Stun Ref /119
Stun
Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:
Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.
Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other.
Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.
Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other.
Requires: Level 22, 33 Dex
(80—120)% increased Evasion Rating
+5% to Maximum Cold Resistance
+40% to Cold Resistance
Requires: Level 11, 23 Str
Crushes Enemies on Hit
(10—15)% increased Attack Speed
Causes (30—50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Requires: Level 45, 80 Str
(120—150)% increased Physical Damage
+(2—3) to Level of all Melee Skills
+(20—30) to Intelligence
Causes (150—200)% increased Stun Buildup
Requires: Level 1
(30—50)% increased Stun Buildup
Can Attack as though using a One Handed Mace while both of your hand slots are empty
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
local display facebreaker damage imitation weapon [1]
Stone Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +75 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Stone Rune
Stack Size: 1 / 10
Armour: +50 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Stone Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +100 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Stone Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +125 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Carved Mischief
Limited to: 1 Ancient Augment
Requires: Level 60
Oak Greathammer
Physical Damage: 16-30
Critical Hit Chance: 5%
Attacks per Second: 1
Weapon Range: 1.5
Requires: Level 4, 11 Str
Causes (20—40)% increased Stun Buildup
Blunt Quiver
Requires: Level 33
(25—40)% increased Stun Buildup
Snakewood Greathammer
Physical Damage: 62-115
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 45, 80 Str
Causes (20—40)% increased Stun Buildup
Runeforged Oak Greathammer
Physical Damage: 73-135
Critical Hit Chance: 5%
Attacks per Second: 1
Weapon Range: 1.5
Requires: Level 38, 68 Str
Causes (20—40)% increased Stun Buildup
Runemastered Oak Greathammer
Physical Damage: 111-207
Critical Hit Chance: 5%
Attacks per Second: 1
Weapon Range: 1.5
Requires: Level 55, 97 Str
Causes (20—40)% increased Stun Buildup
Ironwood Greathammer
Physical Damage: 105-196
Critical Hit Chance: 5%
Attacks per Second: 1
Weapon Range: 1.5
Requires: Level 77, 163 Str
Causes (30—50)% increased Stun Buildup
Legacy of Brynhand's Mark
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
[DNT] Convene the surrounding earth into an immense boulder to crash down, dealing high damage at the targeted location after a short delay.
[DNT-UNUSED] Leap, Catch, ???, Profit
Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
Attaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.
Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
[DNT] Raise your Crossbow to Block all incoming Blockable hits. Releasing performs a Kinetic Bash, damaging enemies in front of you dealing more damage based on your Heavy Stun Buildup. While your Crossbow is raised Blocking too much damage may Heavy Stun you.
Supports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward.
Target an area and Curse enemies within with a Verisium Rune, inflicting them with Fragility. Hitting these enemies causes the Curse to Trigger an explosion to deal damage in an area and apply significant Knockback to other enemies near the Cursed target, with more Stun buildup based on the Fragility on the target Hit.
While active, enemies you Stun or kill have a chance to generate a Runic Ward Remnant. These Remnants can Overflow your Runic Ward.
40% increased Stun Recovery
Regenerate 5% of maximum Life over 1 second when Stunned
20% increased Blind Effect
30% increased Stun Buildup
30% increased Stun Buildup
40% increased Stun Buildup against enemies within 2 metres
30% increased Stun Buildup
5% reduced Attack Speed
40% increased Projectile Damage
20% increased Critical Damage Bonus
30% increased Stun Buildup
40% increased Stun Threshold
12% increased Area of Effect for Attacks
10% increased Area Damage
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
30% increased Stun Recovery
Regenerate 3% of maximum Life over 1 second when Stunned
Heavy Stun
Heavy Stuns occur when a target's Stun bar is filled, interrupts the target's current action and prevent them from taking actions for a few seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
While an enemy is Heavy Stunned, they cannot act and count as Immobilised. It will also be harder to Heavy Stun them again for a short time afterwards.
Physical damage, and player (but not monster) Melee Damage, each cause 50% more Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
While an enemy is Heavy Stunned, they cannot act and count as Immobilised. It will also be harder to Heavy Stun them again for a short time afterwards.
Physical damage, and player (but not monster) Melee Damage, each cause 50% more Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
Primed for Stun
Normal enemies are Primed for Stun when they have at least 40% Heavy Stun buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%.
Daze
Some skills and effects have a chance to apply Daze to enemies on Hit.
Daze lasts for 8 seconds, and a Dazed enemy will take 50% more Stun Buildup. There are also a number of Skills, Effects, and other mechanics which interact with Daze for various benefits.
