Balbala, la traîtresse
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Balbala, the Traitor
SpectreN
AreaLe Passage du traître, Le Passage du traître
Tags1HSword_onhit_audio, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Vie
188%
Évasion
+80%
Ailment Threshold
%
Résistance
30 -30 0 0
Damage
250%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
250%
Model Size
140%
Type
Balbala
Metadata
Balbala
Niveau
52
Vie
6,494
Armure
1,311
Évasion
304
Bouclier d'énergie
0
Damage
347
Dégâts des sorts
347
Précision
0
Attack Time
1.5
Expérience
24,103
BalbalaTeleportStrike1
Spell, Movement
Temps d'incantation: 1.5 sec.
Temps de recharge: 10 sec.
30% Davantage de Dégâts d'Attaque
monster penalty against minions damage +% final vs player minions [100]
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [3]
BalbalaTeleportStrike2
Spell, Movement
Temps d'incantation: 1.5 sec.
Temps de recharge: 10 sec.
30% Davantage de Dégâts d'Attaque
monster penalty against minions damage +% final vs player minions [100]
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [3]
BalbalaFlickerCloneStrike
Temps de recharge: 26 sec.
Les Aptitudes se répètent 8 fois de plus
30% Davantage de Dégâts d'Attaque
skill cannot be knocked back [1]
skill cannot be stunned [1]
BalbalaSpawnClone
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Temps d'incantation: 1 sec.
alternate minion [1013]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BalbalaMinionFinisher
Spell, Movement
Temps d'incantation: 2 sec.
30% Davantage de Dégâts d'Attaque
skill cannot be knocked back [1]
skill cannot be stunned [1]
BalbalaWhirl
Attack, Melee, Movement, Travel
Lames tourbillonnantes
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 280%
Attack Time: 1.5 sec.
Temps de recharge: 13.5 sec.
Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Fonctionne uniquement avec les dagues, épées à une main ou griffes. Ne peut pas être modifié par Multifrappe.
180% Davantage de Dégâts d'Attaque
attack maximum action distance + [15]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
BalbalaAttack1TriggeredSlash1
Triggerable, Attack
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack1TriggeredSlash2
Triggerable, Attack
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack1TriggeredSlash3
Triggerable, Attack
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack2TriggeredSlash1
Triggerable, Attack
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack2TriggeredSlash2
Triggerable, Attack
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack3TriggeredSlash1
Triggerable, Attack
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack3TriggeredSlash2
Triggerable, Attack
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack3TriggeredSlash3
Triggerable, Attack
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
monster penalty against minions damage +% final vs player minions [100]
BalbalaHideAndSeekDisappear
Temps de recharge: 40 sec.
skill cannot be interrupted [1]
skill cannot be stunned [1]
BalbalaHideAndSeekSlam
action attack or cast time uses animation length [1]
BalbalaHideAndSeekSlamImpact
Triggerable, Attack
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 350%
Attack Time: 1.5 sec.
250% Davantage de Dégâts d'Attaque
Convertit 40% des Dégâts Physiques en Dégâts de Feu
monster penalty against minions damage +% final vs player minions [150]
voll slam damage +% final at centre [30]
BalbalaDetonateClone
Area, Damage, Triggerable
Inflige 15.06 à 22.59 Dégâts de feu
base skill effect duration [50]
is area damage [1]
upheaval number of spikes [1]
BalbalaTeleportToClone
Temps de recharge: 6.5 sec.
action attack or cast time uses animation length [1]
BalbalaDetonateCloneGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
Inflige 47.1 Dégâts de feu de base par seconde
active skill area of effect radius +% final [-24]
