Dawn of the Hunt Unique /105
(100–200)% increased Energy Shield
(30–50)% increased Energy Shield Recharge Rate
(30–50)% faster start of Energy Shield Recharge
20% of Elemental damage from Hits taken as Chaos damage
+25% chance to be Poisoned
Used when you become Poisoned
Recover Life equal to (15–20)% of Mana Flask's Recovery Amount when used
Recover Mana equal to (15–20)% of Life Flask's Recovery Amount when used
Used when you become Ignited
(20–25)% Chance to gain a Charge when you Kill an Enemy
Ignite Enemies in Presence as though dealing Fire damage equal to 500% of your maximum Life when used

Has (1–3) Charm Slot
(20–30)% increased Charm Charges gained
+(50–100) to maximum Mana
(10–50)% reduced Charm Effect Duration
+2 Charm Slots
+(15–25) to Dexterity
(20–30)% increased Charm Charges gained
(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved

(20–30)% increased Block chance
+(13–17)% to Chaos Resistance
(5–10) Life Regeneration per second
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
your maximum Life as Physical damage per second
your maximum Life as Physical damage per second
Used when you take Cold damage from a Hit
(10–15)% reduced Charges per use
Grants a Power Charge on use
Grants 1 additional Skill Slot
(15–25)% increased Rarity of Items found
+(17–23)% to Chaos Resistance
Lose 5% of maximum Life per second
Attacks have added Physical damage equal to 3% of maximum Life

(60–100)% increased Evasion Rating
+(60–100) to maximum Mana
+(10–20) to Intelligence
Infinite Projectile Parry Range
50% increased Parried Debuff Duration
parry skill art variation from item [1]

(15–25)% chance to Maim on Hit
Adds (13–17) to (22–28) Physical Damage
+(100–150) to Accuracy Rating
10% increased Attack Speed
All Damage from Hits with this Weapon Contributes to Pin Buildup
(20–30)% increased Projectile Speed with this Weapon

(100–150)% increased Armour
+(30–40)% to Fire Resistance
+(23–29)% to Chaos Resistance
+(150–200) to Stun Threshold
Gain 1% of damage as Fire damage per 1% Chance to Block
(50–100)% increased Energy Shield
+(100–150) to maximum Mana
50% increased Mana Regeneration Rate
30% of Damage is taken from Mana before Life
(100–140)% increased Energy Shield
+(150–200) to Accuracy Rating
+(10–15) to all Attributes
-10% to Fire Resistance
Increases and Reductions to Spell damage also apply to Attacks
Up to (2–4) Maps in Range contain Bosses
Map Bosses have 1 additional Modifier

(80–100)% increased Spell Damage
(10–20)% increased Cast Speed
Lose 10 Life per Enemy Killed
(30–50)% increased Mana Regeneration Rate
+4 to Level of [Random Curse] Skills

(25–35)% increased Projectile Speed with this Weapon
Adds (10–15) to (21–26) Physical Damage
+100 to Evasion Rating
(10–20)% increased Attack Speed
(30–60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
(30–60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
(100–150)% increased Armour and Evasion
(5–10)% increased Attack Speed
+(17–23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
Adds (5–7) to (10–12) Physical Damage
+10 to Dexterity
(30–50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element
(60–100)% increased Armour
(20–30)% increased Critical Damage Bonus
Critical Hits inflict Impale
Critical Hits cannot Extract Impale
(20–31) to (31–49) Physical Thorns damage

(30–50)% increased Block chance
+(20–30) to Evasion Rating
You take 50% of damage from Blocked Hits
50% increased Parried Debuff Magnitude
+(20–30) to maximum Energy Shield
(60–80)% increased Spell Damage
+10 to Intelligence
+(7–13)% to Chaos Resistance
Critical Hits with Spells apply (3–5) Stacks of Critical Weakness
(150–200)% increased Armour
+(20–30) to Strength
Gain (30–50) Life per Enemy Killed
(10–20)% increased Global Physical Damage
Knockback direction is reversed
(50–70)% increased Evasion and Energy Shield
Adds 1 to (30–50) Lightning damage to Attacks
+(15–25) to Intelligence
+(25–35)% to Lightning Resistance
Life Leech is Converted to Energy Shield Leech
(7–10)% increased Cast Speed
+(60–100) to maximum Mana
Allies in your Presence Gain (15–25)% of Damage as Extra Chaos Damage
Enemies in your Presence Gain (6–12)% of Damage as Extra Chaos Damage
(12–18) Maps in Range contain Expedition Encounters
Expedition Monsters in your Maps spawn with half of their Life missing
Runic Monsters in your Maps are Duplicated
Used when you take Chaos damage from a Hit
(15–25)% increased Duration
50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect
(12–18) Maps in Range contain Ritual Altars
Favours at Ritual Altars in Area costs (10–15)% increased Tribute
Can Reroll Favours at Ritual Altars in your Maps twice as many times
+(7–10)% to all Elemental Resistances
(20–30)% increased Critical Hit Chance
(20–30)% increased Light Radius
(20–30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit
You have Consecrated Ground around you while stationary
(100–140)% increased Energy Shield
+(30–40) to Spirit
+(25–35)% to Cold Resistance
1000% increased Energy Shield Recharge Rate
Your base Energy Shield Recharge Delay is 10 seconds
Has (1–3) Charm Slot
+(100–140) to Armour
+(20–30) to Strength
(10–20) Life Regeneration per second
Defend with 200% of Armour
Maximum Physical Damage Reduction is 50%
(50–70)% increased Evasion Rating
+(60–100) to maximum Mana
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
(30–40)% increased Elemental Ailment Threshold
(100–130)% increased Evasion Rating
Adds (13–20) to (21–31) Cold damage to Attacks
+(30–40) to Dexterity
25% increased Chill Duration on Enemies
Can Evade all Hits if you have not been Hit Recently
Adds 1 to 4 Physical Damage to Attacks
Adds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Dexterity
(10–20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
All Damage from Hits against Poisoned targets Contributes to Chill Magnitude
(15–25)% increased Magnitude of Poison you inflict
(60–100)% increased Energy Shield
+(80–120) to maximum Mana
(35–50)% increased Cost of Skills for each 200 total Mana Spent Recently
(35–50)% increased Spell damage for each 200 total Mana you have Spent Recently
Mana Recovery other than Regeneration cannot Recover Mana
Guarded by aberrations of chaos
Contains an additional Unique Item, Corrupted with an Enchantment
(60–100)% increased Energy Shield
+(60–100) to maximum Mana
(10–15)% increased Rarity of Items found
Damage Penetrates 10% Elemental Resistances
Your Hits can Penetrate Elemental Resistances down to a minimum of -50%