Daze lasts for 8 seconds, and a Dazed enemy will take 50% more Stun Buildup. There are also a number of Skills, Effects, and other mechanics which interact with Daze for various benefits.
Stun Recovery
Increasing your Stun Recovery causes you to recover more quickly from being Stunned.
Spirit Of The Bear
Players possessed by the Spirit Of The Bear have 20% Increased Maximum Life, 60% increased Stun Threshold, 60% increased Stun Buildup and 20% reduced damage taken.
Players will also periodically summon a spiritual Bear that uses slam attacks.
Players will also periodically summon a spiritual Bear that uses slam attacks.
Increased Stun Threshold
Monster cannot be Stunned.
Blunt Arrows
Blunt Arrows cause 600% increased Stun Buildup.
Umbral Souls
Umbral Souls grant varying Buffs depending on the kind of Skeletal Minion being replaced, as follows -
Umbral Souls from:
• Skeletal Warriors grant 15% increased Attack Damage.
• Skeletal Snipers grant 15% increased Projectile Speed.
• Skeletal Clerics grant 30% increased Energy Shield Recharge Rate.
• Skeletal Arsonists grant 15% increased Area of Effect.
• Skeletal Storm Mages grant 25% increased Spell Damage.
• Skeletal Frost Mages grant 35% increased maximum Energy Shield.
• Skeletal Brutes grant 60% increased Stun buildup.
• Skeletal Reavers grant 6% increased Skill Speed.
Umbral Souls from:
• Skeletal Warriors grant 15% increased Attack Damage.
• Skeletal Snipers grant 15% increased Projectile Speed.
• Skeletal Clerics grant 30% increased Energy Shield Recharge Rate.
• Skeletal Arsonists grant 15% increased Area of Effect.
• Skeletal Storm Mages grant 25% increased Spell Damage.
• Skeletal Frost Mages grant 35% increased maximum Energy Shield.
• Skeletal Brutes grant 60% increased Stun buildup.
• Skeletal Reavers grant 6% increased Skill Speed.
Stun
Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:
Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.
Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other.
Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.
Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other.
Skill Gem /44
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
[DNT] Convene the surrounding earth into an immense boulder to crash down, dealing high damage at the targeted location after a short delay.
[DNT-UNUSED] Leap, Catch, ???, Profit
Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Send out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.
While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use.
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
Attaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.
Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
[DNT] Raise your Crossbow to Block all incoming Blockable hits. Releasing performs a Kinetic Bash, damaging enemies in front of you dealing more damage based on your Heavy Stun Buildup. While your Crossbow is raised Blocking too much damage may Heavy Stun you.
Spends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit. This Buff is removed if you are Heavy Stunned. While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you.
Target an area and Curse enemies within with a Verisium Rune, inflicting them with Fragility. Hitting these enemies causes the Curse to Trigger an explosion to deal damage in an area and apply significant Knockback to other enemies near the Cursed target, with more Stun buildup based on the Fragility on the target Hit.
While active, enemies you Stun or kill have a chance to generate a Runic Ward Remnant. These Remnants can Overflow your Runic Ward.
Channel to create a protective bubble all around you, Blocking Hits against you. While Channelling this Skill, you cannot be Light Stunned by Hits you Block, and damage you take from Hits is also removed from Runic Ward. Blocking Hits this way causes you to accumulate Heavy Stun buildup. You cannot recover Runic Ward while this Skill is active.
Blows strong enough to Heavy Stun an enemy reverberate in an area around the enemy and heavily Break Armour.
Skill Gem Quality /9
Minions cause (0—40)% more Stun buildup
(0—100)% increased Stun Threshold while using Skill
Marked target receives Heavy Stun buildup equal to
(0—50)% of Blood Loss
(0—50)% of Blood Loss
(0—40)% increased Stun Threshold while using Skill
+(0—5)% Surpassing chance to grant a Power Charge on
Heavy Stun, modified by Monster Power
Heavy Stun, modified by Monster Power
+(0—20)% more Stun Threshold while Buff is active
(0—30)% more Stun buildup
(0—40)% increased Stun Threshold while using Skill
Support Gem /32
Supports any skill that you can use, making you harder to Stun while using it.
Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy.
Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Supports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.
Supports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Supports Skills that Raise your Shield causing your other melee skills to deal more damage if you block.
Supports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward.
