Yama The White
Beasti am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Spectre | N |
|---|---|
| Area | Halls of the Dead, Boss Rush Area 3 |
| Tags | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Life
263%
Energy Shield From Life
15%
Evasion
+50%
Resistance
Damage
338%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
5 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
YamaBoss
Metadata
YamaBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
47
Life
5,526
Armour
666
Evasion Rating
639
Energy Shield
829
Damage
394
Spell Damage
394
Accuracy
1,066
Attack Time
1.5
Experience
17,273
Minion Life
8,697
Minion Energy Shield
1,305
Minion Damage
1,046
Minion Armour
666
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 315—473
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSYamaChaosCloud
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 6%
Cast Time: 1 sec
Cooldown Time: 20 sec
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-55]
GSYamaDelayedEyeBlast
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 20 sec
Deals 335.6 Chaos damage per second
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-10]
base skill can be blocked [1]
base skill effect duration [10000]
ground caustic art variation [1031]
is area damage [1]
skill can be active blocked from all directions [1]
spell maximum action distance +% [-40]
YamaTimestopFutureKill
Cooldown Time: 40 sec
YamaSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 12.5 sec
Deals 124.2 Chaos damage per second
Fires 4 additional Projectiles
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base is projectile [1]
base skill effect duration [4000]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
DTTYamaJumpBackwards
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
monster dodge direction [3]
monster dodge distance [46]
DTTYamaJumpForwards
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 315—473
Critical Hit Chance: 5%
Attack Damage: 65%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Deals 35% less Attack damage
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTYamaJumpLeft
Cooldown Time: 12.5 sec
action attack or cast time uses animation length [1]
monster dodge direction [0]
monster dodge distance [20]
DTTYamaJumpRight
Cooldown Time: 12.5 sec
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [20]
MPSYamaJumpBackwardsProjectiles
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
Fires an additional Projectile
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
GAYamaJumpForwardsCleave
Triggerable, Attack, AttackInPlace
Base Damage: 315—473
Critical Hit Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Deals 50% more Attack damage
Deals 30% less damage
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSYamaTimeFreezeSlam
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
action do not face target [1]
base cannot be blocked [1]
is area damage [1]
EAAYamaTotemPhaseStart
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
GAYamaTotemPhaseEnd
Triggerable, Attack, AttackInPlace
Base Damage: 315—473
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
GAYamaProjectileImpactGround
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAYamaProjectileImpactWall
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
EAAYamaTotemRelocate
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
MPSYamaJumpBackwardsProjectiles2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
Fires an additional Projectile
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
MPSYamaJumpBackwardsProjectiles3
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
Fires an additional Projectile
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
MPSYamaJumpBackwardsProjectiles4
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
Fires an additional Projectile
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
GAYamaTotemRelocate
Triggerable, Attack, AttackInPlace
Base Damage: 315—473
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
DTTYamaJumpForwardsShort
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 315—473
Critical Hit Chance: 5%
Attack Damage: 65%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Deals 35% less Attack damage
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/ExtraFunctions"
extends "Metadata/NPC/NPC"
BaseEvents
{
on_construction_complete = "SetTickWhileSimulationFrozen();"
}
StateMachine
{
define_shared_state =
"
invis;
orb;
yamadead;
collidable;
"
on_or_create_state_collidable_0 = "MakeCollidable();"
on_state_collidable_1 = "RemoveCollidability();"
on_state_collidable_2 = "MakeCollidable();"
}
Stats
{
set_monster_delay_item_drops_millis = 6399
set_base_heavy_stun_duration_ms = 5600
}
Animated
{
on_event_dead =
"
ForEachOfType( 'Metadata/Monsters/FallenYamaTheWhite/Cutscene/Staff', (){ Delete(); } );
"
}
InteractionAction {}
NPC {}
Actor
{
