Stun Ref /67
Stun
Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:

Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.

Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).

Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other.
(30–60)% increased Armour
Adds (6–10) to (12–16) Physical Damage to Attacks
5% reduced Attack Speed
(20–30)% increased Stun Buildup
Adds (10–14) to (16–20) Physical Damage
+(30–50) to Accuracy Rating
20% reduced Attack Speed
+(10–20) to Strength
Causes Double Stun Buildup
Adds (30–36) to (75–81) Physical Damage
+(50–100) to Accuracy Rating
(10–20)% increased Stun Duration
(35–50)% increased Melee Damage against Heavy Stunned enemies
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Strength
Skills gain a Base Life Cost equal to 10% of Base Mana Cost
Deal your Thorns Damage to Enemies you Stun with Melee Attacks
(24–35) to (35–53) Physical Thorns damage
Grants Skill: Parry
(80–120)% increased Evasion Rating
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
100% of Parry Physical Damage Converted to Cold Damage
25 to 35 Cold Thorns damage
Adds (12–15) to (22–25) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
Crushes Enemies on Hit
+150 Strength Requirement
(600–700)% increased Physical Damage
(-300–-200) to Accuracy Rating
35% reduced Attack Speed
Causes (40–60)% increased Stun Buildup
Heavy Stuns Enemies that are on Full Life
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
[DNT-UNUSED] Leap, Catch, ???, Profit
Shapeshift into a bear and slam the ground with great force, causing a pair of shockwaves. If you have enough Rage, Consume some of that Rage to instead create a single massive shockwave that leaves behind Jagged Ground.
While active, gains Energy when you are Stunned and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when you Stun enemies with Melee Attacks and triggers socketed spells on reaching maximum Energy.
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
[DNT-UNUSED] Performs a sweeping Spear Attack which draws Enemies in range closer to you.
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Stone Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapons: Causes 25% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield
Lesser Stone Rune
Stack Size: 1 / 10
Martial Weapons: Causes 20% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield
Greater Stone Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Causes 30% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield
Oak Greathammer
Physical Damage: 14-26
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 4, 11 Str
Causes (30–50)% increased Stun Buildup
Blunt Quiver
Requires: Level 33
(25–40)% increased Stun Buildup
Stone Charm
Lasts 3 Second
Consumes 20 of 40 Charges on use
Currently has 40 Charges
Cannot be Stunned
Requires: Level 8
Used when you become Stunned
Snakewood Greathammer
Physical Damage: 59-109
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 45, 80 Str
Causes (30–50)% increased Stun Buildup
Ironwood Greathammer
Physical Damage: 94-174
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 77, 163 Str
Causes (30–50)% increased Stun Buildup
10% chance to Daze on Hit
30% increased Defences while wielding a Quarterstaff
30% increased Freeze Buildup with Quarterstaves
30% increased Stun Buildup with Quarterstaves
You cannot be Light Stunned if you've been Stunned Recently
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
25% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
40% increased Stun Recovery
Regenerate 5% of maximum Life over 1 second when Stunned
100% increased Stun Threshold for each time you've been Stunned Recently
30% increased Stun Recovery
30% increased Stun Threshold if you haven't been Stunned Recently
20% increased Critical Hit Chance for Attacks
20% increased Critical Damage Bonus for Attack Damage
20% more Stun Buildup with Critical Hits
Blind Enemies when they Stun you
20% increased Blind Effect
30% increased Stun Buildup
+15 to Strength
30% increased Stun Buildup
30% increased Stun Threshold
5% increased Strength
30% increased Stun Buildup
Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy
30% increased Stun Buildup
Empowered Attacks have 50% increased Stun Buildup
100% increased Stun Threshold during Empowered Attacks
15% increased Melee Damage
15% increased Stun Buildup with Melee Damage
+15 to Strength
30% increased Stun Buildup
12% increased Area of Effect if you have Stunned an Enemy Recently
30% increased Stun Buildup with Melee Damage
Projectiles deal 75% increased Damage against Heavy Stunned Enemies
5% reduced Attack Speed
40% increased Projectile Damage
40% increased Projectile Stun Buildup
30% increased Stun Buildup
10% chance to Daze on Hit
30% increased Stun Buildup
Hits Break 50% increased Armour on targets with Ailments
60% increased Damage with Hits against Enemies that are on Low Life
30% increased Stun Buildup against Enemies that are on Low Life
40% increased Stun Threshold
20% increased Stun Threshold if you haven't been Stunned Recently
12% increased Area of Effect if you have Stunned an Enemy Recently
12% increased Area of Effect for Attacks
20% increased Stun Buildup
25% increased Attack Area Damage
5% reduced Attack Speed
30% increased Stun Buildup
50% increased Attack Damage
10% increased Stun Buildup
16% increased Melee Damage
+10 to Strength
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
20% increased Stun Buildup
20% increased Knockback Distance
20% increased Physical Damage
30% increased Stun Recovery
Regenerate 3% of maximum Life over 1 second when Stunned
35% increased Stun Buildup
35% increased Freeze Buildup
Stun
Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:

Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.

Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).

Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other.
Skill Gem /26
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
[DNT-UNUSED] Leap, Catch, ???, Profit
Shapeshift into a bear and slam the ground with great force, causing a pair of shockwaves. If you have enough Rage, Consume some of that Rage to instead create a single massive shockwave that leaves behind Jagged Ground.
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze or Hitting a Heavy Stunned enemy enhances the explosion.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
[DNT-UNUSED] Performs a sweeping Spear Attack which draws Enemies in range closer to you.
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.
Skill Gem Quality /3
Minions cause (0–40)% more Stun buildup
(0–100)% increased Stun Threshold while using Skill
Marked target receives Heavy Stun buildup equal to
(0–50)% of Blood Loss
Support Gem /26
Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
Supports any skill that you can use, making you harder to Stun while using it.
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Supports skills that create walls in a line, causing them to instead be created along a Fissure, at the cost of damage and Area of Effect.
Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.
Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage, with a chance to skip consuming Rage while still benefitting as though it had. If you don't have enough Rage to consume, the damage bonus will not apply.
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Supports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana, and Recoup a portion of Skill costs as Mana. Does not modify Skills used by Minions.
Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.
Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
Supports Skills which create Hazards, causing those Hazards to only be able to trigger immediately after creation or at the end of their duration. Created Hazards have significantly lowered duration, and deal more damage.
Supports Attack Skills. Supported Skills Consume Maim on hit, Breaking a percentage of the Maimed target's Armour in doing so. Supported Skills cannot themselves inflict Maim.
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
Supports Skills which can consume Rage, giving them a chance to not remove that Rage while still gaining benefits as though they had.
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
Item mods /61
NameLevelPre/SufDescriptionWeight
Beetle's10(6–13)% increased Armour
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Crab's19(14–20)% increased Armour
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Armadillo's38(21–26)% increased Armour
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Rhino's48(27–32)% increased Armour
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Elephant's63(33–38)% increased Armour
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Mammoth's74(39–42)% increased Armour
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Mosquito's10(6–13)% increased Evasion Rating
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Moth's19(14–20)% increased Evasion Rating
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Butterfly's38(21–26)% increased Evasion Rating
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Wasp's48(27–32)% increased Evasion Rating
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Dragonfly's63(33–38)% increased Evasion Rating
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Hummingbird's74(39–42)% increased Evasion Rating
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Pixie's10(6–13)% increased Energy Shield
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Gremlin's19(14–20)% increased Energy Shield
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Boggart's38(21–26)% increased Energy Shield
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Naga's48(27–32)% increased Energy Shield
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Djinn's63(33–38)% increased Energy Shield
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Seraphim's74(39–42)% increased Energy Shield
