Skill Gems Gem/231
Attack Melee Strike Slam Warcry Spell Orb Nova Channelling Physical Fire Cold Lightning Chaos Projectile Chaining Minion Totem Aura Herald Movement Travel Curse Mark AoE Duration Trigger Buff Persistent Sustained Payoff Detonator Critical Ammunition Grenade
Name
Boneshatter (1)
Attack, AoE, Melee, Strike
Earthquake (1)
Attack, AoE, Melee, Slam, Duration
Rolling Slam (1)
Attack, AoE, Melee, Slam
Armour Breaker (3)
Attack, AoE, Melee, Strike, Physical
Infernal Cry (3)
Warcry, AoE, Trigger, Fire, Duration
Shield Charge (3)
Attack, AoE, Melee, Physical, Channelling, Travel
Shockwave Totem (3)
Attack, Totem, AoE, Melee, Slam, Physical, Duration, Nova
Herald of Ash (4)
Buff, Persistent, AoE, Fire, Duration, Herald
Magma Barrier (4)
Buff, Attack, Persistent, AoE, Melee, Trigger, Fire, Duration
Scavenged Plating (4)
Buff, Persistent, Physical, Duration
Molten Blast (5)
Attack, AoE, Projectile, Fire
Perfect Strike (5)
Attack, AoE, Melee, Strike, Fire, Duration, Channelling
Resonating Shield (5)
Attack, AoE, Melee, Sustained, Physical, Channelling
Earthshatter (7)
Attack, AoE, Melee, Slam, Duration
Leap Slam (7)
Attack, AoE, Melee, Slam, Travel, Payoff
Shield Wall (7)
Attack, AoE, Physical, Duration
Overwhelming Presence (8)
Buff, Persistent
Time of Need (8)
Buff, Persistent, Duration
Sunder (9)
Attack, AoE, Melee, Slam, Payoff
Volcanic Fissure (9)
Attack, AoE, Melee, Slam, Sustained, Fire, Duration
Seismic Cry (11)
Warcry, AoE, Physical, Duration
Stampede (11)
Attack, AoE, Melee, Slam, Duration, Travel
Supercharged Slam (11)
Attack, AoE, Melee, Slam, Channelling
Hammer of the Gods (13)
Attack, AoE, Melee, Slam, Duration
Berserk (14)
Buff, Persistent
Name
Escape Shot (1)
Attack, AoE, Projectile, Cold
Lightning Arrow (1)
Attack, AoE, Projectile, Lightning, Chaining
Lightning Rod (1)
Attack, AoE, Projectile, Sustained, Lightning, Duration
Poisonburst Arrow (1)
Attack, AoE, Projectile, Chaos, Duration
Snipe (3)
Attack, AoE, Projectile, Channelling
Stormcaller Arrow (3)
Attack, AoE, Projectile, Lightning, Duration
Vine Arrow (3)
Attack, AoE, Projectile, Chaos, Duration
Herald of Thunder (4)
Buff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Plague Bearer (4)
Buff, Persistent, AoE, Physical, Chaos, Nova
Wind Dancer (4)
Buff, Attack, Persistent, AoE, Melee
Barrage (5)
Spell, Buff, Duration
Electrocuting Arrow (5)
Attack, Projectile, Lightning, Duration
Freezing Salvo (5)
Attack, AoE, Projectile, Cold
Toxic Growth (5)
Attack, AoE, Projectile, Chaos, Duration
Gas Arrow (7)
Attack, AoE, Projectile, Fire, Chaos, Duration
Sniper's Mark (7)
Spell, Mark, Duration
Voltaic Mark (7)
Spell, Attack, AoE, Mark, Lightning, Duration, Nova
Combat Frenzy (8)
Buff, Persistent
Herald of Plague (8)
Buff, Persistent, Chaos, Herald
Detonating Arrow (9)
Attack, AoE, Projectile, Fire, Channelling, Detonator
Ice Shot (9)
Attack, Projectile, Cold
Rain of Arrows (9)
