Stun Ref /65
Stun
Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:

Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.

Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).

Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other.
(30–60)% increased Armour
Adds (6–10) to (12–16) Physical Damage to Attacks
5% reduced Attack Speed
(20–30)% increased Stun Buildup
Adds (10–14) to (16–20) Physical Damage
+(30–50) to Accuracy Rating
20% reduced Attack Speed
+(10–20) to Strength
Causes Double Stun Buildup
Adds (30–36) to (75–81) Physical Damage
+(50–100) to Accuracy Rating
(10–20)% increased Stun Duration
(35–50)% increased Melee Damage against Heavy Stunned enemies
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Strength
Skills gain a Base Life Cost equal to 10% of Base Mana Cost
Deal your Thorns Damage to Enemies you Stun with Melee Attacks
(24–35) to (35–53) Physical Thorns damage
Grants Skill: Parry
(80–120)% increased Evasion Rating
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
100% of Parry Physical Damage Converted to Cold Damage
25 to 35 Cold Thorns damage
Adds (12–15) to (22–25) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
Crushes Enemies on Hit
+150 Strength Requirement
(600–700)% increased Physical Damage
(-300–-200) to Accuracy Rating
35% reduced Attack Speed
Causes (40–60)% increased Stun Buildup
Heavy Stuns Enemies that are on Full Life
Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
[DNT-UNUSED] Performs a sweeping Spear Attack which draws Enemies in range closer to you.
Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
Stone Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapons: Causes 25% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield
Lesser Stone Rune
Stack Size: 1 / 10
Martial Weapons: Causes 20% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield
Greater Stone Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Causes 30% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield
Oak Greathammer
Physical Damage: 14-26
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 4, 11 Str
Causes (30–50)% increased Stun Buildup
Blunt Quiver
Requires: Level 33
(25–40)% increased Stun Buildup
Stone Charm
Lasts 3 Second
Consumes 20 of 40 Charges on use
Currently has 40 Charges
Cannot be Stunned
Requires: Level 8
Used when you become Stunned
Snakewood Greathammer
Physical Damage: 59-109
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 45, 80 Str
Causes (30–50)% increased Stun Buildup
Ironwood Greathammer
Physical Damage: 94-174
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 77, 163 Str
Causes (30–50)% increased Stun Buildup
10% chance to Daze on Hit
30% increased Defences while wielding a Quarterstaff
30% increased Freeze Buildup with Quarterstaves
30% increased Stun Buildup with Quarterstaves
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
25% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
40% increased Stun Recovery
Regenerate 5% of maximum Life over 1 second when Stunned
30% increased Stun Recovery
30% increased Stun Threshold if you haven't been Stunned Recently
20% increased Blind Effect
Blind Enemies when they Stun you
30% increased Stun Buildup
30% increased Stun Threshold
5% increased Strength
15% increased Melee Damage
15% increased Stun Buildup with Melee Damage
+15 to Strength
30% increased Stun Buildup
12% increased Area of Effect if you have Stunned an Enemy Recently
30% increased Stun Buildup with Melee Damage
Projectiles deal 75% increased Damage against Heavy Stunned Enemies
5% reduced Attack Speed
40% increased Projectile Damage
40% increased Projectile Stun Buildup
30% increased Stun Buildup
10% chance to Daze on Hit
30% increased Stun Buildup
Hits Break 50% increased Armour on targets with Ailments
60% increased Damage with Hits against Enemies that are on Low Life
30% increased Stun Buildup against Enemies that are on Low Life
12% increased Area of Effect if you have Stunned an Enemy Recently
12% increased Area of Effect for Attacks
20% increased Stun Buildup
25% increased Attack Area Damage
5% reduced Attack Speed
30% increased Stun Buildup
50% increased Attack Damage
10% increased Stun Buildup
16% increased Melee Damage
+10 to Strength
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
20% increased Stun Buildup
20% increased Knockback Distance
20% increased Physical Damage
30% increased Stun Recovery
Regenerate 3% of maximum Life over 1 second when Stunned
35% increased Stun Buildup
35% increased Freeze Buildup
Player Stun Threshold
Your base Stun Threshold is equal to your maximum Life. A Hit that deals damage equal to or greater than your Stun Threshold is guaranteed to Stun you, and the chance scales down linearly for lower damage Hits. A Stun chance of less than 10% is treated as 0%.
