Skill Gem /57
持续吟唱向目标方向冲锋。撞击路径上的敌人后停止冲锋,并对区域内的敌人造成伤害。
消耗一个灵柩暴击球产生一个魔卫。消耗暴击球所产生的魔卫会在短时间内得到[强化]。
召唤束缚怪物的灵魂作为一个[可复活的][召唤生物]。
标记一个目标,使其受到的下一次暴击造成更高伤害,并使你获得一个狂怒球
一次强力攻击,击退敌人并削弱护甲
射出一个移动缓慢的天雷之珠,将会周期性的对周围的敌人施放闪电并造成伤害.
以骸骨尖刺洞穿一个魔侍,尖刺存在时为你的召唤生物施加护盾。护盾会吸收每个[召唤生物]受到下一次击中的所有伤害,然后爆炸。
激活时,使一名敌人碎裂会产生冰霜爆炸,对周围的敌人造成攻击伤害。
激活时,用攻击伤害击败感电敌人会使后续攻击击中释放出闪电,对周围所有的敌人造成攻击伤害。
发出一声战吼,嘲讽周围的敌人使其攻击使用者,并强化后续的攻击。消耗所有耐力球强化更多攻击。瓦解战吼范围内的敌人,令其被击败时触发燃尽。
该法术会消耗一个你或光标附近的魔侍的部分生命值来对其周围造成混沌伤害。该效果会连锁到你在附近的其他魔侍。如果你或光标附近已没有魔侍,则会牺牲你自己的部分生命来造成混沌伤害。
召唤多个[可复活的]魔侍武士。
召唤多个攻击性强且[可复活的]魔侍掠夺者,受到命令时可以激怒。
召唤多个攻击势大力沉且[可复活的]魔侍蛮兵,可以[晕眩]可被晕眩的敌人。
召唤多个远程攻击且[可复活的]魔侍神射手,受到命令时可以射出瓦斯之箭。
召唤多个[可复活的]魔侍冰霜法师,受到命令时可以[冻结]自己,并减慢周围敌人的速度。
召唤多个[可复活的]魔侍风暴法师,受到命令时可以在陨落的魔侍处降下闪电风暴。
召唤多个投掷炸弹且[可复活的]魔侍焚焰狂魔,受到命令时可以引爆其他召唤生物
召唤多个[可复活的]魔侍祭司,可以治疗其他召唤生物并复活陨落的魔侍。
召唤雷霆打击你面前锥形范围内的所有敌人。对感电敌人造成的伤害显著提高,但对其造成伤害后会消除感电效果。向近距离施放会使你在施法时向后跳跃。
吟唱并积蓄一次威猛的挥击,汲取大地之力并将武器扩展为巨锤。释放时猛击地面,对击中周围区域造成伤害,随后在较大范围内产生余震,并造成伤害。
召唤一头恶狼。恶狼现身时会发出惊心的嚎叫,使周围的敌人更容易受到暴击。
[DNT-UNUSED] Not a claw attack, more like a bite
召唤一场闪电风暴,在一段时间内,霹雳闪电会反复打击范围内的敌人。
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
以骸骨尖刺洞穿一个魔侍,尖刺存在时会强化周围的召唤生物
成功过使用任意技能打击敌人可以积累连击。积累五层连击后产生一口风雷钟,你的技能击中它可以产生伤害性震波。对风雷钟施加元素异常状态会使风雷钟的震波额外造成对应类型的伤害。
在你的周围升起一圈骨刺,当敌人触及时爆炸,对周围的敌人造成伤害和定身
持续吟唱给弓箭充能后射出强力一击。在完成最大充能的瞬间施放可以使箭矢击中时爆炸,且必定暴击
击碎一个[冻结]的敌人,在小范围内造成大量[冰霜]伤害。可以对寒冰弹使用并将其引爆,使其附近所有的[冻结]敌人触发霜暴。
使用武器反复打击你的盾牌,在你周围的区域产生伤害性震波。被震波击中的敌人在一段时间内会失去护甲。可在移动中使用。使用共振护盾时你会举起盾牌格挡所有可格挡的攻击。
召唤汹涌的闪电,使被你或你的召唤生物击败的感电敌人留下魔力残片,拾取魔力残片可获得魔力,并可将你的魔力最多提升至通常上限的两倍。
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear and Mark Skills, run faster and barely slow to use Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
以骸骨尖刺洞穿一个魔侍,萃取一个暴击球,直到尖刺被摧毁。
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
使用锤进行[打击]。
产生一道龙卷风妨碍敌人,并反复对它们施加伤害。它会向前移动一段时间,你可以借此机会朝它发射投射物,使其提升对敌人造成的伤害。随后它会追逐敌人一段时间,把你对它施加的伤害和它本身的伤害一起施加给敌人。
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Mark a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold explosion erupts from their corpse. This explosion does not use your Weapon Damage, and instead uses its own base Attack Damage.
Mark a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning explosion erupts from their corpse. This explosion does not use your Weapon Damage, and instead uses its own base Attack Damage.
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
射出一支箭矢,在抵达目标地点前一直穿透敌人。然后从抵达地点向所有方向发射投射物,飞行很短时间后消失。
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.
Curse all targets in an area after a short delay, causing a portion of Damage they take from Hits to be tracked by the Curse debuff. When the debuff's duration expires, they take that tracked damage again, all at once.