Attack, AoE, Projectile, Sustained
Shockchain Arrow (11)
Attack, AoE, Projectile, Lightning, Chaining, Payoff
Tornado Shot (11)
Attack, AoE, Projectile, Physical, Duration
Magnetic Salvo (13)
Attack, AoE, Projectile, Lightning
Spiral Volley (13)
Attack, Projectile, Sustained
Alchemist's Boon (14)
Buff, Persistent, Aura
Name
Bone Blast (1)
Spell, AoE, Physical, Duration
Chaos Bolt (1)
Spell, Projectile, Chaos
Decompose (1)
Spell, AoE, Fire, Chaos, Duration
Dark Pact (1)
Spell, Minion, AoE, Chaos, Nova
Discipline (1)
Buff, Persistent, Aura
Firebolt (1)
Spell, AoE, Projectile, Fire
Freezing Shards (1)
Spell, Projectile, Cold
Galvanic Field (1)
Spell, Buff, AoE, Lightning, Duration, Chaining, Orb
Lightning Bolt (1)
Spell, AoE, Lightning
Living Bomb (1)
Spell, AoE, Fire, Duration
Malice (1)
Buff, Persistent, Aura, Duration, Critical
Mana Drain (1)
Spell
Power Siphon (1)
Spell, Physical
Purity of Fire (1)
Buff, Persistent, Aura, Fire
Purity of Ice (1)
Buff, Persistent, Aura, Cold
Purity of Lightning (1)
Buff, Persistent, Aura, Lightning
Shock Nova (1)
Spell, AoE, Lightning, Nova
Sigil of Power (1)
Spell, AoE, Duration
Skeletal Warrior (1)
Minion, Persistent, Physical
Soulrend (1)
Spell, Projectile, Chaos, Duration
Unleash (1)
Spell, Buff, Duration
Lightning Bolt (1)
Spell, AoE, Lightning
Ember Fusillade (1)
Spell, AoE, Projectile, Fire, Duration
Spark (1)
Spell, Projectile, Lightning, Duration
Volatile Dead (1)
Spell, AoE, Fire
Wither (1)
Spell, AoE, Chaos, Duration, Channelling
Contagion (1)
Spell, AoE, Chaos, Duration
Flame Wall (1)
Spell, AoE, Fire, Duration
Frost Bomb (1)
Spell, AoE, Cold, Duration, Orb
Ice Nova (1)
Spell, AoE, Cold, Nova
Skeletal Sniper (1)
Minion, Persistent, Physical, Fire, Chaos
Skeletal Warrior (1)
Minion, Persistent, Physical
Spark (1)
Spell, Projectile, Lightning, Duration
Unearth (1)
Spell, Minion, AoE, Physical, Duration
Ember Fusillade (3)
Spell, AoE, Projectile, Fire, Duration
Bone Cage (3)
Spell, AoE, Physical, Duration, Nova
Enfeeble (3)
Spell, AoE, Duration, Curse
Essence Drain (3)
Spell, Projectile, Chaos, Duration
Frostbolt (3)
Spell, AoE, Projectile, Cold, Duration
Orb of Storms (3)
Spell, AoE, Sustained, Lightning, Duration, Chaining, Orb
Skeletal Arsonist (3)
Minion, Persistent, Fire, Detonator
Arctic Armour (4)
Buff, Spell, Persistent, Sustained, Cold
Grim Feast (4)
Buff, Minion, Persistent
Mana Remnants (4)
Buff, Persistent, Lightning
Raging Spirits (4)
Buff, Minion, Persistent, Fire, Duration
Withering Presence (4)
Buff, Persistent, Chaos, Duration
Arc (5)
Spell, Lightning, Chaining
Bonestorm (5)
Spell, AoE, Projectile, Sustained, Physical, Duration, Channelling
Cold Snap (5)
Spell, AoE, Cold, Payoff
Incinerate (5)
Spell, AoE, Sustained, Fire, Duration, Channelling
Pain Offering (5)
Minion, Buff, AoE, Aura, Duration
Raise Zombie (5)
Minion, Physical, Duration
Skeletal Frost Mage (5)
Minion, Persistent, Cold
