白之亞瑪
| Spectre | N |
|---|---|
| Area | 亡者之殿, 頭目狩獵區域 3 |
| Tags | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
生命
263%
Energy Shield From Life
15%
閃避
+50%
抗性
傷害
338%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 16
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
100%
Type
YamaBoss
Metadata
YamaBoss
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
47
生命
5,526
666
639
829
傷害
394
法術傷害
394
命中
1,066
攻擊時間
1.5
經驗值
17,273
召喚物生命
8,697
Minion Energy Shield
1,305
召喚物傷害
1,046
召喚物護甲
666
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GSYamaDelayedEyeBlast
可觸發, 法術, 傷害, AttackInPlace
施放時間: 1 秒
冷卻時間: 20 秒
每秒造成335.6 混沌傷害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-10]
base skill can be blocked [1]
base skill effect duration [10000]
ground caustic art variation [1031]
is area damage [1]
skill can be active blocked from all directions [1]
spell maximum action distance +% [-40]
YamaTimestopFutureKill
冷卻時間: 40 秒
YamaSoulrend
法術, 範圍, 持續時間, 投射物, DoT, 混沌, 法術可重複, 可觸發, 陷阱技能, 地雷技能, 圖騰技能, DegenOnlySpellDamage, 範圍法術, AttackInPlace
施放時間: 1 秒
冷卻時間: 12.5 秒
每秒造成124.2 混沌傷害
發射 個額外投射物
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base is projectile [1]
base skill effect duration [4000]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
DTTYamaJumpBackwards
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
monster dodge direction [3]
monster dodge distance [46]
DTTYamaJumpForwards
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 315—473
暴擊率: 5%
攻擊傷害: 65%
攻擊時間: 1.5 秒
冷卻時間: 10 秒
造成 35% 更少攻擊傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTYamaJumpLeft
冷卻時間: 12.5 秒
action attack or cast time uses animation length [1]
monster dodge direction [0]
monster dodge distance [20]
DTTYamaJumpRight
冷卻時間: 12.5 秒
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [20]
MPSYamaJumpBackwardsProjectiles
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
發射 1 個額外投射物
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
GSYamaTimeFreezeSlam
可觸發, 法術, 傷害, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
base cannot be blocked [1]
is area damage [1]
EAAYamaTotemPhaseStart
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
GAYamaTotemPhaseEnd
可觸發, 攻擊, AttackInPlace
Base Damage: 315—473
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
EAAYamaTotemRelocate
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
MPSYamaJumpBackwardsProjectiles2
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
發射 1 個額外投射物
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
MPSYamaJumpBackwardsProjectiles3
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
發射 1 個額外投射物
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
MPSYamaJumpBackwardsProjectiles4
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
發射 1 個額外投射物
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
DTTYamaJumpForwardsShort
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 315—473
暴擊率: 5%
攻擊傷害: 65%
攻擊時間: 1.5 秒
冷卻時間: 10 秒
造成 35% 更少攻擊傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/ExtraFunctions"
extends "Metadata/NPC/NPC"
BaseEvents
{
on_construction_complete = "SetTickWhileSimulationFrozen();"
}
StateMachine
{
define_shared_state =
"
invis;
orb;
yamadead;
collidable;
"
on_or_create_state_collidable_0 = "MakeCollidable();"
on_state_collidable_1 = "RemoveCollidability();"
on_state_collidable_2 = "MakeCollidable();"
}
Stats
{
set_monster_delay_item_drops_millis = 6399
set_base_heavy_stun_duration_ms = 5600
}
Animated
{
on_event_dead =
"
ForEachOfType( 'Metadata/Monsters/FallenYamaTheWhite/Cutscene/Staff', (){ Delete(); } );
"
}
InteractionAction {}
NPC {}
Actor
{
basic_action = "ChangeToStance5"
}
Functions {}
Preload
{
preload_animated_object = "Metadata/Terrain/Woods/GrimTangle/shadows/SpotlightNarrow01.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/AOs/TimeFreeze.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/AOs/TimeFreezeSlamChargeUp.ao"
preload_timeline = "Metadata/Characters/Timelines/death/Yama_death.atl"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerClone.epk"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/ExtraFunctions"
extends "Metadata/NPC/NPC"
Preload
{
