Energy Shield
15% increased maximum Energy Shield
Energy Shield Attr /4
NameShow Full Descriptions
IDenergy_shield2_
IconArt/2DArt/SkillIcons/passives/energyshield.png
PassiveSkillsHash60013
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Energy Shield
15% increased maximum Energy Shield
Energy Shield Attr /4
NameShow Full Descriptions
IDenergy_shield5
IconArt/2DArt/SkillIcons/passives/energyshield.png
PassiveSkillsHash38558
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Energy Shield
15% increased maximum Energy Shield
Energy Shield Attr /4
NameShow Full Descriptions
IDenergy_shield6_
IconArt/2DArt/SkillIcons/passives/energyshield.png
PassiveSkillsHash40959
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Energy Shield
15% increased maximum Energy Shield
Energy Shield Attr /4
NameShow Full Descriptions
IDenergy_shield8
IconArt/2DArt/SkillIcons/passives/energyshield.png
PassiveSkillsHash18549
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Energy Shield
15% increased maximum Energy Shield
Energy Shield Attr /4
NameShow Full Descriptions
IDenergy_shield9
IconArt/2DArt/SkillIcons/passives/energyshield.png
PassiveSkillsHash6006
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Energy Shield
(3–5)% increased maximum Energy Shield
Energy Shield Attr /6
NameValue
SourceTimeless Jewel
Codevaal_small_energy_shield
IconArt/2DArt/SkillIcons/passives/VaalDefensive.png
NameEnergy Shield
Weight75
Stats
  • maximum_energy_shield_+% Min: 0 Max: 0
  • EnergyShield Ref /179
    Energy Shield
    Energy Shield protects your Life by taking damage instead. Rapidly Recharges if you don't lose Energy Shield for a short time.
    Chaos damage removes twice as much Energy Shield.
    Damage from Bleeding and Poison bypasses Energy Shield to remove Life directly.
    (5–15)% increased Movement Speed
    (40–60)% increased Energy Shield
    +(20–40) to maximum Life
    +(20–40) to maximum Mana
    (20–30)% increased Reservation Efficiency of Skills which create Undead Minions
    (60–100)% increased Energy Shield
    +(10–30) to Intelligence
    +(10–20)% to Cold Resistance
    Damage over Time bypasses your Energy Shield
    While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
    +(0–40) to Armour
    +(0–30) to Evasion Rating
    +(0–20) to maximum Energy Shield
    +(0–60) to Accuracy Rating
    +(0–30) to maximum Life
    +(0–20) to maximum Mana
    (0–20)% increased Rarity of Items found
    (0–30)% increased Critical Hit Chance
    +(0–10) to Strength
    +(0–10) to Dexterity
    +(0–10) to Intelligence
    +(0–10)% to Fire Resistance
    +(0–10)% to Cold Resistance
    +(0–10)% to Lightning Resistance
    (0–6) Life Regeneration per second
    +(10–20) to maximum Energy Shield
    (20–40)% increased Spell Damage
    +(5–10) to Intelligence
    20% chance for Energy Shield Recharge to start when you Kill an Enemy
    20% increased Movement Speed
    +(10–20) to maximum Energy Shield
    +5 to Dexterity
    Your speed is unaffected by Slows
    (30–50)% increased Energy Shield
    +(10–20) to Dexterity
    (10–15)% reduced Attack and Cast Speed
    Lightning damage from Hits Contributes to Electrocution Buildup
    (30–50)% increased Evasion and Energy Shield
    +(10–20) to Dexterity
    Bleeding you inflict is Aggravated
    (40–60)% reduced Duration of Bleeding on You
    (50–100)% increased Armour and Energy Shield
    25% reduced maximum Life
    Life Leech can Overflow Maximum Life
    (40–60)% reduced Duration of Bleeding on You
    +100 to maximum Energy Shield
    +(29–37)% to Chaos Resistance
    25% of Maximum Life Converted to Energy Shield
    (100–150)% increased Armour and Energy Shield
    25% reduced maximum Mana
    +(13–17)% to Chaos Resistance
    25% chance to gain a Power Charge on Critical Hit
    (50–100)% increased Armour and Energy Shield
    +100 to Spirit
    +(5–15)% to all Elemental Resistances
