Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Stun Ref /119
Stun
Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:

Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.

Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).

Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other.
Treefingers
Requires: Level 11, 16 Str
(3060)% increased Armour
Adds (610) to (1216) Physical Damage to Attacks
5% reduced Attack Speed
+(1520) to Strength
(2030)% increased Stun Buildup
BrynhandsMark
Requires: Level 1
Adds (1014) to (1620) Physical Damage
+(3050) to Accuracy Rating
20% reduced Attack Speed
+(1020) to Strength
Causes Double Stun Buildup
NazirsJudgement
Requires: Level 28, 41 Dex, 18 Int
Adds (3036) to (7581) Physical Damage
+(50100) to Accuracy Rating
(1020)% increased Stun Duration
(3550)% increased Melee Damage against Heavy Stunned enemies
Kaltenhalt
Requires: Level 22, 33 Dex
Grants Skill: Parry
(80120)% increased Evasion Rating
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
100% of Parry Physical Damage Converted to Cold Damage
25 to 35 Cold Thorns damage
Trephina
Requires: Level 11, 23 Str
Crushes Enemies on Hit
Adds (1215) to (2225) Physical Damage
(1015)% increased Attack Speed
Causes (3050)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Tidebreaker
Requires: Level 45, 80 Str
(120150)% increased Physical Damage
+(23) to Level of all Melee Skills
+(2030) to Intelligence
Causes (150200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
MarohiErqi
Requires: Level 60, 239 Str
Warcries Empower an additional Attack
+150 Strength Requirement
(600700)% increased Physical Damage
(-300-200) to Accuracy Rating
35% reduced Attack Speed
Causes (4060)% increased Stun Buildup
Heavy Stuns Enemies that are on Full Life
Facebreaker
Requires: Level 1
Has 8 to 12 Physical damage, +3 to +4 per Boss's Face Broken
(3050)% increased Stun Buildup
1% more Unarmed Damage per 5 Strength
+0.3 metres to Melee Strike Range while Unarmed
+1 to Armour per Strength
Can Attack as though using a One Handed Mace while both of your hand slots are empty
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
local display facebreaker damage imitation weapon [1]
StunRune
Stone Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Causes 30% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield
Armour: +75 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
StunRuneTier1
Lesser Stone Rune
Stack Size: 1 / 10
Martial Weapon: Causes 20% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield
Armour: +50 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
StunRuneTier2
Greater Stone Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Causes 40% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield
Armour: +100 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneStun
Perfect Stone Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Causes 50% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Armour: +125 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
RitualMischievousCreatures
Carved Mischief
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage Hit
Gloves: +5% to maximum Block chance if you've Blocked with a raised Shield Recently
Body Armours: 200% increased Stun Threshold if you've been Stunned Recently
Helmets: Buffs on you expire 10% slower
Gloves: 20% increased Block chance
2HMace02
Oak Greathammer
Physical Damage: 16-30
Critical Hit Chance: 5%
Attacks per Second: 1
Weapon Range: 1.5
Requires: Level 4, 11 Str
Causes (2040)% increased Stun Buildup
QuiverBlunt
Blunt Quiver
Requires: Level 33
(2540)% increased Stun Buildup
StoneCharm
Stone Charm
Lasts 3 Second
Consumes 20 of 40 Charges on use
Currently has 40 Charges
Cannot be Stunned
Requires: Level 8
Used when you become Stunned
2HMace02
Snakewood Greathammer
Physical Damage: 62-115
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 45, 80 Str
Causes (2040)% increased Stun Buildup
2HMace02
Runeforged Oak Greathammer
Physical Damage: 73-135
Critical Hit Chance: 5%
Attacks per Second: 1
Weapon Range: 1.5
Requires: Level 38, 68 Str
Causes (2040)% increased Stun Buildup
2HMace02
Runemastered Oak Greathammer
Physical Damage: 111-207
Critical Hit Chance: 5%
Attacks per Second: 1
Weapon Range: 1.5
Requires: Level 55, 97 Str
Causes (2040)% increased Stun Buildup
2HMace02
Ironwood Greathammer
Physical Damage: 105-196
Critical Hit Chance: 5%
Attacks per Second: 1
Weapon Range: 1.5
Requires: Level 77, 163 Str
Causes (3050)% increased Stun Buildup
GameWarpRuneUniqueFragment
Legacy of Brynhand's Mark
Limited to: 1 Aldur's Legacy
Requires: Level 65
One Hand Maces: Causes Double Stun Buildup
One Hand Maces: Adds 14 to 20 Physical Damage
BruteLeapSlam
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
BruteShieldCharge
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
WitchBruteSkeleton
Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
RangerPlagueBearerSkill
While active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.
BruteBoneshatter
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
BruteDoubleSlam
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
MonkGaleStrikeSwing
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
ruthlesssupport
Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
unbreakablesupport
Supports any skill that you can use, making you harder to Stun while using it.
impactshockwavesupport
Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
AbsolutionBlast
[DNT] Convene the surrounding earth into an immense boulder to crash down, dealing high damage at the targeted location after a short delay.
iconleapslam
[DNT-UNUSED] Leap, Catch, ???, Profit
DruidBearSlam
Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
TectonicSlam
While active, gains Energy when you are Stunned and triggers socketed spells on reaching maximum Energy.
CastOnMeleeStunSkill
While active, gains Energy when you Stun enemies with Melee Attacks and triggers socketed spells on reaching maximum Energy.
FlashbangGrenade
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
MonkSiphoningStrike
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
BruteShieldBlock
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
energybarriersupport
Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
knockbackwavesupport
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
Tornado
[DNT-UNUSED] Performs a sweeping Spear Attack which draws Enemies in range closer to you.
overpowersupport
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
overpowersupport
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
overpowersupport
Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.
pinsupport
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
pinsupport
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
pinsupport
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.
OverwhelmingPressureSkill
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
steelynervesupport
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
sparsupport
Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
titanicarrowssupport
[DNT-UNUSED] Supports Bow Attacks which impact the ground, triggering stunning novas when they do.
brinksupport
Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
brinksupport
Supports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.
MartialArtistSpectralBellSkill
While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
MartialArtistCarrySpectralBellSkill
Attaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.
HuntressBucklerParry
Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
DruidWingBlast
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
WardingSteel
While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.
guardonstunsupport
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
guardonstunsupport
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
BruteShieldBlock
[DNT] Raise your Crossbow to Block all incoming Blockable hits. Releasing performs a Kinetic Bash, damaging enemies in front of you dealing more damage based on your Heavy Stun Buildup. While your Crossbow is raised Blocking too much damage may Heavy Stun you.
