Stun Ref /83
Stun
Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:
Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.
Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other.
Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.
Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other.

(80–120)% increased Evasion Rating
+5% to Maximum Cold Resistance
+40% to Cold Resistance
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
[DNT-UNUSED] Leap, Catch, ???, Profit
Shapeshift into a bear and slam the ground with great force, causing a pair of shockwaves. If you have enough Rage, Consume some of that Rage to instead create a single massive shockwave that leaves behind Jagged Ground.
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Stone Rune
Stack Size: 1 / 10
Requires: Level 15
Lesser Stone Rune
Stack Size: 1 / 10
Greater Stone Rune
Stack Size: 1 / 10
Requires: Level 30
Oak Greathammer
Physical Damage: 14-26
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 4, 11 Str
Causes (30–50)% increased Stun Buildup
Blunt Quiver
Requires: Level 33
(25–40)% increased Stun Buildup
Snakewood Greathammer
Physical Damage: 59-109
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 45, 80 Str
Causes (30–50)% increased Stun Buildup
Ironwood Greathammer
Physical Damage: 94-174
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 77, 163 Str
Causes (30–50)% increased Stun Buildup
40% increased Stun Recovery
Regenerate 5% of maximum Life over 1 second when Stunned
30% increased Stun Recovery
20% increased Blind Effect
30% increased Stun Buildup
30% increased Stun Buildup
30% increased Stun Buildup
5% reduced Attack Speed
40% increased Projectile Damage
30% increased Stun Buildup
40% increased Stun Threshold
12% increased Area of Effect for Attacks
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
30% increased Stun Recovery
Regenerate 3% of maximum Life over 1 second when Stunned
Heavy Stun
Heavy Stuns occur when a target's Stun bar is filled, interrupts the target's current action and prevent them from taking actions for a few seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
While an enemy is Heavy Stunned, they cannot act and count as Immobilised. It will also be harder to Heavy Stun them again for a short time afterwards.
Physical damage, and player (but not monster) Melee Damage, each cause 50% more Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
While an enemy is Heavy Stunned, they cannot act and count as Immobilised. It will also be harder to Heavy Stun them again for a short time afterwards.
Physical damage, and player (but not monster) Melee Damage, each cause 50% more Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
Primed for Stun
Normal enemies are Primed for Stun when they have at least 40% Heavy Stun buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%.
Daze
Some skills and effects have a chance to apply Daze to enemies on Hit.
Daze lasts for 8 seconds, and a Dazed enemy will take 50% more Stun Buildup. There are also a number of Skills, Effects, and other mechanics which interact with Daze for various benefits.
Daze lasts for 8 seconds, and a Dazed enemy will take 50% more Stun Buildup. There are also a number of Skills, Effects, and other mechanics which interact with Daze for various benefits.
Stun Recovery
Increasing your Stun Recovery causes you to recover more quickly from being Stunned.
Spirit Of The Bear
Players possessed by the Spirit Of The Bear have 20% Increased Maximum Life, 60% increased Stun Threshold, 60% increased Stun Buildup and 20% reduced damage taken.
Players will also periodically summon a spiritual Bear that uses slam attacks.
Players will also periodically summon a spiritual Bear that uses slam attacks.
Increased Stun Threshold
Monster cannot be Stunned.
Blunt Arrows
Blunt Arrows cause 600% increased Stun Buildup.
Umbral Souls
Umbral Souls grant varying Buffs depending on the kind of Skeletal Minion being replaced, as follows -
Umbral Souls from:
• Skeletal Warriors grant 15% increased Attack Damage.
• Skeletal Snipers grant 15% increased Projectile Speed.
• Skeletal Clerics grant 30% increased Energy Shield Recharge Rate.
• Skeletal Arsonists grant 15% increased Area of Effect.
• Skeletal Storm Mages grant 25% increased Spell Damage.
• Skeletal Frost Mages grant 35% increased maximum Energy Shield.
• Skeletal Brutes grant 60% increased Stun buildup.
• Skeletal Reavers grant 6% increased Skill Speed.
Umbral Souls from:
• Skeletal Warriors grant 15% increased Attack Damage.
• Skeletal Snipers grant 15% increased Projectile Speed.
• Skeletal Clerics grant 30% increased Energy Shield Recharge Rate.
• Skeletal Arsonists grant 15% increased Area of Effect.
• Skeletal Storm Mages grant 25% increased Spell Damage.
• Skeletal Frost Mages grant 35% increased maximum Energy Shield.
• Skeletal Brutes grant 60% increased Stun buildup.
• Skeletal Reavers grant 6% increased Skill Speed.