Solar Orb (5)
Spell, AoE, Sustained, Fire, Duration, Orb
Conductivity (7)
Spell, AoE, Lightning, Duration, Curse
Detonate Dead (7)
Spell, AoE, Physical, Fire, Detonator
Flammability (7)
Spell, AoE, Fire, Duration, Curse
Hypothermia (7)
Spell, AoE, Cold, Duration, Curse
Profane Ritual (7)
Spell, AoE, Chaos, Duration
Vulnerability (7)
Spell, AoE, Physical, Duration, Curse
Dark Effigy (9)
Spell, Totem, AoE, Projectile, Chaos, Duration
Despair (9)
Spell, AoE, Chaos, Duration, Curse
Fireball (9)
Spell, AoE, Projectile, Fire
Frost Wall (9)
Spell, AoE, Cold, Duration
Lightning Warp (9)
Spell, AoE, Lightning, Duration
Mana Tempest (9)
Spell, Buff, Lightning
Skeletal Reaver (9)
Minion, Persistent, Physical
Ball Lightning (11)
Spell, AoE, Projectile, Sustained, Lightning
Bone Offering (11)
Minion, Buff, AoE, Physical, Duration
Comet (11)
Spell, AoE, Cold
Firestorm (11)
Spell, AoE, Sustained, Fire, Duration, Payoff
Hexblast (11)
Spell, AoE, Chaos, Payoff
Skeletal Storm Mage (11)
Minion, Persistent, Lightning
Eye of Winter (13)
Spell, Projectile, Cold
Flameblast (13)
Spell, AoE, Fire, Channelling, Nova
Lightning Conduit (13)
Spell, AoE, Lightning, Payoff
Skeletal Brute (13)
Minion, Persistent, Physical
Skeletal Cleric (13)
Minion, Persistent
Soul Offering (13)
Minion, Buff, Duration
Temporal Chains (13)
Spell, AoE, Duration, Curse
Archmage (14)
Buff, Persistent, Lightning
Blink (14)
Buff, Spell, Persistent
Elemental Conflux (14)
Buff, Persistent, Lightning, Cold, Fire, Duration
Sacrifice (14)
Minion, Buff, Persistent
Name
Blink (1)
Spell
Decompose (1)
Spell, AoE, Fire, Chaos, Duration
Exsanguinate (1)
Spell, Physical, Duration, Chaining
Reap (1)
Spell, AoE, Physical, Duration, Critical
Raise Shield (1)
Channelling
Consecrate (1)
Spell, AoE, Duration, Nova
Armour Piercing Rounds (1)
Attack, Ammunition, Projectile, Physical
Explosive Grenade (1)
Attack, AoE, Projectile, Grenade, Fire, Duration, Detonator
Falling Thunder (1)
Attack, AoE, Melee, Slam, Projectile, Lightning
Fragmentation Rounds (1)
Attack, Ammunition, Projectile, Payoff
Frozen Locus (1)
Attack, AoE, Melee, Cold, Duration, Nova
Glacial Cascade (1)
Attack, AoE, Melee, Cold, Payoff
Killing Palm (1)
Attack, AoE, Melee, Strike, Physical
Permafrost Bolts (1)
Attack, AoE, Ammunition, Projectile, Cold
Flash Grenade (3)
Attack, AoE, Projectile, Grenade, Duration
High Velocity Rounds (3)
Attack, Ammunition, Projectile, Physical, Payoff
Incendiary Shot (3)
Attack, AoE, Ammunition, Projectile, Fire
Staggering Palm (3)
Attack, AoE, Melee, Strike, Projectile, Physical, Duration
Tempest Bell (3)
Attack, AoE, Melee, Sustained, Duration, Nova
Vaulting Impact (3)
Attack, AoE, Melee, Slam, Travel
Ghost Dance (4)
Buff, Persistent, Duration
Herald of Ice (4)
Buff, Attack, Persistent, AoE, Cold, Herald, Payoff
War Banner (4)
Buff, Persistent, AoE, Duration
Galvanic Shards (5)