Supports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward.
ExpeditionMarkofRepulsion
Target an area and Curse enemies within with a Verisium Rune, inflicting them with Fragility. Hitting these enemies causes the Curse to Trigger an explosion to deal damage in an area and apply significant Knockback to other enemies near the Cursed target, with more Stun buildup based on the Fragility on the target Hit.
ExpeditionRemnantsofKalguur
While active, enemies you Stun or kill have a chance to generate a Runic Ward Remnant. These Remnants can Overflow your Runic Ward.
Ascendancy: Martial Artist
Character: Monk
Grants Skill: Hollow Focus
Ascendancy: Martial Artist
Character: Monk
Grants Skill: Hollow Resonance
carried_spectral_bell
10% chance to Daze on Hit
30% increased Armour, Evasion and Energy Shield while wielding a Quarterstaff
30% increased Freeze Buildup with Quarterstaves
30% increased Stun Buildup with Quarterstaves
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
25% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
40% increased Stun Recovery
Regenerate 5% of maximum Life over 1 second when Stunned
20% increased Blind Effect
Blind Enemies when they Stun you
30% increased Stun Buildup
30% increased Stun Threshold
5% increased Strength
40% increased Stun Buildup against enemies within 2 metres
20% increased Melee Damage against Heavy Stunned enemies
15% increased Melee Damage
15% increased Stun Buildup with Melee Damage
+15 to Strength
30% increased Stun Buildup
12% increased Area of Effect if you have Stunned an Enemy Recently
30% increased Stun Buildup with Melee Damage
Projectiles deal 75% increased Damage against Heavy Stunned Enemies
5% reduced Attack Speed
40% increased Projectile Damage
40% increased Projectile Stun Buildup
30% increased Stun Buildup
Hits Break 50% increased Armour on targets with Ailments
40% increased Stun buildup if you have Shapeshifted to an Animal form Recently
50% increased Damage against Immobilised Enemies while Shapeshifted
25% increased Stun buildup while Shapeshifted
60% increased Damage with Hits against Enemies that are on Low Life
30% increased Stun Buildup against Enemies that are on Low Life
12% increased Area of Effect if you have Stunned an Enemy Recently
12% increased Area of Effect for Attacks
20% increased Stun Buildup
25% increased Attack Area Damage
10% increased Area Damage
12% increased Area of Effect if you have Stunned an Enemy Recently
5% reduced Attack Speed
30% increased Stun Buildup
50% increased Attack Damage
10% increased Stun Buildup
16% increased Melee Damage
+10 to Strength
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
20% increased Stun Buildup
20% increased Knockback Distance
20% increased Physical Damage
30% increased Stun Recovery
Regenerate 3% of maximum Life over 1 second when Stunned
35% increased Stun Buildup
35% increased Freeze Buildup
Ascendancy: Titan
Character: Warrior
18% increased Stun Buildup
2% increased maximum Mana
30% increased Stun Buildup
+2 to Strength per 25 Tribute
2% increased Stun Buildup per 10 Tribute
Player Stun Threshold
Your base Stun Threshold is equal to your maximum Life. A Hit that deals damage equal to or greater than your Stun Threshold is guaranteed to Stun you, and the chance scales down linearly for lower damage Hits. A Stun chance of less than 10% is treated as 0%.
Enemy Stun Threshold
The lower an enemy's Stun Threshold, the less Stun buildup is needed to Stun or Heavy Stun them.
Heavy Stun
Heavy Stuns occur when a target's Stun bar is filled, interrupts the target's current action and prevent them from taking actions for a few seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).

While an enemy is Heavy Stunned, they cannot act and count as Immobilised. It will also be harder to Heavy Stun them again for a short time afterwards.

Physical damage, and player (but not monster) Melee Damage, each cause 50% more Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
Block
Blocking completely prevents the damage of an incoming Hit.

You will still take any Stun from the Blocked hit. You can't Block while Stunned or Frozen.

Some Skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the Skill.
Primed for Stun
Normal enemies are Primed for Stun when they have at least 40% Heavy Stun buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%.
Daze
Some skills and effects have a chance to apply Daze to enemies on Hit.

Daze lasts for 8 seconds, and a Dazed enemy will take 50% more Stun Buildup. There are also a number of Skills, Effects, and other mechanics which interact with Daze for various benefits.
Stun Recovery
Increasing your Stun Recovery causes you to recover more quickly from being Stunned.
Spirit Of The Bear
Players possessed by the Spirit Of The Bear have 20% Increased Maximum Life, 60% increased Stun Threshold, 60% increased Stun Buildup and 20% reduced damage taken.
Players will also periodically summon a spiritual Bear that uses slam attacks.
Increased Stun Threshold
Monster cannot be Stunned.
Stuns
Monster has 100% increased Stun buildup.
Blunt Arrows
Blunt Arrows cause 600% increased Stun Buildup.
Umbral Souls
Umbral Souls grant varying Buffs depending on the kind of Skeletal Minion being replaced, as follows -

Umbral Souls from:
• Skeletal Warriors grant 15% increased Attack Damage.
• Skeletal Snipers grant 15% increased Projectile Speed.
• Skeletal Clerics grant 30% increased Energy Shield Recharge Rate.
• Skeletal Arsonists grant 15% increased Area of Effect.
• Skeletal Storm Mages grant 25% increased Spell Damage.
• Skeletal Frost Mages grant 35% increased maximum Energy Shield.
• Skeletal Brutes grant 60% increased Stun buildup.
• Skeletal Reavers grant 6% increased Skill Speed.
Stun
Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:

Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.

Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).

Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other.
Skill Gem /44
BruteLeapSlam
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
BruteShieldCharge
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
WitchReaverSkeleton
Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage
WitchBruteSkeleton
Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
WitchArcherSkeleton
Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
WitchFrostSkeleton
Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.
WitchStormSkeleton
Activate to summon Reviving Skeletal Storm Mages that can call down a lightning strike on dead Skeletons on Command.
WitchArsonistSkeleton
Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
RangerPlagueBearerSkill
While active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.