Stun
Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:
Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.
Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other.
Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.
Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other.
Skill Gem /20
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
[DNT-UNUSED] Leap, Catch, ???, Profit
Shapeshift into a bear and slam the ground with great force, causing a pair of shockwaves. If you have enough Rage, Consume some of that Rage to instead create a single massive shockwave that leaves behind Jagged Ground.
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze or Hitting a Heavy Stunned enemy enhances the explosion.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is Consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Skill Gem Quality /3
Minions cause (0–40)% more Stun buildup
(0–100)% increased Stun Threshold while using Skill
Marked target receives Heavy Stun buildup equal to
(0–50)% of Blood Loss
(0–50)% of Blood Loss
Support Gem /27
Supports any skill that you can use, making you harder to Stun while using it.
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy.
Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Supports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.
Supports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
[DNT-UNUSED] Stun CDR
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Item mods /61
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Beetle's | 10 | Prefix | (6–13)% increased Armour +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Crab's | 19 | Prefix | (14–20)% increased Armour +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Armadillo's | 38 | Prefix | (21–26)% increased Armour +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Rhino's | 48 | Prefix | (27–32)% increased Armour +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Elephant's | 63 | Prefix | (33–38)% increased Armour +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Mammoth's | 74 | Prefix | (39–42)% increased Armour +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Mosquito's | 10 | Prefix | (6–13)% increased Evasion Rating +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
Moth's | 19 | Prefix | (14–20)% increased Evasion Rating +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
Butterfly's | 38 | Prefix | (21–26)% increased Evasion Rating +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
Wasp's | 48 | Prefix | (27–32)% increased Evasion Rating +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
Dragonfly's | 63 | Prefix | (33–38)% increased Evasion Rating +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
Hummingbird's | 74 | Prefix | (39–42)% increased Evasion Rating +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
Pixie's | 10 | Prefix | (6–13)% increased Energy Shield +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
Gremlin's | 19 | Prefix | (14–20)% increased Energy Shield +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
Boggart's | 38 | Prefix | (21–26)% increased Energy Shield +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
Naga's | 48 | Prefix | (27–32)% increased Energy Shield +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
Djinn's | 63 | Prefix | (33–38)% increased Energy Shield +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
Seraphim's | 74 | Prefix | (39–42)% increased Energy Shield +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
Captain's | 10 | Prefix | (6–13)% increased Armour and Evasion +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Commander's | 19 | Prefix | (14–20)% increased Armour and Evasion +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Magnate's | 38 | Prefix | (21–26)% increased Armour and Evasion +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Marshal's | 48 | Prefix | (27–32)% increased Armour and Evasion +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
General's | 63 | Prefix | (33–38)% increased Armour and Evasion +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Warlord's | 74 | Prefix | (39–42)% increased Armour and Evasion +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Defender's | 10 | Prefix | (6–13)% increased Armour and Energy Shield +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Protector's | 19 | Prefix | (14–20)% increased Armour and Energy Shield +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Keeper's | 38 | Prefix | (21–26)% increased Armour and Energy Shield +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Guardian's | 48 | Prefix | (27–32)% increased Armour and Energy Shield +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Warden's | 63 | Prefix | (33–38)% increased Armour and Energy Shield +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Sentinel's | 74 | Prefix | (39–42)% increased