叛徒芭芭拉
地區: 叛徒之路
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Balbala, the Traitor
SpectreN
Area叛徒之路, 叛徒之路
Tags1HSword_onhit_audio, ghost, humanoid, not_int, not_str, undead, very_fast_movement
生命
188%
閃避值
+80%
Ailment Threshold
%
抗性
30 -30 0 0
傷害
250%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
140%
Type
Balbala
Metadata
Balbala
等級
52
生命
6,494
護甲
1,311
閃避值
304
能量護盾
0
傷害
347
法術傷害
347
命中
0
Attack Time
1.5
經驗值
24,103
BalbalaTeleportStrike1
法術, 位移
施放時間: 1.5 秒
冷卻時間: 10 秒
造成 30% 更多攻擊傷害
monster penalty against minions damage +% final vs player minions [100]
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [3]
BalbalaTeleportStrike2
法術, 位移
施放時間: 1.5 秒
冷卻時間: 10 秒
造成 30% 更多攻擊傷害
monster penalty against minions damage +% final vs player minions [100]
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [3]
BalbalaFlickerCloneStrike
冷卻時間: 26 秒
技能重複施放 8
造成 30% 更多攻擊傷害
skill cannot be knocked back [1]
skill cannot be stunned [1]
BalbalaSpawnClone
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
alternate minion [1013]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BalbalaMinionFinisher
法術, 位移
施放時間: 2 秒
造成 30% 更多攻擊傷害
skill cannot be knocked back [1]
skill cannot be stunned [1]
BalbalaWhirl
攻擊, 近戰, 位移, 快行
迴旋之刃
Base Damage: 278–416
[Critical|暴擊]率: 5%
攻擊傷害: 280%
Attack Time: 1.5 秒
冷卻時間: 13.5 秒
迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
造成 180% 更多攻擊傷害
attack maximum action distance + [15]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
BalbalaAttack1TriggeredSlash1
可觸發, 攻擊
Base Damage: 278–416
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack1TriggeredSlash2
可觸發, 攻擊
Base Damage: 278–416
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack1TriggeredSlash3
可觸發, 攻擊
Base Damage: 278–416
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack2TriggeredSlash1
可觸發, 攻擊
Base Damage: 278–416
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack2TriggeredSlash2
可觸發, 攻擊
Base Damage: 278–416
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack3TriggeredSlash1
可觸發, 攻擊
Base Damage: 278–416
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack3TriggeredSlash2
可觸發, 攻擊
Base Damage: 278–416
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack3TriggeredSlash3
可觸發, 攻擊
Base Damage: 278–416
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
monster penalty against minions damage +% final vs player minions [100]
BalbalaHideAndSeekDisappear
冷卻時間: 40 秒
skill cannot be interrupted [1]
skill cannot be stunned [1]
BalbalaHideAndSeekSlam
action attack or cast time uses animation length [1]
BalbalaHideAndSeekSlamImpact
可觸發, 攻擊
Base Damage: 278–416
[Critical|暴擊]率: 5%
攻擊傷害: 350%
Attack Time: 1.5 秒
造成 250% 更多攻擊傷害
40% 的物理傷害轉換火焰傷害
monster penalty against minions damage +% final vs player minions [150]
voll slam damage +% final at centre [30]
BalbalaDetonateClone
範圍, 傷害, 可觸發
造成 15.0622.59 火焰傷害
base skill effect duration [50]
is area damage [1]
upheaval number of spikes [1]
BalbalaTeleportToClone
冷卻時間: 6.5 秒
action attack or cast time uses animation length [1]
BalbalaDetonateCloneGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 47.1 基本火焰傷害
active skill area of effect radius +% final [-24]
base skill effect duration [11000]
ground fire art variation [1001]
EGBalbalaDeathShockwave
可觸發
MeleeAtAnimationSpeedBoss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 278–416