BruteSeismicCry
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
BruteBoneshatter
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
BruteDoubleSlam
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
MonkGaleStrikeSwing
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
AbsolutionBlast
[DNT] Convene the surrounding earth into an immense boulder to crash down, dealing high damage at the targeted location after a short delay.
iconleapslam
[DNT-UNUSED] Leap, Catch, ???, Profit
DruidBearSlam
Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
FlashbangGrenade
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
MonkWindPalm
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
MonkSiphoningStrike
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
MonkTempestBell
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
BruteShieldBlock
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
BruteResonatingShield
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
RhoaMountSkillIcon
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
WitchArsonistSkeleton
Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
Tornado
[DNT-UNUSED] Performs a sweeping Spear Attack which draws Enemies in range closer to you.
ShankgonneSkill
Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that Blinds and Ignites enemies in the area you escape from. The explosion will cause any Grenades in its area of effect to also explode.
BruteHammerOfTheGods
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
DruidOracleRipFromTimeSkill
Send out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.
SorceressTemporalistTemporalRift
While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use.
OverwhelmingPressureSkill
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
MartialArtistSpectralBellSkill
While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
MartialArtistCarrySpectralBellSkill
Attaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.
MarkoftheBloodhoundSkillIcon
Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
HuntressBucklerParry
Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
DruidWingBlast
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
WardingSteel
While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.
BruteShieldBlock
[DNT] Raise your Crossbow to Block all incoming Blockable hits. Releasing performs a Kinetic Bash, damaging enemies in front of you dealing more damage based on your Heavy Stun Buildup. While your Crossbow is raised Blocking too much damage may Heavy Stun you.
ExpeditionRunicFortress
Spends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit. This Buff is removed if you are Heavy Stunned. While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you.
ExpeditionMarkofRepulsion
Target an area and Curse enemies within with a Verisium Rune, inflicting them with Fragility. Hitting these enemies causes the Curse to Trigger an explosion to deal damage in an area and apply significant Knockback to other enemies near the Cursed target, with more Stun buildup based on the Fragility on the target Hit.
ExpeditionRemnantsofKalguur
While active, enemies you Stun or kill have a chance to generate a Runic Ward Remnant. These Remnants can Overflow your Runic Ward.
ExpeditionKalguuranWard
Channel to create a protective bubble all around you, Blocking Hits against you. While Channelling this Skill, you cannot be Light Stunned by Hits you Block, and damage you take from Hits is also removed from Runic Ward. Blocking Hits this way causes you to accumulate Heavy Stun buildup. You cannot recover Runic Ward while this Skill is active.
icongroundslam
Blows strong enough to Heavy Stun an enemy reverberate in an area around the enemy and heavily Break Armour.
Skill Gem Quality /9
WitchBruteSkeleton
Minions cause (040)% more Stun buildup
BruteDoubleSlam
(0100)% increased Stun Threshold while using Skill
MarkoftheBloodhoundSkillIcon
Marked target receives Heavy Stun buildup equal to
(050)% of Blood Loss
DruidBearSlam
(040)% increased Stun Threshold while using Skill
DruidWingBlast
+(05)% Surpassing chance to grant a Power Charge on
Heavy Stun, modified by Monster Power
ExpeditionRunicFortress
+(020)% more Stun Threshold while Buff is active
MartialArtistCarrySpectralBellSkill
(030)% more Stun buildup
ExpeditionKalguuranWard
(040)% increased Stun Threshold while using Skill
ExpeditionRemnantsofKalguur
+(05)% chance to spawn a Remnant on Stunning an Enemy+(05)% chance to spawn a Remnant on killing an enemy
Support Gem /32
ruthlesssupport
Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
unbreakablesupport
Supports any skill that you can use, making you harder to Stun while using it.
impactshockwavesupport
Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
devastatesupport
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
energybarriersupport
Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
knockbackwavesupport
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
overpowersupport
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
overpowersupport
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
overpowersupport
Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.
pinsupport
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
pinsupport
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
pinsupport
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.
rupturesupport
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
doublebarrelsupport
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy.
autoreloadsupport
Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.
steelynervesupport
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
steelynervesupport
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
channellingailmentthresholdsupport
Supports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.
channellingailmentthresholdsupport
Supports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.
syzygysupport
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
sparsupport
Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
titanicarrowssupport
[DNT-UNUSED] Supports Bow Attacks which impact the ground, triggering stunning novas when they do.
brinksupport
Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
brinksupport
Supports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.
enduranceonheavystunsupport
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
enduranceonheavystunsupport
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
guardonstunsupport
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
guardonstunsupport
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
KnightsLegacy
Supports Skills that Raise your Shield causing your other melee skills to deal more damage if you block.
Supports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward.
Item mods /63
NameLevelPre/SufDescriptionWeight
