恶毒蔓藤

monster no drops or experience [1]
monster slain flask charges granted +% [200]
Vicious Vine
Spectre | N |
---|---|
Tags | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
生命
35%
抗性




伤害
90%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
1 ~ 25
攻击间隔
1.05 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
CarnivorousVineOldForest
Metadata
CarnivorousPlantEaterVineOldForest
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedChaos
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 168–252
暴击率: 5%
攻击间隔: 1.05 秒
将物理伤害的 40% 转化为混沌伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Actor { basic_action = "Emerge" basic_action = "FaceLastTarget" } DiesAfterTime {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" // hmmm? Render { selection_size_override = "100, 100, 250" } Animated { // on_end_death_01 = "DisableRendering();" // on_end_death_02 = "DisableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/CarnivorousPlantEater/OldForest/CarnivorousPlantEaterVineOldForest"] = { name = "Vicious Vine", life = 0.35, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.05, attackRange = 25, accuracy = 1, skillList = { "MeleeAtAnimationSpeedChaos", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedChaos"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [200]
Family | MonsterSlainFlaskCharges |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
恶毒蔓藤


monster no drops or experience [1]
monster slain flask charges granted +% [200]
Vicious Vine
Spectre | N |
---|---|
Tags | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
生命
100%
抗性




伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
1 ~ 25
攻击间隔
1.05 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
CarnivorousVineOldForestCRUEL
Metadata
CarnivorousPlantEaterVineOldForestCRUEL
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedChaos
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 186–280
暴击率: 5%
攻击间隔: 1.05 秒
将物理伤害的 40% 转化为混沌伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Actor { basic_action = "Emerge" basic_action = "FaceLastTarget" } DiesAfterTime {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" // hmmm? Render { selection_size_override = "100, 100, 250" } Animated { // on_end_death_01 = "DisableRendering();" // on_end_death_02 = "DisableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/CarnivorousPlantEater/OldForest/CarnivorousPlantEaterVineOldForestCRUEL"] = { name = "Vicious Vine", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.05, attackRange = 25, accuracy = 1, skillList = { "MeleeAtAnimationSpeedChaos", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedChaos"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [200]
Family | MonsterSlainFlaskCharges |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
恶毒蔓藤

monster no drops or experience [1]
Vicious Vine
Spectre | N |
---|---|
Tags | 2HBluntWood_onhit_audio, construct, immobile |
生命
35%
抗性




伤害
90%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
1 ~ 25
攻击间隔
1.05 Second
Damage Spread
±20%
经验值
100%
Model Size
140%
Type
CarnivorousVineOldForest
Metadata
CarnivorousPlantEaterHammerVine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GACarnivorousPlantBossHammerSlam
可触发, 攻击
Base Damage: 168–252
暴击率: 5%
攻击伤害: 420%
攻击间隔: 1.05 秒
攻击伤害总增 320%
将物理伤害的 40% 转化为混沌伤害
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
voll slam damage +% final at centre [50]
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } DiesAfterTime {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/CarnivorousPlantEater/OldForest/CarnivorousPlantEaterHammerVine"] = { name = "Vicious Vine", life = 0.35, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.05, attackRange = 25, accuracy = 1, skillList = { "GACarnivorousPlantBossHammerSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GACarnivorousPlantBossHammerSlam"] = { name = "GACarnivorousPlantBossHammerSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_chaos", "voll_slam_damage_+%_final_at_centre", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {40, 50, 80, baseMultiplier = 4.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.