+200 Intelligence Requirement
+100 Strength Requirement
(150–200)% increased Physical Damage
(10–20)% increased Attack Speed
+1 to Level of all Lightning Skills
Used when you become Frozen
(20–25)% Chance to gain a Charge when you Kill an Enemy
Energy Shield Recharge starts on use
Adds (39–48) to (69–79) Physical Damage
+(20–30)% to Critical Damage Bonus
Adds (25–36) to (44–55) Chaos damage
Attacks consume an Endurance Charge to Critically Hit
Take 100 Chaos damage per second per Endurance Charge
Used when you take Fire damage from a Hit
(30–40)% increased Charges
Grants up to your maximum Rage on use
(60–100)% increased Energy Shield
(30–50)% increased Critical Hit Chance
+(10–20) to Intelligence
+(20–30)% to Cold Resistance
150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently

+(60–80) to maximum Mana
+(10–15)% to all Elemental Resistances
20% increased Accuracy Rating
Parried enemies take more Spell Damage instead of more Attack Damage
100% increased Parried Debuff Duration
parry skill art variation from item [2]
Revives the fallen monster (3–6) times
Fallen monster gains an additional Modifier each time it revives
Fallen monster gains an additional Modifier each time it revives
Contains no other Items
chest delay drops until daemons finish [1]

(80–150)% increased Armour and Energy Shield
+(20–30) to Dexterity
+(10–20)% to all Elemental Resistances
+1 to Maximum Spirit per 50 Maximum Life
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Strength
Skills gain a Base Life Cost equal to 10% of Base Mana Cost
Deal your Thorns Damage to Enemies you Stun with Melee Attacks
(24–35) to (35–53) Physical Thorns damage
(60–100)% increased Energy Shield
+(60–100) to maximum Life
Non-Channelling Spells cost an additional 6% of your maximum Life
Non-Channelling Spells have 5% increased Critical Hit Chance per 100 maximum Life
Non-Channelling Spells deal 10% increased Damage per 100 maximum Life
(20–30)% reduced Enemy Stun Threshold
Adds (7–11) to (14–20) Physical Damage to Attacks
+(150–200) to Armour
(20–30)% increased Projectile Speed
+(15–25)% to Block chance

(20–30)% increased Block chance
(60–100)% increased Armour
+(20–30) to Strength
+(100–150) to Stun Threshold
Enemies in your Presence count as having double Power
Used when you Kill a Rare or Unique Enemy
Possessed by Spirit Of The [Azmeri Spirit] for (10–20) seconds on use

(50–150)% increased Evasion Rating
+(10–20) to Dexterity
5 Life Regeneration per second
100% increased Block chance against Projectiles
Curse Enemies with Enfeeble on Block
+(20–30) to Spirit
(80–120)% increased Armour and Energy Shield
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
(5–10)% of Damage taken Recouped as Life
Damage taken Recouped as Life is also Recouped as Energy Shield

Adds (14–26) to (27–32) Physical Damage
Adds (33–41) to (47–53) Fire Damage
(15–25)% chance to cause Bleeding on Hit
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(25–40)% chance to Aggravate Bleeding on Hit

(50–100)% increased Evasion Rating
+(50–80) to maximum Mana
+(10–20) to Dexterity
+(10–20) to Intelligence
+(10–15)% to Fire Resistance
(15–30)% increased Cooldown Recovery Rate
dodge roll is replaced by blink [1]
Used when you start Bleeding
Creates Consecrated Ground on use
Gains (0.15–0.2) Charges per Second
charm create consecrated ground when used duration ms [4000]
charm create consecrated ground when used radius [14]
+(75–150) to maximum Energy Shield
(60–100)% increased Spell Damage
+(80–100) to maximum Mana
15% reduced Cast Speed
Take (25–100)% of Mana Costs you pay for Skills as Physical Damage
+(10–15)% to Critical Damage Bonus
Adds (21–26) to (25–31) Physical Damage
(10–15)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
Up to (2–4) Maps in Range contain Bosses
Map Bosses are Hunted by Azmeri Spirits
+50 Dexterity Requirement
-15 Strength Requirement
(80–120)% increased Physical Damage
50% increased Attack Speed
(15–25)% increased Light Radius
Always Hits
(40–50)% increased Mana Regeneration Rate
+(30–50) to Spirit
+(20–30) to Intelligence
+(10–20)% to all Elemental Resistances
(30–50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction

(60–100)% increased Evasion Rating
+(10–15)% to all Elemental Resistances
Parrying applies 10 Stacks of Critical Weakness
100% increased Parry Damage

(80–120)% increased Spell Damage
(10–20)% increased Cast Speed
+(5–10)% to all Elemental Resistances
20% increased Light Radius
Spells fire 4 additional Projectiles
Spells fire Projectiles in a circle
Spells fire Projectiles in a circle

No Physical Damage
Adds 1 to (80–120) Lightning Damage
(15–30)% increased Attack Speed
(50–100)% increased chance to Shock
Rolls only the minimum or maximum Damage value for each Damage Type
Adds (40–48) to (65–72) Physical Damage
+(4–6)% to Critical Hit Chance
Leeches (5–8)% of Physical Damage as Life
Leeches (4–7)% of Physical Damage as Mana
Arrows Fork
Arrows Pierce all targets after Forking
(80–120)% increased Armour and Energy Shield
+10 to Strength
+15 to Intelligence
(20–30)% reduced Totem Life
+1 to maximum number of Summoned Totems
Inflicts a random Curse on you when your Totems die, ignoring Curse limit


(15–20)% increased Attack Speed
Leeches (6–10)% of Physical Damage as Life
Adds (106–146) to (181–221) Chaos damage
When you Consume a Charge Trigger Chaotic Infusion to gain 2 Chaos Infusion
Life Leech recovers based on your Chaos damage instead of Physical damage

Adds (2–3) to (6–8) Physical Damage
20% increased Melee Strike Range with this weapon
Any number of Poisons from this Weapon can affect a target at the same time
Always Poison on Hit with this weapon
(100–200)% increased Evasion Rating
(15–25)% increased Critical Hit Chance
+(30–40) to Dexterity
150% increased Global Evasion Rating when on Low Life
15% of Damage from Hits is taken from your Companion's Life before you
+(10–15) to Intelligence
+(50–100) to maximum Mana
(15–25)% increased Cast Speed
+(15–25)% to Block Chance while holding a Focus

(100–300)% increased Evasion Rating
+1% to Maximum Fire Resistance
+2% to Maximum Cold Resistance
+3% to Maximum Lightning Resistance
+2 to Level of all Cold Skills
+1 to Level of all Fire Skills
+3 to Level of all Lightning Skills
Has 6 Jewel Sockets

Adds (14–18) to (30–36) Physical Damage
+(10–20)% to Critical Hit Chance
+(15–25) to Intelligence
Forks Critical Hits
10% of Skill Mana Costs Converted to Life Costs
Used when you become Shocked
(10–20)% increased Duration
Lightning Damage of Enemies Hitting you is Unlucky during effect
(70–100)% increased Evasion Rating
(10–20)% increased Rarity of Items found
+(15–25)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
Lose all Tailwind when Hit
(600–800)% increased Armour and Evasion
+(200–300) to Accuracy Rating
(30–60) Life Regeneration per second
Can't use Body Armour
You can wield Two-Handed Axes, Maces and Swords in one hand



+(60–80) to maximum Life
+(30–40)% to all Elemental Resistances
Enemies in your Presence have no Elemental Resistances
(70–130)% increased Armour and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
Enemies in your Presence count as being on Low Life
Strikes deal Splash damage to targets within 1.5 metres
Adds (25–35) to (40–50) Physical Damage
Leeches 10% of Physical Damage as Life
(10–20)% chance to cause Bleeding on Hit
All Attacks count as Empowered Attacks
Cannot use Warcries
(100–200)% increased Armour and Evasion
+(20–30) to Strength
+(20–30) to Dexterity
(8–12) Life Regeneration per second
-20 to maximum Valour
Banners always have maximum Valour
Has (1–3) Charm Slot
(20–30)% increased Flask Charges gained
(15–35)% increased Flask Life Recovery rate
+(17–23)% to Chaos Resistance
Lose 5% of maximum Life per second
Life Recovery from Flasks can Overflow Maximum Life
(12–18) Maps in Range are Irradiated
All Maps in Range can be accessed
(200–250)% increased Physical Damage
10% reduced Attack Speed
+10% to all Elemental Resistances
50% increased Mana Regeneration Rate
Gain a random Shrine buff every 10 seconds
Gain (2–3) Life per Enemy Hit with Attacks
(5–10)% increased Attack Speed
Gain 5 Life per Enemy Hit with Attacks
(15–25)% chance to Pierce an Enemy
Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount
(100–150)% increased Armour and Energy Shield
(50–100)% increased Energy Shield Recharge Rate
(25–35) Life Regeneration per second
(30–50)% reduced Bleeding Duration on you
(30–50)% reduced Ignite Duration on you
Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
(200–300)% increased Armour and Energy Shield
+100 to maximum Life
100% increased Attribute Requirements
+(20–40)% to Lightning Resistance
(15–30) Life Regeneration per second
Debuffs you inflict have (20–30)% increased Slow Magnitude
Cannot Immobilise enemies
unique beetle drop additional jewels display [5,7]
unique beetle from league item rarity +% permyriad display [5000,10000]