Item mods /63
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Beetle's | 10 | Prefix | (6—13)% increased Armour +(8—13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
| Crab's | 19 | Prefix | (14—20)% increased Armour +(14—24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
| Armadillo's | 38 | Prefix | (21—26)% increased Armour +(25—40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
| Rhino's | 48 | Prefix | (27—32)% increased Armour +(41—63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
| Elephant's | 63 | Prefix | (33—38)% increased Armour +(64—94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
| Mammoth's | 74 | Prefix | (39—42)% increased Armour +(95—136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
| Mosquito's | 10 | Prefix | (6—13)% increased Evasion Rating +(8—13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
| Moth's | 19 | Prefix | (14—20)% increased Evasion Rating +(14—24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
| Butterfly's | 38 | Prefix | (21—26)% increased Evasion Rating +(25—40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
| Wasp's | 48 | Prefix | (27—32)% increased Evasion Rating +(41—63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
| Dragonfly's | 63 | Prefix | (33—38)% increased Evasion Rating +(64—94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
| Hummingbird's | 74 | Prefix | (39—42)% increased Evasion Rating +(95—136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
| Pixie's | 10 | Prefix | (6—13)% increased Energy Shield +(8—13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
| Gremlin's | 19 | Prefix | (14—20)% increased Energy Shield +(14—24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
| Boggart's | 38 | Prefix | (21—26)% increased Energy Shield +(25—40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
| Naga's | 48 | Prefix | (27—32)% increased Energy Shield +(41—63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
| Djinn's | 63 | Prefix | (33—38)% increased Energy Shield +(64—94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
| Seraphim's | 74 | Prefix | (39—42)% increased Energy Shield +(95—136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
| Captain's | 10 | Prefix | (6—13)% increased Armour and Evasion +(8—13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
| Commander's | 19 | Prefix | (14—20)% increased Armour and Evasion +(14—24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
| Magnate's | 38 | Prefix | (21—26)% increased Armour and Evasion +(25—40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
| Marshal's | 48 | Prefix | (27—32)% increased Armour and Evasion +(41—63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
| General's | 63 | Prefix | (33—38)% increased Armour and Evasion +(64—94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
| Warlord's | 74 | Prefix | (39—42)% increased Armour and Evasion +(95—136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
| Defender's | 10 | Prefix | (6—13)% increased Armour and Energy Shield +(8—13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
| Protector's | 19 | Prefix | (14—20)% increased Armour and Energy Shield +(14—24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
| Keeper's | 38 | Prefix | (21—26)% increased Armour and Energy Shield +(25—40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
| Guardian's | 48 | Prefix | (27—32)% increased Armour and Energy Shield +(41—63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
| Warden's | 63 | Prefix | (33—38)% increased Armour and Energy Shield +(64—94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
| Sentinel's | 74 | Prefix | (39—42)% increased Armour and Energy Shield +(95—136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
| Intuitive | 10 | Prefix | (6—13)% increased Evasion and Energy Shield +(8—13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
| Psychic | 19 | Prefix | (14—20)% increased Evasion and Energy Shield +(14—24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
| Telepath's | 38 | Prefix | (21—26)% increased Evasion and Energy Shield +(25—40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
| Illusionist's | 48 | Prefix | (27—32)% increased Evasion and Energy Shield +(41—63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
| Mentalist's | 63 | Prefix | (33—38)% increased Evasion and Energy Shield +(64—94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
| Trickster's | 74 | Prefix | (39—42)% increased Evasion and Energy Shield +(95—136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
| of Thick Skin | 1 | Suffix | +(6—11) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
| of Reinforced Skin | 8 | Suffix | +(12—29) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
| of Stone Skin | 15 | Suffix | +(30—49) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
| of Iron Skin | 22 | Suffix | +(50—72) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