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FaceLastTarget
面對最後目標
BalbalaCloneMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 278–416
[Critical|暴擊]率: 5%
攻擊傷害: 70%
Attack Time: 1.5 秒
造成 30% 更少攻擊傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BalbalaCloneKnifeThrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 278–416
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
冷卻時間: 10 秒
+30 近戰打擊距離
action attack or cast time uses animation length [1]
GPABalbalaHoveringKnife
可觸發, 攻擊
Base Damage: 278–416
[Critical|暴擊]率: 5%
攻擊傷害: 80%
Attack Time: 1.5 秒
投射物穿透全部目標
造成 20% 更少攻擊傷害
base is projectile [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
use scaled contact offset [1]
BalbalaFlickerCloneStrikeEnd
法術, 位移
施放時間: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
MPSBalbalaCoin
法術, 投射物, 玩家投射物, 可觸發, 傷害
施放時間: 1 秒
冷卻時間: 16 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1102]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
use scaled contact offset [1]
SOBalbalaRune
可觸發
GSBalbalaRuneExplode
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 101.6152.5 火焰傷害
active skill area of effect radius +% final [30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
BalbalaGlaiveProjectileLeft
攻擊, 範圍攻擊, 投射物, 可觸發
Base Damage: 278–416
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
冷卻時間: 6 秒
發射 個額外投射物
action attack or cast time uses animation length [1]
animation effect variation [1]
attack maximum action distance + [40]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [1700]
lunaris glaive angle [-20]
projectile uses contact position [1]
BalbalaGlaiveProjectileRight
攻擊, 範圍攻擊, 投射物, 可觸發
Base Damage: 278–416
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
冷卻時間: 6 秒
發射 個額外投射物
action attack or cast time uses animation length [1]
animation effect variation [1]
attack maximum action distance + [40]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [1700]
lunaris glaive angle [-20]
projectile uses contact position [1]
GABalbalaFlickerStrikeTriggeredAttack1
可觸發, 攻擊
Base Damage: 278–416
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABalbalaFlickerStrikeTriggeredAttack2
可觸發, 攻擊
Base Damage: 278–416
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
EAABalbalaDaggerSummonMultiThrow
冷卻時間: 26 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
MPWBalbalaKnifeSummon
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 278–416
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
發射 個額外投射物
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1131]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
BalbalaReverseKnifeFirestorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術, Nonpathing, Limit, Sustained, SkillConsumesIgnite
烈炎風暴
暴擊率: 6%
施放時間: 1 秒
呼喚無數火焰之球如雨一般灑落在目標區域。前方敵人身上的點燃會被消耗,為烈炎風暴提供燃料,每消耗一個點燃就會使一顆火球受到強化
造成 37.6556.47 物理傷害
風暴持續時間為 0.2
0.03 秒撞擊一次
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
EAABalbalaCombo
冷卻時間: 26 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
MPWBalbalaPoisonKnife
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 278–416
[Critical|暴擊]率: 5%
攻擊傷害: 80%
Attack Time: 1.5 秒
造成 20% 更少攻擊傷害
擊中時使敵人中毒
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [80]
monster projectile variation [1132]
projectile uses contact position [1]
use scaled contact offset [1]
EAABalbalaMultiStab
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
}

