IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Bows Unique /9
Widowhail
(150250)% increased bonuses gained from Equipped Quiver
QuillRain
100% increased Attack Speed
+(1020) to Dexterity
(50100)% increased Arrow Speed
40% less Attack Damage
Splinterheart
(120160)% increased Physical Damage
+(5070) to Accuracy Rating
(2030)% increased Projectile Speed
Projectiles Split towards +2 targets
Doomfletch
Adds (57) to (1012) Physical Damage
+10 to Dexterity
(3050)% increased Mana Regeneration Rate
Attacks with this Weapon gain 100% of Physical damage as Extra damage of each Element
DeathsHarp
+50% Surpassing chance to fire an additional Arrow
+(2025)% to Critical Damage Bonus
Bow Attacks fire 3 additional Arrows
Gain (2030) Life per enemy killed
Gain (1218) Mana per enemy killed
Slivertongue
Adds (4048) to (6572) Physical Damage
+(46)% to Critical Hit Chance
Leeches (58)% of Physical Damage as Life
Leeches (47)% of Physical Damage as Mana
Arrows Fork
Arrows Pierce all targets after Forking
DealersHand
Grants Skill: Level 11 Phantasmal Arrow
50% reduced Projectile Range
Adds (7698) to (126193) Fire Damage
(3050)% increased Flammability Magnitude
(1020)% increased Ignite Magnitude
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Attack Hits inflict Spectral Fire for 8 seconds
LioneyesGlare
(150240)% increased Physical Damage
+(300500) to Accuracy Rating
10% increased Attack Speed
+(2030) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +2 times if no enemies are in your Presence
enable lioneyes glow task [1]
VoltaxicRift
local weapon implicit hidden added maximum chaos damage [64]
local weapon implicit hidden added minimum chaos damage [28]
Adds 1 to (300500) Lightning Damage
(1015)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Chaos Damage from Hits also Contributes to Shock Chance
Bows Item /26
Bows
Bows are Two-Handed ranged weapons that require Dexterity to equip. Equipping a Bow allows you to also equip a Quiver in the off hand slot.

Bows can Attack from long range and with high mobility using a variety of skills, but generally deal less damage than other two-handed weapon types.
Bow01
Crude Bow
Physical Damage: 6-9
Critical Hit Chance: 5%
Attacks per Second: 1.2
Bow02
Shortbow
Physical Damage: 7-14
Critical Hit Chance: 5%
Attacks per Second: 1.25
Requires: Level 5, 12 Dex
Bow03
Warden Bow
Physical Damage: 12-20
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 11, 23 Dex
(20—30)% chance to Chain an additional time
Bow04
Recurve Bow
Physical Damage: 15-31
Critical Hit Chance: 5%
Attacks per Second: 1.1
Requires: Level 16, 31 Dex
Bow05
Composite Bow
Physical Damage: 19-31
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 22, 41 Dex
Bow06
Dualstring Bow
Physical Damage: 19-35
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 28, 52 Dex
+50% Surpassing chance to fire an additional Arrow
Bow07
Cultist Bow
Physical Damage: 22-36
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 33, 60 Dex
local weapon implicit hidden added maximum chaos damage [19]
local weapon implicit hidden added minimum chaos damage [7]
Bow08
Zealot Bow
Physical Damage: 31-47
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 39, 70 Dex
Bow09
Artillery Bow
Physical Damage: 39-72
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 45, 80 Dex
50% reduced Projectile Range
Bow10
Tribal Bow
Physical Damage: 38-57
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 50, 89 Dex
Bow01
Greatbow
Physical Damage: 40-82
Critical Hit Chance: 6.5%
Attacks per Second: 1.15
Requires: Level 52, 92 Str, 92 Dex
Bow12
Double Limb Bow
Physical Damage: 42-63
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 56, 99 Dex
Bow13
Heavy Bow
Physical Damage: 45-75
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 65, 114 Dex
Bow02
Snakewood Shortbow
Physical Damage: 29-54
Critical Hit Chance: 5%
Attacks per Second: 1.25
Requires: Level 45, 80 Dex
Bow03
Protector Bow
Physical Damage: 35-53
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 48, 86 Dex
(20—30)% chance to Chain an additional time
Bow05
Rider Bow
Physical Damage: 36-61
