IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Skill Gems Gem/355
Attack Melee Strike Slam Warcry Spell Orb Nova Channelling Physical Fire Cold Lightning Chaos Projectile Chaining Minion Totem Aura Herald Travel Curse Mark Buff Persistent AoE Duration Trigger Sustained Payoff Staged Conditional Meta Companion Detonator Barrageable Wind Plant Hazard Invocation Remnant Storm Command Shapeshift Ammunition Grenade Merging Bear Werewolf Wyvern Banner
Name
HeraldOfAshSkillHerald of Ash (1)
BruteBoneshatterBoneshatter (1)
BruteEarthquakeEarthquake (1)
BruteDoubleSlamRolling Slam (1)
BruteHeavyStrikeArmour Breaker (3)
BruteInfernalCryInfernal Cry (3)
BruteShieldChargeShield Charge (3)
BruteShockwaveTotemShockwave Totem (3)
HeraldOfAshSkillHerald of Ash (4)
WardingSteelIron Ward (4)
BruteMagmaBarrierMagma Barrier (4)
BruteScavengedPlatingScavenged Plating (4)
BruteMoltenBlastMolten Blast (5)
BrutePerfectStrikePerfect Strike (5)
BruteResonatingShieldResonating Shield (5)
BruteEarthshatterEarthshatter (7)
BruteLeapSlamLeap Slam (7)
BruteShieldWallShield Wall (7)
BruteVolcanicFissureVolcanic Fissure (7)
OverwhelmingPressureSkillOverwhelming Presence (8)
TimeOfNeedSkillTime of Need (8)
WarriorForgeHammerForge Hammer (9)
WarriorShieldingCryFortifying Cry (9)
BruteSunderSunder (9)
BruteSeismicCrySeismic Cry (11)
BruteStampedeStampede (11)
BruteSuperchargedSlamSupercharged Slam (11)
WarriorAncestralCryAncestral Cry (13)
BruteAncestralWarriorTotemAncestral Warrior Totem (13)
BruteHammerOfTheGodsHammer of the Gods (13)
BeserkSkillBerserk (14)
CeaselessRageSkillEternal Rage (14)
Name
HuntressSummonCompanionCompanion: {0} (1)
HeraldOfThunderSkillHerald of Thunder (1)
ImpaleSkillIconDisengage (1)
RangerFrostEscapeShotEscape Shot (1)
HuntressRemoteMineSpearExplosive Spear (1)
RangerLightningArrowLightning Arrow (1)
RangerLightningRodRainSkillLightning Rod (1)
RangerPoisonBurstArrowPoisonburst Arrow (1)
TwisterSkillIconTwister (1)
HuntressWhirlingSlashWhirling Slash (1)
FrenziedLungeSkillIconCull The Weak (3)
FangsofFrostSkillIconFangs of Frost (3)
RangerFreezingSalvoSkillFreezing Salvo (3)
HuntressStormSpearLightning Spear (3)
HuntressBloodHuntRake (3)
RangerSnipeShotArrowSnipe (3)
RangerShockingArrowStormcaller Arrow (3)
RangerPoisonVineArrowSkillVine Arrow (3)
HeraldOfThunderSkillHerald of Thunder (4)
RangerPlagueBearerSkillPlague Bearer (4)
RangerWindDancerSkillWind Dancer (4)
RangerBarrageSkillBarrage (5)
RangerElectrocutingRodSkillElectrocuting Arrow (5)
RangerShearingBoltsIce-Tipped Arrows (5)
HuntressRapidAssaultRapid Assault (5)
HuntressSpearFieldSpearfield (5)
HuntressOverchargedSpearStorm Lance (5)
RangerPoisonBloomSkillToxic Growth (5)
HuntressBloodHuntSkillIconBlood Hunt (7)
RangerGasCloudSkillGas Arrow (7)
HuntressGlacialLanceGlacial Lance (7)
PrimalStrikesSkillIconPrimal Strikes (7)
projectileweaknessSniper's Mark (7)
ShockingMarkSkillVoltaic Mark (7)
RangerCombatFrenzySkillCombat Frenzy (8)
HeraldOfAgonySkillHerald of Plague (8)
LingeringMirageSkillMirage Archer (8)
CaltropsOnDodgeSkillIconTrail of Caltrops (8)
MarkoftheBloodhoundSkillIconBloodhound's Mark (9)
RangerDetonatingArrowSkillDetonating Arrow (9)
RangerIceShotIce Shot (9)
RangerRainOfArrowsSkillRain of Arrows (9)
HuntressTameBeastTame Beast (9)
ThunderousLeapSkillIconThunderous Leap (9)
HuntressExtraElementsElemental Sundering (11)
RangerShockchainSkillShockchain Arrow (11)
RangerTornadoShotSkillTornado Shot (11)
WindstormLanceSkillIconWhirlwind Lance (11)
RangerMagneticSalvoMagnetic Salvo (13)
SolarisSpearSkillIconSpear of Solaris (13)
RangerSpiralVolleySkillSpiral Volley (13)
RangerToxicDomainToxic Domain (13)
WindSerpentsFurySkillIconWind Serpent's Fury (13)
AlchemistsBoonSkillAlchemist's Boon (14)
RhoaMountSkillIconRhoa Mount (14)
Name
BoneBlastWeaponSkillBone Blast (1)
CastOnFreezeSkillCast on Freeze (1)
CastOnIgniteSkillCast on Ignite (1)
CastOnShockSkillCast on Shock (1)
ChaosBoltWeaponSkillChaos Bolt (1)
ConductivityConductivity (1)
DecomposeSkillDecompose (1)
AbsolutionBlast[DNT] Crushing Earth (1)
DeathPactSkillDark Pact (1)
DisciplineWeaponSkillDiscipline (1)
EnervatingNovaWeaponSkillEnervating Nova (1)
BloodTendrilsSkillExsanguinate (1)
WeaponFeastofFleshFeast of Flesh (1)
FireballSkillStaffFirebolt (1)
FlammabilityFlammability (1)
FreezingShardsStaffFreezing Shards (1)
WrathAuraWeaponSkillFulmination (1)
GalvanicFieldWeaponSkillGalvanic Field (1)
ChillingAuraSkillStaffHeart of Ice (1)
FrostbiteHypothermia (1)
PurityofChaosWeaponSkillImpurity (1)
LightningBoltSkillStaffLightning Bolt (1)
MaliceWeaponSkillMalice (1)
ManaDrainWeaponSkillMana Drain (1)
AtzirisRuleMirror of Refraction (1)
PowerSiphonWeaponSkillPower Siphon (1)