[DNT] Hunt em down
激活时,使一名敌人碎裂会产生冰霜爆炸,对周围的敌人造成攻击伤害。
激活时,用攻击伤害击败感电敌人会使后续攻击击中释放出闪电,对周围所有的敌人造成攻击伤害。
Summon a Reviving Beast Companion to aid you in combat.
Recruit artillery Minions that takes up positions behind you. They will lay in wait for your Command then fire volleys of arrows at the target location.
冰箭如雨般洒落在目标区域. 落地时将会爆炸, 对周围敌人造成伤害并冰缓它们, 并造成冰结地面. 技能伤害以智慧数值为基础.
While active, the first time any Skill Hits a Shocked enemy in your Presence, that Skill also Hits other Shocked enemies in your Presence, up to a maximum.
同一名友方玩家产生羁绊并持续一段时间。在羁绊期间,你的能量护盾可以为羁绊对象阻挡一部分伤害。若羁绊对象在此期间被击败,你也会同时被击败。该技能不能由图腾、陷阱、地雷施放,也不能被触发。
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
Summon a Reviving Undead Companion to aid you in combat.
Skill Gem 画质 /15
总暴击率总增 (0–20)%
冰缓的敌人造成的击中伤害总增 (0–20)%
燃烧的敌人造成的击中伤害总增 (0–20)%
每次产生连锁使该技能的击中伤害总增 (0–10)%
敌人每具有 5% 感电效果,击中伤害总增 (0–5)%
对附有电殛棒的目标的击中获得相当于伤害 (0–10)% 的额外闪电伤害
对被标记敌人的下一次暴击暴击伤害加成提高 (0–15)%
护甲完全破损的敌人造成的击中伤害总增 (0–20)%
每个尖刺使击中伤害总增 (0–6)%
总暴击率总增 (0–20)%
击中被标记的敌人造成的冻结积蓄总增 +(0–20)%
攻击伤害击败感电的敌人后
你的下 (0–2)攻击击中会以闪电打击目标
受到的击中元素伤害先扣除屏障,之后才扣除生命、魔力或能量护盾
屏障最多可承受相当于护甲闪避值 (0–5)% 的元素伤害
额外击中造成的伤害总降 (-5–0)%
额外击中将 100% 的物理
元素伤害转化为闪电伤害
先见之明使闪避翻滚无法避免击中,持续到你在闪避翻滚时被击中
超越视线使你不会被击败,持续 (0–0.3)
获得超越视线时完全回复生命
Support Gem /74
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect.
Supports skills that create walls in a line, causing them to instead be created along a Fissure, at the cost of damage and Area of Effect.
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.
[DNT-UNUSED] Supports Bow Attacks you use yourself. Supported Attacks fire multiple projectiles into the air,
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze.
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.
Supports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.
Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit after you've Retaliated with Thorns Damage.
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit after you've Retaliated with Thorns Damage.
Supports Skills which create Ground Surfaces, causing Enemies Chilled by those Surfaces to be more easily Frozen, but at the cost of some Chill magnitude.
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
Supports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as [Life].
Supports Skills that cause Damaging Hits. Hits from Supported Skills cannot kill Enemies.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but will Bifurcate Critical Hit Chance. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.
物品 词缀 /5
