瓦尔军卫
| Spectre | Y |
|---|---|
| Area | 乌扎尔, 卡马萨大书库, 库阿奇克宝库, 金字塔避难所 |
| Tags | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Packs |
生命
100%
闪避
+50%
抗性
伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
3 ~ 10
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
VaalGuardLivingMortar
Metadata
VaalGuardMortarLiving
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 170—255
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMSVaalGuardGrenade
攻击, 范围攻击, 范围, ProjectileNumber, 投射物速度, 冷却, Grenade, 火焰, UsableWhileMoving, DetonatesAfterTime, 投射物, Detonator
高爆榴弹
Base Damage: 170—255
暴击率: 5%
攻击伤害: 440%
攻击间隔: 1.5 秒
冷却时间: 2 秒
发射一枚弹跳的榴弹,引线燃尽时,释放出毁灭性的炽烈爆炸。
引爆时间为 1.5 秒
攻击伤害总增 340%
爆炸范围为 1.8 米
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardOilTrap
攻击, 范围攻击, 范围, ProjectileNumber, 投射物速度, 冷却, 持续时间, Grenade, 火焰, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, 投射物
黏油榴弹
Base Damage: 170—255
暴击率: 5%
攻击间隔: 1.5 秒
冷却时间: 11 秒
引爆时间为 1.3 秒
黏油持续时间为 7 秒
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardGrenadeDeath
攻击, 范围攻击, 范围, ProjectileNumber, 投射物速度, 冷却, 可触发, 被触发, InbuiltTrigger, 持续时间, Grenade, 火焰, DetonatesAfterTime, 投射物, NoAttackOrCastTime
高爆榴弹
Base Damage: 170—255
暴击率: 5%
攻击伤害: 440%
攻击间隔: 1.5 秒
发射一枚弹跳的榴弹,引线燃尽时,释放出毁灭性的炽烈爆炸。
引爆时间为 1.5 秒
攻击伤害总增 340%
投射物速度降低 60%
爆炸范围为 1.8 米
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardOilTrapDeath
攻击, 范围攻击, 范围, ProjectileNumber, 投射物速度, 冷却, 可触发, 被触发, InbuiltTrigger, 持续时间, Grenade, 火焰, CreatesGroundEffect, DetonatesAfterTime, 投射物, NoAttackOrCastTime, AttackInPlace
黏油榴弹
Base Damage: 170—255
暴击率: 5%
攻击间隔: 1.5 秒
引爆时间为 1.3 秒
投射物速度降低 60%
黏油持续时间为 7 秒
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
define_shared_state =
"
holding_explosive_grenade;
holding_oil_grenade;
"
}
Stats
{
set_base_heavy_stun_duration_ms = 2300
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_or_create_state_holding_explosive_grenade_1 = "AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao', R_Weapon, 0 );"
on_state_holding_explosive_grenade_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao' );"
on_or_create_state_holding_oil_grenade_1 = "AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuardBombThrower/oil_grenade.ao', R_Weapon, 0 );"
on_state_holding_oil_grenade_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuardBombThrower/oil_grenade.ao' );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardMortarLiving"] = {
name = "Vaal Guard",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MMSVaalGuardGrenade",
"MMSVaalGuardGrenadeDeath",
"MMSVaalGuardOilTrap",
"MMSVaalGuardOilTrapDeath",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardGrenade"] = {
name = "Explosive Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.Detonator] = true,
},
statDescriptionScope = "explosive_grenade",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {18, 1500, 20, 40, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardGrenadeDeath"] = {
name = "Explosive Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.NoAttackOrCastTime] = true,
},
statDescriptionScope = "explosive_grenade",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {18, 1500, 20, 40, -60, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardOilTrap"] = {
name = "Oil Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
},
statDescriptionScope = "oil_grenade/statset_0",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"skill_base_oil_movement_speed_+%_final_to_apply",
"skill_base_oil_exposure_-_to_total_elemental_resistance",
"ground_oil_art_variation",
"base_skill_detonation_time",
"base_secondary_skill_effect_duration",
"melee_range_+",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {20, -25, 10, 2002, 1300, 7000, 40, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardOilTrapDeath"] = {
name = "Oil Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.NoAttackOrCastTime] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "oil_grenade/statset_0",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"skill_base_oil_movement_speed_+%_final_to_apply",
"skill_base_oil_exposure_-_to_total_elemental_resistance",
"ground_oil_art_variation",
"base_skill_detonation_time",
"base_secondary_skill_effect_duration",
"melee_range_+",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {20, -25, 10, 2002, 1300, 7000, 40, -60, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
is spectre with death action [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Spectre | Y |
