Evasion
15% increased Evasion Rating
Evasion Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | evasion1 |
| Icon | |
| PassiveSkillsHash | 37695 |
| Tags | isUsed: true |
Evasion
15% increased Evasion Rating
Evasion Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | evasion2 |
| Icon | |
| PassiveSkillsHash | 38044 |
| Tags | isUsed: true |
Evasion
15% increased Evasion Rating
Evasion Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | evasion3 |
| Icon | |
| PassiveSkillsHash | 11813 |
| Tags | isUsed: true |
Evasion
15% increased Evasion Rating
Evasion Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | evasion8 |
| Icon | |
| PassiveSkillsHash | 46402 |
| Tags | isUsed: true |
Evasion
15% increased Evasion Rating
Evasion Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | evasion10 |
| Icon | |
| PassiveSkillsHash | 37220 |
| Tags | isUsed: true |
Evasion
(7—12)% increased Evasion Rating
Evasion Attr /7
| Name | Value |
|---|---|
| Source | Timeless Jewel |
| Source | Glorious Vanity |
| Code | vaal_small_evasion |
| Icon | Art/2DArt/SkillIcons/passives/VaalDefensive.png |
| Name | Evasion |
| Weight | 75 |
| Stats |
Evasion Ref /196
Requires: Level 1
50% reduced Evasion Rating
+(40—60) to maximum Life
(3—5) Life Regeneration per second
Requires: Level 1
+(20—30) to Evasion Rating
25% reduced maximum Mana
+(10—20)% to Cold Resistance
+(13—19)% to Chaos Resistance
100% increased Mana Regeneration Rate
Requires: Level 6, 7 Str, 7 Dex
10% increased Movement Speed
+(30—50) to Stun Threshold
+(30—50) to Ailment Threshold
Requires: Level 11, 11 Str, 11 Dex
+(0—40) to Armour
+(0—30) to Evasion Rating
+(0—20) to maximum Energy Shield
+(0—60) to Accuracy Rating
+(0—30) to maximum Life
+(0—20) to maximum Mana
(0—20)% increased Rarity of Items found
(0—30)% increased Critical Hit Chance
+(0—10) to Strength
+(0—10) to Dexterity
+(0—10) to Intelligence
+(0—10)% to Fire Resistance
+(0—10)% to Cold Resistance
+(0—10)% to Lightning Resistance
(0—6) Life Regeneration per second
Requires: Level 4, 10 Dex
+(50—70) to Evasion Rating
+(20—30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
Requires: Level 51, 82 Dex
(250—300)% increased Evasion Rating
(-15—-10)% to Fire Resistance
+(25—30)% to Cold Resistance
+(10—15)% to Lightning Resistance
Increases Movement Speed by 25%, plus 1% per 600 Evasion Rating, up to a maximum of 75%
Other Modifiers to Movement Speed except for Sprinting do not apply
Other Modifiers to Movement Speed except for Sprinting do not apply
Requires: Level 8, 9 Str, 9 Dex
(20—25)% increased Block chance
+(60—80) to Stun Threshold
Requires: Level 16, 23 Dex
(100—140)% increased Evasion Rating
+(10—15) to Dexterity
+(15—25)% to Lightning Resistance
Requires: Level 16, 28 Dex
(50—100)% increased Evasion Rating
+(50—80) to maximum Mana
+(10—20) to Dexterity
+(10—20) to Intelligence
+(10—15)% to Fire Resistance
(15—30)% increased Cooldown Recovery Rate
unique blink sand [1]
Requires: Level 1
+(10—20) to Dexterity
Bleeding you inflict is Aggravated
(40—60)% reduced Duration of Bleeding on You
Requires: Level 11, 13 Dex, 13 Int
(100—150)% increased Evasion Rating
+(10—20) to Dexterity
+(10—20)% to Fire Resistance
20% reduced Light Radius
You have a Smoke Cloud around you while stationary
Requires: Level 11, 13 Str, 13 Dex
(-20—-10)% to Fire Resistance
+50% to Cold Resistance
Damage of Enemies Hitting you is Unlucky while you are on Low Life
50% chance to Avoid Death from Hits
Requires: Level 16, 25 Dex
(80—100)% increased Evasion Rating
+(15—25)% to Fire Resistance
30% increased Light Radius
Requires: Level 22, 37 Dex
(60—100)% increased Evasion Rating
(40—60)% increased Flask Life Recovery rate
(40—60)% increased Flask Mana Recovery rate
+(20—30) to Dexterity
+(20—30)% to Cold Resistance
Requires: Level 26, 43 Dex
(100—150)% increased Evasion Rating
+(20—30)% to Cold Resistance
Maximum 10 Fragile Regrowth
0.5% of maximum Life Regenerated per second per Fragile Regrowth
10% increased Mana Regeneration Rate per Fragile Regrowth
Lose all Fragile Regrowth when Hit
Gain 1 Fragile Regrowth each second
Requires: Level 36, 59 Dex
(60—80)% increased Evasion Rating
+(60—80) to maximum Life
+(17—23)% to Chaos Resistance
(10—20) Life Regeneration per second
Cannot be Poisoned
Requires: Level 28, 26 Dex, 26 Int
+(10—20)% to Lightning Resistance
Requires: Level 39, 52.5 Dex, 52.5 Int
+(40—60) to maximum Mana
50% increased Attribute Requirements
(-30—30)% reduced Life Regeneration rate
(-30—30)% reduced Mana Regeneration Rate
Requires: Level 1
+(80—100) to maximum Life
+(75—150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
Requires: Level 26, 25 Str, 25 Dex
+50 to Spirit
+(10—15) to all Attributes
(10—15) Life Regeneration per second
(20—40)% increased Mana Cost Efficiency
Requires: Level 33, 31 Str, 31 Dex
+(100—150) to maximum Life
+(100—150) to Stun Threshold
Life Recovery from Flasks is instant
Requires: Level 37, 34 Str, 34 Dex
+(60—80) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
Requires: Level 45, 41 Str, 41 Dex
+(120—200) to maximum Life
+(17—23)% to Chaos Resistance
+(200—300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 3 seconds
until you take no Damage to Life for 3 seconds
Requires: Level 16, 14 Dex, 14 Int
15% increased Movement Speed
+(30—50) to maximum Mana
+(17—23)% to Chaos Resistance
Dodge Roll passes through Enemies
Requires: Level 33, 26 Dex, 26 Int
(15—20)% increased Movement Speed
+(10—20) to Intelligence
+1 to Maximum Power Charges
Requires: Level 16, 14 Str, 14 Dex
+(20—30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
Requires: Level 33, 26 Str, 26 Dex
(20—25) Life Regeneration per second
200% increased Stun Recovery
(30—50)% reduced Chill Duration on you
(30—50)% reduced Freeze Duration on you
(30—50)% reduced Shock duration on you
Requires: Level 45, 34 Str, 34 Dex
(10—20)% increased Rarity of Items found
+(15—25)% to Fire Resistance
+(200—300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
Requires: Level 1
Requires: Level 45, 36 Str, 36 Dex
+(200—400) to Accuracy Rating
(30—50)% increased Critical Hit Chance
Skills have a (100—150)% longer Perfect Timing window
Requires: Level 11, 16 Dex
(30—50)% increased Evasion Rating
+(20—30)% to Cold Resistance
(40—50)% increased Freeze Buildup
Requires: Level 28, 36 Dex
(40—60)% increased Evasion Rating
+(60—100) to Accuracy Rating
+(5—10) to Intelligence
25% increased Attack Speed while on Full Mana
You count as on Full Mana while at 90% of maximum Mana or above
Requires: Level 33, 42 Dex
(40—60)% increased Evasion Rating
+(7—17)% to Chaos Resistance
(6—10) Life Regeneration per second
Targets can be affected by +1 of your Poisons at the same time
Requires: Level 45, 56 Dex
(60—80)% increased Evasion Rating
(20—30)% increased Critical Hit Chance
5% increased Attack Speed
+(10—20) to Dexterity
Your Critical Hit Chance cannot be Rerolled
Your Critical Damage Bonus is 250%
Requires: Level 16, 13 Dex, 13 Int
+(30—50) to maximum Life
(20—30)% increased Critical Damage Bonus
Flasks do not recover Life
On-Kill Effects happen twice
Requires: Level 16, 13 Str, 13 Dex
(40—50)% increased Rarity of Items found
Lose 2% of maximum Life on Kill
Requires: Level 33, 24 Str, 24 Dex
(5—10)% increased Attack Speed
Gain (20—30) Life per enemy killed
Gain (20—30) Mana per enemy killed
Requires: Level 65, 91 Dex
(80—100)% increased Evasion Rating
+100 to Spirit
+(50—75)% to Cold Resistance
Presence Radius is doubled
Requires: Level 50, 71 Dex
(100—200)% increased Evasion Rating
(15—25)% increased Critical Hit Chance
+(30—40) to Dexterity
Requires: Level 52, 74 Dex
(50—70)% increased Evasion Rating
+(60—100) to maximum Mana
+(20—30)% to Fire Resistance
+(20—30)% to Cold Resistance
Requires: Level 33, 27 Dex, 27 Int
Has no Attribute Requirements
(20—30)% increased Critical Hit Chance
+(13—17)% to Chaos Resistance
Skill Gems have no Attribute Requirements
Requires: Level 45, 36 Dex, 36 Int
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
Requires: Level 65, 50 Dex, 50 Int
+(60—90) to maximum Mana
+(20—30)% to Lightning Resistance
Attacks cost an additional 6% of your maximum Mana
Requires: Level 26, 22 Str, 22 Dex
+(50—100) to Accuracy Rating
(15—25)% increased Critical Hit Chance
Requires: Level 33, 27 Str, 27 Dex
+(75—125) to Accuracy Rating
(10—15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
Requires: Level 65, 36 Str, 36 Dex, 36 Int
+(60—100) to maximum Mana
25% increased Light Radius
Equipment and Skill Gems have 25% increased Attribute Requirements