| of Steel Skin | 29 | Suffix | +(73—97) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
| of Granite Skin | 36 | Suffix | +(98—124) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
| of Platinum Skin | 45 | Suffix | +(125—163) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
| of Adamantite Skin | 54 | Suffix | +(164—206) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
| of Corundum Skin | 63 | Suffix | +(207—253) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
| of Obsidian Skin | 72 | Suffix | +(254—304) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
| of Titanium Skin | 80 | Suffix | +(305—352) to Stun Threshold | boots 1 default 0 |
| of Impact | 5 | Suffix | (11—13)% increased Stun Duration | ranged 0 weapon 1 default 0 |
| of Dazing | 18 | Suffix | (14—16)% increased Stun Duration | ranged 0 weapon 1 default 0 |
| of Stunning | 30 | Suffix | (17—19)% increased Stun Duration | ranged 0 weapon 1 default 0 |
| of Slamming | 44 | Suffix | (20—22)% increased Stun Duration | ranged 0 weapon 1 default 0 |
| of Staggering | 58 | Suffix | (23—26)% increased Stun Duration | ranged 0 weapon 1 default 0 |
| of the Concussion | 71 | Suffix | (27—30)% increased Stun Duration | ranged 0 weapon 1 default 0 |
| of the Pugilist | 5 | Suffix | Causes (21—30)% increased Stun Buildup | ranged 0 weapon 1 default 0 |
| of the Brawler | 20 | Suffix | Causes (31—40)% increased Stun Buildup | ranged 0 weapon 1 default 0 |
| of the Boxer | 30 | Suffix | Causes (41—50)% increased Stun Buildup | ranged 0 weapon 1 default 0 |
| of the Combatant | 44 | Suffix | Causes (51—60)% increased Stun Buildup | ranged 0 weapon 1 default 0 |
| of the Gladiator | 58 | Suffix | Causes (61—70)% increased Stun Buildup | ranged 0 weapon 1 default 0 |
| of the Champion | 74 | Suffix | Causes (71—80)% increased Stun Buildup | ranged 0 weapon 1 default 0 |
| 1 | Corrupted | (20—30)% increased Stun Threshold | boots 1 default 0 | |
| 1 | Corrupted | Causes (20—30)% increased Stun Buildup | mace 1 sword 1 axe 1 flail 1 warstaff 1 dagger 1 spear 1 default 0 | |
| 1 | Unique | (50—75)% increased Stun Threshold | boots 1 default 0 | |
| 1 | Unique | Causes (40—60)% increased Stun Buildup | mace 1 sword 1 axe 1 flail 1 warstaff 1 dagger 1 spear 1 default 0 |
Monsters mods /27
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of the Brawler | 1 | Suffix | 100% increased Stun Buildup | melee 1 default 1 |
| of Stone Skin | 1 | Suffix | 250% increased Stun Threshold | default 1 |
| Steadfast | 1 | Unique | Cannot be Stunned | not_str 0 default 1 |
| 1 | Unique | Cannot be Stunned | ||
| 1 | Unique | 100% increased Stun Duration on you | ||
| 1 | Unique | (20—50)% increased Stun Duration on you | ||
| 1 | Unique | (30—50)% increased Stun Duration on you | ||
| 1 | Unique | Cannot be Knocked Back Cannot be Stunned not affected by action speed modifiers [1] | ||
| 1 | Unique | Cannot be Stunned base cannot be damaged [1] is hidden monster [1] stance movement speed +% final [-16] | ||
| 1 | Unique | Cannot be Stunned no movement speed [1] | ||
| 1 | Unique | 50% Chance to Block Attack Damage +5% to maximum Block chance Cannot be Stunned by Hits you Block | ||
| 1 | Unique | Cannot be Stunned base cannot be damaged [1] is hidden monster [1] | ||
| 1 | Unique | 30% increased Stun Threshold | ||
| 1 | Unique | Stun Threshold is based on Energy Shield instead of Life | ||
| 1 | Unique | Cannot be Stunned 50% reduced Damage taken stance movement speed +% final [-41] Speed | ||
| 1 | Unique | base chance to stun % [25] | ||
| 1 | Unique | Cannot be Knocked Back Cannot be Stunned Action Speed cannot be modified to below base value | ||
| 1 | Unique | cannot be stunned for ms after stun finished [0] cannot be stunned while stunned [1] | ||
| 1 | Unique | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | ||
| 1 | Unique | cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | ||
| 1 | Unique | 200% increased Stun Threshold | ||
| 1 | Unique | Cannot be Frozen Cannot be Stunned You cannot be Electrocuted | ||
| 1 | Unique | Monsters have (80—100)% increased Ailment Threshold Monsters have (80—100)% increased Stun Threshold | ||
| 1 | Unique | Monsters have (30—50)% increased Stun Buildup | ||
| Bear-Touched | 1 | Torment | 20% increased maximum Life 60% increased Stun Buildup 100% increased Stun Threshold | |
| Hunted by the Great Bear | 1 | Torment | 20% increased maximum Life 60% increased Stun Buildup 100% increased Stun Threshold dropped items are converted to str items [1] | |
| Spirit Of The Bear | 1 | Torment | 20% increased maximum Life 60% increased Stun Buildup 60% increased Stun Threshold |
Map mods /18
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of the Unwavering | 1 | Suffix | Monsters have (30—39)% increased Ailment Threshold Monsters have (30—39)% increased Stun Threshold Monsters have 13% more Effectiveness 10% more Waystones found in Area | map_key_low 1 default 0 |