base skill effect duration [11000]
ground fire art variation [1001]
EGBalbalaDeathShockwave
Triggerable
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FaceLastTarget
Faire face à la dernière cible
BalbalaCloneMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.5 sec.
30% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BalbalaCloneKnifeThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
Temps de recharge: 10 sec.
+30 à l'Allonge
action attack or cast time uses animation length [1]
GPABalbalaHoveringKnife
Triggerable, Attack
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 80%
Attack Time: 1.5 sec.
Les Projectiles Transpercent toutes les cibles
20% de Perte de Dégâts d'Attaque
base is projectile [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
use scaled contact offset [1]
BalbalaFlickerCloneStrikeEnd
Spell, Movement
Temps d'incantation: 1 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
MPSBalbalaCoin
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Temps d'incantation: 1 sec.
Temps de recharge: 16 sec.
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1102]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
use scaled contact offset [1]
SOBalbalaRune
Triggerable
GSBalbalaRuneExplode
Triggerable, Spell, Damage
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 101.6 à 152.5 Dégâts de feu
active skill area of effect radius +% final [30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
BalbalaGlaiveProjectileLeft
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
Temps de recharge: 6 sec.
Tire Projectiles supplémentaires
action attack or cast time uses animation length [1]
animation effect variation [1]
attack maximum action distance + [40]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [1700]
lunaris glaive angle [-20]
projectile uses contact position [1]
BalbalaGlaiveProjectileRight
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
Temps de recharge: 6 sec.
Tire Projectiles supplémentaires
action attack or cast time uses animation length [1]
animation effect variation [1]
attack maximum action distance + [40]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [1700]
lunaris glaive angle [-20]
projectile uses contact position [1]
GABalbalaFlickerStrikeTriggeredAttack1
Triggerable, Attack
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABalbalaFlickerStrikeTriggeredAttack2
Triggerable, Attack
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
EAABalbalaDaggerSummonMultiThrow
Temps de recharge: 26 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
MPWBalbalaKnifeSummon
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
Tire Projectiles supplémentaires
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1131]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
BalbalaReverseKnifeFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell, Nonpathing, Limit, Sustained, SkillConsumesIgnite
Tempête de feu
Chances de coup critique: 6%
Temps d'incantation: 1 sec.
Une pluie de globes de feu qui s'abat sur la zone ciblée. Consomme les Embrasements affectant les ennemis qui se trouvent devant vous afin d'alimenter la Tempête de feu. Chaque Embrasement Consommé permet d'optimiser un globe.
Inflige 37.65 à 56.47 Dégâts physiques
Durée de la tempête : 0.2 secondes
Un impact toutes les 0.03 secondes
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
EAABalbalaCombo
Temps de recharge: 26 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
MPWBalbalaPoisonKnife
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 80%
Attack Time: 1.5 sec.
20% de Perte de Dégâts d'Attaque
Empoisonne les Ennemis au Toucher
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [80]
monster projectile variation [1132]
projectile uses contact position [1]
use scaled contact offset [1]
EAABalbalaMultiStab
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
}

