Block
5% increased Block chance
Block Attr /3
| Name | Show Full Descriptions |
|---|---|
| ID | buckler2_ |
| Icon | |
| PassiveSkillsHash | 26103 |
Block
5% increased Block chance
Block Attr /3
| Name | Show Full Descriptions |
|---|---|
| ID | buckler4 |
| Icon | |
| PassiveSkillsHash | 5510 |
Block
5% increased Block chance
Block Attr /3
| Name | Show Full Descriptions |
|---|---|
| ID | buckler16 |
| Icon | |
| PassiveSkillsHash | 20210 |
Block
5% increased Block chance
Block Attr /3
| Name | Show Full Descriptions |
|---|---|
| ID | buckler21_ |
| Icon | |
| PassiveSkillsHash | 63563 |
Block
5% increased Block chance
Block Attr /3
| Name | Show Full Descriptions |
|---|---|
| ID | buckler22 |
| Icon | |
| PassiveSkillsHash | 43062 |
Block
+1% to Block chance
Block Attr /7
| Name | Value |
|---|---|
| Source | Timeless Jewel |
| Source | Glorious Vanity |
| Code | vaal_small_attack_block |
| Icon | Art/2DArt/SkillIcons/passives/VaalDefensive.png |
| Name | Block |
| Weight | 50 |
| Stats |
Block Ref /81
Requires: Level 12, 19 Str
(80—100)% increased Block chance
(100—150)% increased Armour
+(13—17)% to Chaos Resistance
Requires: Level 28, 42 Str
(15—20)% increased Block chance
(60—100)% increased Armour
Accuracy Rating is Doubled
Requires: Level 8, 9 Str, 9 Dex
(20—25)% increased Block chance
+(60—80) to Stun Threshold
Requires: Level 6, 11 Str
+(40—60) to maximum Life
+(10—15) to Strength
+(60—80) to Stun Threshold
Permanently Intimidate enemies on Block
Requires: Level 18
+(30—40) to maximum Life
10% reduced Movement Speed
10% reduced Skill Speed
(25—50)% increased Armour
25% increased Block chance
+(5—10)% to maximum Block chance
Requires: Level 60, 64 Str
+(50—100) to maximum Runic Ward
(200—300)% increased Armour
Requires: Level 16, 25 Dex
(10—15)% increased Block chance
+(13—17)% to Chaos Resistance
(5—10) Life Regeneration per second
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
your maximum Life as Physical damage per second
your maximum Life as Physical damage per second
Requires: Level 33, 48 Str
(10—15)% increased Block chance
(60—100)% increased Armour
+(20—30) to Strength
+(100—150) to Stun Threshold
Requires: Level 75, 107 Str
(40—60)% increased Block chance
(150—200)% increased Armour
+(150—200) to Stun Threshold
Recover 4% of maximum Life when you Block
Requires: Level 7, 8 Str, 8 Int
(40—60)% increased Block chance
+(17—23)% to Chaos Resistance
50% increased Life Regeneration rate
Requires: Level 16, 15 Str, 15 Int
+(15—25)% to Fire Resistance
+(15—25)% to Cold Resistance
+(15—25)% to Lightning Resistance
Cannot Block
Modifiers to Maximum Block Chance instead apply to Maximum Resistances
Requires: Level 33
(25—40)% increased Stun Buildup
+(150—200) to Armour
(20—30)% increased Projectile Speed
+(15—25)% to Block chance
Requires: Level 70, 249 Str
+150 Strength Requirement
(10—20)% increased Block chance
(150—200)% increased Armour
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Gloves: (25—29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50—59)% increased Mana Regeneration Rate
Amulet: (19—21)% of Damage taken Recouped as Life
Belt: +(254—304) to Stun Threshold
Quiver: (43—50)% increased Damage with Bow Skills
Idol of Silk
Carved Mischief
Limited to: 1 Ancient Augment
Requires: Level 60
Barrier Quarterstaff
Physical Damage: 35-58
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 37, 52 Dex, 22 Int
+(12—18)% to Block chance
Primal Talisman
Physical Damage: 31-46
Critical Hit Chance: 9%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 28, 34 Str, 25 Int
+(14—18)% to Block chance
Guardian Quarterstaff
Physical Damage: 52-86
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 62, 85 Dex, 34 Int
+(12—18)% to Block chance
Howling Talisman
Physical Damage: 52-78
Critical Hit Chance: 9%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 55, 63 Str, 45 Int
+(14—18)% to Block chance
Aegis Quarterstaff
Physical Damage: 58-97
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 79, 127 Dex, 50 Int
+(12—18)% to Block chance
Alpha Talisman
Physical Damage: 63-94
Critical Hit Chance: 9%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 75, 98 Str, 72 Int
+(14—18)% to Block chance
Guarding Arm
has incursion limb [1]
(8—12)% increased Block chance
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Weapons: +(51—74) to maximum Runic Ward
Legacy of Legionstride
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Wulfsbane
Legacy of Rondel de Ezo
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Svalinn
Runemastered Crucible Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 100
Base Movement Speed: -0.03
Runic Ward: 100
Requires: Level 65, 91 Str
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.
Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
[DNT] Raise your Crossbow to Block all incoming Blockable hits. Releasing performs a Kinetic Bash, damaging enemies in front of you dealing more damage based on your Heavy Stun Buildup. While your Crossbow is raised Blocking too much damage may Heavy Stun you.
Supports Skills that Raise your Shield causing your other melee skills to deal more damage if you block.
Spends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit. This Buff is removed if you are Heavy Stunned. While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you.
Channel to create a protective bubble all around you, Blocking Hits against you. While Channelling this Skill, you cannot be Light Stunned by Hits you Block, and damage you take from Hits is also removed from Runic Ward. Blocking Hits this way causes you to accumulate Heavy Stun buildup. You cannot recover Runic Ward while this Skill is active.
20% reduced maximum Energy Shield
30% increased Block chance
15% increased Block chance
10% increased Block chance
12% increased Block chance
1% increased Movement Speed for each time you've Blocked in the past 10 seconds
12% increased Block chance
20% increased Parried Debuff Duration
15% increased Block chance
Requires The Unseen Path
Ascendancy: Warbringer
Character: Warrior
Player Heavy Stun
Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount). A player's stun bar only empties when they are not taking these actions or Heavily Stunned. While Heavily Stunned players cannot Block, Deflect or Evade.
Shields
Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively Block. Most Shields can also be raised to Block all incoming Strikes and Projectiles from the front.
Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
Pre-mitigation Damage
Your Pre-mitigation Damage is the damage of your hits after all your modifiers to damage have been applied, but before the target's mitigation, such as Armour, Resistances or Blocking, prevents any of that damage.
The target's modifiers to Damage taken apply after their mitigation, so Pre-mitigation Damage also does not include the effects of those modifiers. However, modifiers that cause the target to take damage as a different Type occur before mitigating the damage, so are included in Pre-mitigation Damage.
The target's modifiers to Damage taken apply after their mitigation, so Pre-mitigation Damage also does not include the effects of those modifiers. However, modifiers that cause the target to take damage as a different Type occur before mitigating the damage, so are included in Pre-mitigation Damage.
Parry
Parry is a Skill granted by Bucklers that allows you to Block and retaliate against an enemy Hit, leaving them off balance and inflicting the Parried Debuff.
Skill Gem /9
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.
Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
[DNT] Raise your Crossbow to Block all incoming Blockable hits. Releasing performs a Kinetic Bash, damaging enemies in front of you dealing more damage based on your Heavy Stun Buildup. While your Crossbow is raised Blocking too much damage may Heavy Stun you.
Spends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit. This Buff is removed if you are Heavy Stunned. While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you.
Channel to create a protective bubble all around you, Blocking Hits against you. While Channelling this Skill, you cannot be Light Stunned by Hits you Block, and damage you take from Hits is also removed from Runic Ward. Blocking Hits this way causes you to accumulate Heavy Stun buildup. You cannot recover Runic Ward while this Skill is active.
Skill Gem Quality /1
+(0—5)% increased Block chance
Support Gem /3
Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
Supports Skills that Raise your Shield causing your other melee skills to deal more damage if you block.