| of the Unwavering | 1 | Suffix | Monsters have (50—59)% increased Ailment Threshold Monsters have (40—49)% increased Stun Threshold Monsters have 13% more Effectiveness 10% more Waystones found in Area | map_key_medium 1 default 0 |
| of the Unwavering | 1 | Suffix | Monsters have (70—79)% increased Ailment Threshold Monsters have (60—69)% increased Stun Threshold Monsters have 13% more Effectiveness 10% more Waystones found in Area | map_key_high 1 default 0 |
| of the Unwavering | 1 | Suffix | Monsters have (70—79)% increased Ailment Threshold Monsters have (70—79)% increased Stun Threshold Monsters have 13% more Effectiveness 10% more Waystones found in Area | map_key_highest 1 default 0 |
| Impacting | 1 | Prefix | Monsters have (50—60)% increased Stun Buildup Monsters have 13% more Effectiveness 15% more Waystones found in Area | map_key_low 1 default 0 |
| Impacting | 1 | Prefix | Monsters have (70—80)% increased Stun Buildup Monsters have 13% more Effectiveness 15% more Waystones found in Area | map_key_medium 1 default 0 |
| Impacting | 1 | Prefix | Monsters have (90—100)% increased Stun Buildup Monsters have 13% more Effectiveness 15% more Waystones found in Area | map_key_high 1 default 0 |
| Impacting | 1 | Prefix | Monsters have (100—110)% increased Stun Buildup Monsters have 13% more Effectiveness 15% more Waystones found in Area | map_key_highest 1 default 0 |
| Unwavering | 1 | Unique | Monsters cannot be Stunned 10% increased Quantity of Items found in this Area | secret_area 1 default 0 |
| Unwavering | 69 | Unique | Monsters cannot be Stunned Found Items have (1—3)% chance to drop Corrupted in Area Area contains 1 additional pack of Corrupted Vaal Monsters 10% increased Quantity of Items found in this Area | secret_area 1 default 0 |
| Unwavering | 1 | Unique | (15—19)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Unwavering | 1 | Unique | (10—14)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | low_tier_map 0 expedition_logbook 1 default 0 |
| Unwavering | 68 | Unique | (15—19)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | top_tier_map 0 expedition_logbook 1 default 0 |
| Unwavering | 1 | Unique | (20—24)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Unwavering | 73 | Unique | (20—24)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | top_tier_map 0 expedition_logbook 1 default 0 |
| Unwavering | 1 | Unique | (25—30)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Unwavering | 1 | Unique | (25—30)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Life | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Unwavering | 78 | Unique | (25—30)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | top_tier_map 0 expedition_logbook 1 default 0 |
Delve Area mods /1
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | DelveArea | Monsters cannot be Stunned (5—10)% increased Quantity of Items found in this Area (3—6)% increased Rarity of Items found in this Area (3—6)% increased Pack size Life | default 1 |
Heist Area mods /5
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Unwavering | 1 | Prefix | (5—9)% more Monster Life Monsters cannot be Stunned map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Life | default 1 |
| Unwavering | 46 | Prefix | (10—14)% more Monster Life Monsters cannot be Stunned map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Life | default 1 |
| Unwavering | 68 | Prefix | (15—19)% more Monster Life Monsters cannot be Stunned map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Life | default 1 |
| Unwavering | 73 | Prefix | (20—24)% more Monster Life Monsters cannot be Stunned map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Life | default 1 |
| Unwavering | 78 | Prefix | (25—30)% more Monster Life Monsters cannot be Stunned map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Life | default 1 |
Misc mods /29
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Flask | Unique | Used when you become Stunned | ||
| 1 | Flask | Unique | Cannot be Stunned during Effect | ||
| 1 | Flask | Unique | Immunity to Freeze, Chill, Curses and Stuns during Effect | ||
| 1 | Strongbox | Suffix | strongbox construct has monsterstunresilience1 [1] | strongbox_robot_rare_guard 1 default 0 | |
| 1 | Strongbox | Suffix | strongbox construct has monsterstundamageincrease1 [1] | strongbox_robot_rare_guard 1 default 0 | |
| of Thumping | 1 | Jewel | Suffix | (15—25)% increased Stun Buildup with Maces Attack | strjewel 1 default 0 |
| of Stunning | 1 | Jewel | Suffix | (10—20)% increased Stun Buildup | strjewel 1 default 0 |
| of Withstanding | 1 | Jewel | Suffix | (6—16)% increased Stun Threshold | strjewel 1 default 0 |
| of Barriers | 1 | Jewel | Suffix | Gain additional Stun Threshold equal to (5—15)% of maximum Energy Shield | intjewel 1 default 0 |
| of Stoutness | 1 | Jewel | Suffix | (15—25)% increased Stun Threshold if you haven't been Stunned Recently | dexjewel 1 default 0 |
| of Biding | 1 | Jewel | Suffix | (15—25)% increased Stun Threshold while Parrying | dexjewel 1 default 0 |