PurityofFireWeaponSkillPurity of Fire (1)
PurityofColdWeaponSkillPurity of Ice (1)
PurityofLightningWeaponSkillPurity of Lightning (1)
ReapWeaponSkillReap (1)
SigilofPowerWeaponSkillSigil of Power (1)
WitchArcherSkeletonSkeletal Sniper (1)
WitchWarriorSkeletonSkeletal Warrior (1)
SorceressSolarOrbSolar Orb (1)
SoulrendSoulrend (1)
SpellslingerWeaponSkillSpellslinger (1)
LightningBoltSkillStaffLightning Bolt (1)
SorceressBlazingClusterEmber Fusillade (1)
SorceressSparkSpark (1)
WitchWitheringPresenceWithering Presence (1)
SorceressTemporalistUnleashUnleash (1)
VolatileDeadWeaponSkillVolatile Dead (1)
WitherWither (1)
WitchContagionContagion (1)
SorceressFlameWallFlame Wall (1)
SorceressFrostBombFrost Bomb (1)
SorceressIceNovaIce Nova (1)
WitchArcherSkeletonSkeletal Sniper (1)
SorceressSparkSpark (1)
WitchUnearthUnearth (1)
WitchBoneCageBone Cage (3)
enfeebleEnfeeble (3)
WitchEssenceDrainEssence Drain (3)
SorceressGreaterFireballFireball (3)
FrostDartsSkillIconFrost Darts (3)
LivingBombWeaponSkillLiving Bomb (3)
SorceressOrbOfStormsOrb of Storms (3)
WitchArsonistSkeletonSkeletal Arsonist (3)
SorceressArcticArmourArctic Armour (4)
ConvalescenceSkillIconConvalescence (4)
WitchGrimFeastGrim Feast (4)
SorceressEnergyRemnantsMana Remnants (4)
WitchReservationRaginSpiritsRaging Spirits (4)
WitchRavenousSwarmRavenous Swarm (4)
WitchWitheringPresenceWithering Presence (4)
SorceressArcArc (5)
WitchBoneStormBonestorm (5)
SorceressBlazingClusterEmber Fusillade (5)
SorceressFrostboltFrostbolt (5)
WitchPainOfferingPain Offering (5)
WitchRaiseZombieRaise Zombie (5)
WitchFrostSkeletonSkeletal Frost Mage (5)
SorceressColdSnapSnap (5)
WitchBindSpectreBind Spectre (7)
WitchDetonateDeadDetonate Dead (7)
elementalweaknessElemental Weakness (7)
SorceressManaTempestMana Tempest (7)
WitchProfaneRitualProfane Ritual (7)
temporalchainsTemporal Chains (7)
vulnerabilityVulnerability (7)
WitchBlasphemyBlasphemy (8)
SorceressBlinkReservationBlink (8)
CastOnMinionDeathCast on Minion Death (8)
SiphonElementsSiphon Elements (8)
WitchDarkEffigyDark Effigy (9)
DespairDespair (9)
SorceressFrostWallFrost Wall (9)
SorceressIncinerateIncinerate (9)
SorceressLightningWarpLightning Warp (9)
WitchReaverSkeletonSkeletal Reaver (9)
SorceressBallLightningBall Lightning (11)
WitchBoneOfferingBone Offering (11)
SorceressCometComet (11)
WitchFirestormFirestorm (11)
WitchHexBlastHexblast (11)
WitchStormSkeletonSkeletal Storm Mage (11)
SorceressEyeofWinterEye of Winter (13)
SorceressFlameblastFlameblast (13)
SorceressLightningConduitLightning Conduit (13)
WitchBruteSkeletonSkeletal Brute (13)
WitchClericSkeletonSkeletal Cleric (13)
WitchPowerOfferingSoul Offering (13)
ArchmageSkillArchmage (14)
CastOnCritSkillCast on Critical (14)
CastonFreezeShockIgniteCast on Elemental Ailment (14)
ElementalConfluxSkillElemental Conflux (14)
HarvesterSkillSacrifice (14)
Name
BruteWarbringerDefendersAncestral Spirits (1)
DruidShamanUnleashtheElementsSkillApocalypse (1)
DruidOracleSpellfluxSkillAlign Fate (1)
RangerBrewConcoctionBleedSkillBleeding Concoction (1)
RolldodgeRuzhan's Trap (1)
RolldodgeRuzhan's Fury (1)
RolldodgeRuzhan's Reckoning (1)
RolldodgeKelari's Deception (1)
RolldodgeKelari's Judgment (1)
RolldodgeNavira's Well (1)
RolldodgeNavira's Fracturing (1)
RolldodgeNavira's Oasis (1)
SorceressSandDjinnCorpseBeetlesKelari's Malediction (1)
MonkInvokerWildStrikeElemental Expression (1)
SorceressElementalStormElemental Storm (1)
BruteWarbringerEncasedJadeEncase in Jade (1)
RangerBrewConcoctionFireSkillExplosive Concoction (1)
RangerBrewConcoctionLightningSkillFulminating Concoction (1)
BloodChannelLife Remnants (1)
MonkInvokerMeditateMeditate (1)
DruidOracleRipFromTimeSkillMoment of Vulnerability (1)
RangerBrewConcoctionPoisonSkillAcidic Concoction (1)
RangerBrewConcoctionColdSkillShattering Concoction (1)
SorceressSummonFireDjinnRuzhan, the Blazing Sword (1)
WitchSummonInfernalFamiliarSummon Infernal Hound (1)
SorceressSummonSandDjinnKelari, the Tainted Sands (1)
SorceressSummonWaterDjinnNavira, the Last Mirage (1)
AmazonElementalInfusionSkillIconElemental Surge (1)
MonkInvokerUnboundAvatarUnbound Avatar (1)
SorceressTemporalistUnleashUnleash (1)
SorceressBlinkReservationBlink (1)
PrimalistBloodBoilsSkillIconBlood Boil (1)
SmithOfKitavaTriggerFireballsSkillIconFire Spell on Hit (1)
CastOnMeleeBlockSkillCast on Block (1)
DecomposeSkillDecompose (1)
WitchTransformDemonDemon Form (1)
TemporalistSynchronisationofPainSkillInevitable Agony (1)
MonkBreachWalkInto the Breach (1)
SmithOfKitavaCreateWeaponSkillIconManifest Weapon (1)
DeadeyeMarkMetagemSkillCalled Shots (1)
RangerDeadeyeMirageSkillMirage Deadeye (1)
HuntressBucklerParryParry (1)