preload_environment = "G4_4_2_darkness"
preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptreOrb.ao"
preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/Cutscene/Navali.ao"
preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/Cutscene/YoungYama.ao"
preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao"
}
StateMachine
{
on_or_create_state_invis_1 = "DisableRendering();"
on_or_create_state_invis_0 = "EnableRendering();"
on_or_create_state_orb_1 = "ShowAttachedMeshSegments( orbShape );"
create_state_yamadead_1 =
"
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_WeaponDeath.epk', 'Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao' );
Delay( 0.034,
{
RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/Death_Blood.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/corpseState_Blood.epk' );
SetGlobalAudioParam( FourBossLifePercentage, 0 );
disable_instant_teleport_sector_1.Delete();
disable_instant_teleport_sector_2.Delete();
disable_instant_teleport_sector_3.Delete();
} );
"
on_or_create_state_collidable_1 = "DisableRendering();"
on_or_create_state_collidable_2 = "EnableRendering();"
}
Animated
{
on_event_summon_clone = "this.myclone = AddAttached( 'Metadata/Monsters/FallenYamaTheWhite/FallenYamaTheWhiteClone.ao', root_jntBnd );"
on_event_remove_clone =
"
myclone.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Stun.epk' );
Delay( 0.1, { RemoveAttached( myclone ); } );
"
on_event_dead =
"
QueueAnimation( idle_relaxed_01 );
ShowAttachedMeshSegments( orbShape );
SetGlobalAudioParam( FourBossLifePercentage, 0 );
"
}
Life
{
on_defeat =
"
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_WeaponDeath.epk', 'Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao' );
RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/Death_Blood.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/corpseState_Blood.epk' );
SetGlobalAudioParam( FourBossLifePercentage, 0 );
disable_instant_teleport_sector_1.Delete();
disable_instant_teleport_sector_2.Delete();
disable_instant_teleport_sector_3.Delete();
"
}
Actor
{
on_effect_event_slam_for_YamaTimestopFutureKill =
"
globals.yamachosenclone.RemoveAttachedObjectFromBones( root_jntBnd );
globals.yamachosenclone.CancelStateTimer( ChargeUpProximity );
globals.yamachosenclone.SetGlobalAudioParam( YamaGlobalChargeUpProximity, 0 );
"
}
Functions
{
teleport =
"
arg1.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerTeleport.epk', 2 );
arg1.SetEPKBonePositionMatrixOther( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerTeleport.epk', 'attractionShape_matrix_CTRLs', 'base_jnt', globals.generic_arena_middle_object );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/YamaBoss/YamaBoss"] = {
name = "Yama The White",
life = 2.63,
energyShield = 0.15,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3.38,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedChaos",
"MPSYamaJumpBackwardsProjectiles",
"MPSYamaJumpBackwardsProjectiles2",
"MPSYamaJumpBackwardsProjectiles3",
"MPSYamaJumpBackwardsProjectiles4",
"GAYamaJumpForwardsCleave",
"GSYamaDelayedEyeBlast",
"GSYamaTimeFreezeSlam",
"GAYamaProjectileImpactGround",
"GAYamaProjectileImpactWall",
"GAYamaTotemRelocate",
"EAAYamaTotemPhaseStart",
"EAAYamaTotemRelocate",
"GSYamaChaosCloud",
"DTTYamaJumpBackwards",
"DTTYamaJumpForwards",
"DTTYamaJumpForwardsShort",
"DTTYamaJumpLeft",
"DTTYamaJumpRight",
"YamaTimestopFutureKill",
"YamaSoulrend",
"GAYamaTotemPhaseEnd",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles"] = {
name = "MPSYamaJumpBackwardsProjectiles",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles2"] = {
name = "MPSYamaJumpBackwardsProjectiles2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles3"] = {
name = "MPSYamaJumpBackwardsProjectiles3",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles4"] = {
name = "MPSYamaJumpBackwardsProjectiles4",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaJumpForwardsCleave"] = {
name = "GAYamaJumpForwardsCleave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {-30, 60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSYamaDelayedEyeBlast"] = {
name = "GSYamaDelayedEyeBlast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_chaos_damage_to_deal_per_minute",
"ground_caustic_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2.5, 1031, -10, 10000, -40, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSYamaTimeFreezeSlam"] = {
name = "GSYamaTimeFreezeSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"base_cannot_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactGround"] = {
name = "GAYamaProjectileImpactGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactWall"] = {
name = "GAYamaProjectileImpactWall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemRelocate"] = {
name = "GAYamaTotemRelocate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAYamaTotemPhaseStart"] = {
name = "EAAYamaTotemPhaseStart",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAYamaTotemRelocate"] = {
name = "EAAYamaTotemRelocate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSYamaChaosCloud"] = {
name = "GSYamaChaosCloud",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -55, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpBackwards"] = {
name = "DTTYamaJumpBackwards",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {3, 46, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwards"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwardsShort"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {15, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpLeft"] = {
name = "DTTYamaJumpLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpRight"] = {
name = "DTTYamaJumpRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["YamaTimestopFutureKill"] = {
name = "YamaTimestopFutureKill",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["YamaSoulrend"] = {
name = "YamaSoulrend",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Projectile] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DegenOnlySpellDamage] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"number_of_additional_projectiles",
"active_skill_area_of_effect_radius_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_direction",
"projectiles_not_offset",
},
levels = {
[1] = {1, 4000, 4, -20, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemPhaseEnd"] = {
name = "GAYamaTotemPhaseEnd",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Positioned.object_size | 4 |
| Positioned.blocking | true |
| BaseEvents.server_only | true |
| BaseEvents.on_construction_complete | SetTickWhileSimulationFrozen(); |
| InteractionAction.action_name | npc |
| InteractionAction.interaction_distance_override | 15 |
| MinimapIcon.icon | 3 |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.invis; | |
| StateMachine.orb; | |
| StateMachine.yamadead; | |
| StateMachine.collidable; | |
| StateMachine.on_or_create_state_collidable_0 | MakeCollidable(); |
| StateMachine.on_state_collidable_1 | RemoveCollidability(); |
| StateMachine.on_state_collidable_2 | MakeCollidable(); |
| Stats.monster_delay_item_drops_millis | 6399 |
| Stats.base_heavy_stun_duration_ms | 5600 |
| Animated.on_event_dead = | |
| Animated." | , |
| Animated.ForEachOfType( 'Metadata/Monsters/FallenYamaTheWhite/Cutscene/Staff', (){ Delete(); } ); | |
| Actor.basic_action | ChangeToStance5 |
| Preload.preload_animated_object | Metadata/Terrain/Woods/GrimTangle/shadows/SpotlightNarrow01.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/AOs/TimeFreeze.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/AOs/TimeFreezeSlamChargeUp.ao |
| Preload.preload_timeline | Metadata/Characters/Timelines/death/Yama_death.atl |
| Preload.preload_epk | Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerClone.epk |
白之亞瑪
Yama The White
| Spectre | N |
|---|---|
| Area | 沉洞 |
| Tags | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
生命
263%
Energy Shield From Life
15%
閃避
+50%
抗性
傷害
338%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 16
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
100%
Type
YamaBossMAP
Metadata
YamaBossMAP_
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
65
生命
17,129
2,023
995
2,569
傷害
718
法術傷害
718
命中
2,228
攻擊時間
1.5
經驗值
53,768
召喚物生命
16,522
Minion Energy Shield
2,478
召喚物傷害
2,802
召喚物護甲
2,023