basic_action = "ChangeToStance5"
}
Functions {}
Preload
{
preload_animated_object = "Metadata/Terrain/Woods/GrimTangle/shadows/SpotlightNarrow01.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/AOs/TimeFreeze.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/AOs/TimeFreezeSlamChargeUp.ao"
preload_timeline = "Metadata/Characters/Timelines/death/Yama_death.atl"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerClone.epk"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/ExtraFunctions"
extends "Metadata/NPC/NPC"
Preload
{
preload_environment = "G4_4_2_darkness"
preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptreOrb.ao"
preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/Cutscene/Navali.ao"
preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/Cutscene/YoungYama.ao"
preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao"
}
StateMachine
{
on_or_create_state_invis_1 = "DisableRendering();"
on_or_create_state_invis_0 = "EnableRendering();"
on_or_create_state_orb_1 = "ShowAttachedMeshSegments( orbShape );"
create_state_yamadead_1 =
"
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_WeaponDeath.epk', 'Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao' );
Delay( 0.034,
{
RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/Death_Blood.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/corpseState_Blood.epk' );
SetGlobalAudioParam( FourBossLifePercentage, 0 );
disable_instant_teleport_sector_1.Delete();
disable_instant_teleport_sector_2.Delete();
disable_instant_teleport_sector_3.Delete();
} );
"
on_or_create_state_collidable_1 = "DisableRendering();"
on_or_create_state_collidable_2 = "EnableRendering();"
}
Animated
{
on_event_summon_clone = "this.myclone = AddAttached( 'Metadata/Monsters/FallenYamaTheWhite/FallenYamaTheWhiteClone.ao', root_jntBnd );"
on_event_remove_clone =
"
myclone.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Stun.epk' );
Delay( 0.1, { RemoveAttached( myclone ); } );
"
on_event_dead =
"
QueueAnimation( idle_relaxed_01 );
ShowAttachedMeshSegments( orbShape );
SetGlobalAudioParam( FourBossLifePercentage, 0 );
"
}
Life
{
on_defeat =
"
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_WeaponDeath.epk', 'Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao' );
RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/Death_Blood.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/corpseState_Blood.epk' );
SetGlobalAudioParam( FourBossLifePercentage, 0 );
disable_instant_teleport_sector_1.Delete();
disable_instant_teleport_sector_2.Delete();
disable_instant_teleport_sector_3.Delete();
"
}
Actor
{
on_effect_event_slam_for_YamaTimestopFutureKill =
"
globals.yamachosenclone.RemoveAttachedObjectFromBones( root_jntBnd );
globals.yamachosenclone.CancelStateTimer( ChargeUpProximity );
globals.yamachosenclone.SetGlobalAudioParam( YamaGlobalChargeUpProximity, 0 );
"
}
Functions
{
teleport =
"
arg1.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerTeleport.epk', 2 );
arg1.SetEPKBonePositionMatrixOther( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerTeleport.epk', 'attractionShape_matrix_CTRLs', 'base_jnt', globals.generic_arena_middle_object );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/YamaBoss/YamaBoss"] = {
name = "Yama The White",
life = 2.63,
energyShield = 0.15,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3.38,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedChaos",
"MPSYamaJumpBackwardsProjectiles",
"MPSYamaJumpBackwardsProjectiles2",
"MPSYamaJumpBackwardsProjectiles3",
"MPSYamaJumpBackwardsProjectiles4",
"GAYamaJumpForwardsCleave",
"GSYamaDelayedEyeBlast",
"GSYamaTimeFreezeSlam",
"GAYamaProjectileImpactGround",
"GAYamaProjectileImpactWall",
"GAYamaTotemRelocate",
"EAAYamaTotemPhaseStart",
"EAAYamaTotemRelocate",
"GSYamaChaosCloud",
"DTTYamaJumpBackwards",
"DTTYamaJumpForwards",
"DTTYamaJumpForwardsShort",
"DTTYamaJumpLeft",
"DTTYamaJumpRight",
"YamaTimestopFutureKill",
"YamaSoulrend",
"GAYamaTotemPhaseEnd",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles"] = {
name = "MPSYamaJumpBackwardsProjectiles",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles2"] = {
name = "MPSYamaJumpBackwardsProjectiles2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles3"] = {
name = "MPSYamaJumpBackwardsProjectiles3",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles4"] = {
name = "MPSYamaJumpBackwardsProjectiles4",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaJumpForwardsCleave"] = {
name = "GAYamaJumpForwardsCleave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {-30, 60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSYamaDelayedEyeBlast"] = {
name = "GSYamaDelayedEyeBlast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_chaos_damage_to_deal_per_minute",
"ground_caustic_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2.5, 1031, -10, 10000, -40, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSYamaTimeFreezeSlam"] = {
name = "GSYamaTimeFreezeSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"base_cannot_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactGround"] = {
name = "GAYamaProjectileImpactGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactWall"] = {
name = "GAYamaProjectileImpactWall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemRelocate"] = {
name = "GAYamaTotemRelocate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAYamaTotemPhaseStart"] = {
name = "EAAYamaTotemPhaseStart",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAYamaTotemRelocate"] = {
name = "EAAYamaTotemRelocate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSYamaChaosCloud"] = {
name = "GSYamaChaosCloud",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -55, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpBackwards"] = {
name = "DTTYamaJumpBackwards",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {3, 46, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwards"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwardsShort"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {15, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpLeft"] = {
name = "DTTYamaJumpLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpRight"] = {
name = "DTTYamaJumpRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["YamaTimestopFutureKill"] = {
name = "YamaTimestopFutureKill",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["YamaSoulrend"] = {
name = "YamaSoulrend",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Projectile] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DegenOnlySpellDamage] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"number_of_additional_projectiles",
"active_skill_area_of_effect_radius_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_direction",
"projectiles_not_offset",
},
levels = {
[1] = {1, 4000, 4, -20, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemPhaseEnd"] = {
name = "GAYamaTotemPhaseEnd",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Positioned.object_size | 4 |
| Positioned.blocking | true |
| BaseEvents.server_only | true |
| BaseEvents.on_construction_complete | SetTickWhileSimulationFrozen(); |
| InteractionAction.action_name | npc |
| InteractionAction.interaction_distance_override | 15 |
| MinimapIcon.icon | 3 |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.invis; | |
| StateMachine.orb; | |
| StateMachine.yamadead; | |
| StateMachine.collidable; | |
| StateMachine.on_or_create_state_collidable_0 | MakeCollidable(); |
| StateMachine.on_state_collidable_1 | RemoveCollidability(); |
| StateMachine.on_state_collidable_2 | MakeCollidable(); |
| Stats.monster_delay_item_drops_millis | 6399 |
| Stats.base_heavy_stun_duration_ms | 5600 |
| Animated.on_event_dead = | |
| Animated." | , |
| Animated.ForEachOfType( 'Metadata/Monsters/FallenYamaTheWhite/Cutscene/Staff', (){ Delete(); } ); | |
| Actor.basic_action | ChangeToStance5 |
| Preload.preload_animated_object | Metadata/Terrain/Woods/GrimTangle/shadows/SpotlightNarrow01.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/AOs/TimeFreeze.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/AOs/TimeFreezeSlamChargeUp.ao |
| Preload.preload_timeline | Metadata/Characters/Timelines/death/Yama_death.atl |
| Preload.preload_epk | Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerClone.epk |
Yama The White
BeastArea: Sinkhole
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Spectre | N |
|---|---|
| Area | Sinkhole |
| Tags | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Life
263%
Energy Shield From Life
15%
Evasion
+50%
Resistance
Damage
338%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
5 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
YamaBossMAP
Metadata
YamaBossMAP_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
65
Life
17,129
Armour
2,023
Evasion Rating
995
Energy Shield
2,569
Damage
718
Spell Damage
718
Accuracy
2,228
Attack Time
1.5
Experience
53,768
Minion Life
16,522
Minion Energy Shield
2,478
Minion Damage
2,802
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 574—861
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSYamaChaosCloud
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 6%
Cast Time: 1 sec
Cooldown Time: 20 sec
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-55]
GSYamaDelayedEyeBlast
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 20 sec
Deals 606 Chaos damage per second
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-10]
base skill can be blocked [1]
base skill effect duration [10000]
ground caustic art variation [1031]
is area damage [1]
skill can be active blocked from all directions [1]
spell maximum action distance +% [-40]
YamaTimestopFutureKill
Cooldown Time: 40 sec
YamaSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 12.5 sec