StateMachine
{
	define_shared_state =
	"
		visible = 1;
		hiding;
		multi_stab;
		knives_visible = 1;
		collidable = 1;
	"

	on_state_visible_0 = "RemoveCollidability();"
	on_state_visible_1 = "MakeCollidable();"

	on_or_create_state_collidable_0 = "RemoveCollidability();"
	on_or_create_state_collidable_1 = "MakeCollidable();"
}

Transitionable {}

Animated
{
	on_event_rotate_for_whirlingblades_01 =
	"
		TurnToOverTime( GetOrientation() + 180, 0.8f );
		QueueAnimation( idle_no_blend_01 );
	"

	on_event_contact_for_disappear_slam_01 = "ForceSkillIntoCooldown( BalbalaHideAndSeekDisappear );"
}

Stats
{
	set_base_heavy_stun_duration_ms = 5600
	set_monster_delay_item_drops_millis = 7500
}

Functions
{
	fix_orientation =
	"
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			/* PlayAnimationType( Idle, 1.0, 0, 0 ); */
		}, true );
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
}

StateMachine
{
	create_state_visible_0 =
	"
		RemoveCollidability();
		HideAllMeshSegments();
		HideAllMeshColliders();
	"

	create_state_visible_1 = "MakeCollidable();"

	on_state_visible_0 =
	"
		HideAllMeshSegments();
		HideAllMeshColliders();
	"

	on_state_visible_1 =
	"
		ShowAllMeshSegments();
		ShowAllMeshColliders();
		IfState( knives_visible, 0, (){HideMeshSegments( knife02Shape );});
	"

	on_or_create_state_hiding_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/fade_by_player_dist.epk' );"
	on_state_hiding_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/fade_by_player_dist.epk' );"

	on_or_create_state_knives_visible_1 =
	"
		IfState( visible, 1, (){ ShowMeshSegments( knife02Shape ); } );
	"

	on_or_create_state_knives_visible_0 = "HideMeshSegments( knife02Shape );"
}

Transitionable
{
	create_untransitioned =
	"
		IfAlive( (){ PlayAnimation( impaled_idle_01 ); } );
		HideMeshSegment( knife02Shape );
	"

	create_transitioned =
	"
		EnableTargetable();
		ShowMeshSegment( knife02Shape );
	"

	on_transition = "EnableTargetable();"
}

Actor
{
	on_event_epkout_for_Teleport =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_out.epk', 1.0 );
		DisableHighlighting();
	"

	on_event_epkin_for_Teleport =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_out.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk', 1.0 );
		Delay( 1.0,
		{
			EnableHighlighting();
			RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk' );
		} );
	"

	on_event_epkin_for_EmptyActionAttack2 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_out.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk', 1.0 );
		Delay( 1.0,
		{
			EnableHighlighting();
			RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk' );
		} );
	"
}

Life
{
	on_death =
	"
		//PlayTextAudio( BalbalaDeath, 'Metadata/Monsters/Balbala/Balbala' );
	"
}

Animated
{
	on_event_showweapons_for_impaled_activate_01 = "ShowMeshSegment( knife02Shape );"

	on_end_death_01 = "DisableRendering(  );"

	on_disappear_01 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/fade_away.epk' );
		PlayTextAudio( BalbalaDisappearRandom, 'Metadata/Monsters/Balbala/Balbala' );
		Delay( 1.0,
		{
			RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/fade_away.epk' );
		} );
	"

	on_rune_detonate_01 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk', 1.0 );
		PlayTextAudio( BalbalaCoinAmbushRandom, 'Metadata/Monsters/Balbala/Balbala', 800 );
		Delay( 1.0,
		{
			RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk' );
		} );
	"