StateMachine
{
	define_shared_state =
	"
		visible = 1;
		hiding;
		multi_stab;
		knives_visible = 1;
		collidable = 1;
	"

	on_state_visible_0 = "RemoveCollidability();"
	on_state_visible_1 = "MakeCollidable();"

	on_or_create_state_collidable_0 = "RemoveCollidability();"
	on_or_create_state_collidable_1 = "MakeCollidable();"
}

Transitionable {}

Animated
{
	on_event_rotate_for_whirlingblades_01 =
	"
		TurnToOverTime( GetOrientation() + 180, 0.8f );
		QueueAnimation( idle_no_blend_01 );
	"

	on_event_contact_for_disappear_slam_01 = "ForceSkillIntoCooldown( BalbalaHideAndSeekDisappear );"
}

Stats
{
	set_base_heavy_stun_duration_ms = 5600
	set_monster_delay_item_drops_millis = 7500
}

Functions
{
	fix_orientation =
	"
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			/* PlayAnimationType( Idle, 1.0, 0, 0 ); */
		}, true );
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
}

StateMachine
{
	create_state_visible_0 =
	"
		RemoveCollidability();
		HideAllMeshSegments();
		HideAllMeshColliders();
	"

	create_state_visible_1 = "MakeCollidable();"

	on_state_visible_0 =
	"
		HideAllMeshSegments();
		HideAllMeshColliders();
	"

	on_state_visible_1 =
	"
		ShowAllMeshSegments();
		ShowAllMeshColliders();
		IfState( knives_visible, 0, (){HideMeshSegments( knife02Shape );});
	"

	on_or_create_state_hiding_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/fade_by_player_dist.epk' );"
	on_state_hiding_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/fade_by_player_dist.epk' );"

	on_or_create_state_knives_visible_1 =
	"
		IfState( visible, 1, (){ ShowMeshSegments( knife02Shape ); } );
	"

	on_or_create_state_knives_visible_0 = "HideMeshSegments( knife02Shape );"
}

Transitionable
{
	create_untransitioned =
	"
		IfAlive( (){ PlayAnimation( impaled_idle_01 ); } );
		HideMeshSegment( knife02Shape );
	"

	create_transitioned =
	"
		EnableTargetable();
		ShowMeshSegment( knife02Shape );
	"

	on_transition = "EnableTargetable();"
}

Actor
{
	on_event_epkout_for_Teleport =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_out.epk', 1.0 );
		DisableHighlighting();
	"

	on_event_epkin_for_Teleport =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_out.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk', 1.0 );
		Delay( 1.0,
		{
			EnableHighlighting();
			RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk' );
		} );
	"

	on_event_epkin_for_EmptyActionAttack2 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_out.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk', 1.0 );
		Delay( 1.0,
		{
			EnableHighlighting();
			RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk' );
		} );
	"
}

Life
{
	on_death =
	"
		//PlayTextAudio( BalbalaDeath, 'Metadata/Monsters/Balbala/Balbala' );
	"
}

Animated
{
	on_event_showweapons_for_impaled_activate_01 = "ShowMeshSegment( knife02Shape );"

	on_end_death_01 = "DisableRendering(  );"

	on_disappear_01 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/fade_away.epk' );
		PlayTextAudio( BalbalaDisappearRandom, 'Metadata/Monsters/Balbala/Balbala' );
		Delay( 1.0,
		{
			RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/fade_away.epk' );
		} );
	"

	on_rune_detonate_01 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk', 1.0 );
		PlayTextAudio( BalbalaCoinAmbushRandom, 'Metadata/Monsters/Balbala/Balbala', 800 );
		Delay( 1.0,
		{
			RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk' );
		} );
	"