Beetle's10Prefix(613)% increased Armour
+(813) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Crab's19Prefix(1420)% increased Armour
+(1424) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Armadillo's38Prefix(2126)% increased Armour
+(2540) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Rhino's48Prefix(2732)% increased Armour
+(4163) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Elephant's63Prefix(3338)% increased Armour
+(6494) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Mammoth's74Prefix(3942)% increased Armour
+(95136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Mosquito's10Prefix(613)% increased Evasion Rating
+(813) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Moth's19Prefix(1420)% increased Evasion Rating
+(1424) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Butterfly's38Prefix(2126)% increased Evasion Rating
+(2540) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Wasp's48Prefix(2732)% increased Evasion Rating
+(4163) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Dragonfly's63Prefix(3338)% increased Evasion Rating
+(6494) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Hummingbird's74Prefix(3942)% increased Evasion Rating
+(95136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Pixie's10Prefix(613)% increased Energy Shield
+(813) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Gremlin's19Prefix(1420)% increased Energy Shield
+(1424) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Boggart's38Prefix(2126)% increased Energy Shield
+(2540) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Naga's48Prefix(2732)% increased Energy Shield
+(4163) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Djinn's63Prefix(3338)% increased Energy Shield
+(6494) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Seraphim's74Prefix(3942)% increased Energy Shield
+(95136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Captain's10Prefix(613)% increased Armour and Evasion
+(813) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
Commander's19Prefix(1420)% increased Armour and Evasion
+(1424) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
Magnate's38Prefix(2126)% increased Armour and Evasion
+(2540) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
Marshal's48Prefix(2732)% increased Armour and Evasion
+(4163) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
General's63Prefix(3338)% increased Armour and Evasion
+(6494) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
Warlord's74Prefix(3942)% increased Armour and Evasion
+(95136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
Defender's10Prefix(613)% increased Armour and Energy Shield
+(813) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Protector's19Prefix(1420)% increased Armour and Energy Shield
+(1424) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Keeper's38Prefix(2126)% increased Armour and Energy Shield
+(2540) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Guardian's48Prefix(2732)% increased Armour and Energy Shield
+(4163) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Warden's63Prefix(3338)% increased Armour and Energy Shield
+(6494) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Sentinel's74Prefix(3942)% increased Armour and Energy Shield
+(95136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Intuitive10Prefix(613)% increased Evasion and Energy Shield
+(813) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Psychic19Prefix(1420)% increased Evasion and Energy Shield
+(1424) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Telepath's38Prefix(2126)% increased Evasion and Energy Shield
+(2540) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Illusionist's48Prefix(2732)% increased Evasion and Energy Shield
+(4163) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Mentalist's63Prefix(3338)% increased Evasion and Energy Shield
+(6494) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Trickster's74Prefix(3942)% increased Evasion and Energy Shield
+(95136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
of Thick Skin1Suffix+(611) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Reinforced Skin8Suffix+(1229) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Stone Skin15Suffix+(3049) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Iron Skin22Suffix+(5072) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Steel Skin29Suffix+(7397) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Granite Skin36Suffix+(98124) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Platinum Skin45Suffix+(125163) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Adamantite Skin54Suffix+(164206) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Corundum Skin63Suffix+(207253) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Obsidian Skin72Suffix+(254304) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Titanium Skin80Suffix+(305352) to Stun Thresholdboots 1
default 0
of Impact5Suffix(1113)% increased Stun Durationranged 0
weapon 1
default 0
of Dazing18Suffix(1416)% increased Stun Durationranged 0
weapon 1
default 0
of Stunning30Suffix(1719)% increased Stun Durationranged 0
weapon 1
default 0
of Slamming44Suffix(2022)% increased Stun Durationranged 0
weapon 1
default 0
of Staggering58Suffix(2326)% increased Stun Durationranged 0
weapon 1
default 0
of the Concussion71Suffix(2730)% increased Stun Durationranged 0
weapon 1
default 0
of the Pugilist5SuffixCauses (2130)% increased Stun Buildupranged 0
weapon 1
default 0
of the Brawler20SuffixCauses (3140)% increased Stun Buildupranged 0
weapon 1
default 0
of the Boxer30SuffixCauses (4150)% increased Stun Buildupranged 0
weapon 1
default 0
of the Combatant44SuffixCauses (5160)% increased Stun Buildupranged 0
weapon 1
default 0
of the Gladiator58SuffixCauses (6170)% increased Stun Buildupranged 0
weapon 1
default 0
of the Champion74SuffixCauses (7180)% increased Stun Buildupranged 0
weapon 1
default 0
1Corrupted(2030)% increased Stun Thresholdboots 1
default 0
1CorruptedCauses (2030)% increased Stun Buildupmace 1
sword 1
axe 1
flail 1
warstaff 1
dagger 1
spear 1
default 0
1Unique(5075)% increased Stun Thresholdboots 1
default 0
1UniqueCauses (4060)% increased Stun Buildupmace 1
sword 1
axe 1
flail 1
warstaff 1
dagger 1
spear 1
default 0
Monsters mods /27
NameLevelPre/SufDescriptionWeight
of the Brawler1Suffix100% increased Stun Buildupmelee 1
default 1
of Stone Skin1Suffix250% increased Stun Thresholddefault 1
Steadfast1UniqueCannot be Stunnednot_str 0
default 1
1UniqueCannot be Stunned
1Unique100% increased Stun Duration on you
1Unique(2050)% increased Stun Duration on you
1Unique(3050)% increased Stun Duration on you
1UniqueCannot be Knocked Back
Cannot be Stunned
not affected by action speed modifiers [1]
1UniqueCannot be Stunned
base cannot be damaged [1]
is hidden monster [1]
stance movement speed +% final [-16]
1UniqueCannot be Stunned
no movement speed [1]