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GSYamaDelayedEyeBlast
可觸發, 法術, 傷害, AttackInPlace
施放時間: 1 秒
冷卻時間: 20 秒
每秒造成606 混沌傷害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-10]
base skill can be blocked [1]
base skill effect duration [10000]
ground caustic art variation [1031]
is area damage [1]
skill can be active blocked from all directions [1]
spell maximum action distance +% [-40]
YamaTimestopFutureKill
冷卻時間: 40 秒
YamaSoulrend
法術, 範圍, 持續時間, 投射物, DoT, 混沌, 法術可重複, 可觸發, 陷阱技能, 地雷技能, 圖騰技能, DegenOnlySpellDamage, 範圍法術, AttackInPlace
施放時間: 1 秒
冷卻時間: 12.5 秒
每秒造成224.2 混沌傷害
發射 個額外投射物
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base is projectile [1]
base skill effect duration [4000]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
DTTYamaJumpBackwards
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
monster dodge direction [3]
monster dodge distance [46]
DTTYamaJumpForwards
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 574—861
暴擊率: 5%
攻擊傷害: 65%
攻擊時間: 1.5 秒
冷卻時間: 10 秒
造成 35% 更少攻擊傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTYamaJumpLeft
冷卻時間: 12.5 秒
action attack or cast time uses animation length [1]
monster dodge direction [0]
monster dodge distance [20]
DTTYamaJumpRight
冷卻時間: 12.5 秒
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [20]
MPSYamaJumpBackwardsProjectiles
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
發射 1 個額外投射物
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
GSYamaTimeFreezeSlam
可觸發, 法術, 傷害, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
base cannot be blocked [1]
is area damage [1]
EAAYamaTotemPhaseStart
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
GAYamaTotemPhaseEnd
可觸發, 攻擊, AttackInPlace
Base Damage: 574—861
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
EAAYamaTotemRelocate
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
MPSYamaJumpBackwardsProjectiles2
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
發射 1 個額外投射物
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
MPSYamaJumpBackwardsProjectiles3
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
發射 1 個額外投射物
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
MPSYamaJumpBackwardsProjectiles4
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
發射 1 個額外投射物
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
DTTYamaJumpForwardsShort
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 574—861
暴擊率: 5%
攻擊傷害: 65%
攻擊時間: 1.5 秒
冷卻時間: 10 秒
造成 35% 更少攻擊傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/ExtraFunctions"
BaseEvents
{
on_construction_complete = "SetTickWhileSimulationFrozen();"
}
StateMachine
{
define_shared_state =
"
invis;
orb;
yamadead;
collidable;
"
on_state_collidable_1 = "RemoveCollidability();"
on_state_collidable_2 = "MakeCollidable();"
}
Stats
{
set_monster_delay_item_drops_millis = 6399
set_base_heavy_stun_duration_ms = 5600
}
Animated
{
on_event_dead =
"
ForEachOfType( 'Metadata/Monsters/FallenYamaTheWhite/Cutscene/Staff', (){ Delete(); } );
"
}
InteractionAction {}
NPC {}
Actor
{
basic_action = "ChangeToStance5"
}
Functions {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/ExtraFunctions"
Preload
{
preload_environment = "G4_4_2_darkness"
preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptreOrb.ao"
preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/Cutscene/Navali.ao"
preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/Cutscene/YoungYama.ao"
preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao"
}
StateMachine
{
on_or_create_state_invis_1 = "DisableRendering();"
on_or_create_state_invis_0 = "EnableRendering();"
on_or_create_state_orb_1 = "ShowAttachedMeshSegments( orbShape );"
create_state_yamadead_1 =
"
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_WeaponDeath.epk', 'Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao' );
Delay( 0.034,
{
RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/Death_Blood.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/corpseState_Blood.epk' );
SetGlobalAudioParam( FourBossLifePercentage, 0 );
disable_instant_teleport_sector_1.Delete();
disable_instant_teleport_sector_2.Delete();
disable_instant_teleport_sector_3.Delete();