Enemy Stun Threshold
The lower an enemy's Stun Threshold, the less Stun buildup is needed to Stun or Heavy Stun them.
Heavy Stun
Heavy Stuns occur when a target's Stun bar is filled, interrupts the target's current action and prevent them from taking actions for a few seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).

While an enemy is Heavy Stunned, they cannot act and count as Immobilised. It will also be harder to Heavy Stun them again for a short time afterwards.

Physical damage, and player (but not monster) Melee Damage, each cause 50% more Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
Block
Blocking completely prevents the damage of an incoming Hit.

You will still take any Stun from the Blocked hit. You can't Block while Stunned or Frozen.

Some skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the skill.
Primed for Stun
Normal enemies are Primed for Stun when they have at least 40% Heavy Stun buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%.
Daze
Some skills and effects have a chance to apply Daze to enemies on Hit.

Daze lasts for 8 seconds, and a Dazed enemy will take 50% more Stun Buildup. There are also a number of Skills, Effects, and other mechanics which interact with Daze for various benefits.
Stun Recovery
Increasing your Stun Recovery causes you to recover more quickly from being Stunned.
Spirit Of The Bear
Players possessed by the Spirit Of The Bear have 20% Increased Maximum Life, 60% increased Stun Threshold, 60% increased Stun Buildup and 20% reduced damage taken.
Players will also periodically summon a spiritual Bear that uses slam attacks.
Increased Stun Threshold
Monster cannot be Stunned.
Stuns
Monster has 100% increased Stun buildup.
Blunt Arrows
Blunt Arrows cause 600% increased Stun Buildup.
Umbral Souls
Umbral Souls grant varying Buffs depending on the kind of Skeletal Minion being replaced, as follows -

Umbral Souls from:
• Skeletal Warriors grant 15% increased Attack Damage.
• Skeletal Snipers grant 15% increased Projectile Speed.
• Skeletal Clerics grant 30% increased Energy Shield Recharge Rate.
• Skeletal Arsonists grant 15% increased Area of Effect.
• Skeletal Storm Mages grant 25% increased Spell Damage.
• Skeletal Frost Mages grant 35% increased maximum Energy Shield.
• Skeletal Brutes grant 60% increased Stun buildup.
• Skeletal Reavers grant 6% increased Skill Speed.
Stun
Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:

Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.

Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).

Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other.
Skill Gem /79
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Strike with a forceful blow, knocking enemies back and weakening their Armour.
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground.
Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
Dash to an enemy and Strike them, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
Create a volcano that fires projectiles around it. Channelling the skill causes it to fire more projectiles and deal more damage when it first erupts. Any Slam near the volcano causes it to erupt, firing projectiles.
Shapeshift into a bear and swipe with your claws. Hitting enemies generates rage.
[DNT-UNUSED] Make alot of fire
[DNT-UNUSED] Not a claw attack, more like a bite
Call down a Shocking bolt of Lightning to strike enemies in a small area.
Shapeshift into a bear and rampage forward, slamming the ground as you run. The initial roar generates rage, then consumes rage until you run out.
Create a lightning storm for a duration, which repeatedly strikes enemies in its area with shocking bolts.
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze or Hitting a Heavy Stunned enemy enhances the explosion.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
[DNT-UNUSED] Performs a sweeping Spear Attack which draws Enemies in range closer to you.
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Perform an Unarmed Strike.
Strike with your Quarterstaff.