OneHandAxeDefaultSkillAxe Slash (1)
OneHandMaceDefaultSkillMace Strike (1)
OneHandSwordDefaultSkillSword Slash (1)
TwoHandAxeDefaultSkillAxe Slash (1)
TwoHandMaceDefaultSkillMace Strike (1)
TwoHandSwordDefaultSkillSword Slash (1)
DualWieldAxeDefaultSkillAxe Slash (1)
BowDefaultSkillBow Shot (1)
OneHandClawDefaultSkillClaw Stab (1)
DualWieldClawDefaultSkillClaw Stab (1)
PowerShotCrossbow Shot (1)
OneHandDaggerDefaultSkillDagger Stab (1)
TwoHandDaggerDefaultSkillDagger Stab (1)
FlailDefaultSkillFlail Strike (1)
DualWieldMaceDefaultSkillMace Strike (1)
QuarterstaffDefaultSkillQuarterstaff Strike (1)
TwoHandSpearDefaultSkillSpear Stab (1)
SpearDefaultSkillSpear Stab (1)
HuntressIceSpearSpear Throw (1)
DualWieldSwordDefaultSkillSword Slash (1)
UnarmedDefaultSkillPunch (1)
PrimalistStabCorpseSkillIconRitual Sacrifice (1)
BruteShieldBlockRaise Shield (1)
WitchunterSpellAegisSorcery Ward (1)
consecratedConsecrate (1)
TacticianDeathFromAboveSkillIconSupporting Fire (1)
SmithOfKitavaImbueWeaponSkillIconTemper Weapon (1)
SorceressTemporalistTemporalRiftTemporal Rift (1)
SorceressTemporalistTimeStopTime Freeze (1)
SorceressTemporalistReloadCooldownTime Snap (1)
HeraldOfIceSkillHerald of Ice (1)
MonkVoidIllusionVoid Illusion (1)
RapidShotPhysicalArmour Piercing Rounds (1)
DruidEntangleEntangle (1)
ExplosiveGrenadeExplosive Grenade (1)
MonkLightningStrikeFalling Thunder (1)
BurstShotPhysicalFragmentation Rounds (1)
MonkIceAmbushFrozen Locus (1)
DruidBearSlamFurious Slam (1)
MonkGlacialCascadeGlacial Cascade (1)
MonkKillingPalmKilling Palm (1)
DruidLunarAssaultLunar Assault (1)
BurstShotPermafrostPermafrost Bolts (1)
DruidVolcanoVolcano (1)
FlashbangGrenadeFlash Grenade (3)
PowerShotPhysicalHigh Velocity Rounds (3)
BurstShotIncendiaryIncendiary Shot (3)
DruidRollingMagmaRolling Magma (3)
MonkWindPalmStaggering Palm (3)
MonkTempestBellTempest Bell (3)
MonkGaleStrikeSwingWind Blast (3)
DruidWingBlastWing Blast (3)
DruidWolfLeapAttackPounce (3)
AttritionSkillAttrition (4)
DruidBriarpatchBriarpatch (4)
MonkGhostDanceGhost Dance (4)
HeraldOfBloodSkillHerald of Blood (4)
HeraldOfIceSkillHerald of Ice (4)
DruidWildBeastSavage Fury (4)
WarBannerSkillWar Banner (4)
DruidFuryoftheMountainFury of the Mountain (5)
BurstShotStormblastGalvanic Shards (5)
RapidShotPermafrostIce Shards (5)
MonkComboAttackIce Strike (5)
RapidShotIncendiaryRapid Shot (5)
MonkTempestFlurryTempest Flurry (5)
LightningStormSkillThunderstorm (5)
ToxicGrenadeGas Grenade (5)
MonkVaultingImpactVaulting Impact (5)
DruidTundraHunterArctic Howl (5)
DruidDevourShockDevour (5)
MercRipwireBallistaArtillery Ballista (7)
PowerShotIncendiaryExplosive Shot (7)
DruidBearWarcryFerocious Roar (7)
FreezingMarkSkillFreezing Mark (7)
PowerShotPermafrostGlacial Bolt (7)
DruidSpellTotemSpell Totem (7)
ShockGrenadeVoltaic Grenade (7)
MonkSiphoningStrikeSiphoning Strike (7)
MonkStormWaveStorm Wave (7)
MonkFreezingBackflipWave of Frost (7)
DruidCrossSlashCross Slash (7)
DruidBarkSkinBarkskin (8)
SorceressBarrierInvocationBarrier Invocation (8)
DefianceBannerSkillDefiance Banner (8)
ElementalInvocationSkillElemental Invocation (8)
MonkLingeringIllusionLingering Illusion (8)
MercShardDespoilerShard Scavenger (8)
DruidSummonWolfWolf Pack (8)
MonkChargedStaffCharged Staff (9)
MonkHandOfChayulaHand of Chayula (9)
MonkMantraofDestructionMantra of Destruction (9)
DruidElectricSpittleOil Barrage (9)
OilGrenadeOil Grenade (9)
MercArtilleryBallistaSiege Ballista (9)
SiegeCascadeStormblastStormblast Bolts (9)
DruidAwakenedForestThrashing Vines (9)
DruidBearRampageRampage (11)
MercEmergencyReloadEmergency Reload (11)
SiegeCascadePermafrostHailstorm Rounds (11)
GrenadeBallistaSkillIconMortar Cannon (11)
MonkShatteringPalmShattering Palm (11)
RapidShotStormblastShockburst Rounds (11)
DruidTornadoTornado (11)
MonkWhirlingAssaultWhirling Assault (11)
MercClusterGrenadeCluster Grenade (13)
MonkFlickerStrikeTeleportFlicker Strike (13)
MonkGatheringStormGathering Storm (13)
PowerShotStormblastPlasma Blast (13)
SiegeCascadePhysicalSiege Cascade (13)
DruidWalkingCalamityWalking Calamity (13)
DruidLunarBlessingLunar Blessing (13)
DruidFlameBreathFlame Breath (13)
CastOnDodgeRollSkillCast on Dodge (14)
ChargeMasteryDeathCharge Regulation (14)
DreadBannerSkillDread Banner (14)
DruidFeralInvocationFeral Invocation (14)
MeleeInvocationSkillReaper's Invocation (14)
HuntressTrinitySkillIconTrinity (14)
Skill Gems Summary /354
BruteLeapSlam
Leap Slam
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
BruteShieldCharge
Shield Charge
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
BruteHeavyStrike
Armour Breaker
Strike with a forceful blow, knocking enemies back and weakening their Armour.