} );
"
on_or_create_state_collidable_1 = "DisableRendering();"
on_or_create_state_collidable_2 = "EnableRendering();"
}
Animated
{
on_event_summon_clone = "this.myclone = AddAttached( 'Metadata/Monsters/FallenYamaTheWhite/FallenYamaTheWhiteClone.ao', root_jntBnd );"
on_event_remove_clone =
"
myclone.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Stun.epk' );
Delay( 0.1, { RemoveAttached( myclone ); } );
"
on_event_dead =
"
QueueAnimation( idle_relaxed_01 );
ShowAttachedMeshSegments( orbShape );
SetGlobalAudioParam( FourBossLifePercentage, 0 );
"
}
Life
{
on_defeat =
"
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_WeaponDeath.epk', 'Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao' );
RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/Death_Blood.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/corpseState_Blood.epk' );
SetGlobalAudioParam( FourBossLifePercentage, 0 );
disable_instant_teleport_sector_1.Delete();
disable_instant_teleport_sector_2.Delete();
disable_instant_teleport_sector_3.Delete();
"
}
Actor
{
on_effect_event_slam_for_YamaTimestopFutureKill =
"
globals.yamachosenclone.RemoveAttachedObjectFromBones( root_jntBnd );
globals.yamachosenclone.CancelStateTimer( ChargeUpProximity );
globals.yamachosenclone.SetGlobalAudioParam( YamaGlobalChargeUpProximity, 0 );
"
}
Functions
{
teleport =
"
arg1.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerTeleport.epk',2 );
arg1.SetEPKBonePositionMatrixOther( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerTeleport.epk', 'attractionShape_matrix_CTRLs', 'base_jnt', globals.generic_arena_middle_object );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/YamaBoss/YamaBossMAP_"] = {
name = "Yama The White",
life = 2.63,
energyShield = 0.15,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3.38,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedChaos",
"MPSYamaJumpBackwardsProjectiles",
"MPSYamaJumpBackwardsProjectiles2",
"MPSYamaJumpBackwardsProjectiles3",
"MPSYamaJumpBackwardsProjectiles4",
"GAYamaJumpForwardsCleave",
"GSYamaDelayedEyeBlast",
"GSYamaTimeFreezeSlam",
"GAYamaProjectileImpactGround",
"GAYamaProjectileImpactWall",
"GAYamaTotemRelocate",
"EAAYamaTotemPhaseStart",
"EAAYamaTotemRelocate",
"GSYamaChaosCloud",
"DTTYamaJumpBackwards",
"DTTYamaJumpForwards",
"DTTYamaJumpForwardsShort",
"DTTYamaJumpLeft",
"DTTYamaJumpRight",
"YamaTimestopFutureKill",
"YamaSoulrend",
"GAYamaTotemPhaseEnd",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles"] = {
name = "MPSYamaJumpBackwardsProjectiles",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles2"] = {
name = "MPSYamaJumpBackwardsProjectiles2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles3"] = {
name = "MPSYamaJumpBackwardsProjectiles3",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles4"] = {
name = "MPSYamaJumpBackwardsProjectiles4",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaJumpForwardsCleave"] = {
name = "GAYamaJumpForwardsCleave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {-30, 60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSYamaDelayedEyeBlast"] = {
name = "GSYamaDelayedEyeBlast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_chaos_damage_to_deal_per_minute",
"ground_caustic_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2.5, 1031, -10, 10000, -40, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSYamaTimeFreezeSlam"] = {
name = "GSYamaTimeFreezeSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"base_cannot_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactGround"] = {
name = "GAYamaProjectileImpactGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactWall"] = {
name = "GAYamaProjectileImpactWall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemRelocate"] = {
name = "GAYamaTotemRelocate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAYamaTotemPhaseStart"] = {
name = "EAAYamaTotemPhaseStart",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAYamaTotemRelocate"] = {
name = "EAAYamaTotemRelocate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSYamaChaosCloud"] = {
