배반자 발바라
지역: 배반자의 통로
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Balbala, the Traitor
Spectre | N |
---|---|
Area | 배반자의 통로, 배반자의 통로 |
Tags | 1HSword_onhit_audio, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
생명력
188%
회피
+80%
Ailment Threshold
%
저항
30
-30
0
0
Damage
250%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
경험치
250%
Model Size
140%
Type
Balbala
Metadata
Balbala
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
52
생명력
6,494
방어도
1,311
회피
304
에너지 보호막
0
Damage
347
주문 피해
347
정확도
0
Attack Time
1.5
경험치
24,103
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BalbalaTeleportStrike1
Spell, Movement
시전 속도: 1.5 초
재사용 대기시간: 10 초
주는 공격 피해 30% 증폭
monster penalty against minions damage +% final vs player minions [100]
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [3]
monster penalty against minions damage +% final vs player minions [100]
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [3]
BalbalaTeleportStrike2
Spell, Movement
시전 속도: 1.5 초
재사용 대기시간: 10 초
주는 공격 피해 30% 증폭
monster penalty against minions damage +% final vs player minions [100]
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [3]
monster penalty against minions damage +% final vs player minions [100]
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [3]
BalbalaFlickerCloneStrike
재사용 대기시간: 26 초
스킬 8회 추가 반복
주는 공격 피해 30% 증폭
skill cannot be knocked back [1]
skill cannot be stunned [1]
주는 공격 피해 30% 증폭
skill cannot be knocked back [1]
skill cannot be stunned [1]
BalbalaSpawnClone
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
시전 속도: 1 초
alternate minion [1013]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BalbalaMinionFinisher
Spell, Movement
시전 속도: 2 초
주는 공격 피해 30% 증폭
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BalbalaWhirl
Attack, Melee, Movement, Travel
칼날 선회
Base Damage: 278–416
[Critical|치명타 명중] 확률: 5%
공격 피해: 280%
Attack Time: 1.5 초
재사용 대기시간: 13.5 초
나선형으로 돌진하여 무기 피해를 줍니다. 단검과 클로 한손 검으로만 사용할 수 있습니다. 연속타격의 보조는 받을 수 없습니다.
주는 공격 피해 180% 증폭
attack maximum action distance + [15]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
attack maximum action distance + [15]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
BalbalaAttack1TriggeredSlash1
Triggerable, Attack
Base Damage: 278–416
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.5 초
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack1TriggeredSlash2
Triggerable, Attack
Base Damage: 278–416
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.5 초
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack1TriggeredSlash3
Triggerable, Attack
Base Damage: 278–416
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.5 초
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack2TriggeredSlash1
Triggerable, Attack
Base Damage: 278–416
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.5 초
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack2TriggeredSlash2
Triggerable, Attack
Base Damage: 278–416
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.5 초
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack3TriggeredSlash1
Triggerable, Attack
Base Damage: 278–416
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.5 초
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack3TriggeredSlash2
Triggerable, Attack
Base Damage: 278–416
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.5 초
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack3TriggeredSlash3
Triggerable, Attack
Base Damage: 278–416
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.5 초
monster penalty against minions damage +% final vs player minions [100]
BalbalaHideAndSeekDisappear
재사용 대기시간: 40 초
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
BalbalaHideAndSeekSlam
action attack or cast time uses animation length [1]
BalbalaHideAndSeekSlamImpact
Triggerable, Attack
Base Damage: 278–416
[Critical|치명타 명중] 확률: 5%
공격 피해: 350%
Attack Time: 1.5 초
주는 공격 피해 250% 증폭
물리 피해의 40%를 화염 피해로 전환
monster penalty against minions damage +% final vs player minions [150]
voll slam damage +% final at centre [30]
물리 피해의 40%를 화염 피해로 전환
monster penalty against minions damage +% final vs player minions [150]
voll slam damage +% final at centre [30]
BalbalaDetonateClone
Area, Damage, Triggerable
15.06~22.59 화염 피해
base skill effect duration [50]
is area damage [1]
upheaval number of spikes [1]
base skill effect duration [50]
is area damage [1]
upheaval number of spikes [1]
BalbalaTeleportToClone
재사용 대기시간: 6.5 초
action attack or cast time uses animation length [1]
BalbalaDetonateCloneGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 47.1의 기본 화염 피해를 줌