1Unique50% Chance to Block Attack Damage
+5% to maximum Block chance
Cannot be Stunned by Hits you Block
1UniqueCannot be Stunned
base cannot be damaged [1]
is hidden monster [1]
1Unique30% increased Stun Threshold
1UniqueStun Threshold is based on Energy Shield instead of Life
1UniqueCannot be Stunned
50% reduced Damage taken
stance movement speed +% final [-41]
Speed
1Uniquebase chance to stun % [25]
1UniqueCannot be Knocked Back
Cannot be Stunned
Action Speed cannot be modified to below base value
1Uniquecannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
1Uniquecannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
1Uniquecannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
1Unique200% increased Stun Threshold
1UniqueCannot be Frozen
Cannot be Stunned
You cannot be Electrocuted
1UniqueMonsters have (80100)% increased Ailment Threshold
Monsters have (80100)% increased Stun Threshold
1UniqueMonsters have (3050)% increased Stun Buildup
Bear-Touched1Torment20% increased maximum Life
60% increased Stun Buildup
100% increased Stun Threshold
Hunted by the Great Bear1Torment20% increased maximum Life
60% increased Stun Buildup
100% increased Stun Threshold
dropped items are converted to str items [1]
Spirit Of The Bear1Torment20% increased maximum Life
60% increased Stun Buildup
60% increased Stun Threshold
Map mods /18
NameLevelPre/SufDescriptionWeight
of the Unwavering1SuffixMonsters have (3039)% increased Ailment Threshold
Monsters have (3039)% increased Stun Threshold
Monsters have 13% more Effectiveness
10% more Waystones found in Area
map_key_low 1
default 0
of the Unwavering1SuffixMonsters have (5059)% increased Ailment Threshold
Monsters have (4049)% increased Stun Threshold
Monsters have 13% more Effectiveness
10% more Waystones found in Area
map_key_medium 1
default 0
of the Unwavering1SuffixMonsters have (7079)% increased Ailment Threshold
Monsters have (6069)% increased Stun Threshold
Monsters have 13% more Effectiveness
10% more Waystones found in Area
map_key_high 1
default 0
of the Unwavering1SuffixMonsters have (7079)% increased Ailment Threshold
Monsters have (7079)% increased Stun Threshold
Monsters have 13% more Effectiveness
10% more Waystones found in Area
map_key_highest 1
default 0
Impacting1PrefixMonsters have (5060)% increased Stun Buildup
Monsters have 13% more Effectiveness
15% more Waystones found in Area
map_key_low 1
default 0
Impacting1PrefixMonsters have (7080)% increased Stun Buildup
Monsters have 13% more Effectiveness
15% more Waystones found in Area
map_key_medium 1
default 0
Impacting1PrefixMonsters have (90100)% increased Stun Buildup
Monsters have 13% more Effectiveness
15% more Waystones found in Area
map_key_high 1
default 0
Impacting1PrefixMonsters have (100110)% increased Stun Buildup
Monsters have 13% more Effectiveness
15% more Waystones found in Area
map_key_highest 1
default 0
Unwavering1UniqueMonsters cannot be Stunned
10% increased Quantity of Items found in this Area
secret_area 1
default 0
Unwavering69UniqueMonsters cannot be Stunned
Found Items have (13)% chance to drop Corrupted in Area
Area contains 1 additional pack of Corrupted Vaal Monsters
10% increased Quantity of Items found in this Area
secret_area 1
default 0
Unwavering1Unique(1519)% more Monster Life
Monsters cannot be Stunned
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Life
low_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
Unwavering1Unique(1014)% more Monster Life
Monsters cannot be Stunned
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Life
low_tier_map 0
expedition_logbook 1
default 0
Unwavering68Unique(1519)% more Monster Life
Monsters cannot be Stunned
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Life
top_tier_map 0
expedition_logbook 1
default 0
Unwavering1Unique(2024)% more Monster Life
Monsters cannot be Stunned
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Life
mid_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
Unwavering73Unique(2024)% more Monster Life
Monsters cannot be Stunned
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Life
top_tier_map 0
expedition_logbook 1
default 0
Unwavering1Unique(2530)% more Monster Life
Monsters cannot be Stunned
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Life
top_tier_map 1
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Unwavering1Unique(2530)% more Monster Life
Monsters cannot be Stunned
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Life
top_tier_map 0
maven_map 1
primordial_map 1
default 0
Unwavering78Unique(2530)% more Monster Life
Monsters cannot be Stunned
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Life
top_tier_map 0
expedition_logbook 1
default 0
Delve Area mods /1
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters cannot be Stunned
(510)% increased Quantity of Items found in this Area
(36)% increased Rarity of Items found in this Area
(36)% increased Pack size
Life
default 1
Heist Area mods /5
NameLevelPre/SufDescriptionWeight
Unwavering1Prefix(59)% more Monster Life
Monsters cannot be Stunned
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Life
default 1
Unwavering46Prefix(1014)% more Monster Life
Monsters cannot be Stunned
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Life
default 1
Unwavering68Prefix(1519)% more Monster Life
Monsters cannot be Stunned
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Life
default 1
Unwavering73Prefix(2024)% more Monster Life
Monsters cannot be Stunned
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Life
default 1
Unwavering78Prefix(2530)% more Monster Life
Monsters cannot be Stunned
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Life
default 1
Misc mods /29
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueUsed when you become Stunned
1FlaskUniqueCannot be Stunned during Effect
1FlaskUniqueImmunity to Freeze, Chill, Curses and Stuns during Effect
1StrongboxSuffixstrongbox construct has monsterstunresilience1 [1]strongbox_robot_rare_guard 1
default 0
1StrongboxSuffixstrongbox construct has monsterstundamageincrease1 [1]strongbox_robot_rare_guard 1
default 0
of Thumping1JewelSuffix(1525)% increased Stun Buildup with Maces Attackstrjewel 1
default 0
of Stunning1JewelSuffix(1020)% increased Stun Buildupstrjewel 1
default 0
of Withstanding1JewelSuffix(616)% increased Stun Thresholdstrjewel 1
default 0
of Barriers1JewelSuffixGain additional Stun Threshold equal to (515)% of maximum Energy Shieldintjewel 1
default 0
of Stoutness1JewelSuffix(1525)% increased Stun Threshold if you haven't been Stunned Recentlydexjewel 1
default 0
of Biding1JewelSuffix(1525)% increased Stun Threshold while Parryingdexjewel 1
default 0
of Thumping1JewelSuffixNotable Passive Skills in Radius also grant (612)% increased Stun Buildup with Maces Attackstr_radius_jewel 1
default 0
of Stunning1JewelSuffixNotable Passive Skills in Radius also grant (510)% increased Stun Buildupstr_radius_jewel 1