BruteShockwaveTotem
Shockwave Totem
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
HeraldOfAshSkill
Herald of Ash
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
BruteInfernalCry
Infernal Cry
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
BruteEarthquake
Earthquake
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
BruteSunder
Sunder
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
BruteSeismicCry
Seismic Cry
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
BruteEarthshatter
Earthshatter
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
BruteBoneshatter
Boneshatter
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
BruteVolcanicFissure
Volcanic Fissure
Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
BruteDoubleSlam
Rolling Slam
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
BruteSuperchargedSlam
Supercharged Slam
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.
BruteAncestralWarriorTotem
Ancestral Warrior Totem
Consume 3 Endurance Charges to Raise a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns.
BrutePerfectStrike
Perfect Strike
Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
BruteResonatingShield
Resonating Shield
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
BruteMagmaBarrier
Magma Barrier
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.
BruteScavengedPlating
Scavenged Plating
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
BruteMoltenBlast
Molten Blast
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
BruteHammerOfTheGods
Hammer of the Gods
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
BruteStampede
Stampede
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
BruteShieldWall
Shield Wall
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
WarriorShieldingCry
Fortifying Cry
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
TimeOfNeedSkill
Time of Need
While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
OverwhelmingPressureSkill
Overwhelming Presence
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
BeserkSkill
Berserk
While active, strengthens your Rage, but causes you to lose Life while not losing Rage.
HeraldOfAshSkill
Herald of Ash
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
WardingSteel
Iron Ward
While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.
WarriorForgeHammer
Forge Hammer
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
WarriorAncestralCry
Ancestral Cry
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
CeaselessRageSkill
Eternal Rage
While active, you constantly regenerate Rage.
projectileweakness
Sniper's Mark
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
RangerRainOfArrowsSkill
Rain of Arrows
Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.
RangerLightningArrow
Lightning Arrow
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
RangerBarrageSkill
Barrage
Ready a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
HeraldOfThunderSkill
Herald of Thunder
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
RangerPlagueBearerSkill
Plague Bearer
While active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.
HuntressRapidAssault
Rapid Assault
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
ImpaleSkillIcon
Disengage
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
HuntressBloodHuntSkillIcon
Blood Hunt
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
HuntressWhirlingSlash
Whirling Slash
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
HuntressSpearField
Spearfield
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
HuntressStormSpear
Lightning Spear
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
HuntressGlacialLance
Glacial Lance
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
RangerFrostEscapeShot
Escape Shot
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
RangerSpiralVolleySkill
Spiral Volley
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
RangerDetonatingArrowSkill
Detonating Arrow
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
RangerPoisonBurstArrow
Poisonburst Arrow
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
RangerPoisonBloomSkill
Toxic Growth
Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
RangerShockingArrow
Stormcaller Arrow
Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.
RangerLightningRodRainSkill
Lightning Rod
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
RangerSnipeShotArrow
Snipe
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.
RangerGasCloudSkill
Gas Arrow
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
RangerElectrocutingRodSkill
Electrocuting Arrow
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
RangerPoisonVineArrowSkill
Vine Arrow
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
RhoaMountSkillIcon
Rhoa Mount
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
TwisterSkillIcon
Twister
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
HuntressRemoteMineSpear
Explosive Spear
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
ThunderousLeapSkillIcon
Thunderous Leap
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
RangerWindDancerSkill
Wind Dancer
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
RangerShockchainSkill
Shockchain Arrow
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
RangerIceShot
Ice Shot
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
ShockingMarkSkill
Voltaic Mark
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
RangerTornadoShotSkill
Tornado Shot
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
AlchemistsBoonSkill
Alchemist's Boon
While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
RangerMagneticSalvo
Magnetic Salvo
Aim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
RangerFreezingSalvoSkill
Freezing Salvo
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
HeraldOfAgonySkill
Herald of Plague
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
LingeringMirageSkill
Mirage Archer
While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
RangerCombatFrenzySkill
Combat Frenzy
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
HeraldOfThunderSkill
Herald of Thunder
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
WindstormLanceSkillIcon
Whirlwind Lance
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
PrimalStrikesSkillIcon
Primal Strikes
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
FrenziedLungeSkillIcon
Cull The Weak
Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
FangsofFrostSkillIcon
Fangs of Frost
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
WindSerpentsFurySkillIcon
Wind Serpent's Fury
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
HuntressBloodHunt
Rake
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
MarkoftheBloodhoundSkillIcon
Bloodhound's Mark
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark will Activate, Consuming itself and releasing an explosion of blood when they are killed or Heavy Stunned. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
HuntressTameBeast
Tame Beast
Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
SolarisSpearSkillIcon
Spear of Solaris
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
HuntressOverchargedSpear
Storm Lance
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
HuntressExtraElements
Elemental Sundering
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
HuntressSummonCompanion
Companion: {0}
Summon a Reviving Beast Companion to aid you in combat.