名字等级Pre/SufDescriptionWeight
晦暗之33后缀对你的击中的暴击伤害加成降低 (21–27)% 伤害 暴击str_dex_shield 1
Normal 0
隔音之45后缀对你的击中的暴击伤害加成降低 (28–34)% 伤害 暴击str_dex_shield 1
Normal 0
干涉之58后缀对你的击中的暴击伤害加成降低 (35–41)% 伤害 暴击str_dex_shield 1
Normal 0
阻挠之69后缀对你的击中的暴击伤害加成降低 (42–47)% 伤害 暴击str_dex_shield 1
Normal 0
壁垒之81后缀对你的击中的暴击伤害加成降低 (48–54)% 伤害 暴击str_dex_shield 1
Normal 0
怪物 词缀 /39
名字等级Pre/SufDescriptionWeight
点燃之12后缀你的击中始终具有点燃效果
击中造成的所有伤害作用于易燃点燃强度
点燃之1后缀你的击中始终具有点燃效果
击中造成的所有伤害作用于易燃点燃强度
冰冻之12后缀击中造成的所有伤害作用于冰缓强度
你击中造成的冰缓效果总能使行动速度降低至少 10%
冰冻之1后缀击中造成的所有伤害作用于冰缓强度
你击中造成的冰缓效果总能使行动速度降低至少 10%
导电之12后缀你的击中始终具有感电效果
击中造成的所有伤害作用于感电几率
导电之1后缀你的击中始终具有感电效果
击中造成的所有伤害作用于感电几率
狙击之10后缀投射物的伤害随着飞行距离提升,
击中目标时最多提高 60%
狙击之1后缀投射物的伤害随着飞行距离提升,
击中目标时最多提高 60%
阻挠之1后缀对你的击中的暴击伤害加成降低 80%
1传奇你的击中无法被闪避 攻击
1传奇无法造成暴击 暴击
1传奇50% 攻击伤害格挡率
被格挡的攻击对你造成 10% 伤害
stance movement speed +% final [-45]
1传奇50% 攻击伤害格挡率
被格挡的攻击对你造成 10% 伤害
stance movement speed +% final [-50]
1传奇50% 攻击伤害格挡率
最大格挡几率 +5%
你格挡的击中无法将你晕眩
暮光信徒之触1责难冰霜抗性 +25%
敌人被冰缓的持续时间延长 50%
击中造成的物理伤害也会作用于冰缓强度
元素 冰霜 抗性 异常状态
1精华击中造成腐蚀,每秒造成 250 点混沌伤害,持续 8 秒 伤害 混沌
1传奇被你嘲讽的敌人的击中和异常状态伤害
对其它目标总降 30%
1传奇必定点燃
获得额外火焰伤害, 其数值等同于物理伤害的 50%
击中造成的所有伤害作用于易燃点燃强度
流血 伤害 物理 元素 火焰 异常状态
1传奇获得额外冰霜伤害, 其数值等同于物理伤害的 50%
击中造成的所有伤害作用于冰缓强度
流血 伤害 物理 元素 冰霜 异常状态
1传奇闪电伤害击中时必定使敌人受到感电效果影响
获得额外闪电伤害, 其数值等同于物理伤害的 50%
击中造成的所有伤害作用于感电几率
流血 伤害 物理 元素 闪电 异常状态
1传奇近战击中有 50% 的几率提供护体状态 攻击
异教徒之握1责难闪电伤害击中时有 25% 的几率使敌人受到感电效果影响
击中造成的所有元素伤害作用于感电几率
击中造成的物理伤害也会作用于冰缓强度
元素 冰霜 闪电 异常状态
1传奇20% 攻击伤害格挡率
被格挡的攻击对你造成 10% 伤害
1传奇30% 攻击伤害格挡率
被格挡的攻击对你造成 15% 伤害
1传奇40% 攻击伤害格挡率
被格挡的攻击对你造成 20% 伤害
1传奇被格挡的攻击对你造成 10% 伤害
1传奇被格挡的攻击对你造成 15% 伤害
1传奇15% 攻击伤害格挡率
被格挡的攻击对你造成 15% 伤害
1传奇25% 攻击伤害格挡率
被格挡的攻击对你造成 20% 伤害
1传奇20% 攻击伤害格挡率
被格挡的攻击对你造成 40% 伤害
Serpent-Touched1责难击中时使目标中毒
击中造成的所有伤害作用于中毒强度
Hunted by the Ancient Serpent1责难击中时使目标中毒
击中造成的所有伤害作用于中毒强度
dropped items are converted to int items [1]
Primate-Touched1责难冻结积蓄值提高 100%
击中造成的所有伤害作用于冰缓强度
Hunted by the Howling Ape1责难冻结积蓄值提高 100%
击中造成的所有伤害作用于冰缓强度
dropped items are converted to int items [1]
Wolf-Touched1责难粉碎护甲,相当于造成击中伤害250%
攻击击中时有 50% 的几率造成瘫痪
Hunted by the Noble Wolf1责难粉碎护甲,相当于造成击中伤害250%
攻击击中时有 50% 的几率造成瘫痪
dropped items are converted to dex items [1]
Spirit Of The Serpent1责难击中时使目标中毒
击中造成的所有伤害作用于中毒强度
Spirit Of The Primate1责难冻结积蓄值提高 60%
击中造成的所有伤害作用于冰缓强度
Spirit Of The Wolf1责难粉碎护甲,相当于造成击中伤害10%
攻击击中时有 50% 的几率造成瘫痪
地心 Area 词缀 /7
名字等级Pre/SufDescriptionWeight
1DelveArea怪物受到的暴击伤害降低 (15–20)%
该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物群规模扩大 4%
伤害 暴击
20DelveArea怪物受到的暴击伤害降低 (21–25)%
该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物群规模扩大 4%
伤害 暴击
