Vine Arrow
Tier: 3
Level: (1–20)
Cost: (7–51) Mana
Attack Damage: (70–218)% of base
Requires: Level (1–90), (1–205) Dex
Requires: Bows
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Impact
Limit 1 Plant
Impact radius is 0.8 metres
Additional Effects From Quality:
poison vine arrow vine stored poison damage +% final [0,10]
Vines
Vines attach to enemies within a 2.4 metre radius
Vines Slow enemy movement speed by 40%
Plant duration is 8 seconds
Poisoning the plant causes it to deal additional Chaos Damage per second equal to 50% of Poison Damage per second
Deals (5.6–250.4) Base Chaos Damage per second
Skills can be managed in the Skills Panel.


Version 0.1.0
Vine Arrow
Tier: 3
Level: (1–20)
Cost: (7–63) Mana
Attack Damage: (70–218)% of base
Requires: Level (1–90), (1–205) Dex
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Impact
Impact radius is 0.8 metres
Additional Effects From Quality:
Poisoning the plant causes it to deal additional Chaos Damage per second equal to +(100–110)% of Poison Damage per second
Vines
Vines attach to enemies within a 2.4 metre radius
Vines Slow enemy movement speed by 40%
Plant duration is 6 seconds
Poisoning the plant causes it to deal additional Chaos Damage per second equal to 50% of Poison Damage per second
Deals (5.6–152.7) Base Chaos Damage per second
Skills can be managed in the Skills Panel.


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Support Gems /3
From /1
Uncut Skill Gem Tier 3
Level Effect /40
Level | Requires Level | Dex | Cost | Base Damage | Deals 5.6 Base Chaos Damage per second |
---|---|---|---|---|---|
1 | 0 | 1 | 7 | 100%, 70%, 100% | 5.6 |
2 | 3 | 9 | 8 | 100%, 77%, 100% | 8.3 |
3 | 6 | 16 | 8 | 100%, 85%, 100% | 12.1 |
4 | 10 | 25 | 9 | 100%, 92%, 100% | 16.4 |
5 | 14 | 34 | 11 | 100%, 100%, 100% | 21.2 |
6 | 18 | 43 | 12 | 100%, 107%, 100% | 26.7 |
7 | 22 | 52 | 13 | 100%, 115%, 100% | 33 |
8 | 26 | 61 | 14 | 100%, 122%, 100% | 40 |
9 | 31 | 72 | 16 | 100%, 128%, 100% | 48 |
10 | 36 | 83 | 18 | 100%, 134%, 100% | 57 |
11 | 41 | 95 | 20 | 100%, 141%, 100% | 67.3 |
12 | 46 | 106 | 22 | 100%, 148%, 100% | 78.9 |
13 | 52 | 119 | 25 | 100%, 155%, 100% | 92 |
14 | 58 | 133 | 27 | 100%, 163%, 100% | 106.9 |
15 | 64 | 146 | 30 | 100%, 171%, 100% | 123.8 |
16 | 66 | 151 | 34 | 100%, 180%, 100% | 143.1 |
17 | 72 | 164 | 37 | 100%, 189%, 100% | 164.9 |
18 | 78 | 178 | 41 | 100%, 198%, 100% | 189.8 |
19 | 84 | 191 | 46 | 100%, 208%, 100% | 218.1 |
20 | 90 | 205 | 51 | 100%, 218%, 100% | 250.4 |
21 | 56 | 100%, 229%, 100% | 287.3 | ||
22 | 63 | 100%, 241%, 100% | 329.4 | ||
23 | 69 | 100%, 253%, 100% | 377.6 | ||
24 | 77 | 100%, 265%, 100% | 432.7 | ||
25 | 85 | 100%, 279%, 100% | 495.8 | ||
26 | 95 | 100%, 293%, 100% | 568.3 | ||
27 | 105 | 100%, 307%, 100% | 651.5 | ||
28 | 116 | 100%, 323%, 100% | 747.3 | ||
29 | 129 | 100%, 339%, 100% | 857.4 | ||
30 | 143 | 100%, 356%, 100% | 984.4 | ||
31 | 158 | 100%, 373%, 100% | 1131 | ||
32 | 176 | 100%, 392%, 100% | 1300.3 | ||
33 | 195 | 100%, 412%, 100% | 1496.3 | ||
34 | 216 | 100%, 432%, 100% | 1723.2 | ||
35 | 239 | 100%, 454%, 100% | 1986.5 | ||
36 | 265 | 100%, 477%, 100% | 2292.2 | ||
37 | 294 | 100%, 500%, 100% | 2647.8 | ||
38 | 326 | 100%, 525%, 100% | 3061.9 | ||
39 | 361 | 100%, 552%, 100% | 3544.8 | ||
40 | 400 | 100%, 579%, 100% | 4108.7 |
Attribute /8
Vine Arrow
Key | Value |
---|---|
Acronym | Limit |
BaseType | Vine Arrow |
Class | Skill Gems |
TargetTypes | Ground, , |
Type | Attack, RangedAttack, Rain, Area, CanRapidFire, ProjectileSpeed, ProjectileNumber, Duration, UsableWhileMoving, Chaos, SupportedByFountains, ProjectileNoCollision, Bow, DamageOverTime, Limit |
BuffIcon | ![]() |
ItemType | Metadata/Items/Gem/SkillGemVineArrow |
ActiveSkillsCode | poison_vine_arrow |
Vine Arrow
Tier: 3
Level: (1–20)
Cost: (7–51) Mana
Attack Damage: (70–218)% of base
Requires: Level (1–90), (1–205) Dex
Requires: Bows
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Impact
Limit 1 Plant
Impact radius is 0.8 metres
active skill base secondary area of effect radius [20]
base is projectile [1]
base skill effect duration [8000]
can perform skill while moving [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
Additional Effects From Quality:
poison vine arrow vine stored poison damage +% final [0,10]
Vines
Vines attach to enemies within a 2.4 metre radius
Vines Slow enemy movement speed by 40%
Plant duration is 8 seconds
Poisoning the plant causes it to deal additional Chaos Damage per second equal to 50% of Poison Damage per second
active skill base secondary area of effect radius [48]
base is projectile [1]
can perform skill while moving [1]
disable visual hit effect [1]
display statset no hit damage [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
Deals (5.6–250.4) Base Chaos Damage per second
poison vine arrow visual max poison [3367,150254]
Skills can be managed in the Skills Panel.