Strike with your Flail.
Strike with your Sword.
Strike with your Swords.
Strike with your Sword.
Strike with your Axe.
Strike with your Axes.
Strike with your Axe.
Strike with your Mace.
Strike with your Maces.
Strike with your Mace.
Strike with your Claw.
Strike with your Claws.
Strike with your Dagger.
Strike with your Daggers.
Strike your foes down with a powerful blow using a melee weapon.
Jump into the air, damaging enemies where you land.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock.
Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Activate to summon a Reviving Infernal Hound which Ignites enemies near it.
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
Call down a Shocking bolt of Lightning to strike enemies in a small area.
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
Channel to imbue your armour with runic wards. The runes protect you for a limited number of Hits and deal your Thorns damage to attackers.
Skill Gem Quality /3
Minions cause (0–40)% more Stun buildup
(0–100)% increased Stun Threshold while using Skill
Marked target receives Heavy Stun buildup equal to
(0–50)% of Blood Loss
Support Gem /20
Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Supports any skill that has a duration, making that duration longer.
Supports any skill that has a duration, making that duration significantly longer while applying a cooldown. Cannot support Skills which already have a cooldown.
Supports skills that can be used while moving, allowing you to move faster while using them.
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage, with a chance to skip consuming Rage while still benefitting as though it had. If you don't have enough Rage to consume, the damage bonus will not apply.
Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports Slam Skills you use yourself. Supported Skills gain multiple independent chances to cause Aftershocks, but deal less Damage.
Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze.
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
Supports Skills which create Hazards, causing those Hazards to only be able to trigger immediately after creation or at the end of their duration. Created Hazards have significantly lowered duration, and deal more damage.
Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
Item mods /61
NameLevelPre/SufDescriptionWeight
Beetle's10Prefix(6–13)% increased Armour
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Crab's19Prefix(14–20)% increased Armour
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Armadillo's38Prefix(21–26)% increased Armour
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Rhino's48Prefix(27–32)% increased Armour
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Elephant's63Prefix(33–38)% increased Armour
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Mammoth's74Prefix(39–42)% increased Armour
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Mosquito's10Prefix(6–13)% increased Evasion Rating
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Moth's19Prefix(14–20)% increased Evasion Rating
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Butterfly's38Prefix(21–26)% increased Evasion Rating
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Wasp's48Prefix(27–32)% increased Evasion Rating
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Dragonfly's63Prefix(33–38)% increased Evasion Rating
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Hummingbird's74Prefix(39–42)% increased Evasion Rating
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Pixie's10Prefix(6–13)% increased Energy Shield
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Gremlin's19Prefix(14–20)% increased Energy Shield
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Boggart's38Prefix(21–26)% increased Energy Shield
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Naga's48Prefix(27–32)% increased Energy Shield
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Djinn's63Prefix(33–38)% increased Energy Shield
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Seraphim's74Prefix(39–42)% increased Energy Shield
