Atalui, Blutpriesterin
Atalui, Blood Priestess
SpectreN
Tags1HSword_onhit_audio, human, humanoid, not_str, red_blood, very_fast_movement
Leben
200%
Energy Shield From Life
20%
Ausweichen
+50%
Ailment Threshold
%
Widerstand
0 0 0 0
Damage
267%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
135%
Type
VaalBloodPriestessBoss
Metadata
VaalBloodPriestessBoss_
Stufe
68
Leben
15,514
Rüstung
3,451
Ausweichen
477
Energieschild
0
Damage
622
Zauberschaden
622
Genauigkeit
0
Attack Time
1.5
Erfahrung
57,268
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 498–747
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAABloodPriestessBloodSlash
Abklingzeit: 4 Sek.
+30 zu Nahkampfschlagreichweite
action attack or cast time uses animation length [1]
EAABloodPriestessCloneStrike
Abklingzeit: 8 Sek.
Kann nicht zurückgestoßen werden
Kann nicht betäubt werden
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
GABloodPriestessBloodSlash
Triggerable, Attack
Base Damage: 498–747
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
is area damage [1]
GABloodPriestessCloneStrike
Triggerable, Attack
Base Damage: 498–747
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
is area damage [1]
EASVaalBloodPriestessBodySwap
Kann nicht zurückgestoßen werden
Kann nicht betäubt werden
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
SSMBloodElemental
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
alternate minion [1030]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor {}

StateMachine
{
	define_shared_state =
	"
		valid_targets;
		teleport;
		teleportable;
		invisible;
		fading;
		elemental = 1;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	on_state_invisible_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );"
	on_state_invisible_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_in.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss_"] = {
    name = "Atalui, Blood Priestess",
    life = 2,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.67,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SSMBloodElemental",
        "GABloodPriestessBloodSlash",
        "GABloodPriestessCloneStrike",
        "EAABloodPriestessBloodSlash",
        "EAABloodPriestessCloneStrike",
        "EASVaalBloodPriestessBodySwap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMBloodElemental"] = {
    name = "SSMBloodElemental",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1030, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessBloodSlash"] = {
    name = "GABloodPriestessBloodSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessCloneStrike"] = {
    name = "GABloodPriestessCloneStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestessBloodSlash"] = {
    name = "EAABloodPriestessBloodSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestessCloneStrike"] = {
    name = "EAABloodPriestessCloneStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.17,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestessBodySwap"] = {
    name = "EASVaalBloodPriestessBodySwap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Atalui Topic /1
NPCName
Ketzuli, Architekt der ZeitShe will rip your heart out, if you let her. Some less metaphorically than others... and that brother of hers is even worse.
Atalui, Blutpriesterin Text Audio /98
Name
Es gibt kein Entrinnen!
Atalui_G3_16_Seven_Sided_Strike
Ich werde Euch das Fleisch von den Knochen schneiden!
Atalui_G3_16_Seven_Sided_Strike2
Zerfetztes Fleisch!
Atalui_G3_16_Melee_Combo
Wer wagt es, sich dem Willen von Atziri zu widersetzen?
Atalui_G3_16_On_Aggro
Bruder!
Atalui_G3_16_Body_Swap
Dafür werdet Ihr leiden!
Atalui_G3_16_Raise_Elemental
Nutze meine Kraft, Bruder!
Atalui_G3_16_Take_Blood
Atziri!
Atalui_G3_16_On_Death
Meine Königin … nehmt meine Seele …
Atalui_G3_16_On_Death2
I did not undertake the Trial alone, but I did emerge a victor. I earned myself the role of High Priestess, as is custom. Had I possessed less willpower and skill, I would have earned a role that was... less important. I would be dead now, out there, with the rest of the chaff, rather than here serving Doryani. You should ask him about his Trial. His strategy caused quite the stir... but it made Chaos laugh, so it worked.
Die Prüfung des Chaos
After intensively discussing her bloodline, I have determined that Alva technically qualifies as Vaal. She has vouched for you as her ally. I respect you enough to tell you that we will likely be enemies when this is all over. Until then, I will collaborate with you as best I can.
Alva
After intensively discussing her bloodline, I have determined that Alva technically qualifies as Vaal. She is one of us, and you are most welcome here, Azmeri.
Alva
You are not worthy to speak to me on your own. However, after intensively discussing her bloodline, I have determined that Alva technically qualifies as Vaal. She has vouched for you as her servant, so... I will speak to you, if you insist.
Alva
Do not think me base, or callous. I do not judge you based on your appearance. It is your culture that disgusts me. I understand that you come from some future era that is unknown to us, but here, in the Wraeclast I know, the Vaal are surrounded by savages. Their propensity to pillage, burn, and commit... other atrocities... is held back only by the might of our vigilant armies. We are the peacekeepers of this world. Or... we were...
AtaluiOnWorthyNoSorcNoAzmeri
I can respect the militaristic traditions of your people, while remaining wary. Our merchants trade with your merchants, and all the nobles wear smiles and clasp arms, but it is impossible to forget the spears bristling behind those masks of civility. We Vaal are the peacekeepers of this world, and we will not allow your expanding imperium to—oh. Of course. An old argument, that likely doesn't matter anymore...
Die Maraketh
Of all the cultures that surround us, those of the Vastiri are the closest to what might be called a neighbouring empire. As much as I distrust them, I do hope they survived the Cataclysm. There has to be someone still alive out there...
Die Maraketh
Your sea tribes are largely a mystery to us. We rarely concern ourselves with sailing. Some of our merchants did trade for your jade, though they learned to enact such exchanges indirectly. Your people too often carry disease—the blood fever your kind struggle with is why I prefer you not to stand too close to me.