	on_whirlingblades_01 = "PlayTextAudio( BalbalaWhirlingBladesRandom, 'Metadata/Monsters/Balbala/Balbala' );"
	on_flicker_strike_end_01 = "PlayTextAudio( BalbalaFinalStrikeRandom, 'Metadata/Monsters/Balbala/Balbala' );"
	on_coin_toss_01 = "PlayTextAudio( BalbalaCoinTossRandom, 'Metadata/Monsters/Balbala/Balbala' );"
	on_heavy_stun_01 = "PlayTextAudio( BalbalaHeavyStunRandom, 'Metadata/Monsters/Balbala/Balbala' );"
	on_disappear_slam_01 = "PlayTextAudio( BalbalaFlickerStrikeSkillRandom, 'Metadata/Monsters/Balbala/Balbala' );"
	on_disappear_01 = "PlayTextAudio( BalbalaDisappearRandom, 'Metadata/Monsters/Balbala/Balbala' );"
	on_clone_strike_finisher_01 = "PlayTextAudio( BalbalaAmbushRandom, 'Metadata/Monsters/Balbala/Balbala' );"
	on_pedestal_emerge_01 = "PlayTextAudio( BalbalaSpiritReleasedFromCoin, 'Metadata/Monsters/Balbala/Balbala' );"
	//on_multi_throw_01 = "PlayTextAudio( BalbalaDekharRandom, 'Metadata/Monsters/Balbala/Balbala', 200);"
}
Preload
{
	preload_environment = "G2_2_boss"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Balbala/Balbala"] = {
    name = "Balbala, the Traitor",
    life = 1.88,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "GPABalbalaHoveringKnife",
        "MPSBalbalaCoin",
        "MPWBalbalaKnifeSummon",
        "MPWBalbalaPoisonKnife",
        "FaceLastTarget",
        "BalbalaGlaiveProjectileLeft",
        "BalbalaGlaiveProjectileRight",
        "GSBalbalaRuneExplode",
        "GABalbalaFlickerStrikeTriggeredAttack1",
        "GABalbalaFlickerStrikeTriggeredAttack2",
        "EAABalbalaDaggerSummonMultiThrow",
        "EAABalbalaCombo",
        "EAABalbalaMultiStab",
        "BalbalaTeleportStrike1",
        "BalbalaTeleportStrike2",
        "SOBalbalaRune",
        "BalbalaFlickerCloneStrike",
        "BalbalaFlickerCloneStrikeEnd",
        "BalbalaTeleportToClone",
        "BalbalaAttack1TriggeredSlash1",
        "BalbalaAttack1TriggeredSlash2",
        "BalbalaAttack1TriggeredSlash3",
        "BalbalaAttack2TriggeredSlash1",
        "BalbalaAttack2TriggeredSlash2",
        "BalbalaAttack3TriggeredSlash1",
        "BalbalaAttack3TriggeredSlash2",
        "BalbalaAttack3TriggeredSlash3",
        "BalbalaSpawnClone",
        "BalbalaDetonateClone",
        "BalbalaDetonateCloneGround",
        "BalbalaMinionFinisher",
        "BalbalaWhirl",
        "BalbalaHideAndSeekSlam",
        "BalbalaHideAndSeekSlamImpact",
        "BalbalaHideAndSeekDisappear",
        "BalbalaCloneMelee",
        "BalbalaCloneKnifeThrow",
        "EGBalbalaDeathShockwave",
        "BalbalaReverseKnifeFirestorm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPABalbalaHoveringKnife"] = {
    name = "GPABalbalaHoveringKnife",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBalbalaCoin"] = {
    name = "MPSBalbalaCoin",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {1102, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBalbalaKnifeSummon"] = {
    name = "MPWBalbalaKnifeSummon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1131, -30, 2, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBalbalaPoisonKnife"] = {
    name = "MPWBalbalaPoisonKnife",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "global_poison_on_hit",
    },
    levels = {
        [1] = {1132, 80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FaceLastTarget"] = {
    name = "Face Last Target",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.01,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaGlaiveProjectileLeft"] = {
    name = "BalbalaGlaiveProjectileLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "attack_maximum_action_distance_+",
        "animation_effect_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-20, 100, 1700, 40, 1, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaGlaiveProjectileRight"] = {
    name = "BalbalaGlaiveProjectileRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "attack_maximum_action_distance_+",
        "animation_effect_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-20, 100, 1700, 40, 1, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBalbalaRuneExplode"] = {
    name = "GSBalbalaRuneExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, 100, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABalbalaFlickerStrikeTriggeredAttack1"] = {
    name = "GABalbalaFlickerStrikeTriggeredAttack1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABalbalaFlickerStrikeTriggeredAttack2"] = {
    name = "GABalbalaFlickerStrikeTriggeredAttack2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABalbalaDaggerSummonMultiThrow"] = {
    name = "EAABalbalaDaggerSummonMultiThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABalbalaCombo"] = {
    name = "EAABalbalaCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABalbalaMultiStab"] = {
    name = "EAABalbalaMultiStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaTeleportStrike1"] = {
    name = "BalbalaTeleportStrike1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {3, 100, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaTeleportStrike2"] = {
    name = "BalbalaTeleportStrike2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {3, 100, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOBalbalaRune"] = {
    name = "SOBalbalaRune",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaFlickerCloneStrike"] = {
    name = "BalbalaFlickerCloneStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_repeat_count",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {8, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaFlickerCloneStrikeEnd"] = {
    name = "BalbalaFlickerCloneStrikeEnd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaTeleportToClone"] = {