You can Socket 2 additional copies of each Lineage Support Gem, in different Skills
Requires: Level 65, 32 Str, 32 Dex, 32 Int
(10—15)% increased Skill Speed
Immobilise enemies at 50% buildup instead of 100%
(30—50)% increased Damage against Immobilised Enemies
Requires: Level 65, 34 Str, 34 Dex, 34 Int
(15—30)% increased Movement Speed
Dodge Roll avoids all Hits
Gain Overencumbrance for 4 seconds when you Dodge Roll
Your speed is Unaffected by Slows while Sprinting
Requires: Level 56, 13 Dex, 13 Int
+(60—100) to Evasion Rating
+(30—50) to maximum Energy Shield
Gain (25—35) Mana per enemy killed
Inflict Lightning Exposure on Critical Hit
Requires: Level 52, 74 Dex
(60—100)% increased Evasion Rating
+(60—100) to maximum Mana
+(10—20) to Intelligence
Infinite Parry Range
50% increased Parried Debuff Duration
parry skill art variation from item [1]
Requires: Level 55, 78 Dex
(100—300)% increased Evasion Rating
+1 to Level of all Fire Skills
+2 to Level of all Cold Skills
+3 to Level of all Lightning Skills
+1% to Maximum Fire Resistance
+2% to Maximum Cold Resistance
+3% to Maximum Lightning Resistance
Requires: Level 22, 33 Dex
(80—120)% increased Evasion Rating
+5% to Maximum Cold Resistance
+40% to Cold Resistance
Requires: Level 1
+(40—60) to maximum Life
+(40—60) to maximum Mana
Lose 1% of maximum Life on Kill
Lose 1% of maximum Mana on Kill
(30—50)% increased Skill Effect Duration
Requires: Level 52, 41 Str, 41 Dex
+(200—300) to Accuracy Rating
100% increased Critical Hit Chance
(30—60) Life Regeneration per second
Can't use Body Armour
This item gains bonuses from Socketed Items as though it was a Body Armour
Has 4 Augment Sockets (Hidden)
Requires: Level 45, 41 Str, 41 Dex
Enemies in your Presence are Intimidated
Requires: Level 28, 23 Dex, 23 Int
(30—40)% increased Critical Hit Chance
+(10—20) to Dexterity
+(10—20) to Intelligence
Critical Hits Poison the enemy
Requires: Level 28, 39 Dex
(10—20)% increased Movement Speed
(40—60)% increased Evasion Rating
+(3—5)% to Maximum Lightning Resistance
+(30—50)% to Lightning Resistance
Requires: Level 16, 15 Str, 15 Dex
+(30—50) to maximum Life
+(30—50) to maximum Mana
+(10—15)% to Lightning Resistance
You have no Accuracy Penalty at Distance
Requires: Level 16, 17 Dex, 17 Int
-15% to Cold Resistance
+(30—40)% to Lightning Resistance
(15—30)% increased Energy Shield Recharge Rate
The Effect of Chill on you is reversed
Requires: Level 56, 79 Dex
(40—60)% increased Evasion Rating
+(100—150) to Accuracy Rating
+(40—60) to maximum Mana
100% increased Culling Strike Threshold
Requires: Level 10, 10 Dex, 10 Int
+(20—25) to Evasion Rating
+(10—15) to maximum Energy Shield
+(10—20) to Strength
+(10—20) to Intelligence
Requires: Level 65, 41 Str, 41 Dex, 41 Int
[3 Random Socket Modifiers]
Has 4 Augment Sockets (Hidden)
Requires: Level 64
Zarokh, the Temporal drops an additional Barya
This item is destroyed when applied to a Trial
Requires: Level 21, 14 Str, 31 Dex
(25—35)% increased Projectile Speed with this Weapon
+100 to Evasion Rating
(10—20)% increased Attack Speed
Requires: Level 52, 83 Dex
(100—150)% increased Evasion Rating
+(80—120) to maximum Life
+(10—30) to Spirit
(40—60)% reduced Poison Duration on you
(40—60)% reduced Duration of Bleeding on You
You can have two Companions of different types
Requires: Level 73, 121 Dex
(30—40)% increased Elemental Ailment Threshold
(100—150)% increased Evasion Rating
+(30—40) to Dexterity
25% increased Freeze Duration on Enemies
Requires: Level 73, 67 Dex, 67 Int
5% increased Movement Speed
+(23—29)% to Chaos Resistance
Curses you inflict have infinite Duration
Withered you inflict has infinite Duration
Requires: Level 65, 44 Str, 44 Dex
(5—10)% increased Attack Speed
+(17—23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
Requires: Level 45, 32 Str, 32 Dex
(5—10)% increased Attack Speed
+(20—30) to Strength
+(20—30) to Dexterity
+(30—50)% to Lightning Resistance
Requires: Level 45, 64 Dex
(70—100)% increased Evasion Rating
(10—20)% increased Rarity of Items found
+(15—25)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
Requires: Level 65, 44 Dex, 44 Int
(1—11)% increased Attack Speed
+(1—33)% to Lightning Resistance
use thunderfist art variation [1]
Requires: Level 44
+(5—7) to all Attributes
+(300—600) to Accuracy Rating
+(300—600) to Evasion Rating
Cannot be Blinded
Requires: Level 50, 44 Str, 44 Dex
+(80—100) to maximum Life
+(20—30) to Dexterity
(-40—-30)% to Lightning Resistance
lightning coil replace damage hit effect index [110]
Requires: Level 65, 72 Str, 72 Dex, 72 Int
+1 to Level of all Corrupted Skill Gems
Only Soul Cores can be Socketed in this item
Has no Attribute Requirements
This item gains bonuses from Socketed Soul Cores as though it was also a [Random socketable equipment type]
Has 6 Augment Sockets (Hidden)
Requires: Level 65, 86 Dex
30% increased Movement Speed
(80—120)% increased Evasion Rating
+(70—100) to maximum Life
Requires: Level 65, 80 Dex
(200—300)% increased Evasion Rating
+(13—23) to Dexterity
Gain 1 Fear Incarnate when you Cull a target
Requires: Level 65, 242 Dex
(210—240)% increased Evasion Rating
+(70—120) to maximum Life
100% increased Attribute Requirements
Enemies in your Presence gain 1 Gruelling Madness each second
Requires: Level 62, 64 Str, 64 Dex
+(40—50)% to Cold Resistance
Off-hand Hits inflict Runefather's Challenge
Inflicts Runefather's Challenge on enemies 6 metres in front of you when raised, no more than once every 2 seconds
Requires: Level 70, 67 Dex, 67 Int
+(20—30) to Dexterity
Companions have (30—50)% increased maximum Life
enable ancient order task [1]
Requires: Level 45, 41 Str, 41 Dex
+(80—120) to maximum Life
30% reduced Life Recovery rate
33% chance to avoid Projectiles
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Stack Size: 1 / 10
Adds quality that enhances Armour, Evasion and Energy Shield modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Armour, Evasion and Energy Shield modifiers on a jewel
Replaces other quality types
Replaces other quality types
Lesser Iron Rune
Stack Size: 1 / 10
Wand or Staff: 20% increased Spell Damage
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Iron Rune
Stack Size: 1 / 10
Requires: Level 30
Wand or Staff: 30% increased Spell Damage
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Iron Rune
Stack Size: 1 / 10
Requires: Level 50
Wand or Staff: 35% increased Spell Damage
Armour: +20 to maximum Life, +20 to maximum Mana
Idol of Ralakesh
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Idol of Greust
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Shields: 12% increased Damage for each type of Elemental Ailment on Enemy
Emergent Instinct
Carved Cunning
Limited to: 1 Ancient Augment
Requires: Level 60
Stack Size: 1 / 10
 
Ruby Prefix: (10—20)% increased Armour
Sapphire Prefix: (10—20)% increased maximum Energy Shield
Emerald Prefix: (10—20)% increased Evasion Rating
Stack Size: 1 / 10
 
Fists of Stone
local hand wraps player level to use [0]
Has +3 to Evasion Rating per player level
Has +1 to maximum Energy Shield per player level
local level requirement override [1]
Has +1 to maximum Energy Shield per player level
local level requirement override [1]
Runeforged Fists of Stone
local hand wraps player level to use [0]
Has +2 to Evasion Rating per player level
Has +1 to maximum Energy Shield per player level
Has +1 to maximum Runic Ward per player level
local level requirement override [1]
Has +1 to maximum Energy Shield per player level
Has +1 to maximum Runic Ward per player level
local level requirement override [1]
Kaom's Lesson
Right-click to receive a blessing from Kaom
Rakiata's Lesson
Right-click to receive a blessing from Rakiata
Grants 15% of Armour also applies to Elemental Damage
Gain Deflection Rating equal to 12% of Evasion Rating
12% faster start of Energy Shield recharge
Gain Deflection Rating equal to 12% of Evasion Rating
12% faster start of Energy Shield recharge
Evasive Leg
has incursion limb [1]
(20—30)% increased Evasion Rating
Rune of Foundations
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Legacy of Foxshade
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: 10% increased Movement Speed when on Full Life, 100% increased Evasion Rating when on Full Life
Legacy of Briskwrap
Limited to: 1 Aldur's Legacy
Requires: Level 65
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage and grant Perfect Deflection if released with Perfect Timing but reducing the Perfect Timing window.