Attack, Ammunition, Projectile, Lightning, Chaining
Ice Shards (5)
Attack, AoE, Ammunition, Projectile, Sustained, Cold
Ice Strike (5)
Attack, AoE, Melee, Strike, Cold
Rapid Shot (5)
Attack, Ammunition, Projectile, Fire
Tempest Flurry (5)
Attack, AoE, Melee, Strike, Lightning
Gas Grenade (5)
Attack, AoE, Projectile, Grenade, Fire, Chaos, Duration
Wind Blast (5)
Attack, AoE, Melee
Explosive Shot (7)
Attack, AoE, Ammunition, Projectile, Fire, Detonator
Freezing Mark (7)
Spell, Attack, AoE, Mark, Cold, Duration, Nova
Glacial Bolt (7)
Attack, AoE, Ammunition, Projectile, Cold, Duration
Ripwire Ballista (7)
Attack, Totem, Projectile, Duration
Voltaic Grenade (7)
Attack, AoE, Projectile, Grenade, Lightning, Duration
Siphoning Strike (7)
Attack, AoE, Melee, Strike, Lightning, Payoff
Storm Wave (7)
Attack, AoE, Melee, Lightning
Wave of Frost (7)
Movement, Attack, AoE, Melee, Cold
Defiance Banner (8)
Buff, Persistent, AoE, Duration
Lingering Illusion (8)
Buff, Persistent, Duration
Shard Scavenger (8)
Buff, Persistent, Physical, Lightning, Cold, Fire
Artillery Ballista (9)
Attack, Totem, AoE, Projectile, Fire, Duration
Charged Staff (9)
Spell, Attack, Buff, AoE, Duration
Mantra of Destruction (9)
Buff, Chaos, Duration
Oil Grenade (9)
Attack, AoE, Projectile, Grenade, Fire, Duration
Stormblast Bolts (9)
Attack, AoE, Ammunition, Projectile, Lightning, Duration
Emergency Reload (11)
Buff, Duration
Hailstorm Rounds (11)
Attack, AoE, Ammunition, Projectile, Sustained, Cold
Shattering Palm (11)
Attack, AoE, Melee, Strike, Cold, Nova
Shockburst Rounds (11)
Attack, AoE, Ammunition, Projectile, Lightning, Payoff
Whirling Assault (11)
Attack, AoE, Melee, Strike
Cluster Grenade (13)
Attack, AoE, Projectile, Grenade, Fire, Duration
Flicker Strike (13)
Attack, AoE, Melee, Strike
Gathering Storm (13)
Attack, AoE, Melee, Strike, Lightning, Channelling, Travel
Plasma Blast (13)
Attack, AoE, Ammunition, Projectile, Lightning, Channelling
Siege Cascade (13)
Attack, AoE, Ammunition, Projectile, Sustained, Fire, Payoff
Attrition (14)
Buff, Persistent
Charge Infusion (14)
Buff, Persistent
Dread Banner (14)
Buff, Persistent, AoE, Duration
Skill Gems Summary /231
Leap Slam
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Shield Charge
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Armour Breaker
Attack with a forceful blow, knocking enemies back and weakening their Armour.
Shockwave Totem
Raises a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.
Herald of Ash
While active, enemies you sufficiently overkill with attacks will cause an explosion that Ignites nearby enemies based on the overkill damage dealt.
Infernal Cry
Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
Earthquake
Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Sunder
Slams the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies.
Seismic Cry
Performs a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.
