Block
5% increased Block chance
Block Attr /4
NameShow Full Descriptions
IDbuckler2_
IconArt/2DArt/SkillIcons/passives/BucklerNode1.png
PassiveSkillsHash26103
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Block
5% increased Block chance
Block Attr /4
NameShow Full Descriptions
IDbuckler4
IconArt/2DArt/SkillIcons/passives/BucklerNode1.png
PassiveSkillsHash5510
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Block
5% increased Block chance
Block Attr /4
NameShow Full Descriptions
IDbuckler16
IconArt/2DArt/SkillIcons/passives/BucklerNode1.png
PassiveSkillsHash20210
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Block
5% increased Block chance
Block Attr /4
NameShow Full Descriptions
IDbuckler21_
IconArt/2DArt/SkillIcons/passives/BucklerNode1.png
PassiveSkillsHash63563
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Block
5% increased Block chance
Block Attr /4
NameShow Full Descriptions
IDbuckler22
IconArt/2DArt/SkillIcons/passives/BucklerNode1.png
PassiveSkillsHash43062
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Block
+1% to Block chance
Block Attr /7
NameValue
SourceTimeless Jewel
SourceGlorious Vanity
Codevaal_small_attack_block
IconArt/2DArt/SkillIcons/passives/VaalDefensive.png
NameBlock
Weight50
Stats
  • additional_block_% Min: 0 Max: 0
  • Block Ref /56
    Block
    Blocking completely prevents the damage of an incoming Hit.

    You will still take any Stun from the Blocked hit. You can't Block while Stunned or Frozen.

    Some skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the skill.
    Grants Skill: Raise Shield
    (80—100)% increased Block chance
    (100—150)% increased Armour
    +(13—17)% to Chaos Resistance
    You take (25—40)% of damage from Blocked Hits
    Enemies are Culled on Block
    Grants Skill: Raise Shield
    (15—20)% increased Block chance
    (60—100)% increased Armour
    Accuracy Rating is Doubled
    Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage
    Grants Skill: Raise Shield
    (20—25)% increased Block chance
    (60—80)% increased Armour and Evasion
    +(60—80) to Stun Threshold
    Allies in your Presence have Block Chance equal to yours
    Grants Skill: Raise Shield
    +(40—60) to maximum Life
    +(10—15) to Strength
    +(60—80) to Stun Threshold
    Permanently Intimidate enemies on Block
    +(30—40) to maximum Life
    10% reduced Movement Speed
    10% reduced Skill Speed
    (25—50)% increased Armour
    25% increased Block chance
    +(5—10)% to maximum Block chance
    +(50—70) to Armour
    +(50—70) to Stun Threshold
    -10 Physical damage taken from Projectile Attacks
    +10% to Block chance
    Grants Skill: Raise Shield
    Grants Skill: Level 14 Cast on Block
    (200—300)% increased Armour
    Chance to Block Damage is Lucky
    You take (0—20)% of damage from Blocked Hits
    Grants Skill: Parry
    (20—30)% increased Block chance
    +(20—30) to Evasion Rating
    You take 50% of damage from Blocked Hits
    Grants Skill: Parry
    (50—150)% increased Evasion Rating
    +(10—20) to Dexterity
    5 Life Regeneration per second
    100% increased Block chance against Projectiles
    Curse Enemies with Enfeeble on Block
    Grants Skill: Parry
    (10—15)% increased Block chance
    +(13—17)% to Chaos Resistance
    (5—10) Life Regeneration per second
    Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
    your maximum Life as Physical damage per second
    Grants Skill: Raise Shield
    (10—15)% increased Block chance
    (60—100)% increased Armour
    +(20—30) to Strength
    +(100—150) to Stun Threshold
    Enemies in your Presence count as having double Power
    Grants Skill: Raise Shield
    (40—60)% increased Block chance
    (150—200)% increased Armour
    +(150—200) to Stun Threshold
    Recover 4% of maximum Life when you Block
    Grants Skill: Raise Shield
    (10—15)% increased Block chance
    (30—50)% increased Armour and Energy Shield
    +(50—70) to maximum Mana
    Damage Blocked is Recouped as Mana
    Grants Skill: Raise Shield
    (40—60)% increased Block chance
    (80—120)% increased Armour and Energy Shield
    +(17—23)% to Chaos Resistance
    50% increased Life Regeneration rate
    Grants Skill: Raise Shield
    +(15—25)% to Fire Resistance
    +(15—25)% to Cold Resistance
    +(15—25)% to Lightning Resistance
    Cannot Block
    Modifiers to Maximum Block Chance instead apply to Maximum Resistances
    +(10—15) to Intelligence
    +(50—100) to maximum Mana
    (15—25)% increased Cast Speed
    +(15—25)% to Block Chance while holding a Focus
    (25—40)% increased Stun Buildup
    Adds (7—11) to (14—20) Physical Damage to Attacks
    +(150—200) to Armour
    (20—30)% increased Projectile Speed
    +(15—25)% to Block chance
    While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.
