Melee
Melee Attr /4
Name | Show Full Descriptions |
---|---|
ID | melee29 |
Icon | Art/2DArt/SkillIcons/passives/MeleeAoENode.png |
PassiveSkillsHash | 9966 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
Melee
Melee Attr /4
Name | Show Full Descriptions |
---|---|
ID | melee57 |
Icon | Art/2DArt/SkillIcons/passives/MeleeAoENode.png |
PassiveSkillsHash | 14511 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
Melee
Melee Attr /4
Name | Show Full Descriptions |
---|---|
ID | melee58 |
Icon | Art/2DArt/SkillIcons/passives/MeleeAoENode.png |
PassiveSkillsHash | 54999 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
Melee
Melee Attr /4
Name | Show Full Descriptions |
---|---|
ID | melee59_ |
Icon | Art/2DArt/SkillIcons/passives/MeleeAoENode.png |
PassiveSkillsHash | 64900 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
Melee
Melee Attr /4
Name | Show Full Descriptions |
---|---|
ID | melee60 |
Icon | Art/2DArt/SkillIcons/passives/MeleeAoENode.png |
PassiveSkillsHash | 30780 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
Melee Tags /91
Leap Slam
Level: 1
Shield Charge
Level: 1
Heavy Swing
Level: 1
Armour Breaker
Level: 1
Bloodlust
Level: 1
Shockwave Totem
Level: 1
Earthquake
Level: 1
Sunder
Level: 1
Rage
Level: 1
Earthshatter
Level: 1
Behead
Level: 1
Boneshatter
Level: 1
Volcanic Fissure
Level: 1
Rolling Slam
Level: 1
Supercharged Slam
Level: 1
Jagged Ground
Level: 1
Fist of War
Level: 1
Impact Shockwave
Level: 1
Ancestral Warrior Totem
Level: 1
Perfect Strike
Level: 1
Resonating Shield
Level: 1
Magma Barrier
Level: 1
Hammer of the Gods
Level: 1
Stampede
Level: 1
Shield Wall
Level: 1
Aftershock
Level: 1
Upheaval
Level: 1
Retaliate
Level: 1
Tremors
Level: 1
Rally
Level: 1
Reverberate
Level: 1
Clash
Level: 1
Syzygy
Level: 1
Unyielding
Level: 1
Desperation
Level: 1
Spar
Level: 1
Ancestral Call
Level: 1
Quill Burst
Level: 1
Unsteady Tempo
Level: 1
Ancestral Aid
Level: 1
Barbs
Level: 1
Rip
Level: 1
Tear
Level: 1
Brink
Level: 1
Volcanic Eruption
Level: 1
Rapid Assault
Level: 1
Disengage
Level: 1
Blood Hunt
Level: 1
Whirling Slash
Level: 1
Spearfield
Level: 1
Thunderous Leap
Level: 1
Wind Dancer
Level: 1
Crescendo
Level: 1
Combo Finisher
Level: 1
Practiced Combo
Level: 1
Culmination
Level: 1
Excoriate
Level: 1
Pursuit
Level: 1
Punch Through
Level: 1
Primal Strikes
Level: 1
Cull The Weak
Level: 1
Fangs of Frost
Level: 1
Wind Serpent's Fury
Level: 1
Rake
Level: 1
Elemental Sundering
Level: 1
Flicker Strike
Level: 1
Falling Thunder
Level: 1
Whirling Assault
Level: 1
Wind Blast
Level: 1
Wave of Frost
Level: 1
Ice Strike
Level: 1
Glacial Cascade
Level: 1
Killing Palm
Level: 1
Shattering Palm
Level: 1
Tempest Flurry
Level: 1
Staggering Palm
Level: 1
Siphoning Strike
Level: 1
Tempest Bell
Level: 1
Frozen Locus
Level: 1
Raise Shield
Level: 1
Punch
Level: 1
Quarterstaff Strike
Level: 1
Mace Strike
Level: 1
Mace Strike
Level: 1
Mace Strike
Level: 1
Vaulting Impact
Level: 1
Storm Wave
Level: 1
Hand of Chayula
Level: 1
Gathering Storm
Level: 1
Parry
Level: 1
Temper Weapon
Level: 1
Melee Ref /78
Melee
Melee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.
Any Projectiles these attacks create do not count as Melee damage.
Any Projectiles these attacks create do not count as Melee damage.
+(60–100) to maximum Life
+(60–100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Cannot be used while Manifested
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
Rampage