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Captain's10(6–13)% increased Armour and Evasion
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
Commander's19(14–20)% increased Armour and Evasion
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
Magnate's38(21–26)% increased Armour and Evasion
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
Marshal's48(27–32)% increased Armour and Evasion
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
General's63(33–38)% increased Armour and Evasion
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
Warlord's74(39–42)% increased Armour and Evasion
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
Defender's10(6–13)% increased Armour and Energy Shield
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Protector's19(14–20)% increased Armour and Energy Shield
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Keeper's38(21–26)% increased Armour and Energy Shield
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Guardian's48(27–32)% increased Armour and Energy Shield
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Warden's63(33–38)% increased Armour and Energy Shield
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Sentinel's74(39–42)% increased Armour and Energy Shield
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Intuitive10(6–13)% increased Evasion and Energy Shield
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Psychic19(14–20)% increased Evasion and Energy Shield
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Telepath's38(21–26)% increased Evasion and Energy Shield
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Illusionist's48(27–32)% increased Evasion and Energy Shield
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Mentalist's63(33–38)% increased Evasion and Energy Shield
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Trickster's74(39–42)% increased Evasion and Energy Shield
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
of Thick Skin1+(6–11) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Reinforced Skin8+(12–29) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Stone Skin15+(30–49) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Iron Skin22+(50–72) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Steel Skin29+(73–97) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Granite Skin36+(98–124) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Platinum Skin45+(125–163) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Adamantite Skin54+(164–206) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Corundum Skin63+(207–253) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Obsidian Skin72+(254–304) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Titanium Skin80+(305–352) to Stun Thresholdboots 1
default 0
of Impact5(11–13)% increased Stun Durationranged 0
weapon 1
default 0
of Dazing18(14–16)% increased Stun Durationranged 0
weapon 1
default 0
of Stunning30(17–19)% increased Stun Durationranged 0
weapon 1
default 0
of Slamming44(20–22)% increased Stun Durationranged 0
weapon 1
default 0
of Staggering58(23–26)% increased Stun Durationranged 0
weapon 1
default 0
of the Concussion71(27–30)% increased Stun Durationranged 0
weapon 1
default 0
of the Pugilist5Causes (21–30)% increased Stun Buildupranged 0
weapon 1
default 0
of the Brawler20Causes (31–40)% increased Stun Buildupranged 0
weapon 1
default 0
of the Boxer30Causes (41–50)% increased Stun Buildupranged 0
weapon 1
default 0
of the Combatant44Causes (51–60)% increased Stun Buildupranged 0
weapon 1
default 0
of the Gladiator58Causes (61–70)% increased Stun Buildupranged 0
weapon 1
default 0
of the Champion74Causes (71–80)% increased Stun Buildupranged 0
weapon 1
default 0
1(20–30)% increased Stun Thresholdboots 1
1Causes (20–30)% increased Stun Buildupmace 1
warstaff 1
Monsters mods /29
NameLevelPre/SufDescriptionWeight
of the Brawler1100% increased Stun Buildup
of Stone Skin1Cannot be Stunned
of Stone Skin1250% increased Stun Threshold
Steadfast1Cannot be Stunned
1Cannot be Stunned
1100% increased Stun Duration on you
1(20–50)% increased Stun Duration on you
1(30–50)% increased Stun Duration on you
1Cannot be Knocked Back
Cannot be Stunned
not affected by action speed modifiers [1]