Armour and Energy Shield +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Intuitive | 10 | Prefix | (6–13)% increased Evasion and Energy Shield +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Psychic | 19 | Prefix | (14–20)% increased Evasion and Energy Shield +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Telepath's | 38 | Prefix | (21–26)% increased Evasion and Energy Shield +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Illusionist's | 48 | Prefix | (27–32)% increased Evasion and Energy Shield +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Mentalist's | 63 | Prefix | (33–38)% increased Evasion and Energy Shield +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Trickster's | 74 | Prefix | (39–42)% increased Evasion and Energy Shield +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
of Thick Skin | 1 | Suffix | +(6–11) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
of Reinforced Skin | 8 | Suffix | +(12–29) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
of Stone Skin | 15 | Suffix | +(30–49) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
of Iron Skin | 22 | Suffix | +(50–72) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
of Steel Skin | 29 | Suffix | +(73–97) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
of Granite Skin | 36 | Suffix | +(98–124) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
of Platinum Skin | 45 | Suffix | +(125–163) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
of Adamantite Skin | 54 | Suffix | +(164–206) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
of Corundum Skin | 63 | Suffix | +(207–253) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
of Obsidian Skin | 72 | Suffix | +(254–304) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
of Titanium Skin | 80 | Suffix | +(305–352) to Stun Threshold | boots 1 default 0 |
of Impact | 5 | Suffix | (11–13)% increased Stun Duration | ranged 0 weapon 1 default 0 |
of Dazing | 18 | Suffix | (14–16)% increased Stun Duration | ranged 0 weapon 1 default 0 |
of Stunning | 30 | Suffix | (17–19)% increased Stun Duration | ranged 0 weapon 1 default 0 |
of Slamming | 44 | Suffix | (20–22)% increased Stun Duration | ranged 0 weapon 1 default 0 |
of Staggering | 58 | Suffix | (23–26)% increased Stun Duration | ranged 0 weapon 1 default 0 |
of the Concussion | 71 | Suffix | (27–30)% increased Stun Duration | ranged 0 weapon 1 default 0 |
of the Pugilist | 5 | Suffix | Causes (21–30)% increased Stun Buildup | ranged 0 weapon 1 default 0 |
of the Brawler | 20 | Suffix | Causes (31–40)% increased Stun Buildup | ranged 0 weapon 1 default 0 |
of the Boxer | 30 | Suffix | Causes (41–50)% increased Stun Buildup | ranged 0 weapon 1 default 0 |
of the Combatant | 44 | Suffix | Causes (51–60)% increased Stun Buildup | ranged 0 weapon 1 default 0 |
of the Gladiator | 58 | Suffix | Causes (61–70)% increased Stun Buildup | ranged 0 weapon 1 default 0 |
of the Champion | 74 | Suffix | Causes (71–80)% increased Stun Buildup | ranged 0 weapon 1 default 0 |
1 | Corrupted | (20–30)% increased Stun Threshold | boots 1 | |
1 | Corrupted | Causes (20–30)% increased Stun Buildup | mace 1 warstaff 1 |
Monsters mods /29
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Brawler | 1 | Suffix | 100% increased Stun Buildup | |
of Stone Skin | 1 | Suffix | Cannot be Stunned | |
of Stone Skin | 1 | Suffix | 250% increased Stun Threshold | |
Steadfast | 1 | Unique | Cannot be Stunned | |
1 | Unique | Cannot be Stunned | ||
1 | Unique | 100% increased Stun Duration on you | ||
1 | Unique | (20–50)% increased Stun Duration on you | ||
1 | Unique | (30–50)% increased Stun Duration on you | ||
1 | Unique | Cannot be Knocked Back Cannot be Stunned not affected by action speed modifiers [1] | ||
1 | Unique | Cannot be Stunned base cannot be damaged [1] is hidden monster [1] stance movement speed +% final [-16] | ||
1 | Unique | Cannot be Stunned no movement speed [1] | ||
1 | Unique | 50% Chance to Block Attack Damage +5% to maximum Block chance Cannot be Stunned by Hits you Block | ||
1 | Unique | Cannot be Stunned base cannot be damaged [1] is hidden monster [1] | ||
1 | Unique | 30% increased Stun Threshold | ||
1 | Unique | Stun Threshold is based on Energy Shield instead of Life | ||
1 | Unique | Cannot be Stunned 50% reduced Damage taken stance movement speed +% final [-41] Speed | ||
Fertile Presence | 20 | Bestiary | 50% increased maximum Life 30% increased Damage Cannot be Stunned Action Speed cannot be modified to below base value monster dropped item rarity +% [0] Life Speed | |
1 | Unique | base chance to stun % [25] | ||
1 | Unique | Cannot be Knocked Back Cannot be Stunned Action Speed cannot be modified to below base value | ||
1 | Unique | cannot be stunned for ms after stun finished [0] cannot be stunned while stunned [1] | ||
1 | Unique | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | ||
