IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Bösartige Ranke
CategoryConstructKonstrukt
monster no drops or experience [1]
monster slain flask charges granted +% [200]
Vicious Vine
Spectre
Tags2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour
Leben
35%
Widerstand
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
90%
Genauigkeit
100%
Attack Distance
1 ~ 25
Angriffszeit
1.05 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
CarnivorousVineOldForest
Metadata
CarnivorousPlantEaterVineOldForest
Stufe
68
Leben
2,890
Damage
210
Zauberschaden
210
Genauigkeit
2,502
Angriffszeit
1.05
Erfahrung
28,634
Minion Life
2,426
Minion Damage
872
Minion Armour
2,413
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 168252
Angriffszeit: 1.05 Sek.
Wandelt 40% des physischen Schadens in Chaosschaden um
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Actor
{
	basic_action = "Emerge"
	basic_action = "FaceLastTarget"
}

DiesAfterTime {}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/CarnivorousPlantEater/OldForest/CarnivorousPlantEaterVineOldForest"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Vicious Vine",
    life = 0.35,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.05,
    attackRange = 25,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedChaos",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster no drops or experience 1 1 Global Unscalable Value
  • monster slain flask charges granted +% [200]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% 200 200 Global
  • Craft Tagsflask
    Bösartige Ranke
    CategoryConstructKonstrukt
    monster no drops or experience [1]
    Vicious Vine
    Spectre
    Tags2HBluntWood_onhit_audio, construct, immobile
    Leben
    35%
    Widerstand
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    90%
    Genauigkeit
    100%
    Attack Distance
    1 ~ 25
    Angriffszeit
    1.05 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    140%
    Type
    CarnivorousVineOldForest
    Metadata
    CarnivorousPlantEaterHammerVine
    Stufe
    68
    Leben
    2,890
    Damage
    210
    Zauberschaden
    210
    Genauigkeit
    2,502
    Angriffszeit
    1.05
    Erfahrung
    28,634
    Minion Life
    2,426
    Minion Damage
    872
    Minion Armour
    2,413
    GACarnivorousPlantBossHammerSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 168252
    Angriffsschaden: 420%
    Angriffszeit: 1.05 Sek.
    Verursacht 320% mehr Angriffsschaden
    Wandelt 40% des physischen Schadens in Chaosschaden um
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [80]
    voll slam damage +% final at centre [50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Pathfinding
    {
    	immobile = true
    }
    
    DiesAfterTime {}
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CarnivorousPlantEater/OldForest/CarnivorousPlantEaterHammerVine"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vicious Vine",
        life = 0.35,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "GACarnivorousPlantBossHammerSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACarnivorousPlantBossHammerSlam"] = {
        name = "GACarnivorousPlantBossHammerSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {40, 50, 80, baseMultiplier = 4.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global Unscalable Value
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.