Deals 224.2 Chaos damage per second
Fires 4 additional Projectiles
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base is projectile [1]
base skill effect duration [4000]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
DTTYamaJumpBackwards
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
monster dodge direction [3]
monster dodge distance [46]
DTTYamaJumpForwards
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 574—861
Critical Hit Chance: 5%
Attack Damage: 65%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Deals 35% less Attack damage
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTYamaJumpLeft
Cooldown Time: 12.5 sec
action attack or cast time uses animation length [1]
monster dodge direction [0]
monster dodge distance [20]
DTTYamaJumpRight
Cooldown Time: 12.5 sec
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [20]
MPSYamaJumpBackwardsProjectiles
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
Fires an additional Projectile
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
GAYamaJumpForwardsCleave
Triggerable, Attack, AttackInPlace
Base Damage: 574—861
Critical Hit Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Deals 50% more Attack damage
Deals 30% less damage
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSYamaTimeFreezeSlam
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
action do not face target [1]
base cannot be blocked [1]
is area damage [1]
EAAYamaTotemPhaseStart
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
GAYamaTotemPhaseEnd
Triggerable, Attack, AttackInPlace
Base Damage: 574—861
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
GAYamaProjectileImpactGround
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAYamaProjectileImpactWall
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
EAAYamaTotemRelocate
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
MPSYamaJumpBackwardsProjectiles2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
Fires an additional Projectile
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
MPSYamaJumpBackwardsProjectiles3
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
Fires an additional Projectile
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
MPSYamaJumpBackwardsProjectiles4
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
Fires an additional Projectile
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
GAYamaTotemRelocate
Triggerable, Attack, AttackInPlace
Base Damage: 574—861
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
DTTYamaJumpForwardsShort
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 574—861
Critical Hit Chance: 5%
Attack Damage: 65%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Deals 35% less Attack damage
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/ExtraFunctions"
BaseEvents
{
on_construction_complete = "SetTickWhileSimulationFrozen();"
}
StateMachine
{
define_shared_state =
"
invis;
orb;
yamadead;
collidable;
"
on_state_collidable_1 = "RemoveCollidability();"
on_state_collidable_2 = "MakeCollidable();"
}
Stats
{
set_monster_delay_item_drops_millis = 6399
set_base_heavy_stun_duration_ms = 5600
}
Animated
{
on_event_dead =
"
ForEachOfType( 'Metadata/Monsters/FallenYamaTheWhite/Cutscene/Staff', (){ Delete(); } );
"
}
InteractionAction {}
NPC {}
Actor
{
basic_action = "ChangeToStance5"
}
Functions {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/ExtraFunctions"
Preload
{
preload_environment = "G4_4_2_darkness"
preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptreOrb.ao"
preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/Cutscene/Navali.ao"
preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/Cutscene/YoungYama.ao"
preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao"
}
StateMachine
{
on_or_create_state_invis_1 = "DisableRendering();"
on_or_create_state_invis_0 = "EnableRendering();"
on_or_create_state_orb_1 = "ShowAttachedMeshSegments( orbShape );"
create_state_yamadead_1 =
"
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_WeaponDeath.epk', 'Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao' );
Delay( 0.034,
{
RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/Death_Blood.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/corpseState_Blood.epk' );
SetGlobalAudioParam( FourBossLifePercentage, 0 );
disable_instant_teleport_sector_1.Delete();
disable_instant_teleport_sector_2.Delete();
disable_instant_teleport_sector_3.Delete();
} );
"
on_or_create_state_collidable_1 = "DisableRendering();"
on_or_create_state_collidable_2 = "EnableRendering();"
}
Animated
{
on_event_summon_clone = "this.myclone = AddAttached( 'Metadata/Monsters/FallenYamaTheWhite/FallenYamaTheWhiteClone.ao', root_jntBnd );"
on_event_remove_clone =
"
myclone.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Stun.epk' );
Delay( 0.1, { RemoveAttached( myclone ); } );
