Yama The White


Area: Halls of the Dead, Crag, Boss Rush Area 3
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain experience +% [0]
Spectre | N |
---|---|
Area | Halls of the Dead, Crag, Boss Rush Area 3 |
Tags | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Life
263%
Energy Shield From Life
15%
Evasion
+50%
Resistance




Damage
338%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
YamaBoss
Metadata
YamaBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
65
Life
14,560
Armour
2,023
Evasion Rating
995
Energy Shield
2,569
Damage
718
Spell Damage
718
Accuracy
2,214
Attack Time
1.5
Experience
53,768
Minion Life
14,043
Minion Energy Shield
2,478
Minion Damage
2,802
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 574–861
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSYamaChaosCloud
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
Cooldown Time: 20 sec
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-55]
GSYamaDelayedEyeBlast
Triggerable, Spell, Damage
Cast Time: 1 sec
Cooldown Time: 20 sec
Deals 606 Base Chaos Damage per second
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-10]
base skill can be blocked [1]
base skill effect duration [10000]
ground caustic art variation [1031]
is area damage [1]
skill can be active blocked from all directions [1]
spell maximum action distance +% [-40]
YamaTimestopFutureKill
Cooldown Time: 40 sec
YamaSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
Cast Time: 1 sec
Cooldown Time: 12.5 sec
Deals 224.2 Base Chaos Damage per second
Fires 4 additional Projectiles
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base is projectile [1]
base skill effect duration [4000]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
DTTYamaJumpBackwards
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
monster dodge direction [3]
monster dodge distance [46]
DTTYamaJumpForwards
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 574–861
Critical Hit Chance: 5%
Attack Damage: 65%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Deals 35% less Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTYamaJumpLeft
Cooldown Time: 12.5 sec
action attack or cast time uses animation length [1]
monster dodge direction [0]
monster dodge distance [20]
DTTYamaJumpRight
Cooldown Time: 12.5 sec
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [20]
MPSYamaJumpBackwardsProjectiles
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Cast Time: 1 sec
Fires an additional Projectile
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]

GAYamaJumpForwardsCleave
Triggerable, Attack
Base Damage: 574–861
Critical Hit Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Deals 30% less Damage
Deals 50% more Attack Damage
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSYamaTimeFreezeSlam
Triggerable, Spell, Damage
Cast Time: 1 sec
action attack or cast time uses animation length [1]
action do not face target [1]
base cannot be blocked [1]
is area damage [1]
EAAYamaTotemPhaseStart
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
GAYamaTotemPhaseEnd
Triggerable, Attack
Base Damage: 574–861
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
GAYamaProjectileImpactGround
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAYamaProjectileImpactWall
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
EAAYamaTotemRelocate
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
MPSYamaJumpBackwardsProjectiles2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Cast Time: 1 sec
Fires an additional Projectile
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]

MPSYamaJumpBackwardsProjectiles3
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Cast Time: 1 sec
Fires an additional Projectile
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]

MPSYamaJumpBackwardsProjectiles4
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Cast Time: 1 sec
Fires an additional Projectile
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]