Earthshatter
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
Boneshatter
Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Volcanic Fissure
Slam the ground, creating a winding fissure that deals damage as it travels and remains for a duration. Using a different Slam on a fissure will cause an Aftershock, which spreads to all connected fissures.
Rolling Slam
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.
Supercharged Slam
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.
Perfect Strike
Charge up your weapon while channelling. Releasing the moment you fully charge will release a wave of Fire.
Resonating Shield
Repeatedly strike your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
Magma Barrier
When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.
Scavenged Plating
Uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you a stack of Scavenged Plating for a duration, and you gain Armour and Thorns per stack.
Molten Blast
Gouges molten rock from the ground and flings it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
Hammer of the Gods
Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Stampede
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Shield Wall
Ram your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
Time of Need
Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you.
Overwhelming Presence
While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
Berserk
While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging.
Sniper's Mark
Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Rain of Arrows
Fire arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
Lightning Arrow
Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
Barrage
Ready a volley of arrows, Empowering your next Bow Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Herald of Thunder
While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Plague Bearer
Stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.
Escape Shot
Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.
Spiral Volley
Loads your Bow with a volley of enchanted arrows and fires them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Detonating Arrow
Channel to build up power before firing off a burning arrow. At maximum charge, the arrow will detonate at the end of its flight, causing an explosion in an area around it.
Poisonburst Arrow
Fires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Toxic Growth
Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
Stormcaller Arrow
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock.
Lightning Rod
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
Snipe
Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.
Gas Arrow
Fires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Electrocuting Arrow
Leap forward into the air and fire downward. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Vine Arrow
Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Wind Dancer
Grants a buff that gives you more Evasion per stage. Being hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Shockchain Arrow
Fires a Lightning-infused arrow that homes in on Shocked enemies. Hitting a Shocked enemy will Consume the Shock to charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets, prioritising ones which are Shocked. If the beam hits a Shocked target, it will release another damaging shockwave and can continue to Chain.
Ice Shot
Fires an icy arrow that sprays a cone of ice shards when it hits a target.
Voltaic Mark
Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
Tornado Shot
Fires a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Alchemist's Boon
While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
Magnetic Salvo
Aims skyward and fires energy missiles at lingering arrows or bolts created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
Freezing Salvo
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
Herald of Plague
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
Combat Frenzy
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Firebolt
Launches a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
Ice Nova
A nova of ice expands from you, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you, and cause more Freeze buildup.
Detonate Dead
Causes a Corpse to violently explode, damaging surrounding enemies.
Volatile Dead
Consumes a Corpse to create a fireball that seeks out enemies and explodes.
Raise Zombie
Consumes a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
Spark
Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
Spark
Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
Frost Wall
Creates a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.
Shock Nova
Unleashes a Nova of Lightning damage to Electrocute enemies.
Temporal Chains
Curses all enemies in an area, Slowing them and making other effects on them expire more slowly.
Enfeeble
Curses all targets in an area after a short delay, making them deal less damage.
Despair
Curses all targets in an area after a short delay, lowering their Chaos resistance.
Lightning Warp
Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies or Ball Lightning Projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
Firestorm
Rains flaming bolts over the targeted area. Ignites on enemies in front of you are Consumed to fuel the Firestorm, causing one bolt to be improved for each Ignite Consumed.
Power Siphon
Attempts to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
Discipline
Emits an Aura that grants Allies in your Presence additional Total Energy Shield. The Aura does not affect you.
Arc
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies.
Arctic Armour
Conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Flammability
Curses all targets in an area after a short delay, lowering their Fire resistance.
Hypothermia
Curses all targets in an area after a short delay, lowering their Cold resistance.
Conductivity
Curses all targets in an area after a short delay, lowering their Lightning resistance.
Incinerate
Conjures a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.
Purity of Fire
Emits an Aura that boosts the Fire Resistance of Allies in your Presence. The Aura does not affect you.
Purity of Ice
Emits an Aura that boosts the Cold Resistance of Allies in your Presence. The Aura does not affect you.
