Level Effect /40
| Implicit |
|---|
| 치명타 약화 지속시간 4초 |
| 레벨 | 요구 사항레벨 | 힘 | 지능 | Base Damage | 0.7초마다 적에게 치명타 약화 적용 |
|---|---|---|---|---|---|
| 1 | 0 | 4 | 4 | 100%, 100%, 100% | 0.7 |
| 2 | 3 | 5 | 8 | 100%, 100%, 100% | 0.69 |
| 3 | 6 | 7 | 12 | 100%, 100%, 100% | 0.68 |
| 4 | 10 | 9 | 17 | 100%, 100%, 100% | 0.67 |
| 5 | 14 | 11 | 22 | 100%, 100%, 100% | 0.66 |
| 6 | 18 | 13 | 28 | 100%, 100%, 100% | 0.65 |
| 7 | 22 | 15 | 33 | 100%, 100%, 100% | 0.64 |
| 8 | 26 | 17 | 38 | 100%, 100%, 100% | 0.63 |
| 9 | 31 | 19 | 45 | 100%, 100%, 100% | 0.62 |
| 10 | 36 | 22 | 51 | 100%, 100%, 100% | 0.61 |
| 11 | 41 | 24 | 58 | 100%, 100%, 100% | 0.6 |
| 12 | 46 | 26 | 64 | 100%, 100%, 100% | 0.59 |
| 13 | 52 | 29 | 72 | 100%, 100%, 100% | 0.58 |
| 14 | 58 | 32 | 80 | 100%, 100%, 100% | 0.57 |
| 15 | 64 | 35 | 88 | 100%, 100%, 100% | 0.56 |
| 16 | 66 | 36 | 91 | 100%, 100%, 100% | 0.55 |
| 17 | 72 | 39 | 98 | 100%, 100%, 100% | 0.54 |
| 18 | 78 | 42 | 106 | 100%, 100%, 100% | 0.53 |
| 19 | 84 | 45 | 114 | 100%, 100%, 100% | 0.52 |
| 20 | 90 | 48 | 122 | 100%, 100%, 100% | 0.51 |
| 21 | 100%, 100%, 100% | 0.5 | |||
| 22 | 100%, 100%, 100% | 0.49 | |||
| 23 | 100%, 100%, 100% | 0.48 | |||
| 24 | 100%, 100%, 100% | 0.47 | |||
| 25 | 100%, 100%, 100% | 0.46 | |||
| 26 | 100%, 100%, 100% | 0.45 | |||
| 27 | 100%, 100%, 100% | 0.44 | |||
| 28 | 100%, 100%, 100% | 0.43 | |||
| 29 | 100%, 100%, 100% | 0.42 | |||
| 30 | 100%, 100%, 100% | 0.41 | |||
| 31 | 100%, 100%, 100% | 0.41 | |||
| 32 | 100%, 100%, 100% | 0.4 | |||
| 33 | 100%, 100%, 100% | 0.4 | |||
| 34 | 100%, 100%, 100% | 0.39 | |||
| 35 | 100%, 100%, 100% | 0.39 | |||
| 36 | 100%, 100%, 100% | 0.38 | |||
| 37 | 100%, 100%, 100% | 0.38 | |||
| 38 | 100%, 100%, 100% | 0.37 | |||
| 39 | 100%, 100%, 100% | 0.37 | |||
| 40 | 100%, 100%, 100% | 0.36 |
Attribute /8
적의
Supported By /32
지속시간 압축 I
지속시간이 있는 모든 스킬에 적용되어, 지속시간을 단축합니다.
지속시간 압축 II
지속시간이 있는 모든 스킬에 적용되어, 지속시간을 단축합니다.
지속시간 연장 I
지속시간이 있는 모든 스킬에 적용되어, 지속시간을 연장합니다.
지속시간 연장 II
지속시간이 있는 모든 스킬에 적용되어, 지속시간을 연장합니다.
우트레드의 탈출
레벨을 획득할 수 있는 스킬에 적용되어, 보조 대상 스킬과 함께 사용되는 다른 보조 젬이 없을 때 많은 추가 레벨을 획득하게 합니다. 레벨이 없는 스킬에는 적용되지 않습니다.
우트레드의 징조
레벨을 획득할 수 있는 스킬에 적용되어, 보조 대상 스킬과 함께 사용되는 다른 보조 젬이 딱 하나일 때 추가 레벨을 획득하게 합니다. 레벨이 없는 스킬에는 적용되지 않습니다.
