Skill Gem /57
持续吟唱向目标方向冲锋。撞击路径上的敌人后停止冲锋,并对区域内的敌人造成伤害。
召唤束缚怪物的灵魂作为一个[可复活的][召唤生物]。
射出一个移动缓慢的天雷之珠,将会周期性的对周围的敌人施放闪电并造成伤害.
该法术会消耗一个你或光标附近的魔侍的部分生命值来对其周围造成混沌伤害。该效果会连锁到你在附近的其他魔侍。如果你或光标附近已没有魔侍,则会牺牲你自己的部分生命来造成混沌伤害。
召唤多个[可复活的]魔侍武士。
召唤多个攻击性强且[可复活的]魔侍掠夺者,受到命令时可以激怒。
召唤多个攻击势大力沉且[可复活的]魔侍蛮兵,可以[晕眩]可被晕眩的敌人。
召唤多个远程攻击且[可复活的]魔侍神射手,受到命令时可以射出瓦斯之箭。
召唤多个[可复活的]魔侍冰霜法师,受到命令时可以[冻结]自己,并减慢周围敌人的速度。
召唤多个[可复活的]魔侍风暴法师,受到命令时可以在陨落的魔侍处降下闪电风暴。
召唤多个[可复活的]魔侍祭司,可以治疗其他召唤生物并复活陨落的魔侍。
召唤一头恶狼。恶狼现身时会发出惊心的嚎叫,使周围的敌人更容易受到暴击。
[DNT-UNUSED] Not a claw attack, more like a bite
召唤一场闪电风暴,在一段时间内,霹雳闪电会反复打击范围内的敌人。
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
击碎一个[冻结]的敌人,在小范围内造成大量[冰霜]伤害。可以对寒冰弹使用并将其引爆,使其附近所有的[冻结]敌人触发霜暴。
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear and Mark Skills, run faster and barely slow to use Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
以骸骨尖刺洞穿一个魔侍,萃取一个暴击球,直到尖刺被摧毁。
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
使用锤进行[打击]。
产生一道龙卷风妨碍敌人,并反复对它们施加伤害。它会向前移动一段时间,你可以借此机会朝它发射投射物,使其提升对敌人造成的伤害。随后它会追逐敌人一段时间,把你对它施加的伤害和它本身的伤害一起施加给敌人。
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants
Purple Flames of Chayula for a duration.
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
射出一支箭矢,在抵达目标地点前一直穿透敌人。然后从抵达地点向所有方向发射投射物,飞行很短时间后消失。
[DNT] Hunt em down
冰箭如雨般洒落在目标区域. 落地时将会爆炸, 对周围敌人造成伤害并冰缓它们, 并造成冰结地面. 技能伤害以智慧数值为基础.
同一名友方玩家产生羁绊并持续一段时间。在羁绊期间,你的能量护盾可以为羁绊对象阻挡一部分伤害。若羁绊对象在此期间被击败,你也会同时被击败。该技能不能由图腾、陷阱、地雷施放,也不能被触发。
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
Skill Gem 画质 /15
Support Gem /74
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect.
Supports skills that create walls in a line, causing them to instead be created along a Fissure, at the cost of damage and Area of Effect.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've
Retaliated with Thorns Damage.
Supports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.
Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as [Life].
Supports Skills that cause Damaging Hits. Hits from Supported Skills cannot kill Enemies.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but will Bifurcate Critical Hit Chance. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
物品 词缀 /5
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
晦暗之 | 33 | 后缀 | 对你的击中的暴击伤害加成降低 (21–27)% 伤害 暴击 | str_dex_shield 1 Normal 0 |
隔音之 | 45 | 后缀 | 对你的击中的暴击伤害加成降低 (28–34)% 伤害 暴击 | str_dex_shield 1 Normal 0 |
干涉之 | 58 | 后缀 | 对你的击中的暴击伤害加成降低 (35–41)% 伤害 暴击 | str_dex_shield 1 Normal 0 |
阻挠之 | 69 | 后缀 | 对你的击中的暴击伤害加成降低 (42–47)% 伤害 暴击 | str_dex_shield 1 Normal 0 |
壁垒之 | 81 | 后缀 | 对你的击中的暴击伤害加成降低 (48–54)% 伤害 暴击 | str_dex_shield 1 Normal 0 |
怪物 词缀 /39
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