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
[DNT-UNUSED] Timerot
[DNT-UNUSED] Hunt em down
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Supports Skills which summon Companions causing them to be Gigantic and gain Evasion and Deflection based on your own.
[DNT] Raise your Crossbow to Block all incoming Blockable hits. Releasing performs a Kinetic Bash, damaging enemies in front of you dealing more damage based on your Heavy Stun Buildup. While your Crossbow is raised Blocking too much damage may Heavy Stun you.
Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Damage, but is based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic.
Ascendancy: Gemling Legionnaire
Character: Mercenary
base maximum number of gemling barrier stacks [3]
Heroic Tragedy: Olroth
40% increased Elemental Damage
2% increased Evasion Rating per 10 Tribute
Your Heavy Stun buildup empties 1% faster per 10 Tribute
Dexterity
Dexterity is an Attribute required to use most equipment that grants Evasion Rating, as well as various range-aligned Weapons and Skills.
Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity.
Dexterity does not grant damage to Skills or any other benefits except where specifically stated.
Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity.
Dexterity does not grant damage to Skills or any other benefits except where specifically stated.
Maim
Maimed enemies suffer from 30% Slower Movement Speed and 15% reduced Evasion Rating. Maim lasts for 4 seconds unless otherwise specified.
Player Heavy Stun
Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount). A player's stun bar only empties when they are not taking these actions or Heavily Stunned. While Heavily Stunned players cannot Block, Deflect or Evade.
Pinned
Certain skills and effects allow damage to build up Pinned. Once this build up passes the enemy's Pinned Threshold, they are Pinned, preventing them moving, being moved or Evading for 3 seconds. They are also Light Stunned when they become Pinned.
Pinned targets count as Immobilised.
Pinned targets count as Immobilised.
Accuracy
Accuracy is used to hit a target with an Attack, and is checked against the targets Evasion to determine that chance.
Player Attacks incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away.
Player Attacks incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away.
Quality
Quality grants small bonuses to an item depending on the type of item, up to a default maximum of 20%.
Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Armour, Evasion, Energy Shield and Runic Ward per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Armour, Evasion, Energy Shield and Runic Ward per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Stat Conversion
Converting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.
For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect.
For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect.
Gaining Stats from other Stats
Gaining a percentage of stat A as stat B is calculated from the base value of stat A. The portion gained scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.
For example, if you gained 50% of Evasion as Armour, the portion gained would be scaled by percentage modifiers to Armour, but not by percentage modifiers to Evasion.
For example, if you gained 50% of Evasion as Armour, the portion gained would be scaled by percentage modifiers to Armour, but not by percentage modifiers to Evasion.
Spirit Of The Cat
Players possessed by the Spirit Of The Cat have 60% increased Evasion Rating, 100% increased Critical Hit chance, 30% increased Skill Speed and 15% increased Movement Speed.
Players will also periodically summon a ravaging flurry of spiritual Cats.
Players will also periodically summon a ravaging flurry of spiritual Cats.
Obelisk of Cleansing
An Obelisk of Cleansing is an object that activates once a player gets close enough; granting a 10 second Buff that grants 100% Item Rarity, 50% increased Armour, Evasion and Energy Shield and makes players Gain 30% of Damage as extra Lightning Damage.
Runefather's Boast
You can have up to 10,000 Runefather's Boast Buffs.
Each Runefather's Boast grants +1 to Armour, +1 to Evasion Rating, and +1 to Stun Threshold.
Runefather's Boast does not have a duration, but is lost when you die or change area.
Each Runefather's Boast grants +1 to Armour, +1 to Evasion Rating, and +1 to Stun Threshold.
Runefather's Boast does not have a duration, but is lost when you die or change area.
Legacy of Jade
Legacy of Jade is a Mage's Legacy which grants +2000 to Evasion Rating.
Legacy of Stibnite
Legacy of Stibnite is a Mage's Legacy which grants 150% increased Evasion Rating.
Skill Gem /28
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
[DNT-UNUSED] Hunt em down
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Empowers the next Projectile Skill you use, causing it to create additional Projectiles and fly faster.
[DNT] Raise your Crossbow to Block all incoming Blockable hits. Releasing performs a Kinetic Bash, damaging enemies in front of you dealing more damage based on your Heavy Stun Buildup. While your Crossbow is raised Blocking too much damage may Heavy Stun you.
Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Damage, but is based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic.
Skill Gem Quality /1
Barrier can take Elemental Damage up to an additional +(0—5)% of your Armour and Evasion Rating
Support Gem /7
Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage and grant Perfect Deflection if released with Perfect Timing but reducing the Perfect Timing window.
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
[DNT-UNUSED] Timerot
Supports Skills which summon Companions causing them to be Gigantic and gain Evasion and Deflection based on your own.
Item mods /167
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Agile | 1 | Prefix | +(8—17) to Evasion Rating Evasion | body_armour 0 ring 1 default 0 |
| Dancer's | 11 | Prefix | +(18—38) to Evasion Rating Evasion | body_armour 0 ring 1 default 0 |
| Acrobat's | 16 | Prefix | +(39—51) to Evasion Rating Evasion | body_armour 0 ring 1 default 0 |
| Fleet | 25 | Prefix | +(52—79) to Evasion Rating Evasion | body_armour 0 ring 1 default 0 |
| Blurred | 33 | Prefix | +(80—107) to Evasion Rating Evasion | body_armour 0 ring 1 default 0 |
| Phased | 46 | Prefix | +(108—141) to Evasion Rating Evasion | body_armour 0 ring 1 default 0 |
| Vaporous | 54 | Prefix | +(142—174) to Evasion Rating Evasion | body_armour 0 ring 1 default 0 |
| Elusory | 65 | Prefix | +(175—202) to Evasion Rating Evasion | body_armour 0 ring 1 default 0 |
| Adroit | 70 | Prefix | +(203—233) to Evasion Rating Evasion | body_armour 0 ring 1 default 0 |
| Shade's | 2 | Prefix | (10—14)% increased Evasion Rating Evasion | amulet 1 default 0 |
| Ghost's | 16 | Prefix | (15—20)% increased Evasion Rating Evasion | amulet 1 default 0 |
| Spectre's | 33 | Prefix | (21—26)% increased Evasion Rating Evasion | amulet 1 default 0 |
| Wraith's | 46 | Prefix | (27—32)% increased Evasion Rating Evasion | amulet 1 default 0 |
| Phantasm's | 54 | Prefix | (33—38)% increased Evasion Rating Evasion | amulet 1 default 0 |
| Nightmare's | 70 | Prefix | (39—44)% increased Evasion Rating Evasion | amulet 1 default 0 |
| Mirage's | 77 | Prefix | (45—50)% increased Evasion Rating Evasion | amulet 1 default 0 |
| Agile | 1 | Prefix | +(11—18) to Evasion Rating Evasion | dex_armour 1 str_dex_int_armour 1 default 0 |
| Dancer's | 8 | Prefix | +(19—46) to Evasion Rating Evasion | dex_armour 1 str_dex_int_armour 1 default 0 |
| Acrobat's | 16 | Prefix | +(47—66) to Evasion Rating Evasion | dex_armour 1 str_dex_int_armour 1 default 0 |
| Fleet | 25 | Prefix | +(67—87) to Evasion Rating Evasion | dex_armour 1 str_dex_int_armour 1 default 0 |
| Blurred | 33 | Prefix | +(88—116) to Evasion Rating Evasion | dex_armour 1 str_dex_int_armour 1 default 0 |
| Phased | 46 | Prefix | +(117—146) to Evasion Rating Evasion | dex_armour 1 str_dex_int_armour 1 default 0 |
| Vaporous | 54 | Prefix | +(147—176) to Evasion Rating Evasion | dex_armour 1 str_dex_int_armour 1 default 0 |
| Elusory | 60 | Prefix | +(177—207) to Evasion Rating Evasion | gloves 0 boots 0 dex_armour 1 str_dex_int_armour 1 default 0 |
| Adroit | 65 | Prefix | +(208—234) to Evasion Rating Evasion | helmet 0 gloves 0 boots 0 dex_armour 1 str_dex_int_armour 1 default 0 |
| Lissome | 75 | Prefix | +(235—261) to Evasion Rating Evasion | helmet 0 gloves 0 boots 0 dex_armour 1 str_dex_int_armour 1 default 0 |