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Captain's10Prefix(6–13)% increased Armour and Evasion
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
Commander's19Prefix(14–20)% increased Armour and Evasion
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
Magnate's38Prefix(21–26)% increased Armour and Evasion
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
Marshal's48Prefix(27–32)% increased Armour and Evasion
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
General's63Prefix(33–38)% increased Armour and Evasion
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
Warlord's74Prefix(39–42)% increased Armour and Evasion
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
Defender's10Prefix(6–13)% increased Armour and Energy Shield
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Protector's19Prefix(14–20)% increased Armour and Energy Shield
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Keeper's38Prefix(21–26)% increased Armour and Energy Shield
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Guardian's48Prefix(27–32)% increased Armour and Energy Shield
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Warden's63Prefix(33–38)% increased Armour and Energy Shield
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Sentinel's74Prefix(39–42)% increased Armour and Energy Shield
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Intuitive10Prefix(6–13)% increased Evasion and Energy Shield
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Psychic19Prefix(14–20)% increased Evasion and Energy Shield
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Telepath's38Prefix(21–26)% increased Evasion and Energy Shield
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Illusionist's48Prefix(27–32)% increased Evasion and Energy Shield
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Mentalist's63Prefix(33–38)% increased Evasion and Energy Shield
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Trickster's74Prefix(39–42)% increased Evasion and Energy Shield
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
of Thick Skin1Suffix+(6–11) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Reinforced Skin8Suffix+(12–29) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Stone Skin15Suffix+(30–49) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Iron Skin22Suffix+(50–72) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Steel Skin29Suffix+(73–97) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Granite Skin36Suffix+(98–124) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Platinum Skin45Suffix+(125–163) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Adamantite Skin54Suffix+(164–206) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Corundum Skin63Suffix+(207–253) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Obsidian Skin72Suffix+(254–304) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Titanium Skin80Suffix+(305–352) to Stun Thresholdboots 1
default 0
of Impact5Suffix(11–13)% increased Stun Durationranged 0
weapon 1
default 0
of Dazing18Suffix(14–16)% increased Stun Durationranged 0
weapon 1
default 0
of Stunning30Suffix(17–19)% increased Stun Durationranged 0
weapon 1
default 0
of Slamming44Suffix(20–22)% increased Stun Durationranged 0
weapon 1
default 0
of Staggering58Suffix(23–26)% increased Stun Durationranged 0
weapon 1
default 0
of the Concussion71Suffix(27–30)% increased Stun Durationranged 0
weapon 1
default 0
of the Pugilist5SuffixCauses (21–30)% increased Stun Buildupranged 0
weapon 1
default 0
of the Brawler20SuffixCauses (31–40)% increased Stun Buildupranged 0
weapon 1
default 0
of the Boxer30SuffixCauses (41–50)% increased Stun Buildupranged 0
weapon 1
default 0
of the Combatant44SuffixCauses (51–60)% increased Stun Buildupranged 0
weapon 1
default 0
of the Gladiator58SuffixCauses (61–70)% increased Stun Buildupranged 0
weapon 1
default 0
of the Champion74SuffixCauses (71–80)% increased Stun Buildupranged 0
weapon 1
default 0
1Corrupted(20–30)% increased Stun Thresholdboots 1
1CorruptedCauses (20–30)% increased Stun Buildupmace 1
warstaff 1
Monsters mods /29