点燃之 | 12 | 后缀 | 你的击中始终具有点燃效果 击中造成的所有伤害作用于易燃和点燃强度 | |
点燃之 | 1 | 后缀 | 你的击中始终具有点燃效果 击中造成的所有伤害作用于易燃和点燃强度 | |
冰冻之 | 12 | 后缀 | 击中造成的所有伤害作用于冰缓强度 你击中造成的冰缓效果总能使行动速度降低至少 10% | |
冰冻之 | 1 | 后缀 | 击中造成的所有伤害作用于冰缓强度 你击中造成的冰缓效果总能使行动速度降低至少 10% | |
导电之 | 12 | 后缀 | 你的击中始终具有感电效果 击中造成的所有伤害作用于感电几率 | |
导电之 | 1 | 后缀 | 你的击中始终具有感电效果 击中造成的所有伤害作用于感电几率 | |
狙击之 | 10 | 后缀 | 投射物的伤害随着飞行距离提升, 击中目标时最多提高 60% | |
狙击之 | 1 | 后缀 | 投射物的伤害随着飞行距离提升, 击中目标时最多提高 60% | |
阻挠之 | 1 | 后缀 | 对你的击中的暴击伤害加成降低 80% | |
1 | 传奇 | 你的击中无法被闪避 攻击 | ||
1 | 传奇 | 无法造成暴击 暴击 | ||
1 | 传奇 | 50% 攻击伤害格挡率 被格挡的攻击对你造成 10% 伤害 stance movement speed +% final [-45] | ||
1 | 传奇 | 50% 攻击伤害格挡率 被格挡的攻击对你造成 10% 伤害 stance movement speed +% final [-50] | ||
1 | 传奇 | 50% 攻击伤害格挡率 最大格挡几率 +5% 你格挡的击中无法将你晕眩 | ||
暮光信徒之触 | 1 | 责难 | 冰霜抗性 +25% 敌人被冰缓的持续时间延长 50% 击中造成的物理伤害也会作用于冰缓强度 元素 冰霜 抗性 异常状态 | |
1 | 精华 | 击中造成腐蚀,每秒造成 250 点混沌伤害,持续 8 秒 伤害 混沌 | ||
1 | 传奇 | 被你嘲讽的敌人的击中和异常状态伤害 对其它目标总降 30% | ||
1 | 传奇 | 必定点燃 获得额外火焰伤害, 其数值等同于物理伤害的 50% 击中造成的所有伤害作用于易燃和点燃强度 流血 伤害 物理 元素 火焰 异常状态 | ||
1 | 传奇 | 获得额外冰霜伤害, 其数值等同于物理伤害的 50% 击中造成的所有伤害作用于冰缓强度 流血 伤害 物理 元素 冰霜 异常状态 | ||
1 | 传奇 | 闪电伤害击中时必定使敌人受到感电效果影响 获得额外闪电伤害, 其数值等同于物理伤害的 50% 击中造成的所有伤害作用于感电几率 流血 伤害 物理 元素 闪电 异常状态 | ||
1 | 传奇 | 近战击中有 50% 的几率提供护体状态 攻击 | ||
异教徒之握 | 1 | 责难 | 闪电伤害击中时有 25% 的几率使敌人受到感电效果影响 击中造成的所有元素伤害作用于感电几率 击中造成的物理伤害也会作用于冰缓强度 元素 冰霜 闪电 异常状态 | |
1 | 传奇 | 20% 攻击伤害格挡率 被格挡的攻击对你造成 10% 伤害 | ||
1 | 传奇 | 30% 攻击伤害格挡率 被格挡的攻击对你造成 15% 伤害 | ||
1 | 传奇 | 40% 攻击伤害格挡率 被格挡的攻击对你造成 20% 伤害 | ||
1 | 传奇 | 被格挡的攻击对你造成 10% 伤害 | ||
1 | 传奇 | 被格挡的攻击对你造成 15% 伤害 | ||
1 | 传奇 | 15% 攻击伤害格挡率 被格挡的攻击对你造成 15% 伤害 | ||
1 | 传奇 | 25% 攻击伤害格挡率 被格挡的攻击对你造成 20% 伤害 | ||
1 | 传奇 | 20% 攻击伤害格挡率 被格挡的攻击对你造成 40% 伤害 | ||
Serpent-Touched | 1 | 责难 | 击中时使目标中毒 击中造成的所有伤害作用于中毒强度 | |
Hunted by the Ancient Serpent | 1 | 责难 | 击中时使目标中毒 击中造成的所有伤害作用于中毒强度 dropped items are converted to int items [1] | |
Primate-Touched | 1 | 责难 | 冻结积蓄值提高 100% 击中造成的所有伤害作用于冰缓强度 | |
Hunted by the Howling Ape | 1 | 责难 | 冻结积蓄值提高 100% 击中造成的所有伤害作用于冰缓强度 dropped items are converted to int items [1] | |
Wolf-Touched | 1 | 责难 | 粉碎护甲,相当于造成击中伤害的 250% 攻击击中时有 50% 的几率造成瘫痪 | |
Hunted by the Noble Wolf | 1 | 责难 | 粉碎护甲,相当于造成击中伤害的 250% 攻击击中时有 50% 的几率造成瘫痪 dropped items are converted to dex items [1] | |
Spirit Of The Serpent | 1 | 责难 | 击中时使目标中毒 击中造成的所有伤害作用于中毒强度 | |
Spirit Of The Primate | 1 | 责难 | 冻结积蓄值提高 60% 击中造成的所有伤害作用于冰缓强度 | |
Spirit Of The Wolf | 1 | 责难 | 粉碎护甲,相当于造成击中伤害的 10% 攻击击中时有 50% 的几率造成瘫痪 |
地心 Area 词缀 /7
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | 怪物受到的暴击伤害降低 (15–20)% 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物群规模扩大 4% 伤害 暴击 | ||
20 | DelveArea | 怪物受到的暴击伤害降低 (21–25)% 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物群规模扩大 4% 伤害 暴击 | ||