|---|---|
| Area | 乌扎尔, 卡马萨大书库, 库阿奇克宝库, 金字塔避难所 |
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Packs |
生命
110%
闪避
+50%
抗性
伤害
121%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
3 ~ 20
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
110%
Model Size
100%
Type
VaalGuardLivingSpear
Metadata
VaalGuardSpearLiving
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 206—308
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTVaalGuardSpearLeap
法术, 位移, AttackInPlace
施放间隔: 1 秒
冷却时间: 4.5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GAVaalGuardSpearLeapImpact
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2733
}
Transitionable {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao' );
} );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLiving"] = {
name = "Vaal Guard",
life = 1.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.21,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
weaponType1 = "Warstaff",
skillList = {
"MeleeAtAnimationSpeed",
"GAVaalGuardSpearLeapImpact",
"DTTVaalGuardSpearLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalGuardSpearLeapImpact"] = {
name = "GAVaalGuardSpearLeapImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTVaalGuardSpearLeap"] = {
name = "DTTVaalGuardSpearLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
瓦尔军卫
人形stance movement speed +% final [236]
Vaal Guard
| Spectre | Y |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
生命
110%
闪避
+50%
抗性
伤害
121%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
3 ~ 20
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
110%
Model Size
100%
Type
VaalGuardLivingSpear
Metadata
VaalGuardSpearLivingSacrificeGuide
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 226—338
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTVaalGuardSpearLeap
法术, 位移, AttackInPlace
施放间隔: 1 秒
冷却时间: 4.5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GAVaalGuardSpearLeapImpact
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2733
}
Transitionable {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao' );
} );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingSacrificeGuide"] = {
name = "Vaal Guard",
life = 1.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.21,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
weaponType1 = "Warstaff",
skillList = {
"MeleeAtAnimationSpeed",
"GAVaalGuardSpearLeapImpact",
"DTTVaalGuardSpearLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalGuardSpearLeapImpact"] = {
name = "GAVaalGuardSpearLeapImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTVaalGuardSpearLeap"] = {
name = "DTTVaalGuardSpearLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Spectre | Y |
|---|---|
| Area | 乌扎尔, 卡马萨大书库, 库阿奇克宝库, 金字塔避难所 |
| Tags | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
| Packs |
生命
110%
闪避
+50%
抗性
伤害
110%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
3 ~ 45
攻击间隔
1.005 Second
Damage Spread
±20%
经验值
110%
Model Size
100%
Type
VaalGuardLivingBow
Metadata
VaalGuardBowLiving
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedVaalGuardFireArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 187—280
暴击率: 5%
攻击间隔: 1.005 秒
action attack or cast time uses animation length [1]
arrow projectile variation [36]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWVaalGuardBowSnipe
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发, AttackInPlace
Base Damage: 187—280
暴击率: 5%
攻击伤害: 105%
攻击间隔: 1.005 秒
冷却时间: 4.5 秒
攻击伤害总增 5%
伤害总增 92.6%
穿透所有目标
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1035]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2888
}
Transitionable {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLivingAggroAudio.ao' );
} );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLivingAggroAudio.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLiving"] = {
name = "Vaal Guard",
life = 1.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 45,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeedVaalGuardFireArrow",
"MPWVaalGuardBowSnipe",
"MPWVaalGuardBlazeArrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedVaalGuardFireArrow"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_fire",
"arrow_projectile_variation",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {50, 36, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {50, 36, levelRequirement = 19, statInterpolation = {}, cost = { }, },
[3] = {50, 36, levelRequirement = 20, statInterpolation = {}, cost = { }, },