Item mods /11
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Steadfast | 1 | Prefix | (15—19)% increased Block chance | shield 1 default 0 |
| Unrelenting | 33 | Prefix | (20—24)% increased Block chance | shield 1 default 0 |
| Adamant | 65 | Prefix | (25—30)% increased Block chance | shield 1 default 0 |
| 1 | Corrupted | (10—15)% increased Block chance | shield 1 default 0 | |
| 1 | Corrupted | +3% to maximum Block chance | shield 1 default 0 | |
| 1 | Corrupted | (20—25) Life gained when you Block Life | shield 1 default 0 | |
| 1 | Corrupted | (10—15) Mana gained when you Block Mana | shield 1 default 0 | |
| 1 | Unique | (15—25)% increased Block chance | shield 1 default 0 | |
| 1 | Unique | +(4—6)% to maximum Block chance | shield 1 default 0 | |
| 1 | Unique | (40—55) Life gained when you Block Life | shield 1 default 0 | |
| 1 | Unique | (20—30) Mana gained when you Block Mana | shield 1 default 0 |
Monsters mods /5
Map mods /8
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Rust | 1 | Unique | Players have 20% less Armour Players have 20% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Armour | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Rust | 1 | Unique | Players have 15% less Armour Players have 10% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Armour | top_tier_map 0 expedition_logbook 1 default 0 |
| of Rust | 68 | Unique | Players have 20% less Armour Players have 20% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Armour | top_tier_map 0 expedition_logbook 1 default 0 |
| of Rust | 1 | Unique | Players have 25% less Armour Players have 30% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Armour | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Rust | 73 | Unique | Players have 25% less Armour Players have 30% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Armour | top_tier_map 0 expedition_logbook 1 default 0 |
| of Rust | 1 | Unique | Players have 30% less Armour Players have 40% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Armour | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Rust | 1 | Unique | Players have 30% less Armour Players have 40% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Armour | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Rust | 78 | Unique | Players have 30% less Armour Players have 40% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Armour | top_tier_map 0 expedition_logbook 1 default 0 |
Heist Area mods /4
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Rust | 46 | Suffix | Players have 15% less Armour Players have 10% reduced Chance to Block map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Armour | default 1 |
| of Rust | 68 | Suffix | Players have 20% less Armour Players have 20% reduced Chance to Block map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Armour | default 1 |
| of Rust | 73 | Suffix | Players have 25% less Armour Players have 30% reduced Chance to Block map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Armour | default 1 |
| of Rust | 78 | Suffix | Players have 30% less Armour Players have 40% reduced Chance to Block map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Armour | default 1 |
Misc mods /11
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| Protecting | 1 | Jewel | Prefix | (3—7)% increased Block chance | strjewel 1 default 0 |
| Protecting | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (1—3)% increased Block chance | str_radius_jewel 1 default 0 |
| 1 | Jewel | Unique | +(2—4)% to Block chance | ||
| 1 | Jewel | Unique | Minions Recover 2% of their maximum Life when they Block Life Minion | ||
| 1 | Atlas | Unique | map atlas block biome override [0,5] map atlas reveal fog radius [5] | ||
| of Ulaman | 65 | Abyss | Suffix | +(1—2)% to maximum Block chance ulaman | shield 1 default 0 ulaman_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | (30—40)% of Physical Damage taken as Lightning while your Shield is raised You take (8—15)% of damage from Blocked Hits with a raised Shield ulaman Physical Elemental Lightning | dex_shield 0 dex_int_shield 0 shield 1 default 0 ulaman_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | (6—12) Mana gained when you Block kurgal Mana | shield 1 default 0 kurgal_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | (40—50)% increased Energy Shield Recharge Rate if you've Blocked Recently kurgal Energy Shield | str_shield 0 dex_shield 0 str_dex_shield 0 shield 1 default 0 kurgal_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | +(12—16)% to Block chance amanamu | staff 1 default 0 amanamu_mod 1 |
| 0 | IncursionLimb | Unique | (8—12)% increased Block chance |
Item /23
Alpha Talisman
Physical Damage: 63-94