"
on_event_dead =
"
QueueAnimation( idle_relaxed_01 );
ShowAttachedMeshSegments( orbShape );
SetGlobalAudioParam( FourBossLifePercentage, 0 );
"
}
Life
{
on_defeat =
"
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_WeaponDeath.epk', 'Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao' );
RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/Death_Blood.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/corpseState_Blood.epk' );
SetGlobalAudioParam( FourBossLifePercentage, 0 );
disable_instant_teleport_sector_1.Delete();
disable_instant_teleport_sector_2.Delete();
disable_instant_teleport_sector_3.Delete();
"
}
Actor
{
on_effect_event_slam_for_YamaTimestopFutureKill =
"
globals.yamachosenclone.RemoveAttachedObjectFromBones( root_jntBnd );
globals.yamachosenclone.CancelStateTimer( ChargeUpProximity );
globals.yamachosenclone.SetGlobalAudioParam( YamaGlobalChargeUpProximity, 0 );
"
}
Functions
{
teleport =
"
arg1.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerTeleport.epk',2 );
arg1.SetEPKBonePositionMatrixOther( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerTeleport.epk', 'attractionShape_matrix_CTRLs', 'base_jnt', globals.generic_arena_middle_object );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/YamaBoss/YamaBossMAP_"] = {
name = "Yama The White",
life = 2.63,
energyShield = 0.15,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3.38,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedChaos",
"MPSYamaJumpBackwardsProjectiles",
"MPSYamaJumpBackwardsProjectiles2",
"MPSYamaJumpBackwardsProjectiles3",
"MPSYamaJumpBackwardsProjectiles4",
"GAYamaJumpForwardsCleave",
"GSYamaDelayedEyeBlast",
"GSYamaTimeFreezeSlam",
"GAYamaProjectileImpactGround",
"GAYamaProjectileImpactWall",
"GAYamaTotemRelocate",
"EAAYamaTotemPhaseStart",
"EAAYamaTotemRelocate",
"GSYamaChaosCloud",
"DTTYamaJumpBackwards",
"DTTYamaJumpForwards",
"DTTYamaJumpForwardsShort",
"DTTYamaJumpLeft",
"DTTYamaJumpRight",
"YamaTimestopFutureKill",
"YamaSoulrend",
"GAYamaTotemPhaseEnd",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles"] = {
name = "MPSYamaJumpBackwardsProjectiles",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles2"] = {
name = "MPSYamaJumpBackwardsProjectiles2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles3"] = {
name = "MPSYamaJumpBackwardsProjectiles3",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles4"] = {
name = "MPSYamaJumpBackwardsProjectiles4",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaJumpForwardsCleave"] = {
name = "GAYamaJumpForwardsCleave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {-30, 60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSYamaDelayedEyeBlast"] = {
name = "GSYamaDelayedEyeBlast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_chaos_damage_to_deal_per_minute",
"ground_caustic_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2.5, 1031, -10, 10000, -40, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSYamaTimeFreezeSlam"] = {
name = "GSYamaTimeFreezeSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"base_cannot_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactGround"] = {
name = "GAYamaProjectileImpactGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactWall"] = {
name = "GAYamaProjectileImpactWall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemRelocate"] = {
name = "GAYamaTotemRelocate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAYamaTotemPhaseStart"] = {
name = "EAAYamaTotemPhaseStart",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAYamaTotemRelocate"] = {
name = "EAAYamaTotemRelocate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSYamaChaosCloud"] = {
name = "GSYamaChaosCloud",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -55, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpBackwards"] = {
name = "DTTYamaJumpBackwards",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {3, 46, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwards"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwardsShort"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {15, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpLeft"] = {
name = "DTTYamaJumpLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpRight"] = {
name = "DTTYamaJumpRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["YamaTimestopFutureKill"] = {
name = "YamaTimestopFutureKill",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["YamaSoulrend"] = {
name = "YamaSoulrend",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Projectile] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DegenOnlySpellDamage] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"number_of_additional_projectiles",
"active_skill_area_of_effect_radius_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_direction",
"projectiles_not_offset",
},
levels = {