    Gain no inherent bonus from Intelligence
    +(10–15) to Intelligence
    +(30–40) to maximum Energy Shield
    +(25–35) to Spirit
    +(20–30) to Intelligence
    Life Regeneration is applied to Energy Shield instead
    (20–30)% increased Mana Regeneration Rate
    +(40–60) to maximum Mana
    (40–60)% increased Mana Regeneration Rate
    Gain (4–6)% of maximum Mana as Extra maximum Energy Shield
    Has (1–3) Charm Slot
    (15–20)% increased Charm Effect Duration
    +(40–60) to maximum Energy Shield
    +(20–30) to Intelligence
    You lose 5% of maximum Energy Shield per second
    Excess Life Recovery from Leech is applied to Energy Shield
    Has (1–3) Charm Slot
    Flasks gain 0.17 charges per Second
    (20–30)% reduced Flask Life Recovery rate
    +(20–30) to Intelligence
    (20–30)% increased Flask Charges gained
    Life Recovery from Flasks also applies to Energy Shield
    (150–200)% increased Evasion and Energy Shield
    +(10–20)% to Lightning Resistance
    20% less Damage taken if you have not been Hit Recently
    100% increased Evasion Rating if you have been Hit Recently
    (1–111)% increased Evasion and Energy Shield
    +(40–60) to maximum Mana
    50% increased Attribute Requirements
    (-30–30)% reduced Life Regeneration rate
    (-30–30)% reduced Mana Regeneration Rate
    +(40–60) to maximum Life
    +(30–50) to maximum Mana
    Minions have +(17–23)% to Chaos Resistance
    Minions gain (20–30)% of their maximum Life as Extra maximum Energy Shield
    Minions Revive 50% faster
    (60–100)% increased Energy Shield
    +(10–15) to Intelligence
    +(10–20)% to Lightning Resistance
    Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
    (100–150)% increased Energy Shield
    +(20–30) to Strength
    +(20–30) to Intelligence
    +(17–23)% to Chaos Resistance
    (50–100)% increased Energy Shield
    +(100–150) to maximum Life
    Skills gain a Base Life Cost equal to 50% of Base Mana Cost
    5% of Spell Damage Leeched as Life
    (100–150)% increased Armour and Energy Shield
    +(17–23)% to Chaos Resistance
    (20–30)% increased Flask Charges gained
    50% less Flask Charges used
    (80–120)% increased Armour and Energy Shield
    +10 to Strength
    (20–30)% reduced Totem Life
    +1 to maximum number of Summoned Totems
    Inflicts a random Curse on you when your Totems die, ignoring Curse limit
    +(100–200) to maximum Energy Shield
    +(20–40) to Spirit
    +(25–35)% to Fire Resistance
    +(25–35)% to Cold Resistance
    Increases and Reductions to Mana Regeneration Rate also
    apply to Energy Shield Recharge Rate
    Gain (30–50)% of Maximum Mana as Armour
    (100–150)% increased Evasion and Energy Shield
    +(30–50) to maximum Mana
    +(17–23)% to Chaos Resistance
    Dodge Roll passes through Enemies
    (10–15)% increased Movement Speed
    (60–80)% increased Evasion and Energy Shield
    +(10–20) to Intelligence
    +1 to Maximum Power Charges
    (10–20)% increased Movement Speed
    +(30–50) to maximum Energy Shield
    +(10–20) to Strength
    +(10–20) to Dexterity
    +(10–20) to Intelligence
    50% increased Rarity of Items found when on Low Life
    (10–20)% increased Movement Speed
    (50–100)% increased Energy Shield
    +(10–20) to Intelligence
    Curses have no Activation Delay
    10% increased Movement Speed
    (30–60)% increased Armour and Energy Shield
    Adds 1 to (30–50) Lightning damage to Attacks
    Drop Shocked Ground while moving, lasting 8 seconds
    (100–150)% increased Armour and Energy Shield
    (15–25) Life Regeneration per second
    (15–25)% increased Mana Regeneration Rate
    Alternating every 5 seconds:
    Take 30% less Damage from Hits
    Take 30% less Damage over time
    (50–70)% increased Energy Shield
    (30–40)% increased Mana Regeneration Rate
    20% increased Light Radius
    (8–12)% increased Spell Damage per 10 Spirit