(60–100)% increased Spell Damage
+(60–100) to maximum Mana
+(7–13)% to Chaos Resistance
Spells have a 25% chance to inflict Withered for 4 seconds on Hit
(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude

(150–200)% increased Physical Damage
(10–15)% reduced Attack Speed
+(15–30) to Strength
Strikes deal Splash damage to targets within 1.5 metres
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
Used when you take Lightning damage from a Hit
(30–40)% increased Charges gained
Grants a Frenzy Charge on use
(50–100)% increased Armour and Evasion
(5–10)% increased Attack Speed
+(20–30) to Strength
+(20–30) to Dexterity
+(30–50)% to Lightning Resistance
100% of Fire damage Converted to Lightning damage
Adds 1 to 4 Physical Damage to Attacks
Adds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
(10–20)% chance to inflict Bleeding on Hit
(15–25)% increased Magnitude of Bleeding you inflict
Can be reopened 4 times
Gold cost increased by 950% to 1050% each time opened
Costs 200 Gold to open
Drops items from Ventor's Trove
+(120–160) to Accuracy Rating
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
(10–20)% increased Rarity of Items found
+(20–30) to Dexterity
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
(70–100)% increased Energy Shield
+(70–100) to maximum Mana
Minions have 50% reduced maximum Life
Minions have Unholy Might
local weapon implicit hidden % base damage is chaos [100]
Adds 1 to (200–300) Lightning Damage
(10–15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Chaos Damage from Hits also Contributes to Shock Chance
Has (1–3) Charm Slot
(20–30)% increased Stun Threshold
+(50–80) to maximum Life
+(50–80) to maximum Mana
(20–30)% increased Flask Life Recovery rate
(20–30)% increased Flask Mana Recovery rate
Life and Mana Flasks can be equipped in either slot
+(100–200) to maximum Energy Shield
+(20–40) to Spirit
+(25–35)% to Fire Resistance
+(25–35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
apply to Energy Shield Recharge Rate
Gain (30–50)% of Maximum Mana as Armour
(100–150)% increased Armour and Evasion
+(100–150) to maximum Life
+(17–23)% to Chaos Resistance
+(200–300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 5 seconds
until you take no Damage to Life for 5 seconds