1Cannot be Stunned
base cannot be damaged [1]
is hidden monster [1]
stance movement speed +% final [-16]
1Cannot be Stunned
no movement speed [1]
150% Chance to Block Attack Damage
+5% to maximum Block chance
Cannot be Stunned by Hits you Block
1Cannot be Stunned
base cannot be damaged [1]
is hidden monster [1]
130% increased Stun Threshold
1Stun Threshold is based on Energy Shield instead of Life
1Cannot be Stunned
50% reduced Damage taken
stance movement speed +% final [-41]
Speed
Fertile Presence2050% increased maximum Life
30% increased Damage
Cannot be Stunned
Action Speed cannot be modified to below base value
monster dropped item rarity +% [0]
Life Speed
1base chance to stun % [25]
1Cannot be Knocked Back
Cannot be Stunned
Action Speed cannot be modified to below base value
1cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
1cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
1cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
1300% increased Stun Threshold
1Cannot be Frozen
Cannot be Stunned
base cannot be electrocuted [1]
1Monsters have (80–100)% increased Ailment Threshold
Monsters have (80–100)% increased Stun Threshold
1Monsters have (30–50)% increased Stun Buildup
Bear-Touched120% increased maximum Life
60% increased Stun Buildup
100% increased Stun Threshold
Hunted by the Great Bear120% increased maximum Life
60% increased Stun Buildup
100% increased Stun Threshold
dropped items are converted to str items [1]
Spirit Of The Bear120% increased maximum Life
60% increased Stun Buildup
60% increased Stun Threshold
Delve Area mods /1
NameLevelPre/SufDescriptionWeight
1Monsters cannot be Stunned
(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Life
Heist Area mods /5
NameLevelPre/SufDescriptionWeight
Unwavering113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
(5–9)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Life
Unwavering4613% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
(10–14)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Life
Unwavering6813% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
(15–19)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Life
Unwavering7313% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
(20–24)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Life
Unwavering7813% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
(25–30)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Life
Misc mods /27
NameLevelDomainPre/SufDescriptionWeight
1FlaskUsed when you become Stunned
1FlaskCannot be Stunned during Effect
1FlaskImmunity to Freeze, Chill, Curses and Stuns during Effect
of Thumping1Jewel(15–25)% increased Stun Buildup with Maces Attackstrjewel 1
default 0
of Stunning1Jewel(10–20)% increased Stun Buildupstrjewel 1
default 0
of Withstanding1Jewel(6–16)% increased Stun Thresholdstrjewel 1
default 0
of Barriers1JewelGain additional Stun Threshold equal to (5–15)% of maximum Energy Shieldintjewel 1
default 0
of Stoutness1Jewel(15–25)% increased Stun Threshold if you haven't been Stunned Recentlydexjewel 1
default 0
of Biding1Jewel(15–25)% increased Stun Threshold while Parryingdexjewel 1
default 0
of Thumping1Jewel(6–12)% increased Stun Buildup with Maces Attackstr_radius_jewel 1
default 0
of Stunning1Jewel(5–10)% increased Stun Buildupstr_radius_jewel 1
default 0
of Withstanding1Jewel(1–2)% increased Stun Thresholdstr_radius_jewel 1
default 0
of Barriers1JewelGain additional Stun Threshold equal to (1–2)% of maximum Energy Shieldint_radius_jewel 1
default 0
of Stoutness1Jewel(2–3)% increased Stun Threshold if you haven't been Stunned Recentlydex_radius_jewel 1
default 0
of Biding1Jewel(8–12)% increased Stun Threshold while Parryingdex_radius_jewel 1
default 0
of Stunning1Jewel(10–14)% increased Stun Duration on Enemies
of Recovery1Jewel(25–35)% increased Stun Recovery
FIX ME1Jewel(6–8)% chance to Avoid being Stunned
1JewelTotems cannot be Stunned
1JewelWith at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
Attack
1MapDevice10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain +20% chance to Avoid being Stunned each time they are Revived
Monsters Regenerate 1% of maximum Life per second for each time they have been Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map fragment level + [2]