52 | DelveArea | 怪物受到的暴击伤害降低 (26–30)% 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物群规模扩大 4% 伤害 暴击 | ||
92 | DelveArea | 怪物受到的暴击伤害降低 (31–35)% 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物群规模扩大 4% 伤害 暴击 | ||
173 | DelveArea | 怪物受到的暴击伤害降低 (36–40)% 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物群规模扩大 4% 伤害 暴击 | ||
92 | DelveArea | 怪物的所有伤害必定点燃 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物群规模扩大 4% 元素 火焰 异常状态 | ||
500 | DelveArea | 传奇首领额外掉落 (15–25) 个化石 传奇首领的击中始终为暴击 区域内有一个传奇首领 该区域物品掉落数量提高 19% 该地图的物品稀有度提高 11% 怪物群规模扩大 7% |
夺宝奇兵 Area 词缀 /6
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
必燃的 | 46 | 前缀 | 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物的所有伤害必定点燃 heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] 元素 火焰 异常状态 | |
坚韧之 | 1 | 后缀 | 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物受到的暴击伤害降低 (15–19)% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] 伤害 暴击 | |
坚韧之 | 46 | 后缀 | 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物受到的暴击伤害降低 (20–24)% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] 伤害 暴击 | |
坚韧之 | 68 | 后缀 | 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物受到的暴击伤害降低 (25–30)% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] 伤害 暴击 | |
坚韧之 | 73 | 后缀 | 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物受到的暴击伤害降低 (31–35)% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] 伤害 暴击 | |
坚韧之 | 78 | 后缀 | 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物受到的暴击伤害降低 (36–40)% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] 伤害 暴击 |
夺宝奇兵装备 词缀 /4
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
肇始人的 | 1 | 前缀 | 对满血敌人的击中伤害提高 (25–28)% 玩家对满血敌人造成的击中伤害提高 (25–28)% 伤害 | |
煽动者的 | 45 | 前缀 | 对满血敌人的击中伤害提高 (29–32)% 玩家对满血敌人造成的击中伤害提高 (29–32)% 伤害 | |
伏击者的 | 75 | 前缀 | 对满血敌人的击中伤害提高 (33–36)% 玩家对满血敌人造成的击中伤害提高 (33–36)% 伤害 | |
暗影的 | 81 | 前缀 | 对满血敌人的击中伤害提高 (37–40)% 玩家对满血敌人造成的击中伤害提高 (37–40)% 伤害 |
其他属性 词缀 /20
名字 | 等级 | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Stoutness | 1 | SanctumRelic | 后缀 | 对你的击中的暴击伤害加成降低 (12–15)% | |
of Tenacity | 55 | SanctumRelic | 后缀 | 对你的击中的暴击伤害加成降低 (16–19)% | |
of Unwavering | 76 | SanctumRelic | 后缀 | 对你的击中的暴击伤害加成降低 (20–25)% | |
Slaying | 1 | Jewel | 前缀 | 击中稀有怪和传奇怪伤害提高 (10–20)% 伤害 | |
Rancorous | 1 | Jewel | 前缀 | 你的暴击造成的伤害性异常状态强度提高 (10–20)% 伤害 暴击 异常状态 | |
Incise | 1 | Jewel | 前缀 | 攻击击中有 (15–25)% 的几率施加创口 流血 伤害 物理 异常状态 | |
Slaying | 1 | Jewel | 前缀 | 击中稀有怪和传奇怪伤害提高 (2–3)% 伤害 | |
Rancorous | 1 | Jewel | 前缀 | 你的暴击造成的伤害性异常状态强度提高 (5–10)% 伤害 暴击 异常状态 | |
Incise | 1 | Jewel | 前缀 | 攻击击中有 (3–5)% 的几率施加创口 流血 伤害 物理 异常状态 | |
1 | Jewel | 传奇 | 近战击中有 10% 的几率提供护体状态 攻击 | ||
1 | Jewel | 传奇 | 每比敌人高一级,击中伤害提高 20% 伤害 | ||