    While active, gains Energy when you Block and triggers socketed Spells on reaching maximum Energy.
    While active, gains Energy when you Block and triggers socketed Curses on reaching maximum Energy.
    Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
    Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
    Essence of Hysteria
    Stack Size: 1 / 10
    Removes a random modifier and augments a Rare item with a new guaranteed modifier
    Helmet: +1 to Level of all Minion Skills
    Body Armour: (64—97) to (97—145) Physical Thorns damage
    Gloves: (25—29)% increased Critical Damage Bonus
    Boots: 30% increased Movement Speed
    Ring: (50—59)% increased Mana Regeneration Rate
    Amulet: (19—21)% of Damage taken Recouped as Life
    Belt: +(254—304) to Stun Threshold
    Shield: (20—24)% increased Block chance
    Quiver: (43—50)% increased Damage with Bow Skills
    Focus: (41—45)% increased Energy Shield Recharge Rate
    Cholotl's Soul Core of War
    Stack Size: 1 / 10
    Limited to: GenericLimit1
    Requires: Level 50
    Bows: 20% increased Projectile Speed
    Place into an empty Augment Socket in a Bow to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Barrier Quarterstaff
    Physical Damage: 35-58
    Critical Hit Chance: 10%
    Attacks per Second: 1.4
    Weapon Range: 1.3
    Requires: Level 37, 52 Dex, 22 Int
    +(12—18)% to Block chance
    Primal Talisman
    Physical Damage: 31-46
    Critical Hit Chance: 9%
    Attacks per Second: 1.3
    Weapon Range: 1.2
    Requires: Level 28, 34 Str, 25 Int
    +(10—15)% to Block chance
    Guardian Quarterstaff
    Physical Damage: 52-86
    Critical Hit Chance: 10%
    Attacks per Second: 1.4
    Weapon Range: 1.3
    Requires: Level 62, 85 Dex, 34 Int
    +(12—18)% to Block chance
    Howling Talisman
    Physical Damage: 52-78
    Critical Hit Chance: 9%
    Attacks per Second: 1.3
    Weapon Range: 1.2
    Requires: Level 55, 63 Str, 45 Int
    +(10—15)% to Block chance
    Aegis Quarterstaff
    Physical Damage: 58-97
    Critical Hit Chance: 10%
    Attacks per Second: 1.4
    Weapon Range: 1.3
    Requires: Level 79, 127 Dex, 50 Int
    +(12—18)% to Block chance
    Alpha Talisman
    Physical Damage: 63-94
    Critical Hit Chance: 9%
    Attacks per Second: 1.3
    Weapon Range: 1.2
    Requires: Level 75, 98 Str, 72 Int
    +(10—15)% to Block chance
    Guarding Arm
    has incursion limb [1]
    (8—12)% increased Block chance
    1% increased Damage per 1% Chance to Block
    12% increased Block chance
    10 Life gained when you Block
    +2% to maximum Block chance
    12% increased Block chance
    5 Mana gained when you Block
    100% chance to Daze Enemies whose Hits you Block with a raised Shield
    10% increased Block chance
    15% reduced Slowing Potency of Debuffs on You
    Recover 20 Life when you Block
    +2% to maximum Block chance
    80% less Knockback Distance for Blocked Hits
    25% increased Chance to Block if you've Blocked with a raised Shield Recently
    50% increased Defences from Equipped Shield
    12% increased Block chance
    Your Heavy Stun buildup empties 50% faster
    12% increased Block chance
    1% increased Movement Speed for each time you've Blocked in the past 10 seconds
    12% increased Block chance
    40% increased Block Recovery
    12% increased Block chance
    20% increased Parried Debuff Duration
    30% increased Block chance while Surrounded
    10% increased Deflection Rating while Surrounded
    40% increased Ailment and Stun Threshold while Surrounded
    Minions have 25% increased maximum Life
    10% increased Block chance
    Ascendancy: Warbringer
    Character: Warrior