Life Damage
1AbyssConquered Small Passive Skills also grant (3–6)% increased Stun Threshold
1Abyss(6–12)% increased Stun Buildup
1Abyss(5–10)% increased Stun Threshold
1AbyssGain additional Stun Threshold equal to (4–10)% of maximum Energy Shield
of Amanamu65AbyssHits with Shield Skills which Heavy Stun enemies break fully Break Armour amanamu
of Amanamu65AbyssYour Heavy Stun buildup empties (30–40)% faster amanamu
Item /9
Unrelenting Timeless Karui Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
10% improved Rewards
Blunt Quiver
Requires: Level 33
(25–40)% increased Stun Buildup
Heavy Belt
Requires: Level 50
Has (1–3) Charm Slot
(20–30)% increased Stun Threshold
Stone Charm
Lasts 3 Second
Consumes 20 of 40 Charges on use
Currently has 40 Charges
Cannot be Stunned
Requires: Level 8
Used when you become Stunned
Utzaal Cuirass
Armour: 445
Base Movement Speed: -0.05
Requires: Level 75, 121 Str
(30–40)% increased Stun Threshold
Conqueror Plate
Armour: 445
Base Movement Speed: -0.05
Requires: Level 68, 121 Str
(30–40)% increased Stun Threshold
Ironwood Greathammer
Physical Damage: 94-174
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 77, 163 Str
Causes (30–50)% increased Stun Buildup
Snakewood Greathammer
Physical Damage: 59-109
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 45, 80 Str
Causes (30–50)% increased Stun Buildup
Oak Greathammer
Physical Damage: 14-26
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 4, 11 Str
Causes (30–50)% increased Stun Buildup
Unique /31
10% increased Movement Speed
(30–50)% increased Armour and Evasion
+(30–50) to Stun Threshold
+(30–50) to Ailment Threshold
Grants Skill: Raise Shield
(20–25)% increased Block chance
(60–80)% increased Armour and Evasion
+(60–80) to Stun Threshold
Allies in your Presence have Block Chance equal to yours
(30–60)% increased Armour
Adds (6–10) to (12–16) Physical Damage to Attacks
5% reduced Attack Speed
(20–30)% increased Stun Buildup
Grants Skill: Raise Shield
10% reduced Movement Speed
(100–150)% increased Armour
+(100–150) to Stun Threshold
Cannot use Shield Skills
Grants Skill: Raise Shield
+(40–60) to maximum Life
+(10–15) to Strength
+(60–80) to Stun Threshold
Permanently Intimidate enemies on Block
(12–20)% increased Rarity of Items found
(20–30)% reduced maximum Life
+(10–15) to all Attributes
Cannot be Light Stunned
(20–30)% increased Mana Regeneration Rate
+(30–50) to maximum Life
+(30–50) to maximum Mana
(100–200)% increased Critical Hit Chance
+(60–100) to Stun Threshold
Your Critical Hits do not deal extra Damage
+(60–100) to maximum Life
+(60–100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
+(40–60) to Armour
+(5–15) to Strength
+(5–15) to Intelligence
+(100–150)% of Armour also applies to Elemental Damage
+(40–60) to Stun Threshold
(80–100)% increased Armour and Evasion
+(80–100) to maximum Life
+(75–150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
(100–150)% increased Armour and Evasion
+(20–30) to Strength
+(100–150) to Stun Threshold
(100–150)% increased Armour and Evasion
+(100–150) to maximum Life
+(100–150) to Stun Threshold
Life Recovery from Flasks is instant
(25–30) to (35–40) Physical Thorns damage
(10–20)% increased Movement Speed
+(40–60) to maximum Life
+(60–80) to Stun Threshold
+25% to Thorns Critical Hit Chance
(10–15) to (20–25) Physical Thorns damage
+(50–70) to Armour
+(50–70) to Stun Threshold
-10 Physical damage taken from Projectile Attacks
+10% to Block chance
(150–200)% increased Armour and Evasion
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you
Grants Skill: Level 11 Black Powder Blitz
(80–100)% increased Armour and Evasion
(10–20)% increased Rarity of Items found
+(15–25)% to Fire Resistance
Gain Deflection Rating equal to 20% of Armour
+(200–300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
+20 to Armour
(5–15)% increased Rarity of Items found
+(20–30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
Adds (10–14) to (16–20) Physical Damage
+(30–50) to Accuracy Rating
20% reduced Attack Speed
+(10–20) to Strength
Causes Double Stun Buildup
Adds (30–36) to (75–81) Physical Damage
+(50–100) to Accuracy Rating
(10–20)% increased Stun Duration