CaltropsOnDodgeSkillIcon
Trail of Caltrops
While active, scatters caltrops in your wake when you dodge.
RangerToxicDomain
Toxic Domain
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
RangerShearingBolts
Ice-Tipped Arrows
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
FireballSkillStaff
Firebolt
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
SorceressIceNova
Ice Nova
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
WitchDetonateDead
Detonate Dead
Cause a Corpse to violently explode, damaging surrounding enemies.
VolatileDeadWeaponSkill
Volatile Dead
Consume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.
WitchRaiseZombie
Raise Zombie
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
SorceressSpark
Spark
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
SorceressSpark
Spark
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
SorceressFrostWall
Frost Wall
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
EnervatingNovaWeaponSkill
Enervating Nova
Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.
temporalchains
Temporal Chains
Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
enfeeble
Enfeeble
Curse all targets in an area after a short delay, making them deal less damage.
Despair
Despair
Curse all targets in an area after a short delay, lowering their Chaos Resistance.
SorceressLightningWarp
Lightning Warp
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.
WitchFirestorm
Firestorm
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
PowerSiphonWeaponSkill
Power Siphon
Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
DisciplineWeaponSkill
Discipline
Emit an Aura that grants you and Allies in your Presence additional Total Energy Shield.
SorceressArc
Arc
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
SorceressArcticArmour
Arctic Armour
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Flammability
Flammability
Curse all targets in an area after a short delay, lowering their Fire Resistance.
Frostbite
Hypothermia
Curse all targets in an area after a short delay, lowering their Cold Resistance.
Conductivity
Conductivity
Curse all targets in an area after a short delay, lowering their Lightning Resistance.
elementalweakness
Elemental Weakness
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
SorceressIncinerate
Incinerate
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
PurityofFireWeaponSkill
Purity of Fire
Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.
PurityofColdWeaponSkill
Purity of Ice
Emit an Aura that boosts the Cold Resistance of you and Allies in your Presence.
PurityofLightningWeaponSkill
Purity of Lightning
Emit an Aura that boosts the Lightning Resistance of you and Allies in your Presence.
PurityofChaosWeaponSkill
Impurity
Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.
SorceressFlameblast
Flameblast
Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
SorceressBallLightning
Ball Lightning
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
WitchBoneOffering
Bone Offering
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
WitchBlasphemy
Blasphemy
Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
SorceressFrostBomb
Frost Bomb
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
SorceressOrbOfStorms
Orb of Storms
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
WitchContagion
Contagion
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
Wither
Wither
Channel a debilitating hex that Withers enemies in the area.
WitchEssenceDrain
Essence Drain
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
SorceressFrostbolt
Frostbolt
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
DeathPactSkill
Dark Pact
Sacrifice the life of a Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
WitchWarriorSkeleton
Skeletal Warrior
Activate to summon Reviving Skeletal Warriors.
WitchReaverSkeleton
Skeletal Reaver
Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage
WitchBruteSkeleton
Skeletal Brute
Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
WitchArcherSkeleton
Skeletal Sniper
Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
WitchFrostSkeleton
Skeletal Frost Mage
Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.
WitchStormSkeleton
Skeletal Storm Mage
Activate to summon Reviving Skeletal Storm Mages that can call down a lightning strike on dead Skeletons on Command.
WitchArsonistSkeleton
Skeletal Arsonist
Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
WitchClericSkeleton
Skeletal Cleric
Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
vulnerability
Vulnerability
Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.
Soulrend
Soulrend
Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
SigilofPowerWeaponSkill
Sigil of Power
Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
SorceressFlameWall
Flame Wall
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
WitchHexBlast
Hexblast
Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
BloodTendrilsSkill
Exsanguinate
Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.
ReapWeaponSkill
Reap
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
SorceressEyeofWinter
Eye of Winter
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
SorceressLightningConduit
Lightning Conduit
Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.
GalvanicFieldWeaponSkill
Galvanic Field
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
SorceressComet
Comet
Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.
AbsolutionBlast
[DNT] Crushing Earth
[DNT] Convene the surrounding earth into an immense boulder to crash down, dealing high damage at the targeted location after a short delay.
SorceressManaTempest
Mana Tempest
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
LightningBoltSkillStaff
Lightning Bolt
Call down a Shocking bolt of Lightning to strike enemies in a small area.
SorceressTemporalistUnleash
Unleash
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
CastOnShockSkill
Cast on Shock
While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.
CastOnFreezeSkill
Cast on Freeze
While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
CastOnIgniteSkill
Cast on Ignite
While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.
CastonFreezeShockIgnite
Cast on Elemental Ailment
While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.
CastOnCritSkill
Cast on Critical
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
WitchBindSpectre
Bind Spectre
Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.
WitchPainOffering
Pain Offering
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
ChaosBoltWeaponSkill
Chaos Bolt
Fire a burst of Chaos energy at the target.
WitchBoneStorm
Bonestorm
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
WitchBoneCage
Bone Cage
Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.
WitchUnearth
Unearth
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.
SorceressSolarOrb
Solar Orb
Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.
SorceressGreaterFireball
Fireball
Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.
SorceressColdSnap
Snap
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
SorceressEnergyRemnants
Mana Remnants
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
FreezingShardsStaff
Freezing Shards
Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
DecomposeSkill
Decompose
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
WitchReservationRaginSpirits
Raging Spirits
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
WitchProfaneRitual
Profane Ritual
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
WitchPowerOffering
Soul Offering
Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
WitchDarkEffigy
Dark Effigy
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
WitchGrimFeast
Grim Feast
While active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.
CastOnMinionDeath
Cast on Minion Death
While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.
ManaDrainWeaponSkill
Mana Drain
Leech Mana from an enemy over a prolonged period, as well as briefly Hindering them.