(60–120)% increased Armour
+(60–100) to maximum Mana
+(10–15)% to all Elemental Resistances
Apply Elemental Exposure to Enemies 3 metres in front of you
for 4 seconds while Shield is raised
for 4 seconds while Shield is raised
(12–18) Maps in Range contain Breaches
Breaches in your Maps have (-10–20)% reduced Monster density
Breaches in your Maps expand to at least 20 metres in radius
Breaches in your Maps remain open while there are alive Breach Monsters
Breaches in your Maps remain open while there are alive Breach Monsters
map breach minimum monster power to not close [5]
+(30–40) to maximum Life
+(10–15)% to all Elemental Resistances
(15–30)% increased Elemental Damage
Enemies take (5–10)% increased Damage for each Elemental Ailment type among
your Ailments on them
your Ailments on them
(20–30)% reduced Duration of Ignite, Shock and Chill on Enemies
(100–150)% increased Evasion Rating
+(80–120) to maximum Life
+(10–30) to Spirit
(40–60)% reduced Bleeding Duration on you
(40–60)% reduced Poison Duration on you
You can have two Companions of different types
(60–80)% increased Evasion and Energy Shield
+(40–60) to maximum Mana
50% increased Attribute Requirements
(-30–30)% reduced Life Regeneration rate
(-30–30)% reduced Mana Regeneration Rate
Soul Eater
Dawn of the Hunt Gem/148
Name | |
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![]() | Expedite (1) |
![]() | Tireless (1) |
![]() | Unabating (1) |
![]() | Unyielding (1) |
![]() | Ancestral Aid (2) |
![]() | Ancestral Call (2) |
![]() | Arms Length (2) |
![]() | Brink (2) |
![]() | Concoct (2) |
![]() | Desperation (2) |
![]() | Direstrike (2) |
![]() | Domain (2) |
![]() | Figurehead (2) |
![]() | First Blood (2) |
![]() | Flamepierce (2) |
![]() | Rally (2) |
![]() | Rusted Spikes (2) |
![]() | Spar (2) |
![]() | Steadfast (2) |
![]() | Thornskin (2) |
![]() | Barbs (3) |
![]() | Battershout (3) |
![]() | Clash (3) |
![]() | Cool Headed (3) |
![]() | Dauntless (3) |
![]() | Defy (3) |
![]() | Greatwood (3) |
![]() | Haemocrystals (3) |
![]() | Incision (3) |
![]() | Interlude (3) |
![]() | Quill Burst (3) |
![]() | Refraction (3) |
![]() | Retaliate (3) |
![]() | Reverberate (3) |
![]() | Rip (3) |
![]() | See Red (3) |
![]() | Syzygy (3) |
![]() | Tear (3) |
![]() | Unsteady Tempo (3) |
![]() | Volcanic Eruption (3) |
Name | |
---|---|
![]() | Companion: {0} (1) |
![]() | Adhere (1) |
![]() | Blindside (1) |
![]() | Blood in the Eyes (1) |
![]() | Disengage (1) |
![]() | Explosive Spear (1) |
![]() | Outmaneuver (1) |
![]() | Pursuit (1) |
![]() | Retreat (1) |
![]() | Twister (1) |
![]() | Untouchable (1) |
![]() | Whirling Slash (1) |
![]() | Cadence (2) |
![]() | Commiserate (2) |
![]() | Dazzle (2) |
![]() | Delayed Gratification (2) |
![]() | Excoriate (2) |
![]() | Flow (2) |
![]() | Hit and Run (2) |
![]() | Inhibitor (2) |
![]() | Overextend (2) |
![]() | Reach (2) |
![]() | Rearm (2) |
![]() | Retort (2) |
![]() | Shocking Leap (2) |
![]() | Single Out (2) |
![]() | Stormchain (2) |
![]() | Twofold (2) |
![]() | Unerring Power (2) |
![]() | Volt (2) |
![]() | Alignment (3) |
![]() | Caltrops (3) |
![]() | Charged Shots (3) |
![]() | Charm Bounty (3) |
![]() | Cull The Weak (3) |
![]() | Deadly Herald (3) |
![]() | Delayed Reaction (3) |
![]() | Deliberation (3) |
![]() | Fangs of Frost (3) |
![]() | Gambleshot (3) |
![]() | Impale (3) |
![]() | Lightning Spear (3) |
![]() | Malady (3) |
![]() | Perfection (3) |
![]() | Punch Through (3) |
![]() | Rake (3) |
![]() | Salvo (3) |
![]() | Spectral Volley (3) |
![]() | Tumult (3) |
![]() | Warm Blooded (3) |
![]() | Rapid Assault (5) |
![]() | Spearfield (5) |
![]() | Storm Lance (5) |
![]() | Blood Hunt (7) |
![]() | Glacial Lance (7) |
![]() | Primal Strikes (7) |
![]() | Trail of Caltrops (8) |
![]() | Bloodhound's Mark (9) |
![]() | Tame Beast (9) |
![]() | Thunderous Leap (9) |
![]() | Elemental Sundering (11) |
![]() | Whirlwind Lance (11) |
![]() | Spear of Solaris (13) |
![]() | Wind Serpent's Fury (13) |
![]() | Rhoa Mount (14) |
![]() | Trinity (14) |
Name | |
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![]() | Burgeon (1) |
![]() | Essence Harvest (1) |
![]() | Profanity (1) |
![]() | Sacrificial Lamb (1) |
![]() | Unbending (1) |
![]() | Zenith (1) |
![]() | Abiding Hex (2) |
![]() | Acrimony (2) |
![]() | Ambrosia (2) |
![]() | Bone Shrapnel (2) |
![]() | Catharsis (2) |
![]() | Commandment (2) |
![]() | Crackling Barrier (2) |
![]() | Crazed Minions (2) |
![]() | Deathmarch (2) |
![]() | Dissipate (2) |
![]() | Embitter (2) |
![]() | Freezefork (2) |
![]() | Loyalty (2) |
![]() | Muster (2) |
![]() | Mysticism (2) |
![]() | Pinpoint Critical (2) |
![]() | Rime (2) |
![]() | Suffuse (2) |
![]() | Upwelling (2) |
![]() | Derange (3) |
![]() | Enormity (3) |
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![]() | Bind Spectre (7) |
Name | |
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![]() | Infuse Weapon (1) |
![]() | Blood Boil (1) |
![]() | Parry (1) |
![]() | Spear Throw (1) |
![]() | Ritual Sacrifice (1) |
![]() | Supporting Fire (1) |
![]() | Temper Weapon (1) |
![]() | Herald of Blood (4) |
Dawn of the Hunt Item /117
Acrid Wand
Grants Skill: Level 9 Decompose
Requires: Level 33

Adept Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapons: +8 to Dexterity
Armour: +8 to Dexterity
Wand or Staff: +8 to Dexterity
Barbed Spear
Grants Skill: Spear Throw
Physical Damage: 20-38
Critical Hit Chance: 6.5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 33, 25 Str, 60 Dex

Branched Spear
Grants Skill: Spear Throw
Physical Damage: 32-59
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 55, 39 Str, 98 Dex

Broad Spear
Grants Skill: Spear Throw
Physical Damage: 26-48
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.5
Requires: Level 40, 29 Str, 72 Dex

Coursing Spear
Grants Skill: Spear Throw
Physical Damage: 29-54
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 48, 35 Str, 86 Dex

(15–25)% chance to Maim on Hit
Crossblade Spear
Grants Skill: Spear Throw
Physical Damage: 28-51
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 45, 33 Str, 81 Dex

Dusk Amulet
+1 Prefix Modifier allowed
-1 Suffix Modifier allowed
-1 Suffix Modifier allowed
Dusk Ring
+1 Prefix Modifier allowed
-1 Suffix Modifier allowed
-1 Suffix Modifier allowed

Stack Size: 1 / 10
Upgrades a normal item to Magic or a Magic item to a Rare item with one random notable passive as a modifier. Can only be used on Body Armour.

Stack Size: 1 / 10
Upgrades a normal item to Magic or a Magic item to a Rare item with one guaranteed property. Can only be used on Gloves or Boots.
100% increased effect of Socketed Runes and Soul Cores
100% increased effect of Socketed Runes and Soul Cores

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Item Rarity modifier. Can only be used on Helmets, Rings or Amulets.