52DelveArea怪物受到的暴击伤害降低 (26–30)%
该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物群规模扩大 4%
伤害 暴击
92DelveArea怪物受到的暴击伤害降低 (31–35)%
该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物群规模扩大 4%
伤害 暴击
173DelveArea怪物受到的暴击伤害降低 (36–40)%
该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物群规模扩大 4%
伤害 暴击
92DelveArea怪物的所有伤害必定点燃
该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物群规模扩大 4%
元素 火焰 异常状态
500DelveArea传奇首领额外掉落 (15–25) 个化石
传奇首领的击中始终为暴击
区域内有一个传奇首领
该区域物品掉落数量提高 19%
该地图的物品稀有度提高 11%
怪物群规模扩大 7%
夺宝奇兵 Area 词缀 /6
名字等级Pre/SufDescriptionWeight
必燃的46前缀该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物的所有伤害必定点燃
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
元素 火焰 异常状态
坚韧之1后缀该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物受到的暴击伤害降低 (15–19)%
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
伤害 暴击
坚韧之46后缀该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物受到的暴击伤害降低 (20–24)%
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
伤害 暴击
坚韧之68后缀该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物受到的暴击伤害降低 (25–30)%
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
伤害 暴击
坚韧之73后缀该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物受到的暴击伤害降低 (31–35)%
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
伤害 暴击
坚韧之78后缀该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物受到的暴击伤害降低 (36–40)%
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
伤害 暴击
夺宝奇兵装备 词缀 /4
名字等级Pre/SufDescriptionWeight
肇始人的1前缀对满血敌人的击中伤害提高 (25–28)%
玩家对满血敌人造成的击中伤害提高 (25–28)%
伤害
煽动者的45前缀对满血敌人的击中伤害提高 (29–32)%
玩家对满血敌人造成的击中伤害提高 (29–32)%
伤害
伏击者的75前缀对满血敌人的击中伤害提高 (33–36)%
玩家对满血敌人造成的击中伤害提高 (33–36)%
伤害
暗影的81前缀对满血敌人的击中伤害提高 (37–40)%
玩家对满血敌人造成的击中伤害提高 (37–40)%
伤害
隐匿 词缀 /2
名字等级Pre/SufDescriptionWeight
1前缀你的击中无法被闪避
1前缀击中时使目标中毒
击中造成的所有伤害作用于中毒强度
其他属性 词缀 /20
名字等级DomainPre/SufDescriptionWeight
of Stoutness1SanctumRelic后缀对你的击中的暴击伤害加成降低 (12–15)%
of Tenacity55SanctumRelic后缀对你的击中的暴击伤害加成降低 (16–19)%
of Unwavering76SanctumRelic后缀对你的击中的暴击伤害加成降低 (20–25)%
Slaying1Jewel前缀击中稀有怪和传奇怪伤害提高 (10–20)% 伤害
Rancorous1Jewel前缀你的暴击造成的伤害性异常状态强度提高 (10–20)% 伤害 暴击 异常状态
Incise1Jewel前缀攻击击中(15–25)% 的几率施加创口 流血 伤害 物理 异常状态
Slaying1Jewel前缀击中稀有怪和传奇怪伤害提高 (2–3)% 伤害
Rancorous1Jewel前缀你的暴击造成的伤害性异常状态强度提高 (5–10)% 伤害 暴击 异常状态
Incise1Jewel前缀攻击击中(3–5)% 的几率施加创口 流血 伤害 物理 异常状态
1Jewel传奇近战击中有 10% 的几率提供护体状态 攻击
1Jewel传奇每比敌人高一级,击中伤害提高 20% 伤害
1Jewel传奇击中冰缓敌人的伤害提高 (15–20)% 伤害
1ExpeditionRelic传奇hit damage stun multiplier +% [6,12]
of Amanamu65ExpeditionRelic后缀hit damage immobilisation multiplier +% [10,20]
of Amanamu65ExpeditionRelic后缀critical hit damage bonus +% vs enemies within 2m distance [18,26]