NameLevelPre/SufDescriptionWeight
of the Brawler1Suffix100% increased Stun Buildup
of Stone Skin1SuffixCannot be Stunned
of Stone Skin1Suffix250% increased Stun Threshold
Steadfast1UniqueCannot be Stunned
1UniqueCannot be Stunned
1Unique100% increased Stun Duration on you
1Unique(20–50)% increased Stun Duration on you
1Unique(30–50)% increased Stun Duration on you
1UniqueCannot be Knocked Back
Cannot be Stunned
not affected by action speed modifiers [1]
1UniqueCannot be Stunned
base cannot be damaged [1]
is hidden monster [1]
stance movement speed +% final [-16]
1UniqueCannot be Stunned
no movement speed [1]
1Unique50% Chance to Block Attack Damage
+5% to maximum Block chance
Cannot be Stunned by Hits you Block
1UniqueCannot be Stunned
base cannot be damaged [1]
is hidden monster [1]
1Unique30% increased Stun Threshold
1UniqueStun Threshold is based on Energy Shield instead of Life
1UniqueCannot be Stunned
50% reduced Damage taken
stance movement speed +% final [-41]
Speed
Fertile Presence20Bestiary50% increased maximum Life
30% increased Damage
Cannot be Stunned
Action Speed cannot be modified to below base value
monster dropped item rarity +% [0]
Life Speed
1Uniquebase chance to stun % [25]
1UniqueCannot be Knocked Back
Cannot be Stunned
Action Speed cannot be modified to below base value
1Uniquecannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
1Uniquecannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
1Uniquecannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
1Unique300% increased Stun Threshold
1UniqueCannot be Frozen
Cannot be Stunned
base cannot be electrocuted [1]
1UniqueMonsters have (80–100)% increased Ailment Threshold
Monsters have (80–100)% increased Stun Threshold
1UniqueMonsters have (30–50)% increased Stun Buildup
Bear-Touched1Torment20% increased maximum Life
60% increased Stun Buildup
100% increased Stun Threshold
Hunted by the Great Bear1Torment20% increased maximum Life
60% increased Stun Buildup
100% increased Stun Threshold
dropped items are converted to str items [1]
Spirit Of The Bear1Torment20% increased maximum Life
60% increased Stun Buildup
60% increased Stun Threshold
Delve Area mods /1
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters cannot be Stunned
(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Life
Heist Area mods /5
NameLevelPre/SufDescriptionWeight
Unwavering1Prefix(5–9)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Life
Unwavering46Prefix(10–14)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Life
Unwavering68Prefix(15–19)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Life
Unwavering73Prefix(20–24)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Life
Unwavering78Prefix(25–30)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Life
Misc mods /27
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueUsed when you become Stunned
1FlaskUniqueCannot be Stunned during Effect
1FlaskUniqueImmunity to Freeze, Chill, Curses and Stuns during Effect
of Thumping1JewelSuffix(15–25)% increased Stun Buildup with Maces Attackstrjewel 1
default 0
of Stunning1JewelSuffix(10–20)% increased Stun Buildupstrjewel 1
default 0
of Withstanding1JewelSuffix(6–16)% increased Stun Thresholdstrjewel 1
default 0
of Barriers1JewelSuffixGain additional Stun Threshold equal to (5–15)% of maximum Energy Shieldintjewel 1
default 0
of Stoutness1JewelSuffix(15–25)% increased Stun Threshold if you haven't been Stunned Recentlydexjewel 1
default 0
of Biding1JewelSuffix(15–25)% increased Stun Threshold while Parryingdexjewel 1
default 0
of Thumping1JewelSuffix(6–12)% increased Stun Buildup with Maces Attackstr_radius_jewel 1
default 0
of Stunning1JewelSuffix(5–10)% increased Stun Buildupstr_radius_jewel 1
default 0
of Withstanding1JewelSuffix(1–2)% increased Stun Thresholdstr_radius_jewel 1
default 0
of Barriers1JewelSuffixGain additional Stun Threshold equal to (1–2)% of maximum Energy Shieldint_radius_jewel 1
default 0
of Stoutness1JewelSuffix(2–3)% increased Stun Threshold if you haven't been Stunned Recentlydex_radius_jewel 1
default 0
of Biding1JewelSuffix(8–12)% increased Stun Threshold while Parryingdex_radius_jewel 1