Stack Size: 1 / 10
Upgrades a normal item to Magic or a Magic item to a Rare item with one guaranteed property. Can only be used on Belts.
On Corruption, Item gains two Enchantments
On Corruption, Item gains two Enchantments
Flying Spear
Grants Skill: Spear Throw
Physical Damage: 41-76
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 78, 64 Str, 165 Dex

(25–35)% increased Projectile Speed with this Weapon
Forked Spear
Grants Skill: Spear Throw
Physical Damage: 17-32
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 26, 20 Str, 48 Dex

Fox Talisman
Stack Size: 1 / 10

Stack Size: 1 / 20
Fracture a random modifier on a rare item with at least 4 modifiers, locking it in place.
Gloam Amulet
-1 Prefix Modifier allowed
+1 Suffix Modifier allowed
+1 Suffix Modifier allowed
Gloam Ring
-1 Prefix Modifier allowed
+1 Suffix Modifier allowed
+1 Suffix Modifier allowed
Grand Spear
Grants Skill: Spear Throw
Physical Damage: 46-85
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.5
Requires: Level 79, 64 Str, 165 Dex

Greater Adept Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: +10 to Dexterity
Armour: +10 to Dexterity
Wand or Staff: +10 to Dexterity
Greater Body Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Leeches 3% of Physical Damage as Life
Armour: +40 to maximum Life
Wand or Staff: +35 to maximum Energy Shield
Greater Desert Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Adds 13 to 16 Fire Damage
Armour: +14% to Fire Resistance
Wand or Staff: Gain 12% of Damage as Extra Fire Damage
Greater Glacial Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Adds 9 to 15 Cold Damage
Armour: +14% to Cold Resistance
Wand or Staff: Gain 12% of Damage as Extra Cold Damage
Greater Inspiration Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Gain 24 Mana per Enemy Killed
Armour: 18% increased Mana Regeneration Rate
Wand or Staff: 24% increased Mana Regeneration Rate
Greater Iron Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: 25% increased Physical Damage
Armour: 25% increased Armour, Evasion and Energy Shield
Wand or Staff: 30% increased Spell Damage
Greater Mind Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Leeches 2.5% of Physical Damage as Mana
Armour: +35 to maximum Mana
Wand or Staff: +35 to maximum Mana
Greater Rebirth Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Gain 30 Life per Enemy Killed
Armour: Regenerate 0.35% of maximum Life per second
Wand or Staff: 18% increased Energy Shield Recharge Rate
Greater Resolve Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: +10 to Intelligence
Armour: +10 to Intelligence
Wand or Staff: +10 to Intelligence
Greater Robust Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: +10 to Strength
Armour: +10 to Strength
Wand or Staff: +10 to Strength
Greater Rune of Alacrity
Stack Size: 1 / 10
Martial Weapons: 8% increased Skill Speed
Armour: Debuffs on you expire 8% faster
Greater Rune of Leadership
Stack Size: 1 / 10
Martial Weapons: Minions gain 10% of their Physical Damage as Extra Lightning Damage
Armour: Minions take 10% of Physical Damage as Lightning Damage
Greater Rune of Nobility
Stack Size: 1 / 10
Martial Weapons: Attacks with this Weapon have 10% chance to inflict Lightning Exposure
Armour: 10% reduced effect of Shock on you
Greater Rune of Tithing
Stack Size: 1 / 10
Martial Weapons: Meta Skills gain 10% increased Energy
Armour: 1 to 100 Lightning Thorns damage
Greater Stone Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Causes 30% increased Stun Buildup
Armour: +50 to Stun Threshold
Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield
Greater Storm Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Adds 1 to 30 Lightning Damage
Armour: +14% to Lightning Resistance
Wand or Staff: Gain 12% of Damage as Extra Lightning Damage
Greater Vision Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: +110 to Accuracy Rating
Armour: 12% increased Life and Mana Recovery from Flasks
Wand or Staff: 24% increased Critical Hit Chance for Spells
Hardwood Spear
Grants Skill: Spear Throw
Physical Damage: 5-9
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5

Helix Spear
Grants Skill: Spear Throw
Physical Damage: 37-68
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 65, 45 Str, 116 Dex

Hunting Spear
Grants Skill: Spear Throw
Physical Damage: 10-18
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 10, 10 Str, 20 Dex

(15–25)% chance to Maim on Hit
Ironhead Spear
Grants Skill: Spear Throw
Physical Damage: 7-13
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 5, 11 Dex

Jagged Spear
Grants Skill: Spear Throw
Physical Damage: 33-61
Critical Hit Chance: 6.5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 59, 42 Str, 105 Dex