Purity of Lightning
Emits an Aura that boosts the Lightning Resistance of Allies in your Presence. The Aura does not affect you.
Flameblast
Channels to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
Ball Lightning
Fires a slow-moving Projectile that repeatedly shoots bolts of Lightning at nearby enemies.
Bone Offering
Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Frost Bomb
Creates a pulsing Orb of frost. Each pulse inflicts Cold Exposure on nearby enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding enemies.
Orb of Storms
Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
Contagion
Afflicts a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
Wither
Channels a debilitating hex that Withers enemies in the area.
Essence Drain
Fires a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
Frostbolt
Fires a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.
Dark Pact
Sacrifices the life of a Reviving Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
Skeletal Warrior
Summons Reviving Skeletal Warriors.
Skeletal Reaver
Summons aggressive, Reviving Skeletal Reavers that can enrage on Command.
Skeletal Brute
Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
Skeletal Sniper
Summons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
Skeletal Frost Mage
Summons Reviving Skeletal Frost Mages that can be Commanded to cast icy explosions.
Skeletal Storm Mage
Summons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command.
Skeletal Arsonist
Summons bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
Skeletal Cleric
Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Vulnerability
Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
Soulrend
Fires a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
Sigil of Power
Places a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
Flame Wall
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage and inflict the Ignite on hit.
Hexblast
Detonates Curses on enemies in an area, causing explosions of Chaos damage but removing the Curse.
Eye of Winter
Fires a single Eye Projectile which does not hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface, it will take on that surface's effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding type.
Lightning Conduit
Calls down lightning to strike all enemies in a cone in front of you. Deals significantly more damage to Shocked enemies but Consumes Shock from them after damaging them. Targeting close to you will cause you to jump back as you cast.
Galvanic Field
Grants a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
Comet
Calls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast.
Mana Tempest
Creates a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and each Spell you cast causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
Lightning Bolt
Call down a Shocking bolt of Lightning to strike enemies in a small area.
Unleash
Infuses your staff arcane energy for a short duration, Empowering the next spell you cast to reoccur.
Pain Offering
Impales a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, causing them to use skills more quickly and deal more damage. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Chaos Bolt
Fires a burst of Chaos energy at the target.
Bonestorm
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel lodges in enemies hit, each causing the next Attack against that enemy to deal additional damage. Consumes your Power Charges to cause much larger explosions.
Bone Cage
Raises a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies.
Unearth
Raises spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you.
Solar Orb
Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.
Fireball
Launches a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.
Cold Snap
Shatters the frost on a Frozen enemy, Consuming the Freeze to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt's explosion will be dealt Cold Snap's damage and have their Freeze Consumed.
Mana Remnants
Conjures surging lightning to restore your Mana. While active, Shocked enemies you kill have a chance to spawn a Mana Remnant, and Critically Hitting a Shocked target spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
Freezing Shards
Launches icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
Decompose
Consumes a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Raging Spirits
While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
Profane Ritual
Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
Soul Offering
Impales a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Dark Effigy
Raises a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
Skeletal Warrior
Summons Reviving Skeletal Warriors.
Grim Feast
Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Mana Drain
Siphons power from an enemy, briefly Hindering them and Leeching Mana.
Bone Blast
Conjures a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
Blink
Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Malice
Emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
Living Bomb
Plant a seed of Fire inside an enemy, which grows over a duration. When the duration expires, the seed explodes, damaging the enemy and all other enemies nearby.
Ember Fusillade
Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Elemental Conflux
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
Sacrifice
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
Archmage
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
Withering Presence
While active, periodically Withers enemies in your Presence.
Ember Fusillade
Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Lightning Bolt
Call down a Shocking bolt of Lightning to strike enemies in a small area.
Flicker Strike
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
Falling Thunder
Infuses your Quarterstaff with electrical energies, then Slams the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Herald of Ice
While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Artillery Ballista
Deploys a Ballista Totem that fires bolts skyward, to explode a short time after landing.