[4] = {50, 36, levelRequirement = 84, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWVaalGuardBowSnipe"] = {
name = "MPWVaalGuardBowSnipe",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"monster_projectile_variation",
"melee_range_+",
"number_of_projectiles_override",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_direction",
"always_pierce",
},
levels = {
[1] = {-30, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {0, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 19, statInterpolation = {2}, cost = { }, },
[3] = {1, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2}, cost = { }, },
[4] = {129, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWVaalGuardBlazeArrow"] = {
name = "MPWVaalGuardBlazeArrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"melee_range_+",
"projectile_spread_radius",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1034, 60, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
瓦尔军卫
人形is spectre with death action [1]
stance movement speed +% final [236]
Vaal Guard
| Spectre | Y |
|---|---|
| Tags | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Packs |
生命
100%
闪避
+50%
抗性
伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
3 ~ 10
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
VaalGuardLivingMortar
Metadata
VaalGuardMortarIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 186—280
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMSVaalGuardGrenade
攻击, 范围攻击, 范围, ProjectileNumber, 投射物速度, 冷却, Grenade, 火焰, UsableWhileMoving, DetonatesAfterTime, 投射物, Detonator
高爆榴弹
Base Damage: 186—280
暴击率: 5%
攻击伤害: 440%
攻击间隔: 1.5 秒
冷却时间: 2 秒
发射一枚弹跳的榴弹,引线燃尽时,释放出毁灭性的炽烈爆炸。
引爆时间为 1.5 秒
攻击伤害总增 340%
爆炸范围为 1.8 米
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardOilTrap
攻击, 范围攻击, 范围, ProjectileNumber, 投射物速度, 冷却, 持续时间, Grenade, 火焰, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, 投射物
黏油榴弹
Base Damage: 186—280
暴击率: 5%
攻击间隔: 1.5 秒
冷却时间: 11 秒
引爆时间为 1.3 秒
黏油持续时间为 7 秒
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardGrenadeDeath
攻击, 范围攻击, 范围, ProjectileNumber, 投射物速度, 冷却, 可触发, 被触发, InbuiltTrigger, 持续时间, Grenade, 火焰, DetonatesAfterTime, 投射物, NoAttackOrCastTime
高爆榴弹
Base Damage: 186—280
暴击率: 5%
攻击伤害: 440%
攻击间隔: 1.5 秒
发射一枚弹跳的榴弹,引线燃尽时,释放出毁灭性的炽烈爆炸。
引爆时间为 1.5 秒
攻击伤害总增 340%
投射物速度降低 60%
爆炸范围为 1.8 米
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardOilTrapDeath
攻击, 范围攻击, 范围, ProjectileNumber, 投射物速度, 冷却, 可触发, 被触发, InbuiltTrigger, 持续时间, Grenade, 火焰, CreatesGroundEffect, DetonatesAfterTime, 投射物, NoAttackOrCastTime, AttackInPlace
黏油榴弹
Base Damage: 186—280
暴击率: 5%
攻击间隔: 1.5 秒
引爆时间为 1.3 秒
投射物速度降低 60%
黏油持续时间为 7 秒
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/CommanderNew/VaalGuardMortarIncursion"] = {
name = "Vaal Guard",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MMSVaalGuardGrenade",
"MMSVaalGuardGrenadeDeath",
"MMSVaalGuardOilTrap",
"MMSVaalGuardOilTrapDeath",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardGrenade"] = {
name = "Explosive Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.Detonator] = true,
},
statDescriptionScope = "explosive_grenade",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {18, 1500, 20, 40, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardGrenadeDeath"] = {
name = "Explosive Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.NoAttackOrCastTime] = true,
},
statDescriptionScope = "explosive_grenade",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {18, 1500, 20, 40, -60, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardOilTrap"] = {
name = "Oil Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
},
statDescriptionScope = "oil_grenade/statset_0",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"skill_base_oil_movement_speed_+%_final_to_apply",
"skill_base_oil_exposure_-_to_total_elemental_resistance",
"ground_oil_art_variation",
"base_skill_detonation_time",
"base_secondary_skill_effect_duration",
"melee_range_+",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {20, -25, 10, 2002, 1300, 7000, 40, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardOilTrapDeath"] = {
name = "Oil Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.NoAttackOrCastTime] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "oil_grenade/statset_0",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"skill_base_oil_movement_speed_+%_final_to_apply",
"skill_base_oil_exposure_-_to_total_elemental_resistance",
"ground_oil_art_variation",
