독사의 여왕 마나사
야수
Manassa, the Serpent Queen
SpectreN
Area증기 뿜는 샘, 합류지
Tagsallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 시전, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
생명력
250%
Energy Shield From Life
5%
저항
0 75 0 0
Damage
240%
정확도
100%
Attack Distance
6 ~ 14
공격 속도
1.005 Second
Damage Spread
±20%
경험치
250%
Model Size
132%
Type
SerpentClanCasterBossMap
Metadata
SerpentClanCasterBossMap
레벨
65
생명력
15,468
Damage
510
주문 피해
510
정확도
2,228
공격 속도
1.005
경험치
53,768
Minion Life
14,920
Minion Energy Shield
785
Minion Damage
1,989
Minion Armour
2,023
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 408–612
치명타 명중 확률: 5%
공격 속도: 1.005 초
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SerpentClanCurseBoss
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, Unleashable, AreaSpell, Physical, UsableWhileMoving, NoAttackInPlace
취약성
시전 속도: 1.5 초
재사용 대기시간: 6 초
잠시 후 범위 내 모든 대상에게 저주를 걸어, 대상에 대한 명중방어도의 일부를 무시하게 합니다.
받는 물리 피해 40% 증가
공격에 명중당하면 50%의 확률로 플레이어에게 출혈 유발
저주 지속시간 4
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [20]
DeceleratingProjectileSerpentClanBoss
Spell, Projectile, Triggerable, Damage, Attack
Base Damage: 408–612
치명타 명중 확률: 5%
시전 속도: 1.5 초
공격 속도: 1.005 초
628.3~942.5 물리 피해
base is projectile [1]
casting spell [1]
decelerating projectile speed variation +% [150]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSSerpentClanSpellNovaBoss
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
628.3~942.5 물리 피해
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [30]
base is projectile [1]
is area damage [1]
GSSerpentCasterBossSnakeSwarm
Triggerable, Channel, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
재사용 대기시간: 25 초
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GTSerpentClanBossDeceleratingProjectiles
Triggerable
재사용 대기시간: 12 초
GASerpentCasterBossTailSwipeDetonation
Triggerable, Attack
Base Damage: 408–612
치명타 명중 확률: 5%
공격 속도: 1.005 초
base skill cannot be avoided by dodge roll or evaded or blocked [1]
monster penalty against minions damage +% final vs player minions [200]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GSSerpentCasterBossBoneBarrierEG
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
action attack or cast time uses animation length [1]
DeceleratingProjectileSerpentClanBossIdleForImpact
Spell, Projectile, Triggerable, Damage, Attack
Base Damage: 408–612
치명타 명중 확률: 5%
시전 속도: 1.5 초
공격 속도: 1.005 초
628.3~942.5 물리 피해
base is projectile [1]
decelerating projectile speed variation +% [150]
number of projectiles override [1]
spectral throw deceleration override [60]
GSSerpentCasterBossVulnRuneOnHit
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
1257~1885 물리 피해
is area damage [1]
SerpentClanTailWhip
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 408–612
치명타 명중 확률: 5%
공격 피해: 170%
공격 속도: 1.005 초
재사용 대기시간: 8 초
주는 공격 피해 70% 증폭
action attack or cast time uses animation length [1]
attack maximum action distance + [6]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
monster penalty against minions damage +% final vs player minions [100]
voll slam damage +% final at centre [50]
GASerpentCasterBossTailSwipeDamage
Triggerable, Attack
Base Damage: 408–612
치명타 명중 확률: 5%
공격 속도: 1.005 초
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
EASSerpentBossCurseWallNuke
재사용 대기시간: 25 초
action attack or cast time uses animation length [1]
GTSerpentBossWall
Triggerable
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/SerpentClanMonster/SerpentClanCasterBoss"