default 0
of Stunning1JewelUnique(10–14)% increased Stun Duration on Enemies
of Recovery1JewelUnique(25–35)% increased Stun Recovery
FIX ME1JewelUnique(6–8)% chance to Avoid being Stunned
1JewelUniqueTotems cannot be Stunned
1JewelUniqueWith at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
Attack
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain +20% chance to Avoid being Stunned each time they are Revived
Monsters Regenerate 1% of maximum Life per second for each time they have been Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map fragment level + [2]
Life Damage
1AbyssUniqueConquered Small Passive Skills also grant (3–6)% increased Stun Threshold
1AbyssUnique(6–12)% increased Stun Buildup
1AbyssUnique(5–10)% increased Stun Threshold
1AbyssUniqueGain additional Stun Threshold equal to (4–10)% of maximum Energy Shield
of Amanamu65AbyssSuffixHits with Shield Skills which Heavy Stun enemies break fully Break Armour amanamu
of Amanamu65AbyssSuffixYour Heavy Stun buildup empties (30–40)% faster amanamu
Item /9
Unrelenting Timeless Karui Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
10% improved Rewards
Blunt Quiver
Requires: Level 33
(25–40)% increased Stun Buildup
Heavy Belt
Requires: Level 50
Has (1–3) Charm Slot
(20–30)% increased Stun Threshold
Stone Charm
Lasts 3 Second
Consumes 20 of 40 Charges on use
Currently has 40 Charges
Cannot be Stunned
Requires: Level 8
Used when you become Stunned
Utzaal Cuirass
Armour: 445
Base Movement Speed: -0.05
Requires: Level 75, 121 Str
(30–40)% increased Stun Threshold
Conqueror Plate
Armour: 445
Base Movement Speed: -0.05
Requires: Level 68, 121 Str
(30–40)% increased Stun Threshold
Ironwood Greathammer
Physical Damage: 94-174
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 77, 163 Str
Causes (30–50)% increased Stun Buildup
Snakewood Greathammer
Physical Damage: 59-109
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 45, 80 Str
Causes (30–50)% increased Stun Buildup
Oak Greathammer
Physical Damage: 14-26
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 4, 11 Str
Causes (30–50)% increased Stun Buildup
Unique /31
10% increased Movement Speed
(30–50)% increased Armour and Evasion
+(30–50) to Stun Threshold
+(30–50) to Ailment Threshold
Grants Skill: Raise Shield
(20–25)% increased Block chance
(60–80)% increased Armour and Evasion
+(60–80) to Stun Threshold
Allies in your Presence have Block Chance equal to yours
(30–60)% increased Armour
Adds (6–10) to (12–16) Physical Damage to Attacks
5% reduced Attack Speed
(20–30)% increased Stun Buildup
Grants Skill: Raise Shield
10% reduced Movement Speed
(100–150)% increased Armour
+(100–150) to Stun Threshold
Cannot use Shield Skills
Grants Skill: Raise Shield
+(40–60) to maximum Life
+(10–15) to Strength
+(60–80) to Stun Threshold
Permanently Intimidate enemies on Block
(12–20)% increased Rarity of Items found
(20–30)% reduced maximum Life
+(10–15) to all Attributes
Cannot be Light Stunned
(20–30)% increased Mana Regeneration Rate
+(30–50) to maximum Life
+(30–50) to maximum Mana
(100–200)% increased Critical Hit Chance
+(60–100) to Stun Threshold
Your Critical Hits do not deal extra Damage
+(60–100) to maximum Life
+(60–100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
+(40–60) to Armour
+(5–15) to Strength
+(5–15) to Intelligence
+(100–150)% of Armour also applies to Elemental Damage
+(40–60) to Stun Threshold
(80–100)% increased Armour and Evasion
+(80–100) to maximum Life
+(75–150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
(100–150)% increased Armour and Evasion
+(20–30) to Strength
+(100–150) to Stun Threshold
(100–150)% increased Armour and Evasion
+(100–150) to maximum Life
+(100–150) to Stun Threshold
Life Recovery from Flasks is instant
(25–30) to (35–40) Physical Thorns damage
(10–20)% increased Movement Speed
+(40–60) to maximum Life
+(60–80) to Stun Threshold
+25% to Thorns Critical Hit Chance
(10–15) to (20–25) Physical Thorns damage
+(50–70) to Armour
+(50–70) to Stun Threshold
-10 Physical damage taken from Projectile Attacks
+10% to Block chance
