Skill Gem Quality /2
Item | Stats |
---|---|
Ice Nova | (0–20)% more Damage with Hits against Enemies that are Chilled |
Frozen Locus | (0–20)% more Magnitude of Chill inflicted |
Support Gem /3
Item mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Convection | 20 | Suffix | (36–40)% reduced Chill Duration on you elemental cold ailment | boots 1 default 0 |
of Fluidity | 36 | Suffix | (41–45)% reduced Chill Duration on you elemental cold ailment | boots 1 default 0 |
of Entropy | 49 | Suffix | (46–50)% reduced Chill Duration on you elemental cold ailment | boots 1 default 0 |
of Dissipation | 63 | Suffix | (51–55)% reduced Chill Duration on you elemental cold ailment | boots 1 default 0 |
of the Reversal | 75 | Suffix | (56–60)% reduced Chill Duration on you elemental cold ailment | boots 1 default 0 |
Monsters mods /13
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Freezing | 12 | Suffix | All Damage from Hits Contributes to Chill Magnitude Chills from your Hits always reduce Action Speed by at least 10% | |
1 | Unique | 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen elemental cold ailment | ||
1 | Unique | Chills Ground on Death monster ground effect on death base duration ms [6000] | ||
1 | Unique | Chill Effect and Freeze Duration on you are based on 100% of Energy Shield elemental cold ailment | ||
1 | Unique | 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen 100% chance to Avoid being Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Ignited 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Frozen Avoids Chilled Avoids Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Frozen Avoids Chilled 100% chance to Avoid being Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
Aurora Cultist's Touch | 1 | Torment | +25% to Cold Resistance 50% increased Chill Duration on Enemies Physical Damage from Hits also Contributes to Chill Magnitude elemental cold resistance ailment | |
Cult of the Elements | 1 | Bloodlines | action speed +% final from chill [30] elemental cold ailment | |
1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage All Damage from Hits Contributes to Chill Magnitude bleed damage physical elemental cold ailment | ||
1 | Unique | 50% chance to Avoid being Chilled 50% chance to Avoid being Frozen 50% chance to Avoid being Ignited 50% chance to Avoid being Shocked 50% chance to Avoid being Poisoned 50% chance to Avoid Bleeding ailment | ||
Heretic's Grip | 1 | Torment | 25% chance to Shock All Elemental Damage from Hits Contributes to Shock Chance Physical Damage from Hits also Contributes to Chill Magnitude elemental cold lightning ailment |
Delve Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] | ||
52 | DelveArea | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] | ||
173 | DelveArea | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] |
Heist Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Ice | 46 | Suffix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [16] map ground effect radius [12] elemental cold ailment | |
of Ice | 68 | Suffix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [20] map ground effect radius [14] elemental cold ailment | |
of Ice | 73 | Suffix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [24] map ground effect radius [16] elemental cold ailment | |
of Ice | 78 | Suffix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [28] map ground effect radius [18] elemental cold ailment |
Misc mods /14
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Creates Chilled Ground on Use | ||
1 | Flask | Unique | Immunity to Freeze, Chill, Curses and Stuns during Effect | ||
of Convection | 4 | Flask | Suffix | Grants Immunity to Chill for (6–8) seconds if used while Chilled Grants Immunity to Freeze for (6–8) seconds if used while Frozen | |
of the Deer | 4 | Flask | Suffix | (45–49)% less Duration Immunity to Freeze and Chill during Effect | |
of Frost | 1 | Jewel | Suffix | (15–25)% increased Chill Duration on Enemies elemental cold ailment | |
of Suffering | 1 | Jewel | Suffix | (5–15)% increased Duration of Ignite, Shock and Chill on Enemies elemental ailment | |
of Frost | 1 | Jewel | Suffix | (6–12)% increased Chill Duration on Enemies elemental cold ailment | |
of Suffering | 1 | Jewel | Suffix | (3–7)% increased Duration of Ignite, Shock and Chill on Enemies elemental ailment | |
Heating FIX ME | 1 | Jewel | Unique | (6–8)% chance to Avoid being Chilled elemental cold ailment | |
of the Glacier | 1 | Jewel | Unique | (12–16)% increased Chill and Freeze Duration on Enemies elemental cold ailment | |
of Insulation | 1 | Jewel | Unique | 15% reduced effect of Chill and Shock on you elemental cold lightning ailment | |
of the Snowbreather | 1 | Jewel | Unique | (30–35)% reduced Effect of Chill on you elemental cold ailment | |
1 | Jewel | Unique | (15–20)% increased Damage with Hits against Chilled Enemies damage | ||
1 | ExpeditionRelic | Prefix | Monsters have 100% chance to Avoid being Chilled Monsters have 100% chance to Avoid being Frozen Monsters have 100% chance to Avoid being Ignited Monsters have 100% chance to Avoid being Shocked |
Unique /10
(150–200)% increased Armour and Evasion
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you
+(10–15) to Intelligence
+(20–30)% to Cold Resistance
Damage Penetrates 75% Cold Resistance
Blind Chilled enemies on Hit
(30–50)% increased Evasion Rating
Adds (3–5) to (6–8) Cold damage to Attacks
(40–50)% increased Freeze Buildup
(20–30)% increased Magnitude of Chill you inflict
(30–50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
(40–60)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
10% reduced Movement Speed
(50–100)% increased Armour and Energy Shield
+(40–60) to maximum Life
(35–50)% reduced Effect of Chill on you
(35–50)% reduced effect of Ignite on you
(35–50)% reduced effect of Shock on you
Adds 1 to 3 Physical Damage to Attacks
(5–10)% increased Attack Speed
+(5–10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5–10)% of Damage as Extra Cold Damage
+(20–30)% to Cold Resistance
(20–30)% increased Cold Damage
+(40–60) to maximum Mana
+(10–15) to Strength
Enemies Chilled by your Hits can be Shattered as though Frozen
+(20–30)% to Cold Resistance
20% increased maximum Mana
(30–50)% increased Mana Regeneration Rate
You cannot be Chilled or Frozen
(50–80)% increased Evasion and Energy Shield
+(15–25)% to Lightning Resistance
(30–50)% faster start of Energy Shield Recharge
The Effect of Chill on you is reversed
Passive /10
25% increased Freeze Buildup
15% increased Chill Duration on Enemies
15% increased Magnitude of Chill you inflict
20% increased Chill Duration on Enemies
30% increased Magnitude of Chill you inflict
30% increased Damage with Hits against Chilled Enemies
30% increased Elemental Damage if you've Chilled an Enemy Recently
40% increased Chill Duration on Enemies
40% increased Shock Duration
25% increased Magnitude of Chill you inflict
25% increased Magnitude of Shock you inflict
25% increased Damage with Hits against Enemies affected by Elemental Ailments
15% increased Duration of Ignite, Shock and Chill on Enemies
Ascendancy Passive /3
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Chills at the same time
Your Chills can Slow targets by up to a maximum of 35%
25% less Magnitude of Chill you inflict
Timeless Jewel Passive /2
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Eternal | Notable | Rites of Lunaris | 30% increased Magnitude of Chill you inflict |
Eternal | Notable | Rites of Solaris | 80% chance to Avoid being Chilled |