Object Type Codes

version 2
extends "Metadata/Monsters/SerpentClanMonster/SerpentClanCasterBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SerpentClanMonster/SerpentClanCasterBossMap"] = {
    name = "Manassa, the Serpent Queen",
    life = 2.5,
    energyShield = 0.05,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GASerpentCasterBossTailSwipeDetonation",
        "GSSerpentCasterBossBoneBarrierEG",
        "GSSerpentCasterBossVulnRuneOnHit",
        "GASerpentCasterBossTailSwipeDamage",
        "EASSerpentBossCurseWallNuke",
        "GTSerpentClanBossDeceleratingProjectiles",
        "GTSerpentBossWall",
        "SerpentClanTailWhip",
        "SerpentClanCurseBoss",
        "GSSerpentCasterBossSnakeSwarm",
        "DeceleratingProjectileSerpentClanBoss",
        "DeceleratingProjectileSerpentClanBossIdleForImpact",
        "GSSerpentClanSpellNovaBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASerpentCasterBossTailSwipeDetonation"] = {
    name = "GASerpentCasterBossTailSwipeDetonation",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSerpentCasterBossBoneBarrierEG"] = {
    name = "GSSerpentCasterBossBoneBarrierEG",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSerpentCasterBossVulnRuneOnHit"] = {
    name = "GSSerpentCasterBossVulnRuneOnHit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASerpentCasterBossTailSwipeDamage"] = {
    name = "GASerpentCasterBossTailSwipeDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSerpentBossCurseWallNuke"] = {
    name = "EASSerpentBossCurseWallNuke",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSerpentClanBossDeceleratingProjectiles"] = {
    name = "GTSerpentClanBossDeceleratingProjectiles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSerpentBossWall"] = {
    name = "GTSerpentBossWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SerpentClanTailWhip"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {50, 100, 6, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {50, 100, 6, baseMultiplier = 1.7, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SerpentClanCurseBoss"] = {
    name = "Vulnerability",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Curse] all targets in an area after a short delay. making [HitDamage|Hits] against them ignore a portion of their [Armour|Armour].",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.Unleashable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "vulnerability",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
        "hex_remove_at_effect_variance",
        "active_skill_area_of_effect_radius_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {4000, 40, 50, 600, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSerpentCasterBossSnakeSwarm"] = {
    name = "GSSerpentCasterBossSnakeSwarm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileSerpentClanBoss"] = {
    name = "DeceleratingProjectileSerpentClanBoss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "decelerating_projectile_speed_variation_+%",
        "number_of_projectiles_override",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "casting_spell",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 150, 1, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileSerpentClanBossIdleForImpact"] = {
    name = "DeceleratingProjectileSerpentClanBossIdleForImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "decelerating_projectile_speed_variation_+%",
        "number_of_projectiles_override",
        "spectral_throw_deceleration_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 150, 1, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSerpentClanSpellNovaBoss"] = {
    name = "GSSerpentClanSpellNovaBoss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
독사의 여왕 마나사
야수
지역:
Manassa, the Serpent Queen
SpectreN
Area
Tagsallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 시전, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
생명력
275%
Energy Shield From Life
5%
저항
0 75 0 0
Damage
275%
정확도
100%
Attack Distance
5 ~ 15
공격 속도
1.005 Second
Damage Spread
±20%
경험치
250%
Model Size
164%
Type
SerpentClanCasterBossMapSpring
Metadata
SerpentClanCasterBossMapSpring
레벨
65
생명력
17,015
Damage
584
주문 피해
584
정확도
2,228
공격 속도
1.005
경험치
53,768
Minion Life
16,412
Minion Energy Shield
864
Minion Damage
2,280
Minion Armour
2,023
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 467–701
치명타 명중 확률: 5%
공격 속도: 1.005 초
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SerpentClanCurseBoss
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, Unleashable, AreaSpell, Physical, UsableWhileMoving, NoAttackInPlace
취약성
시전 속도: 1.5 초
재사용 대기시간: 6 초
잠시 후 범위 내 모든 대상에게 저주를 걸어, 대상에 대한 명중방어도의 일부를 무시하게 합니다.
받는 물리 피해 40% 증가
공격에 명중당하면 50%의 확률로 플레이어에게 출혈 유발
저주 지속시간 4
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [20]