    Gain 35% Base Chance to Block from Equipped Shield instead of the Shield's value
    Ascendancy: Warbringer
    Character: Warrior
    You take 20% of damage from Blocked Hits
    Maximum Block chance is 75%
    Player Heavy Stun
    Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount). A player's stun bar only empties when they are not taking these actions or Heavily Stunned. While Heavily Stunned players cannot Block, Deflect or Evade.
    Chance to Block
    Chance to Block only includes modifiers that are explicitly chance-based. Guaranteed Block (such as raising your Shield) does not affect your Chance to Block.
    Shields
    Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively Block. Most Shields can also be raised to Block all incoming Strikes and Projectiles from the front.

    Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
    Bucklers
    Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
    Pre-mitigation Damage
    Your Pre-mitigation Damage is the damage of your hits after all your modifiers to damage have been applied, but before the target's mitigation, such as Armour, Resistances or Blocking, prevents any of that damage.

    The target's modifiers to Damage taken apply after their mitigation, so Pre-mitigation Damage also does not include the effects of those modifiers. However, modifiers that cause the target to take damage as a different Type occur before mitigating the damage, so are included in Pre-mitigation Damage.
    Parry
    Parry is a Skill granted by Bucklers that allows you to Block and retaliate against an enemy Strike or Projectile, leaving them off balance and inflicting the Parried Debuff.
    Block
    Blocking completely prevents the damage of an incoming Hit.

    You will still take any Stun from the Blocked hit. You can't Block while Stunned or Frozen.

    Some skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the skill.
    Skill Gem /5
    Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
    Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
    While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.
    Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
    Skill Gem Quality /1
    Grants (0—5)% increased Block chance
    Support Gem /1
    Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
    Item mods /7
    NameLevelPre/SufDescriptionWeight
    Steadfast1Prefix(15—19)% increased Block chanceshield 1
    default 0
    Unrelenting33Prefix(20—24)% increased Block chanceshield 1
    default 0
    Adamant65Prefix(25—30)% increased Block chanceshield 1
    default 0
    1Corrupted(10—15)% increased Block chanceshield 1
    default 0
    1Corrupted+3% to maximum Block chanceshield 1
    default 0
    1Corrupted(20—25) Life gained when you Block Lifeshield 1
    default 0
    1Corrupted(10—15) Mana gained when you Block Manashield 1
    default 0
    Monsters mods /5
    NameLevelPre/SufDescriptionWeight
    1UniqueCannot Block
    1UniqueBlocks Projectiles while charging
    1Unique+20% to Block chance
    1UniqueYou take 10% of damage from Blocked Hits
    1UniqueYou take 15% of damage from Blocked Hits
    Map mods /8
    NameLevelPre/SufDescriptionWeight
    of Rust1UniquePlayers have 20% reduced Chance to Block
    Players have 20% less Armour
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    Defences
    low_tier_map 1
    expedition_logbook 0
    primordial_map 0
    default 0
    of Rust1UniquePlayers have 10% reduced Chance to Block
    Players have 15% less Armour
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    Defences
    top_tier_map 0
    expedition_logbook 1
    default 0
    of Rust68UniquePlayers have 20% reduced Chance to Block