default 0
of Withstanding1JewelSuffixSmall Passive Skills in Radius also grant (12)% increased Stun Thresholdstr_radius_jewel 1
default 0
of Barriers1JewelSuffixSmall Passive Skills in Radius also grant Gain additional Stun Threshold equal to (12)% of maximum Energy Shieldint_radius_jewel 1
default 0
of Stoutness1JewelSuffixSmall Passive Skills in Radius also grant (23)% increased Stun Threshold if you haven't been Stunned Recentlydex_radius_jewel 1
default 0
of Biding1JewelSuffixNotable Passive Skills in Radius also grant (812)% increased Stun Threshold while Parryingdex_radius_jewel 1
default 0
of Stunning1JewelUnique(1014)% increased Stun Duration on Enemiesnot_str 1
default 1
of Recovery1JewelUnique(2535)% increased Stun Recoverynot_str 1
default 1
1JewelUniqueTotems cannot be Stunned
1JewelUniqueWith at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
Attack
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain +20% chance to Avoid being Stunned each time they are Revived
Monsters Regenerate 1% of maximum Life per second for each time they have been Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map fragment level + [2]
Life Damage
1AbyssUniqueConquered Small Passive Skills also grant (36)% increased Stun Thresholdhistoric_abyss_jewel_2 1
default 0
1AbyssUnique(612)% increased Stun Buildupheart_unique_jewel_suffix 1
default 0
1AbyssUnique(510)% increased Stun Thresholdheart_unique_jewel_suffix 1
default 0
1AbyssUniqueGain additional Stun Threshold equal to (410)% of maximum Energy Shieldheart_unique_jewel_suffix 1
default 0
of Amanamu65AbyssSuffixHits with Shield Skills which Heavy Stun enemies break fully Break Armour amanamudex_shield 0
dex_int_shield 0
shield 1
default 0
amanamu_mod 1
of Amanamu65AbyssSuffixYour Heavy Stun buildup empties (3040)% faster amanamudex_shield 0
dex_int_shield 0
shield 1
default 0
amanamu_mod 1
0IncursionLimbUnique(1525)% increased Stun Threshold
Item /31
QuiverBlunt
Blunt Quiver
Requires: Level 33
(2540)% increased Stun Buildup
Belt09
Runemastered Heavy Belt
Requires: Level 65
Has (13) Charm Slot
(2030)% increased Stun Threshold
Flasks gain (0.51) charges per Second
Belt09
Runemastered Heavy Belt
Requires: Level 65
Has (13) Charm Slot
(2030)% increased Stun Threshold
Runic Ward recovery can can Overflow maximum Runic Ward
Belt09
Runemastered Heavy Belt
Requires: Level 65
Has (13) Charm Slot
(2030)% increased Stun Threshold
(2040)% increased Runic Ward Regeneration Rate
Belt09
Runemastered Heavy Belt
Requires: Level 65
Has (13) Charm Slot
(2030)% increased Stun Threshold
(1525)% Life Recovery from Flasks also applies to Runic Ward
Belt09
Heavy Belt
Requires: Level 50
Has (13) Charm Slot
(2030)% increased Stun Threshold
StoneCharm
Stone Charm
Lasts 3 Second
Consumes 20 of 40 Charges on use
Currently has 40 Charges
Cannot be Stunned
Requires: Level 8
Used when you become Stunned
BodyStr08
Runeforged Utzaal Cuirass
Armour: 421
Base Movement Speed: -0.05
Requires: Level 75, 121 Str
(3040)% increased Stun Threshold
BodyStr01
Runeforged Conqueror Plate
Armour: 595
Base Movement Speed: -0.05
Requires: Level 68, 121 Str
(3040)% increased Stun Threshold
BodyStr08
Utzaal Cuirass
Armour: 496
Base Movement Speed: -0.05
Requires: Level 75, 121 Str
(3040)% increased Stun Threshold
BodyStr01
Conqueror Plate
Armour: 496
Base Movement Speed: -0.05
Requires: Level 68, 121 Str
(3040)% increased Stun Threshold
2HMace02
Runemastered Oak Greathammer
Physical Damage: 111-207
Critical Hit Chance: 5%
Attacks per Second: 1
Weapon Range: 1.5
Requires: Level 55, 97 Str
Causes (2040)% increased Stun Buildup
2HMace02
Runeforged Oak Greathammer
Physical Damage: 73-135
Critical Hit Chance: 5%
Attacks per Second: 1
Weapon Range: 1.5
Requires: Level 38, 68 Str
Causes (2040)% increased Stun Buildup
2HMace02
Snakewood Greathammer
Physical Damage: 62-115
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 45, 80 Str
Causes (2040)% increased Stun Buildup
2HMace02
Oak Greathammer
Physical Damage: 16-30
Critical Hit Chance: 5%
Attacks per Second: 1
Weapon Range: 1.5
Requires: Level 4, 11 Str
Causes (2040)% increased Stun Buildup
2HMace02
Ironwood Greathammer
Physical Damage: 105-196
Critical Hit Chance: 5%
Attacks per Second: 1
Weapon Range: 1.5
Requires: Level 77, 163 Str
Causes (3050)% increased Stun Buildup
TempleMap
Sturdy Leg
has incursion limb [1]
(1525)% increased Stun Threshold
CorruptedEssenceHysteria
CorruptedEssenceHysteriaEssence of Hysteria
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Body Armour: (6497) to (98145) Physical Thorns damage
Gloves: (2529)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (5059)% increased Mana Regeneration Rate
Amulet: (1921)% of Damage taken Recouped as Life
Belt: +(254304) to Stun Threshold
Shield: (2024)% increased Block chance
Quiver: (4350)% increased Damage with Bow Skills
Focus: (2023)% increased Energy Shield Recharge Rate
StunRune
Stone Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Causes 30% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield
Armour: +75 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
StunRuneTier1
Lesser Stone Rune
Stack Size: 1 / 10
Martial Weapon: Causes 20% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield
Armour: +50 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
StunRuneTier2
Greater Stone Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Causes 40% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield
Armour: +100 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneStun
Perfect Stone Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Causes 50% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Armour: +125 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
NewSoulCoreEnergyShield
Atmohua's Soul Core of Retreat
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield
Foci: Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield
RitualMischievousCreatures
Carved Mischief
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage Hit
Gloves: +5% to maximum Block chance if you've Blocked with a raised Shield Recently
Body Armours: 200% increased Stun Threshold if you've been Stunned Recently
Helmets: Buffs on you expire 10% slower
Gloves: 20% increased Block chance
SnakeLadyPotionRed
Venom Draught of Stone
Right-click to drink the Venom Draught.
Grants 25% increased Stun Threshold
RunicWard10
Warding Rune of Stability
Stack Size: 1 / 10
Requires: Level 30
Shields and Bucklers: +4 to Stun Threshold per 10 maximum Runic Ward
Shields and Bucklers: 15% increased Stun buildup while Shapeshifted
EndgameRune11
Ancient Rune of Animosity
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Talismans: 40% increased Stun Buildup
GameWarpRuneUniqueFragment
Legacy of Wings of Caelyn
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: Gain 1 Rage on Melee Hit, Every Rage also grants 1% increased Stun Threshold
Helmets: Every five Rage also grants you 1% increased Movement Speed
