Orok-Kehlenschlitzer
Orok Throatcutter
SpectreY
AreaSandgetränkte Sümpfe, Die Zikkurat-Zuflucht, Sandgetränkte Sümpfe, Schwefelkavernen, Schwefelkavernen
TagsClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Packs
  • Sandgetränkte Sümpfe, Sandgetränkte Sümpfe: Orok-Schamane, Orok-Jäger, Orok-Fleischstecher, Orok-Kehlenschlitzer
  • Die Zikkurat-Zuflucht: Orok-Schamane, Orok-Jäger, Orok-Fleischstecher, Orok-Kehlenschlitzer
  • Leben
    100%
    Ausweichen
    +50%
    Widerstand
    0 0 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Treffer Chance
    8%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    4 ~ 9
    Angriffszeit
    0.87 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    110%
    Type
    CannibalTribeDagger
    Metadata
    CannibalTribeDagger
    Stufe
    65
    Leben
    6,513
    Rüstung
    2,023
    Ausweichwert
    660
    Damage
    212
    Zauberschaden
    212
    Genauigkeit
    1,974
    Angriffszeit
    0.87
    Erfahrung
    21,507
    Minion Life
    6,282
    Minion Damage
    829
    Minion Armour
    2,023
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 170–255
    Kritische Trefferchance: 5%
    Angriffszeit: 0.87 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/VaalSavage/aaSavageGearBase"
    
    Monster
    {
    	//flip_enabled = true
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state = "buffed;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/VaalSavage/aaSavageGearBase"
    
    Transitionable
    {
    	on_transition = "Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/VaalSavage/CannibalTribeMaleAggroAudio.ao' ); } );"
    }
    
    StateMachine
    {
    	on_or_create_state_buffed_1 = "AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CannibalShaman/EPK/buff_weapon.epk', MainHand );"
    	on_state_buffed_0 = "RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CannibalShaman/EPK/buff_weapon.epk', MainHand );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSavage/CannibalTribeDagger"] = {
        name = "Orok Throatcutter",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 0.87,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    {Ändern}

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