Any number of Poisons from this Weapon can affect a target at the same time

(25–35)% increased Projectile Speed with this Weapon
+100 to Evasion Rating
(10–20)% increased Attack Speed
(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
Supports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.
Supports Melee Attack Skills you use yourself. Insufficient Mana doesn't prevent Supported Skills from being used while Surrounded.
Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've
Retaliated with Thorns Damage.
Supports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.
Supports Melee Attacks you use yourself. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.
Supports Melee Attack Skills. Supported Skills deal more Damage against Heavily Stunned Enemies, but cannot themselves Stun.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot Support Skills used by Minions.
Supports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
Perform a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
Perform a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Charge up your weapon while channelling. Releasing the moment you fully charge will release a wave of Fire.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure, and can Consume Shock to conjure a stampede of spirits.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, consumes their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants
Purple Flames of Chayula for a duration.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with perfect timing performs a Lightning-infused dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the Projectiles fired, causing them to explode at the end of their flight.
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
40% increased Projectile Damage with Spears while there are no Enemies within 3m
melee critical strike chance +% when on full life [20]
30% increased Melee Damage when on Full Life
Mastery: Ultimatum
15% chance to Pierce an Enemy
15% increased Projectile Damage
Huntress: 30% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
Ascendancy: Invoker
Character: Monk

