集中效应
等阶: 1
等级: 1
Support Requirements: +5 Int
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
被辅助技能造成的范围伤害总增 30%
被辅助技能的效果区域总降 50%
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Concentrated Effect


Version 0.1.0
Concentrated Effect
Tier: 1
Level: 1
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Supported Skills deal 40% more Area Damage
Supported Skills have 50% less Area of Effect
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.


来自 /1
未切割的辅助宝石 等阶 1
Level Effect /1
Implicit |
---|
消耗加成: 100% |
等级 | 需求等级 | Int |
---|---|---|
1 | 0 | 6 |
Attribute /3
集中效应
Key | Value |
---|---|
BaseType | 集中效应 |
Class | 辅助宝石 |
ItemType | Metadata/Items/Gems/SupportGemConcentratedEffect |
集中效应
等阶: 1
等级: 1
Support Requirements: +5 Int
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
被辅助技能造成的范围伤害总增 30%
被辅助技能的效果区域总降 50%
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Concentrated Effect


Supported Gem /163
火焰弹
向目标射出一团会爆炸的火球,对小范围的敌人造成伤害。
重盾冲锋
持续吟唱向目标方向冲锋。撞击路径上的敌人后停止冲锋,并对区域内的敌人造成伤害。
爆灵术
使一个[灵柩]发生剧烈爆炸,对周围的敌人造成伤害。
灵体火球
目标附近的灵柩爆炸造成小范围伤害,并召唤一个自动追踪敌人的火球,可以造成较大范围的法术伤害。灵柩爆炸造成的伤害无法被法术伤害词缀加成,并且无法被反射。
闪电新星
从施法者散发出一圈闪电之环, 接着散发出更大范围的一圈闪电之环. 每次被击中的敌人会受到闪电伤害.
烈炎风暴
呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
易燃
诅咒一片区域的所有目标,降低它们的火焰抗性,并使它们被击中时有几率被点燃。
Hypothermia
诅咒一片区域的所有目标,降低它们的冰霜抗性,并使它们被击中时有几率被冻结。
导电
诅咒一片区域的所有目标,降低它们的闪电抗性,并使它们被击中时有几率获得感电效果。
烧毁
Conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.
天雷之珠
射出一个移动缓慢的天雷之珠,将会周期性的对周围的敌人施放闪电并造成伤害.
死亡凋零
施放一个对敌人造成虚弱的范围效果, 造成缓速并且叠加一个使他们增加受到的混沌伤害之减益效果. 此减益效果可叠加 15 层.
暗夜血契
该法术会消耗一个你或光标附近的魔侍的部分生命值来对其周围造成混沌伤害。该效果会连锁到你在附近的其他魔侍。如果你或光标附近已没有魔侍,则会牺牲你自己的部分生命来造成混沌伤害。
魔侍武士
召唤多个[可复活的]魔侍武士。
Skeletal Reaver
召唤多个攻击性强且[可复活的]魔侍掠夺者,受到命令时可以激怒。
Skeletal Brute
召唤多个攻击势大力沉且[可复活的]魔侍蛮兵,可以[晕眩]可被晕眩的敌人。
魔侍武士
召唤多个远程攻击且[可复活的]魔侍神射手,受到命令时可以射出瓦斯之箭。
魔侍冰霜法师
召唤多个[可复活的]魔侍冰霜法师,受到命令时可以[冻结]自己,并减慢周围敌人的速度。
Skeletal Storm Mage
召唤多个[可复活的]魔侍风暴法师,受到命令时可以在陨落的魔侍处降下闪电风暴。
Skeletal Cleric
召唤多个[可复活的]魔侍祭司,可以治疗其他召唤生物并复活陨落的魔侍。
威能法印
在地上放置法印,当你和友军站在其中时候给你们提供增益效果,并持续一段时间。你在其中消耗魔力会给法印积累层数,强化增益效果。同时只能有一个威能法印。
赤炼绝命
召唤一把赤色镰刀横扫选择的区域,对敌人造成物理伤害,并附加一个持续物理伤害的减益效果。如果有敌人幸存,你获得一个赤炼球,它可以同时提高技能的花费和伤害。玩家最多可以有5个赤炼球。
电流场
施加增益效果,提高感电几率。在拥有此增益效果的情况下使敌人感电时,会在感电的敌人身上产生一个球形能量场,并使敌人持续感电一段时间,其闪电束会对该敌人和附近的其他敌人造成伤害。能量场的强度取决于形成能量场时对敌人造成影响的感电程度。
Rapid Assault
施展一连串快速戳刺。
Blood Hunt
突向一个目标并造成近战伤害。该攻击在一定距离外使用时更为强大。
Spearfield
猛刺地面,在你面前的大范围内爆发出多重战矛。战矛会留存一段时间,并在敌人接触它们时爆炸。
Lightning Spear
复制你的战矛并将其掷出,击中一名敌人后爆发,向其周围大片区域内的其他多个敌人发射闪电。
Glacial Lance
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Whirling Assault
向前推进并以回旋攻势打击周围的敌人。
Wave of Frost
向后翻腾并朝你的前方发出一道冰霜波。
Comet
从空中降下巨大的冰凌,在目标位置造成高额伤害。向近距离施放会使你在施法时向后跳跃。
Consecrate
产生一片奉献地面,为你和友军提供生命再生效果,并降低你们身上的诅咒效果。
闪电
召唤霹雳闪电轰击一名敌人。
Explosive Grenade
发射一枚弹跳的榴弹,在较长的延迟后产生毁灭性的爆炸。
Flash Grenade
发射一枚弹跳的榴弹,在延迟后产生致盲与晕眩的冲击。
Gas Grenade
发射一枚弹跳的榴弹,在停止弹跳时散发出弥漫的剧毒云雾。火焰伤害会引爆云雾并产生炽焰冲击。
Oil Grenade
发射一枚弹跳的榴弹。在延迟后产生一滩黏油,并令周围的敌人黏油缠身。燃烧或火焰区域可以点燃黏油。
Detonating Arrow
持续吟唱积蓄力量,随后发射一支燃烧箭矢。在箭矢达到最大充能时会在击中时引爆,在周围的区域产生爆炸。
唤雷箭
发射一支箭矢并嵌入落点。一段时间后,箭矢会引起闪电打击,并有高几率造成[感电]。
Cold Snap
击碎一个[冻结]的敌人,在小范围内造成大量[冰霜]伤害。可以对寒冰弹使用并将其引爆,使其附近所有的[冻结]敌人触发霜暴。
Twister
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Explosive Spear