Critical Hit Chance: 9%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 75, 98 Str, 72 Int
+(14—18)% to Block chance
Howling Talisman
Physical Damage: 52-78
Critical Hit Chance: 9%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 55, 63 Str, 45 Int
+(14—18)% to Block chance
Primal Talisman
Physical Damage: 31-46
Critical Hit Chance: 9%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 28, 34 Str, 25 Int
+(14—18)% to Block chance
Stone Flail
Physical Damage: 23-38
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 33, 47 Str, 20 Int
Unblockable
Aegis Quarterstaff
Physical Damage: 58-97
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 79, 127 Dex, 50 Int
+(12—18)% to Block chance
Guardian Quarterstaff
Physical Damage: 52-86
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 62, 85 Dex, 34 Int
+(12—18)% to Block chance
Barrier Quarterstaff
Physical Damage: 35-58
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 37, 52 Dex, 22 Int
+(12—18)% to Block chance
Guarding Arm
has incursion limb [1]
(8—12)% increased Block chance
Runemastered Crucible Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 100
Base Movement Speed: -0.03
Runic Ward: 100
Requires: Level 65, 91 Str
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Gloves: (25—29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50—59)% increased Mana Regeneration Rate
Amulet: (19—21)% of Damage taken Recouped as Life
Belt: +(254—304) to Stun Threshold
Quiver: (43—50)% increased Damage with Bow Skills
Idol of Silk
Carved Mischief
Limited to: 1 Ancient Augment
Requires: Level 60
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Weapons: +(51—74) to maximum Runic Ward
Legacy of Legionstride
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Wulfsbane
Legacy of Chernobog's Pillar
Legacy of Rondel de Ezo
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Ironbound
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Svalinn
Unique /20
Requires: Level 12, 19 Str
(80—100)% increased Block chance
(100—150)% increased Armour
+(13—17)% to Chaos Resistance
Requires: Level 28, 42 Str
(15—20)% increased Block chance
(60—100)% increased Armour
Accuracy Rating is Doubled
Requires: Level 8, 9 Str, 9 Dex
(20—25)% increased Block chance
+(60—80) to Stun Threshold
Requires: Level 6, 11 Str
+(40—60) to maximum Life
+(10—15) to Strength
+(60—80) to Stun Threshold
Permanently Intimidate enemies on Block
Requires: Level 18
+(30—40) to maximum Life
10% reduced Movement Speed
10% reduced Skill Speed
(25—50)% increased Armour
25% increased Block chance
+(5—10)% to maximum Block chance
Requires: Level 60, 64 Str
+(50—100) to maximum Runic Ward
(200—300)% increased Armour
Requires: Level 16, 25 Dex
(10—15)% increased Block chance
+(13—17)% to Chaos Resistance
(5—10) Life Regeneration per second
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
your maximum Life as Physical damage per second
your maximum Life as Physical damage per second
Requires: Level 65, 91 Str
(100—150)% increased Armour
+(30—40)% to Fire Resistance
+(23—29)% to Chaos Resistance
+(150—200) to Stun Threshold
Requires: Level 33, 48 Str
(10—15)% increased Block chance
(60—100)% increased Armour
+(20—30) to Strength
+(100—150) to Stun Threshold
Requires: Level 75, 107 Str
(40—60)% increased Block chance
(150—200)% increased Armour
+(150—200) to Stun Threshold
Recover 4% of maximum Life when you Block
Requires: Level 7, 8 Str, 8 Int
(40—60)% increased Block chance
+(17—23)% to Chaos Resistance
50% increased Life Regeneration rate
Requires: Level 16, 15 Str, 15 Int
+(15—25)% to Fire Resistance
+(15—25)% to Cold Resistance
+(15—25)% to Lightning Resistance
Cannot Block
Modifiers to Maximum Block Chance instead apply to Maximum Resistances
Requires: Level 33
(25—40)% increased Stun Buildup
+(150—200) to Armour
(20—30)% increased Projectile Speed
+(15—25)% to Block chance
Requires: Level 70, 249 Str
+150 Strength Requirement
(10—20)% increased Block chance
(150—200)% increased Armour
Passive /20
20% reduced maximum Energy Shield
30% increased Block chance
15% increased Block chance
10% increased Block chance
12% increased Block chance
1% increased Movement Speed for each time you've Blocked in the past 10 seconds
12% increased Block chance
20% increased Parried Debuff Duration
15% increased Block chance
Requires The Unseen Path
Ascendancy Passive /2
Ascendancy: Warbringer
Character: Warrior
Timeless Jewel Passive /4
Timeless Jewel Passive Additions /1
| Faction | Category | Show Full Descriptions | Code |
|---|---|---|---|
| Vaal | Notable | +1% to Block chance | vaal_small_attack_block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
















