| Fugitive | 79 | Prefix | +(262—300) to Evasion Rating Evasion | shield 0 helmet 0 gloves 0 boots 0 dex_armour 1 str_dex_int_armour 1 default 0 |
| Supple | 1 | Prefix | +(9—16) to Armour +(6—10) to Evasion Rating Armour Evasion | str_dex_armour 1 str_dex_int_armour 1 default 0 |
| Pliant | 16 | Prefix | +(17—46) to Armour +(11—41) to Evasion Rating Armour Evasion | str_dex_armour 1 str_dex_int_armour 1 default 0 |
| Flexible | 33 | Prefix | +(47—71) to Armour +(42—64) to Evasion Rating Armour Evasion | str_dex_armour 1 str_dex_int_armour 1 default 0 |
| Durable | 46 | Prefix | +(72—85) to Armour +(65—78) to Evasion Rating Armour Evasion | str_dex_armour 1 str_dex_int_armour 1 default 0 |
| Sturdy | 54 | Prefix | +(86—102) to Armour +(79—94) to Evasion Rating Armour Evasion | boots 0 gloves 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
| Resilient | 60 | Prefix | +(103—127) to Armour +(95—119) to Evasion Rating Armour Evasion | boots 0 gloves 0 helmet 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
| Adaptable | 65 | Prefix | +(128—149) to Armour +(120—141) to Evasion Rating Armour Evasion | boots 0 gloves 0 helmet 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
| Versatile | 75 | Prefix | +(150—170) to Armour +(142—161) to Evasion Rating Armour Evasion | shield 0 boots 0 gloves 0 helmet 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
| Will-o-wisp's | 1 | Prefix | +(6—10) to Evasion Rating +(5—8) to maximum Energy Shield Evasion Energy Shield | dex_int_armour 1 str_dex_int_armour 1 default 0 |
| Nymph's | 16 | Prefix | +(11—41) to Evasion Rating +(9—15) to maximum Energy Shield Evasion Energy Shield | dex_int_armour 1 str_dex_int_armour 1 default 0 |
| Sylph's | 33 | Prefix | +(42—64) to Evasion Rating +(16—21) to maximum Energy Shield Evasion Energy Shield | dex_int_armour 1 str_dex_int_armour 1 default 0 |
| Cherub's | 46 | Prefix | +(65—78) to Evasion Rating +(22—25) to maximum Energy Shield Evasion Energy Shield | dex_int_armour 1 str_dex_int_armour 1 default 0 |
| Spirit's | 54 | Prefix | +(79—94) to Evasion Rating +(26—29) to maximum Energy Shield Evasion Energy Shield | boots 0 gloves 0 dex_int_armour 1 str_dex_int_armour 1 default 0 |
| Eidolon's | 60 | Prefix | +(95—119) to Evasion Rating +(30—36) to maximum Energy Shield Evasion Energy Shield | boots 0 gloves 0 helmet 0 dex_int_armour 1 str_dex_int_armour 1 default 0 |
| Apparition's | 65 | Prefix | +(120—141) to Evasion Rating +(37—42) to maximum Energy Shield Evasion Energy Shield | boots 0 gloves 0 helmet 0 dex_int_armour 1 str_dex_int_armour 1 default 0 |
| Banshee's | 75 | Prefix | +(142—161) to Evasion Rating +(43—48) to maximum Energy Shield Evasion Energy Shield | shield 0 boots 0 gloves 0 helmet 0 dex_int_armour 1 str_dex_int_armour 1 default 0 |
| Shade's | 2 | Prefix | (15—26)% increased Evasion Rating Evasion | dex_armour 1 default 0 |
| Ghost's | 16 | Prefix | (27—42)% increased Evasion Rating Evasion | dex_armour 1 default 0 |
| Spectre's | 33 | Prefix | (43—55)% increased Evasion Rating Evasion | dex_armour 1 default 0 |
| Wraith's | 46 | Prefix | (56—67)% increased Evasion Rating Evasion | dex_armour 1 default 0 |
| Phantasm's | 54 | Prefix | (68—79)% increased Evasion Rating Evasion | dex_armour 1 default 0 |
| Nightmare's | 60 | Prefix | (80—91)% increased Evasion Rating Evasion | dex_armour 1 default 0 |
| Mirage's | 65 | Prefix | (92—100)% increased Evasion Rating Evasion | dex_armour 1 default 0 |
| Illusion's | 75 | Prefix | (101—110)% increased Evasion Rating Evasion | int_armour 0 str_dex_armour 0 str_int_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
| Scrapper's | 2 | Prefix | (15—26)% increased Armour and Evasion Armour Evasion | str_dex_armour 1 default 0 |
| Brawler's | 16 | Prefix | (27—42)% increased Armour and Evasion Armour Evasion | str_dex_armour 1 default 0 |
| Fencer's | 33 | Prefix | (43—55)% increased Armour and Evasion Armour Evasion | str_dex_armour 1 default 0 |
| Gladiator's | 46 | Prefix | (56—67)% increased Armour and Evasion Armour Evasion | str_dex_armour 1 default 0 |
| Duelist's | 54 | Prefix | (68—79)% increased Armour and Evasion Armour Evasion | str_dex_armour 1 default 0 |
| Hero's | 60 | Prefix | (80—91)% increased Armour and Evasion Armour Evasion | str_dex_armour 1 default 0 |
| Legend's | 65 | Prefix | (92—100)% increased Armour and Evasion Armour Evasion | str_dex_armour 1 default 0 |
| Victor's | 75 | Prefix | (101—110)% increased Armour and Evasion Armour Evasion | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
| Shadowy | 2 | Prefix | (15—26)% increased Evasion and Energy Shield Evasion Energy Shield | dex_int_armour 1 default 0 |
| Ethereal | 16 | Prefix | (27—42)% increased Evasion and Energy Shield Evasion Energy Shield | dex_int_armour 1 default 0 |
| Unworldly | 33 | Prefix | (43—55)% increased Evasion and Energy Shield Evasion Energy Shield | dex_int_armour 1 default 0 |
| Ephemeral | 46 | Prefix | (56—67)% increased Evasion and Energy Shield Evasion Energy Shield | dex_int_armour 1 default 0 |
| Evanescent | 54 | Prefix | (68—79)% increased Evasion and Energy Shield Evasion Energy Shield | dex_int_armour 1 default 0 |
| Unreal | 60 | Prefix | (80—91)% increased Evasion and Energy Shield Evasion Energy Shield | dex_int_armour 1 default 0 |
| Illusory | 65 | Prefix | (92—100)% increased Evasion and Energy Shield Evasion Energy Shield | dex_int_armour 1 default 0 |
| Incorporeal | 75 | Prefix | (101—110)% increased Evasion and Energy Shield Evasion Energy Shield | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 str_dex_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
| Mosquito's | 10 | Prefix | (6—13)% increased Evasion Rating +(8—13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
| Moth's | 19 | Prefix | (14—20)% increased Evasion Rating +(14—24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
| Butterfly's | 38 | Prefix | (21—26)% increased Evasion Rating +(25—40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
| Wasp's | 48 | Prefix | (27—32)% increased Evasion Rating +(41—63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
| Dragonfly's | 63 | Prefix | (33—38)% increased Evasion Rating +(64—94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
| Hummingbird's | 74 | Prefix | (39—42)% increased Evasion Rating +(95—136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
| Captain's | 10 | Prefix | (6—13)% increased Armour and Evasion +(8—13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
| Commander's | 19 | Prefix | (14—20)% increased Armour and Evasion +(14—24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
| Magnate's | 38 | Prefix | (21—26)% increased Armour and Evasion +(25—40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
| Marshal's | 48 | Prefix | (27—32)% increased Armour and Evasion +(41—63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
| General's | 63 | Prefix | (33—38)% increased Armour and Evasion +(64—94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
| Warlord's | 74 | Prefix | (39—42)% increased Armour and Evasion +(95—136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
| Intuitive | 10 | Prefix | (6—13)% increased Evasion and Energy Shield +(8—13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
| Psychic | 19 | Prefix | (14—20)% increased Evasion and Energy Shield +(14—24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
| Telepath's | 38 | Prefix | (21—26)% increased Evasion and Energy Shield +(25—40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
| Illusionist's | 48 | Prefix | (27—32)% increased Evasion and Energy Shield +(41—63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
| Mentalist's | 63 | Prefix | (33—38)% increased Evasion and Energy Shield +(64—94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
| Trickster's | 74 | Prefix | (39—42)% increased Evasion and Energy Shield +(95—136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
| Flea's | 8 | Prefix | (6—13)% increased Evasion Rating +(7—10) to maximum Life Life Evasion | boots 0 shield 0 dex_armour 1 default 0 |
| Fawn's | 16 | Prefix | (14—20)% increased Evasion Rating +(11—19) to maximum Life Life Evasion | boots 0 shield 0 dex_armour 1 default 0 |
| Mouflon's | 33 | Prefix | (21—26)% increased Evasion Rating +(20—25) to maximum Life Life Evasion | boots 0 shield 0 dex_armour 1 default 0 |
| Ram's | 46 | Prefix | (27—32)% increased Evasion Rating +(26—32) to maximum Life Life Evasion | boots 0 shield 0 dex_armour 1 default 0 |