1 | Unique | cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | ||
1 | Unique | 300% increased Stun Threshold | ||
1 | Unique | Cannot be Frozen Cannot be Stunned base cannot be electrocuted [1] | ||
1 | Unique | Monsters have (80–100)% increased Ailment Threshold Monsters have (80–100)% increased Stun Threshold | ||
1 | Unique | Monsters have (30–50)% increased Stun Buildup | ||
Bear-Touched | 1 | Torment | 20% increased maximum Life 60% increased Stun Buildup 100% increased Stun Threshold | |
Hunted by the Great Bear | 1 | Torment | 20% increased maximum Life 60% increased Stun Buildup 100% increased Stun Threshold dropped items are converted to str items [1] | |
Spirit Of The Bear | 1 | Torment | 20% increased maximum Life 60% increased Stun Buildup 60% increased Stun Threshold |
Delve Area mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters cannot be Stunned (5–10)% increased Quantity of Items found in this Area (3–6)% increased Rarity of Items found in this Area (3–6)% increased Pack size Life |
Heist Area mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Unwavering | 1 | Prefix | (5–9)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | |
Unwavering | 46 | Prefix | (10–14)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | |
Unwavering | 68 | Prefix | (15–19)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | |
Unwavering | 73 | Prefix | (20–24)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | |
Unwavering | 78 | Prefix | (25–30)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life |
Misc mods /27
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Used when you become Stunned | ||
1 | Flask | Unique | Cannot be Stunned during Effect | ||
1 | Flask | Unique | Immunity to Freeze, Chill, Curses and Stuns during Effect | ||
of Thumping | 1 | Jewel | Suffix | (15–25)% increased Stun Buildup with Maces Attack | strjewel 1 default 0 |
of Stunning | 1 | Jewel | Suffix | (10–20)% increased Stun Buildup | strjewel 1 default 0 |
of Withstanding | 1 | Jewel | Suffix | (6–16)% increased Stun Threshold | strjewel 1 default 0 |
of Barriers | 1 | Jewel | Suffix | Gain additional Stun Threshold equal to (5–15)% of maximum Energy Shield | intjewel 1 default 0 |
of Stoutness | 1 | Jewel | Suffix | (15–25)% increased Stun Threshold if you haven't been Stunned Recently | dexjewel 1 default 0 |
of Biding | 1 | Jewel | Suffix | (15–25)% increased Stun Threshold while Parrying | dexjewel 1 default 0 |
of Thumping | 1 | Jewel | Suffix | (6–12)% increased Stun Buildup with Maces Attack | str_radius_jewel 1 default 0 |
of Stunning | 1 | Jewel | Suffix | (5–10)% increased Stun Buildup | str_radius_jewel 1 default 0 |
of Withstanding | 1 | Jewel | Suffix | (1–2)% increased Stun Threshold | str_radius_jewel 1 default 0 |
of Barriers | 1 | Jewel | Suffix | Gain additional Stun Threshold equal to (1–2)% of maximum Energy Shield | int_radius_jewel 1 default 0 |
of Stoutness | 1 | Jewel | Suffix | (2–3)% increased Stun Threshold if you haven't been Stunned Recently | dex_radius_jewel 1 default 0 |
of Biding | 1 | Jewel | Suffix | (8–12)% increased Stun Threshold while Parrying | dex_radius_jewel 1 default 0 |
of Stunning | 1 | Jewel | Unique | (10–14)% increased Stun Duration on Enemies | |
of Recovery | 1 | Jewel | Unique | (25–35)% increased Stun Recovery | |
FIX ME | 1 | Jewel | Unique | (6–8)% chance to Avoid being Stunned | |
1 | Jewel | Unique | Totems cannot be Stunned | ||
1 | Jewel | Unique | With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy Attack | ||
1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain +20% chance to Avoid being Stunned each time they are Revived Monsters Regenerate 1% of maximum Life per second for each time they have been Revived Monsters gain 10% increased Maximum Life each time they are Revived map fragment level + [2] Life Damage | ||
1 | Abyss | Unique | Conquered Small Passive Skills also grant (3–6)% increased Stun Threshold | ||
1 | Abyss | Unique | (6–12)% increased Stun Buildup | ||
1 | Abyss | Unique | (5–10)% increased Stun Threshold | ||
1 | Abyss | Unique | Gain additional Stun Threshold equal to (4–10)% of maximum Energy Shield | ||
of Amanamu | 65 | Abyss | Suffix | Hits with Shield Skills which Heavy Stun enemies break fully Break Armour amanamu | |
of Amanamu | 65 | Abyss | Suffix | Your Heavy Stun buildup empties (30–40)% faster amanamu |
Item /8
Blunt Quiver
Requires: Level 33
(25–40)% increased Stun Buildup
Ironwood Greathammer
Physical Damage: 94-174
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 77, 163 Str
Causes (30–50)% increased Stun Buildup
Snakewood Greathammer
Physical Damage: 59-109
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 45, 80 Str
Causes (30–50)% increased Stun Buildup
Oak Greathammer
Physical Damage: 14-26
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 4, 11 Str
Causes (30–50)% increased Stun Buildup
Unique /31