Kurgal's65ExpeditionRelic前缀hit damage freeze multiplier +% if consumed power charge recently [20,30] 异常状态
of Amanamu65ExpeditionRelic后缀怪物的击中粉碎护甲,相当于造成物理伤害(2–4)% 伤害 物理
of Amanamu65ExpeditionRelic后缀怪物的击中粉碎护甲,相当于造成物理伤害(4–7)% 伤害 物理
of Ulaman65ExpeditionRelic后缀critical hit damage bonus +% vs enemies within 2m distance [27,38]
of Kurgal65ExpeditionRelic后缀hit damage immobilisation multiplier +% [25,34]
物品 /4
Thane Mail
[护甲]: 245
Base Movement Speed: -0.04
需求: 67 Str, 67 Dex
对你的击中的暴击伤害加成降低 (15–25)%
Akoyan Club
物理伤害: 46-76
攻击暴击率: 5%
每秒攻击次数: 1.45
武器范围: 1.1
需求: 163 Str
必定击中
Jade Club
物理伤害: 31-51
攻击暴击率: 5%
每秒攻击次数: 1.45
武器范围: 1.1
需求: 87 Str
必定击中
双首连枷
物理伤害: 8-18
攻击暴击率: 10%
每秒攻击次数: 1.4
武器范围: 1.1
需求: 30 Str, 14 Int
传奇 /45
获得技能: 架盾
格挡几率提高 (80–100)%
护甲提高 (100–150)%
混沌抗性 +(13–17)%
被格挡的攻击对你造成 (25–40)% 伤害
格挡时终结敌人
local weapon implicit hidden % base damage is fire [50]
附加 (4–6) - (8–10) 物理伤害
附加 (4–6) - (8–10) 火焰伤害
+(10–20) 力量
火焰抗性 +(20–30)%
击中粉碎 (30–50) 护甲
护甲提高 (80–100)%
暴击几率提高 (30–50)%
+(20–30) 智慧
暴击偷取立即生效
该装备的能量护盾提高 (30–50)%
+(10–20) 敏捷
攻击与施法速度减慢 (10–15)%
击中造成的闪电伤害作用于电殛积蓄
附加 (8–12) - (16–20) 物理伤害
附加 (8–12) - (16–20) 冰霜伤害
暴击几率 +5%
此武器击中造成的所有伤害作用于冻结积蓄
冻结的敌人具有终结效果
该装备的护甲与闪避提高 (60–100)%
火焰抗性 (-20–-10)%
冰霜抗性 +50%
低血时,敌人击中你的伤害会特别不幸
50% 几率避免被击中击败
+(5–7)属性
+(50–100)属性
攻击击中承受 -4 物理伤害
+(10–15) 精魂
+(60–100) 最大魔力
+30 精魂
照亮范围扩大 30%
造成暴击时无视目标的元素抗性
魔力再生率提高 (20–30)%
+(30–50) 最大生命
+(30–50) 最大魔力
暴击几率提高 (100–200)%
+(60–100) 晕眩阈值
你的暴击不造成额外暴击伤害
+(40–60) 最大生命
+(10–20) 力量
火焰抗性 +(30–40)%
无法被点燃
攻击击中承受 -10 物理伤害
闪避值提高 (100–150)%
+300 最大生命
属性需求降低 25%
受到击中火焰伤害的 100% 转为物理伤害
获得技能: 等级 13 Lightning Bolt
+(10–15) 敏捷
闪电抗性 +(20–30)%
暴击触发雷光霹雳技能
获得技能: 架盾
获得技能: 等级 14 Cast on Block
护甲提高 (150–200)%
最大格挡几率 (-20–-10)%
格挡伤害的几率特别幸运
该装备的护甲与能量护盾提高 (100–150)%
生命每秒再生 (15–25)
魔力再生率提高 (15–25)%
每 5 秒交替:
受到的击中伤害总降 30%
受到的持续伤害总降 30%
+(20–30) 最大能量护盾
法术伤害提高 (60–80)%
+10 智慧
混沌抗性 +(7–13)%
法术暴击施加 (1–3)暴击弱点
该装备的闪避与能量护盾提高 (30–50)%
攻击速度加快 (4–6)%
击中时有 (20–30)% 的几率使目标中毒
护甲提高 (60–100)%
暴击伤害加成提高 (20–30)%
暴击无法提取穿刺
(20–31) - (31–49) 物理荆棘伤害
闪避值提高 (100–200)%
暴击几率提高 (15–25)%
+(30–40) 敏捷
低血时最大闪避值提高 150%
击中伤害的 15% 在你承受之前,由你的可受伤伙伴的生命承受
该装备的闪避与能量护盾提高 (40–60)%
所有元素抗性 +(10–20)%
击中造成的火焰伤害作用于感电几率,而非易燃点燃强度
击中冰霜伤害不影响冰缓强度或冻结积蓄,改为作用于点燃几率和强度
击中造成的闪电伤害作用于冻结积蓄,而非感电几率
该装备的护甲与闪避提高 (60–100)%
+(75–125) 命中
生命每秒再生 (10–15)
稀有或传奇敌人每在场一秒,对其造成的击中伤害提高 4%,最多 200%
该装备的护甲与能量护盾提高 (50–100)%
+(40–80) 最大生命
物品稀有度提高 10%
(10–15) - (20–25) 物理荆棘伤害
附加 (21–26) - (25–31) 物理伤害
攻击速度加快 (10–15)%
此武器粉碎相当于击中伤害 40% 的护甲
你用击中击败的护甲完全破损敌人会破碎
移动速度加快 (15–30)%
该装备的护甲、闪避和能量护盾提高 (60–80)%