우트레드의 점술
레벨을 획득할 수 있는 스킬에 적용되어, 보조 대상 스킬과 함께 사용되는 다른 보조 젬이 딱 두 개일 때 추가 레벨을 획득하게 합니다. 레벨이 없는 스킬에는 적용되지 않습니다.
적의
악마
Malice
| Spectre | |
|---|---|
| Tags | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
| Packs |
생명력
80%
회피
+50%
저항
Damage
80%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
4 ~ 8
공격 속도
0.675 Second
Damage Spread
±20%
경험치
80%
Model Size
100%
Type
DeliriumMinion4
Metadata
DeliriumMinion4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,606
2,413
1,062
Damage
186
주문 피해
186
정확도
2,502
공격 속도
0.675
경험치
22,907
Minion Life
5,544
Minion Damage
775
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 149—224
치명타 명중 확률: 5%
공격 속도: 0.675 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumMinionSpikeExplosionGT
Spell, Triggerable, AttackInPlace
시전 속도: 1 초
DeliriumSpikerDeathSpike
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
투사체 5개 추가 발사
원형으로 투사체 발사
base is projectile [1]
is area damage [1]
projectile speed is divided by % of scale [200]
projectile spread radius [30]
projectile uses contact position [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3400
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion4"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Malice",
life = 0.8,
damage = 0.8,
damageSpread = 0.2,
attackTime = 0.675,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"DeliriumSpikerDeathSpike",
"DeliriumMinionSpikeExplosionGT",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumSpikerDeathSpike"] = {
name = "DeliriumSpikerDeathSpike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_additional_projectiles",
"projectile_spread_radius",
"projectile_speed_is_divided_by_%_of_scale",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"projectiles_nova",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionSpikeExplosionGT"] = {
name = "DeliriumMinionSpikeExplosionGT",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
적의
악마
Malice
| Spectre | |
|---|---|
| Tags | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
생명력
80%
회피
+50%
저항
Damage
80%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
4 ~ 8
공격 속도
0.675 Second
Damage Spread
±20%
경험치
80%
Model Size
100%
Type
DeliriumMinion4
Metadata
DeliriumMinionEssence4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,606
2,413
1,062
Damage
186
주문 피해
186
정확도
2,502
공격 속도
0.675
경험치
22,907
Minion Life
5,544
Minion Damage
775
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 149—224
치명타 명중 확률: 5%
공격 속도: 0.675 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumMinionSpikeExplosionGT
Spell, Triggerable, AttackInPlace
시전 속도: 1 초
DeliriumSpikerDeathSpike
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
투사체 5개 추가 발사
원형으로 투사체 발사
base is projectile [1]
is area damage [1]
projectile speed is divided by % of scale [200]
projectile spread radius [30]
projectile uses contact position [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3400
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence4"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Malice",
life = 0.8,
damage = 0.8,
damageSpread = 0.2,
attackTime = 0.675,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"DeliriumSpikerDeathSpike",
"DeliriumMinionSpikeExplosionGT",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumSpikerDeathSpike"] = {
name = "DeliriumSpikerDeathSpike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_additional_projectiles",
"projectile_spread_radius",
"projectile_speed_is_divided_by_%_of_scale",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"projectiles_nova",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionSpikeExplosionGT"] = {
name = "DeliriumMinionSpikeExplosionGT",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
적의
악마
Malice
| Spectre | |
|---|---|
| Tags | Claw_onhit_audio, demon, very_fast_movement |
생명력
100%
저항
Damage
100%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
6 ~ 14
공격 속도
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
300%
Type
DeliriumMinionMalice
Metadata
DeliriumMinionMalice
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
8,257
2,413
708
Damage
233
주문 피해
233
정확도
2,502
공격 속도
1.5
경험치
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 186—280
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GPSMaliceTrackingProjectile
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
action attack or cast time uses animation length [1]
active skill base cold damage % to convert to chaos [20]
base is projectile [1]
projectile uses contact position [1]
spell maximum action distance +% [60]
use scaled contact offset [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeliriumTangmazu/Minions/DeliriumMinionMalice"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Malice",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GPSMaliceTrackingProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GPSMaliceTrackingProjectile"] = {
name = "GPSMaliceTrackingProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_maximum_action_distance_+%",
"active_skill_base_cold_damage_%_to_convert_to_chaos",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 60, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

