name = "GSYamaChaosCloud",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -55, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpBackwards"] = {
name = "DTTYamaJumpBackwards",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {3, 46, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwards"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwardsShort"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {15, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpLeft"] = {
name = "DTTYamaJumpLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpRight"] = {
name = "DTTYamaJumpRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["YamaTimestopFutureKill"] = {
name = "YamaTimestopFutureKill",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["YamaSoulrend"] = {
name = "YamaSoulrend",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Projectile] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DegenOnlySpellDamage] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"number_of_additional_projectiles",
"active_skill_area_of_effect_radius_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_direction",
"projectiles_not_offset",
},
levels = {
[1] = {1, 4000, 4, -20, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemPhaseEnd"] = {
name = "GAYamaTotemPhaseEnd",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
白之亞瑪
野獸i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Yama The White
| Spectre | N |
|---|---|
| Tags | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
生命
263%
Energy Shield From Life
15%
閃避
+50%
抗性
傷害
338%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 16
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
100%
Type
YamaBoss
Metadata
YamaBossClone
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
20,401
2,413
1,062
3,060
傷害
788
法術傷害
788
命中
2,502
攻擊時間
1.5
經驗值
71,585
召喚物生命
18,226
Minion Energy Shield
2,734
召喚物傷害
3,274
召喚物護甲
2,413
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPSYamaCloneTotemStrike
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [5]
skill no los required [1]
GAYamaCloneTotemSlam
可觸發, 攻擊, AttackInPlace
Base Damage: 630—946
暴擊率: 5%
攻擊傷害: 150%
攻擊時間: 1.5 秒
造成 50% 更多攻擊傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
base skill can be blocked [1]
is area damage [1]
skill can be active blocked from all directions [1]
voll slam damage +% final at centre [20]
DTTYamaCloneTotemSlam
法術, 位移, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
Object Type
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
//on_construction_complete = "SetTickWhileSimulationFrozen();"
}
Pathfinding
{
immobile = true
}
StateMachine
{
define_shared_state =
"
jump;
invis;
"
}
Functions {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones.epk' );
Delay( 0.1, { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Appear.epk' ); } );
"
}
Life
{
on_death =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Appear.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Appear.epk' );
Delay( 0.034, { SetStateTo( invis, 1 ); } );
"
}
StateMachine
{
on_or_create_state_invis_1 = "DisableRendering();"
on_or_create_state_invis_0 = "EnableRendering();"
}
Functions
{
jump =
"
IfState( jump, 0, (){ PlayAnimation( totems_start_clone ); }, (){} );
"
}
Animated
{
on_event_fracture = "SetStateTo( invis, 1 );"
on_event_clone = "SetStateTo( invis, 1 );"
on_event_return = "SetStateTo( jump, 1 );"
}
Actor
{
on_effect_event_contact_for_DTTYamaCloneTotemSlam = "SetEPKFloat( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones.epk', 'epkFX_FadeTIME', 1.1, 1, 10 );"
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Appear.epk"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/YamaBoss/YamaBossClone"] = {
name = "Yama The White",
life = 2.63,
energyShield = 0.15,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3.38,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
skillList = {
"MPSYamaCloneTotemStrike",
"GAYamaProjectileImpactGround",
"GAYamaProjectileImpactWall",
"GAYamaCloneTotemSlam",
"DTTYamaCloneTotemSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaCloneTotemStrike"] = {
name = "MPSYamaCloneTotemStrike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"skill_no_los_required",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactGround"] = {
name = "GAYamaProjectileImpactGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactWall"] = {
name = "GAYamaProjectileImpactWall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaCloneTotemSlam"] = {
name = "GAYamaCloneTotemSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"voll_slam_damage_+%_final_at_centre",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {50, 20, 60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaCloneTotemSlam"] = {
name = "DTTYamaCloneTotemSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
白之亞瑪
野獸i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Yama The White
| Spectre | N |
|---|---|
| Tags | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
生命
263%
Energy Shield From Life
15%
閃避
+50%
抗性
傷害
338%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 16
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
100%
Type
YamaBossSTANDALONE
Metadata
YamaBossSTANDALONE
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
20,401
2,413
1,062
3,060
傷害
788
法術傷害
788
命中
2,502
攻擊時間
1.5
經驗值
71,585
召喚物生命
18,226
Minion Energy Shield
2,734
召喚物傷害
3,274
召喚物護甲
2,413
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GSYamaDelayedEyeBlast
可觸發, 法術, 傷害, AttackInPlace
施放時間: 1 秒
冷卻時間: 20 秒
每秒造成664.3 混沌傷害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-10]
base skill can be blocked [1]
base skill effect duration [10000]
ground caustic art variation [1031]
is area damage [1]
skill can be active blocked from all directions [1]
spell maximum action distance +% [-40]
YamaTimestopFutureKill
冷卻時間: 40 秒
YamaSoulrend
法術, 範圍, 持續時間, 投射物, DoT, 混沌, 法術可重複, 可觸發, 陷阱技能, 地雷技能, 圖騰技能, DegenOnlySpellDamage, 範圍法術, AttackInPlace
施放時間: 1 秒
冷卻時間: 12.5 秒
每秒造成245.8 混沌傷害
發射 個額外投射物
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base is projectile [1]
base skill effect duration [4000]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
DTTYamaJumpBackwards
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
monster dodge direction [3]
monster dodge distance [46]
DTTYamaJumpForwards
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 630—946
暴擊率: 5%
攻擊傷害: 65%
攻擊時間: 1.5 秒
冷卻時間: 10 秒
造成 35% 更少攻擊傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTYamaJumpLeft
冷卻時間: 12.5 秒
action attack or cast time uses animation length [1]
monster dodge direction [0]
monster dodge distance [20]
DTTYamaJumpRight
冷卻時間: 12.5 秒
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [20]
MPSYamaJumpBackwardsProjectiles
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
發射 1 個額外投射物
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
GSYamaTimeFreezeSlam
可觸發, 法術, 傷害, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
base cannot be blocked [1]
is area damage [1]
GAYamaTotemPhaseEnd
可觸發, 攻擊, AttackInPlace
Base Damage: 630—946
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
EAAYamaTotemRelocate
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
MPSYamaJumpBackwardsProjectiles2
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
發射 1 個額外投射物
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
MPSYamaJumpBackwardsProjectiles3
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
發射 1 個額外投射物
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
MPSYamaJumpBackwardsProjectiles4
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
發射 1 個額外投射物
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
DTTYamaJumpForwardsShort
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 630—946
暴擊率: 5%
攻擊傷害: 65%
攻擊時間: 1.5 秒
冷卻時間: 10 秒
造成 35% 更少攻擊傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/YamaBoss/YamaBossSTANDALONE"] = {
name = "Yama The White",
life = 2.63,
energyShield = 0.15,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3.38,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedChaos",
"MPSYamaJumpBackwardsProjectiles",
"MPSYamaJumpBackwardsProjectiles2",
"MPSYamaJumpBackwardsProjectiles3",
"MPSYamaJumpBackwardsProjectiles4",
"GAYamaJumpForwardsCleave",
"GSYamaDelayedEyeBlast",
"GSYamaTimeFreezeSlam",
"GAYamaProjectileImpactGround",
"GAYamaProjectileImpactWall",
"GAYamaTotemRelocate",
"EAAYamaTotemRelocate",