(35–50)% increased Melee Damage against Heavy Stunned enemies
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Strength
Skills gain a Base Life Cost equal to 10% of Base Mana Cost
Deal your Thorns Damage to Enemies you Stun with Melee Attacks
(24–35) to (35–53) Physical Thorns damage
Grants Skill: Parry
(80–120)% increased Evasion Rating
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
100% of Parry Physical Damage Converted to Cold Damage
25 to 35 Cold Thorns damage
Grants Skill: Raise Shield
(60–80)% increased Armour
+(10–15) to Strength
(3–5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
Grants Skill: Raise Shield
(100–150)% increased Armour
+(30–40)% to Fire Resistance
+(23–29)% to Chaos Resistance
+(150–200) to Stun Threshold
Gain 1% of damage as Fire damage per 1% Chance to Block
Grants Skill: Raise Shield
(10–15)% increased Block chance
(60–100)% increased Armour
+(20–30) to Strength
+(100–150) to Stun Threshold
Enemies in your Presence count as having double Power
Grants Skill: Raise Shield
(40–60)% increased Block chance
(150–200)% increased Armour
+(150–200) to Stun Threshold
Recover 4% of maximum Life when you Block
Adds (12–15) to (22–25) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
(400–500)% increased Armour
+(200–300) to Stun Threshold
Take no Extra Damage from Critical Hits
(50–100)% increased Armour
+(40–60) to maximum Mana
+(10–20) to Strength
+(60–80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
Crushes Enemies on Hit
+150 Strength Requirement
(600–700)% increased Physical Damage
(-300–-200) to Accuracy Rating
35% reduced Attack Speed
Causes (40–60)% increased Stun Buildup
Heavy Stuns Enemies that are on Full Life
Passive /68
10% chance to Daze on Hit
30% increased Defences while wielding a Quarterstaff
30% increased Freeze Buildup with Quarterstaves
30% increased Stun Buildup with Quarterstaves
30% increased Parry Range
Your Heavy Stun buildup empties 50% faster if you've successfully Parried Recently
You cannot be Light Stunned if you've been Stunned Recently
20% more Damage against Heavy Stunned Enemies with Maces
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
25% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
25% increased Armour
Gain additional Stun Threshold equal to 30% of Item Armour on Equipped Armour Items
50% increased Evasion Rating when on Full Life
25% increased Stun Threshold while on Full Life
28% increased maximum Energy Shield
Gain additional Ailment Threshold equal to 12% of maximum Energy Shield
Gain additional Stun Threshold equal to 12% of maximum Energy Shield
Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet
20% increased Armour and Evasion Rating
20% increased Stun Threshold
12% increased Block chance
Your Heavy Stun buildup empties 50% faster
10% increased Global Defences
25% increased Stun Threshold
40% increased Stun Recovery
Regenerate 5% of maximum Life over 1 second when Stunned
25% increased Stun Threshold
20% increased Life Regeneration Rate while moving
Cannot be Light Stunned if you haven't been Hit Recently
3% increased maximum Life
10% increased Stun Threshold for each time you've been Hit by an Enemy Recently, up to 100%
+5 to all Attributes
Gain additional Ailment Threshold equal to 16% of maximum Energy Shield
Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Stun Threshold is based on 30% of your Energy Shield instead of Life
20% increased Stun Threshold while on Full Life
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
Gain additional Ailment Threshold equal to 20% of maximum Energy Shield
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
20% increased Stun Recovery
Gain additional Stun Threshold equal to 30% of maximum Energy Shield
3% increased maximum Life, Mana and Energy Shield
Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
Gain additional Stun Threshold equal to 15% of maximum Energy Shield
100% increased Stun Threshold for each time you've been Stunned Recently
30% increased Stun Recovery
30% increased Stun Threshold if you haven't been Stunned Recently
15% increased Flask Effect Duration
15% increased Flask Charges gained
Huntress: 25% increased Elemental Ailment Threshold