	on_whirlingblades_01 = "PlayTextAudio( BalbalaWhirlingBladesRandom, 'Metadata/Monsters/Balbala/Balbala' );"
	on_flicker_strike_end_01 = "PlayTextAudio( BalbalaFinalStrikeRandom, 'Metadata/Monsters/Balbala/Balbala' );"
	on_coin_toss_01 = "PlayTextAudio( BalbalaCoinTossRandom, 'Metadata/Monsters/Balbala/Balbala' );"
	on_heavy_stun_01 = "PlayTextAudio( BalbalaHeavyStunRandom, 'Metadata/Monsters/Balbala/Balbala' );"
	on_disappear_slam_01 = "PlayTextAudio( BalbalaFlickerStrikeSkillRandom, 'Metadata/Monsters/Balbala/Balbala' );"
	on_disappear_01 = "PlayTextAudio( BalbalaDisappearRandom, 'Metadata/Monsters/Balbala/Balbala' );"
	on_clone_strike_finisher_01 = "PlayTextAudio( BalbalaAmbushRandom, 'Metadata/Monsters/Balbala/Balbala' );"
	on_pedestal_emerge_01 = "PlayTextAudio( BalbalaSpiritReleasedFromCoin, 'Metadata/Monsters/Balbala/Balbala' );"
	//on_multi_throw_01 = "PlayTextAudio( BalbalaDekharRandom, 'Metadata/Monsters/Balbala/Balbala', 200);"
}
Preload
{
	preload_environment = "G2_2_boss"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Balbala/Balbala"] = {
    name = "Balbala, the Traitor",
    life = 1.88,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "GPABalbalaHoveringKnife",
        "MPSBalbalaCoin",
        "MPWBalbalaKnifeSummon",
        "MPWBalbalaPoisonKnife",
        "FaceLastTarget",
        "BalbalaGlaiveProjectileLeft",
        "BalbalaGlaiveProjectileRight",
        "GSBalbalaRuneExplode",
        "GABalbalaFlickerStrikeTriggeredAttack1",
        "GABalbalaFlickerStrikeTriggeredAttack2",
        "EAABalbalaDaggerSummonMultiThrow",
        "EAABalbalaCombo",
        "EAABalbalaMultiStab",
        "BalbalaTeleportStrike1",
        "BalbalaTeleportStrike2",
        "SOBalbalaRune",
        "BalbalaFlickerCloneStrike",
        "BalbalaFlickerCloneStrikeEnd",
        "BalbalaTeleportToClone",
        "BalbalaAttack1TriggeredSlash1",
        "BalbalaAttack1TriggeredSlash2",
        "BalbalaAttack1TriggeredSlash3",
        "BalbalaAttack2TriggeredSlash1",
        "BalbalaAttack2TriggeredSlash2",
        "BalbalaAttack3TriggeredSlash1",
        "BalbalaAttack3TriggeredSlash2",
        "BalbalaAttack3TriggeredSlash3",
        "BalbalaSpawnClone",
        "BalbalaDetonateClone",
        "BalbalaDetonateCloneGround",
        "BalbalaMinionFinisher",
        "BalbalaWhirl",
        "BalbalaHideAndSeekSlam",
        "BalbalaHideAndSeekSlamImpact",
        "BalbalaHideAndSeekDisappear",
        "BalbalaCloneMelee",
        "BalbalaCloneKnifeThrow",
        "EGBalbalaDeathShockwave",
        "BalbalaReverseKnifeFirestorm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPABalbalaHoveringKnife"] = {
    name = "GPABalbalaHoveringKnife",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBalbalaCoin"] = {
    name = "MPSBalbalaCoin",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {1102, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBalbalaKnifeSummon"] = {
    name = "MPWBalbalaKnifeSummon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1131, -30, 2, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBalbalaPoisonKnife"] = {
    name = "MPWBalbalaPoisonKnife",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "global_poison_on_hit",
    },
    levels = {
        [1] = {1132, 80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FaceLastTarget"] = {
    name = "Face Last Target",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.01,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaGlaiveProjectileLeft"] = {
    name = "BalbalaGlaiveProjectileLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "attack_maximum_action_distance_+",
        "animation_effect_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-20, 100, 1700, 40, 1, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaGlaiveProjectileRight"] = {
    name = "BalbalaGlaiveProjectileRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "attack_maximum_action_distance_+",
        "animation_effect_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-20, 100, 1700, 40, 1, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBalbalaRuneExplode"] = {
    name = "GSBalbalaRuneExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, 100, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABalbalaFlickerStrikeTriggeredAttack1"] = {
    name = "GABalbalaFlickerStrikeTriggeredAttack1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABalbalaFlickerStrikeTriggeredAttack2"] = {
    name = "GABalbalaFlickerStrikeTriggeredAttack2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABalbalaDaggerSummonMultiThrow"] = {
    name = "EAABalbalaDaggerSummonMultiThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABalbalaCombo"] = {
    name = "EAABalbalaCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABalbalaMultiStab"] = {
    name = "EAABalbalaMultiStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaTeleportStrike1"] = {
    name = "BalbalaTeleportStrike1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {3, 100, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaTeleportStrike2"] = {