Trigger Elemental Expression on Melee Critical Hit
Melee
Melee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.
Any Projectiles these attacks create do not count as Melee damage.
Any Projectiles these attacks create do not count as Melee damage.
Skill Gem /42
Perform a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
Perform a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
[DNT-UNUSED] Bring your axe down in a sweeping slash, creating a slash along a line in the ground, with a chance to cause bleeding.
[DNT-UNUSED] Step forward and swing your axe, knocking enemies back to drag them with your attack.
Advance while hitting enemies around you with a series of spinning Strikes.
[DNT-UNUSED] Leap back before dashing forward, taking out enemies in a path.
[DNT-UNUSED] Perform a slashing attack that moves you through the battlefield, slicing all around you.
[DNT-UNUSED] Perform two upwards slashes, causing massive claw marks in the ground.
[DNT-UNUSED] Advance forward, striking enemies around you with whirling swings of your flail.
[DNT-UNUSED] Ready your axe as it charges with flame, then swing in a massive flaming arc, sending out a slow wave of fire.
Shapeshift into a bear and swipe with your claws. Hitting enemies generates rage.
[DNT-UNUSED] Not a claw attack, more like a bite
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, consumes their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking to perform a Shield Bash that damages and Stuns enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Perform a warcry, Empowering subsequent Shield Attacks if there are enemies nearby. Consumes all Endurance Charges to Empower additional attacks. Empowered Shield skills perform a counterattack on hit or block, consuming one Empower.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants
Purple Flames of Chayula for a duration.
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with perfect timing performs a Lightning-infused dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure, and can Consume Shock to conjure a stampede of spirits.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Skill Gem Quality /3
Support Gem /6
Supports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Item mods /15
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Combat | 5 | Suffix | +1 to Level of all Melee Skills attack | gloves 1 amulet 1 default 0 |
of Dueling | 41 | Suffix | +2 to Level of all Melee Skills attack | gloves 1 amulet 1 default 0 |
of Battle | 75 | Suffix | +3 to Level of all Melee Skills attack | amulet 1 default 0 |
of Combat | 2 | Suffix | +1 to Level of all Melee Skills attack | ranged 0 spear 1 one_hand_weapon 1 default 0 |
of Dueling | 18 | Suffix | +2 to Level of all Melee Skills attack | ranged 0 spear 1 one_hand_weapon 1 default 0 |
of Conflict | 36 | Suffix | +3 to Level of all Melee Skills attack | ranged 0 spear 1 one_hand_weapon 1 default 0 |
of Battle | 55 | Suffix | +4 to Level of all Melee Skills attack | ranged 0 spear 1 one_hand_weapon 1 default 0 |
of War | 81 | Suffix | +5 to Level of all Melee Skills attack | ranged 0 spear 1 one_hand_weapon 1 default 0 |
of Combat | 2 | Suffix | +(1–2) to Level of all Melee Skills attack | ranged 0 two_hand_weapon 1 default 0 |
of Dueling | 18 | Suffix | +3 to Level of all Melee Skills attack | ranged 0 two_hand_weapon 1 default 0 |
of Conflict | 36 | Suffix | +4 to Level of all Melee Skills attack | ranged 0 two_hand_weapon 1 default 0 |
of Battle | 55 | Suffix | +(5–6) to Level of all Melee Skills attack | ranged 0 two_hand_weapon 1 default 0 |
of War | 81 | Suffix | +7 to Level of all Melee Skills attack | ranged 0 two_hand_weapon 1 default 0 |
1 | Corrupted | +1 to Level of all Melee Skills attack | gloves 1 | |
1 | Corrupted | (10–20)% increased Melee Strike Range with this weapon attack | mace 1 warstaff 1 |
Monsters mods /9
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | -5 to Melee Strike Range spell maximum action distance +% [-40] stance movement speed +% final [0] | ||
1 | Unique | +2 to Melee Strike Range | ||
1 | Unique | Reflects (10–20) to Cold Damage to Melee Attackers damage elemental cold | ||
1 | Unique | 10% increased Damage taken from Melee Attacks attack | ||
1 | Unique | 20% increased Damage taken from Melee Attacks attack | ||
1 | Unique | Melee Attacks Poison on Hit poison chaos attack ailment | ||
1 | Unique | Melee Hits have 50% chance to Fortify attack | ||
1 | Unique | use melee pattern range [-1] | ||
1 | Unique | +7 to Melee Strike Range attack maximum action distance + [3] |
Heist Equipment mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | (11–15)% increased Melee Damage damage attack | ||
1 | Unique | (16–20)% increased Melee Damage damage attack | ||
1 | Unique | (21–25)% increased Melee Damage damage attack | ||
1 | Unique | (26–30)% increased Melee Damage damage attack | ||
Robber's | 1 | Prefix | (21–25)% increased Melee Damage damage attack | |
Ruffian's | 45 | Prefix | (26–30)% increased Melee Damage damage attack | |
Thug's | 75 | Prefix | (31–35)% increased Melee Damage damage attack | |
Enforcer's | 81 | Prefix | (36–40)% increased Melee Damage damage attack |
Misc mods /28
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | (7–10)% more Melee Physical Damage during effect damage physical attack | ||
1 | Flask | Unique | Adds Knockback to Melee Attacks during Effect attack | ||
Clashing | 1 | Jewel | Prefix | (5–15)% increased Melee Damage damage attack | strjewel 1 default 0 |
of Raging | 1 | Jewel | Suffix | Gain 1 Rage on Melee Hit | strjewel 1 default 0 |
Retreating | 1 | Jewel | Prefix | (10–20)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds damage attack | dexjewel 1 default 0 |
Engaging | 1 | Jewel | Prefix | (10–20)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds damage attack | dexjewel 1 default 0 |
Clashing | 1 | Jewel | Prefix | (1–2)% increased Melee Damage damage attack | str_radius_jewel 1 default 0 |
of Raging | 1 | Jewel | Suffix | Gain 1 Rage on Melee Hit | str_radius_jewel 1 default 0 |
Retreating | 1 | Jewel | Prefix | (2–3)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds damage attack | dex_radius_jewel 1 default 0 |
Engaging | 1 | Jewel | Prefix | (2–3)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds damage attack | dex_radius_jewel 1 default 0 |
1 | Jewel | Unique | +2 to Melee Strike Range attack | ||
Brawling | 1 | Jewel | Unique | (14–16)% increased Melee Physical Damage with Unarmed Attacks damage physical attack | |
of Combat | 1 | Jewel | Unique | (10–12)% increased Melee Damage damage attack | |
Bandit's | 1 | Jewel | Unique | (4–6)% increased Attack Speed with One Handed Melee Weapons attack speed | |
Warrior's | 1 | Jewel | Unique | (4–6)% increased Attack Speed with Two Handed Melee Weapons attack speed | |
Furious | 1 | Jewel | Unique | (6–8)% increased Unarmed Attack Speed with Melee Skills attack speed | |
Harming | 1 | Jewel | Unique | (14–18)% increased Critical Hit Chance with One Handed Melee Weapons attack critical | |
Sundering | 1 | Jewel | Unique | (14–18)% increased Critical Hit Chance with Two Handed Melee Weapons attack critical | |
of Weight | 1 | Jewel | Unique | (10–14)% increased Melee Critical Hit Chance attack critical | |
Piercing | 1 | Jewel | Unique | (15–18)% increased Critical Damage Bonus with One Handed Melee Weapons damage attack critical | |
Rupturing | 1 | Jewel | Unique | +(15–18)% to Critical Damage Bonus with Two Handed Melee Weapons damage attack critical | |
1 | Jewel | Unique | +(6–8)% to Melee Critical Damage Bonus while holding a Shield damage attack critical | ||
of Demolishing | 1 | Jewel | Unique | +(12–15)% to Melee Critical Damage Bonus damage attack critical | |
1 | Jewel | Unique | +(3–4) to Melee Strike Range while Unarmed attack | ||
1 | Jewel | Unique | Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers local jewel effect base radius [1200] attack | ||
1 | Jewel | Unique | Melee Hits have 10% chance to Fortify attack | ||
1 | Jewel | Unique | 1% increased Evasion Rating per 3 Dexterity Allocated in Radius 1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius 1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius local jewel effect base radius [1500] defences damage physical attack | ||
1 | Jewel | Unique | Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus local jewel effect base radius [1200] damage physical attack |
Item /7
Striking Quarterstaff
Physical Damage: 53-111
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 77, 165 Dex, 64 Int
Reaching Quarterstaff
Physical Damage: 35-72
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 45, 81 Dex, 33 Int
Long Quarterstaff
Physical Damage: 9-18
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 4, 10 Dex
Rough Sharpening Stone
(11–15)% increased Melee Damage
Standard Sharpening Stone
(16–20)% increased Melee Damage
Fine Sharpening Stone
(21–25)% increased Melee Damage
Obsidian Sharpening Stone
(26–30)% increased Melee Damage
Unique /9
+(60–100) to maximum Life
+(60–100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Cannot be used while Manifested
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
Rampage