10% reduced Movement Speed
(100–150)% increased Armour
+(100–150) to Stun Threshold
Cannot use Shield Skills

+(40–60) to maximum Life
+(10–15) to Strength
+(60–80) to Stun Threshold
Permanently Intimidate enemies on Block
(12–20)% increased Rarity of Items found
(20–30)% reduced maximum Life
+(10–15) to all Attributes
Cannot be Light Stunned
(20–30)% increased Mana Regeneration Rate
+(30–50) to maximum Life
+(30–50) to maximum Mana
(100–200)% increased Critical Hit Chance
+(60–100) to Stun Threshold
Your Critical Hits do not deal extra Damage
+(60–100) to maximum Life
+(60–100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
+(80–100) to maximum Life
+(75–150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
+(20–30) to Strength
+(100–150) to Stun Threshold
(10–20)% increased Movement Speed
+(40–60) to maximum Life
+(60–80) to Stun Threshold
+25% to Thorns Critical Hit Chance
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you

(10–20)% increased Rarity of Items found
+(15–25)% to Fire Resistance
+(200–300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect

(80–120)% increased Evasion Rating
+5% to Maximum Cold Resistance
+40% to Cold Resistance

(60–80)% increased Armour
+(10–15) to Strength
(3–5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised

(100–150)% increased Armour
+(30–40)% to Fire Resistance
+(23–29)% to Chaos Resistance
+(150–200) to Stun Threshold

(10–15)% increased Block chance
(60–100)% increased Armour
+(20–30) to Strength
+(100–150) to Stun Threshold

(40–60)% increased Block chance
(150–200)% increased Armour
+(150–200) to Stun Threshold
Recover 4% of maximum Life when you Block
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
(400–500)% increased Armour
(-5–-1)% to all Maximum Elemental Resistances
+(200–300) to Stun Threshold
Take no Extra Damage from Critical Hits
(50–100)% increased Armour
+(40–60) to maximum Mana
+(10–20) to Strength
+(60–80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
Passive /68
30% increased Parry Range
25% increased Armour
50% increased Evasion Rating when on Full Life
25% increased Stun Threshold while on Full Life
28% increased maximum Energy Shield
30% increased Stun Threshold while on Full Life
10% increased Global Defences
25% increased Stun Threshold
40% increased Stun Recovery
Regenerate 5% of maximum Life over 1 second when Stunned
30% increased Stun Threshold
30% increased Elemental Ailment Threshold
3% increased maximum Life
+5 to all Attributes
20% increased Stun Threshold while on Full Life
20% increased Stun Recovery
3% increased maximum Life, Mana and Energy Shield
30% increased Stun Recovery
15% increased Flask Effect Duration
15% increased Flask Charges gained
Huntress: 25% increased Elemental Ailment Threshold
Huntress: 25% increased Stun Threshold while on Full Life
+25% to Critical Damage Bonus against Stunned Enemies
20% increased Blind Effect
30% increased Stun Buildup
30% increased Stun Buildup
30% increased Stun Buildup
On Heavy Stunning a Rare or Unique Enemy, your next Attack within 4 seconds will be Ancestrally Boosted
5% reduced Attack Speed
40% increased Projectile Damage
30% increased Stun Buildup
40% increased Stun Threshold
12% increased Area of Effect for Attacks
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
30% increased Stun Recovery
Regenerate 3% of maximum Life over 1 second when Stunned
Cannot be Light Stunned
Cannot Dodge Roll or Sprint
Cannot Dodge Roll or Sprint
Ascendancy Passive /2
Timeless Jewel Passive /6

Jungle Paths
Vaal Notable
(8–10)% chance to Avoid Elemental Ailments
(8–10)% chance to Avoid being Stunned




Deformed Steel
Abyss Notable
2% increased Armour per 10 Tribute
5% increased Stun Threshold per 25 Tribute

Dreadful Fortitude
Abyss Notable
Your Heavy Stun buildup empties 1% faster per 10 Tribute
5% increased Defences from Equipped Shield per 25 Tribute
Timeless Jewel Passive Additions /3
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Karui | Notable | 20% increased Stun Duration on Enemies | karui_notable_add_stun_duration |
Karui | Notable | 10% reduced Enemy Stun Threshold | karui_notable_add_reduced_stun_threshold |
Maraketh | Notable | 20% chance to Avoid being Stunned | maraketh_notable_add_ailment_avoid |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.