Batedor Cabeça-Chata



stance movement speed +% final [250]
Flathead Clubber
Spectre | Y |
---|---|
Area | A Cidade Submersa, Ápice da Imundice, Retrofluxo, Torre Submersa, O Refúgio Zigurate |
Tags | 2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Packs |
Vida
95%
Evasão
+15%
Resistência




Damage
95%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
4 ~ 7
Tempo de Ataque
1.62 Second
Damage Spread
±20%
Experiência
95%
Model Size
100%
Type
AnchoriteFlathead
Metadata
AnchoriteFlathead
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
6,187
2,023
762
Damage
202
Dano Mágico
202
Precisão
2,214
Tempo de Ataque
1.62
Experiência
20,432
Minion Life
5,968
Minion Damage
787
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeAnchoriteFlathead
walk emerge distance [300]
WalkEmergeAnchoriteFlathead2
walk emerge distance [300]
WalkEmergeAnchoriteFlathead3
walk emerge distance [300]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 161–242
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.62 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MASExtraAttackDistance6
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 161–242
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.62 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [6]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeQoFMinions
walk emerge distance [800]
WalkEmergeQoFMinionsMap
walk emerge distance [400]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2433 } StateMachine { define_shared_state = "minion;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Anchorite/AnchoriteFlatHead/AnchoriteFlatHeadAggroAudio.ao' ); } ); " } StateMachine { on_or_create_state_minion_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Rathbreaker/epk/monster_spawn.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Anchorite/AnchoriteFlathead"] = { name = "Flathead Clubber", life = 0.95, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.95, damageSpread = 0.2, attackTime = 1.62, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MASExtraAttackDistance6", "WalkEmergeQoFMinions", "WalkEmergeQoFMinionsMap", "WalkEmergeAnchoriteFlathead", "WalkEmergeAnchoriteFlathead2", "WalkEmergeAnchoriteFlathead3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASExtraAttackDistance6"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeQoFMinions"] = { name = "WalkEmergeQoFMinions", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {800, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeQoFMinionsMap"] = { name = "WalkEmergeQoFMinionsMap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.15, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {400, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAnchoriteFlathead"] = { name = "WalkEmergeAnchoriteFlathead", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.935, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAnchoriteFlathead2"] = { name = "WalkEmergeAnchoriteFlathead2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.985, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAnchoriteFlathead3"] = { name = "WalkEmergeAnchoriteFlathead3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.035, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
stance movement speed +% final [250]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.