闪避翻滚回避所有击中
过去 20 秒内的每次闪避翻滚使移动速度和技能速度总降 10%
攻击附加 1 - 3 物理伤害
攻击附加 (3–4) - (5–8) 基础冰霜伤害
攻击速度加快 (5–10)%
冰霜抗性 +(5–10)%
被你的击中冰缓的敌人受到的伤害提高,取决于冰缓强度
攻击获得相当于伤害 (5–10)% 的额外冰霜伤害
冰霜抗性 +(20–30)%
冰霜伤害提高 (20–30)%
+(40–60) 最大魔力
+(10–15) 力量
被你的攻击冰缓的敌人可以像冰冻一样击碎
攻击附加 1 - 4 物理伤害
攻击附加 (5–7) - (9–13) 物理伤害
+(20–30) 敏捷
击中时有 (10–20)% 的几率使目标中毒
中毒时受到的所有击中伤害作用于你受到的冰缓强度
中毒的目标造成的所有击中伤害作用于冰缓强度
你造成的中毒强度提高 (15–25)%
获得技能: Parry
格挡几率提高 (20–30)%
+(20–30) 点闪避值
被格挡的攻击对你造成 50% 伤害
附加 (12–15) - (22–25) 物理伤害
攻击速度加快 (10–15)%
造成的晕眩积蓄值提高 (30–50)%
重度晕眩的敌人必定暴击
+50 敏捷需求
-15 力量需求
物理伤害提高 (80–120)%
攻击速度加快 50%
照亮范围扩大 (15–25)%
必定击中
暴击击败敌人时触发爆炸,造成相当于其生命 10% 的物理伤害
物理伤害提高 (100–150)%
+(10–15)属性
每击败一名敌人获得 30 点生命
该武器的暴击率为 100%
暴击不造成额外伤害
护甲提高 (400–500)%
(-5–-1)% 元素抗性上限
+(200–300) 晕眩阈值
不会受到暴击所造成的额外暴击伤害
该装备的护甲与能量护盾提高 (100–150)%
生命每秒再生 (25–35)
能量护盾充能率提高 (50–100)%
你被点燃的持续时间缩短 (30–50)%
当前每有 1% 能量护盾,对击中以总增 1% 的护甲防御
你受到的流血持续时间降低 (30–50)%
该装备的护甲与闪避提高 (100–150)%
被击中时有 (10–40)% 的几率避免物理伤害
被击中时有 (10–40)% 的几率避免混沌伤害
在场的敌人被威吓
攻击附加 1 - 4 物理伤害
攻击附加 (5–7) - (9–13) 物理伤害
+(20–30) 力量
流血时受到的所有击中伤害作用于你受到的冰缓强度
流血的目标造成的所有击中伤害作用于冰缓强度
击中时有 (10–20)% 的几率造成流血
你造成的流血强度提高 (15–25)%
该装备的闪避与能量护盾提高 (100–150)%
暴击几率提高 (30–40)%
+(10–20) 敏捷
+(10–20) 智慧
暴击时使敌人中毒
攻击暴击率提高 (20–30)%
攻击速度减慢 (10–15)%
击中造成的混沌伤害也会作用于冻结积蓄
击中混沌伤害同时作用于电殛积蓄
攻击获得相当于物理伤害 (10–20)% 的额外混沌伤害
暴走时触发 15 级幻化之刃德尔维希
幻化时无法使用
幻化之刃德尔维希会在暴走结束时消失
近战击中视为暴走击败
暴走
获得技能: Spear Throw
击中时有 (15–25)% 的几率造成瘫痪
附加 (13–17) - (22–28) 物理伤害
+(100–150) 命中
攻击速度加快 10%
此武器击中造成的所有伤害作用于定身积蓄
此武器的投射物速度加快 (20–30)%
local weapon implicit hidden added maximum chaos damage [71]
local weapon implicit hidden added minimum chaos damage [43]
附加 1 - (200–300) 闪电伤害
攻击速度加快 (10–15)%
闪电伤害的 100% 转化混沌伤害
击中造成的混沌伤害也会作用于感电几率
该装备的能量护盾提高 (100–200)%
能量护盾充能率提高 (30–50)%
能量护盾提早 (30–50)% 开始恢复
受到击中元素伤害的 20% 转换为混沌伤害
+25% 的几率中毒
该装备的能量护盾提高 (60–100)%
+(60–100) 最大魔力
物品稀有度提高 (10–15)%
伤害穿透 10% 元素抗性
你的击中可以穿透元素抗性,最多降低 至 -50%
获得技能: Spear Throw
附加 (14–18) - (30–36) 物理伤害
暴击几率 +(5–8)%
+(15–25) 智慧
技能的魔力消耗的 10% 转化为生命消耗
物理伤害提高 (120–150)%
所有近战技能等级 +(2–3)
+(20–30) 智慧
造成的晕眩积蓄值提高 (150–200)%
Grants Skill: Level 19 Crackling Palm
34% increased Evasion and Energy Shield
攻击速度加快 3%
+10% to Lightning Resistance
徒手近战击中时附加 1 到 108 点闪电伤害
+0.48% to Unarmed Melee Attack Critical Hit Chance
获得技能: Phantasmal Arrow
投射物射程降低 50%
附加 (76–98) - (126–193) 火焰伤害
易燃强度提高 (30–50)%
你造成的点燃强度提高 (10–20)%
生命回复率降低 30%
被击中时承受 -30 物理伤害
Attack Hits inflict Spectral Fire for 8 seconds
Passive /116
匕首攻击的攻击速度加快 5%
匕首攻击的暴击率提高 15%
匕首攻击的暴击有 25% 的几率使敌人中毒
陷阱暴击率提高 25%
箭矢的暴击几率随穿越的距离而提高,
7 米后暴击几率最多提高 60%
[格挡]几率提高 30%