| Ibex's | 60 | Prefix | (33—38)% increased Evasion Rating +(33—41) to maximum Life Life Evasion | boots 0 shield 0 dex_armour 1 default 0 |
| Stag's | 78 | Prefix | (39—42)% increased Evasion Rating +(42—49) to maximum Life Life Evasion | boots 0 shield 0 dex_armour 1 default 0 |
| Bully's | 8 | Prefix | (6—13)% increased Armour and Evasion +(7—10) to maximum Life Life Armour Evasion | boots 0 shield 0 str_dex_armour 1 default 0 |
| Thug's | 16 | Prefix | (14—20)% increased Armour and Evasion +(11—19) to maximum Life Life Armour Evasion | boots 0 shield 0 str_dex_armour 1 default 0 |
| Brute's | 33 | Prefix | (21—26)% increased Armour and Evasion +(20—25) to maximum Life Life Armour Evasion | boots 0 shield 0 str_dex_armour 1 default 0 |
| Assailant's | 46 | Prefix | (27—32)% increased Armour and Evasion +(26—32) to maximum Life Life Armour Evasion | boots 0 shield 0 str_dex_armour 1 default 0 |
| Aggressor's | 60 | Prefix | (33—38)% increased Armour and Evasion +(33—41) to maximum Life Life Armour Evasion | boots 0 shield 0 str_dex_armour 1 default 0 |
| Predator's | 78 | Prefix | (39—42)% increased Armour and Evasion +(42—49) to maximum Life Life Armour Evasion | boots 0 shield 0 str_dex_armour 1 default 0 |
| Poet's | 8 | Prefix | (6—13)% increased Evasion and Energy Shield +(7—10) to maximum Life Life Evasion Energy Shield | boots 0 shield 0 dex_int_armour 1 default 0 |
| Musician's | 16 | Prefix | (14—20)% increased Evasion and Energy Shield +(11—19) to maximum Life Life Evasion Energy Shield | boots 0 shield 0 dex_int_armour 1 default 0 |
| Troubadour's | 33 | Prefix | (21—26)% increased Evasion and Energy Shield +(20—25) to maximum Life Life Evasion Energy Shield | boots 0 shield 0 dex_int_armour 1 default 0 |
| Bard's | 46 | Prefix | (27—32)% increased Evasion and Energy Shield +(26—32) to maximum Life Life Evasion Energy Shield | boots 0 shield 0 dex_int_armour 1 default 0 |
| Minstrel's | 60 | Prefix | (33—38)% increased Evasion and Energy Shield +(33—41) to maximum Life Life Evasion Energy Shield | boots 0 shield 0 dex_int_armour 1 default 0 |
| Maestro's | 78 | Prefix | (39—42)% increased Evasion and Energy Shield +(42—49) to maximum Life Life Evasion Energy Shield | boots 0 shield 0 dex_int_armour 1 default 0 |
| Nomad's | 8 | Prefix | (6—13)% increased Evasion Rating +(6—8) to maximum Mana Mana Evasion | body_armour 0 shield 0 gloves 0 boots 0 dex_armour 1 default 0 |
| Drifter's | 16 | Prefix | (14—20)% increased Evasion Rating +(9—16) to maximum Mana Mana Evasion | body_armour 0 shield 0 gloves 0 boots 0 dex_armour 1 default 0 |
| Traveller's | 33 | Prefix | (21—26)% increased Evasion Rating +(17—20) to maximum Mana Mana Evasion | body_armour 0 shield 0 gloves 0 boots 0 dex_armour 1 default 0 |
| Explorer's | 46 | Prefix | (27—32)% increased Evasion Rating +(21—26) to maximum Mana Mana Evasion | body_armour 0 shield 0 gloves 0 boots 0 dex_armour 1 default 0 |
| Wayfarer's | 60 | Prefix | (33—38)% increased Evasion Rating +(27—32) to maximum Mana Mana Evasion | body_armour 0 shield 0 gloves 0 boots 0 dex_armour 1 default 0 |
| Wanderer's | 78 | Prefix | (39—42)% increased Evasion Rating +(33—39) to maximum Mana Mana Evasion | body_armour 0 shield 0 gloves 0 boots 0 dex_armour 1 default 0 |
| Rhoa's | 8 | Prefix | (6—13)% increased Armour and Evasion +(6—8) to maximum Mana Mana Armour Evasion | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
| Rhex's | 16 | Prefix | (14—20)% increased Armour and Evasion +(9—16) to maximum Mana Mana Armour Evasion | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
| Chimeral's | 33 | Prefix | (21—26)% increased Armour and Evasion +(17—20) to maximum Mana Mana Armour Evasion | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
| Bull's | 46 | Prefix | (27—32)% increased Armour and Evasion +(21—26) to maximum Mana Mana Armour Evasion | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
| Minotaur's | 60 | Prefix | (33—38)% increased Armour and Evasion +(27—32) to maximum Mana Mana Armour Evasion | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
| Cerberus' | 78 | Prefix | (39—42)% increased Armour and Evasion +(33—39) to maximum Mana Mana Armour Evasion | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
| Vulture's | 8 | Prefix | (6—13)% increased Evasion and Energy Shield +(6—8) to maximum Mana Mana Evasion Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
| Kingfisher's | 16 | Prefix | (14—20)% increased Evasion and Energy Shield +(9—16) to maximum Mana Mana Evasion Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
| Owl's | 33 | Prefix | (21—26)% increased Evasion and Energy Shield +(17—20) to maximum Mana Mana Evasion Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
| Hawk's | 46 | Prefix | (27—32)% increased Evasion and Energy Shield +(21—26) to maximum Mana Mana Evasion Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
| Eagle's | 60 | Prefix | (33—38)% increased Evasion and Energy Shield +(27—32) to maximum Mana Mana Evasion Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
| Falcon's | 78 | Prefix | (39—42)% increased Evasion and Energy Shield +(33—39) to maximum Mana Mana Evasion Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
| Impala's | 8 | Prefix | +(4—6) to Evasion Rating (6—13)% increased Evasion Rating Evasion | helmet 0 gloves 0 boots 0 shield 0 dex_armour 1 default 0 |
| Buck's | 16 | Prefix | +(7—26) to Evasion Rating (14—20)% increased Evasion Rating Evasion | helmet 0 gloves 0 boots 0 shield 0 dex_armour 1 default 0 |
| Moose's | 33 | Prefix | +(27—38) to Evasion Rating (21—26)% increased Evasion Rating Evasion | helmet 0 gloves 0 boots 0 shield 0 dex_armour 1 default 0 |
| Deer's | 46 | Prefix | +(39—53) to Evasion Rating (27—32)% increased Evasion Rating Evasion | helmet 0 gloves 0 boots 0 shield 0 dex_armour 1 default 0 |
| Caribou's | 60 | Prefix | +(54—70) to Evasion Rating (33—38)% increased Evasion Rating Evasion | helmet 0 gloves 0 boots 0 shield 0 dex_armour 1 default 0 |
| Antelope's | 78 | Prefix | +(71—90) to Evasion Rating (39—42)% increased Evasion Rating Evasion | helmet 0 gloves 0 boots 0 shield 0 dex_armour 1 default 0 |
| Swordsman's | 8 | Prefix | +(3—5) to Armour +(2—3) to Evasion Rating (6—13)% increased Armour and Evasion Armour Evasion | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
| Fighter's | 16 | Prefix | +(6—16) to Armour +(4—14) to Evasion Rating (14—20)% increased Armour and Evasion Armour Evasion | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
| Veteran's | 33 | Prefix | +(17—23) to Armour +(15—21) to Evasion Rating (21—26)% increased Armour and Evasion Armour Evasion | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
| Warrior's | 46 | Prefix | +(24—32) to Armour +(22—29) to Evasion Rating (27—32)% increased Armour and Evasion Armour Evasion | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
| Knight's | 60 | Prefix | +(33—41) to Armour +(30—39) to Evasion Rating (33—38)% increased Armour and Evasion Armour Evasion | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
| Centurion's | 78 | Prefix | +(42—52) to Armour +(40—50) to Evasion Rating (39—42)% increased Armour and Evasion Armour Evasion | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
| Pursuer's | 8 | Prefix | +(2—3) to Evasion Rating +(2—4) to maximum Energy Shield (6—13)% increased Evasion and Energy Shield Evasion Energy Shield | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
| Tracker's | 16 | Prefix | +(4—14) to Evasion Rating +(5—6) to maximum Energy Shield (14—20)% increased Evasion and Energy Shield Evasion Energy Shield | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
| Chaser's | 33 | Prefix | +(15—21) to Evasion Rating +(7—8) to maximum Energy Shield (21—26)% increased Evasion and Energy Shield Evasion Energy Shield | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
| Phantom's | 46 | Prefix | +(22—29) to Evasion Rating +(9—10) to maximum Energy Shield (27—32)% increased Evasion and Energy Shield Evasion Energy Shield | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
| Rogue's | 60 | Prefix | +(30—39) to Evasion Rating +(11—12) to maximum Energy Shield (33—38)% increased Evasion and Energy Shield Evasion Energy Shield | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
| Stalker's | 78 | Prefix | +(40—50) to Evasion Rating +(13—15) to maximum Energy Shield (39—42)% increased Evasion and Energy Shield Evasion Energy Shield | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