DeceleratingProjectileSerpentClanBoss
Spell, Projectile, Triggerable, Damage, Attack
Base Damage: 467–701
치명타 명중 확률: 5%
시전 속도: 1.5 초
공격 속도: 1.005 초
628.3~942.5 물리 피해
base is projectile [1]
casting spell [1]
decelerating projectile speed variation +% [150]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSSerpentClanSpellNovaBoss
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
628.3~942.5 물리 피해
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [30]
base is projectile [1]
is area damage [1]
GSSerpentCasterBossSnakeSwarm
Triggerable, Channel, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
재사용 대기시간: 25 초
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GTSerpentClanBossDeceleratingProjectiles
Triggerable
재사용 대기시간: 12 초
GASerpentCasterBossTailSwipeDetonation
Triggerable, Attack
Base Damage: 467–701
치명타 명중 확률: 5%
공격 속도: 1.005 초
base skill cannot be avoided by dodge roll or evaded or blocked [1]
monster penalty against minions damage +% final vs player minions [200]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GSSerpentCasterBossBoneBarrierEG
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
action attack or cast time uses animation length [1]
DeceleratingProjectileSerpentClanBossIdleForImpact
Spell, Projectile, Triggerable, Damage, Attack
Base Damage: 467–701
치명타 명중 확률: 5%
시전 속도: 1.5 초
공격 속도: 1.005 초
628.3~942.5 물리 피해
base is projectile [1]
decelerating projectile speed variation +% [150]
number of projectiles override [1]
spectral throw deceleration override [60]
GSSerpentCasterBossVulnRuneOnHit
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
1257~1885 물리 피해
is area damage [1]
SerpentClanTailWhip
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 467–701
치명타 명중 확률: 5%
공격 피해: 170%
공격 속도: 1.005 초
재사용 대기시간: 8 초
주는 공격 피해 70% 증폭
action attack or cast time uses animation length [1]
attack maximum action distance + [6]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
monster penalty against minions damage +% final vs player minions [100]
voll slam damage +% final at centre [50]
GASerpentCasterBossTailSwipeDamage
Triggerable, Attack
Base Damage: 467–701
치명타 명중 확률: 5%
공격 속도: 1.005 초
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
EASSerpentBossCurseWallNuke
재사용 대기시간: 25 초
action attack or cast time uses animation length [1]
GTSerpentBossWall
Triggerable
action attack or cast time uses animation length [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SerpentClanMonster/SerpentClanCasterBossMapSpring"] = {
    name = "Manassa, the Serpent Queen",
    life = 2.75,
    energyShield = 0.05,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GASerpentCasterBossTailSwipeDetonation",
        "GSSerpentCasterBossBoneBarrierEG",
        "GSSerpentCasterBossVulnRuneOnHit",
        "GASerpentCasterBossTailSwipeDamage",
        "EASSerpentBossCurseWallNuke",
        "GTSerpentClanBossDeceleratingProjectiles",
        "GTSerpentBossWall",
        "SerpentClanTailWhip",
        "SerpentClanCurseBoss",
        "GSSerpentCasterBossSnakeSwarm",
        "DeceleratingProjectileSerpentClanBoss",
        "DeceleratingProjectileSerpentClanBossIdleForImpact",
        "GSSerpentClanSpellNovaBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASerpentCasterBossTailSwipeDetonation"] = {
    name = "GASerpentCasterBossTailSwipeDetonation",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSerpentCasterBossBoneBarrierEG"] = {
    name = "GSSerpentCasterBossBoneBarrierEG",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSerpentCasterBossVulnRuneOnHit"] = {
    name = "GSSerpentCasterBossVulnRuneOnHit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASerpentCasterBossTailSwipeDamage"] = {
    name = "GASerpentCasterBossTailSwipeDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSerpentBossCurseWallNuke"] = {
    name = "EASSerpentBossCurseWallNuke",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSerpentClanBossDeceleratingProjectiles"] = {
    name = "GTSerpentClanBossDeceleratingProjectiles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSerpentBossWall"] = {
    name = "GTSerpentBossWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SerpentClanTailWhip"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {50, 100, 6, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {50, 100, 6, baseMultiplier = 1.7, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SerpentClanCurseBoss"] = {
    name = "Vulnerability",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Curse] all targets in an area after a short delay. making [HitDamage|Hits] against them ignore a portion of their [Armour|Armour].",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.Unleashable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "vulnerability",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