    +(20–30) to maximum Energy Shield
    (60–80)% increased Spell Damage
    +(7–13)% to Chaos Resistance
    Critical Hits with Spells apply (1–3) Stack of Critical Weakness
    +(30–40) to maximum Energy Shield
    Minions have (20–30)% increased maximum Life
    (20–30)% increased Mana Regeneration Rate
    Minions' Resistances are equal to yours
    (30–50)% increased Evasion and Energy Shield
    (4–6)% increased Attack Speed
    (20–30)% chance to Poison on Hit
    All Damage from Hits Contributes to Poison Magnitude
    (30–60)% increased Evasion and Energy Shield
    +(30–50) to maximum Life
    (20–30)% increased Critical Damage Bonus
    Life Flasks do not recover Life
    On-Kill Effects happen twice
    (50–80)% increased Energy Shield
    (20–40)% increased Fire Damage
    (10–20)% reduced Cold Damage
    +(20–40)% to Fire Resistance
    (-20–-10)% to Cold Resistance
    +(40–60) to maximum Energy Shield
    +(80–120) to maximum Life
    (6–12)% increased Cast Speed
    Sacrifice (5–15)% of Life to gain that much Energy Shield when you Cast a Spell
    (60–100)% increased Energy Shield
    (30–50)% increased Critical Hit Chance
    +(10–20) to Intelligence
    +(20–30)% to Cold Resistance
    150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently
    Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
    (40–60)% increased Armour and Energy Shield
    +(10–15)% to Cold Resistance
    Gain (7–10) Life per Enemy Killed
    Gain (4–6) Mana per Enemy Killed
    Enemies in your Presence killed by anyone count as being killed by you instead
    (30–50)% increased Armour and Energy Shield
    You cannot be Chilled for 6 seconds after being Chilled
    You cannot be Frozen for 6 seconds after being Frozen
    You cannot be Ignited for 6 seconds after being Ignited
    You cannot be Shocked for 6 seconds after being Shocked
    Curses you inflict are reflected back to you
    (100–150)% increased Evasion and Energy Shield
    (20–30)% increased Critical Hit Chance
    +(13–17)% to Chaos Resistance
    Equipment and Skill Gems have 50% reduced Attribute Requirements
    (40–60)% increased Evasion and Energy Shield
    +(10–20)% to all Elemental Resistances
    Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
    Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
    Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
    (60–90)% increased Evasion and Energy Shield
    +(60–90) to maximum Mana
    +(20–30)% to Lightning Resistance
    Attacks cost an additional 6% of your maximum Mana
    Attacks have Added maximum Lightning Damage equal to (6–9)% of maximum Mana
    +(100–150) to maximum Energy Shield
    Lose 5 Life when you use a Skill
    (3–5) to (6–10) Physical Thorns damage
    (50–80)% increased Energy Shield
    (10–15)% increased Rarity of Items found
    (20–30)% increased Critical Hit Chance
    +(10–20)% to Lightning Resistance
    (60–100)% increased Energy Shield
    +(30–50)% to Cold Resistance
    25% reduced Light Radius
    (120–160)% increased Energy Shield
    +(17–23)% to Chaos Resistance
    Cannot have Energy Shield
    Regenerate 0.05 Life per second per Maximum Energy Shield
    +(60–100) to maximum Mana
    (10–20)% increased Rarity of Items found
    10% of Damage taken bypasses Energy Shield
    Gain (10–15)% of maximum Life as Extra maximum Energy Shield
    10% reduced Movement Speed
    (50–100)% increased Armour and Energy Shield
    +100 to maximum Life
    (35–50)% reduced Effect of Chill on you
    (35–50)% reduced Magnitude of Ignite on you
    (35–50)% reduced effect of Shock on you
    (50–100)% increased Armour and Energy Shield
    +(40–80) to maximum Life
    10% increased Rarity of Items found
    (10–15) to (20–25) Physical Thorns damage
    (70–130)% increased Armour and Energy Shield
    +(70–100) to maximum Life
    +(17–23)% to Chaos Resistance