被格挡的攻击对你造成 5% 伤害
主动格挡格挡敌人击中100% 几率使敌人恍惚
连枷的暴击率提高 30%
连枷的暴击伤害提高 +20%
使敌人重度晕眩的击中具有终结效果
双持攻击的攻击速度加快 6%
双持武器时,攻击暴击率提高 15%
暴击200% 的护甲防御
+15 力量
Defend with 150% of Armour against Hits from Enemies that are further than 6m away
生命在你格挡时恢复 20
最大格挡几率 +2%
被格挡的击中击退距离总降 80%
阻止 +15% 的偏转暴击击中伤害
闪避值提高 20%
阻止 +3% 的偏转击中伤害
偏转击中无法对你施加瘫痪
偏转击中无法对你施加流血
偏转击中造成伤害的 15% 吸纳为生命
若过去 8 秒内你打出过暴击,则伤害提高 36%
暴击伤害加成提高 20%
你的暴击造成的非伤害性异常状态强度提高 20%
暴击率对满血敌人提高 100%
对没有受到元素异常状态的敌人的暴击率提高 40%
+10 敏捷
暴击率提高 20%
暴击率提高 25%
暴击率提高 15%
暴击伤害加成提高 25%
对你的击中的暴击伤害加成降低 25%
若过去 8 秒内你打出过暴击,则伤害提高 30%
暴击率提高 12%
+10 智慧
暴击率提高 15%
攻击暴击率提高 20%
攻击伤害的暴击伤害加成 +20%
暴击晕眩累积总增 20%
魔力上限降低 10%
+10 力量
暴击率提高 35%
攻击暴击率提高 25%
你的暴击造成的非伤害性异常状态强度提高 30%
若你近期内没有打出暴击,则暴击率提高 80%
暴击伤害加成降低 20%
暴击率提高 50%
暴击伤害加成提高 60%
暴击率降低 20%
若你近期内有打出过暴击,则施法速度加快 16%
暴击率降低 10%
[晕眩]积蓄值提高 30%
攻击击中会使目标身上已消减 4 秒的流血效果变为恶性
对流血敌人的暴击率提高 30%
攻击暴击20% 的几率使目标身上的流血效果变为恶性
攻击击中10% 的几率施加十层创口
击中时有 50% 的几率击退流血的敌人
感电敌人的暴击几率提高 25%
你的暴击造成的感电强度提高 40%
召唤生物的伤害提高 15%
召唤生物的暴击率提高 20%
召唤生物的暴击率提高 40%
攻击暴击率提高 10%
对稀有或传奇敌人的攻击伤害提高 30%
近战伤害在近程击中时提高 40%
近战攻击暴击率提高 20%
melee critical strike chance +% when on full life [20]
燃烧敌人的暴击伤害加成提高 25%
暴击10% 的几率刷新点燃的持续时间
对点燃敌人的击中伤害提高 30%
冻结积蓄值提高 20%
[感电]几率提高 20%
易燃强度提高 20%
女巫: 法术暴击率提高 20%
女巫: 物理伤害提高 20%
对燃烧的敌人造成的击中伤害提高 35%
易燃强度提高 30%
对燃烧的敌人造成的击中伤害提高 30%
易燃强度提高 40%
对点燃敌人的击中伤害提高 40%
击中冰缓敌人的伤害提高 30%
冻结积蓄值提高 20%
对被冰冻敌人的击中伤害提高 50%
冻结积蓄值提高 20%
击中忽略被冻结的敌人的非负值元素抗性
对感电敌人的击中伤害提高 30%
感电击中50% 的几率使 1.5 米范围内的敌人感电
击中对受到异常状态影响的目标粉碎护甲提高 30%
+10 力量
物理伤害提高 25%
法术暴击粉碎护甲,相当于造成物理伤害的 10%
法术造成的穿刺强度提高 20%
物理伤害提高 20%
法术暴击率提高 15%
法术暴击伤害加成提高 15%
你的暴击造成的伤害性异常状态强度提高 15%
[晕眩]积蓄值提高 30%
击中对受到异常状态影响的目标粉碎护甲提高 50%
近期若打出过暴击,则元素伤害提高 40%
暴击率提高 20%
魔力再生率提高 20%
当你造成暴击时有 10% 的几率获得秘术增强
攻击暴击率提高 15%
命中值提高 15%
攻击暴击率提高 20%
命中值提高 20%
攻击获得相当于暴击几率命中值加成
伤害降低 30%
捷技能的暴击几率 +8%
暴击率对满血敌人提高 50%
满血时无法被致盲
对满血敌人造成的击中伤害提高 80%
击中低血的敌人时,伤害提高 60%
低血敌人造成的晕眩积蓄提高 30%
击中低血的敌人时,伤害提高 120%
濒血时受到的伤害提高 5%
你的击中生命偷取也会作用于你的伙伴
对缓速的敌人造成的击中伤害提高 30%
你造成的减益状态减速强度提高 10%
攻击技能的元素伤害提高 20%
受到击中物理伤害的 5% 转化为随机元素伤害
致盲的持续时间延长 25%
被致盲的敌人造成的击中伤害提高 25%
被你致盲的敌人的暴击率降低 50%
对致盲敌人的暴击率提高 50%
击中稀有怪和传奇怪伤害提高 25%
对稀有或传奇敌人的命中值提高 20%
对稀有或传奇敌人造成异常状态的几率提高 20%
击中时有 10% 的几率使目标恍惚
恍惚的敌人的暴击几率提高 40%
荆棘暴击几率 +6%
被你标记的敌人周围的敌人被致盲
被你标记的敌人无法造成暴击
对受异常状态影响的敌人造成的击中伤害提高 33%
女猎手: +30 命中
女猎手: 命中值提高 10%
对元素异常状态的敌人的伤害提高 25%
敌人受到的点燃感电冰缓持续时间延长 15%
对元素异常状态的敌人的伤害提高 24%
对稀有或传奇敌人造成异常状态的几率提高 30%
投射物对 2 米内的敌人的暴击伤害加成提高 40%
投射物对 2 米内的敌人造成的击中伤害提高 25%
投射物对 6 米外的敌人的暴击几率提高 25%
投射物对 6 米外的敌人造成的击中伤害提高 25%
投射物对 6 米外的敌人的暴击几率提高 30%
投射物对 6 米外敌人的暴击伤害加成提高 30%
击中 6 米外敌人时,有 25% 的几率施加恍惚
对你的击中的暴击伤害加成降低 20%
护甲闪避值提高 20%