| of Thumping | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (6—12)% increased Stun Buildup with Maces Attack | str_radius_jewel 1 default 0 |
| of Stunning | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (5—10)% increased Stun Buildup | str_radius_jewel 1 default 0 |
| of Withstanding | 1 | Jewel | Suffix | Small Passive Skills in Radius also grant (1—2)% increased Stun Threshold | str_radius_jewel 1 default 0 |
| of Barriers | 1 | Jewel | Suffix | Small Passive Skills in Radius also grant Gain additional Stun Threshold equal to (1—2)% of maximum Energy Shield | int_radius_jewel 1 default 0 |
| of Stoutness | 1 | Jewel | Suffix | Small Passive Skills in Radius also grant (2—3)% increased Stun Threshold if you haven't been Stunned Recently | dex_radius_jewel 1 default 0 |
| of Biding | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (8—12)% increased Stun Threshold while Parrying | dex_radius_jewel 1 default 0 |
| of Stunning | 1 | Jewel | Unique | (10—14)% increased Stun Duration on Enemies | not_str 1 default 1 |
| of Recovery | 1 | Jewel | Unique | (25—35)% increased Stun Recovery | not_str 1 default 1 |
| 1 | Jewel | Unique | Totems cannot be Stunned | ||
| 1 | Jewel | Unique | With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy Attack | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain +20% chance to Avoid being Stunned each time they are Revived Monsters Regenerate 1% of maximum Life per second for each time they have been Revived Monsters gain 10% increased Maximum Life each time they are Revived map fragment level + [2] Life Damage | ||
| 1 | Abyss | Unique | Conquered Small Passive Skills also grant (3—6)% increased Stun Threshold | historic_abyss_jewel_2 1 default 0 | |
| 1 | Abyss | Unique | (6—12)% increased Stun Buildup | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | Unique | (5—10)% increased Stun Threshold | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | Unique | Gain additional Stun Threshold equal to (4—10)% of maximum Energy Shield | heart_unique_jewel_suffix 1 default 0 | |
| of Amanamu | 65 | Abyss | Suffix | Hits with Shield Skills which Heavy Stun enemies break fully Break Armour amanamu | dex_shield 0 dex_int_shield 0 shield 1 default 0 amanamu_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | Your Heavy Stun buildup empties (30—40)% faster amanamu | dex_shield 0 dex_int_shield 0 shield 1 default 0 amanamu_mod 1 |
| 0 | IncursionLimb | Unique | (15—25)% increased Stun Threshold |
Item /31
Blunt Quiver
Requires: Level 33
(25—40)% increased Stun Buildup
Runemastered Heavy Belt
Requires: Level 65
Has (1—3) Charm Slot
(20—30)% increased Stun Threshold
Flasks gain (0.5—1) charges per Second
Runemastered Heavy Belt
Runemastered Heavy Belt
Requires: Level 65
Has (1—3) Charm Slot
(20—30)% increased Stun Threshold
(20—40)% increased Runic Ward Regeneration Rate
Runemastered Heavy Belt
Runeforged Utzaal Cuirass
Armour: 421
Base Movement Speed: -0.05
Runic Ward: 107
Requires: Level 75, 121 Str
(30—40)% increased Stun Threshold
Runemastered Oak Greathammer
Physical Damage: 111-207
Critical Hit Chance: 5%
Attacks per Second: 1
Weapon Range: 1.5
Requires: Level 55, 97 Str
Causes (20—40)% increased Stun Buildup
Runeforged Oak Greathammer
Physical Damage: 73-135
Critical Hit Chance: 5%
Attacks per Second: 1
Weapon Range: 1.5
Requires: Level 38, 68 Str
Causes (20—40)% increased Stun Buildup
Snakewood Greathammer
Physical Damage: 62-115
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 45, 80 Str
Causes (20—40)% increased Stun Buildup
Oak Greathammer
Physical Damage: 16-30
Critical Hit Chance: 5%
Attacks per Second: 1
Weapon Range: 1.5
Requires: Level 4, 11 Str
Causes (20—40)% increased Stun Buildup
Ironwood Greathammer
Physical Damage: 105-196
Critical Hit Chance: 5%
Attacks per Second: 1
Weapon Range: 1.5
Requires: Level 77, 163 Str
Causes (30—50)% increased Stun Buildup
Sturdy Leg
has incursion limb [1]
(15—25)% increased Stun Threshold
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Gloves: (25—29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50—59)% increased Mana Regeneration Rate
Amulet: (19—21)% of Damage taken Recouped as Life
Belt: +(254—304) to Stun Threshold
Quiver: (43—50)% increased Damage with Bow Skills
Stone Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +75 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Stone Rune
Stack Size: 1 / 10
Armour: +50 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Stone Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +100 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Stone Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +125 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Atmohua's Soul Core of Retreat
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield
Foci: Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield
Carved Mischief
Limited to: 1 Ancient Augment
Requires: Level 60
Venom Draught of Stone
Right-click to drink the Venom Draught.