"base_skill_detonation_time",
"base_secondary_skill_effect_duration",
"melee_range_+",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {20, -25, 10, 2002, 1300, 7000, 40, -60, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
is spectre with death action [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
瓦尔军卫
人形is spectre with death action [1]
stance movement speed +% final [236]
Vaal Guard
| Spectre | Y |
|---|---|
| Tags | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Packs |
生命
100%
闪避
+50%
抗性
伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
3 ~ 10
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
VaalGuardLivingMortar
Metadata
VaalGuardTrainingMortarIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 186—280
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMSVaalGuardGrenade
攻击, 范围攻击, 范围, ProjectileNumber, 投射物速度, 冷却, Grenade, 火焰, UsableWhileMoving, DetonatesAfterTime, 投射物, Detonator
高爆榴弹
Base Damage: 186—280
暴击率: 5%
攻击伤害: 440%
攻击间隔: 1.5 秒
冷却时间: 2 秒
发射一枚弹跳的榴弹,引线燃尽时,释放出毁灭性的炽烈爆炸。
引爆时间为 1.5 秒
攻击伤害总增 340%
爆炸范围为 1.8 米
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardOilTrap
攻击, 范围攻击, 范围, ProjectileNumber, 投射物速度, 冷却, 持续时间, Grenade, 火焰, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, 投射物
黏油榴弹
Base Damage: 186—280
暴击率: 5%
攻击间隔: 1.5 秒
冷却时间: 11 秒
引爆时间为 1.3 秒
黏油持续时间为 7 秒
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardGrenadeDeath
攻击, 范围攻击, 范围, ProjectileNumber, 投射物速度, 冷却, 可触发, 被触发, InbuiltTrigger, 持续时间, Grenade, 火焰, DetonatesAfterTime, 投射物, NoAttackOrCastTime
高爆榴弹
Base Damage: 186—280
暴击率: 5%
攻击伤害: 440%
攻击间隔: 1.5 秒
发射一枚弹跳的榴弹,引线燃尽时,释放出毁灭性的炽烈爆炸。
引爆时间为 1.5 秒
攻击伤害总增 340%
投射物速度降低 60%
爆炸范围为 1.8 米
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardOilTrapDeath
攻击, 范围攻击, 范围, ProjectileNumber, 投射物速度, 冷却, 可触发, 被触发, InbuiltTrigger, 持续时间, Grenade, 火焰, CreatesGroundEffect, DetonatesAfterTime, 投射物, NoAttackOrCastTime, AttackInPlace
黏油榴弹
Base Damage: 186—280
暴击率: 5%
攻击间隔: 1.5 秒
引爆时间为 1.3 秒
投射物速度降低 60%
黏油持续时间为 7 秒
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/CommanderNew/VaalGuardTrainingMortarIncursion"] = {
name = "Vaal Guard",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MMSVaalGuardGrenade",
"MMSVaalGuardGrenadeDeath",
"MMSVaalGuardOilTrap",
"MMSVaalGuardOilTrapDeath",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardGrenade"] = {
name = "Explosive Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.Detonator] = true,
},
statDescriptionScope = "explosive_grenade",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {18, 1500, 20, 40, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardGrenadeDeath"] = {
name = "Explosive Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.NoAttackOrCastTime] = true,
},
statDescriptionScope = "explosive_grenade",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {18, 1500, 20, 40, -60, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardOilTrap"] = {
name = "Oil Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
},
statDescriptionScope = "oil_grenade/statset_0",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"skill_base_oil_movement_speed_+%_final_to_apply",
"skill_base_oil_exposure_-_to_total_elemental_resistance",
"ground_oil_art_variation",
"base_skill_detonation_time",
"base_secondary_skill_effect_duration",
"melee_range_+",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {20, -25, 10, 2002, 1300, 7000, 40, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardOilTrapDeath"] = {
name = "Oil Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.NoAttackOrCastTime] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "oil_grenade/statset_0",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"skill_base_oil_movement_speed_+%_final_to_apply",
"skill_base_oil_exposure_-_to_total_elemental_resistance",
"ground_oil_art_variation",
"base_skill_detonation_time",
"base_secondary_skill_effect_duration",
"melee_range_+",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {20, -25, 10, 2002, 1300, 7000, 40, -60, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
is spectre with death action [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
瓦尔军卫
人形stance movement speed +% final [236]
Vaal Guard
| Spectre | Y |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Packs |
生命
110%
闪避
+50%
抗性
伤害
121%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
3 ~ 20
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
110%
Model Size
100%
Type
VaalGuardLivingSpear