active skill area of effect radius +% final [-24]
base skill effect duration [11000]
ground fire art variation [1001]
active skill area of effect radius +% final [-24]
base skill effect duration [11000]
ground fire art variation [1001]
EGBalbalaDeathShockwave
Triggerable
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 278–416
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FaceLastTarget
마지막 대상 맞서기
BalbalaCloneMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 278–416
[Critical|치명타 명중] 확률: 5%
공격 피해: 70%
Attack Time: 1.5 초
주는 공격 피해 30% 감폭
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BalbalaCloneKnifeThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 278–416
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 10 초
근접 타격 범위 +30
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
GPABalbalaHoveringKnife
Triggerable, Attack
Base Damage: 278–416
[Critical|치명타 명중] 확률: 5%
공격 피해: 80%
Attack Time: 1.5 초
투사체가 모든 대상 관통
주는 공격 피해 20% 감폭
base is projectile [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
use scaled contact offset [1]
주는 공격 피해 20% 감폭
base is projectile [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
use scaled contact offset [1]
BalbalaFlickerCloneStrikeEnd
Spell, Movement
시전 속도: 1 초
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
MPSBalbalaCoin
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
시전 속도: 1 초
재사용 대기시간: 16 초
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1102]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
use scaled contact offset [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1102]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
use scaled contact offset [1]
SOBalbalaRune
Triggerable
GSBalbalaRuneExplode
Triggerable, Spell, Damage
치명타 확률: 5%
시전 속도: 1 초
101.6~152.5 화염 피해
active skill area of effect radius +% final [30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
active skill area of effect radius +% final [30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
BalbalaGlaiveProjectileLeft
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 278–416
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 6 초
투사체 5개 추가 발사
action attack or cast time uses animation length [1]
animation effect variation [1]
attack maximum action distance + [40]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [1700]
lunaris glaive angle [-20]
projectile uses contact position [1]
action attack or cast time uses animation length [1]
animation effect variation [1]
attack maximum action distance + [40]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [1700]
lunaris glaive angle [-20]
projectile uses contact position [1]
BalbalaGlaiveProjectileRight
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 278–416
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 6 초
투사체 5개 추가 발사
action attack or cast time uses animation length [1]
animation effect variation [1]
attack maximum action distance + [40]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [1700]
lunaris glaive angle [-20]
projectile uses contact position [1]
action attack or cast time uses animation length [1]
animation effect variation [1]
attack maximum action distance + [40]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [1700]
lunaris glaive angle [-20]
projectile uses contact position [1]
GABalbalaFlickerStrikeTriggeredAttack1
Triggerable, Attack
Base Damage: 278–416
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.5 초
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
monster penalty against minions damage +% final vs player minions [100]
GABalbalaFlickerStrikeTriggeredAttack2
Triggerable, Attack
Base Damage: 278–416
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.5 초
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
monster penalty against minions damage +% final vs player minions [100]
EAABalbalaDaggerSummonMultiThrow
재사용 대기시간: 26 초
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
attack maximum action distance + [50]
MPWBalbalaKnifeSummon
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 278–416
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.5 초
투사체 2개 추가 발사
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1131]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1131]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
BalbalaReverseKnifeFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell, Nonpathing, Limit, Sustained, SkillConsumesIgnite
화염 폭풍
치명타 확률: 6%
시전 속도: 1 초
목표 지역에 화염 볼트를 비처럼 퍼붓습니다. 전방의 적에게 적용된 점화가 소모되며 화염 폭풍의 연료가 되어, 소모되는 점화 하나당 1개의 볼트가 향상됩니다.
