Bows Unique /11
Requires: Level 16, 31 Dex
(120—160)% increased Physical Damage
+(50—70) to Accuracy Rating
(20—30)% increased Projectile Speed
Projectiles Split towards +2 targets
Requires: Level 28, 52 Dex
+50% Surpassing chance to fire an additional Arrow
+(20—25)% to Critical Damage Bonus
Gain (20—30) Life per enemy killed
Gain (12—18) Mana per enemy killed
+(250—330)% Surpassing chance to fire an additional Arrow
Requires: Level 45, 80 Dex
50% reduced Projectile Range
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Requires: Level 65, 114 Dex
(150—240)% increased Physical Damage
+(300—500) to Accuracy Rating
10% increased Attack Speed
+(20—30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
enable lioneyes glow task [1]
Requires: Level 79, 163 Dex
local weapon implicit hidden added maximum chaos damage [64]
local weapon implicit hidden added minimum chaos damage [28]
local weapon implicit hidden added minimum chaos damage [28]
(10—15)% increased Attack Speed
Requires: Level 67, 134 Dex
(8—14)% increased Attack Speed
Elemental Damage from Hits Contributes to Flammability, Ignite, and Chill Magnitudes, Freeze Buildup, and Shock Chance
Bows Item /34
Bows
Bows are Two-Handed ranged weapons that require Dexterity to equip. Equipping a Bow allows you to also equip a Quiver in the off hand slot.
Bows can Attack from long range and with high mobility using a variety of skills, but generally deal less damage than other two-handed weapon types.
Bows can Attack from long range and with high mobility using a variety of skills, but generally deal less damage than other two-handed weapon types.
Warden Bow
Physical Damage: 12-20
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 11, 23 Dex
(25—35)% chance to Chain an additional time
Dualstring Bow
Physical Damage: 19-35
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 28, 52 Dex
+50% Surpassing chance to fire an additional Arrow
Cultist Bow
Physical Damage: 22-36
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 33, 60 Dex
local weapon implicit hidden added maximum chaos damage [19]
local weapon implicit hidden added minimum chaos damage [7]
local weapon implicit hidden added minimum chaos damage [7]
Artillery Bow
Physical Damage: 39-72
Critical Hit Chance: 5%
Attacks per Second: 1.1
Requires: Level 45, 80 Dex
50% reduced Projectile Range
Greatbow
Physical Damage: 40-82
Critical Hit Chance: 6.5%
Attacks per Second: 1.15
Requires: Level 52, 92 Str, 92 Dex
Protector Bow
Physical Damage: 35-53
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 48, 86 Dex
(25—35)% chance to Chain an additional time
Twin Bow
Physical Damage: 32-60
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 54, 96 Dex
+50% Surpassing chance to fire an additional Arrow
Adherent Bow
Physical Damage: 35-59
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 59, 104 Dex
local weapon implicit hidden added maximum chaos damage [32]
local weapon implicit hidden added minimum chaos damage [14]
local weapon implicit hidden added minimum chaos damage [14]
Runeforged Crude Bow
Chaos Damage: 42-62
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 55, 97 Dex
local weapon implicit hidden % base damage is chaos [100]
Runeforged Shortbow
Physical Damage: 44-81
Critical Hit Chance: 5%
Attacks per Second: 1.4
Requires: Level 55, 97 Dex
Projectiles have 50% chance for an additional Projectile when Forking
Runeforged Dualstring Bow
Physical Damage: 45-83
Critical Hit Chance: 6.5%
Attacks per Second: 1.15
Requires: Level 55, 97 Dex
+50% Surpassing chance to fire an additional Arrow
Runeforged Zealot Bow
Physical Damage: 44-67
Critical Hit Chance: 10%
Attacks per Second: 1.2
Requires: Level 55, 97 Dex
local weapon implicit hidden added maximum chaos damage [19]
local weapon implicit hidden added minimum chaos damage [7]
local weapon implicit hidden added minimum chaos damage [7]
Guardian Bow
Physical Damage: 53-88
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 77, 163 Dex
(25—35)% chance to Chain an additional time
Gemini Bow
Physical Damage: 39-72
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 78, 163 Dex
+50% Surpassing chance to fire an additional Arrow
Fanatic Bow
Physical Damage: 47-79
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 79, 163 Dex
local weapon implicit hidden added maximum chaos damage [64]
local weapon implicit hidden added minimum chaos damage [28]
local weapon implicit hidden added minimum chaos damage [28]
Obliterator Bow
Physical Damage: 62-115
Critical Hit Chance: 5%
Attacks per Second: 1.1
Requires: Level 78, 163 Dex
50% reduced Projectile Range
Modifier weight information cannot be obtained from game files.
Ulaman
Amanamu
Kurgal
Armour
Gem
Caster
Fire
Cold
Lightning
Chaos
Physical
Life
Elemental
Attack
Minion
Aura
Mana
Speed
Critical
Evasion
Energy Shield
Damage
Resistance
Attribute
Ailment
Curse
Charm
Crafting Project
Item Level:
P S
Vaal Orb Corrupted Enchantment /12
111#% chance to Blind Enemies on hit
121Total
Bow Gem/39
| Name | |
|---|---|
| Herald of Ash (1) | |
| Shockwave Totem (3) | |
| Herald of Ash (4) |
| Name | |
|---|---|
| Herald of Thunder (1) | |
| Escape Shot (1) | |
| Lightning Arrow (1) | |
| Lightning Rod (1) | |
| Poisonburst Arrow (1) | |
| Freezing Salvo (3) | |
| Snipe (3) | |
| Stormcaller Arrow (3) | |
| Vine Arrow (3) | |
| Herald of Thunder (4) | |
| Wind Dancer (4) | |
| Barrage (5) | |
| Electrocuting Arrow (5) | |
| Ice-Tipped Arrows (5) | |
| Toxic Growth (5) | |
| Gas Arrow (7) | |
| Herald of Plague (8) | |
| Mirage Archer (8) | |
| Detonating Arrow (9) | |
| Ice Shot (9) | |
| Rain of Arrows (9) | |
| Shockchain Arrow (11) | |
| Tornado Shot (11) | |
| Magnetic Salvo (13) | |
| Spiral Volley (13) | |
| Toxic Domain (13) |
| Name | |
|---|---|
| Archon of Chayula (1) | |
| Mirage Deadeye (1) | |
| Bow Shot (1) | |
| Rain of Blades (1) | |
| Herald of Ice (1) | |
| Vivid Stampede (1) | |
| Void Illusion (1) | |
| Voltaic Barrier (1) | |
| Herald of Blood (4) | |
| Herald of Ice (4) |
Bow Ref /38
Bows
Bows are Two-Handed ranged weapons that require Dexterity to equip. Equipping a Bow allows you to also equip a Quiver in the off hand slot.
Bows can Attack from long range and with high mobility using a variety of skills, but generally deal less damage than other two-handed weapon types.
Bows can Attack from long range and with high mobility using a variety of skills, but generally deal less damage than other two-handed weapon types.
Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
Increases and Reductions to Projectile Speed also apply to Damage with Bows
20% increased Physical Damage with Bows
Requires The Unseen Path
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.


























