Lesser Adept Rune
Stack Size: 1 / 10
Martial Weapons: +5 to Dexterity
Armour: +6 to Dexterity
Wand or Staff: +6 to Dexterity
Lesser Body Rune
Stack Size: 1 / 10
Martial Weapons: Leeches 2% of Physical Damage as Life
Armour: +20 to maximum Life
Wand or Staff: +25 to maximum Energy Shield
Lesser Desert Rune
Stack Size: 1 / 10
Martial Weapons: Adds 4 to 6 Fire Damage
Armour: +10% to Fire Resistance
Wand or Staff: Gain 8% of Damage as Extra Fire Damage
Lesser Glacial Rune
Stack Size: 1 / 10
Martial Weapons: Adds 3 to 5 Cold Damage
Armour: +10% to Cold Resistance
Wand or Staff: Gain 8% of Damage as Extra Cold Damage
Lesser Inspiration Rune
Stack Size: 1 / 10
Martial Weapons: Gain 8 Mana per Enemy Killed
Armour: 12% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Regeneration Rate
Lesser Iron Rune
Stack Size: 1 / 10
Martial Weapons: 15% increased Physical Damage
Armour: 15% increased Armour, Evasion and Energy Shield
Wand or Staff: 20% increased Spell Damage
Lesser Mind Rune
Stack Size: 1 / 10
Martial Weapons: Leeches 1.5% of Physical Damage as Mana
Armour: +15 to maximum Mana
Wand or Staff: +25 to maximum Mana
Lesser Rebirth Rune
Stack Size: 1 / 10
Martial Weapons: Gain 10 Life per Enemy Killed
Armour: Regenerate 0.25% of maximum Life per second
Wand or Staff: 12% increased Energy Shield Recharge Rate
Lesser Resolve Rune
Stack Size: 1 / 10
Martial Weapons: +6 to Intelligence
Armour: +6 to Intelligence
Wand or Staff: +6 to Intelligence
Lesser Robust Rune
Stack Size: 1 / 10
Martial Weapons: +6 to Strength
Armour: +6 to Strength
Wand or Staff: +6 to Strength
Lesser Stone Rune
Stack Size: 1 / 10
Martial Weapons: Causes 20% increased Stun Buildup
Armour: +30 to Stun Threshold
Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield
Lesser Storm Rune
Stack Size: 1 / 10
Martial Weapons: Adds 1 to 10 Lightning Damage
Armour: +10% to Lightning Resistance
Wand or Staff: Gain 8% of Damage as Extra Lightning Damage
Lesser Vision Rune
Stack Size: 1 / 10
Martial Weapons: +50 to Accuracy Rating
Armour: 8% increased Life and Mana Recovery from Flasks
Wand or Staff: 16% increased Critical Hit Chance for Spells
Massive Spear
Grants Skill: Spear Throw
Physical Damage: 38-70
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.5
Requires: Level 62, 44 Str, 110 Dex

Omen of Answered Prayers
While this item is active in your inventory the next
Shrine you click on will grant an additional Effect
Shrine you click on will grant an additional Effect
Omen of Reinforcements
While this item is active in your inventory the next
Rogue Exile you encounter will summon an ally
Rogue Exile you encounter will summon an ally
Omen of Secret Compartments
While this item is active in your inventory the next
Strongbox you click on will be reopenable
Strongbox you click on will be reopenable
Omen of the Hunt
While this item is active in your inventory the next
Possessed monster you kill will release its Azmeri Spirit
Possessed monster you kill will release its Azmeri Spirit
Orichalcum Spear
Grants Skill: Spear Throw
Physical Damage: 38-70
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 67, 53 Str, 135 Dex

Penumbra Amulet
+2 Prefix Modifiers allowed
-2 Suffix Modifiers allowed
-2 Suffix Modifiers allowed
Penumbra Ring
+2 Prefix Modifiers allowed
-2 Suffix Modifiers allowed
-2 Suffix Modifiers allowed
Pronged Spear
Grants Skill: Spear Throw
Physical Damage: 40-75
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 72, 59 Str, 150 Dex

Resolve Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapons: +8 to Intelligence
Armour: +8 to Intelligence
Wand or Staff: +8 to Intelligence
Robust Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapons: +8 to Strength
Armour: +8 to Strength
Wand or Staff: +8 to Strength
Seaglass Spear
Grants Skill: Spear Throw
Physical Damage: 27-50
Critical Hit Chance: 10%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 51, 36 Str, 91 Dex, 65 Int

Spiked Spear
Grants Skill: Spear Throw
Physical Damage: 41-76
Critical Hit Chance: 6.5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 77, 64 Str, 165 Dex

Stalking Spear
Grants Skill: Spear Throw
Physical Damage: 44-82
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 77, 64 Str, 165 Dex

(15–25)% chance to Maim on Hit
Steelhead Spear
Grants Skill: Spear Throw
Physical Damage: 27-50
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 45, 33 Str, 81 Dex

Striking Spear
Grants Skill: Spear Throw
Lightning Damage: 23-91
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 55, 39 Str, 98 Dex

local weapon implicit hidden % base damage is lightning [100]
Swift Spear
Grants Skill: Spear Throw
Physical Damage: 28-53
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 51, 36 Str, 91 Dex

(25–35)% increased Projectile Speed with this Weapon
Sword Spear
Grants Skill: Spear Throw
Physical Damage: 30-56
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 52, 37 Str, 93 Dex

Tenebrous Amulet
-2 Prefix Modifiers allowed
+2 Suffix Modifiers allowed
+2 Suffix Modifiers allowed
Tenebrous Ring
-2 Prefix Modifiers allowed
+2 Suffix Modifiers allowed
+2 Suffix Modifiers allowed
War Spear
Grants Skill: Spear Throw
Physical Damage: 14-26
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 21, 17 Str, 39 Dex

(25–35)% increased Projectile Speed with this Weapon
Winged Spear
Grants Skill: Spear Throw
Physical Damage: 12-22
Critical Hit Chance: 5%
Attacks per Second: 1.65
Weapon Range: 1.5
Requires: Level 16, 14 Str, 30 Dex

Zarokh's Reliquary Key: Against the Darkness
Chest drops Against the Darkness
Zarokh's Reliquary Key: Blessed Bonds
Chest drops Blessed Bonds
Zarokh's Reliquary Key: Sandstorm Visage
Chest drops Sandstorm Visage
Zarokh's Reliquary Key: Sekhema's Resolve
Chest drops Sekhema's Resolve
Zarokh's Reliquary Key: Temporalis
Chest drops Temporalis
Endgame Maps /8

Castaway
Biome: Water
Boss Fights: Torrek of the Drowned Fleet
(500–1000)% increased Gold found in this Area
Contains buried treasure
All items dropped are converted to Gold
Hulls crash and splinter upon the shores.