    Players have 20% less Armour
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    Defences
    top_tier_map 0
    expedition_logbook 1
    default 0
    of Rust1UniquePlayers have 30% reduced Chance to Block
    Players have 25% less Armour
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    Defences
    mid_tier_map 1
    expedition_logbook 0
    primordial_map 0
    default 0
    of Rust73UniquePlayers have 30% reduced Chance to Block
    Players have 25% less Armour
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    Defences
    top_tier_map 0
    expedition_logbook 1
    default 0
    of Rust1UniquePlayers have 40% reduced Chance to Block
    Players have 30% less Armour
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    Defences
    top_tier_map 1
    maven_map 0
    expedition_logbook 0
    primordial_map 0
    default 0
    of Rust1UniquePlayers have 40% reduced Chance to Block
    Players have 30% less Armour
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    Defences
    top_tier_map 0
    maven_map 1
    primordial_map 1
    default 0
    of Rust78UniquePlayers have 40% reduced Chance to Block
    Players have 30% less Armour
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    Defences
    top_tier_map 0
    expedition_logbook 1
    default 0
    Heist Area mods /4
    NameLevelPre/SufDescriptionWeight
    of Rust46SuffixPlayers have 10% reduced Chance to Block
    Players have 15% less Armour
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    Defences
    default 1
    of Rust68SuffixPlayers have 20% reduced Chance to Block
    Players have 20% less Armour
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    Defences
    default 1
    of Rust73SuffixPlayers have 30% reduced Chance to Block
    Players have 25% less Armour
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    Defences
    default 1
    of Rust78SuffixPlayers have 40% reduced Chance to Block
    Players have 30% less Armour
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    Defences
    default 1
    Misc mods /9
    NameLevelDomainPre/SufDescriptionWeight
    Protecting1JewelPrefix(3—7)% increased Block chancestrjewel 1
    default 0
    Protecting1JewelPrefixNotable Passive Skills in Radius also grant (1—3)% increased Block chancestr_radius_jewel 1
    default 0
    1JewelUnique+(2—4)% to Block chance
    1JewelUniqueMinions Recover 2% of their maximum Life when they Block Life Minion
    of Ulaman65AbyssSuffix+(1—2)% to maximum Block chance ulamanshield 1
    default 0
    ulaman_mod 1
    of Ulaman65AbyssSuffixYou take (8—15)% of damage from Blocked Hits with a raised Shield
    (30—40)% of Physical Damage taken as Lightning while your Shield is raised
    ulaman Physical Elemental Lightning
    dex_shield 0
    dex_int_shield 0
    shield 1
    default 0
    ulaman_mod 1
    of Kurgal65AbyssSuffix(6—12) Mana gained when you Block kurgal Manashield 1
    default 0
    kurgal_mod 1
    of Kurgal65AbyssSuffix(40—50)% increased Energy Shield Recharge Rate if you've Blocked Recently kurgal Defencesstr_shield 0
    dex_shield 0
    str_dex_shield 0
    shield 1
    default 0
    kurgal_mod 1
    of Amanamu65AbyssSuffix+(12—16)% to Block chance amanamustaff 1
    default 0
    amanamu_mod 1
    Item /10
    Alpha Talisman
    Physical Damage: 63-94
    Critical Hit Chance: 9%
    Attacks per Second: 1.3
    Weapon Range: 1.2
    Requires: Level 75, 98 Str, 72 Int
    +(10—15)% to Block chance
    Howling Talisman
    Physical Damage: 52-78
    Critical Hit Chance: 9%
    Attacks per Second: 1.3
    Weapon Range: 1.2
    Requires: Level 55, 63 Str, 45 Int
    +(10—15)% to Block chance
    Primal Talisman