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 51, 91 Dex
Bow06
Twin Bow
Physical Damage: 32-60
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 54, 96 Dex
+50% Surpassing chance to fire an additional Arrow
Bow07
Adherent Bow
Physical Damage: 35-59
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 59, 104 Dex
local weapon implicit hidden added maximum chaos damage [32]
local weapon implicit hidden added minimum chaos damage [14]
Bow08
Militant Bow
Physical Damage: 46-69
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 62, 109 Dex
Bow02
Ironwood Shortbow
Physical Damage: 41-76
Critical Hit Chance: 5%
Attacks per Second: 1.25
Requires: Level 67, 134 Dex
Bow05
Cavalry Bow
Physical Damage: 49-82
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 72, 149 Dex
Bow03
Guardian Bow
Physical Damage: 53-88
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 77, 163 Dex
(20—30)% chance to Chain an additional time
Bow06
Gemini Bow
Physical Damage: 39-72
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 78, 163 Dex
+50% Surpassing chance to fire an additional Arrow
Bow07
Fanatic Bow
Physical Damage: 47-79
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 79, 163 Dex
local weapon implicit hidden added maximum chaos damage [64]
local weapon implicit hidden added minimum chaos damage [28]
Bow08
Warmonger Bow
Physical Damage: 56-84
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 77, 163 Dex
Bow09
Obliterator Bow
Physical Damage: 62-115
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 78, 163 Dex
50% reduced Projectile Range
Ulaman
Amanamu
Kurgal
Gem
Caster
Fire
Cold
Lightning
Chaos
Physical
Life
Defences
Elemental
Attack
Minion
Aura
Mana
Speed
Critical
Damage
Resistance
Attribute
Ailment
Curse
Charm
Crafting Project
Item Level:
P S
Vaal Orb Corrupted Enchantment /12
111#% reduced Attribute Requirements
111Damage Physical Attack#% increased Physical Damage
111Damage Elemental Fire AttackAdds # to # Fire Damage
111Damage Elemental Cold AttackAdds # to # Cold Damage
111Damage Elemental Lightning AttackAdds # to # Lightning Damage
111Damage Chaos AttackAdds # to # Chaos damage
111Attack Speed#% increased Attack Speed
111Damage Attack Critical+#% to Critical Damage Bonus
111Attack#% chance to Maim on Hit
111#% chance to Blind Enemies on hit
111Damage Elemental Attack#% increased Elemental Damage with Attacks
111AttackBow Attacks fire an additional Arrow
121Total
bow GemTags /1
fusilladesupport
[DNT-UNUSED] Supports Bow Attacks you use yourself. Supported Attacks fire multiple projectiles into the air,
Bow Gem/35
Attack Melee Slam Spell Nova Channelling Physical Fire Cold Lightning Chaos Projectile Chaining Totem Herald Buff Persistent AoE Duration Payoff Trigger Barrageable Sustained Plant Staged Meta Detonator Wind
Name
HeraldOfThunderSkillHerald of Thunder (1)
RangerFrostEscapeShotEscape Shot (1)
RangerLightningArrowLightning Arrow (1)
RangerLightningRodRainSkillLightning Rod (1)
RangerPoisonBurstArrowPoisonburst Arrow (1)
RangerFreezingSalvoSkillFreezing Salvo (3)
RangerSnipeShotArrowSnipe (3)
RangerShockingArrowStormcaller Arrow (3)
RangerPoisonVineArrowSkillVine Arrow (3)
HeraldOfThunderSkillHerald of Thunder (4)
RangerWindDancerSkillWind Dancer (4)
RangerBarrageSkillBarrage (5)
RangerElectrocutingRodSkillElectrocuting Arrow (5)
RangerShearingBoltsIce-Tipped Arrows (5)
RangerPoisonBloomSkillToxic Growth (5)
RangerGasCloudSkillGas Arrow (7)
HeraldOfAgonySkillHerald of Plague (8)
LingeringMirageSkillMirage Archer (8)
RangerDetonatingArrowSkillDetonating Arrow (9)
RangerIceShotIce Shot (9)
RangerRainOfArrowsSkillRain of Arrows (9)
RangerShockchainSkillShockchain Arrow (11)
RangerTornadoShotSkillTornado Shot (11)
RangerMagneticSalvoMagnetic Salvo (13)
RangerSpiralVolleySkillSpiral Volley (13)
RangerToxicDomainToxic Domain (13)
Bow Ref /25
Bows
Bows are Two-Handed ranged weapons that require Dexterity to equip. Equipping a Bow allows you to also equip a Quiver in the off hand slot.

Bows can Attack from long range and with high mobility using a variety of skills, but generally deal less damage than other two-handed weapon types.