GameWarpRuneUniqueFragment
Legacy of Obern's Bastion
Limited to: 1 Aldur's Legacy
Requires: Level 65
Boots: 200% increased Stun Recovery
Boots: 40% reduced Chill Duration on you, 40% reduced Freeze Duration on you
GameWarpRuneUniqueFragment
Legacy of Dionadair
Limited to: 1 Aldur's Legacy
Requires: Level 65
Shields: Double Stun Threshold while Shield is Raised
Shields: 15% increased Stun Threshold
GameWarpRuneUniqueFragment
Legacy of Brynhand's Mark
Limited to: 1 Aldur's Legacy
Requires: Level 65
One Hand Maces: Causes Double Stun Buildup
One Hand Maces: Adds 14 to 20 Physical Damage
Unique /32
KnightErrant
Requires: Level 6, 7 Str, 7 Dex
10% increased Movement Speed
(3050)% increased Armour and Evasion
+(3050) to Stun Threshold
+(3050) to Ailment Threshold
MeritOfService
Requires: Level 8, 9 Str, 9 Dex
Grants Skill: Raise Shield
(2025)% increased Block chance
(6080)% increased Armour and Evasion
+(6080) to Stun Threshold
Allies in your Presence have Block Chance equal to yours
Treefingers
Requires: Level 11, 16 Str
(3060)% increased Armour
Adds (610) to (1216) Physical Damage to Attacks
5% reduced Attack Speed
+(1520) to Strength
(2030)% increased Stun Buildup
TheWailingWall
Requires: Level 21, 32 Str
Grants Skill: Raise Shield
10% reduced Movement Speed
(100150)% increased Armour
+(100150) to Stun Threshold
Cannot use Shield Skills
Wulfsbane
Requires: Level 6, 11 Str
Grants Skill: Raise Shield
+(4060) to maximum Life
+(1015) to Strength
+(6080) to Stun Threshold
Permanently Intimidate enemies on Block
EyeOfChayula
Requires: Level 35
(1220)% increased Rarity of Items found
(2030)% reduced maximum Life
+(1015) to all Attributes
Cannot be Light Stunned
UngilsHarmony
Requires: Level 25
(2030)% increased Mana Regeneration Rate
+(3050) to maximum Life
+(3050) to maximum Mana
(100200)% increased Critical Hit Chance
+(60100) to Stun Threshold
Bramblejack
Requires: Level 1
+(60100) to maximum Life
+(60100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
Blackbraid
Requires: Level 4, 10 Str
+(4060) to Armour
+(515) to Strength
+(515) to Intelligence
+(100150)% of Armour also applies to Elemental Damage
+(4060) to Stun Threshold
CoatOfRed
Requires: Level 1
(80100)% increased Armour and Evasion
+(80100) to maximum Life
+(75150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
Irongrasp
Requires: Level 16, 17 Str, 17 Dex
(100150)% increased Armour and Evasion
+(2030) to Strength
+(100150) to Stun Threshold
BellyOfTheBeast
Requires: Level 33, 31 Str, 31 Dex
(100150)% increased Armour and Evasion
+(100150) to maximum Life
+(100150) to Stun Threshold
Life Recovery from Flasks is instant
(2530) to (3540) Physical Thorns damage
Briarpatch
Requires: Level 11, 17 Dex
(1020)% increased Movement Speed
+(4060) to maximum Life
+(6080) to Stun Threshold
+25% to Thorns Critical Hit Chance
(1015) to (2025) Physical Thorns damage
Legionstride
Requires: Level 1
+(5070) to Armour
+(5070) to Stun Threshold
+10% to Block chance
-10 Physical damage taken from Projectile Attacks
ObernsBastion
Requires: Level 33, 26 Str, 26 Dex
(150200)% increased Armour and Evasion
(2025) Life Regeneration per second
200% increased Stun Recovery
(3050)% reduced Chill Duration on you
(3050)% reduced Freeze Duration on you
(3050)% reduced Shock duration on you
Shankgonne
Requires: Level 45, 34 Str, 34 Dex
Grants Skill: Level 11 Black Powder Blitz
(80100)% increased Armour and Evasion
(1020)% increased Rarity of Items found
+(1525)% to Fire Resistance
Gain Deflection Rating equal to 20% of Armour
+(200300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
WingsOfCaelyn
Requires: Level 1
+20 to Armour
(515)% increased Rarity of Items found
+(2030) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
BloodPrice
Requires: Level 51, 73 Str
(80120)% increased Armour
(1015) Life Regeneration per second
+(100150) to Stun Threshold
(3060)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
BrynhandsMark
Requires: Level 1
Adds (1014) to (1620) Physical Damage
+(3050) to Accuracy Rating
20% reduced Attack Speed
+(1020) to Strength
Causes Double Stun Buildup
NazirsJudgement
Requires: Level 28, 41 Dex, 18 Int
Adds (3036) to (7581) Physical Damage
+(50100) to Accuracy Rating
(1020)% increased Stun Duration
(3550)% increased Melee Damage against Heavy Stunned enemies
Kaltenhalt
Requires: Level 22, 33 Dex
Grants Skill: Parry
(80120)% increased Evasion Rating
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
100% of Parry Physical Damage Converted to Cold Damage
25 to 35 Cold Thorns damage
Dionadair
Requires: Level 1
Grants Skill: Raise Shield
(6080)% increased Armour
+(1015) to Strength
(35) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
ChernobogsPillar
Requires: Level 65, 91 Str
Grants Skill: Raise Shield
(100150)% increased Armour
+(3040)% to Fire Resistance
+(2329)% to Chaos Resistance
+(150200) to Stun Threshold
Gain 1% of damage as Fire damage per 1% Chance to Block
RedbladeBanner
Requires: Level 33, 48 Str
Grants Skill: Raise Shield
(1015)% increased Block chance
(60100)% increased Armour
+(2030) to Strength
+(100150) to Stun Threshold
Enemies in your Presence count as having double Power
TheSurrender
Requires: Level 75, 107 Str
Grants Skill: Raise Shield
(4060)% increased Block chance
(150200)% increased Armour
+(150200) to Stun Threshold
Recover 4% of maximum Life when you Block
Trephina
Requires: Level 11, 23 Str
Crushes Enemies on Hit
Adds (1215) to (2225) Physical Damage
(1015)% increased Attack Speed
Causes (3050)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
BrassDome
Requires: Level 58, 92 Str
(500600)% increased Armour
+(200300) to Stun Threshold
Take no Extra Damage from Critical Hits
WanderingReliquary
Requires: Level 27, 45 Str
(50100)% increased Armour
+(4060) to maximum Mana
+(1020) to Strength
+(6080) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Tidebreaker
Requires: Level 45, 80 Str
(120150)% increased Physical Damage
+(23) to Level of all Melee Skills
+(2030) to Intelligence
Causes (150200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
MarohiErqi
Requires: Level 60, 239 Str
Warcries Empower an additional Attack
+150 Strength Requirement
(600700)% increased Physical Damage
(-300-200) to Accuracy Rating
35% reduced Attack Speed
Causes (4060)% increased Stun Buildup
Heavy Stuns Enemies that are on Full Life
AtzirisStep
Requires: Level 65, 86 Dex
30% increased Movement Speed
(80120)% increased Evasion Rating
+(70100) to maximum Life
Gain Deflection Rating equal to (4060)% of Evasion Rating
(-12-6)% to amount of Damage Prevented by Deflection
Facebreaker
Requires: Level 1
Has 8 to 12 Physical damage, +3 to +4 per Boss's Face Broken
(3050)% increased Stun Buildup
1% more Unarmed Damage per 5 Strength
+0.3 metres to Melee Strike Range while Unarmed
+1 to Armour per Strength
Can Attack as though using a One Handed Mace while both of your hand slots are empty