[1] = {1, 4000, 4, -20, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemPhaseEnd"] = {
name = "GAYamaTotemPhaseEnd",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Yama The White
Beasti am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Spectre | N |
|---|---|
| Tags | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Life
263%
Energy Shield From Life
15%
Evasion
+50%
Resistance
Damage
338%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
5 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
YamaBoss
Metadata
YamaBossClone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
20,401
Armour
2,413
Evasion Rating
1,062
Energy Shield
3,060
Damage
788
Spell Damage
788
Accuracy
2,502
Attack Time
1.5
Experience
71,585
Minion Life
18,226
Minion Energy Shield
2,734
Minion Damage
3,274
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSYamaCloneTotemStrike
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [5]
skill no los required [1]
GAYamaProjectileImpactGround
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAYamaProjectileImpactWall
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAYamaCloneTotemSlam
Triggerable, Attack, AttackInPlace
Base Damage: 630—946
Critical Hit Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Deals 50% more Attack damage
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
base skill can be blocked [1]
is area damage [1]
skill can be active blocked from all directions [1]
voll slam damage +% final at centre [20]
DTTYamaCloneTotemSlam
Spell, Movement, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
Object Type
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
//on_construction_complete = "SetTickWhileSimulationFrozen();"
}
Pathfinding
{
immobile = true
}
StateMachine
{
define_shared_state =
"
jump;
invis;
"
}
Functions {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones.epk' );
Delay( 0.1, { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Appear.epk' ); } );
"
}
Life
{
on_death =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Appear.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Appear.epk' );
Delay( 0.034, { SetStateTo( invis, 1 ); } );
"
}
StateMachine
{
on_or_create_state_invis_1 = "DisableRendering();"
on_or_create_state_invis_0 = "EnableRendering();"
}
Functions
{
jump =
"
IfState( jump, 0, (){ PlayAnimation( totems_start_clone ); }, (){} );
"
}
Animated
{
on_event_fracture = "SetStateTo( invis, 1 );"
on_event_clone = "SetStateTo( invis, 1 );"
on_event_return = "SetStateTo( jump, 1 );"
}
Actor
{
on_effect_event_contact_for_DTTYamaCloneTotemSlam = "SetEPKFloat( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones.epk', 'epkFX_FadeTIME', 1.1, 1, 10 );"
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Appear.epk"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/YamaBoss/YamaBossClone"] = {
name = "Yama The White",
life = 2.63,
energyShield = 0.15,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3.38,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
skillList = {
"MPSYamaCloneTotemStrike",
"GAYamaProjectileImpactGround",
"GAYamaProjectileImpactWall",
"GAYamaCloneTotemSlam",
"DTTYamaCloneTotemSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaCloneTotemStrike"] = {
name = "MPSYamaCloneTotemStrike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"skill_no_los_required",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactGround"] = {
name = "GAYamaProjectileImpactGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactWall"] = {
name = "GAYamaProjectileImpactWall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaCloneTotemSlam"] = {
name = "GAYamaCloneTotemSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"voll_slam_damage_+%_final_at_centre",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {50, 20, 60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaCloneTotemSlam"] = {
name = "DTTYamaCloneTotemSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Yama The White
Beasti am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Spectre | N |
|---|---|
| Tags | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Life
263%
Energy Shield From Life
15%
Evasion
+50%
Resistance
Damage
338%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
5 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
YamaBossSTANDALONE
Metadata
YamaBossSTANDALONE
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
20,401
Armour
2,413
Evasion Rating
1,062
Energy Shield
3,060
Damage
788
Spell Damage
788
Accuracy
2,502
Attack Time
1.5
Experience
71,585
Minion Life
18,226
Minion Energy Shield
2,734
Minion Damage
3,274
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 630—946
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSYamaChaosCloud
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 6%
Cast Time: 1 sec
Cooldown Time: 20 sec
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-55]
GSYamaDelayedEyeBlast