TheLethalDraw
Gain (2—3) Life per Enemy Hit with Attacks
(5—10)% increased Attack Speed
Gain 5 Life per Enemy Hit with Attacks
(15—25)% chance to Pierce an Enemy
Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to (5—10)% of Flask's Life Recovery amount
PhysicalEssenceLesser
PhysicalEssenceLesserLesser Essence of Abrasion
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (4—6) to (7—11) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (5—8) to (10—15) Physical Damage
FireEssenceLesser
FireEssenceLesserLesser Essence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (4—6) to (7—10) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (6—9) to (10—16) Fire Damage
ColdEssenceLesser
ColdEssenceLesserLesser Essence of Ice
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (3—5) to (6—9) Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (5—8) to (9—14) Cold Damage
LightningEssenceLesser
LightningEssenceLesserLesser Essence of Electricity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds 1 to (13—19) Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (1—2) to (19—27) Lightning Damage
SpeedEssenceLesser
SpeedEssenceLesserLesser Essence of Haste
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Melee Weapon: (11—13)% increased Attack Speed
Bow or Crossbow: (8—10)% increased Attack Speed
PhysicalEssence
PhysicalEssenceEssence of Abrasion
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (10—15) to (18—26) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (14—21) to (25—37) Physical Damage
FireEssence
FireEssenceEssence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (20—24) to (32—37) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (30—37) to (45—56) Fire Damage
ColdEssence
ColdEssenceEssence of Ice
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (17—20) to (26—32) Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (25—30) to (38—46) Cold Damage
LightningEssence
LightningEssenceEssence of Electricity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (1—3) to (55—60) Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (1—4) to (80—88) Lightning Damage
SpeedEssence
SpeedEssenceEssence of Haste
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Melee Weapon: (17—19)% increased Attack Speed
Bow or Crossbow: (11—13)% increased Attack Speed
GreaterPhysicalEssence
GreaterPhysicalEssenceGreater Essence of Abrasion
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (16—24) to (28—42) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (23—35) to (39—59) Physical Damage
GreaterFireEssence
GreaterFireEssenceGreater Essence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (35—44) to (56—71) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (56—70) to (84—107) Fire Damage
GreaterColdEssence
GreaterColdEssenceGreater Essence of Ice
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (31—38) to (47—59) Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (46—57) to (70—88) Cold Damage
GreaterLightningEssence
GreaterLightningEssenceGreater Essence of Electricity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (1—6) to (85—107) Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (1—8) to (128—162) Lightning Damage
GreaterSpeedEssence
GreaterSpeedEssenceGreater Essence of Haste
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Melee Weapon: (23—25)% increased Attack Speed
Bow or Crossbow: (14—16)% increased Attack Speed
PhysicalEssencePerfect
PhysicalEssencePerfectPerfect Essence of Abrasion
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15—20)% of Damage as Extra Physical Damage
Two Handed Melee Weapon or Crossbow: Gain (25—33)% of Damage as Extra Physical Damage
FireEssencePerfect
FireEssencePerfectPerfect Essence of Flames
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15—20)% of Damage as Extra Fire Damage
Two Handed Melee Weapon or Crossbow: Gain (25—33)% of Damage as Extra Fire Damage
ColdEssencePerfect
ColdEssencePerfectPerfect Essence of Ice
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15—20)% of Damage as Extra Cold Damage
Two Handed Melee Weapon or Crossbow: Gain (25—33)% of Damage as Extra Cold Damage
LightningEssencePerfect
LightningEssencePerfectPerfect Essence of Electricity
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15—20)% of Damage as Extra Lightning Damage
Two Handed Melee Weapon or Crossbow: Gain (25—33)% of Damage as Extra Lightning Damage
AttackEssencePerfect
AttackEssencePerfectPerfect Essence of Battle
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: +3 to Level of all Attack Skills
Two Handed Melee Weapon or Crossbow: +5 to Level of all Attack Skills
Increases and Reductions to Projectile Speed also apply to Damage with Bows
20% increased Physical Damage with Bows
Quivers
Quivers are off hand items that are only usable while you have a Bow equipped. Quivers provide a variety of bonuses to Bow Attacks.
Martial Weapons
Martial Weapons can be used to Attack. Axes, Bows, Claws, Crossbows, Daggers, Flails, Maces, Quarterstaves, Spears, Swords, and Talismans are Martial Weapons.
Melee Skills /1
Main HandOff HandMelee Skills
BowsUnarmedBow Shot
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