    50% reduced Presence Area of Effect
    10% reduced Light Radius
    Enemies in your Presence count as being on Low Life
    +(60–100) to maximum Mana
    25% increased Light Radius
    (100–150)% increased Armour, Evasion and Energy Shield
    Equipment and Skill Gems have 25% increased Attribute Requirements
    You can Socket an additional copy of each Lineage Support Gem, in different Skills
    (10–15)% increased Skill Speed
    (40–60)% increased Armour, Evasion and Energy Shield
    Immobilise enemies at 50% buildup instead of 100%
    Enemies Immobilised by you take 25% less Damage
    (15–30)% increased Movement Speed
    (60–80)% increased Armour, Evasion and Energy Shield
    Dodge Roll avoids all Hits
    10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
    +(80–120) to maximum Energy Shield
    +(20–30) to Dexterity
    Enemies in your Presence are Blinded
    Every second, inflicts Critical Weakness on enemies in your Presence for 15 seconds
    +(60–100) to Evasion Rating
    +(30–50) to maximum Energy Shield
    Gain (25–35) Mana per Enemy Killed
    Inflict Cold Exposure on Igniting an Enemy
    Inflict Fire Exposure on Shocking an Enemy
    Inflict Lightning Exposure on Critical Hit
    Grants Skill: Raise Shield
    (10–15)% increased Block chance
    (30–50)% increased Armour and Energy Shield
    +(50–70) to maximum Mana
    Damage Blocked is Recouped as Mana
    Grants Skill: Raise Shield
    (40–60)% increased Block chance
    (80–120)% increased Armour and Energy Shield
    +(17–23)% to Chaos Resistance
    50% increased Life Regeneration rate
    Grants Skill: Raise Shield
    (60–100)% increased Armour and Energy Shield
    +(10–20) to Intelligence
    (30–50)% increased Mana Regeneration Rate
    (30–50)% increased Cooldown Recovery Rate
    Grants Skill: Raise Shield
    (80–150)% increased Armour and Energy Shield
    +(20–30) to Dexterity
    +(10–20)% to all Elemental Resistances
    +1 to Maximum Spirit per 25 Maximum Life
    Grants Skill: Raise Shield
    (333–666)% increased Armour and Energy Shield
    100% increased effect of Socketed Soul Cores
    (100–150)% increased Armour and Energy Shield
    (25–35) Life Regeneration per second
    (50–100)% increased Energy Shield Recharge Rate
    (30–50)% reduced Ignite Duration on you
    Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
    (30–50)% reduced Duration of Bleeding on You
    (50–70)% increased Energy Shield
    +(20–30)% to Lightning Resistance
    40% increased Mana Regeneration Rate
    40% increased Mana Regeneration Rate while stationary
    (60–100)% increased Energy Shield
    +(40–60) to maximum Life
    +(10–20) to Intelligence
    +(13–19)% to Chaos Resistance
    Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
    10% increased Movement Speed
    +(20–30) to maximum Energy Shield
    +(5–10) to Intelligence
    (20–30)% reduced Energy Shield Recharge Rate
    +(20–30) to maximum Energy Shield
    100% increased Spell Damage
    (15–25)% reduced Cast Speed
    +(10–15) to Intelligence
    (100–150)% increased Evasion and Energy Shield
    (30–40)% increased Critical Hit Chance
    +(10–20) to Dexterity
    +(10–20) to Intelligence
    (50–100)% increased Energy Shield
    +(50–100) to maximum Mana
    Energy Shield Recharge starts when you use a Mana Flask
    (50–80)% increased Evasion and Energy Shield
    +(30–40)% to Lightning Resistance
    The Effect of Chill on you is reversed
    +(20–25) to Evasion Rating
    +(10–15) to maximum Energy Shield
    (20–40)% increased Critical Hit Chance for Spells
    +(10–20) to Strength
    +(10–20) to Intelligence
    +20 to maximum Energy Shield
    +(10–20) to Intelligence
    +(5–15)% to Fire Resistance
    +(5–15)% to Cold Resistance
    100% of Fire Damage Converted to Cold Damage
    (200–300)% increased Armour, Evasion and Energy Shield
    [3 Random Socket Modifiers]