(150–200)% increased Armour and Evasion
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you
Grants Skill: Level 11 Black Powder Blitz
(80–100)% increased Armour and Evasion
(10–20)% increased Rarity of Items found
+(15–25)% to Fire Resistance
Gain Deflection Rating equal to 20% of Armour
+(200–300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
+20 to Armour
(5–15)% increased Rarity of Items found
+(20–30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
Adds (10–14) to (16–20) Physical Damage
+(30–50) to Accuracy Rating
20% reduced Attack Speed
+(10–20) to Strength
Causes Double Stun Buildup
Adds (30–36) to (75–81) Physical Damage
+(50–100) to Accuracy Rating
(10–20)% increased Stun Duration
(35–50)% increased Melee Damage against Heavy Stunned enemies
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Strength
Skills gain a Base Life Cost equal to 10% of Base Mana Cost
Deal your Thorns Damage to Enemies you Stun with Melee Attacks
(24–35) to (35–53) Physical Thorns damage
Grants Skill: Parry
(80–120)% increased Evasion Rating
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
100% of Parry Physical Damage Converted to Cold Damage
25 to 35 Cold Thorns damage
Grants Skill: Raise Shield
(60–80)% increased Armour
+(10–15) to Strength
(3–5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
Grants Skill: Raise Shield
(100–150)% increased Armour
+(30–40)% to Fire Resistance
+(23–29)% to Chaos Resistance
+(150–200) to Stun Threshold
Gain 1% of damage as Fire damage per 1% Chance to Block
Grants Skill: Raise Shield
(10–15)% increased Block chance
(60–100)% increased Armour
+(20–30) to Strength
+(100–150) to Stun Threshold
Enemies in your Presence count as having double Power
Grants Skill: Raise Shield
(40–60)% increased Block chance
(150–200)% increased Armour
+(150–200) to Stun Threshold
Recover 4% of maximum Life when you Block
Adds (12–15) to (22–25) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
(400–500)% increased Armour
+(200–300) to Stun Threshold
Take no Extra Damage from Critical Hits
(50–100)% increased Armour
+(40–60) to maximum Mana
+(10–20) to Strength
+(60–80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
Crushes Enemies on Hit
+150 Strength Requirement
(600–700)% increased Physical Damage
(-300–-200) to Accuracy Rating
35% reduced Attack Speed
Causes (40–60)% increased Stun Buildup
Heavy Stuns Enemies that are on Full Life
Passive /68
10% chance to Daze on Hit
30% increased Defences while wielding a Quarterstaff
30% increased Freeze Buildup with Quarterstaves
30% increased Stun Buildup with Quarterstaves
30% increased Parry Range
Your Heavy Stun buildup empties 50% faster if you've successfully Parried Recently
20% more Damage against Heavy Stunned Enemies with Maces
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
25% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
50% increased Evasion Rating when on Full Life
25% increased Stun Threshold while on Full Life
28% increased maximum Energy Shield
Gain additional Ailment Threshold equal to 12% of maximum Energy Shield
Gain additional Stun Threshold equal to 12% of maximum Energy Shield
Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet
20% increased Armour and Evasion Rating
20% increased Stun Threshold
12% increased Block chance
Your Heavy Stun buildup empties 50% faster
40% increased Stun Recovery
Regenerate 5% of maximum Life over 1 second when Stunned
25% increased Stun Threshold
20% increased Life Regeneration Rate while moving
3% increased maximum Life
10% increased Stun Threshold for each time you've been Hit by an Enemy Recently, up to 100%
+5 to all Attributes
Gain additional Ailment Threshold equal to 16% of maximum Energy Shield
Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Stun Threshold is based on 30% of your Energy Shield instead of Life
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
20% increased Stun Threshold while on Full Life
Gain additional Ailment Threshold equal to 20% of maximum Energy Shield
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
20% increased Stun Recovery
Gain additional Stun Threshold equal to 30% of maximum Energy Shield
