역병 님프
stance movement speed +% final [49]
공격 명중25%의 확률로 힘줄 절단
Plague Nymph
SpectreY
Area드레드노트의 바퀴 자국, 지구라트 피난처, 드레드노트의 바퀴 자국
Tags2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, beast, 시전, insect, melee, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Packs
  • 드레드노트의 바퀴 자국, 드레드노트의 바퀴 자국: 역병 님프
  • 지구라트 피난처: 역병 님프
  • 생명력
    125%
    회피
    +20%
    Ailment Threshold
    %
    저항
    -30 0 30 0
    Damage
    125%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    125%
    Model Size
    100%
    Type
    PlagueNymph
    Metadata
    PlagueNymph_
    레벨
    70
    생명력
    10,895
    방어도
    3,877
    회피
    502
    에너지 보호막
    0
    Damage
    310
    주문 피해
    310
    정확도
    0
    Attack Time
    1.005
    경험치
    43,299
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 248–372
    [Critical|치명타 명중] 확률: 5%
    Attack Time: 1.005 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/PlagueNymph/PlagueNymphAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/PlagueNymph/PlagueNymphAggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueNymph/PlagueNymph_"] = {
        name = "Plague Nymph",
        life = 1.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [49]
    IdStanceMovementSpeed49
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 49 Max: 49 Global
  • 공격 명중25%의 확률로 힘줄 절단
    IdMonsterMaimOnHitChance
    FamilyMonsterMaimOnHit
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • maim on hit % Min: 25 Max: 25 Global
  • Craft Tagsattack
    역병 님프
    stance movement speed +% final [49]
    공격 명중25%의 확률로 힘줄 절단
    Plague Nymph
    SpectreY
    Area파리둔 주조소, 진흙 토굴, 파리둔 주조소
    Tags2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
    Packs
  • 파리둔 주조소, 파리둔 주조소: 역병 님프
  • 진흙 토굴: 역병 님프
  • 생명력
    125%
    회피
    +20%
    Ailment Threshold
    %
    저항
    -30 0 30 0
    Damage
    125%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    125%
    Model Size
    100%
    Type
    PlagueNymph
    Metadata
    PlagueNymphFoundry
    레벨
    52
    생명력
    4,318
    방어도
    1,311
    회피
    304
    에너지 보호막
    0
    Damage
    174
    주문 피해
    174
    정확도
    0
    Attack Time
    1.005
    경험치
    12,051
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 139–208
    [Critical|치명타 명중] 확률: 5%
    Attack Time: 1.005 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSPlagueNymphLaser
    Triggerable, Spell, Damage
    치명타 확률: 5%
    시전 속도: 1 초
    19.52~29.28 물리 피해
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    MPSPlagueNymphRailGun
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    치명타 확률: 5%
    시전 속도: 1 초
    19.52~29.28 물리 피해
    투사체가 모든 대상 관통
    물리 피해의 60%를 번개 피해로 전환
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-60]
    monster projectile variation [1125]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/PlagueNymph/PlagueNymphAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/PlagueNymph/PlagueNymphAggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueNymph/PlagueNymphFoundry"] = {
        name = "Plague Nymph",
        life = 1.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSPlagueNymphRailGun",
            "GSPlagueNymphLaser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSPlagueNymphRailGun"] = {
        name = "MPSPlagueNymphRailGun",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1125, 60, -50, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPlagueNymphLaser"] = {
        name = "GSPlagueNymphLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [49]
    IdStanceMovementSpeed49
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 49 Max: 49 Global
  • 공격 명중25%의 확률로 힘줄 절단
    IdMonsterMaimOnHitChance
    FamilyMonsterMaimOnHit
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • maim on hit % Min: 25 Max: 25 Global
  • Craft Tagsattack