ExpeditionCraftingBenchAct1IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
순수한 광분
CategoryDemon악마
IconEnemyArmourStrong
Pure Fury
Spectre
Tagsdemon, fast_movement, not_dex, not_int
생명력
550%
저항
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
371%
정확도
100%
Attack Distance
8 ~ 20
공격 속도
1.5 Second
Damage Spread
±20%
경험치
550%
Model Size
192%
Type
DeliriumHulk
Metadata
DeliriumEliteFury
레벨
68
생명력
45,414
Damage
865
주문 피해
865
정확도
2,502
공격 속도
1.5
경험치
157,487
Minion Life
38,115
Minion Damage
3,594
Minion Armour
8,204
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 6921038
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GTHulkCascadeSlamPlacement
Spell, Triggerable, AttackInPlace
시전 속도: 1 초
재사용 대기시간: 22 초
action attack or cast time uses animation length [1]
spell maximum action distance +% [60]
GAHulkCascadeSlam
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
주는 공격 피해 62% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
GADeliriumEliteFuryComboSlamShort
Triggerable, Attack, AttackInPlace
Base Damage: 6921038
치명타 명중 확률: 5%
공격 피해: 62%
공격 속도: 1.5 초
주는 공격 피해 38% 감폭
물리 피해의 70%를 화염 피해로 전환
action attack or cast time uses animation length [1]
attack maximum action distance + [48]
GADeliriumEliteFuryComboSlamLong
Triggerable, Attack, AttackInPlace
Base Damage: 6921038
치명타 명중 확률: 5%
공격 피해: 105%
공격 속도: 1.5 초
주는 공격 피해 5% 증폭
물리 피해의 70%를 화염 피해로 전환
action attack or cast time uses animation length [1]
GADeliriumEliteFuryBurrowSlamUpwardImpact
Triggerable, Attack, AttackInPlace
Base Damage: 6921038
치명타 명중 확률: 5%
공격 피해: 115%
공격 속도: 1.5 초
주는 공격 피해 15% 증폭
action attack or cast time uses animation length [1]
GADeliriumEliteFuryBurrowTravelDamage
Triggerable, Attack, AttackInPlace
Base Damage: 6921038
치명타 명중 확률: 5%
공격 피해: 20%
공격 속도: 1.5 초
주는 공격 피해 80% 감폭
action attack or cast time uses animation length [1]
EAADeliriumEliteFuryBurrow
Attack
Base Damage: 6921038
치명타 명중 확률: 5%
공격 속도: 1.5 초
재사용 대기시간: 20 초
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
GADeliriumEliteFuryBurrowSlamUpwardImpactRats
Triggerable, Attack, AttackInPlace
Base Damage: 6921038
치명타 명중 확률: 5%
공격 피해: 115%
공격 속도: 1.5 초
주는 공격 피해 15% 증폭
action attack or cast time uses animation length [1]
EAADeliriumEliteFuryComboSlams
Attack
Base Damage: 6921038
치명타 명중 확률: 5%
공격 속도: 1.5 초
재사용 대기시간: 20 초
action attack or cast time uses animation length [1]
attack maximum action distance + [30]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/Minions/DeliriumEliteFury"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Pure Fury",
    life = 5.5,
    damage = 3.71,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAHulkCascadeSlam",
        "GADeliriumEliteFuryComboSlamShort",
        "GADeliriumEliteFuryComboSlamLong",
        "GADeliriumEliteFuryBurrowSlamUpwardImpact",
        "GADeliriumEliteFuryBurrowTravelDamage",
        "GADeliriumEliteFuryBurrowSlamUpwardImpactRats",
        "EAADeliriumEliteFuryBurrow",
        "EAADeliriumEliteFuryComboSlams",
        "GTHulkCascadeSlamPlacement",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHulkCascadeSlam"] = {
    name = "GAHulkCascadeSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumEliteFuryComboSlamShort"] = {
    name = "GADeliriumEliteFuryComboSlamShort",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {48, 70, baseMultiplier = 0.62, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumEliteFuryComboSlamLong"] = {
    name = "GADeliriumEliteFuryComboSlamLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumEliteFuryBurrowSlamUpwardImpact"] = {
    name = "GADeliriumEliteFuryBurrowSlamUpwardImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumEliteFuryBurrowTravelDamage"] = {
    name = "GADeliriumEliteFuryBurrowTravelDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumEliteFuryBurrowSlamUpwardImpactRats"] = {
    name = "GADeliriumEliteFuryBurrowSlamUpwardImpactRats",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADeliriumEliteFuryBurrow"] = {
    name = "EAADeliriumEliteFuryBurrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADeliriumEliteFuryComboSlams"] = {
    name = "EAADeliriumEliteFuryComboSlams",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHulkCascadeSlamPlacement"] = {
    name = "GTHulkCascadeSlamPlacement",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.