3% increased maximum Life, Mana and Energy Shield
Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
Gain additional Stun Threshold equal to 15% of maximum Energy Shield
30% increased Stun Recovery
30% increased Stun Threshold if you haven't been Stunned Recently
15% increased Flask Effect Duration
15% increased Flask Charges gained
Huntress: 25% increased Elemental Ailment Threshold
Huntress: 25% increased Stun Threshold while on Full Life
25% increased Critical Damage Bonus for Attack Damage
+25% to Critical Damage Bonus against Stunned Enemies
20% increased Blind Effect
Blind Enemies when they Stun you
30% increased Stun Buildup
30% increased Stun Threshold
5% increased Strength
Recover 50% of maximum Life when you Heavy Stun a Rare or Unique Enemy
Gain 3 Rage when Hit by an Enemy
Every Rage also grants 2% increased Stun Threshold
15% increased Melee Damage
15% increased Stun Buildup with Melee Damage
+15 to Strength
30% increased Stun Buildup
12% increased Area of Effect if you have Stunned an Enemy Recently
20% increased Melee Damage
40% increased Melee Damage against Heavy Stunned enemies
Ancestrally Boosted Attacks deal 30% increased Damage
On Heavy Stunning a Rare or Unique Enemy, your next Attack within 4 seconds will be Ancestrally Boosted
25% increased Attack Damage if you have been Heavy Stunned Recently
25% increased Attack Damage while you have no Life Flask uses left
25% increased Attack Damage while Surrounded
25% increased Attack Damage while on Low Life
30% increased Stun Buildup with Melee Damage
Projectiles deal 75% increased Damage against Heavy Stunned Enemies
5% reduced Attack Speed
40% increased Projectile Damage
40% increased Projectile Stun Buildup
30% increased Stun Buildup
10% chance to Daze on Hit
30% increased Stun Buildup
Hits Break 50% increased Armour on targets with Ailments
60% increased Damage with Hits against Enemies that are on Low Life
30% increased Stun Buildup against Enemies that are on Low Life
12% increased Area of Effect if you have Stunned an Enemy Recently
12% increased Area of Effect for Attacks
20% increased Stun Buildup
25% increased Attack Area Damage
5% reduced Attack Speed
30% increased Stun Buildup
50% increased Attack Damage
30% increased Block chance while Surrounded
10% increased Deflection Rating while Surrounded
40% increased Ailment and Stun Threshold while Surrounded
10% increased Stun Buildup
16% increased Melee Damage
+10 to Strength
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
20% increased Stun Buildup
20% increased Knockback Distance
20% increased Physical Damage
Gain 25% of Physical Damage as Extra Fire Damage against Heavy Stunned Enemies
30% increased Stun Recovery
Regenerate 3% of maximum Life over 1 second when Stunned
35% increased Stun Buildup
35% increased Freeze Buildup
Cannot be Light Stunned
Cannot Dodge Roll or Sprint
Ascendancy Passive /2
Ascendancy: Titan
Character: Warrior
50% more Damage against Heavy Stunned Enemies
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 100% increased Stun Threshold
Timeless Jewel Passive /6
Jungle Paths
Vaal Notable
(8–10)% chance to Avoid Elemental Ailments
(8–10)% chance to Avoid being Stunned
Force of Will
Kalguuran Notable
2% increased maximum Mana
30% increased Stun Buildup
Mercenary's Lot
Kalguuran Notable
10% increased Attack Speed
15% increased Stun Threshold
Cruel Strength
Abyss Notable
+2 to Strength per 25 Tribute
2% increased Stun Buildup per 10 Tribute
Deformed Steel
Abyss Notable
2% increased Armour per 10 Tribute
5% increased Stun Threshold per 25 Tribute
Dreadful Fortitude
Abyss Notable
Your Heavy Stun buildup empties 1% faster per 10 Tribute
5% increased Defences from Equipped Shield per 25 Tribute
Timeless Jewel Passive Additions /3
FactionCategoryShow Full DescriptionsCode
KaruiNotable
20% increased Stun Duration on Enemieskarui_notable_add_stun_duration
KaruiNotable
10% reduced Enemy Stun Thresholdkarui_notable_add_reduced_stun_threshold
MarakethNotable
20% chance to Avoid being Stunnedmaraketh_notable_add_ailment_avoid
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