HeavyStunPlayer Ref /6
Player Heavy Stun
Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount). A player's stun bar only empties when they are not taking these actions or Heavily Stunned. While Heavily Stunned players cannot Block, Deflect or Evade.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
30% increased Parry Range
Your Heavy Stun buildup empties 50% faster if you've successfully Parried Recently
12% increased Block chance
Your Heavy Stun buildup empties 50% faster
25% increased Attack Damage if you have been Heavy Stunned Recently
25% increased Attack Damage while Surrounded
25% increased Attack Damage while you have no Life Flask uses left
25% increased Attack Damage while on Low Life
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.