        "hex_remove_at_effect_variance",
        "active_skill_area_of_effect_radius_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {4000, 40, 50, 600, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSerpentCasterBossSnakeSwarm"] = {
    name = "GSSerpentCasterBossSnakeSwarm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileSerpentClanBoss"] = {
    name = "DeceleratingProjectileSerpentClanBoss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "decelerating_projectile_speed_variation_+%",
        "number_of_projectiles_override",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "casting_spell",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 150, 1, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileSerpentClanBossIdleForImpact"] = {
    name = "DeceleratingProjectileSerpentClanBossIdleForImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "decelerating_projectile_speed_variation_+%",
        "number_of_projectiles_override",
        "spectral_throw_deceleration_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 150, 1, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSerpentClanSpellNovaBoss"] = {
    name = "GSSerpentClanSpellNovaBoss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
독사의 여왕 마나사
야수
Manassa, the Serpent Queen
SpectreN
Tagsallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 시전, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
생명력
250%
Energy Shield From Life
5%
저항
0 75 0 0
Damage
240%
정확도
100%
Attack Distance
6 ~ 14
공격 속도
1.005 Second
Damage Spread
±20%
경험치
250%
Model Size
132%
Type
SerpentClanCasterBossSTANDALONE
Metadata
SerpentClanCasterBossSTANDALONE
레벨
68
생명력
18,423
Damage
559
주문 피해
559
정확도
2,502
공격 속도
1.005
경험치
71,585
Minion Life
16,459
Minion Energy Shield
866
Minion Damage
2,325
Minion Armour
2,413
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 448–671
치명타 명중 확률: 5%
공격 속도: 1.005 초
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SerpentClanCurseBoss
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, Unleashable, AreaSpell, Physical, UsableWhileMoving, NoAttackInPlace
취약성
시전 속도: 1.5 초
재사용 대기시간: 6 초
잠시 후 범위 내 모든 대상에게 저주를 걸어, 대상에 대한 명중방어도의 일부를 무시하게 합니다.
받는 물리 피해 40% 증가
공격에 명중당하면 50%의 확률로 플레이어에게 출혈 유발
저주 지속시간 4
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [20]
DeceleratingProjectileSerpentClanBoss
Spell, Projectile, Triggerable, Damage, Attack
Base Damage: 448–671
치명타 명중 확률: 5%
시전 속도: 1.5 초
공격 속도: 1.005 초
688.7~1033 물리 피해
base is projectile [1]
casting spell [1]
decelerating projectile speed variation +% [150]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSSerpentClanSpellNovaBoss
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
688.7~1033 물리 피해
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [30]
base is projectile [1]
is area damage [1]
GSSerpentCasterBossSnakeSwarm
Triggerable, Channel, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
재사용 대기시간: 25 초
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GTSerpentClanBossDeceleratingProjectiles
Triggerable
재사용 대기시간: 12 초
GASerpentCasterBossTailSwipeDetonation
Triggerable, Attack
Base Damage: 448–671
치명타 명중 확률: 5%
공격 속도: 1.005 초
base skill cannot be avoided by dodge roll or evaded or blocked [1]
monster penalty against minions damage +% final vs player minions [200]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GSSerpentCasterBossBoneBarrierEG
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
action attack or cast time uses animation length [1]
DeceleratingProjectileSerpentClanBossIdleForImpact
Spell, Projectile, Triggerable, Damage, Attack
Base Damage: 448–671
치명타 명중 확률: 5%
시전 속도: 1.5 초
공격 속도: 1.005 초
688.7~1033 물리 피해
base is projectile [1]
decelerating projectile speed variation +% [150]
number of projectiles override [1]
spectral throw deceleration override [60]
GSSerpentCasterBossVulnRuneOnHit
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
1377~2066 물리 피해
is area damage [1]
SerpentClanTailWhip
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 448–671
치명타 명중 확률: 5%
공격 피해: 170%
공격 속도: 1.005 초
재사용 대기시간: 8 초
주는 공격 피해 70% 증폭
action attack or cast time uses animation length [1]
attack maximum action distance + [6]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
monster penalty against minions damage +% final vs player minions [100]
voll slam damage +% final at centre [50]
GASerpentCasterBossTailSwipeDamage
Triggerable, Attack
Base Damage: 448–671
치명타 명중 확률: 5%
공격 속도: 1.005 초
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
EASSerpentBossCurseWallNuke
재사용 대기시간: 25 초
action attack or cast time uses animation length [1]
GTSerpentBossWall
Triggerable
action attack or cast time uses animation length [1]
GTSerpentClanCasterBossSummonSnakesSTANDALONE
Triggerable
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBaseStandAlone"