BoneBlastWeaponSkill
Bone Blast
Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
SorceressBlinkReservation
Blink
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
MaliceWeaponSkill
Malice
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
LivingBombWeaponSkill
Living Bomb
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
SorceressBlazingCluster
Ember Fusillade
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
ElementalConfluxSkill
Elemental Conflux
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
HarvesterSkill
Sacrifice
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
ArchmageSkill
Archmage
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
WitchWitheringPresence
Withering Presence
While active, emits an Aura that periodically Withers enemies in your Presence.
WitchRavenousSwarm
Ravenous Swarm
While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.
SorceressBlazingCluster
Ember Fusillade
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
LightningBoltSkillStaff
Lightning Bolt
Call down a Shocking bolt of Lightning to strike enemies in a small area.
WitchWitheringPresence
Withering Presence
While active, emits an Aura that periodically Withers enemies in your Presence.
ConvalescenceSkillIcon
Convalescence
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
ChillingAuraSkillStaff
Heart of Ice
Chills all enemies in your Presence.
WrathAuraWeaponSkill
Fulmination
While active, the first time any Skill Hits a Shocked enemy in your Presence, that Skill also Hits other Shocked enemies in your Presence, up to a maximum.
WeaponFeastofFlesh
Feast of Flesh
Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.
SpellslingerWeaponSkill
Spellslinger
While active, gains Energy when you cast Spells. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
SiphonElements
Siphon Elements
While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
FrostDartsSkillIcon
Frost Darts
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
AtzirisRule
Mirror of Refraction
Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.
MonkFlickerStrikeTeleport
Flicker Strike
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
MonkLightningStrike
Falling Thunder
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
HeraldOfIceSkill
Herald of Ice
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
DruidRollingMagma
Rolling Magma
Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
MercArtilleryBallista
Siege Ballista
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
DruidTornado
Tornado
Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.
MonkWhirlingAssault
Whirling Assault
Advance while hitting enemies around you with a series of spinning Strikes.
MonkGaleStrikeSwing
Wind Blast
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
MonkFreezingBackflip
Wave of Frost
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
MonkComboAttack
Ice Strike
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
MonkGlacialCascade
Glacial Cascade
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
consecrated
Consecrate
Create an area of Consecrated Ground around you.
MercRipwireBallista
Artillery Ballista
Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.
MonkKillingPalm
Killing Palm
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
MonkShatteringPalm
Shattering Palm
Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
DruidVolcano
Volcano
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
DruidSummonWolf
Wolf Pack
Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.
DruidWolfLeapAttack
Pounce
Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.
DruidBearRampage
Rampage
Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
LightningStormSkill
Thunderstorm
Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.
DruidBearSlam
Furious Slam
Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
DruidBearWarcry
Ferocious Roar
Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
SorceressBarrierInvocation
Barrier Invocation
While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
CastOnDodgeRollSkill
Cast on Dodge
While active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy.
MonkLingeringIllusion
Lingering Illusion
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.
MonkGhostDance
Ghost Dance
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
DruidSpellTotem
Spell Totem
Consume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.
ExplosiveGrenade
Explosive Grenade
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
FlashbangGrenade
Flash Grenade
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
ToxicGrenade
Gas Grenade
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
OilGrenade
Oil Grenade
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
ShockGrenade
Voltaic Grenade
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
MonkTempestFlurry
Tempest Flurry
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
MonkWindPalm
Staggering Palm
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
MonkChargedStaff
Charged Staff
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
MonkSiphoningStrike
Siphoning Strike
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
MonkTempestBell
Tempest Bell
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
MonkIceAmbush
Frozen Locus
Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
BruteShieldBlock
Raise Shield
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
PowerShotPhysical
High Velocity Rounds
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
BurstShotPhysical
Fragmentation Rounds
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
SiegeCascadePhysical
Siege Cascade
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
RapidShotPhysical
Armour Piercing Rounds
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
PowerShotIncendiary
Explosive Shot
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
BurstShotIncendiary
Incendiary Shot
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
RapidShotIncendiary
Rapid Shot
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
PowerShotPermafrost
Glacial Bolt
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
BurstShotPermafrost
Permafrost Bolts
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
SiegeCascadePermafrost
Hailstorm Rounds
Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
RapidShotPermafrost
Ice Shards
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
PowerShotStormblast
Plasma Blast
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
BurstShotStormblast
Galvanic Shards
Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
SiegeCascadeStormblast
Stormblast Bolts
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
RapidShotStormblast
Shockburst Rounds
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
UnarmedDefaultSkill
Punch
Perform an Unarmed Strike.
QuarterstaffDefaultSkill
Quarterstaff Strike
Strike with your Quarterstaff.
FlailDefaultSkill
Flail Strike
Strike with your Flail.
OneHandSwordDefaultSkill
Sword Slash
Strike with your Sword.
DualWieldSwordDefaultSkill
Sword Slash
Strike with your Swords.
TwoHandSwordDefaultSkill
Sword Slash
Strike with your Sword.
OneHandAxeDefaultSkill
Axe Slash
Strike with your Axe.
DualWieldAxeDefaultSkill
Axe Slash
Strike with your Axes.
TwoHandAxeDefaultSkill
Axe Slash
Strike with your Axe.
OneHandMaceDefaultSkill
Mace Strike
Strike with your Mace.
DualWieldMaceDefaultSkill
Mace Strike
Strike with your Maces.
TwoHandMaceDefaultSkill
Mace Strike
Strike with your Mace.
OneHandClawDefaultSkill
Claw Stab
Strike with your Claw.
DualWieldClawDefaultSkill
Claw Stab
Strike with your Claws.
OneHandDaggerDefaultSkill
Dagger Stab
Strike with your Dagger.
TwoHandDaggerDefaultSkill
Dagger Stab
Strike with your Daggers.
HuntressIceSpear
Spear Throw
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
BowDefaultSkill
Bow Shot
Fire an arrow with your Bow.
PowerShot
Crossbow Shot
Fire a bolt from your crossbow.
BloodChannel
Life Remnants
Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
RangerBrewConcoctionFireSkill
Explosive Concoction
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies.
RangerBrewConcoctionLightningSkill
Fulminating Concoction
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock.
RangerBrewConcoctionColdSkill
Shattering Concoction
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure.