Any number of Poisons from this Weapon can affect a target at the same time

(25–35)% increased Projectile Speed with this Weapon
+100 to Evasion Rating
(10–20)% increased Attack Speed
(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
Passive /22
40% increased Projectile Damage with Spears while there are no Enemies within 3m
melee critical strike chance +% when on full life [20]
30% increased Melee Damage when on Full Life
Mastery: Ultimatum
15% chance to Pierce an Enemy
15% increased Projectile Damage
Huntress: 30% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
Ascendancy Passive /1
Ascendancy: Invoker
Character: Monk

Trigger Elemental Expression on Melee Critical Hit
Timeless Jewel Passive /4

Second Sight
Maraketh Keystone
You are Blind
Blind does not affect your Light Radius
25% more Melee Critical Hit Chance while Blinded
Blind does not affect your Light Radius
25% more Melee Critical Hit Chance while Blinded
Speak not, but listen, for danger reveals itself on the wind.
Brutal Restraint: Nasima



Timeless Jewel Passive Additions /3
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Karui | Notable | 20% increased Melee Damage | karui_notable_add_melee_damage |
Karui | Notable | 30% increased Melee Critical Hit Chance | karui_notable_add_melee_crit_chance |
Karui | Notable | +15% to Melee Critical Damage Bonus | karui_notable_add_melee_crit_multi |
Melee Skills /37
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.