The Fractured Lake
Biome: Water
Rare Monsters Are Mirrored
(150–300)% increased number of Rare Monsters
A mirror is a perfect prison for one's sense of self... until it cracks.

The Phaaryl Megalith
Biome: Forest, Grass
Min Tier: 11
Contains a Powerful Boss Encounter
The songs tell of a great thunderstorm that ravaged the valley. A beleaugered tribe appeared in its wake, seeking refuge, and bringing knowledge of runes.

The Silent Cave
Biome: Desert, Mountain
Min Tier: 11
Contains many Rare Monsters trapped in Essences
Contains an Imprisoned Boss that absorbs Essences from Rare Monsters
Contains an Imprisoned Boss that absorbs Essences from Rare Monsters
The prismatic patterns of Time shimmer and coalesce in vast geodes hidden from sight.

The Viridian Wildwood
Biome: Forest, Swamp
Shrouded in Darkness
Contains Omen Altars
Contains Omen Altars
As separate worlds draw ever closer, the Nameless gather at the edge of existence.
Frozen Falls
Biome: Mountain
Boss Fights: Riona, Winter's Cackle
Beware a chill colder than death itself.
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Dawn of the Hunt
Content
- New Mechanics
- Azmerian Wisps: The Azmeri Spirit has made itself present in Wraeclast. When approached, these wisps will flee, and monsters it comes into contact with will be infused by it, making them more powerful. Wisps will also find and possess Rare or Unique monsters, granting them powerful new abilities, and powerful new rewards. There are twelve distinct types of wisp, each with their own mechanics and rewards.
- 4 New Corrupted Essence:
Essence of Insanity,
Essence of Horror
- 12 Rogue Exiles : On your travels you will sometimes encounter Rogue Exiles - others like you who have been exiled and are openly hostile. They will challenge you - a fight to the death. These Exiles have capabilities to Dodge Roll, avoid your abilities with smart pathfinding, smart-targeting, and much more action-packed gameplay. Rogue Exiles use the same skills available to players, and even the same items. They aren't just dressed up in those items, they know how to take advantage of the Uniques they are using. Of course, if you are able to slay these Exiles, those items will all drop on the ground!
- 4 Unique Strongbox: Ogham's Legacy, Ixchel's Torment
- Recombinator:
- 8 New Maps, 4 of them are Unique Maps
- The Fractured Lake: Located in a surreal waterscape, this area contains fractured mirror-like objects. In the Fractured Lake all the Rare monsters are mirrored so you're always fighting two of the same Rare at the same time. If you manage to overcome that challenge and make it to the end of the Map you'll be presented with a broken Mirror that contains either an Amulet or a Ring that can be crafted to have additional prefixes, or suffixes, at the cost of the other. Gloam Amulet, Dusk Ring, Tenebrous Amulet]]
- The Phaaryl Megalith: ten taotal waves of boss fights, Greater Rune of Alacrity, Greater Rune of Nobility, Greater Rune of Tithing, Greater Rune of Leadership
- The Silent Cave: Enter a crystalline cavern to find a powerful map Boss, surrounded by Rare monsters imprisoned in essence crystals. By freeing and defeating the Rare Monsters, the essence they held will be upgraded to a Greater essence and be added to the imprisoned Map Boss.
- The Viridian Wildwood
- New Endgame Mechanics
- Corrupted Nexus
: Corruption has continued to spread throughout Wraeclast and has formed into larger and larger zones. In the centre of each one lies a Corrupted Nexus, the home of three new terrifying bosses, amalgamations of Corruption itself. Upon defeating these bosses, any remaining areas within the zone of Corruption will become cleansed. Cleansed Maps have additional new monsters, a new boss and their own set of Modifiers and rewards.
Fracturing Orb.
- The number of towers has been drastically reduced but they have been made much more powerful. Tablets now affect twice as many areas and running higher tier Maps in Towers increases this number further still. In addition, each Tower will be able to consume up to three Tablets at once. These changes significantly reduce the amount of busy work required in endgame while improving on your ability to use them. On top of that, Towers can now spawn with all mechanics, and have their own new Bosses!
- Corrupted Nexus
: Corruption has continued to spread throughout Wraeclast and has formed into larger and larger zones. In the centre of each one lies a Corrupted Nexus, the home of three new terrifying bosses, amalgamations of Corruption itself. Upon defeating these bosses, any remaining areas within the zone of Corruption will become cleansed. Cleansed Maps have additional new monsters, a new boss and their own set of Modifiers and rewards.
- 25 New Skills (22 are Huntress' Skills)
- 100+ New Support Gems
- 100+ New Uniques
- 1 New Classes: Huntress
- 1 New Weapon Base: Spears
- 5 New Ascendancy
New League: Dawn of the Hunt
- Before 0.2.0 Updated, all of your progress will migrate to the respective parent league of your characters
Standard League
will migrate toEarly Access Standard League
Hardcore League
will migrate toEarly Access Hardcore League
- With 0.2.0, there are Dawn of the Hunt League, Hardcore, Solo Self-Found league available. They are new beginnings and economic resets.
Reference
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.