RangerBrewConcoctionPoisonSkill
Acidic Concoction
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst.
RangerBrewConcoctionBleedSkill
Bleeding Concoction
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.
MonkInvokerMeditate
Meditate
Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.
SorceressElementalStorm
Elemental Storm
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
MonkVaultingImpact
Vaulting Impact
Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
MonkStormWave
Storm Wave
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
MonkMantraofDestruction
Mantra of Destruction
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
DecomposeSkill
Decompose
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
MonkInvokerWildStrike
Elemental Expression
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
WarBannerSkill
War Banner
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.
DefianceBannerSkill
Defiance Banner
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.
DreadBannerSkill
Dread Banner
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
FreezingMarkSkill
Freezing Mark
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
MonkInvokerUnboundAvatar
Unbound Avatar
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
MonkHandOfChayula
Hand of Chayula
Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.
WitchSummonInfernalFamiliar
Summon Infernal Hound
Activate to summon a Reviving Infernal Hound which Ignites enemies near it.
SorceressSummonWaterDjinn
Navira, the Last Mirage
Summon Navira, an invulnerable Water Djinn Minion to do your bidding. Navira will only act when you Command her to do so, bestowing restorative blessings upon you and your Allies with her Spells.
Rolldodge
Navira's Fracturing
command_minion
Rolldodge
Navira's Well
command_minion
SorceressSummonFireDjinn
Ruzhan, the Blazing Sword
Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.
Rolldodge
Ruzhan's Trap
command_minion
Rolldodge
Ruzhan's Reckoning
command_minion
Rolldodge
Ruzhan's Fury
command_minion
SorceressSummonSandDjinn
Kelari, the Tainted Sands
Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.
Rolldodge
Kelari's Deception
command_minion
Rolldodge
Kelari's Judgment
command_minion_channelled
SorceressSandDjinnCorpseBeetles
Kelari's Malediction
Harness Kelari's power to passively Consume Corpses in your Presence, causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded. On your Command, they rush the target and explode.
BruteWarbringerEncasedJade
Encase in Jade
Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.
DruidOracleSpellfluxSkill
Align Fate
While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast non-Channelling, non-Buff Spells you could cast that have no cooldown.
DruidOracleRipFromTimeSkill
Moment of Vulnerability
Send out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.
SorceressTemporalistTemporalRift
Temporal Rift
While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time.
SorceressTemporalistTimeStop
Time Freeze
Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
SorceressTemporalistReloadCooldown
Time Snap
Manipulate time, resetting the cooldowns of your other Skills.
WitchTransformDemon
Demon Form
Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
WitchunterSpellAegis
Sorcery Ward
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
ElementalInvocationSkill
Elemental Invocation
While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
AttritionSkill
Attrition
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
MonkBreachWalk
Into the Breach
Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
BruteWarbringerDefenders
Ancestral Spirits
Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.
PrimalistStabCorpseSkillIcon
Ritual Sacrifice
Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration.
MercEmergencyReload
Emergency Reload
Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.
MercClusterGrenade
Cluster Grenade
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
SorceressBlinkReservation
Blink
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
ChargeMasteryDeath
Charge Regulation
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
MercShardDespoiler
Shard Scavenger
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
MeleeInvocationSkill
Reaper's Invocation
While active, gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
HeraldOfBloodSkill
Herald of Blood
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
CastOnMeleeBlockSkill
Cast on Block
While active, gains Energy when you Block and triggers socketed Spells on reaching maximum Energy.
MonkGatheringStorm
Gathering Storm
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
PrimalistBloodBoilsSkillIcon
Blood Boil
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
RangerDeadeyeMirageSkill
Mirage Deadeye
While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
TemporalistSynchronisationofPainSkill
Inevitable Agony
Curse all targets in an area after a short delay, causing a portion of Damage they take from Hits to be tracked by the Curse debuff. When the debuff's duration expires, they take that tracked damage again, all at once.
DeadeyeMarkMetagemSkill
Called Shots
Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.
HeraldOfIceSkill
Herald of Ice
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
HuntressBucklerParry
Parry
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
HuntressTrinitySkillIcon
Trinity
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.
AmazonElementalInfusionSkillIcon
Elemental Surge
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
SmithOfKitavaTriggerFireballsSkillIcon
Fire Spell on Hit
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.
SmithOfKitavaCreateWeaponSkillIcon
Manifest Weapon
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
TacticianDeathFromAboveSkillIcon
Supporting Fire
Recruit artillery Minions that takes up positions behind you. They will lay in wait for your Command then fire volleys of arrows at the target location.
SmithOfKitavaImbueWeaponSkillIcon
Temper Weapon
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
SorceressTemporalistUnleash
Unleash
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
MonkVoidIllusion
Void Illusion
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
DruidWingBlast
Wing Blast
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
DruidElectricSpittle
Oil Barrage
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
DruidFlameBreath
Flame Breath
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
DruidEntangle
Entangle
Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.
DruidFuryoftheMountain
Fury of the Mountain
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
DruidCrossSlash
Cross Slash
Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.
DruidLunarAssault
Lunar Assault
Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
DruidDevourShock
Devour
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
DruidAwakenedForest
Thrashing Vines
Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.
DruidLunarBlessing
Lunar Blessing
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.
DruidTundraHunter
Arctic Howl
Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
GrenadeBallistaSkillIcon
Mortar Cannon
Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
Rolldodge
Navira's Oasis
command_minion
DruidBriarpatch
Briarpatch
While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.
DruidWildBeast
Savage Fury
While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.
DruidWalkingCalamity
Walking Calamity
Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
DruidShamanUnleashtheElementsSkill
Apocalypse
Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.
DruidBarkSkin
Barkskin
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
DruidFeralInvocation
Feral Invocation
While active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack, creating multiple visages if it has enough Energy.