    [Has 4 Rune Sockets]
    +(100–150) to maximum Energy Shield
    +(10–20)% to all Elemental Resistances
    (5–30)% of Damage taken Recouped as Life
    (5–30)% of Damage taken Recouped as Mana
    Skills have (-2–-1) seconds to Cooldown
    (20–30)% increased Movement Speed
    (60–120)% increased Evasion and Energy Shield
    Aggravate Bleeding on Enemies when they Enter your Presence
    100% increased Thorns damage
    Grants Skill: Level 17 Withering Presence
    5% increased Movement Speed
    (150–200)% increased Evasion and Energy Shield
    +(23–29)% to Chaos Resistance
    Curses you inflict have infinite Duration
    Curses you inflict can affect Hexproof Enemies
    Withered you inflict has infinite Duration
    (70–100)% increased Energy Shield
    +(70–100) to maximum Mana
    Minions have 50% reduced maximum Life
    (50–100)% increased Energy Shield
    +(100–150) to maximum Mana
    50% increased Mana Regeneration Rate
    30% of Damage is taken from Mana before Life
    (40–50)% increased Mana Regeneration Rate
    +(30–50) to Spirit
    +(20–30) to Intelligence
    +(10–20)% to all Elemental Resistances
    (30–50)% increased Energy Shield Recharge Rate
    Current Energy Shield also grants Elemental Damage reduction
    (100–140)% increased Energy Shield
    +(30–40) to Spirit
    +(25–35)% to Cold Resistance
    Your base Energy Shield Recharge Delay is 10 seconds
    +(20–30) to Spirit
    (80–120)% increased Armour and Energy Shield
    +(20–30) to Strength
    +(20–30) to Intelligence
    +(17–23)% to Chaos Resistance
    (5–10)% of Damage taken Recouped as Life
    Damage taken Recouped as Life is also Recouped as Energy Shield
    (100–200)% increased Energy Shield
    (30–50)% increased Energy Shield Recharge Rate
    20% of Elemental damage from Hits taken as Chaos damage
    +25% chance to be Poisoned
    (60–100)% increased Energy Shield
    +(60–100) to maximum Life
    Non-Channelling Spells cost an additional 6% of your maximum Life
    Non-Channelling Spells have 5% increased Critical Hit Chance per 100 maximum Life
    Non-Channelling Spells deal 10% increased Damage per 100 maximum Life
    (50–70)% increased Evasion and Energy Shield
    Adds 1 to (30–50) Lightning damage to Attacks
    +(15–25) to Intelligence
    +(25–35)% to Lightning Resistance
    (60–100)% increased Energy Shield
    +(60–100) to maximum Mana
    (10–15)% increased Rarity of Items found
    Your Hits can Penetrate Elemental Resistances down to a minimum of -50%
    (200–300)% increased Armour and Energy Shield
    +100 to maximum Life
    100% increased Attribute Requirements
    +(20–40)% to Lightning Resistance
    (15–30) Life Regeneration per second
    Debuffs you inflict have (20–30)% increased Slow Magnitude
    Cannot Immobilise enemies
    (60–100)% increased Energy Shield
    +(80–120) to maximum Mana
    (35–50)% increased Cost of Skills for each 200 total Mana Spent Recently
    (35–50)% increased Spell damage for each 200 total Mana you have Spent Recently
    Mana Recovery other than Regeneration cannot Recover Mana
    (100–140)% increased Energy Shield
    +(150–200) to Accuracy Rating
    +(10–15) to all Attributes
    Increases and Reductions to Spell damage also apply to Attacks
    +(75–150) to maximum Energy Shield
    (60–100)% increased Spell Damage
    +(80–100) to maximum Mana
    15% reduced Cast Speed
    Take (25–100)% of Mana Costs you pay for Skills as Physical Damage
    Grants Skill: Level 15 Crackling Palm
    (1–111)% increased Evasion and Energy Shield
    (1–11)% increased Attack Speed
    +(1–33)% to Lightning Resistance
    Adds 1 to (77–111) Lightning Damage to Unarmed Melee Hits
    +(0.1–1.1)% to Unarmed Melee Attack Critical Hit Chance
    use thunderfist art variation [1]
    Emit an Aura that grants you and Allies in your Presence additional Total Energy Shield.
    Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
    While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
    While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
    Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
    Supports skills you use yourself, causing them to trigger a Chaos Damage nova when breaking Enemy Energy Shield.
    Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
    Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Iron Rune
    Stack Size: 1 / 10
    Requires: Level 15
    Martial Weapons: 16% increased Physical Damage
    Armour: 16% increased Armour, Evasion and Energy Shield
    Wand or Staff: 25% increased Spell Damage
    Body Rune
    Stack Size: 1 / 10
    Requires: Level 15
    Martial Weapons: Leeches 2.5% of Physical Damage as Life
    Armour: +30 to maximum Life
    Wand or Staff: +30 to maximum Energy Shield
    Stone Rune
    Stack Size: 1 / 10
    Requires: Level 15
    Martial Weapons: Causes 25% increased Stun Buildup
    Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield
    Lesser Iron Rune
    Stack Size: 1 / 10
    Martial Weapons: 14% increased Physical Damage
    Armour: 14% increased Armour, Evasion and Energy Shield
    Wand or Staff: 20% increased Spell Damage
    Lesser Body Rune
    Stack Size: 1 / 10
    Martial Weapons: Leeches 2% of Physical Damage as Life
    Armour: +20 to maximum Life
    Wand or Staff: +25 to maximum Energy Shield
    Lesser Stone Rune
    Stack Size: 1 / 10
    Martial Weapons: Causes 20% increased Stun Buildup
    Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield
    Greater Iron Rune
    Stack Size: 1 / 10
    Requires: Level 30
    Martial Weapons: 18% increased Physical Damage
    Armour: 18% increased Armour, Evasion and Energy Shield
    Wand or Staff: 30% increased Spell Damage
    Greater Body Rune
    Stack Size: 1 / 10
    Requires: Level 30
    Martial Weapons: Leeches 3% of Physical Damage as Life
    Armour: +40 to maximum Life
    Wand or Staff: +35 to maximum Energy Shield
    Greater Stone Rune
    Stack Size: 1 / 10
    Requires: Level 30
    Martial Weapons: Causes 30% increased Stun Buildup
    Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield
    Lunar Amulet
    Requires: Level 14
    +(20–30) to maximum Energy Shield
    Omen of Resurgence
    Stack Size: 1 / 10
    While this item is active in your inventory
    fully recover your Life, Mana and Energy Shield when you reach Low Life
    30% increased Damage per Curse on you
    30% reduced effect of Curses on you
    60% increased Energy Shield from Equipped Focus
    25% increased Spell Damage while on Full Energy Shield
    75% increased Energy Shield from Equipped Focus
    30% increased maximum Energy Shield
    4% increased maximum Mana
    18% increased maximum Energy Shield
    12% increased Mana Regeneration Rate
    6% increased Intelligence
    40% increased maximum Energy Shield
    10% reduced maximum Mana
    28% increased maximum Energy Shield
    Gain additional Ailment Threshold equal to 12% of maximum Energy Shield
    Gain additional Stun Threshold equal to 12% of maximum Energy Shield
    40% increased maximum Energy Shield
    5% of Damage taken bypasses Energy Shield
    +1 to Maximum Energy Shield per 12 Item Evasion Rating on Equipped Body Armour
    20% increased Evasion Rating
    20% increased maximum Energy Shield
    25% reduced effect of Curses on you
    50% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds
    30% increased Evasion Rating while you have Energy Shield
    20% increased Energy Shield Recovery Rate if you haven't been Hit Recently
    3% increased Movement Speed while you have Energy Shield
    24% increased Evasion Rating
    24% increased maximum Energy Shield
    60% increased Armour from Equipped Body Armour
