ignite, Shock and Chill on Enemies elemental ailment
Heating FIX ME1JewelUnique(6–8)% chance to Avoid being Chilled elemental cold ailment
of the Glacier1JewelUnique(12–16)% increased Chill and Freeze Duration on Enemies elemental cold ailment
of Insulation1JewelUnique15% reduced effect of Chill and Shock on you elemental cold lightning ailment
of the Snowbreather1JewelUnique(30–35)% reduced Effect of Chill on you elemental cold ailment
1JewelUnique(15–20)% increased Damage with Hits against Chilled Enemies damage
1ExpeditionRelicPrefixMonsters have 100% chance to Avoid being Chilled
Monsters have 100% chance to Avoid being Frozen
Monsters have 100% chance to Avoid being Ignited
Monsters have 100% chance to Avoid being Shocked
Unique /10
(150–200)% increased Armour and Evasion
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you
+(10–15) to Intelligence
+(20–30)% to Cold Resistance
Damage Penetrates 75% Cold Resistance
Blind Chilled enemies on Hit
(30–50)% increased Evasion Rating
Adds (3–5) to (6–8) Cold damage to Attacks
(40–50)% increased Freeze Buildup
(20–30)% increased Magnitude of Chill you inflict
(30–50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
(40–60)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
10% reduced Movement Speed
(50–100)% increased Armour and Energy Shield
+(40–60) to maximum Life
(35–50)% reduced Effect of Chill on you
(35–50)% reduced effect of Ignite on you
(35–50)% reduced effect of Shock on you
Adds 1 to 3 Physical Damage to Attacks
(5–10)% increased Attack Speed
+(5–10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5–10)% of Damage as Extra Cold Damage
+(20–30)% to Cold Resistance
(20–30)% increased Cold Damage
+(40–60) to maximum Mana
+(10–15) to Strength
Enemies Chilled by your Hits can be Shattered as though Frozen
+(20–30)% to Cold Resistance
20% increased maximum Mana
(30–50)% increased Mana Regeneration Rate
You cannot be Chilled or Frozen
(50–80)% increased Evasion and Energy Shield
+(15–25)% to Lightning Resistance
(30–50)% faster start of Energy Shield Recharge
The Effect of Chill on you is reversed
Passive /10
25% reduced Effect of Chill on you
Unaffected by Chill during Dodge Roll
25% increased Freeze Buildup
15% increased Chill Duration on Enemies
15% increased Magnitude of Chill you inflict
20% increased Chill Duration on Enemies
30% increased Magnitude of Chill you inflict
15% increased Freeze Buildup
15% increased Chill and Freeze Duration on Enemies
25% increased Cold Damage
15% increased Chill Duration on Enemies
30% increased Damage with Hits against Chilled Enemies
30% increased Elemental Damage if you've Chilled an Enemy Recently
40% increased Chill Duration on Enemies
40% increased Shock Duration
25% increased Magnitude of Chill you inflict
25% increased Magnitude of Shock you inflict
30% increased amount of Mana Leeched
Unaffected by Chill while Leeching Mana
25% increased Damage with Hits against Enemies affected by Elemental Ailments
15% increased Duration of Ignite, Shock and Chill on Enemies
Ascendancy Passive /3
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Chills at the same time
Your Chills can Slow targets by up to a maximum of 35%
25% less Magnitude of Chill you inflict
Ascendancy: Stormweaver
Character: Sorceress
All Damage from Hits Contributes to Chill Magnitude
Ascendancy: Invoker
Character: Monk
Gain 10% of Damage as Extra Cold Damage
On Freezing Enemies create Chilled Ground
Timeless Jewel Passive /2
FactionCategoryNameShow Full Descriptions
EternalNotableRites of Lunaris
30% increased Magnitude of Chill you inflict
EternalNotableRites of Solaris
80% chance to Avoid being Chilled