| Shadowy | 2 | Prefix | (15—26)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shield | str_dex_int_armour 1 default 0 |
| Ethereal | 16 | Prefix | (27—42)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shield | str_dex_int_armour 1 default 0 |
| Unworldly | 33 | Prefix | (43—55)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shield | str_dex_int_armour 1 default 0 |
| Ephemeral | 46 | Prefix | (56—67)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shield | str_dex_int_armour 1 default 0 |
| Evanescent | 54 | Prefix | (68—79)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shield | str_dex_int_armour 1 default 0 |
| Unreal | 60 | Prefix | (80—91)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shield | str_dex_int_armour 1 default 0 |
| Incorporeal | 65 | Prefix | (92—100)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shield | str_dex_int_armour 1 default 0 |
| Ascendant | 75 | Prefix | (101—110)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shield | str_dex_int_armour 1 default 0 |
| of Deflecting | 1 | Suffix | Gain Deflection Rating equal to (8—11)% of Evasion Rating Evasion | str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
| of Bending | 16 | Suffix | Gain Deflection Rating equal to (12—14)% of Evasion Rating Evasion | str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
| of Curvation | 36 | Suffix | Gain Deflection Rating equal to (15—17)% of Evasion Rating Evasion | str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
| of Diversion | 48 | Suffix | Gain Deflection Rating equal to (18—20)% of Evasion Rating Evasion | str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
| of Flexure | 66 | Suffix | Gain Deflection Rating equal to (21—23)% of Evasion Rating Evasion | str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
| of Warping | 81 | Suffix | Gain Deflection Rating equal to (24—26)% of Evasion Rating Evasion | helmet 0 gloves 0 boots 0 str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
| 1 | Corrupted | (15—25)% increased Evasion Rating Evasion | dex_armour 1 default 0 | |
| 1 | Corrupted | (15—25)% increased Armour and Evasion Armour Evasion | str_dex_armour 1 default 0 | |
| 1 | Corrupted | (15—25)% increased Evasion and Energy Shield Evasion Energy Shield | dex_int_armour 1 default 0 | |
| 1 | Corrupted | (15—25)% increased Evasion Rating Evasion | belt 1 default 0 | |
| 1 | Unique | (75—125)% increased Evasion Rating Evasion | dex_armour 1 default 0 | |
| 1 | Unique | (75—125)% increased Armour and Evasion Armour Evasion | str_dex_armour 1 default 0 | |
| 1 | Unique | (75—125)% increased Evasion and Energy Shield Evasion Energy Shield | dex_int_armour 1 default 0 | |
| 1 | Unique | (50—75)% increased Evasion Rating Evasion | belt 1 default 0 | |
| Medved's | 65 | Prefix | (6—52)% increased Armour and Evasion +(1—24) to Spirit Armour Evasion | str_int_armour 0 dex_int_armour 0 str_armour 0 dex_armour 0 int_armour 0 soul 1 default 0 |
| Medved's | 65 | Prefix | (6—52)% increased Evasion and Energy Shield +(1—24) to Spirit Evasion Energy Shield | str_dex_armour 0 str_int_armour 0 str_armour 0 dex_armour 0 int_armour 0 soul 1 default 0 |
| Medved's | 65 | Prefix | (6—52)% increased Evasion Rating +(1—24) to Spirit Evasion | str_dex_armour 0 str_int_armour 0 dex_int_armour 0 str_armour 0 int_armour 0 soul 1 default 0 |
| Medved's | 65 | Prefix | (6—52)% increased Armour and Evasion +(7—57) to maximum Mana Mana Armour Evasion | str_int_armour 0 dex_int_armour 0 str_armour 0 dex_armour 0 int_armour 0 soul 1 default 0 |
| Medved's | 65 | Prefix | (6—52)% increased Evasion and Energy Shield +(7—57) to maximum Mana Mana Evasion Energy Shield | str_dex_armour 0 str_int_armour 0 str_armour 0 dex_armour 0 int_armour 0 soul 1 default 0 |
| Medved's | 65 | Prefix | (6—52)% increased Evasion Rating +(7—57) to maximum Mana Mana Evasion | str_dex_armour 0 str_int_armour 0 dex_int_armour 0 str_armour 0 int_armour 0 soul 1 default 0 |
Monsters mods /6
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of the Blur | 1 | Suffix | monster additional dexterity ratio % for evasion [100] Evasion | Evasion 1 default 1 |
| Evasive | 1 | Unique | 40% increased Evasion Rating Evasion | not_dex 0 ward_armour 0 default 1 |
| 1 | Unique | 40% increased Evasion Rating Evasion | ||
| Cat-Touched | 1 | Torment | 100% increased Critical Hit Chance monster additional dexterity ratio % for evasion [100] | |
| Hunted by the Wild Cat | 1 | Torment | 100% increased Critical Hit Chance dropped items are converted to dex items [1] monster additional dexterity ratio % for evasion [100] | |
| Spirit Of The Cat | 1 | Torment | 60% increased Evasion Rating 100% increased Critical Hit Chance |
Heist Area mods /4
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Apprehension | 46 | Suffix | Players have 5% less Evasion per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Evasion | default 1 |
| of Apprehension | 68 | Suffix | Players have 6% less Evasion per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Evasion | default 1 |
| of Apprehension | 73 | Suffix | Players have 7% less Evasion per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Evasion | default 1 |
| of Apprehension | 78 | Suffix | Players have 8% less Evasion per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Evasion | default 1 |
Misc mods /25
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Strongbox | Suffix | strongbox construct has monsterextraevasion1 [1] | strongbox_robot_rare_guard 1 default 0 | |
| Reinforced | 1 | SanctumRelic | Prefix | (20—29)% increased Armour, Evasion and Energy Shield | small_sanctum_relic 1 default 0 |
| Layered | 50 | SanctumRelic | Prefix | (30—39)% increased Armour, Evasion and Energy Shield | small_sanctum_relic 1 default 0 |
| Thickened | 65 | SanctumRelic | Prefix | (40—49)% increased Armour, Evasion and Energy Shield | small_sanctum_relic 1 default 0 |
| Girded | 75 | SanctumRelic | Prefix | (50—70)% increased Armour, Evasion and Energy Shield | small_sanctum_relic 1 default 0 |
| 1 | SanctumRelic | Unique | Your Armour, Evasion and Energy Shield are zero | ||
| Evasive | 1 | Jewel | Prefix | (10—20)% increased Evasion Rating Evasion | dexjewel 1 default 0 |
| Shielding | 1 | Jewel | Prefix | (18—32)% increased Armour, Evasion and Energy Shield from Equipped Shield | strjewel 1 default 0 |
| Evasive | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant (2—3)% increased Evasion Rating Evasion | dex_radius_jewel 1 default 0 |
| Shielding | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (8—15)% increased Armour, Evasion and Energy Shield from Equipped Shield | str_radius_jewel 1 default 0 |
| Evasive | 1 | Jewel | Unique | (14—18)% increased Evasion Rating Evasion | not_dex 0 default 1 |
| 1 | Jewel | Unique | 1% increased Evasion Rating per 3 Dexterity Allocated in Radius 1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius 1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius local jewel effect base radius [1500] Evasion Damage Physical Attack | ||
| 1 | Abyss | Unique | Conquered Small Passive Skills also grant (2—4)% increased Evasion Rating Evasion | historic_abyss_jewel_2 1 default 0 | |
| 1 | Abyss | Unique | (40—60)% increased Evasion Rating from Equipped Body Armour Evasion | heart_unique_jewel_prefix 1 default 0 | |
| Lightless | 1 | Abyss | Prefix | Notable Passive Skills in Radius also grant (2—3)% increased Global Armour, Evasion and Energy Shield Armour Evasion Energy Shield | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (4—8)% increased Spell Damage (5—10)% increased Evasion Rating Evasion Damage Caster | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (5—10)% increased Evasion Rating (4—8)% increased Attack Damage Evasion Damage Attack | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (5—10)% increased Evasion Rating Minions deal (4—8)% increased Damage Evasion Damage Minion | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (5—10)% increased Evasion Rating (4—8)% increased Thorns damage Evasion Damage | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (5—10)% increased Evasion Rating (4—8)% increased Totem Damage Evasion Damage | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Ulaman's | 65 | Abyss | Prefix | (35—50)% increased Evasion Rating from Equipped Body Armour ulaman Evasion | amulet 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (15—25)% increased Global Armour, Evasion and Energy Shield amanamu | amulet 1 default 0 amanamu_mod 1 |
