IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Lanceiro Embalsamado Vaal
CategoryUndeadMorto-vivo
stance movement speed +% final [20]
Vaal Embalmed Spearman
Spectre
AreaO Cofre Derretido, O Refúgio Zigurate
Tagsfast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead
Packs
  • O Cofre Derretido: Arqueiro Embalsamado Vaal, Portador Embalsamado Vaal, Lanceiro Embalsamado Vaal, Lenhador Embalsamado Vaal
  • O Refúgio Zigurate: Arqueiro Embalsamado Vaal, Lanceiro Embalsamado Vaal
  • Vida
    110%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    121%
    Precisão
    100%
    Attack Distance
    5 ~ 23
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    110%
    Model Size
    110%
    Type
    ProcessionSpear
    Metadata
    ProcessionSpear_
    Nível
    65
    Vida
    7,211
    Damage
    257
    Dano Mágico
    257
    Precisão
    2,228
    Tempo de Ataque
    1.5
    Experiência
    23,658
    Minion Life
    6,910
    Minion Damage
    1,003
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 206308
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2833
    }
    Actor
    {
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Procession/ProcessionSpear_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vaal Embalmed Spearman",
        life = 1.1,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 23,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [20]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final 20 20 Global
  • Lanceiro Embalsamado Vaal
    CategoryUndeadMorto-vivo
    stance movement speed +% final [20]
    Vaal Embalmed Spearman
    Spectre
    Tagsfast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead
    Packs
  • Lenhador Embalsamado Vaal, Lanceiro Embalsamado Vaal
  • Vida
    110%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    121%
    Precisão
    100%
    Attack Distance
    5 ~ 23
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    110%
    Model Size
    110%
    Type
    ProcessionSpear
    Metadata
    ProcessionSpearIncursion
    Nível
    68
    Vida
    9,083
    Damage
    282
    Dano Mágico
    282
    Precisão
    2,502
    Tempo de Ataque
    1.5
    Experiência
    31,497
    Minion Life
    7,623
    Minion Damage
    1,172
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 226338
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Smithy/ProcessionSpearIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vaal Embalmed Spearman",
        life = 1.1,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 23,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [20]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final 20 20 Global
  • Lanceiro Embalsamado Vaal
    CategoryUndeadMorto-vivo
    stance movement speed +% final [20]
    Vaal Embalmed Spearman
    Spectre
    Tagsfast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead
    Packs
  • Lenhador Embalsamado Vaal, Lanceiro Embalsamado Vaal, Ladino Embalsamado Vaal, Arqueiro Embalsamado Vaal, Arqueiro Embalsamado Vaal, Guerreiro Embalsamado Vaal
  • Vida
    110%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    121%
    Precisão
    100%
    Attack Distance
    5 ~ 23
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    110%
    Model Size
    110%
    Type
    ProcessionSpear
    Metadata
    ProcessionSpear
    Nível
    68
    Vida
    9,083
    Damage
    282
    Dano Mágico
    282
    Precisão
    2,502
    Tempo de Ataque
    1.5
    Experiência
    31,497
    Minion Life
    7,623
    Minion Damage
    1,172
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 226338
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2833
    }
    Actor
    {
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/GenericOld/ProcessionSpear"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vaal Embalmed Spearman",
        life = 1.1,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 23,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [20]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final 20 20 Global
  • Edit

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