격노
악마
Rage
| Spectre | Y |
|---|---|
| Tags | Claw_onhit_audio, demon, fast_movement |
| Packs |
생명력
130%
저항
Damage
130%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
5 ~ 12
공격 속도
1.665 Second
Damage Spread
±20%
경험치
130%
Model Size
120%
Type
DeliriumMinion1
Metadata
DeliriumMinion1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
10,084
2,413
708
Damage
303
주문 피해
303
정확도
2,502
공격 속도
1.665
경험치
37,224
Minion Life
9,009
Minion Damage
1,259
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 242—364
치명타 명중 확률: 5%
공격 속도: 1.665 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumMinionLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
도약 강타
Base Damage: 242—364
치명타 명중 확률: 5%
공격 피해: 125%
공격 속도: 1.665 초
재사용 대기시간: 15 초
공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀어냅니다. 착지 지점의 적은
바깥으로 밀려납니다.
주는 공격 피해 25% 증폭
action attack or cast time uses animation length [1]
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3300
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion1"] = {
name = "Rage",
life = 1.3,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.3,
damageSpread = 0.2,
attackTime = 1.665,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"DeliriumMinionLeapSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
[SkillType.Travel] = true,
[SkillType.Jumping] = true,
[SkillType.ConsumesFullyBrokenArmour] = true,
},
statDescriptionScope = "leap_slam",
castTime = 1.57,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"cast_time_overrides_attack_duration",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
격노
악마
Rage
| Spectre | Y |
|---|---|
| Tags | Claw_onhit_audio, demon, fast_movement |
생명력
130%
저항
Damage
130%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
5 ~ 12
공격 속도
1.665 Second
Damage Spread
±20%
경험치
130%
Model Size
120%
Type
DeliriumMinion1
Metadata
DeliriumMinionEssence1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
10,084
2,413
708
Damage
303
주문 피해
303
정확도
2,502
공격 속도
1.665
경험치
37,224
Minion Life
9,009
Minion Damage
1,259
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 242—364
치명타 명중 확률: 5%
공격 속도: 1.665 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumMinionLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
도약 강타
Base Damage: 242—364
치명타 명중 확률: 5%
공격 피해: 125%
공격 속도: 1.665 초
재사용 대기시간: 15 초
공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀어냅니다. 착지 지점의 적은
바깥으로 밀려납니다.
주는 공격 피해 25% 증폭
action attack or cast time uses animation length [1]
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3300
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence1"] = {
name = "Rage",
life = 1.3,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.3,
damageSpread = 0.2,
attackTime = 1.665,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"DeliriumMinionLeapSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
[SkillType.Travel] = true,
[SkillType.Jumping] = true,
[SkillType.ConsumesFullyBrokenArmour] = true,
},
statDescriptionScope = "leap_slam",
castTime = 1.57,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"cast_time_overrides_attack_duration",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Rage Ref /60
스킬 젬 /10
스킬 젬 화질 /7
보조 젬 /11
아이템 속성 부여 /1
기타 속성 부여 /8
| 이름 | 레벨 | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 분노한 | 1 | Jewel | 접두어 | 격노 최대치 +1 | strjewel 1 default 0 |
| - 격노 | 1 | Jewel | 접미어 | 근접 명중 시 격노 1 획득 | strjewel 1 default 0 |
| - 응보 | 1 | Jewel | 접미어 | 적에게 명중당하면 격노 (1—3) 획득 | strjewel 1 default 0 |
| 분노한 | 1 | Jewel | 접두어 | 반경 내 주요 패시브 스킬이 격노 최대치 +1도 부여 | str_radius_jewel 1 default 0 |
| - 격노 | 1 | Jewel | 접미어 | 반경 내 주요 패시브 스킬이 근접 명중 시 격노 1 획득도 부여 | str_radius_jewel 1 default 0 |
| - 응보 | 1 | Jewel | 접미어 | 반경 내 주요 패시브 스킬이 적에게 명중당하면 격노 (1—2) 획득도 부여 | str_radius_jewel 1 default 0 |
| 1 | Abyss | 고유 | 근접 명중 시 격노 1 획득 | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | 고유 | 적에게 명중당하면 격노 (1—2) 획득 | heart_unique_jewel_suffix 1 default 0 |
아이템 /7
고유 /7
Passive /18
전직 Passive /2
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