    Physical Damage: 31-46
    Critical Hit Chance: 9%
    Attacks per Second: 1.3
    Weapon Range: 1.2
    Requires: Level 28, 34 Str, 25 Int
    +(10—15)% to Block chance
    Stone Flail
    Physical Damage: 23-38
    Critical Hit Chance: 10%
    Attacks per Second: 1.45
    Weapon Range: 1.1
    Requires: Level 33, 47 Str, 20 Int
    Unblockable
    Aegis Quarterstaff
    Physical Damage: 58-97
    Critical Hit Chance: 10%
    Attacks per Second: 1.4
    Weapon Range: 1.3
    Requires: Level 79, 127 Dex, 50 Int
    +(12—18)% to Block chance
    Guardian Quarterstaff
    Physical Damage: 52-86
    Critical Hit Chance: 10%
    Attacks per Second: 1.4
    Weapon Range: 1.3
    Requires: Level 62, 85 Dex, 34 Int
    +(12—18)% to Block chance
    Barrier Quarterstaff
    Physical Damage: 35-58
    Critical Hit Chance: 10%
    Attacks per Second: 1.4
    Weapon Range: 1.3
    Requires: Level 37, 52 Dex, 22 Int
    +(12—18)% to Block chance
    Essence of Hysteria
    Stack Size: 1 / 10
    Removes a random modifier and augments a Rare item with a new guaranteed modifier
    Helmet: +1 to Level of all Minion Skills
    Body Armour: (64—97) to (97—145) Physical Thorns damage
    Gloves: (25—29)% increased Critical Damage Bonus
    Boots: 30% increased Movement Speed
    Ring: (50—59)% increased Mana Regeneration Rate
    Amulet: (19—21)% of Damage taken Recouped as Life
    Belt: +(254—304) to Stun Threshold
    Shield: (20—24)% increased Block chance
    Quiver: (43—50)% increased Damage with Bow Skills
    Focus: (41—45)% increased Energy Shield Recharge Rate
    Cholotl's Soul Core of War
    Stack Size: 1 / 10
    Limited to: GenericLimit1
    Requires: Level 50
    Bows: 20% increased Projectile Speed
    Place into an empty Augment Socket in a Bow to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Guarding Arm
    has incursion limb [1]
    (8—12)% increased Block chance
    Unique /18
    Grants Skill: Raise Shield
    (80—100)% increased Block chance
    (100—150)% increased Armour
    +(13—17)% to Chaos Resistance
    You take (25—40)% of damage from Blocked Hits
    Enemies are Culled on Block
    Grants Skill: Raise Shield
    (15—20)% increased Block chance
    (60—100)% increased Armour
    Accuracy Rating is Doubled
    Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage
    Grants Skill: Raise Shield
    (20—25)% increased Block chance
    (60—80)% increased Armour and Evasion
    +(60—80) to Stun Threshold
    Allies in your Presence have Block Chance equal to yours
    Grants Skill: Raise Shield
    +(40—60) to maximum Life
    +(10—15) to Strength
    +(60—80) to Stun Threshold
    Permanently Intimidate enemies on Block
    +(30—40) to maximum Life
    10% reduced Movement Speed
    10% reduced Skill Speed
    (25—50)% increased Armour
    25% increased Block chance
    +(5—10)% to maximum Block chance
    +(50—70) to Armour
    +(50—70) to Stun Threshold
    -10 Physical damage taken from Projectile Attacks
    +10% to Block chance
    Grants Skill: Raise Shield
    Grants Skill: Level 14 Cast on Block
    (200—300)% increased Armour
    Chance to Block Damage is Lucky
    You take (0—20)% of damage from Blocked Hits
    Grants Skill: Parry
    (20—30)% increased Block chance
    +(20—30) to Evasion Rating
    You take 50% of damage from Blocked Hits
    Grants Skill: Parry
    (50—150)% increased Evasion Rating
    +(10—20) to Dexterity
    5 Life Regeneration per second
    100% increased Block chance against Projectiles
    Curse Enemies with Enfeeble on Block
    Grants Skill: Parry
    (10—15)% increased Block chance
    +(13—17)% to Chaos Resistance
    (5—10) Life Regeneration per second
    Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
    your maximum Life as Physical damage per second
    Grants Skill: Raise Shield
    (100—150)% increased Armour
    +(30—40)% to Fire Resistance
    +(23—29)% to Chaos Resistance
    +(150—200) to Stun Threshold
    Gain 1% of damage as Fire damage per 1% Chance to Block
    Grants Skill: Raise Shield
    (10—15)% increased Block chance
    (60—100)% increased Armour
    +(20—30) to Strength
    +(100—150) to Stun Threshold
    Enemies in your Presence count as having double Power
    Grants Skill: Raise Shield
    (40—60)% increased Block chance
    (150—200)% increased Armour
    +(150—200) to Stun Threshold
    Recover 4% of maximum Life when you Block
    Grants Skill: Raise Shield
    (10—15)% increased Block chance
    (30—50)% increased Armour and Energy Shield
    +(50—70) to maximum Mana
    Damage Blocked is Recouped as Mana
    Grants Skill: Raise Shield
    (40—60)% increased Block chance
    (80—120)% increased Armour and Energy Shield
    +(17—23)% to Chaos Resistance
    50% increased Life Regeneration rate
    Grants Skill: Raise Shield
    +(15—25)% to Fire Resistance
    +(15—25)% to Cold Resistance
    +(15—25)% to Lightning Resistance
    Cannot Block
    Modifiers to Maximum Block Chance instead apply to Maximum Resistances
    +(10—15) to Intelligence
    +(50—100) to maximum Mana
    (15—25)% increased Cast Speed
    +(15—25)% to Block Chance while holding a Focus
    (25—40)% increased Stun Buildup
    Adds (7—11) to (14—20) Physical Damage to Attacks
    +(150—200) to Armour
    (20—30)% increased Projectile Speed
    +(15—25)% to Block chance
    Passive /18
    1% increased Damage per 1% Chance to Block
    12% increased Block chance
    10 Life gained when you Block
    +2% to maximum Block chance
    12% increased Block chance
    5 Mana gained when you Block
    100% chance to Daze Enemies whose Hits you Block with a raised Shield
    10% increased Block chance
    15% reduced Slowing Potency of Debuffs on You
    Recover 20 Life when you Block
    +2% to maximum Block chance
    80% less Knockback Distance for Blocked Hits
    25% increased Chance to Block if you've Blocked with a raised Shield Recently
    50% increased Defences from Equipped Shield
    12% increased Block chance
    Your Heavy Stun buildup empties 50% faster
    12% increased Block chance
    1% increased Movement Speed for each time you've Blocked in the past 10 seconds
    12% increased Block chance
    40% increased Block Recovery
    12% increased Block chance
    20% increased Parried Debuff Duration
    30% increased Block chance while Surrounded
    10% increased Deflection Rating while Surrounded
    40% increased Ailment and Stun Threshold while Surrounded
    Minions have 25% increased maximum Life
    10% increased Block chance
    Ascendancy Passive /2
    Ascendancy: Warbringer
    Character: Warrior
    Gain 35% Base Chance to Block from Equipped Shield instead of the Shield's value
    Ascendancy: Warbringer
    Character: Warrior
    You take 20% of damage from Blocked Hits
    Maximum Block chance is 75%
    Timeless Jewel Passive /4
    Block
    Vaal Passive
    +1% to Block chance
    Blood-Quenched Bulwark
    Vaal Notable
    (6—10) Life gained when you Block
    +5% to Block chance
    City Walls
    Eternal Notable
    +8% to Block chance
    Sensible Precautions
    Kalguuran Notable
    6% increased Block chance
    40% increased Life Recovery from Flasks
    Timeless Jewel Passive Additions /1
    FactionCategoryShow Full DescriptionsCode
    VaalNotable
    +1% to Block chancevaal_small_attack_block
    Edit

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