Grants 25% increased Stun Threshold
Warding Rune of Stability
Stack Size: 1 / 10
Requires: Level 30
Ancient Rune of Animosity
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Legacy of Wings of Caelyn
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Obern's Bastion
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Dionadair
Limited to: 1 Aldur's Legacy
Requires: Level 65
Shields: Double Stun Threshold while Shield is Raised
Shields: 15% increased Stun Threshold
Legacy of Brynhand's Mark
Unique /32
Requires: Level 6, 7 Str, 7 Dex
10% increased Movement Speed
+(30—50) to Stun Threshold
+(30—50) to Ailment Threshold
Requires: Level 8, 9 Str, 9 Dex
(20—25)% increased Block chance
+(60—80) to Stun Threshold
Requires: Level 21, 32 Str
10% reduced Movement Speed
(100—150)% increased Armour
+(100—150) to Stun Threshold
Cannot use Shield Skills
Requires: Level 6, 11 Str
+(40—60) to maximum Life
+(10—15) to Strength
+(60—80) to Stun Threshold
Permanently Intimidate enemies on Block
Requires: Level 35
(12—20)% increased Rarity of Items found
(20—30)% reduced maximum Life
+(10—15) to all Attributes
Cannot be Light Stunned
Requires: Level 25
(20—30)% increased Mana Regeneration Rate
+(30—50) to maximum Life
+(30—50) to maximum Mana
(100—200)% increased Critical Hit Chance
+(60—100) to Stun Threshold
You have no Critical Damage Bonus
Requires: Level 1
+(60—100) to maximum Life
+(60—100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
Requires: Level 4, 10 Str
+(40—60) to Armour
+(5—15) to Strength
+(5—15) to Intelligence
+(40—60) to Stun Threshold
Requires: Level 1
+(80—100) to maximum Life
+(75—150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
Requires: Level 33, 31 Str, 31 Dex
+(100—150) to maximum Life
+(100—150) to Stun Threshold
Life Recovery from Flasks is instant
Requires: Level 11, 17 Dex
(10—20)% increased Movement Speed
+(40—60) to maximum Life
+(60—80) to Stun Threshold
+25% to Thorns Critical Hit Chance
Requires: Level 33, 26 Str, 26 Dex
(20—25) Life Regeneration per second
200% increased Stun Recovery
(30—50)% reduced Chill Duration on you
(30—50)% reduced Freeze Duration on you
(30—50)% reduced Shock duration on you
Requires: Level 45, 34 Str, 34 Dex
(10—20)% increased Rarity of Items found
+(15—25)% to Fire Resistance
+(200—300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
Requires: Level 51, 73 Str
(80—120)% increased Armour
(10—15) Life Regeneration per second
+(100—150) to Stun Threshold
(30—60)% increased Presence Area of Effect
Requires: Level 22, 33 Dex
(80—120)% increased Evasion Rating
+5% to Maximum Cold Resistance
+40% to Cold Resistance
Requires: Level 1
(60—80)% increased Armour
+(10—15) to Strength
(3—5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
Requires: Level 65, 91 Str
(100—150)% increased Armour
+(30—40)% to Fire Resistance
+(23—29)% to Chaos Resistance
+(150—200) to Stun Threshold
Requires: Level 33, 48 Str
(10—15)% increased Block chance
(60—100)% increased Armour
+(20—30) to Strength
+(100—150) to Stun Threshold
Requires: Level 75, 107 Str
(40—60)% increased Block chance
(150—200)% increased Armour
+(150—200) to Stun Threshold
Recover 4% of maximum Life when you Block
Requires: Level 11, 23 Str
Crushes Enemies on Hit
(10—15)% increased Attack Speed
Causes (30—50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Requires: Level 58, 92 Str
(500—600)% increased Armour
(-5—-1)% to all Maximum Elemental Resistances
+(200—300) to Stun Threshold
Take no Extra Damage from Critical Hits
Requires: Level 27, 45 Str
(50—100)% increased Armour
+(40—60) to maximum Mana
+(10—20) to Strength
+(60—80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Requires: Level 45, 80 Str
(120—150)% increased Physical Damage
+(2—3) to Level of all Melee Skills