伤害提高 10%
暴击率提高 10%
德鲁伊: 伤害提高 10%
德鲁伊: 技能效果持续时间延长 10%
德鲁伊: +5 力量智慧
法术暴击率提高 16%
若你近期内有打出过暴击,则施法速度加快 8%
法术暴击率提高 15%
若你近期造成过暴击法术伤害提高 15%
法术暴击率提高 25%
击中对你的暴击几率降低 25%
击退距离延长 20%
近距离击中时有 20% 的几率击退敌人
伤害穿透 18% 的闪电抗性
对受曝露影响的敌人暴击几率提高 30%
30% 的几率使击中闪电伤害特别幸运
专精: 驱灵仪式
若你近期触发过技能,暴击几率提高 35%
若你近期造成暴击击中非凡技能获得的能量提高 25%
火焰抗性 +10%
护甲完全破损效果提高 15%
护甲完全破损效果同样作用于来自击中火焰伤害
造成异常状态的几率提高 15%
击中对受到异常状态影响的目标粉碎护甲提高 30%
敌人受到伤害性异常状态的持续时间延长 15%
对受异常状态影响的敌人造成的击中伤害提高 30%
定身持续时间提高 20%
被定身的敌人无法造成暴击
不可移动敌人的暴击几率提高 60%
你的击中无法被被定身的敌人闪避
击中伤害的 5% 在你承受之前,由你的可受伤伙伴的生命承受
当你的伙伴在场时,防御属性提高 20%
击中恶魔时,伤害提高 50%
你对野兽造成的异常状态持续时间提高 50%
对人形生物的暴击几率提高 50%
对构造体的不可移动积蓄提高 50%
can see monster categories [1]
敌人击中你的伤害有 20% 的几率特别不幸
20% 的几率使伤害具有幸运一击效果
对你的击中的暴击伤害加成降低 30%
你处于异常状态的时间减少15%
+10 力量
你对被标记的敌人施加的异常状态强度提高 25%
被标记的敌人的暴击几率提高 25%
+10 敏捷
命中值翻倍
无法造成暴击
闪避翻滚无法避免伤害
闪避翻滚时受到的击中伤害总降 30%
当你的双手栏位都为空时,可以视作使用节杖进行攻击
使用你节杖伤害的徒手攻击获得:
• 基于技能等级的物理伤害
已装备护甲物品每有 25 点物品闪避值,使攻击使速度总增 1 %
已装备护甲物品每有 10 点物品能量护盾暴击几率 +0.1%
升华试炼 Passive /17
升华: 死士
角色:
粉碎护甲,相当于造成击中伤害10%
角色:
胸甲使受到的击中物理伤害的 25% 转化为火焰伤害
升华: 亚马逊
角色:
攻击命中几率可以超过 100%
获得额外暴击几率,等于攻击超出 100% 的命中几率的 15%
升华: 狱术师
角色:
当你造成暴击时被点燃,每秒受到相当于生命和能量护盾 15% 的火焰伤害
升华: 血法师
角色:
法术的基础暴击几率15%
升华: 血法师
角色:
受到击中的[Life|生命]损失的 25% 被阻挡,并在 4 秒内逐渐丧失等量的生命
升华: 博弈者
角色:
根据数量最多的镶嵌辅助宝石颜色,获得:
•红色:对你的
击中没有暴击伤害加成
•蓝色:技能消耗总降 30%
•绿色:移动中使用技能的移动速度惩罚总降 40%
升华: 博弈者
角色:
技能每镶嵌一个红色辅助宝石使伤害提高 20%
技能每镶嵌一个绿色辅助宝石使技能速度提高 6%
升华: 四象尊
角色:
暴击忽略敌方怪物的非复制元素抗性
永恒珠宝 Passive /11
暴击率
瓦尔 Passive
暴击率提高 (7–14)%
奇术之力
瓦尔 显著
法术伤害提高 (25–35)%
法术暴击率提高 (35–50)%
与亡共舞
马拉克斯 钥石
无法使用头部装备
暴击率特别幸运
暴击伤害特别幸运
敌人对你造成的暴击伤害特别幸运
你带着敌意环绕黑蝎,屡败屡战。
慧眼
马拉克斯 钥石
你陷入目盲状态
目盲状态不影响你的照亮范围
近战暴击率在目盲状态下总增 25%
少说多听,危险在风声中吐露踪迹。
完美处决
永恒 显著
暴击率提高 80%
永恒的镇压
永恒 显著
暴击时有 15% 的几率获得暴击球
宝石的伏击
永恒 显著
法术暴击率提高 80%
Corrupted Vision
Kalguuran 显著
法术暴击率提高 30%
击中敌人后有 5% 的几率使其致盲
Sacrifice of Flesh
深渊 钥石
When taking damage from Hits, 20% of Life Loss is prevented, then 150% of Life Loss prevented this way is Lost over 4 seconds
I pledge my soul to you, Liege of the Lightless, and vow to conquer nations in your name!
:
Derogatory Gaze
深渊 显著
每有 25 个贡品,命中值降低 3%
每有 10 个贡品,攻击暴击几率提高 5%
Barbed Allegiance
深渊 显著
每有 50 个贡品,荆棘暴击几率 +0.5%
每有 10 个贡品,荆棘伤害提高 2%
永恒珠宝 Passive Additions /5
FactionCategory显示物品素质Code
瓦尔显著
暴击率提高 (7–14)%vaal_small_critical_strike_chance
卡鲁显著
对你的击中的暴击伤害加成降低 10%karui_notable_add_damage_from_crits
卡鲁显著
近战攻击暴击率提高 30%karui_notable_add_melee_crit_chance
卡鲁显著
受到击中物理伤害的 5% 转化为火焰伤害karui_notable_add_physical_taken_as_fire
马拉克斯显著
暴击率提高 25%maraketh_notable_add_global_crit_chance
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