    name = "BalbalaTeleportStrike2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {3, 100, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOBalbalaRune"] = {
    name = "SOBalbalaRune",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaFlickerCloneStrike"] = {
    name = "BalbalaFlickerCloneStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_repeat_count",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {8, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaFlickerCloneStrikeEnd"] = {
    name = "BalbalaFlickerCloneStrikeEnd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaTeleportToClone"] = {
    name = "BalbalaTeleportToClone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.065,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaAttack1TriggeredSlash1"] = {
    name = "BalbalaAttack1TriggeredSlash1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaAttack1TriggeredSlash2"] = {
    name = "BalbalaAttack1TriggeredSlash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaAttack1TriggeredSlash3"] = {
    name = "BalbalaAttack1TriggeredSlash3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaAttack2TriggeredSlash1"] = {
    name = "BalbalaAttack2TriggeredSlash1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaAttack2TriggeredSlash2"] = {
    name = "BalbalaAttack2TriggeredSlash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaAttack3TriggeredSlash1"] = {
    name = "BalbalaAttack3TriggeredSlash1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaAttack3TriggeredSlash2"] = {
    name = "BalbalaAttack3TriggeredSlash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaAttack3TriggeredSlash3"] = {
    name = "BalbalaAttack3TriggeredSlash3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaSpawnClone"] = {
    name = "BalbalaSpawnClone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {1, 1013, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaDetonateClone"] = {
    name = "BalbalaDetonateClone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "upheaval_number_of_spikes",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaDetonateCloneGround"] = {
    name = "BalbalaDetonateCloneGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {1, 1001, 11000, -24, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaMinionFinisher"] = {
    name = "BalbalaMinionFinisher",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaWhirl"] = {
    name = "Whirling Blades",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_flurry",
        "attack_maximum_action_distance_+",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {1, 15, baseMultiplier = 2.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaHideAndSeekSlam"] = {
    name = "BalbalaHideAndSeekSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaHideAndSeekSlamImpact"] = {
    name = "BalbalaHideAndSeekSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "voll_slam_damage_+%_final_at_centre",
    },
    levels = {
        [1] = {40, 150, 30, baseMultiplier = 3.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaHideAndSeekDisappear"] = {
    name = "BalbalaHideAndSeekDisappear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaCloneMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaCloneKnifeThrow"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBalbalaDeathShockwave"] = {
    name = "EGBalbalaDeathShockwave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaReverseKnifeFirestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Rains flaming bolts over the targeted area. [Ignite|Ignites] on enemies in front of you are [Consume|Consumed] to fuel the Firestorm, causing one bolt to be improved for each [Ignite] [Consume|Consumed].",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nonpathing] = true,
        [SkillType.Limit] = true,
        [SkillType.Sustained] = true,
        [SkillType.SkillConsumesIgnite] = true,
    },
    statDescriptionScope = "fire_storm",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "fire_storm_fireball_delay_ms",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, 200, 120, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
IdMonsterUniqueT2Boss
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • 叛徒芭芭拉 Topic /2
    NPC名字
    夏布林你們的{血脈}沒有流傳這個傳說嗎?這是我最喜歡的一則故事了。很久很久以前,凱斯城還是瓦斯提里上的明珠,我們發達的貿易網讓已知世界羨慕不已。當時有個意志薄弱、名叫芭芭拉的絲克瑪,她為了一個得到{瓦勒克撒靈藥}的承諾而背叛自己的{血脈}。「瓦勒克撒」是種傳說中的靈藥,據說能賦予人強大的力量。她引來一群外族戰士,通過密道來到哈拉妮關口的頂端。她的血脈在這場奇襲中被屠殺殆盡,只剩她最後一人。然而,她又獲得了什麼呢?反正不是{瓦勒克撒靈藥。}那群匪類就在那條通道中,用長矛穿透她的腸子。這就是個警世故事。因為芭芭拉的背叛,那個時代的智者們執行了一個古老的儀式,將她的靈魂以巨靈的形式監禁千年。至今為止,已經遠超出一千年。根據札卡的推算,至少有兩三千年了。芭芭拉背叛的污點已經從她的傳承中抹去,然而關於她被囚禁的知識卻早已失傳……
    夏布林很久很久以前,凱斯城還是瓦斯提里上的明珠,我們發達的貿易網讓已知世界羨慕不已。當時有個意志薄弱、名叫芭芭拉的絲克瑪,她為了一個得到{瓦勒克撒靈藥}的承諾而背叛自己的{血脈}。「瓦勒克撒」是種傳說中的靈藥,據說能賦予人強大的力量。她引來一群外族戰士,通過密道來到哈拉妮關口的頂端。她的血脈在這場奇襲中被屠殺殆盡,只剩她最後一人。然而,她又獲得了什麼呢?反正不是{瓦勒克撒靈藥}。那群匪類就在那條通道中,用長矛穿透她的腸子。這就是個警世故事。因為芭芭拉的背叛,那個時代的智者們執行了一個古老的儀式,將她的靈魂以巨靈的形式監禁千年。金格克。至今為止,已經遠超出一千年。根據札卡的推算,至少有兩三千年了。芭芭拉背叛的污點已經從她的傳承中抹去,然而關於她被囚禁的知識卻早已失傳……