+(20—30) to Intelligence
Causes (150—200)% increased Stun Buildup
Requires: Level 65, 86 Dex
30% increased Movement Speed
(80—120)% increased Evasion Rating
+(70—100) to maximum Life
Requires: Level 1
(30—50)% increased Stun Buildup
Can Attack as though using a One Handed Mace while both of your hand slots are empty
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
local display facebreaker damage imitation weapon [1]
Passive /77
30% increased Parry Range
25% increased Armour
50% increased Evasion Rating when on Full Life
25% increased Stun Threshold while on Full Life
28% increased maximum Energy Shield
+8% to Fire Resistance
20% increased Stun Threshold
30% increased Stun Threshold while on Full Life
25% increased Stun Threshold
40% increased Stun Recovery
Regenerate 5% of maximum Life over 1 second when Stunned
30% increased Stun Threshold
30% increased Elemental Ailment Threshold
3% increased maximum Life
20% increased Stun Threshold while on Full Life
20% increased Stun Recovery
3% increased maximum Life, Mana and Energy Shield
15% increased Flask Effect Duration
15% increased Flask Charges gained
Huntress: 25% increased Elemental Ailment Threshold
Huntress: 25% increased Stun Threshold while on Full Life
+25% to Critical Damage Bonus against Stunned Enemies
20% increased Blind Effect
30% increased Stun Buildup
30% increased Stun Buildup
40% increased Stun Buildup against enemies within 2 metres
30% increased Stun Buildup
The next Attack you use within 4 seconds after Heavy Stunning a Rare or Unique Enemy is Ancestrally Boosted
5% reduced Attack Speed
40% increased Projectile Damage
20% increased Critical Damage Bonus
30% increased Stun Buildup
40% increased Stun Threshold
12% increased Area of Effect for Attacks
10% increased Area Damage
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
30% increased Stun Recovery
Regenerate 3% of maximum Life over 1 second when Stunned
Channelling Skills deal 25% increased Damage
30% increased Mana Regeneration Rate while Shocked
+500 to Armour while Frozen
21% increased Stun Threshold
21% increased Elemental Ailment Threshold
30% increased Life Regeneration rate while Ignited
Requires The Unseen Path
30% of Damage taken Recouped as Life while Channelling
Requires The Unseen Path
Cannot be Light Stunned
Cannot Dodge Roll or Sprint
Cannot Dodge Roll or Sprint
Ascendancy Passive /3
Ascendancy: Titan
Character: Warrior
Your Hits are Crushing Blows
25% more Damage against Heavy Stunned Enemies
Ascendancy: Pathfinder
Character: Ranger
Cannot be Heavy Stunned while Sprinting
30% less Movement Speed Penalty from using Skills while moving
Ascendancy: Martial Artist
Character: Monk
100% Surpassing chance per enemy Power to gain
Mountain's Teachings on Immobilising an enemy if
you have the [AscendancyMonk1Notable6|Way of the Mountain] Ascendancy Passive Skill
Mountain's Teachings on Immobilising an enemy if
you have the [AscendancyMonk1Notable6|Way of the Mountain] Ascendancy Passive Skill
stone skin duration ms [0]
stone skin grants attack damage +% final you use yourself [15]
stone skin grants damage reduction life threshold % [30]
stone skin grants damage taken +% final [-40]
stone skin grants stun threshold +% final [50]
Timeless Jewel Passive /6
Timeless Jewel Passive Additions /3
| Faction | Category | Show Full Descriptions | Code |
|---|---|---|---|
| Karui | Notable | 20% increased Stun Duration on Enemies | karui_notable_add_stun_duration |
| Karui | Notable | 10% reduced Enemy Stun Threshold | karui_notable_add_reduced_stun_threshold |
| Maraketh | Notable | 20% chance to Avoid being Stunned | maraketh_notable_add_ailment_avoid |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
































