Pathfinding
{
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	
}

ControlZone {}

Stats
{
}

StateMachine
{
	define_shared_state =
	"
		players = 0;
		vuln;
		retreating;
		intro_dialog;
		kabala_life_bar;
		disable_kabala_life_bar;
		no_collision;
		beamin;
	"

	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
	on_state_no_collision_0 = { MakeCollidable(); }
}

Positioned
{
	force_placement = true
}

Preload
{
	preload_misc_beam = "SerpentCasterBossSummonBeam"
	preload_misc_beam = "SerpentCasterBossBoneBarrierBeam"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBaseStandAlone"

BaseEvents
{
	// Life bar resumption has to be done here, can't be on a create state
	on_construction_complete =
	"
		IfState( kabala_life_bar, 1,
		{
			IfState( disable_kabala_life_bar, 0,
			{
				IfAlive( { SetStaticLifeBarVisibilty( True ); } );
			} );
		} );
	"
}

Actor
{
	on_start_Vulnerability = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanBoss/cast_curse.epk' );"
	on_end_or_destroy_Vulnerability = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanBoss/cast_curse.epk' );"
}

Life
{
	on_death =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanMonster/epk/spellcast_curse_01.epk' );
		summon_fx.DetachFromGameObject();
	"
}

Animated
{
	on_summon_start_01 = 
	"
		this.summon_fx = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanBoss/ao/onact/summon/summon.ao', root_jntBnd );
		PlayTextAudio( Kabala_Summon_Random, 'Metadata/Monsters/SerpentClanMonster/SerpentClanCasterBossSTANDALONE' );
	"

	on_summon_end_01 =
	"
		summon_fx.PlayAnimation( close );
	"
	on_spin_detonate_01 = "PlayTextAudio( Kabala_Succumb_Random, 'Metadata/Monsters/SerpentClanMonster/SerpentClanCasterBossSTANDALONE', 250 );"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanMonster/epk/spellcast_curse_01.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanBoss/summon_fadein.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanBoss/summon_fadeout.epk"
	preload_environment = "G2_4_1_boss"
	preload_buff = "serpent_boss_bone_armour"
}

GlobalAudioParamEvents
{
	player_in_range_param = "KabalaInRange"
	life_percent_param = "KabalaLifePercentage"
	range = 130
}

StateMachine
{
	on_state_intro_dialog_1 =
	"
		this.my_hiss_audio = FindClosestObject( 'Metadata/Terrain/Tools/AudioTools/G2_4_1/KabalaHiss' );
		this.my_hiss_audio.Delete();
		IfInArea( G2_4_1, ()
		{
			PlayTextAudio( Kabala_PreEmerge, 'Metadata/Monsters/SerpentClanMonster/SerpentClanCasterBossSTANDALONE' );
			PlayTextAudio( Kabala_Emerge, 'Metadata/Monsters/SerpentClanMonster/SerpentClanCasterBossSTANDALONE', 2000 );
		} );
	"

	on_state_kabala_life_bar_1 =
	"
		IfAlive( { SetStaticLifeBarVisibilty( True ); } );
	"

	on_state_disable_kabala_life_bar_0 =
	"
		IfAlive( { SetStaticLifeBarVisibilty( True ); } );
	"

	on_state_disable_kabala_life_bar_1 =
	"
		IfAlive( { SetStaticLifeBarVisibilty( False ); } );
	"
}