1 | Jewel | 传奇 | 击中冰缓敌人的伤害提高 (15–20)% 伤害 | ||
1 | ExpeditionRelic | 传奇 | hit damage stun multiplier +% [6,12] | ||
of Amanamu | 65 | ExpeditionRelic | 后缀 | hit damage immobilisation multiplier +% [10,20] | |
of Amanamu | 65 | ExpeditionRelic | 后缀 | critical hit damage bonus +% vs enemies within 2m distance [18,26] | |
Kurgal's | 65 | ExpeditionRelic | 前缀 | hit damage freeze multiplier +% if consumed power charge recently [20,30] 异常状态 | |
of Amanamu | 65 | ExpeditionRelic | 后缀 | 怪物的击中粉碎护甲,相当于造成物理伤害的 (2–4)% 伤害 物理 | |
of Amanamu | 65 | ExpeditionRelic | 后缀 | 怪物的击中粉碎护甲,相当于造成物理伤害的 (4–7)% 伤害 物理 | |
of Ulaman | 65 | ExpeditionRelic | 后缀 | critical hit damage bonus +% vs enemies within 2m distance [27,38] | |
of Kurgal | 65 | ExpeditionRelic | 后缀 | hit damage immobilisation multiplier +% [25,34] |
物品 /4
Akoyan Club
物理伤害: 46-76
攻击暴击率: 5%
每秒攻击次数: 1.45
武器范围: 1.1
需求: 163 Str
必定击中
Jade Club
物理伤害: 31-51
攻击暴击率: 5%
每秒攻击次数: 1.45
武器范围: 1.1
需求: 87 Str
必定击中
传奇 /45
该装备的护甲与能量护盾提高 (100–150)%
生命每秒再生 (15–25)
魔力再生率提高 (15–25)%
该装备的护甲与能量护盾提高 (100–150)%
生命每秒再生 (25–35)
能量护盾充能率提高 (50–100)%
你被点燃的持续时间缩短 (30–50)%
你受到的流血持续时间降低 (30–50)%
该装备的能量护盾提高 (100–200)%
能量护盾充能率提高 (30–50)%
能量护盾提早 (30–50)% 开始恢复
受到击中元素伤害的 20% 转换为混沌伤害
+25% 的几率中毒
该装备的能量护盾提高 (60–100)%
+(60–100) 最大魔力
物品稀有度提高 (10–15)%
伤害穿透 10% 元素抗性
Grants Skill: Level 19 Crackling Palm
34% increased Evasion and Energy Shield
攻击速度加快 3%
+10% to Lightning Resistance
徒手近战击中时附加 1 到 108 点闪电伤害
+0.48% to Unarmed Melee Attack Critical Hit Chance
34% increased Evasion and Energy Shield
攻击速度加快 3%
+10% to Lightning Resistance
徒手近战击中时附加 1 到 108 点闪电伤害
+0.48% to Unarmed Melee Attack Critical Hit Chance
Passive /116
匕首攻击的暴击有 25% 的几率使敌人中毒
陷阱暴击率提高 25%
若过去 8 秒内你打出过暴击,则伤害提高 36%
暴击率对满血敌人提高 100%
对没有受到元素异常状态的敌人的暴击率提高 40%
暴击率提高 25%
若你近期内没有打出暴击,则暴击率提高 80%
召唤生物的暴击率提高 40%
近战伤害在近程击中时提高 40%
对点燃敌人的击中伤害提高 30%
对燃烧的敌人造成的击中伤害提高 35%
击中冰缓敌人的伤害提高 30%
对感电敌人的击中伤害提高 30%
被你致盲的敌人的暴击率降低 50%
对致盲敌人的暴击率提高 50%
升华试炼 Passive /17
永恒珠宝 Passive /11







Sacrifice of Flesh
深渊 钥石
When taking damage from Hits, 20% of Life Loss is prevented, then 150% of Life Loss prevented this way is Lost over 4 seconds
I pledge my soul to you, Liege of the Lightless, and vow to conquer nations in your name!
:


永恒珠宝 Passive Additions /5
Faction | Category | 显示物品素质 | Code |
---|---|---|---|
瓦尔 | 显著 | 暴击率提高 (7–14)% | vaal_small_critical_strike_chance |
卡鲁 | 显著 | 对你的击中的暴击伤害加成降低 10% | karui_notable_add_damage_from_crits |
卡鲁 | 显著 | 近战攻击暴击率提高 30% | karui_notable_add_melee_crit_chance |
卡鲁 | 显著 | 受到击中物理伤害的 5% 转化为火焰伤害 | karui_notable_add_physical_taken_as_fire |
马拉克斯 | 显著 | 暴击率提高 25% | maraketh_notable_add_global_crit_chance |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.