| of Bolstering | 1 | UltimatumMap | Suffix | (40—75)% more Monster Life Monsters have (40—75)% increased Armour, Evasion and Energy Shield | default 1 |
| of Defencelessness | 1 | UltimatumMap | Suffix | Players have (50—75)% less Armour, Evasion and Energy Shield | default 1 |
| 0 | IncursionLimb | Unique | (20—30)% increased Evasion Rating Evasion |
Item /27
Stack Size: 1 / 10
Adds quality that enhances Armour, Evasion and Energy Shield modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Armour, Evasion and Energy Shield modifiers on a jewel
Replaces other quality types
Replaces other quality types
Evasive Leg
has incursion limb [1]
(20—30)% increased Evasion Rating
Fists of Stone
local hand wraps player level to use [0]
Has +3 to Evasion Rating per player level
Has +1 to maximum Energy Shield per player level
local level requirement override [1]
Has +1 to maximum Energy Shield per player level
local level requirement override [1]
Runeforged Fists of Stone
local hand wraps player level to use [0]
Has +2 to Evasion Rating per player level
Has +1 to maximum Energy Shield per player level
Has +1 to maximum Runic Ward per player level
local level requirement override [1]
Has +1 to maximum Energy Shield per player level
Has +1 to maximum Runic Ward per player level
local level requirement override [1]
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Lesser Iron Rune
Stack Size: 1 / 10
Wand or Staff: 20% increased Spell Damage
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Iron Rune
Stack Size: 1 / 10
Requires: Level 30
Wand or Staff: 30% increased Spell Damage
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Iron Rune
Stack Size: 1 / 10
Requires: Level 50
Wand or Staff: 35% increased Spell Damage
Armour: +20 to maximum Life, +20 to maximum Mana
Idol of Ralakesh
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Idol of Greust
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Shields: 12% increased Damage for each type of Elemental Ailment on Enemy
Ulaman's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Emergent Instinct
Carved Cunning
Limited to: 1 Ancient Augment
Requires: Level 60
Stack Size: 1 / 10
 
Ruby Prefix: (10—20)% increased Armour
Sapphire Prefix: (10—20)% increased maximum Energy Shield
Emerald Prefix: (10—20)% increased Evasion Rating
Stack Size: 1 / 10
 
Kaom's Lesson
Right-click to receive a blessing from Kaom
Rakiata's Lesson
Right-click to receive a blessing from Rakiata
Grants 15% of Armour also applies to Elemental Damage
Gain Deflection Rating equal to 12% of Evasion Rating
12% faster start of Energy Shield recharge
Gain Deflection Rating equal to 12% of Evasion Rating
12% faster start of Energy Shield recharge
Rune of Foundations
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Legacy of Foxshade
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: 10% increased Movement Speed when on Full Life, 100% increased Evasion Rating when on Full Life
Legacy of Briskwrap
Limited to: 1 Aldur's Legacy
Requires: Level 65
Unique /102
Requires: Level 1
50% reduced Evasion Rating
+(40—60) to maximum Life
(3—5) Life Regeneration per second
Requires: Level 1
+(20—30) to Evasion Rating
25% reduced maximum Mana
+(10—20)% to Cold Resistance
+(13—19)% to Chaos Resistance
100% increased Mana Regeneration Rate
Requires: Level 6, 7 Str, 7 Dex
10% increased Movement Speed
+(30—50) to Stun Threshold
+(30—50) to Ailment Threshold
Requires: Level 11, 11 Str, 11 Dex
+(0—40) to Armour
+(0—30) to Evasion Rating
+(0—20) to maximum Energy Shield
+(0—60) to Accuracy Rating
+(0—30) to maximum Life
+(0—20) to maximum Mana
(0—20)% increased Rarity of Items found
(0—30)% increased Critical Hit Chance
+(0—10) to Strength
+(0—10) to Dexterity
+(0—10) to Intelligence
+(0—10)% to Fire Resistance
+(0—10)% to Cold Resistance
+(0—10)% to Lightning Resistance
(0—6) Life Regeneration per second
Requires: Level 4, 10 Dex
+(50—70) to Evasion Rating
+(20—30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
Requires: Level 51, 82 Dex
(250—300)% increased Evasion Rating
(-15—-10)% to Fire Resistance
+(25—30)% to Cold Resistance
+(10—15)% to Lightning Resistance
Increases Movement Speed by 25%, plus 1% per 600 Evasion Rating, up to a maximum of 75%
Other Modifiers to Movement Speed except for Sprinting do not apply
Other Modifiers to Movement Speed except for Sprinting do not apply
Requires: Level 8, 9 Str, 9 Dex
(20—25)% increased Block chance
+(60—80) to Stun Threshold
Requires: Level 16, 23 Dex
(100—140)% increased Evasion Rating
+(10—15) to Dexterity
+(15—25)% to Lightning Resistance
Requires: Level 16, 28 Dex
(50—100)% increased Evasion Rating
+(50—80) to maximum Mana
+(10—20) to Dexterity
+(10—20) to Intelligence
+(10—15)% to Fire Resistance
(15—30)% increased Cooldown Recovery Rate
unique blink sand [1]
Requires: Level 1
+(10—20) to Dexterity
Bleeding you inflict is Aggravated
(40—60)% reduced Duration of Bleeding on You
Requires: Level 11, 13 Dex, 13 Int
(100—150)% increased Evasion Rating
+(10—20) to Dexterity
+(10—20)% to Fire Resistance
20% reduced Light Radius
You have a Smoke Cloud around you while stationary
Requires: Level 11, 13 Str, 13 Dex
(-20—-10)% to Fire Resistance
+50% to Cold Resistance
Damage of Enemies Hitting you is Unlucky while you are on Low Life
50% chance to Avoid Death from Hits
Requires: Level 16, 25 Dex
(80—100)% increased Evasion Rating
+(15—25)% to Fire Resistance
30% increased Light Radius
Requires: Level 22, 37 Dex
(60—100)% increased Evasion Rating
(40—60)% increased Flask Life Recovery rate
(40—60)% increased Flask Mana Recovery rate
+(20—30) to Dexterity
+(20—30)% to Cold Resistance
Requires: Level 26, 43 Dex
(100—150)% increased Evasion Rating
+(20—30)% to Cold Resistance
Maximum 10 Fragile Regrowth
0.5% of maximum Life Regenerated per second per Fragile Regrowth
10% increased Mana Regeneration Rate per Fragile Regrowth
Lose all Fragile Regrowth when Hit
Gain 1 Fragile Regrowth each second
Requires: Level 36, 59 Dex
(60—80)% increased Evasion Rating
+(60—80) to maximum Life
+(17—23)% to Chaos Resistance
(10—20) Life Regeneration per second
Cannot be Poisoned
Requires: Level 28, 26 Dex, 26 Int
+(10—20)% to Lightning Resistance
Requires: Level 39, 52.5 Dex, 52.5 Int
+(40—60) to maximum Mana
50% increased Attribute Requirements
(-30—30)% reduced Life Regeneration rate
(-30—30)% reduced Mana Regeneration Rate
Requires: Level 1
+(60—100) to maximum Life
+(60—100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
Requires: Level 1
+(80—100) to maximum Life
+(75—150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
Requires: Level 26, 25 Str, 25 Dex
+50 to Spirit
+(10—15) to all Attributes
(10—15) Life Regeneration per second
(20—40)% increased Mana Cost Efficiency
Requires: Level 33, 31 Str, 31 Dex
+(100—150) to maximum Life
+(100—150) to Stun Threshold
Life Recovery from Flasks is instant
Requires: Level 37, 34 Str, 34 Dex
+(60—80) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
Requires: Level 45, 41 Str, 41 Dex
+(120—200) to maximum Life
+(17—23)% to Chaos Resistance
+(200—300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 3 seconds
until you take no Damage to Life for 3 seconds
Requires: Level 16, 14 Dex, 14 Int
15% increased Movement Speed
+(30—50) to maximum Mana
+(17—23)% to Chaos Resistance
Dodge Roll passes through Enemies
Requires: Level 33, 26 Dex, 26 Int
(15—20)% increased Movement Speed
+(10—20) to Intelligence
+1 to Maximum Power Charges
Requires: Level 16, 14 Str, 14 Dex
+(20—30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
Requires: Level 33, 26 Str, 26 Dex
(20—25) Life Regeneration per second
200% increased Stun Recovery
(30—50)% reduced Chill Duration on you
(30—50)% reduced Freeze Duration on you
(30—50)% reduced Shock duration on you
Requires: Level 45, 34 Str, 34 Dex
(10—20)% increased Rarity of Items found
+(15—25)% to Fire Resistance
+(200—300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
Requires: Level 1
Requires: Level 45, 36 Str, 36 Dex
+(200—400) to Accuracy Rating
(30—50)% increased Critical Hit Chance
Skills have a (100—150)% longer Perfect Timing window
Requires: Level 11, 16 Dex
(30—50)% increased Evasion Rating
+(20—30)% to Cold Resistance
(40—50)% increased Freeze Buildup
Requires: Level 28, 36 Dex
(40—60)% increased Evasion Rating
+(60—100) to Accuracy Rating
+(5—10) to Intelligence
25% increased Attack Speed while on Full Mana
You count as on Full Mana while at 90% of maximum Mana or above