37.65~56.47 물리 피해
폭풍 지속시간 0.2초
0.03초마다 충돌 1회
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
폭풍 지속시간 0.2초
0.03초마다 충돌 1회
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
EAABalbalaCombo
재사용 대기시간: 26 초
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
attack maximum action distance + [20]
MPWBalbalaPoisonKnife
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 278–416
[Critical|치명타 명중] 확률: 5%
공격 피해: 80%
Attack Time: 1.5 초
주는 공격 피해 20% 감폭
명중 시 적 중독 유발
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [80]
monster projectile variation [1132]
projectile uses contact position [1]
use scaled contact offset [1]
명중 시 적 중독 유발
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [80]
monster projectile variation [1132]
projectile uses contact position [1]
use scaled contact offset [1]
EAABalbalaMultiStab
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" extends "Metadata/Monsters/BossBase" Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } StateMachine { define_shared_state = " visible = 1; hiding; multi_stab; knives_visible = 1; collidable = 1; " on_state_visible_0 = "RemoveCollidability();" on_state_visible_1 = "MakeCollidable();" on_or_create_state_collidable_0 = "RemoveCollidability();" on_or_create_state_collidable_1 = "MakeCollidable();" } Transitionable {} Animated { on_event_rotate_for_whirlingblades_01 = " TurnToOverTime( GetOrientation() + 180, 0.8f ); QueueAnimation( idle_no_blend_01 ); " on_event_contact_for_disappear_slam_01 = "ForceSkillIntoCooldown( BalbalaHideAndSeekDisappear );" } Stats { set_base_heavy_stun_duration_ms = 5600 set_monster_delay_item_drops_millis = 7500 } Functions { fix_orientation = " AddOnActionEnd( { SetOrientation( GetOrientation() + arg1, false, true ); /* PlayAnimationType( Idle, 1.0, 0, 0 ); */ }, true ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" extends "Metadata/Monsters/BossBase" Render { use_ao_lights = true } StateMachine { create_state_visible_0 = " RemoveCollidability(); HideAllMeshSegments(); HideAllMeshColliders(); " create_state_visible_1 = "MakeCollidable();" on_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); " on_state_visible_1 = " ShowAllMeshSegments(); ShowAllMeshColliders(); IfState( knives_visible, 0, (){HideMeshSegments( knife02Shape );}); " on_or_create_state_hiding_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/fade_by_player_dist.epk' );" on_state_hiding_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/fade_by_player_dist.epk' );" on_or_create_state_knives_visible_1 = " IfState( visible, 1, (){ ShowMeshSegments( knife02Shape ); } ); " on_or_create_state_knives_visible_0 = "HideMeshSegments( knife02Shape );" } Transitionable { create_untransitioned = " IfAlive( (){ PlayAnimation( impaled_idle_01 ); } ); HideMeshSegment( knife02Shape ); " create_transitioned = " EnableTargetable(); ShowMeshSegment( knife02Shape ); " on_transition = "EnableTargetable();" } Actor { on_event_epkout_for_Teleport = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_out.epk', 1.0 ); DisableHighlighting(); " on_event_epkin_for_Teleport = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_out.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk', 1.0 ); Delay( 1.0, { EnableHighlighting(); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk' ); } ); " on_event_epkin_for_EmptyActionAttack2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_out.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk', 1.0 ); Delay( 1.0, { EnableHighlighting(); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk' ); } ); " } Life { on_death = " //PlayTextAudio( BalbalaDeath, 'Metadata/Monsters/Balbala/Balbala' ); " } Animated { on_event_showweapons_for_impaled_activate_01 = "ShowMeshSegment( knife02Shape );" on_end_death_01 = "DisableRendering( );" on_disappear_01 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/fade_away.epk' ); PlayTextAudio( BalbalaDisappearRandom, 'Metadata/Monsters/Balbala/Balbala' ); Delay( 1.0, { RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/fade_away.epk' ); } ); " on_rune_detonate_01 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk', 1.0 ); PlayTextAudio( BalbalaCoinAmbushRandom, 'Metadata/Monsters/Balbala/Balbala', 800 ); Delay( 1.0, { RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk' ); } ); " on_whirlingblades_01 = "PlayTextAudio( BalbalaWhirlingBladesRandom, 'Metadata/Monsters/Balbala/Balbala' );" on_flicker_strike_end_01 = "PlayTextAudio( BalbalaFinalStrikeRandom, 'Metadata/Monsters/Balbala/Balbala' );" on_coin_toss_01 = "PlayTextAudio( BalbalaCoinTossRandom, 'Metadata/Monsters/Balbala/Balbala' );" on_heavy_stun_01 = "PlayTextAudio( BalbalaHeavyStunRandom, 'Metadata/Monsters/Balbala/Balbala' );" on_disappear_slam_01 = "PlayTextAudio( BalbalaFlickerStrikeSkillRandom, 'Metadata/Monsters/Balbala/Balbala' );" on_disappear_01 = "PlayTextAudio( BalbalaDisappearRandom, 'Metadata/Monsters/Balbala/Balbala' );" on_clone_strike_finisher_01 = "PlayTextAudio( BalbalaAmbushRandom, 'Metadata/Monsters/Balbala/Balbala' );" on_pedestal_emerge_01 = "PlayTextAudio( BalbalaSpiritReleasedFromCoin, 'Metadata/Monsters/Balbala/Balbala' );" //on_multi_throw_01 = "PlayTextAudio( BalbalaDekharRandom, 'Metadata/Monsters/Balbala/Balbala', 200);" } Preload { preload_environment = "G2_2_boss" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Balbala/Balbala"] = { name = "Balbala, the Traitor", life = 1.88, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeedBoss", "GPABalbalaHoveringKnife", "MPSBalbalaCoin", "MPWBalbalaKnifeSummon", "MPWBalbalaPoisonKnife", "FaceLastTarget", "BalbalaGlaiveProjectileLeft", "BalbalaGlaiveProjectileRight", "GSBalbalaRuneExplode", "GABalbalaFlickerStrikeTriggeredAttack1", "GABalbalaFlickerStrikeTriggeredAttack2", "EAABalbalaDaggerSummonMultiThrow", "EAABalbalaCombo", "EAABalbalaMultiStab", "BalbalaTeleportStrike1", "BalbalaTeleportStrike2", "SOBalbalaRune", "BalbalaFlickerCloneStrike", "BalbalaFlickerCloneStrikeEnd", "BalbalaTeleportToClone", "BalbalaAttack1TriggeredSlash1", "BalbalaAttack1TriggeredSlash2", "BalbalaAttack1TriggeredSlash3", "BalbalaAttack2TriggeredSlash1", "BalbalaAttack2TriggeredSlash2", "BalbalaAttack3TriggeredSlash1", "BalbalaAttack3TriggeredSlash2", "BalbalaAttack3TriggeredSlash3", "BalbalaSpawnClone", "BalbalaDetonateClone", "BalbalaDetonateCloneGround", "BalbalaMinionFinisher", "BalbalaWhirl", "BalbalaHideAndSeekSlam", "BalbalaHideAndSeekSlamImpact", "BalbalaHideAndSeekDisappear", "BalbalaCloneMelee", "BalbalaCloneKnifeThrow", "EGBalbalaDeathShockwave", "BalbalaReverseKnifeFirestorm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPABalbalaHoveringKnife"] = { name = "GPABalbalaHoveringKnife", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {100, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBalbalaCoin"] = { name = "MPSBalbalaCoin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1102, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWBalbalaKnifeSummon"] = { name = "MPWBalbalaKnifeSummon", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {1131, -30, 2, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWBalbalaPoisonKnife"] = { name = "MPWBalbalaPoisonKnife", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "global_poison_on_hit", }, levels = { [1] = {1132, 80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FaceLastTarget"] = { name = "Face Last Target", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaGlaiveProjectileLeft"] = { name = "BalbalaGlaiveProjectileLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "attack_maximum_action_distance_+", "animation_effect_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-20, 100, 1700, 40, 1, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaGlaiveProjectileRight"] = { name = "BalbalaGlaiveProjectileRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "attack_maximum_action_distance_+", "animation_effect_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-20, 100, 1700, 40, 1, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBalbalaRuneExplode"] = { name = "GSBalbalaRuneExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, 100, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABalbalaFlickerStrikeTriggeredAttack1"] = { name = "GABalbalaFlickerStrikeTriggeredAttack1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABalbalaFlickerStrikeTriggeredAttack2"] = { name = "GABalbalaFlickerStrikeTriggeredAttack2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABalbalaDaggerSummonMultiThrow"] = { name = "EAABalbalaDaggerSummonMultiThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABalbalaCombo"] = { name = "EAABalbalaCombo", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABalbalaMultiStab"] = { name = "EAABalbalaMultiStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaTeleportStrike1"] = { name = "BalbalaTeleportStrike1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {3, 100, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaTeleportStrike2"] = { name = "BalbalaTeleportStrike2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {3, 100, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOBalbalaRune"] = { name = "SOBalbalaRune", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaFlickerCloneStrike"] = { name = "BalbalaFlickerCloneStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_repeat_count", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {8, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaFlickerCloneStrikeEnd"] = { name = "BalbalaFlickerCloneStrikeEnd", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaTeleportToClone"] = { name = "BalbalaTeleportToClone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.065, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaAttack1TriggeredSlash1"] = { name = "BalbalaAttack1TriggeredSlash1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaAttack1TriggeredSlash2"] = { name = "BalbalaAttack1TriggeredSlash2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaAttack1TriggeredSlash3"] = { name = "BalbalaAttack1TriggeredSlash3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaAttack2TriggeredSlash1"] = { name = "BalbalaAttack2TriggeredSlash1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaAttack2TriggeredSlash2"] = { name = "BalbalaAttack2TriggeredSlash2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaAttack3TriggeredSlash1"] = { name = "BalbalaAttack3TriggeredSlash1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaAttack3TriggeredSlash2"] = { name = "BalbalaAttack3TriggeredSlash2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaAttack3TriggeredSlash3"] = { name = "BalbalaAttack3TriggeredSlash3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaSpawnClone"] = { name = "BalbalaSpawnClone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {1, 1013, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaDetonateClone"] = { name = "BalbalaDetonateClone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "upheaval_number_of_spikes", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaDetonateCloneGround"] = { name = "BalbalaDetonateCloneGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {1, 1001, 11000, -24, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaMinionFinisher"] = { name = "BalbalaMinionFinisher", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaWhirl"] = { name = "Whirling Blades", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_flurry", "attack_maximum_action_distance_+", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {1, 15, baseMultiplier = 2.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaHideAndSeekSlam"] = { name = "BalbalaHideAndSeekSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaHideAndSeekSlamImpact"] = { name = "BalbalaHideAndSeekSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "voll_slam_damage_+%_final_at_centre", }, levels = { [1] = {40, 150, 30, baseMultiplier = 3.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaHideAndSeekDisappear"] = { name = "BalbalaHideAndSeekDisappear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaCloneMelee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaCloneKnifeThrow"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGBalbalaDeathShockwave"] = { name = "EGBalbalaDeathShockwave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaReverseKnifeFirestorm"] = { name = "Firestorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Rains flaming bolts over the targeted area. [Ignite|Ignites] on enemies in front of you are [Consume|Consumed] to fuel the Firestorm, causing one bolt to be improved for each [Ignite] [Consume|Consumed].", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nonpathing] = true, [SkillType.Limit] = true, [SkillType.Sustained] = true, [SkillType.SkillConsumesIgnite] = true, }, statDescriptionScope = "fire_storm", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "fire_storm_fireball_delay_ms", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, 200, 120, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
배반자 발바라 Topic /2
NPC | 이름 |
---|---|
샴브린 | 당신의 {아카라}가 이 이야기를 해주지 않았나요? 제가 가장 좋아하는 이야기 중 하나예요. |
샴브린 | 오래전, 케스가 바스티리의 반짝이는 보석이었고, 우리 교역로가 모든 세계의 부러움을 샀던 때, 발바라라는 이름의 의지가 약한 세케마가 막대한 힘을 수여해 준다고 알려진 신비한 영액 {웰라카스}에 대한 약속 때문에 {아카라}를 배신했어요. |