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 20 sec
Deals 664.3 Chaos damage per second
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-10]
base skill can be blocked [1]
base skill effect duration [10000]
ground caustic art variation [1031]
is area damage [1]
skill can be active blocked from all directions [1]
spell maximum action distance +% [-40]
YamaTimestopFutureKill
Cooldown Time: 40 sec
YamaSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 12.5 sec
Deals 245.8 Chaos damage per second
Fires 4 additional Projectiles
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base is projectile [1]
base skill effect duration [4000]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
DTTYamaJumpBackwards
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
monster dodge direction [3]
monster dodge distance [46]
DTTYamaJumpForwards
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 630—946
Critical Hit Chance: 5%
Attack Damage: 65%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Deals 35% less Attack damage
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTYamaJumpLeft
Cooldown Time: 12.5 sec
action attack or cast time uses animation length [1]
monster dodge direction [0]
monster dodge distance [20]
DTTYamaJumpRight
Cooldown Time: 12.5 sec
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [20]
MPSYamaJumpBackwardsProjectiles
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
Fires an additional Projectile
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
GAYamaJumpForwardsCleave
Triggerable, Attack, AttackInPlace
Base Damage: 630—946
Critical Hit Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Deals 50% more Attack damage
Deals 30% less damage
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSYamaTimeFreezeSlam
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
action do not face target [1]
base cannot be blocked [1]
is area damage [1]
GAYamaTotemPhaseEnd
Triggerable, Attack, AttackInPlace
Base Damage: 630—946
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
GAYamaProjectileImpactGround
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAYamaProjectileImpactWall
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
EAAYamaTotemRelocate
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
MPSYamaJumpBackwardsProjectiles2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
Fires an additional Projectile
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
MPSYamaJumpBackwardsProjectiles3
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
Fires an additional Projectile
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
MPSYamaJumpBackwardsProjectiles4
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
Fires an additional Projectile
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
GAYamaTotemRelocate
Triggerable, Attack, AttackInPlace
Base Damage: 630—946
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
DTTYamaJumpForwardsShort
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 630—946
Critical Hit Chance: 5%
Attack Damage: 65%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Deals 35% less Attack damage
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/YamaBoss/YamaBossSTANDALONE"] = {
name = "Yama The White",
life = 2.63,
energyShield = 0.15,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3.38,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedChaos",
"MPSYamaJumpBackwardsProjectiles",
"MPSYamaJumpBackwardsProjectiles2",
"MPSYamaJumpBackwardsProjectiles3",
"MPSYamaJumpBackwardsProjectiles4",
"GAYamaJumpForwardsCleave",
"GSYamaDelayedEyeBlast",
"GSYamaTimeFreezeSlam",
"GAYamaProjectileImpactGround",
"GAYamaProjectileImpactWall",
"GAYamaTotemRelocate",
"EAAYamaTotemRelocate",
"GSYamaChaosCloud",
"DTTYamaJumpBackwards",
"DTTYamaJumpForwards",
"DTTYamaJumpForwardsShort",
"DTTYamaJumpLeft",
"DTTYamaJumpRight",
"YamaTimestopFutureKill",
"YamaSoulrend",
"GAYamaTotemPhaseEnd",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles"] = {
name = "MPSYamaJumpBackwardsProjectiles",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles2"] = {
name = "MPSYamaJumpBackwardsProjectiles2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles3"] = {
name = "MPSYamaJumpBackwardsProjectiles3",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles4"] = {
name = "MPSYamaJumpBackwardsProjectiles4",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaJumpForwardsCleave"] = {
name = "GAYamaJumpForwardsCleave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {-30, 60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSYamaDelayedEyeBlast"] = {
name = "GSYamaDelayedEyeBlast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_chaos_damage_to_deal_per_minute",
"ground_caustic_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2.5, 1031, -10, 10000, -40, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSYamaTimeFreezeSlam"] = {
name = "GSYamaTimeFreezeSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"base_cannot_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactGround"] = {
name = "GAYamaProjectileImpactGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactWall"] = {
name = "GAYamaProjectileImpactWall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemRelocate"] = {
name = "GAYamaTotemRelocate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAYamaTotemRelocate"] = {
name = "EAAYamaTotemRelocate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSYamaChaosCloud"] = {
name = "GSYamaChaosCloud",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -55, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpBackwards"] = {
name = "DTTYamaJumpBackwards",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {3, 46, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwards"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwardsShort"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {15, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpLeft"] = {
name = "DTTYamaJumpLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpRight"] = {
name = "DTTYamaJumpRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["YamaTimestopFutureKill"] = {
name = "YamaTimestopFutureKill",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["YamaSoulrend"] = {
name = "YamaSoulrend",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Projectile] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DegenOnlySpellDamage] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"number_of_additional_projectiles",
"active_skill_area_of_effect_radius_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_direction",
"projectiles_not_offset",
},
levels = {
[1] = {1, 4000, 4, -20, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemPhaseEnd"] = {
name = "GAYamaTotemPhaseEnd",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Yama The White Text Audio /64
Yama The White
Yama The White on Introduction /1
Yama The White: Ah! You beat Yama. Yama is impressed... but not surprised! |
Yama The White on Mother of Death /5
Yama The White: The Mother waited for you! The years come and go. Still, she waits. |
Warrior: Less hope? Why? Witch: Of course they were disappointing. They weren't {me.} Sorceress: When did this happen? Ranger: Why? What happened? Huntress: What are you sayin'? Monk: Did another come here before me? Mercenary: So, the usual? Druid: Another outsider? Who was it? |
Yama The White: You think you know. You imagine more. |
Warrior: I'm not sure I understand. Witch: I'm losing patience with this, monkey. Sorceress: Don't be so sure. The Maraketh have a very long memory. Ranger: Are you just saying random things? Huntress: Er, what? Monk: I don't understand your wisdom, but I'll consider it. Mercenary: I dunno, I can imagine pretty long. Druid: Time is a river, aye. Wider than any man - or {monkey} - can see. |
Yama The White: Ahahahaha! |
Yama The White on Navali /3
Yama The White: Yama has known many Speakers. Walk among the dead, walk among the living, but belong to neither! |
Warrior: The kindest? Why? Witch: What makes {her} so special then? Sorceress: This is how it should be. Tale-women should always be kind. Ranger: That's... nice. Huntress: What does she do? Monk: The kindest? In what way? Mercenary: What, like she gives ya treats or somethin'? Druid: Is she now? How so? |
Yama The White: Give Yama nuts! The others never did... |
Yama The White on Prophecy /7
Yama The White: No destiny, no fate... and no hope yet. |
Warrior: Only failure? When? Witch: I make my own fate, thank you. Sorceress: Why does she only see failure? It must be sad for her. Ranger: Then what do we do? Huntress: That don't bode well. Monk: On the path ahead, or the path behind? Mercenary: Odds be damned. Druid: Failure, ye say? Then what chance have {we?} |
Yama The White: We try this, we try that, and we fail. You fail. She remembers all. |
Warrior: She remembers? Remembers what? Witch: I'm not going to fail. Trust me on that. Sorceress: We must defy history. We must succeed. Ranger: She... remembers? Huntress: I fail? What can I do differently? Monk: Is there any hope left? Mercenary: Job's the job, though. I won't give up. Druid: She remembers... {everything}? |
Yama The White: Hope is a tasty worm, crawling on an unknown leaf... |
Warrior: And the fall of night grows near. Witch: Oh dear the monkey is getting philosophical. Get me out of here. Sorceress: And one day, the forest could vanish entirely. Ranger: I will persevere. Huntress: I understand. Monk: We are running out of chances... Mercenary: Alright mate. Whatever you say. Druid: Ach! Speak plain, damn ye! |
Yama The White: Hah! Yama speak plain as the wind. You cannot hold, but it cuts just the same. |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.