    name = "BalbalaTeleportToClone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.065,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaAttack1TriggeredSlash1"] = {
    name = "BalbalaAttack1TriggeredSlash1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaAttack1TriggeredSlash2"] = {
    name = "BalbalaAttack1TriggeredSlash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaAttack1TriggeredSlash3"] = {
    name = "BalbalaAttack1TriggeredSlash3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaAttack2TriggeredSlash1"] = {
    name = "BalbalaAttack2TriggeredSlash1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaAttack2TriggeredSlash2"] = {
    name = "BalbalaAttack2TriggeredSlash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaAttack3TriggeredSlash1"] = {
    name = "BalbalaAttack3TriggeredSlash1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaAttack3TriggeredSlash2"] = {
    name = "BalbalaAttack3TriggeredSlash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaAttack3TriggeredSlash3"] = {
    name = "BalbalaAttack3TriggeredSlash3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaSpawnClone"] = {
    name = "BalbalaSpawnClone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {1, 1013, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaDetonateClone"] = {
    name = "BalbalaDetonateClone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "upheaval_number_of_spikes",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaDetonateCloneGround"] = {
    name = "BalbalaDetonateCloneGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {1, 1001, 11000, -24, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaMinionFinisher"] = {
    name = "BalbalaMinionFinisher",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaWhirl"] = {
    name = "Whirling Blades",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_flurry",
        "attack_maximum_action_distance_+",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {1, 15, baseMultiplier = 2.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaHideAndSeekSlam"] = {
    name = "BalbalaHideAndSeekSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaHideAndSeekSlamImpact"] = {
    name = "BalbalaHideAndSeekSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "voll_slam_damage_+%_final_at_centre",
    },
    levels = {
        [1] = {40, 150, 30, baseMultiplier = 3.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaHideAndSeekDisappear"] = {
    name = "BalbalaHideAndSeekDisappear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaCloneMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaCloneKnifeThrow"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBalbalaDeathShockwave"] = {
    name = "EGBalbalaDeathShockwave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaReverseKnifeFirestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Rains flaming bolts over the targeted area. [Ignite|Ignites] on enemies in front of you are [Consume|Consumed] to fuel the Firestorm, causing one bolt to be improved for each [Ignite] [Consume|Consumed].",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nonpathing] = true,
        [SkillType.Limit] = true,
        [SkillType.Sustained] = true,
        [SkillType.SkillConsumesIgnite] = true,
    },
    statDescriptionScope = "fire_storm",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "fire_storm_fireball_delay_ms",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, 200, 120, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
IdMonsterUniqueT2Boss
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • Balbala, la traîtresse Topic /2
    NPCNom
    ShambrinVotre {akhara} ne vous a pas raconté cette histoire ? C'est l'une de mes préférées. C'était il y a longtemps, lorsque Keth était le joyau de Vastiri et que nos routes commerciales faisaient l'envie du monde connu. Une sekhema faible du nom de Balbala trahit son {akhara} en échange de {wélakath}, un élixir mythique censé conférer un grand pouvoir. Elle mena un groupe de guerriers étrangers par des chemins secrets jusqu'au sommet des anciennes portes. Pris par surprise, l'{akhara} fut massacré jusqu'à la dernière femme. Et quelle fut sa récompense ? Certainement pas la {wélakath}. Les bandits lui transpercèrent le ventre d'une lance dans cette même traversée. Cette histoire sert d'avertissement. Pour sa trahison, les sages de l'époque condamnèrent l'âme de Balbala à mille ans de souffrance, l'emprisonnant dans ce lieu. Ce millénaire est révolu depuis longtemps. D'après Zarka, deux, voire trois millénaires se seraient même écoulés. La souillure de la trahison de Balbala a été effacée de son héritage, mais l'emplacement exact de sa prison a été oublié depuis bien longtemps…
    ShambrinC'était il y a longtemps, lorsque Keth était le joyau de Vastiri et que nos routes commerciales faisaient l'envie du monde connu. Une sekhema faible du nom de Balbala trahit son {akhara} en échange de {wélakath}, un élixir mythique censé conférer un grand pouvoir. Elle mena un groupe de guerriers étrangers par des chemins secrets jusqu'au sommet des anciennes portes. Pris par surprise, l'{akhara} fut massacré jusqu'à la dernière femme. Et quelle fut sa récompense ? Certainement pas la {wélakath}. Les bandits lui transpercèrent le ventre d'une lance dans cette même traversée. Cette histoire sert d'avertissement. Pour sa trahison, les sages de l'époque condamnèrent l'âme de Balbala à mille ans de souffrance, l'emprisonnant dans ce lieu. Ce millénaire est révolu depuis longtemps, {jingakh}. D'après Zarka, deux, voire trois millénaires se seraient même écoulés. La souillure de la trahison de Balbala a été effacée de son héritage, mais l'emplacement exact de sa prison a été oublié depuis bien longtemps…