"GSYamaChaosCloud",
"DTTYamaJumpBackwards",
"DTTYamaJumpForwards",
"DTTYamaJumpForwardsShort",
"DTTYamaJumpLeft",
"DTTYamaJumpRight",
"YamaTimestopFutureKill",
"YamaSoulrend",
"GAYamaTotemPhaseEnd",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles"] = {
name = "MPSYamaJumpBackwardsProjectiles",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles2"] = {
name = "MPSYamaJumpBackwardsProjectiles2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles3"] = {
name = "MPSYamaJumpBackwardsProjectiles3",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles4"] = {
name = "MPSYamaJumpBackwardsProjectiles4",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaJumpForwardsCleave"] = {
name = "GAYamaJumpForwardsCleave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {-30, 60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSYamaDelayedEyeBlast"] = {
name = "GSYamaDelayedEyeBlast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_chaos_damage_to_deal_per_minute",
"ground_caustic_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2.5, 1031, -10, 10000, -40, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSYamaTimeFreezeSlam"] = {
name = "GSYamaTimeFreezeSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"base_cannot_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactGround"] = {
name = "GAYamaProjectileImpactGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactWall"] = {
name = "GAYamaProjectileImpactWall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemRelocate"] = {
name = "GAYamaTotemRelocate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAYamaTotemRelocate"] = {
name = "EAAYamaTotemRelocate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSYamaChaosCloud"] = {
name = "GSYamaChaosCloud",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -55, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpBackwards"] = {
name = "DTTYamaJumpBackwards",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {3, 46, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwards"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwardsShort"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {15, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpLeft"] = {
name = "DTTYamaJumpLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpRight"] = {
name = "DTTYamaJumpRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["YamaTimestopFutureKill"] = {
name = "YamaTimestopFutureKill",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["YamaSoulrend"] = {
name = "YamaSoulrend",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Projectile] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DegenOnlySpellDamage] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"number_of_additional_projectiles",
"active_skill_area_of_effect_radius_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_direction",
"projectiles_not_offset",
},
levels = {
[1] = {1, 4000, 4, -20, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemPhaseEnd"] = {
name = "GAYamaTotemPhaseEnd",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
白之亞瑪 Text Audio /64
白之亞瑪
白之亞瑪 on 自我介紹 /1
白之亞瑪: 啊!你打敗亞瑪了。亞瑪很佩服……但一點都不驚訝! |
白之亞瑪 on 死亡之母 /5
白之亞瑪: 母親在等著你!年復一年。她依然在等待。 |
戰士: 希望減少?為什麼? 女巫: 他當然讓人失望。他又不是{我}。 女術者: 那是什麼時候的事? 遊俠: 為什麼,發生什麼事了? 女獵人: 你在說什麼? 僧侶: 在我之前還有另一個人來過這裡? 傭兵: 所以,常態? 德魯伊: 又一個外來者?是誰? |
白之亞瑪: 你以為你知道。你想像更多。 |
戰士: 我不確定我聽得懂。 女巫: 猴子,我快沒有耐心了。 女術者: 別那麼肯定。馬拉克斯人的記憶力可以追溯到很久以前。 遊俠: 你只是在胡言亂語吧? 女獵人: 呃,什麼? 僧侶: 我不明白你的智慧,但我會好好思考的。 傭兵: 我不知道,我可以想像很久。 德魯伊: 時間如河,沒錯。寬得超過任何人——或任何{猴子}——所能望見的程度。 |
白之亞瑪: 啊哈哈哈哈! |
白之亞瑪 on 娜瓦莉 /3
白之亞瑪 on 預言 /7
白之亞瑪: 沒有宿命,沒有命運……也沒有希望。 |
戰士: 只有失敗?什麼時候? 女巫: 我的命運操之在我,謝謝。 女術者: 為什麼她只看到失敗?這對她來說一定很悲哀。 遊俠: 那我們該怎麼辦? 女獵人: 這聽起來不太秒。 僧侶: 是在面前的道路,還是身後的道路? 傭兵: 去他的機率。 德魯伊: 失敗,你說?那{我們}還有什麼機會? |
白之亞瑪: 我們嘗試這樣,嘗試那樣,最後失敗。你失敗。她記得一切。 |
戰士: 她記得?記得什麼? 女巫: 我不會失敗。相信我吧。 女術者: 我們必須違抗歷史。我們必須成功。 遊俠: 她……記得? 女獵人: 我失敗?我該做出什麼改變? 僧侶: 還有希望嗎? 傭兵: 不過工作就是工作。我不會放棄的。 德魯伊: 她記得……{一切}? |
白之亞瑪: 希望是美味的蟲子,在未知的樹葉上爬行…… |
戰士: 而黑夜的降臨…已然逼近。 女巫: 天啊,這猴子開始變得哲學了。快帶我離開這裡。 女術者: 有一天,森林可能會完全消失。 遊俠: 我會堅持下去。 女獵人: 我明白了。 僧侶: 我們已經快用盡機會了… 傭兵: 好吧,老兄。你說的算。 德魯伊: 呿!給我說清楚點,該死的! |
白之亞瑪: 哈!亞瑪說話就像風一樣直白。你抓不住它,但它依然鋒利傷人。 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.