Metadata
VaalGuardSpearIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 226—338
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTVaalGuardSpearLeap
法术, 位移, AttackInPlace
施放间隔: 1 秒
冷却时间: 4.5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GAVaalGuardSpearLeapImpact
EGDummyBeingHit
可触发, AttackInPlace
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/CommanderNew/VaalGuardSpearIncursion"] = {
name = "Vaal Guard",
life = 1.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.21,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
weaponType1 = "Warstaff",
skillList = {
"MeleeAtAnimationSpeed",
"GAVaalGuardSpearLeapImpact",
"EGDummyBeingHit",
"DTTVaalGuardSpearLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalGuardSpearLeapImpact"] = {
name = "GAVaalGuardSpearLeapImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGDummyBeingHit"] = {
name = "EGDummyBeingHit",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTVaalGuardSpearLeap"] = {
name = "DTTVaalGuardSpearLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
瓦尔军卫
人形stance movement speed +% final [236]
Vaal Guard
| Spectre | Y |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Packs |
生命
110%
闪避
+50%
抗性
伤害
121%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
3 ~ 20
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
110%
Model Size
100%
Type
VaalGuardLivingSpear
Metadata
VaalGuardTrainingSpearIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 226—338
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTVaalGuardSpearLeap
法术, 位移, AttackInPlace
施放间隔: 1 秒
冷却时间: 4.5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GAVaalGuardSpearLeapImpact
EGDummyBeingHit
可触发, AttackInPlace
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/CommanderNew/VaalGuardTrainingSpearIncursion"] = {
name = "Vaal Guard",
life = 1.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.21,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
weaponType1 = "Warstaff",
skillList = {
"MeleeAtAnimationSpeed",
"GAVaalGuardSpearLeapImpact",
"EGDummyBeingHit",
"DTTVaalGuardSpearLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalGuardSpearLeapImpact"] = {
name = "GAVaalGuardSpearLeapImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGDummyBeingHit"] = {
name = "EGDummyBeingHit",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTVaalGuardSpearLeap"] = {
name = "DTTVaalGuardSpearLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
瓦尔军卫
人形is spectre with death action [1]
stance movement speed +% final [236]
Vaal Guard
| Spectre | Y |
|---|---|
| Tags | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
生命
100%
闪避
+50%
抗性
伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
3 ~ 10
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
VaalGuardLivingMortar
Metadata
VaalGuardMortarPatrolIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 186—280
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMSVaalGuardGrenade
攻击, 范围攻击, 范围, ProjectileNumber, 投射物速度, 冷却, Grenade, 火焰, UsableWhileMoving, DetonatesAfterTime, 投射物, Detonator
高爆榴弹
Base Damage: 186—280
暴击率: 5%
攻击伤害: 440%
攻击间隔: 1.5 秒
冷却时间: 2 秒
发射一枚弹跳的榴弹,引线燃尽时,释放出毁灭性的炽烈爆炸。
引爆时间为 1.5 秒
攻击伤害总增 340%
爆炸范围为 1.8 米
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardOilTrap
攻击, 范围攻击, 范围, ProjectileNumber, 投射物速度, 冷却, 持续时间, Grenade, 火焰, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, 投射物
黏油榴弹
Base Damage: 186—280
暴击率: 5%
攻击间隔: 1.5 秒
冷却时间: 11 秒
引爆时间为 1.3 秒
黏油持续时间为 7 秒
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardGrenadeDeath
攻击, 范围攻击, 范围, ProjectileNumber, 投射物速度, 冷却, 可触发, 被触发, InbuiltTrigger, 持续时间, Grenade, 火焰, DetonatesAfterTime, 投射物, NoAttackOrCastTime
高爆榴弹
Base Damage: 186—280
暴击率: 5%
攻击伤害: 440%
攻击间隔: 1.5 秒
发射一枚弹跳的榴弹,引线燃尽时,释放出毁灭性的炽烈爆炸。
引爆时间为 1.5 秒
攻击伤害总增 340%
投射物速度降低 60%
爆炸范围为 1.8 米
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardOilTrapDeath
攻击, 范围攻击, 范围, ProjectileNumber, 投射物速度, 冷却, 可触发, 被触发, InbuiltTrigger, 持续时间, Grenade, 火焰, CreatesGroundEffect, DetonatesAfterTime, 投射物, NoAttackOrCastTime, AttackInPlace
黏油榴弹
Base Damage: 186—280
暴击率: 5%
攻击间隔: 1.5 秒
引爆时间为 1.3 秒
投射物速度降低 60%
黏油持续时间为 7 秒
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Garrison/VaalGuardMortarPatrolIncursion"] = {
name = "Vaal Guard",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MMSVaalGuardGrenade",
"MMSVaalGuardGrenadeDeath",
"MMSVaalGuardOilTrap",
"MMSVaalGuardOilTrapDeath",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardGrenade"] = {