Render
{
	use_ao_lights = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SerpentClanMonster/SerpentClanCasterBossSTANDALONE"] = {
    name = "Manassa, the Serpent Queen",
    life = 2.5,
    energyShield = 0.05,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GASerpentCasterBossTailSwipeDetonation",
        "GSSerpentCasterBossBoneBarrierEG",
        "GSSerpentCasterBossVulnRuneOnHit",
        "GASerpentCasterBossTailSwipeDamage",
        "EASSerpentBossCurseWallNuke",
        "GTSerpentClanBossDeceleratingProjectiles",
        "GTSerpentBossWall",
        "GTSerpentClanCasterBossSummonSnakesSTANDALONE",
        "SerpentClanTailWhip",
        "SerpentClanCurseBoss",
        "GSSerpentCasterBossSnakeSwarm",
        "DeceleratingProjectileSerpentClanBoss",
        "DeceleratingProjectileSerpentClanBossIdleForImpact",
        "GSSerpentClanSpellNovaBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASerpentCasterBossTailSwipeDetonation"] = {
    name = "GASerpentCasterBossTailSwipeDetonation",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSerpentCasterBossBoneBarrierEG"] = {
    name = "GSSerpentCasterBossBoneBarrierEG",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSerpentCasterBossVulnRuneOnHit"] = {
    name = "GSSerpentCasterBossVulnRuneOnHit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASerpentCasterBossTailSwipeDamage"] = {
    name = "GASerpentCasterBossTailSwipeDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSerpentBossCurseWallNuke"] = {
    name = "EASSerpentBossCurseWallNuke",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSerpentClanBossDeceleratingProjectiles"] = {
    name = "GTSerpentClanBossDeceleratingProjectiles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSerpentBossWall"] = {
    name = "GTSerpentBossWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSerpentClanCasterBossSummonSnakesSTANDALONE"] = {
    name = "GTSerpentClanCasterBossSummonSnakesSTANDALONE",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SerpentClanTailWhip"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {50, 100, 6, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {50, 100, 6, baseMultiplier = 1.7, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SerpentClanCurseBoss"] = {
    name = "Vulnerability",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Curse] all targets in an area after a short delay. making [HitDamage|Hits] against them ignore a portion of their [Armour|Armour].",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.Unleashable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "vulnerability",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
        "hex_remove_at_effect_variance",
        "active_skill_area_of_effect_radius_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {4000, 40, 50, 600, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSerpentCasterBossSnakeSwarm"] = {
    name = "GSSerpentCasterBossSnakeSwarm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileSerpentClanBoss"] = {
    name = "DeceleratingProjectileSerpentClanBoss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "decelerating_projectile_speed_variation_+%",
        "number_of_projectiles_override",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "casting_spell",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 150, 1, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileSerpentClanBossIdleForImpact"] = {
    name = "DeceleratingProjectileSerpentClanBossIdleForImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "decelerating_projectile_speed_variation_+%",
        "number_of_projectiles_override",
        "spectral_throw_deceleration_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 150, 1, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSerpentClanSpellNovaBoss"] = {
    name = "GSSerpentClanSpellNovaBoss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
keyval
StateMachine./*
StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked)
StateMachine.0: Life bar is hidden
StateMachine.1: Life bar is visible, will hide on death
StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros
StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro
StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state
StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses)
StateMachine.0: Life bar behaves as normal
StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though
StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default)
StateMachine.0: Light off, handles the fade out
StateMachine.1: Light on, handles the fade in */
StateMachine.define_shared_state =,
StateMachine.", , ,
StateMachine.boss_life_bar;
StateMachine.hidden;
StateMachine.light;
StateMachine.disable_life_bar;
StateMachine.first_aggro;
StateMachine.players0;
StateMachine.vuln;
StateMachine.retreating;
StateMachine.intro_dialog;
StateMachine.kabala_life_bar;
StateMachine.disable_kabala_life_bar;
StateMachine.no_collision;
StateMachine.beamin;
StateMachine.on_or_create_state_no_collision_1{ RemoveCollidability(); }
StateMachine.on_state_no_collision_0{ MakeCollidable(); }
Actor.slow_animations_go_to_idlefalse
Actor.basic_actionChangeToStance1, ChangeToStance2, ChangeToStance3
Stats.corpse_cannot_be_destroyed1
Stats.base_heavy_stun_duration_ms4000
Life.corpse_usablefalse
Monster.is_bosstrue
Positioned.force_placementtrue
Preload.preload_misc_beamSerpentCasterBossSummonBeam, SerpentCasterBossBoneBarrierBeam
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