격노
공격 피해가 증폭됩니다.
최근 2초 이내 피격되지 않거나 격노를 얻지 못했다면 격노가 0.1초마다 1개씩 줄어듭니다.
최근 2초 이내 피격되지 않거나 격노를 얻지 못했다면 격노가 0.1초마다 1개씩 줄어듭니다.
current_rage
Rage
Attribute /6
격노
Code | virtual maximum rage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 1 |
IsScalable | 1 |
StatSemantics | 3 |
Code | current rage |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
격노


Rage
Spectre | N |
---|---|
Tags | animal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
생명력
100%
+60%
저항




Damage
100%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
5 ~ 12
공격 속도
1.665 Second
Damage Spread
±20%
경험치
100%
Model Size
120%
Type
AfflictionMinion1
Metadata
JourneyEndAfflictionMinion1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,757
3,861
708
Damage
233
주문 피해
233
정확도
2,502
공격 속도
1.665
경험치
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
6,756
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 186–280
치명타 명중 확률: 5%
공격 속도: 1.665 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DeliriumMinionLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
도약 강타
Base Damage: 186–280
치명타 명중 확률: 5%
공격 피해: 125%
공격 속도: 1.665 초
재사용 대기시간: 15 초
공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀어냅니다. 착지 지점의 적은
바깥으로 밀려납니다.
주는 공격 피해 25% 증폭
action attack or cast time uses animation length [1]
cast time overrides attack duration [1]
is area damage [1]

WalkEmergeDeliriumEncounterMinion1
walk emerge distance [440]
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/JourneyEndAfflictionMinion1"] = { name = "Rage", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.665, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "DeliriumMinionLeapSlam", "WalkEmergeDeliriumEncounterMinion1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "leap_slam", castTime = 1.57, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cast_time_overrides_attack_duration", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeDeliriumEncounterMinion1"] = { name = "WalkEmergeDeliriumEncounterMinion1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {440, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
격노

Rage
Spectre | Y |
---|---|
Tags | Claw_onhit_audio, demon, fast_movement |
Packs |
생명력
130%
저항




Damage
130%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
5 ~ 12
공격 속도
1.665 Second
Damage Spread
±20%
경험치
130%
Model Size
120%
Type
DeliriumMinion1
Metadata
DeliriumMinion1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
10,084
2,413
708
Damage
303
주문 피해
303
정확도
2,502
공격 속도
1.665
경험치
37,224
Minion Life
9,009
Minion Damage
1,259
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 242–364
치명타 명중 확률: 5%
공격 속도: 1.665 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DeliriumMinionLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
도약 강타
Base Damage: 242–364
치명타 명중 확률: 5%
공격 피해: 125%
공격 속도: 1.665 초
재사용 대기시간: 15 초
공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀어냅니다. 착지 지점의 적은
바깥으로 밀려납니다.
주는 공격 피해 25% 증폭
action attack or cast time uses animation length [1]
cast time overrides attack duration [1]
is area damage [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 3300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion1"] = { name = "Rage", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.665, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "DeliriumMinionLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "leap_slam", castTime = 1.57, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cast_time_overrides_attack_duration", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
격노

Rage
Spectre | Y |
---|---|
Tags | Claw_onhit_audio, demon, fast_movement |
생명력
130%
저항




Damage
130%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
5 ~ 12
공격 속도
1.665 Second
Damage Spread
±20%
경험치
130%
Model Size
120%
Type
DeliriumMinion1
Metadata
DeliriumMinionEssence1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
10,084
2,413
708
Damage
303
주문 피해
303
정확도
2,502
공격 속도
1.665
경험치
37,224
Minion Life
9,009
Minion Damage
1,259
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 242–364
치명타 명중 확률: 5%
공격 속도: 1.665 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DeliriumMinionLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
도약 강타
Base Damage: 242–364
치명타 명중 확률: 5%
공격 피해: 125%
공격 속도: 1.665 초
재사용 대기시간: 15 초
공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀어냅니다. 착지 지점의 적은
바깥으로 밀려납니다.
주는 공격 피해 25% 증폭
action attack or cast time uses animation length [1]
cast time overrides attack duration [1]
is area damage [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 3300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence1"] = { name = "Rage", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.665, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "DeliriumMinionLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "leap_slam", castTime = 1.57, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cast_time_overrides_attack_duration", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Rage Ref /35
[DNT] Hunt em down
스킬 젬 /12
일정 시간 동안 적을 추적하며 이동을 방해하고 주변의 적들에게 피해를 주는 회오리를 생성합니다.
곰으로 형태 변환하여 발톱으로 할큅니다. 적을 명중시키면 분노를 생성합니다.
곰으로 형태 변환하여 전방을 향해 광란하며, 달리는 동안 지면을 강타합니다. 최초의 포효는 분노를 생성하고, 이후 소진될 때까지 분노를 소모합니다.
석궁으로 볼트를 발사합니다.
[DNT] Hunt em down
보조 젬 /14
직접 사용하여 피해를 주는 모든 스킬에 적용됩니다. 보조 대상 스킬을 사용하면서 일정 거리 이상 이동하면 피해가 커집니다. 순간이동은 이동한 거리에 반영되지 않습니다.
일직선으로 벽을 생성하는 스킬에 적용됩니다. 벽이 원형으로 생성되지만, [HitDam보조age|명중] 피해가 줄어들고 효과 범위가 좁아집니다.
기타 속성 부여 /8
이름 | 레벨 | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
분노한 | 1 | Jewel | 접두어 | 격노 최대치 +1 | strjewel 1 default 0 |
- 격노 | 1 | Jewel | 접미어 | 근접 명중 시 격노 1 획득 | strjewel 1 default 0 |
- 응보 | 1 | Jewel | 접미어 | 적에게 명중당하면 격노 (1–3) 획득 | strjewel 1 default 0 |
분노한 | 1 | Jewel | 접두어 | 격노 최대치 +1 | str_radius_jewel 1 default 0 |
- 격노 | 1 | Jewel | 접미어 | 근접 명중 시 격노 1 획득 | str_radius_jewel 1 default 0 |
- 응보 | 1 | Jewel | 접미어 | 적에게 명중당하면 격노 (1–2) 획득 | str_radius_jewel 1 default 0 |
1 | Abyss | 고유 | 근접 명중 시 격노 1 획득 | ||
1 | Abyss | 고유 | 적에게 명중당하면 격노 (1–2) 획득 |
고유 /7
Passive /9
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.