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Bone Blast
Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
Molten Blast
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
Hammer of the Gods
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Living Bomb
Plant a seed of Fire inside an enemy, which grows over a duration. When the duration expires, the seed explodes, damaging the enemy and all other enemies nearby.
Stampede
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Ember Fusillade
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Quarterstaff Strike
使用节杖进行[打击]。
Mace Strike
使用锤进行[打击]。
Mace Strike
使用锤进行[打击]。
Mace Strike
使用锤进行[打击]。
Spear Throw
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
Crossbow Shot
Fire a bolt from your crossbow.
Elemental Storm
产生一道龙卷风妨碍敌人,并反复对它们施加伤害。它会向前移动一段时间,你可以借此机会朝它发射投射物,使其提升对敌人造成的伤害。随后它会追逐敌人一段时间,把你对它施加的伤害和它本身的伤害一起施加给敌人。
Shockchain Arrow
Fire a Lightning-infused arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
Storm Wave
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Elemental Expression
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
War Banner
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Attack damage and Accuracy while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Defiance Banner
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Armour, Evasion and movement speed while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Dread Banner
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Stun Threshold, Elemental Ailment Threshold and Flask charges while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Summon Infernal Hound
召唤一只冒火的猎犬。
Time Freeze
Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
Tornado Shot
射出一支箭矢,在抵达目标地点前一直穿透敌人。然后从抵达地点向所有方向发射投射物,飞行很短时间后消失。
Freezing Salvo
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
Herald of Blood
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
Gathering Storm
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with perfect timing performs a Lightning-infused dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
Ember Fusillade
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Blood Boil
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
Herald of Ash
激活时,受到你造成足量溢出攻击伤害的敌人会产生爆炸,并根据造成的溢出伤害点燃周围的敌人。
Whirlwind Lance
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Primal Strikes
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure, and can Consume Shock to conjure a stampede of spirits.
Cull The Weak
Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge. Enemies around you that can be Culled will be highlighted.
Fangs of Frost
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.
Wind Serpent's Fury
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies, and knocking an Enemy into terrain or another larger Enemy will cause a shockwave.
Spear of Solaris
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Storm Lance
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Infuse Weapon
Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the Projectiles fired, causing them to explode at the end of their flight.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.