GAYamaTotemRelocate
Triggerable, Attack
Base Damage: 574–861
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
DTTYamaJumpForwardsShort
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 574–861
Critical Hit Chance: 5%
Attack Damage: 65%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Deals 35% less Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/YamaBoss/YamaBoss"] = { name = "Yama The White", life = 2.63, energyShield = 0.15, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.38, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "MeleeAtAnimationSpeedChaos", "MPSYamaJumpBackwardsProjectiles", "MPSYamaJumpBackwardsProjectiles2", "MPSYamaJumpBackwardsProjectiles3", "MPSYamaJumpBackwardsProjectiles4", "GAYamaJumpForwardsCleave", "GSYamaDelayedEyeBlast", "GSYamaTimeFreezeSlam", "GAYamaProjectileImpactGround", "GAYamaProjectileImpactWall", "GAYamaTotemRelocate", "EAAYamaTotemPhaseStart", "EAAYamaTotemRelocate", "GSYamaChaosCloud", "DTTYamaJumpBackwards", "DTTYamaJumpForwards", "DTTYamaJumpForwardsShort", "DTTYamaJumpLeft", "DTTYamaJumpRight", "YamaTimestopFutureKill", "YamaSoulrend", "GAYamaTotemPhaseEnd", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedChaos"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSYamaJumpBackwardsProjectiles"] = { name = "MPSYamaJumpBackwardsProjectiles", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_projectile_variation", "projectile_spread_radius", "number_of_additional_projectiles", "base_is_projectile", "check_for_targets_between_initiator_and_projectile_source", "projectile_ballistic_angle_from_target_distance", "maintain_projectile_direction_when_using_contact_position", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSYamaJumpBackwardsProjectiles2"] = { name = "MPSYamaJumpBackwardsProjectiles2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_projectile_variation", "projectile_spread_radius", "number_of_additional_projectiles", "base_is_projectile", "check_for_targets_between_initiator_and_projectile_source", "projectile_ballistic_angle_from_target_distance", "maintain_projectile_direction_when_using_contact_position", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSYamaJumpBackwardsProjectiles3"] = { name = "MPSYamaJumpBackwardsProjectiles3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_projectile_variation", "projectile_spread_radius", "number_of_additional_projectiles", "base_is_projectile", "check_for_targets_between_initiator_and_projectile_source", "projectile_ballistic_angle_from_target_distance", "maintain_projectile_direction_when_using_contact_position", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSYamaJumpBackwardsProjectiles4"] = { name = "MPSYamaJumpBackwardsProjectiles4", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_projectile_variation", "projectile_spread_radius", "number_of_additional_projectiles", "base_is_projectile", "check_for_targets_between_initiator_and_projectile_source", "projectile_ballistic_angle_from_target_distance", "maintain_projectile_direction_when_using_contact_position", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAYamaJumpForwardsCleave"] = { name = "GAYamaJumpForwardsCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {-30, 60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSYamaDelayedEyeBlast"] = { name = "GSYamaDelayedEyeBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chaos_damage_to_deal_per_minute", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2.5, 1031, -10, 10000, -40, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSYamaTimeFreezeSlam"] = { name = "GSYamaTimeFreezeSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "base_cannot_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAYamaProjectileImpactGround"] = { name = "GAYamaProjectileImpactGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAYamaProjectileImpactWall"] = { name = "GAYamaProjectileImpactWall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAYamaTotemRelocate"] = { name = "GAYamaTotemRelocate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_chaos", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAYamaTotemPhaseStart"] = { name = "EAAYamaTotemPhaseStart", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAYamaTotemRelocate"] = { name = "EAAYamaTotemRelocate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSYamaChaosCloud"] = { name = "GSYamaChaosCloud", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -55, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTYamaJumpBackwards"] = { name = "DTTYamaJumpBackwards", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {3, 46, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTYamaJumpForwards"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTYamaJumpForwardsShort"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTYamaJumpLeft"] = { name = "DTTYamaJumpLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTYamaJumpRight"] = { name = "DTTYamaJumpRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["YamaTimestopFutureKill"] = { name = "YamaTimestopFutureKill", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["YamaSoulrend"] = { name = "YamaSoulrend", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_direction", "projectiles_not_offset", }, levels = { [1] = {1, 4000, 4, -20, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAYamaTotemPhaseEnd"] = { name = "GAYamaTotemPhaseEnd", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Yama The White


Area: Sinkhole
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Spectre | N |
---|---|
Area | Sinkhole |
Tags | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Life
263%
Energy Shield From Life
15%
Evasion
+50%
Resistance




Damage
338%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
YamaBossMAP
Metadata
YamaBossMAP_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
65
Life
14,560
Armour
2,023
Evasion Rating
995
Energy Shield
2,569
Damage
718
Spell Damage
718
Accuracy
2,214
Attack Time
1.5
Experience
53,768
Minion Life
14,043
Minion Energy Shield
2,478
Minion Damage
2,802
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 574–861
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSYamaChaosCloud
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
Cooldown Time: 20 sec
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-55]
GSYamaDelayedEyeBlast
Triggerable, Spell, Damage
Cast Time: 1 sec
Cooldown Time: 20 sec
Deals 606 Base Chaos Damage per second
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-10]
base skill can be blocked [1]
base skill effect duration [10000]
ground caustic art variation [1031]
is area damage [1]
skill can be active blocked from all directions [1]
spell maximum action distance +% [-40]
YamaTimestopFutureKill
Cooldown Time: 40 sec
YamaSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
Cast Time: 1 sec
Cooldown Time: 12.5 sec
Deals 224.2 Base Chaos Damage per second
Fires 4 additional Projectiles
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base is projectile [1]
base skill effect duration [4000]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
DTTYamaJumpBackwards
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
monster dodge direction [3]
monster dodge distance [46]
DTTYamaJumpForwards
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 574–861
Critical Hit Chance: 5%
Attack Damage: 65%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Deals 35% less Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTYamaJumpLeft
Cooldown Time: 12.5 sec
action attack or cast time uses animation length [1]
monster dodge direction [0]
monster dodge distance [20]
DTTYamaJumpRight
Cooldown Time: 12.5 sec
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [20]
MPSYamaJumpBackwardsProjectiles
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Cast Time: 1 sec
Fires an additional Projectile
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]

