Mâchoire-baudroie
        
    
Mort-vivantZone : Le Mitard, Le Refuge de la Ziggourat
stance movement speed +% final [100]
stance movement speed +% final [350]
        stance movement speed +% final [350]
            Angler Maw
        
    | Spectre | Y | 
|---|---|
| Area | Le Mitard, Le Refuge de la Ziggourat | 
| Tags | Beast_onhit_audio, melee, physical_affinity, undead, very_slow_movement | 
| Packs | 
Vie
150%
Résistance
Damage
150%
Précision
100%
Touches critiques Chance
5%
Attack Distance
5 ~ 12
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
150%
Model Size
136%
Type
PaleFisherman
Metadata
PaleFisherman
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau 
65
Vie
9,770
2,023
Damage
319
Dégâts des sorts
319
Précision
2,228
Temps d'attaque
1.5
Expérience
32,261
Minion Life
9,423
Minion Damage
1,243
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 255–382
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTPaleFishman
Spell, Movement
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-50]
walk emerge extra distance [-10]
Object Type
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
	define_shared_state = "in_water;"
}
Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
Transitionable
{
	
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/PaleFishman/PaleFishermanAggroAudio.ao' ); } );
	"
}
Animated
{
	preload_animated_object = "Metadata/Monsters/PaleFishman/PaleFishermanAggroAudio.ao"
}
 -- src\Data\Spectres.lua
minions["Metadata/Monsters/PaleFishman/PaleFisherman"] = {
    name = "Angler Maw",
    life = 1.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "DTTPaleFishman",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTPaleFishman"] = {
    name = "DTTPaleFishman",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-10, 15, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 | Family | Nothing | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
stance movement speed +% final [350]
| Family | Stance | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | 
        Edit
        
        
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
    
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.