リッチの幻影
monster no drops or experience [1]
ignore actor scale from stats [1]
Lich Apparition
Spectre | N |
---|---|
Tags | slow_movement, Unarmed_onhit_audio |
ライフ
100%
耐性




Damage
67%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 6
アタックタイム
1 Second
Damage Spread
±20%
経験値
100%
Model Size
70%
Type
Daemon
Metadata
ApparitionMirage
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
7,757
2,413
708
Damage
156
スペルダメージ
156
命中力
2,464
アタックタイム
1
経験値
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSMonsterModAbyssApparitionExplode
Triggerable, Spell, Damage
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "MoveForced" } Positioned { collision_hull_type = "projectile" force_placement = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Life { corpse_usable = false } StateMachine { define_shared_state = " apparition_cleanup; " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { } StateMachine { on_or_create_state_apparition_cleanup_1 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Abyss/Kulemak/epks/apparition_fade_01.epk', 0.5 ); Delay( 0.034, { DisableRendering(); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MonsterMods/LeagueAbyss/ApparitionMirage"] = { name = "Lich Apparition", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0.2, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "GSMonsterModAbyssApparitionExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSMonsterModAbyssApparitionExplode"] = { name = "GSMonsterModAbyssApparitionExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ignore actor scale from stats [1]
Family | MonsterIgnoreActorScaleFromStats |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.