    60% increased Energy Shield from Equipped Body Armour
    Increases and Reductions to Armour also apply to Energy Shield
    Recharge Rate at 40% of their value
    20% increased maximum Energy Shield
    Defend with 120% of Armour while not on Low Energy Shield
    3% increased Movement Speed
    25% increased Armour
    25% increased maximum Energy Shield
    +5 to all Attributes
    Gain additional Ailment Threshold equal to 16% of maximum Energy Shield
    Gain additional Stun Threshold equal to 16% of maximum Energy Shield
    Stun Threshold is based on 30% of your Energy Shield instead of Life
    20% increased Stun Threshold while on Full Life
    Gain additional Stun Threshold equal to 20% of maximum Energy Shield
    Gain additional Ailment Threshold equal to 20% of maximum Energy Shield
    Gain additional Stun Threshold equal to 20% of maximum Energy Shield
    20% increased Stun Recovery
    Gain additional Stun Threshold equal to 30% of maximum Energy Shield
    Gain additional Ailment Threshold equal to 30% of maximum Energy Shield
    10% reduced Duration of Ailments on You
    3% increased maximum Life, Mana and Energy Shield
    Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
    Gain additional Stun Threshold equal to 15% of maximum Energy Shield
    3% of Damage Taken Recouped as Life, Mana and Energy Shield
    30% increased Curse Duration
    Enemies Cursed by you have 50% reduced Life Regeneration Rate
    Enemies you Curse cannot Recharge Energy Shield
    Minions gain 15% of their maximum Life as Extra maximum Energy Shield
    53% increased Chaos Damage
    Lose 3% of maximum Life and Energy Shield when you use a Chaos Skill
    15% increased maximum Energy Shield
    25% increased amount of Mana Leeched
    30% increased maximum Energy Shield
    Excess Life Recovery from Regeneration is applied to Energy Shield
    Energy Shield does not Recharge
    Converts all Energy Shield to Mana
    Doubles Mana Costs
    Ascendancy: Infernalist
    Character: Witch
    Reserves 25% of Life
    +1 to Maximum Energy Shield per 8 Maximum Life
    Ascendancy: Infernalist
    Character: Witch
    Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
    Ascendancy: Lich
    Character: Witch
    Can Socket a non-Unique Basic Jewel into the Phylactery
    100% increased Effect of the Socketed Jewel
    50% more Mana Cost of Skills if you have no Energy Shield
    Ascendancy: Lich
    Character: Witch
    10% of Damage taken bypasses Energy Shield
    No inherent Mana Regeneration
    Regenerate Mana equal to 6% of maximum Life per second
    Ascendancy: Lich
    Character: Witch
    Your Life cannot change while you have Energy Shield
    Ascendancy: Lich
    Character: Witch
    Spells deal 30% more Damage when Sacrificing Energy Shield
    Sacrifice 5% of maximum Energy Shield when you Cast a Spell
    Ascendancy: Acolyte of Chayula
    Character: Monk
    Darkness Reservation lasts for 5 seconds
    You have no Spirit
    Base Maximum Darkness is 100
    Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
    +8 to Maximum Darkness per Level
    Chaos Damage
    Chaos damage is one of the five Damage Types. It is reduced by Chaos Resistance.
    Chaos damage is the least common damage type, and removes twice as much Energy Shield as the damage value when taken.
    Intelligence
    Intelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.

    Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence

    Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
    Bleeding
    Bleeding is an Ailment that deals Physical damage over time, and lasts 5 seconds by default. Damage from Bleeding bypasses Energy Shield

    Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated.

    Physical damage from Hits Contributes to Bleeding Magnitude.

    Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance.

    The base Magnitude of Bleeding is Physical damage per second equal to 15% of the Pre-mitigation Physical damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.

    Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Bleeding, but any such modifiers that specifically apply to Hit damage (such as Armour Break) do not affect Bleeding damage.
    Defences
    Armour, Evasion Rating and Energy Shield are the standard Defences. Other protective stats such as Resistances are not counted as Defences.
    Poison
    Poison is an Ailment that deals Chaos damage over time, and lasts 2 seconds by default. Damage from Poison bypasses Energy Shield.

    Physical and Chaos damage from Hits Contribute to Poison Magnitude.

    Damage does not Contribute to Poison chance, so it cannot be inflicted without an explicit source of Poison chance.

    The base Magnitude of Poison is Chaos damage per second equal to 20% of the Pre-mitigation Physical and Chaos damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.

    Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Poison damage.
    Faster Start of Energy Shield Recharge
    Affects the delay before your Energy Shield starts Recharging after losing Energy Shield.
    Energy Shield Recharge Rate
    Affects how quickly Energy Shield is recovered by Recharge once it starts Recharging.
    Foci
    Foci are armour items that are equipped in your off hand and require Intelligence to equip.

    Foci can grant significant amounts of Energy Shield and powerful bonuses to your Spells.
    Energy Shield Leech
    When you deal damage from a Hit, Leech causes you to recover an amount of the stated resource equal to a percentage of the damage you dealt.
    Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech.
    Leeched Energy Shield is recovered over one second. Multiple Leeches can occur simultaneously. Modifiers specific to Life Leech will not apply to Energy Shield Leech.
    Eldritch Battery
    Converts all Energy Shield to Mana
    Doubles Mana Costs
    Sacrifice
    Sacrificing is loss of a resource (commonly Life, Mana or Energy Shield) that does not count as taking damage. You cannot Sacrifice a resource you do not have. Sacrificing Life cannot reduce you below 1 Life, but Sacrifices you cause on others (such as Sacrificing Minion Life) can lead to their death.
    Zealot's Oath
    Excess Life Recovery from Regeneration is applied to Energy Shield.
    Energy Shield does not Recharge.
    Life Loss
    Life Loss is not damage, and can't be mitigated or absorbed by Energy Shield. Life Loss can still kill you.
    Black Scythe Training
    Gain no inherent bonus from Strength
    1% increased Energy Shield per 2 Strength
    Guard
    Guard is a Buff that provides a buffer against damage from Hits, taking the damage before your Life or Energy Shield until the buff expires or is depleted.

    You can only have a single Guard buff at a time. If you gain Guard when you already have it, whichever buff has the higher magnitude will be kept, and that buff's duration will be refreshed by an amount proportional to the magnitude of the discarded buff, but not to longer than its original duration.
    Everlasting Sacrifice
    When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds
    Spirit Of The Owl
    Players possessed by the Spirit Of The Owl have 60% increased Energy Shield, 80% increased Damage and Gain 20% of Damage as Extra Cold Damage.
    Players will also periodically summon a spiritual Owl that conjures a Cold tornado.
    Energy Shield Aura
    Monster creates an Aura that grants 20% of Maximum life as added Energy Shield to Allies within 5 metres.
    Extra Energy Shield
    Monster gains 25% of Maximum life as added Energy Shield.
    Heals Allies and Suppresses Foe Recovery
    Monster releases a nova that reduces Enemy Life and Energy Shield Recovery Rate by 60% and causes Allies to Regenerate 5.5% of Maximum Life per second for 4 seconds within 5 metres every 8 seconds.
    Prevents Recovery Above 50%
    Monster creates an Aura that Debuffs enemies within 4.2 metres, causing their Life and Energy Shield to not be able to recover past 50%.
    Item Defences
    Stats that refer to an item's Armour, Evasion Rating and/or Energy Shield use the exact value of those Defences listed on the item. This means that Quality and local modifiers on the item are taken into account, but stats from other sources that change the amount of Defence actually granted to your character are not considered.
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