Corpses
15% increased Damage if you have Consumed a Corpse Recently
Corpses Attr /4
NameShow Full Descriptions
IDcorpses5
IconArt/2DArt/SkillIcons/passives/CorpseDamage.png
PassiveSkillsHash26804
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Corpses
15% increased Damage if you have Consumed a Corpse Recently
Corpses Attr /4
NameShow Full Descriptions
IDcorpses6
IconArt/2DArt/SkillIcons/passives/CorpseDamage.png
PassiveSkillsHash55405
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Corpses
5% chance to not destroy Corpses when Consuming Corpses
Corpses Attr /4
NameShow Full Descriptions
IDcorpses7
IconArt/2DArt/SkillIcons/passives/CorpseDamage.png
PassiveSkillsHash59909
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Corpses
5% chance to not destroy Corpses when Consuming Corpses
Corpses Attr /4
NameShow Full Descriptions
IDcorpses8
IconArt/2DArt/SkillIcons/passives/CorpseDamage.png
PassiveSkillsHash30539
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Corpse Ref /13
Corpses
Corpses are left behind by slain Enemies and can be used or consumed by a number of different Skills or effects, though Corpses of Unique monsters cannot be destroyed or consumed. Generally, slain Allies do not leave usable Corpses.
(60–100)% increased Armour
+(10–20) to Strength
(20–30)% increased Warcry Speed
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Warcry Skills have (20–30)% increased Area of Effect
Grants Skill: Level 5 Volatile Dead
(80–100)% increased Spell Damage
(30–50)% increased Critical Hit Chance for Spells
Gain (10–15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses
Cause a Corpse to violently explode, damaging surrounding enemies.
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
[DNT] While active, voracious beetles consume Corpses within your Presence, bursting forth to follow you. You can then command these beetles to a targeted Enemy or location, and they will swarm that target and explode.
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. Cannot support Triggered Skills or Reservation Skills.
Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed. Cannot support Triggered Skills or Reservation Skills.
Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.
15% chance to not destroy Corpses when Consuming Corpses
Ascendancy: Warbringer
Character: Warrior
Warcries Explode Corpses dealing 25% of their Life as Physical Damage
Ignore Warcry Cooldowns
Corpses
Corpses are left behind by slain Enemies and can be used or consumed by a number of different Skills or effects, though Corpses of Unique monsters cannot be destroyed or consumed. Generally, slain Allies do not leave usable Corpses.
Skill Gem /9
Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
Create a volcano that fires projectiles around it. Channelling the skill causes it to fire more projectiles and deal more damage when it first erupts. Any Slam near the volcano causes it to erupt, firing projectiles.
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.
Skill Gem Quality /4
(0–10)% chance to not destroy Consumed Corpse
(0–10)% chance to not destroy Consumed Corpse
[DNT] Maximum (0–4) Corpse Beetles
Support Gem /5
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect.
Supports Attacks, causing them to deal more damage from farther away.
Supports Attacks, causing them to deal more damage from farther away.
[DNT] Modifiers to Melee damage also apply to Projectile damage for supported skill
Monsters mods /10
NameLevelPre/SufDescriptionWeight
TBD10Prefixcannot be dominated [1]
corpse cannot be destroyed [1]
retaliation godmode ghost duration ms [10000]
TBD1Prefixcannot be dominated [1]
corpse cannot be destroyed [1]
retaliation godmode ghost duration ms [10000]
1Uniquemonster detonates corpses text [1]
1Uniquenecromancer revivable even if corpse unusable [1]
Soul Conduit1Nemesiscannot be dominated [1]
corpse cannot be destroyed [1]
monster raises after death [1]
Final Gasp40Nemesiscannot be dominated [1]
corpse cannot be destroyed [1]
retaliation godmode ghost duration ms [4000]
Necrovigil1Bloodlinescannot die and damage +% near pack corpse [50] Damage
1Uniquecorpse cannot be destroyed [1]
1Uniquecannot be used as minion [1]
corpse cannot be destroyed [1]
is bestiary yellow beast [1]
Spatial Distortion1Deliriumcorpse cannot be destroyed [1]
Misc mods /4
NameLevelDomainPre/SufDescriptionWeight
Putrifying4StrongboxPrefixDetonates nearby corpses
chest play warning sound [1]
Necromantic1JewelPrefix(10–20)% increased Damage if you have Consumed a Corpse Recently Damageintjewel 1
default 0
Necromantic1JewelPrefix(2–3)% increased Damage if you have Consumed a Corpse Recently Damageint_radius_jewel 1
default 0
1JewelUniqueRecover 2% of maximum Life when you Consume a corpse Life
Item /1
Necromancy Net
Stack Size: 1 / 100
Can be used on Beast corpses of all levels.
Activate to use this type of Net when capturing Beasts.
Unique /3
(60–100)% increased Armour
+(10–20) to Strength
(20–30)% increased Warcry Speed
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Warcry Skills have (20–30)% increased Area of Effect
Grants Skill: Level 5 Volatile Dead
(80–100)% increased Spell Damage
(30–50)% increased Critical Hit Chance for Spells
Gain (10–15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses
(60–100)% increased Energy Shield
+(40–60) to maximum Life
+(10–20) to Intelligence
+(13–19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
Passive /1
15% chance to not destroy Corpses when Consuming Corpses
Ascendancy Passive /2
Ascendancy: Warbringer
Character: Warrior
Warcries Explode Corpses dealing 25% of their Life as Physical Damage
Ignore Warcry Cooldowns
Ascendancy: Ritualist
Character: Huntress
Grants Skill: Ritual Sacrifice
Ritual Sacrifice can be used on yourself to remove 20% of maximum Life and grant a random Monster Modifier
A maximum of one Modifer can be granted this way
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.