Skill Gems Gemcutting /56
WeaponTierGems
GemcuttingIconOccultOccult1
Unearth
Contagion
Skeletal Sniper
GemcuttingIconOccultOccult3
Enfeeble
Bone Cage
Essence Drain
Skeletal Arsonist
GemcuttingIconOccultOccult5
Raise Zombie
Bonestorm
Pain Offering
Skeletal Frost Mage
GemcuttingIconOccultOccult7
Vulnerability
Bind Spectre
Detonate Dead
Profane Ritual
GemcuttingIconOccultOccult9
Skeletal Reaver
Despair
Dark Effigy
GemcuttingIconOccultOccult11
Skeletal Storm Mage
Hexblast
Bone Offering
GemcuttingIconOccultOccult13
Skeletal Brute
Skeletal Cleric
Soul Offering
GemcuttingIconBowBow1
Lightning Arrow
Escape Shot
Poisonburst Arrow
Lightning Rod
GemcuttingIconBowBow3
Freezing Salvo
Stormcaller Arrow
Snipe
Vine Arrow
GemcuttingIconBowBow5
Ice-Tipped Arrows
Barrage
Toxic Growth
Electrocuting Arrow
GemcuttingIconBowBow7
Gas Arrow
Voltaic Mark
Freezing Mark
Sniper's Mark
GemcuttingIconBowBow9
Ice Shot
Detonating Arrow
Rain of Arrows
GemcuttingIconBowBow11
Shockchain Arrow
Tornado Shot
GemcuttingIconBowBow13
Magnetic Salvo
Spiral Volley
Toxic Domain
GemcuttingIconMaceMace1
Rolling Slam
Boneshatter
Earthquake
GemcuttingIconMaceMace3
Shield Charge
Shockwave Totem
Armour Breaker
Infernal Cry
GemcuttingIconMaceMace5
Molten Blast
Perfect Strike
Resonating Shield
GemcuttingIconMaceMace7
Shield Wall
Earthshatter
Volcanic Fissure
Leap Slam
GemcuttingIconMaceMace9
Fortifying Cry
Forge Hammer
Sunder
GemcuttingIconMaceMace11
Supercharged Slam
Seismic Cry
Stampede
GemcuttingIconMaceMace13
Ancestral Cry
Hammer of the Gods
Ancestral Warrior Totem
GemcuttingIconElementalElemental1
Spark
Ice Nova
Flame Wall
Frost Bomb
GemcuttingIconElementalElemental3
Frost Darts
Living Bomb
Fireball
Orb of Storms
GemcuttingIconElementalElemental5
Arc
Frostbolt
Snap
Ember Fusillade
GemcuttingIconElementalElemental7
Elemental Weakness
Mana Tempest
Temporal Chains
GemcuttingIconElementalElemental9
Incinerate
Lightning Warp
Frost Wall
GemcuttingIconElementalElemental11
Ball Lightning
Firestorm
Comet
GemcuttingIconElementalElemental13
Flameblast
Eye of Winter
Lightning Conduit
GemcuttingIconSpearSpear1
Disengage
Whirling Slash
Twister
Explosive Spear
GemcuttingIconSpearSpear3
Rake
Fangs of Frost
Lightning Spear
Cull The Weak
GemcuttingIconSpearSpear5
Rapid Assault
Storm Lance
Barrage
Spearfield
GemcuttingIconSpearSpear7
Primal Strikes
Glacial Lance
Blood Hunt
GemcuttingIconSpearSpear9
Thunderous Leap
Bloodhound's Mark
Tame Beast
GemcuttingIconSpearSpear11
Elemental Sundering
Whirlwind Lance
GemcuttingIconSpearSpear13
Spear of Solaris
Wind Serpent's Fury
GemcuttingIconCrossbowCrossbow1
Explosive Grenade
Permafrost Bolts
Fragmentation Rounds
Armour Piercing Rounds
GemcuttingIconCrossbowCrossbow3
Flash Grenade
High Velocity Rounds
Incendiary Shot
GemcuttingIconCrossbowCrossbow5
Galvanic Shards
Ice Shards
Gas Grenade
Rapid Shot
GemcuttingIconCrossbowCrossbow7
Artillery Ballista
Glacial Bolt
Explosive Shot
Voltaic Grenade
GemcuttingIconCrossbowCrossbow9
Oil Grenade
Siege Ballista
Stormblast Bolts
GemcuttingIconCrossbowCrossbow11
Hailstorm Rounds
Shockburst Rounds
Emergency Reload
Mortar Cannon
GemcuttingIconCrossbowCrossbow13
Siege Cascade
Plasma Blast
Cluster Grenade
GemcuttingIconQuarterstaffQuarterstaff1
Falling Thunder
Frozen Locus
Killing Palm
Glacial Cascade
GemcuttingIconQuarterstaffQuarterstaff3
Staggering Palm
Tempest Bell
Wind Blast
GemcuttingIconQuarterstaffQuarterstaff5
Ice Strike
Tempest Flurry
Vaulting Impact
GemcuttingIconQuarterstaffQuarterstaff7
Wave of Frost
Siphoning Strike
Storm Wave
Freezing Mark
GemcuttingIconQuarterstaffQuarterstaff9
Charged Staff
Mantra of Destruction
Hand of Chayula
GemcuttingIconQuarterstaffQuarterstaff11
Shattering Palm
Whirling Assault
GemcuttingIconQuarterstaffQuarterstaff13
Flicker Strike
Gathering Storm
GemcuttingIconPrimalPrimal1
Lunar Assault
Entangle
Volcano
Furious Slam
GemcuttingIconPrimalPrimal3
Rolling Magma
Shockwave Totem
Wing Blast
Pounce
GemcuttingIconPrimalPrimal5
Thunderstorm
Devour
Arctic Howl
Fury of the Mountain
GemcuttingIconPrimalPrimal7
Ferocious Roar
Spell Totem
Cross Slash
GemcuttingIconPrimalPrimal9
Thrashing Vines
Oil Barrage
GemcuttingIconPrimalPrimal11
Rampage
Tornado
GemcuttingIconPrimalPrimal13
Flame Breath
Lunar Blessing
Walking Calamity
Tier Level /20
Used for Item Implicit and Ascendancy Skill
Req LevelSocket NumberSkill Level
21
32
63
104
145
186
227
268
319
36310
4111
4612
5213
5814
64415
6616
7217
7818
8419
90520
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