name = "Explosive Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.Detonator] = true,
},
statDescriptionScope = "explosive_grenade",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {18, 1500, 20, 40, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardGrenadeDeath"] = {
name = "Explosive Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.NoAttackOrCastTime] = true,
},
statDescriptionScope = "explosive_grenade",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {18, 1500, 20, 40, -60, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardOilTrap"] = {
name = "Oil Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
},
statDescriptionScope = "oil_grenade/statset_0",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"skill_base_oil_movement_speed_+%_final_to_apply",
"skill_base_oil_exposure_-_to_total_elemental_resistance",
"ground_oil_art_variation",
"base_skill_detonation_time",
"base_secondary_skill_effect_duration",
"melee_range_+",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {20, -25, 10, 2002, 1300, 7000, 40, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardOilTrapDeath"] = {
name = "Oil Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.NoAttackOrCastTime] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "oil_grenade/statset_0",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"skill_base_oil_movement_speed_+%_final_to_apply",
"skill_base_oil_exposure_-_to_total_elemental_resistance",
"ground_oil_art_variation",
"base_skill_detonation_time",
"base_secondary_skill_effect_duration",
"melee_range_+",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {20, -25, 10, 2002, 1300, 7000, 40, -60, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
is spectre with death action [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
瓦尔军卫
人形stance movement speed +% final [236]
Vaal Guard
| Spectre | Y |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
生命
110%
闪避
+50%
抗性
伤害
121%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
3 ~ 20
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
110%
Model Size
100%
Type
VaalGuardLivingSpear
Metadata
VaalGuardSpearPatrolIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 226—338
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTVaalGuardSpearLeap
法术, 位移, AttackInPlace
施放间隔: 1 秒
冷却时间: 4.5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GAVaalGuardSpearLeapImpact
EGDummyBeingHit
可触发, AttackInPlace
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Garrison/VaalGuardSpearPatrolIncursion"] = {
name = "Vaal Guard",
life = 1.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.21,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
weaponType1 = "Warstaff",
skillList = {
"MeleeAtAnimationSpeed",
"GAVaalGuardSpearLeapImpact",
"EGDummyBeingHit",
"DTTVaalGuardSpearLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalGuardSpearLeapImpact"] = {
name = "GAVaalGuardSpearLeapImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGDummyBeingHit"] = {
name = "EGDummyBeingHit",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTVaalGuardSpearLeap"] = {
name = "DTTVaalGuardSpearLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
瓦尔军卫
人形stance movement speed +% final [236]
Vaal Guard
| Spectre | Y |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Packs |
生命
135%
闪避
+50%
抗性
伤害
149%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
3 ~ 20
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
135%
Model Size
100%
Type
VaalGuardLivingSpearThaum
Metadata
VaalThaumaturgeSpear
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 278—417
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTVaalGuardSpearLeap
法术, 位移, AttackInPlace
施放间隔: 1 秒
冷却时间: 4.5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Thaumaturge/VaalThaumaturgeSpear"] = {
name = "Vaal Guard",
life = 1.35,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.49,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
weaponType1 = "Warstaff",
skillList = {
"MeleeAtAnimationSpeed",
"GAIncursionThaumSpearSlam",
"DTTVaalGuardSpearLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIncursionThaumSpearSlam"] = {
name = "GAIncursionThaumSpearSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"bleed_on_hit_with_attacks_%",
"is_area_damage",
},
levels = {
[1] = {100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTVaalGuardSpearLeap"] = {
name = "DTTVaalGuardSpearLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.