Requires: Level 33, 42 Dex
(40—60)% increased Evasion Rating
+(7—17)% to Chaos Resistance
(6—10) Life Regeneration per second
Targets can be affected by +1 of your Poisons at the same time
Requires: Level 45, 56 Dex
(60—80)% increased Evasion Rating
(20—30)% increased Critical Hit Chance
5% increased Attack Speed
+(10—20) to Dexterity
Your Critical Hit Chance cannot be Rerolled
Your Critical Damage Bonus is 250%
Requires: Level 16, 13 Dex, 13 Int
+(30—50) to maximum Life
(20—30)% increased Critical Damage Bonus
Flasks do not recover Life
On-Kill Effects happen twice
Requires: Level 16, 13 Str, 13 Dex
(40—50)% increased Rarity of Items found
Lose 2% of maximum Life on Kill
Requires: Level 33, 24 Str, 24 Dex
(5—10)% increased Attack Speed
Gain (20—30) Life per enemy killed
Gain (20—30) Mana per enemy killed
Requires: Level 65, 91 Dex
(80—100)% increased Evasion Rating
+100 to Spirit
+(50—75)% to Cold Resistance
Presence Radius is doubled
Requires: Level 50, 71 Dex
(100—200)% increased Evasion Rating
(15—25)% increased Critical Hit Chance
+(30—40) to Dexterity
Requires: Level 52, 74 Dex
(50—70)% increased Evasion Rating
+(60—100) to maximum Mana
+(20—30)% to Fire Resistance
+(20—30)% to Cold Resistance
Requires: Level 33, 27 Dex, 27 Int
Has no Attribute Requirements
(20—30)% increased Critical Hit Chance
+(13—17)% to Chaos Resistance
Skill Gems have no Attribute Requirements
Requires: Level 45, 36 Dex, 36 Int
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
Requires: Level 65, 50 Dex, 50 Int
+(60—90) to maximum Mana
+(20—30)% to Lightning Resistance
Attacks cost an additional 6% of your maximum Mana
Requires: Level 26, 22 Str, 22 Dex
+(50—100) to Accuracy Rating
(15—25)% increased Critical Hit Chance
Requires: Level 33, 27 Str, 27 Dex
+(75—125) to Accuracy Rating
(10—15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
Requires: Level 65, 36 Str, 36 Dex, 36 Int
+(60—100) to maximum Mana
25% increased Light Radius
Equipment and Skill Gems have 25% increased Attribute Requirements
You can Socket 2 additional copies of each Lineage Support Gem, in different Skills
Requires: Level 65, 32 Str, 32 Dex, 32 Int
(10—15)% increased Skill Speed
Immobilise enemies at 50% buildup instead of 100%
(30—50)% increased Damage against Immobilised Enemies
Requires: Level 65, 34 Str, 34 Dex, 34 Int
(15—30)% increased Movement Speed
Dodge Roll avoids all Hits
Gain Overencumbrance for 4 seconds when you Dodge Roll
Your speed is Unaffected by Slows while Sprinting
Requires: Level 56, 13 Dex, 13 Int
+(60—100) to Evasion Rating
+(30—50) to maximum Energy Shield
Gain (25—35) Mana per enemy killed
Inflict Lightning Exposure on Critical Hit
Requires: Level 52, 74 Dex
(60—100)% increased Evasion Rating
+(60—100) to maximum Mana
+(10—20) to Intelligence
Infinite Parry Range
50% increased Parried Debuff Duration
parry skill art variation from item [1]
Requires: Level 55, 78 Dex
(100—300)% increased Evasion Rating
+1 to Level of all Fire Skills
+2 to Level of all Cold Skills
+3 to Level of all Lightning Skills
+1% to Maximum Fire Resistance
+2% to Maximum Cold Resistance
+3% to Maximum Lightning Resistance
Requires: Level 22, 33 Dex
(80—120)% increased Evasion Rating
+5% to Maximum Cold Resistance
+40% to Cold Resistance
Requires: Level 1
+(40—60) to maximum Life
+(40—60) to maximum Mana
Lose 1% of maximum Life on Kill
Lose 1% of maximum Mana on Kill
(30—50)% increased Skill Effect Duration
Requires: Level 52, 41 Str, 41 Dex
+(200—300) to Accuracy Rating
100% increased Critical Hit Chance
(30—60) Life Regeneration per second
Can't use Body Armour
This item gains bonuses from Socketed Items as though it was a Body Armour
Has 4 Augment Sockets (Hidden)
Requires: Level 45, 41 Str, 41 Dex
Enemies in your Presence are Intimidated
Requires: Level 28, 23 Dex, 23 Int
(30—40)% increased Critical Hit Chance
+(10—20) to Dexterity
+(10—20) to Intelligence
Critical Hits Poison the enemy
Requires: Level 28, 39 Dex
(10—20)% increased Movement Speed
(40—60)% increased Evasion Rating
+(3—5)% to Maximum Lightning Resistance
+(30—50)% to Lightning Resistance
Requires: Level 16, 15 Str, 15 Dex
+(30—50) to maximum Life
+(30—50) to maximum Mana
+(10—15)% to Lightning Resistance
You have no Accuracy Penalty at Distance
Requires: Level 16, 17 Dex, 17 Int
-15% to Cold Resistance
+(30—40)% to Lightning Resistance
(15—30)% increased Energy Shield Recharge Rate
The Effect of Chill on you is reversed
Requires: Level 56, 79 Dex
(40—60)% increased Evasion Rating
+(100—150) to Accuracy Rating
+(40—60) to maximum Mana
100% increased Culling Strike Threshold
Requires: Level 10, 10 Dex, 10 Int
+(20—25) to Evasion Rating
+(10—15) to maximum Energy Shield
+(10—20) to Strength
+(10—20) to Intelligence
Requires: Level 65, 41 Str, 41 Dex, 41 Int
[3 Random Socket Modifiers]
Has 4 Augment Sockets (Hidden)
Requires: Level 64
Zarokh, the Temporal drops an additional Barya
This item is destroyed when applied to a Trial
Requires: Level 21, 14 Str, 31 Dex
(25—35)% increased Projectile Speed with this Weapon
+100 to Evasion Rating
(10—20)% increased Attack Speed
Requires: Level 52, 83 Dex
(100—150)% increased Evasion Rating
+(80—120) to maximum Life
+(10—30) to Spirit
(40—60)% reduced Poison Duration on you
(40—60)% reduced Duration of Bleeding on You
You can have two Companions of different types
Requires: Level 73, 121 Dex
(30—40)% increased Elemental Ailment Threshold
(100—150)% increased Evasion Rating
+(30—40) to Dexterity
25% increased Freeze Duration on Enemies
Requires: Level 73, 67 Dex, 67 Int
5% increased Movement Speed
+(23—29)% to Chaos Resistance
Curses you inflict have infinite Duration
Withered you inflict has infinite Duration
Requires: Level 65, 44 Str, 44 Dex
(5—10)% increased Attack Speed
+(17—23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
Requires: Level 45, 32 Str, 32 Dex
(5—10)% increased Attack Speed
+(20—30) to Strength
+(20—30) to Dexterity
+(30—50)% to Lightning Resistance
Requires: Level 45, 64 Dex
(70—100)% increased Evasion Rating
(10—20)% increased Rarity of Items found
+(15—25)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
Requires: Level 65, 44 Dex, 44 Int
(1—11)% increased Attack Speed
+(1—33)% to Lightning Resistance
use thunderfist art variation [1]
Requires: Level 44
+(5—7) to all Attributes
+(300—600) to Accuracy Rating
+(300—600) to Evasion Rating
Cannot be Blinded
Requires: Level 50, 44 Str, 44 Dex
+(80—100) to maximum Life
+(20—30) to Dexterity
(-40—-30)% to Lightning Resistance
lightning coil replace damage hit effect index [110]
Requires: Level 65, 72 Str, 72 Dex, 72 Int
+1 to Level of all Corrupted Skill Gems
Only Soul Cores can be Socketed in this item
Has no Attribute Requirements
This item gains bonuses from Socketed Soul Cores as though it was also a [Random socketable equipment type]
Has 6 Augment Sockets (Hidden)
Requires: Level 65, 86 Dex
30% increased Movement Speed
(80—120)% increased Evasion Rating
+(70—100) to maximum Life
Requires: Level 65, 80 Dex
(200—300)% increased Evasion Rating
+(13—23) to Dexterity
Gain 1 Fear Incarnate when you Cull a target
Requires: Level 65, 242 Dex
(210—240)% increased Evasion Rating
+(70—120) to maximum Life
100% increased Attribute Requirements
Enemies in your Presence gain 1 Gruelling Madness each second
Requires: Level 62, 64 Str, 64 Dex
+(40—50)% to Cold Resistance
Off-hand Hits inflict Runefather's Challenge
Inflicts Runefather's Challenge on enemies 6 metres in front of you when raised, no more than once every 2 seconds
Requires: Level 70, 67 Dex, 67 Int
+(20—30) to Dexterity
Companions have (30—50)% increased maximum Life
enable ancient order task [1]
Requires: Level 45, 41 Str, 41 Dex
+(80—120) to maximum Life
30% reduced Life Recovery rate
33% chance to avoid Projectiles
Passive /1
Timeless Jewel Passive /11
(7—12)% increased Evasion Rating
8% increased Evasion Rating per Frenzy Charge
80% increased Evasion Rating
Heroic Tragedy: Olroth
40% increased Elemental Damage
2% increased Evasion Rating per 10 Tribute
Your Heavy Stun buildup empties 1% faster per 10 Tribute
Timeless Jewel Passive Additions /2
| Faction | Category | Show Full Descriptions | Code |
|---|---|---|---|
| Vaal | Notable | (7—12)% increased Evasion Rating | vaal_small_evasion |
| Maraketh | Notable | 20% increased Evasion Rating | maraketh_notable_add_evasion |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













































































































