Supported By /140
Scattershot
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Acceleration
Supports Projectile skills, making those Projectiles travel faster.
Magnified Effect
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Bludgeon
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Concentrated Effect
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Deceleration
Supports Projectile skills, making those Projectiles travel more slowly.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Brutality
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Close Combat
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Fast Forward
Supports any skill that has a duration making that duration shorter.
Persistence
Supports any skill that has a duration, making that duration longer.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Devastate
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Hourglass
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Mobility
Supports skills that can be used while moving, allowing you to move faster while using them.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Break Endurance
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Explosion
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Lightning Exposure
Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when inflicting Shock.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
Chaos Mastery
Supports Chaos skills, granting them an additional level.
Swift Affliction
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Primal Armament
Supports Attacks that use a weapon, causing them to deal more weapon Elemental damage.
Font of Blood
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Blood, creating an Aura which grants Life regeneration.
Font of Mana
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Mana, creating an Aura which grants Mana regeneration.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Leverage
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Potential
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Volt
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage and Chain.
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Acrimony
Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
Overextend
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Hit and Run
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered.
Defy
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Dauntless
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
Untouchable
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Unabating
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Blood in the Eyes
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
Deliberation
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
Outmaneuver
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Tumult
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Vine Arrow
Movement Speed [Slow|Slowed] and taking [Chaos] damage over time.
base_chaos_damage_taken_per_minute
movement_speed_+%_final_from_vine_arrow
Attribute /3
vine_arrow_vine_debuff
Key | Value |
---|---|
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | base chaos damage taken per minute |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
Code | movement speed +% final from vine arrow |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Vine Arrow Monster /1
Name | Modifiers | Spectre |
---|---|---|
Adrienne, the Malignant Rose | Y |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.