Huntress: 25% increased Stun Threshold while on Full Life
25% increased Critical Damage Bonus for Attack Damage
+25% to Critical Damage Bonus against Stunned Enemies
20% increased Critical Hit Chance for Attacks
20% increased Critical Damage Bonus for Attack Damage
20% more Stun Buildup with Critical Hits
Blind Enemies when they Stun you
20% increased Blind Effect
30% increased Stun Buildup
+15 to Strength
30% increased Stun Buildup
30% increased Stun Threshold
5% increased Strength
30% increased Stun Buildup
Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy
30% increased Stun Buildup
Recover 50% of maximum Life when you Heavy Stun a Rare or Unique Enemy
Your Hits cannot be Evaded by Heavy Stunned Enemies
Gain 3 Rage when Hit by an Enemy
Every Rage also grants 2% increased Stun Threshold
Empowered Attacks have 50% increased Stun Buildup
100% increased Stun Threshold during Empowered Attacks
15% increased Melee Damage
15% increased Stun Buildup with Melee Damage
+15 to Strength
30% increased Stun Buildup
12% increased Area of Effect if you have Stunned an Enemy Recently
20% increased Melee Damage
40% increased Melee Damage against Heavy Stunned enemies
Ancestrally Boosted Attacks deal 30% increased Damage
On Heavy Stunning a Rare or Unique Enemy, your next Attack within 4 seconds will be Ancestrally Boosted
25% increased Attack Damage if you have been Heavy Stunned Recently
25% increased Attack Damage while Surrounded
25% increased Attack Damage while you have no Life Flask uses left
25% increased Attack Damage while on Low Life
30% increased Stun Buildup with Melee Damage
Projectiles deal 75% increased Damage against Heavy Stunned Enemies
5% reduced Attack Speed
40% increased Projectile Damage
40% increased Projectile Stun Buildup
30% increased Stun Buildup
10% chance to Daze on Hit
30% increased Stun Buildup
Hits Break 50% increased Armour on targets with Ailments
60% increased Damage with Hits against Enemies that are on Low Life
30% increased Stun Buildup against Enemies that are on Low Life
40% increased Stun Threshold
20% increased Stun Threshold if you haven't been Stunned Recently
12% increased Area of Effect if you have Stunned an Enemy Recently
12% increased Area of Effect for Attacks
20% increased Stun Buildup
25% increased Attack Area Damage
5% reduced Attack Speed
30% increased Stun Buildup
50% increased Attack Damage
30% increased Block chance while Surrounded
10% increased Deflection Rating while Surrounded
40% increased Ailment and Stun Threshold while Surrounded
10% increased Stun Buildup
16% increased Melee Damage
+10 to Strength
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
20% increased Stun Buildup
20% increased Knockback Distance
20% increased Physical Damage
Gain 25% of Physical Damage as Extra Fire Damage against Heavy Stunned Enemies
30% increased Stun Recovery
Regenerate 3% of maximum Life over 1 second when Stunned
35% increased Stun Buildup
35% increased Freeze Buildup
Cannot be Light Stunned
Cannot Dodge Roll or Sprint
Ascendancy Passive /2
Ascendancy: Titan
Character: Warrior
50% more Damage against Heavy Stunned Enemies
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 100% increased Stun Threshold
Timeless Jewel Passive /6
Jungle Paths
Vaal Notable
(8–10)% chance to Avoid Elemental Ailments
(8–10)% chance to Avoid being Stunned
Force of Will
Kalguuran Notable
2% increased maximum Mana
30% increased Stun Buildup
Mercenary's Lot
Kalguuran Notable
10% increased Attack Speed
15% increased Stun Threshold
Cruel Strength
Abyss Notable
+2 to Strength per 25 Tribute
2% increased Stun Buildup per 10 Tribute
Deformed Steel
Abyss Notable
2% increased Armour per 10 Tribute
5% increased Stun Threshold per 25 Tribute
Dreadful Fortitude
Abyss Notable
Your Heavy Stun buildup empties 1% faster per 10 Tribute
5% increased Defences from Equipped Shield per 25 Tribute
Timeless Jewel Passive Additions /3
FactionCategoryShow Full DescriptionsCode
KaruiNotable
20% increased Stun Duration on Enemieskarui_notable_add_stun_duration
KaruiNotable
10% reduced Enemy Stun Thresholdkarui_notable_add_reduced_stun_threshold
MarakethNotable
20% chance to Avoid being Stunnedmaraketh_notable_add_ailment_avoid
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.