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
local display facebreaker damage imitation weapon [1]
Passive /77
10% chance to Daze on Hit
30% increased Armour, Evasion and Energy Shield while wielding a Quarterstaff
30% increased Freeze Buildup with Quarterstaves
30% increased Stun Buildup with Quarterstaves
30% increased Parry Range
Your Heavy Stun buildup empties 50% faster if you've successfully Parried Recently
20% more Damage against Heavy Stunned Enemies with Maces
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
25% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
50% increased Evasion Rating when on Full Life
25% increased Stun Threshold while on Full Life
28% increased maximum Energy Shield
Gain additional Ailment Threshold equal to 12% of maximum Energy Shield
Gain additional Stun Threshold equal to 12% of maximum Energy Shield
25% increased Armour and Evasion Rating
Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet
20% increased Armour and Evasion Rating
20% increased Stun Threshold
12% increased Block chance
Your Heavy Stun buildup empties 50% faster
40% increased Stun Recovery
Regenerate 5% of maximum Life over 1 second when Stunned
25% increased Stun Threshold
20% increased Life Regeneration Rate while moving
3% increased maximum Life
10% increased Stun Threshold for each time you've been Hit by an Enemy Recently, up to 100%
Stun Threshold is based on 30% of your Energy Shield instead of Life
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
20% increased Stun Threshold while on Full Life
Gain additional Ailment Threshold equal to 20% of maximum Energy Shield
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
20% increased Stun Recovery
Gain additional Stun Threshold equal to 30% of maximum Energy Shield
3% increased maximum Life, Mana and Energy Shield
Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
Gain additional Stun Threshold equal to 15% of maximum Energy Shield
15% increased Flask Effect Duration
15% increased Flask Charges gained
Huntress: 25% increased Elemental Ailment Threshold
Huntress: 25% increased Stun Threshold while on Full Life
25% increased Critical Damage Bonus for Attack Damage
+25% to Critical Damage Bonus against Stunned Enemies
20% increased Blind Effect
Blind Enemies when they Stun you
30% increased Stun Buildup
30% increased Stun Threshold
5% increased Strength
Recover 50% of maximum Life when you Heavy Stun a Rare or Unique Enemy
40% increased Stun Buildup against enemies within 2 metres
20% increased Melee Damage against Heavy Stunned enemies
Gain 3 Rage when Hit by an Enemy
Every Rage also grants 2% increased Stun Threshold
15% increased Melee Damage
15% increased Stun Buildup with Melee Damage
+15 to Strength
30% increased Stun Buildup
12% increased Area of Effect if you have Stunned an Enemy Recently
20% increased Melee Damage
40% increased Melee Damage against Heavy Stunned enemies
The next Attack you use within 4 seconds after Heavy Stunning a Rare or Unique Enemy is Ancestrally Boosted
Ancestrally Boosted Attacks deal 30% increased Damage
25% increased Attack Damage if you have been Heavy Stunned Recently
25% increased Attack Damage while you have no Life Flask uses left
25% increased Attack Damage while Surrounded
25% increased Attack Damage while on Low Life
30% increased Stun Buildup with Melee Damage
Projectiles deal 75% increased Damage against Heavy Stunned Enemies
5% reduced Attack Speed
40% increased Projectile Damage
40% increased Projectile Stun Buildup
30% increased Stun Buildup
Hits Break 50% increased Armour on targets with Ailments
16% increased Skill Effect Duration
16% increased Stun Threshold
40% increased Stun buildup if you have Shapeshifted to an Animal form Recently
50% increased Damage against Immobilised Enemies while Shapeshifted
25% increased Stun buildup while Shapeshifted
60% increased Damage with Hits against Enemies that are on Low Life
30% increased Stun Buildup against Enemies that are on Low Life
12% increased Area of Effect if you have Stunned an Enemy Recently
12% increased Area of Effect for Attacks
20% increased Stun Buildup
25% increased Attack Area Damage
10% increased Area Damage
12% increased Area of Effect if you have Stunned an Enemy Recently
5% reduced Attack Speed
30% increased Stun Buildup
50% increased Attack Damage
30% increased Block chance while Surrounded
10% increased Deflection Rating while Surrounded
40% increased Ailment and Stun Threshold while Surrounded
10% increased Stun Buildup
16% increased Melee Damage
+10 to Strength
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
20% increased Stun Buildup
20% increased Knockback Distance
20% increased Physical Damage
Gain 25% of Physical Damage as Extra Fire Damage against Heavy Stunned Enemies
30% increased Stun Recovery
Regenerate 3% of maximum Life over 1 second when Stunned
35% increased Stun Buildup
35% increased Freeze Buildup
Channelling Skills deal 25% increased Damage
50% increased Stun Threshold while Channelling
30% increased Mana Regeneration Rate while Shocked
+500 to Armour while Frozen
21% increased Stun Threshold
30% increased Life Regeneration rate while Ignited
60% increased Stun Threshold while Channelling
30% of Damage taken Recouped as Life while Channelling
Cannot be Light Stunned
Cannot Dodge Roll or Sprint
Ascendancy Passive /3
Ascendancy: Titan
Character: Warrior
25% more Damage against Heavy Stunned Enemies
Ascendancy: Pathfinder
Character: Ranger
Cannot be Heavy Stunned while Sprinting
30% less Movement Speed Penalty from using Skills while moving
Ascendancy: Martial Artist
Character: Monk
100% Surpassing chance per enemy Power to gain
Mountain's Teachings on Immobilising an enemy if
you have the [AscendancyMonk1Notable6|Way of the Mountain] Ascendancy Passive Skill
stone skin duration ms [0]
stone skin grants attack damage +% final you use yourself [15]
stone skin grants damage reduction life threshold % [30]
stone skin grants damage taken +% final [-40]
stone skin grants stun threshold +% final [50]
Timeless Jewel Passive /6
(810)% chance to Avoid Elemental Ailments
(810)% chance to Avoid being Stunned
2% increased maximum Mana
30% increased Stun Buildup
10% increased Attack Speed
15% increased Stun Threshold
+2 to Strength per 25 Tribute
2% increased Stun Buildup per 10 Tribute
2% increased Armour per 10 Tribute
5% increased Stun Threshold per 25 Tribute
Your Heavy Stun buildup empties 1% faster per 10 Tribute
5% increased Armour, Evasion and Energy Shield from Equipped Shield per 25 Tribute
Timeless Jewel Passive Additions /3
FactionCategoryShow Full DescriptionsCode
KaruiNotable
20% increased Stun Duration on Enemieskarui_notable_add_stun_duration
KaruiNotable
10% reduced Enemy Stun Thresholdkarui_notable_add_reduced_stun_threshold
MarakethNotable
20% chance to Avoid being Stunnedmaraketh_notable_add_ailment_avoid
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