Chamán del clan
SpectreN
AreaIsla del clan, Madrigueras volcánicas, Caldera, El refugio del zigurat
Tagsallows_additional_projectiles, allows_inc_aoe, Lanzador de hechizos, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood
Packs
  • Isla del clan: Tambor del clan, Chamán del clan, Cráneo del clan, Salvaje del clan, Colmilludo del clan
  • Isla del clan: Tambor del clan, Chamán del clan, Zancudo del clan, Lancero del clan, Lancero del clan
  • Madrigueras volcánicas: Tambor del clan, Chamán del clan, Cráneo del clan, Salvaje del clan, Colmilludo del clan, Portantorcha del clan
  • Madrigueras volcánicas: Tambor del clan, Chamán del clan, Zancudo del clan, Lancero del clan, Lancero del clan, Portantorcha del clan
  • El refugio del zigurat: Chamán del clan, Tambor del clan, Gigantón aplacado, Cráneo del clan, Salvaje del clan, Colmilludo del clan
  • El refugio del zigurat: Chamán del clan, Tambor del clan, Gigantón aplacado, Zancudo del clan, Lancero del clan, Lancero del clan
  • El refugio del zigurat: Chamán del clan, Tambor del clan, Gigantón aplacado, Cráneo del clan, Salvaje del clan, Colmilludo del clan, Portantorcha del clan
  • El refugio del zigurat: Chamán del clan, Tambor del clan, Gigantón aplacado, Zancudo del clan, Lancero del clan, Lancero del clan, Portantorcha del clan
  • Vida
    200%
    Energy Shield From Life
    40%
    Resistencia
    0 0 30 0
    Damage
    200%
    Precisión
    100%
    Attack Distance
    5 ~ 14
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    130%
    Type
    GoblinShaman
    Metadata
    GoblinShaman
    Nivel
    65
    Vida
    7,816
    Damage
    425
    Daño de hechizos
    425
    Precisión
    2,214
    Tiempo de ataque
    1.5
    Experiencia
    43,014
    Minion Life
    7,538
    Minion Energy Shield
    5,026
    Minion Damage
    1,658
    Minion Armour
    2,023
    MPSGoblinShamanBasicProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 209.4 a 314.2 de daño físico
    Convierte el 40% del daño físico en daño de rayo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1056]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    SOGoblinVoltaxicStorm
    Triggerable
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GSGoblinVoltaxicStorm
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 296.7 a 445.1 de daño físico
    Convierte el 40% del daño físico en daño de rayo
    is area damage [1]
    GTGoblinVoltaxicStorm
    Triggerable
    Tiempo de recarga: 8 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GTGoblinVoltaxicStormLesser
    Triggerable
    Tiempo de recarga: 8 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GTGoblinVoltaxicStormGreater
    Triggerable
    Tiempo de recarga: 8 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    EASGoblinDance
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinCrowd"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
     	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinCrowd"
    
    Life
    {
    	on_death = 
    		"
    			this.light = GetAttachedAOByType( 'Metadata/Monsters/Goblins/GoblinShaman/attachments/GoblinShamanWeapon.ao' );
    			light.SetLightState( off_light, .5 );
    			
    		"
    
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinShaman/GoblinShaman"] = {
        name = "Shaman Kin",
        life = 2,
        energyShield = 0.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Wand",
        skillList = {
            "MPSGoblinShamanBasicProj",
            "GSGoblinVoltaxicStorm",
            "EASGoblinDance",
            "SOGoblinVoltaxicStorm",
            "GTGoblinVoltaxicStorm",
            "GTGoblinVoltaxicStormLesser",
            "GTGoblinVoltaxicStormGreater",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSGoblinShamanBasicProj"] = {
        name = "MPSGoblinShamanBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 1056, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGoblinVoltaxicStorm"] = {
        name = "GSGoblinVoltaxicStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOGoblinVoltaxicStorm"] = {
        name = "SOGoblinVoltaxicStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGoblinVoltaxicStorm"] = {
        name = "GTGoblinVoltaxicStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGoblinVoltaxicStormLesser"] = {
        name = "GTGoblinVoltaxicStormLesser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGoblinVoltaxicStormGreater"] = {
        name = "GTGoblinVoltaxicStormGreater",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Chamán del clan
    Humanoide
    Shaman Kin
    SpectreN
    TagsLanzador de hechizos, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood
    Packs
  • Chamán del clan, Colmilludo del clan, Lancero del clan
  • Vida
    200%
    Energy Shield From Life
    40%
    Resistencia
    0 0 30 0
    Damage
    200%
    Precisión
    100%
    Attack Distance
    5 ~ 14
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    130%
    Type
    GoblinShaman
    Metadata
    GoblinShamanDistracted
    Nivel
    68
    Vida
    9,308
    Damage
    466
    Daño de hechizos
    466
    Precisión
    2,464
    Tiempo de ataque
    1.5
    Experiencia
    57,268
    Minion Life
    8,316
    Minion Energy Shield
    5,544
    Minion Damage
    1,938
    Minion Armour
    2,413
    MPSGoblinShamanBasicProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 229.6 a 344.4 de daño físico
    Convierte el 40% del daño físico en daño de rayo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1056]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    SOGoblinVoltaxicStorm
    Triggerable
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GSGoblinVoltaxicStorm
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 325.2 a 487.8 de daño físico
    Convierte el 40% del daño físico en daño de rayo
    is area damage [1]
    GTGoblinVoltaxicStorm
    Triggerable
    Tiempo de recarga: 8 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GTGoblinVoltaxicStormLesser
    Triggerable
    Tiempo de recarga: 8 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GTGoblinVoltaxicStormGreater
    Triggerable
    Tiempo de recarga: 8 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    EASGoblinDance
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinCrowd"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
     	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinCrowd"
    