Die Karui
The sea tribes are largely a mystery to us. We rarely concern ourselves with sailing. Some of our merchants did trade for their jade, though they learned to enact such exchanges indirectly. The Karui too often carry disease—a strange blood fever that drives them into a rage, especially if our merchants linger in their presence. Keeping the Karui at a distance is merely a sensible precaution.
Die Karui
What is an 'Ezomyte?' I have never heard of such a people. You claim to be an Ezomyte, yet you appear, to my eyes, to be Karui. I suppose I should avoid... assumptions.
Die Ezomyten
What is an 'Ezomyte?' I have never heard of such a people. You don't mean the Caaltu, do you? No, no, that wouldn't make sense...
Die Ezomyten
Trarthus never changes. If they still live, I doubt they've noticed this 'Cataclysm' at all. Too sedated from their favourite vapours... pathetic.
Trarthus
I can only hope your people have been protected from this disaster by the high walls of your mountain valleys. Your culture is the only one on Wraeclast that I do not find... distasteful. Your people remind me of how the Vaal must once have been. Astute, kind, and wise, but new to the ways of the world.
Die Azmeri
I can only hope the Azmeri have been protected from this disaster by the high walls of their mountain valleys. They alone are the sole culture on Wraeclast that I do not find... distasteful. They remind me of how the Vaal must once have been. Astute, kind, and wise, but new to the ways of the world.
Die Azmeri
A small cult makes their home on that island. They were banished from the Azmeri at some point. They must have been far enough away to survive the Cataclysm, because you are here before me. Or, so I assume. Ketzuli would better understand the structure of Time.
Prospero
A small cult makes their home on that island. They were banished from the Azmeri at some point. They may be far enough away to have survived the Cataclysm.
Prospero
Very little survived of the culture we call the Primevals. They left only glyphs and carvings. There were a few figures of note in the books I studied. Uzaza was likely their First King. Aul, called their Last King, overthrew a tyrant named Putembo... or so I believe. There was Ahkeli, too, who the Maraketh would know more about than I. Unlike many other cultures, their ruins are often found in the ash layer itself. It's no wonder only stone remnants remain.
Die Urzeitlichen
Ah, yes, the only culture on the surface of Wraeclast whose ruins predate the ash layer... older to us than we are to you, if you can picture such an immense span of time. Doryani has been studying them in secret for years. It wouldn't be my place to speak on that, for the fate of the Vaal may still hinge on his knowledge.
Wegbereiter
It is yours.
AtaluiVendor_Buy_Random
It is yours.
AtaluiVendor_Buy_2
It is yours.
AtaluiVendor_Buy_3
I suppose it suits you.
AtaluiVendor_Buy_4
I suppose it suits you.
AtaluiVendor_Buy_5
I suppose it suits you.
AtaluiVendor_Buy_6
As you wish.
AtaluiVendor_Buy_7
As you wish.
AtaluiVendor_Buy_8
As you wish.
AtaluiVendor_Buy_9
May it serve you well.
AtaluiVendor_Buy_10
May it serve you well.
AtaluiVendor_Buy_11
May it serve you well.
AtaluiVendor_Buy_12
Perhaps another time.
AtaluiVendor_CloseShopNoBuy_Random
Perhaps another time.
AtaluiVendor_CloseShopNoBuy_2
Perhaps another time.
AtaluiVendor_CloseShopNoBuy_3
I'll have more to choose from soon.
AtaluiVendor_CloseShopNoBuy_4
I'll have more to choose from soon.
AtaluiVendor_CloseShopNoBuy_5
I'll have more to choose from soon.
AtaluiVendor_CloseShopNoBuy_6
There is no rush to decide.
AtaluiVendor_CloseShopNoBuy_7
There is no rush to decide.
AtaluiVendor_CloseShopNoBuy_8
There is no rush to decide.
AtaluiVendor_CloseShopNoBuy_9
Later then.
AtaluiVendor_CloseShopNoBuy_10
Later then.
AtaluiVendor_CloseShopNoBuy_11
Later then.
AtaluiVendor_CloseShopNoBuy_12
This is what we have available.
AtaluiVendor_OpenShop_Random
This is what we have available.
AtaluiVendor_OpenShop_2
This is what we have available.
AtaluiVendor_OpenShop_3
Here is the equipment I have... salvaged.
AtaluiVendor_OpenShop_4
Here is the equipment I have... salvaged.
AtaluiVendor_OpenShop_5
Here is the equipment I have... salvaged.
AtaluiVendor_OpenShop_6
Take your time.
AtaluiVendor_OpenShop_7
Take your time.
AtaluiVendor_OpenShop_8
Take your time.
AtaluiVendor_OpenShop_9
What do you think?
AtaluiVendor_OpenShop_10
What do you think?
AtaluiVendor_OpenShop_11
What do you think?
AtaluiVendor_OpenShop_12
Deal.
AtaluiVendor_Sell_Random
Deal.
AtaluiVendor_Sell_2
Deal.
AtaluiVendor_Sell_3
I'll find a use for it.
AtaluiVendor_Sell_4
I'll find a use for it.
AtaluiVendor_Sell_5
I'll find a use for it.
AtaluiVendor_Sell_6
I'll take it.
AtaluiVendor_Sell_7
I'll take it.
AtaluiVendor_Sell_8
I'll take it.
AtaluiVendor_Sell_9
Don't spend it all at once.
AtaluiVendor_Sell_10
Don't spend it all at once.
AtaluiVendor_Sell_11
Don't spend it all at once.
AtaluiVendor_Sell_12

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Atalui, Blutpriesterin
Atalui, Blood Priestess