暗夜血契
等级: (1–20)
施放间隔: 0.70 秒
攻击暴击率: 7.00%
需求: 等级 (1–90), Int
该法术会消耗一个你或光标附近的魔侍的部分生命值来对其周围造成混沌伤害。该效果会连锁到你在附近的其他魔侍。如果你或光标附近已没有魔侍,则会牺牲你自己的部分生命来造成混沌伤害。
造成 (2–42) - (3–78) 混沌伤害
牺牲 13% 魔侍的生命,并造成等量混沌伤害
若附近没有魔侍,则消耗你的生命
若消耗你的生命,造成的击中伤害总增 100%

品质额外效果:
牺牲 (0–2.5)% 魔侍的生命,并造成等量混沌伤害
Skills can be managed in the Skills Panel.
Dark Pact
来自 /1
Level Effect /40
等级需求等级Int造成 2 - 3 混沌伤害
1012, 3
2392, 4
36163, 5
410254, 7
514345, 9
618436, 11
722527, 13
826618, 16
9317210, 18
10368312, 22
11419513, 25
124610615, 29
135211918, 33
145813320, 38
156414623, 43
166615126, 48
177216429, 55
187817833, 62
198419137, 70
209020542, 78
2147, 88
2253, 99
2360, 111
2467, 124
2575, 139
2684, 156
2794, 174
28105, 195
29117, 218
30131, 244
31147, 273
32165, 306
33184, 342
34206, 383
35231, 430
36259, 481
37291, 540
38326, 606
39366, 680
40411, 763
Attribute /7

暗夜血契

KeyValue
关键字Hit, Hits, 生命
BaseType 暗夜血契
Class 技能宝石
TargetTypes地面, 自身,
Type法术, 伤害, 地雷技能, 图腾技能, 范围, 陷阱技能, 可触发, 法术可重复, 混沌, 召唤物, 可齐射, 范围法术, 新星, Nonpathing
ItemTypeMetadata/Items/Gems/SkillGemDarkPact
ActiveSkillsCodedark_pact
暗夜血契
等级: (1–20)
施放间隔: 0.70 秒
攻击暴击率: 7.00%
需求: 等级 (1–90), (1–205) Int
该法术会消耗一个你或光标附近的魔侍的部分生命值来对其周围造成混沌伤害。该效果会连锁到你在附近的其他魔侍。如果你或光标附近已没有魔侍,则会牺牲你自己的部分生命来造成混沌伤害。
造成 (2–42) - (3–78) 混沌伤害
牺牲 13% 魔侍的生命,并造成等量混沌伤害
若附近没有魔侍,则消耗你的生命
若消耗你的生命,造成的击中伤害总增 100%
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]

品质额外效果:
牺牲 (0–2.5)% 魔侍的生命,并造成等量混沌伤害
Skills can be managed in the Skills Panel.
Dark Pact
Supported By /78
  • Active Type: 法术, 伤害, 地雷技能, 图腾技能, 范围, 陷阱技能, 可触发, 法术可重复, 混沌, 召唤物, 可齐射, 范围法术, 新星, Nonpathing
  • Magnified Effect
    Supports any skill with an area of effect, making it larger.
    Supercritical
    Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
    Bludgeon
    Supports any skill that Hits enemies, causing it to Knock Back enemies.
    Arcane Tempo
    Supports Spells, causing them to cast faster.
    集中效应
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    致盲
    Supports any skill that Hits enemies, causing them to Blind on Hit.
    火焰穿透
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
    冰霜穿透
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
    闪电穿透
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
    急冻
    Supports any skill that Hits enemies, making it more effective at Freezing enemies.
    传导
    Supports any skill that Hits enemies, making it more likely to Shock.
    精准破坏
    Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
    元素集中
    Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
    Wildfire
    Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
    Lacerate
    Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
    Envenom
    Supports any skill that Hits enemies, giving it a chance to Poison enemies.
    持久感电
    Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
    残暴
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other damage types.
    动量
    Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
    秘术增强
    Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
    凋零之触
    Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
    释出
    Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
    处决
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
    过载
    Supports any skill that Hits enemies, making its Shocks more effective but last for a shorter duration.
    Inevitable Critical
    Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
    Frost Nexus
    Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
    感电虹吸
    Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
    Coursing Current
    Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
    深度冻结
    Supports any skill that hits enemies, causing Freeze it inflicts to last longer.
    点燃
    Supports any skill that Hits enemies, making it more likely to Ignite.
    焚躯烈焰
    Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
    长明烈焰
    Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
    开发要害
    Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
    摧残
    Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
    神经超载
    Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
    腐蚀
    Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
    迸发之疫
    Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
    霜火
    Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
    风暴之炎
    Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
    电殛
    Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills deal less Damage.
    刺骨寒意
    Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
    元素解放
    Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
    时之沙漏
    Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
    炽灭
    Supports any skill that Hits enemies, causing explosions on killing Ignited enemies.
    魔力耀斑
    Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
    封锁
    Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
    碾压
    Supports any skill that hits enemies, causing it to build up Stun more quickly.
    机动
    Supports skills that can be used while moving, allowing you to move faster while using them.
    定身
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
    伏击
    Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
    Mana Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
    Life Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
    崩解耐力
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
    召唤契约
    Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
    Life Drain
    Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
    Soul Drain
    Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
    Comorbidity
    Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
    Demolisher
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Rageforged
    Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
    Fire Exposure
    Supports any skill that Hits enemies, causing it to deal less damage but inflict Fire Exposure when it Ignites an enemy.
    Lightning Exposure
    Supports any skill that Hits enemies, causing it to deal less damage but inflict Lightning Exposure when it Shocks an enemy.
    Cold Exposure
    Supports any skill that Hits enemies, causing it to deal less damage but inflict Cold Exposure when it Critically Hits an enemy.
    Deadly Poison
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
    Deep Cuts
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
    Chaos Mastery
    Supports Chaos skills, granting them an additional level.
    Minion Mastery
    Supports Minion skills, granting them an additional level.
    Swift Affliction
    Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Rupture
    Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
    Splinter
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
    Strip Away
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Considered Casting
    Supports Spell Skills that Hit Enemies, boosting Damage at the cost of Cast Speed.
    Heft
    Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
    Astral Projection
    Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
    Leverage
    Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
    Expanse
    Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    Excise
    Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    Execrate
    Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.