    Life
    {
    	on_death = 
    		"
    			this.light = GetAttachedAOByType( 'Metadata/Monsters/Goblins/GoblinShaman/attachments/GoblinShamanWeapon.ao' );
    			light.SetLightState( off_light, .5 );
    			
    		"
    
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanDistracted"] = {
        name = "Shaman Kin",
        life = 2,
        energyShield = 0.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Wand",
        skillList = {
            "MPSGoblinShamanBasicProj",
            "GSGoblinVoltaxicStorm",
            "EASGoblinDance",
            "SOGoblinVoltaxicStorm",
            "GTGoblinVoltaxicStorm",
            "GTGoblinVoltaxicStormLesser",
            "GTGoblinVoltaxicStormGreater",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSGoblinShamanBasicProj"] = {
        name = "MPSGoblinShamanBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 1056, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGoblinVoltaxicStorm"] = {
        name = "GSGoblinVoltaxicStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOGoblinVoltaxicStorm"] = {
        name = "SOGoblinVoltaxicStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGoblinVoltaxicStorm"] = {
        name = "GTGoblinVoltaxicStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGoblinVoltaxicStormLesser"] = {
        name = "GTGoblinVoltaxicStormLesser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGoblinVoltaxicStormGreater"] = {
        name = "GTGoblinVoltaxicStormGreater",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Chamán del clan
    Humanoide
    Shaman Kin
    SpectreN
    TagsLanzador de hechizos, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood
    Vida
    200%
    Energy Shield From Life
    40%
    Resistencia
    0 0 30 0
    Damage
    200%
    Precisión
    100%
    Attack Distance
    5 ~ 14
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    130%
    Type
    GoblinShaman
    Metadata
    GoblinShamanWalkEmerge
    Nivel
    68
    Vida
    9,308
    Damage
    466
    Daño de hechizos
    466
    Precisión
    2,464
    Tiempo de ataque
    1.5
    Experiencia
    57,268
    Minion Life
    8,316
    Minion Energy Shield
    5,544
    Minion Damage
    1,938
    Minion Armour
    2,413
    MPSGoblinShamanBasicProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 229.6 a 344.4 de daño físico
    Convierte el 40% del daño físico en daño de rayo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1056]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    SOGoblinVoltaxicStorm
    Triggerable
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GSGoblinVoltaxicStorm
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 325.2 a 487.8 de daño físico
    Convierte el 40% del daño físico en daño de rayo
    is area damage [1]
    GTGoblinVoltaxicStorm
    Triggerable
    Tiempo de recarga: 8 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GTGoblinVoltaxicStormLesser
    Triggerable
    Tiempo de recarga: 8 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GTGoblinVoltaxicStormGreater
    Triggerable
    Tiempo de recarga: 8 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    EASGoblinDance
    action attack or cast time uses animation length [1]
    WalkEmergeGoblin
    walk emerge distance [775]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinCrowd"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
     	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinCrowd"
    
    Life
    {
    	on_death = 
    		"
    			this.light = GetAttachedAOByType( 'Metadata/Monsters/Goblins/GoblinShaman/attachments/GoblinShamanWeapon.ao' );
    			light.SetLightState( off_light, .5 );
    			
    		"
    
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanWalkEmerge"] = {
        name = "Shaman Kin",
        life = 2,
        energyShield = 0.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Wand",
        skillList = {
            "MPSGoblinShamanBasicProj",
            "GSGoblinVoltaxicStorm",
            "EASGoblinDance",
            "WalkEmergeGoblin",
            "SOGoblinVoltaxicStorm",
            "GTGoblinVoltaxicStorm",
            "GTGoblinVoltaxicStormLesser",
            "GTGoblinVoltaxicStormGreater",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSGoblinShamanBasicProj"] = {
        name = "MPSGoblinShamanBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 1056, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGoblinVoltaxicStorm"] = {
        name = "GSGoblinVoltaxicStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeGoblin"] = {
        name = "WalkEmergeGoblin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {775, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOGoblinVoltaxicStorm"] = {
        name = "SOGoblinVoltaxicStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGoblinVoltaxicStorm"] = {
        name = "GTGoblinVoltaxicStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGoblinVoltaxicStormLesser"] = {
        name = "GTGoblinVoltaxicStormLesser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGoblinVoltaxicStormGreater"] = {
        name = "GTGoblinVoltaxicStormGreater",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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