Exsanguinate
Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies hit by the tendrils take Physical damage and are inflicted with a Debuff that deals Physical damage over time.
Reap
Conjures a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness.
Whirling Assault
Advance while hitting enemies around you with a series of spinning Strikes.
Wind Blast
Strike enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you.
Wave of Frost
Flips backwards and sends forth a Freezing wave in front of you.
Ice Strike
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
Glacial Cascade
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Consecrate
Creates an area of Consecrated Ground around you.
Ripwire Ballista
Deploys a Ballista Totem that fires Pinning bolts which Maim Enemies.
Killing Palm
Dash to an enemy and Strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Shattering Palm
Dash to an enemy and Strike them with an Unarmed Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Lingering Illusion
Creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
Ghost Dance
Periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Explosive Grenade
Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Flash Grenade
Fires a bouncing grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
Gas Grenade
Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Oil Grenade
Fires a bouncing grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Voltaic Grenade
Fires a bouncing grenade that discharges an Electrocuting Lightning blast when its fuse expires.
Tempest Flurry
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
Staggering Palm
Dash to an enemy and Strike them with an Unarmed Attack. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Charged Staff
Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Siphoning Strike
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, consumes the Shock to release a Lightning shockwave around the target and grant you a Power Charge.
Tempest Bell
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Frozen Locus
Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack damage but does not use your weapon's damage.
Raise Shield
Raise your shield to Block all incoming blockable hits. Blocking too much damage while your shield is raised may stagger you.
High Velocity Rounds
Loads your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.
Fragmentation Rounds
Loads your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode.
Siege Cascade
Loads your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Armour Piercing Rounds
Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.
Explosive Shot
Loads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Incendiary Shot
Loads your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.
Rapid Shot
Loads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.
Glacial Bolt
Loads your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Permafrost Bolts
Loads your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies.
Hailstorm Rounds
Passively generates bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
Ice Shards
Loads your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.
Plasma Blast
Loads your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, pierce through enemies, and explode upon hitting terrain.
Galvanic Shards
Loads your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.
Stormblast Bolts
Loads your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this skill again reloads the clip.
Shockburst Rounds
Loads your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this skill again reloads the clip.
Vaulting Impact
Leaps forward and Slams the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.
Storm Wave
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
Mantra of Destruction
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
Decompose
Consumes a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
War Banner
While active, killing enemies with Attacks or standing near a unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Attack damage and Accuracy while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Defiance Banner
While active, killing enemies with Attacks or standing near a unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Armour, Evasion and movement speed while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Dread Banner
While active, killing enemies with Attacks or standing near a unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Stun Threshold, Elemental Ailment Threshold and Flask charges while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Freezing Mark
Marks a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
Attrition
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Emergency Reload
Instantly reloads your active Crossbow Ammunition and Empowers the loaded bolts to deal more damage.
Cluster Grenade
Fires a bouncing Grenade that explodes when its fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.
Charge Infusion
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
Shard Scavenger
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow. This can only occur once every few seconds.
Gathering Storm
Flips backward and Channels to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with perfect timing performs a Lightning-infused dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake.
Skill Gems Gemcutting /42
WeaponTierGems
Occult1
Occult3
Occult5
Occult7
Occult9
Occult11
Occult13
Bow1
Bow3
Bow5
Bow7
Bow9
Bow11
Bow13
Mace1
Mace3
Mace5
Mace7
Mace9
Mace11
Mace13
Elemental1
Elemental3
Elemental5
Elemental7
Elemental9
Elemental11
Elemental13
Crossbow1
Crossbow3
Crossbow5
Crossbow7
Crossbow9
Crossbow11
Crossbow13
Quarterstaff1
Quarterstaff3
Quarterstaff5
Quarterstaff7
Quarterstaff9
Quarterstaff11
Quarterstaff13