GAYamaJumpForwardsCleave
Triggerable, Attack
Base Damage: 574–861
Critical Hit Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Deals 30% less Damage
Deals 50% more Attack Damage
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSYamaTimeFreezeSlam
Triggerable, Spell, Damage
Cast Time: 1 sec
action attack or cast time uses animation length [1]
action do not face target [1]
base cannot be blocked [1]
is area damage [1]
EAAYamaTotemPhaseStart
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
GAYamaTotemPhaseEnd
Triggerable, Attack
Base Damage: 574–861
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
GAYamaProjectileImpactGround
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAYamaProjectileImpactWall
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
EAAYamaTotemRelocate
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
MPSYamaJumpBackwardsProjectiles2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Cast Time: 1 sec
Fires an additional Projectile
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]

MPSYamaJumpBackwardsProjectiles3
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Cast Time: 1 sec
Fires an additional Projectile
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]

MPSYamaJumpBackwardsProjectiles4
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Cast Time: 1 sec
Fires an additional Projectile
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]

GAYamaTotemRelocate
Triggerable, Attack
Base Damage: 574–861
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
DTTYamaJumpForwardsShort
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 574–861
Critical Hit Chance: 5%
Attack Damage: 65%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Deals 35% less Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/YamaBoss/YamaBossMAP_"] = { name = "Yama The White", life = 2.63, energyShield = 0.15, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.38, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "MeleeAtAnimationSpeedChaos", "MPSYamaJumpBackwardsProjectiles", "MPSYamaJumpBackwardsProjectiles2", "MPSYamaJumpBackwardsProjectiles3", "MPSYamaJumpBackwardsProjectiles4", "GAYamaJumpForwardsCleave", "GSYamaDelayedEyeBlast", "GSYamaTimeFreezeSlam", "GAYamaProjectileImpactGround", "GAYamaProjectileImpactWall", "GAYamaTotemRelocate", "EAAYamaTotemPhaseStart", "EAAYamaTotemRelocate", "GSYamaChaosCloud", "DTTYamaJumpBackwards", "DTTYamaJumpForwards", "DTTYamaJumpForwardsShort", "DTTYamaJumpLeft", "DTTYamaJumpRight", "YamaTimestopFutureKill", "YamaSoulrend", "GAYamaTotemPhaseEnd", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedChaos"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSYamaJumpBackwardsProjectiles"] = { name = "MPSYamaJumpBackwardsProjectiles", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_projectile_variation", "projectile_spread_radius", "number_of_additional_projectiles", "base_is_projectile", "check_for_targets_between_initiator_and_projectile_source", "projectile_ballistic_angle_from_target_distance", "maintain_projectile_direction_when_using_contact_position", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSYamaJumpBackwardsProjectiles2"] = { name = "MPSYamaJumpBackwardsProjectiles2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_projectile_variation", "projectile_spread_radius", "number_of_additional_projectiles", "base_is_projectile", "check_for_targets_between_initiator_and_projectile_source", "projectile_ballistic_angle_from_target_distance", "maintain_projectile_direction_when_using_contact_position", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSYamaJumpBackwardsProjectiles3"] = { name = "MPSYamaJumpBackwardsProjectiles3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_projectile_variation", "projectile_spread_radius", "number_of_additional_projectiles", "base_is_projectile", "check_for_targets_between_initiator_and_projectile_source", "projectile_ballistic_angle_from_target_distance", "maintain_projectile_direction_when_using_contact_position", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSYamaJumpBackwardsProjectiles4"] = { name = "MPSYamaJumpBackwardsProjectiles4", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_projectile_variation", "projectile_spread_radius", "number_of_additional_projectiles", "base_is_projectile", "check_for_targets_between_initiator_and_projectile_source", "projectile_ballistic_angle_from_target_distance", "maintain_projectile_direction_when_using_contact_position", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAYamaJumpForwardsCleave"] = { name = "GAYamaJumpForwardsCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {-30, 60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSYamaDelayedEyeBlast"] = { name = "GSYamaDelayedEyeBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chaos_damage_to_deal_per_minute", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2.5, 1031, -10, 10000, -40, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSYamaTimeFreezeSlam"] = { name = "GSYamaTimeFreezeSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "base_cannot_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAYamaProjectileImpactGround"] = { name = "GAYamaProjectileImpactGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAYamaProjectileImpactWall"] = { name = "GAYamaProjectileImpactWall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAYamaTotemRelocate"] = { name = "GAYamaTotemRelocate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_chaos", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAYamaTotemPhaseStart"] = { name = "EAAYamaTotemPhaseStart", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAYamaTotemRelocate"] = { name = "EAAYamaTotemRelocate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSYamaChaosCloud"] = { name = "GSYamaChaosCloud", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -55, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTYamaJumpBackwards"] = { name = "DTTYamaJumpBackwards", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {3, 46, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTYamaJumpForwards"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTYamaJumpForwardsShort"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTYamaJumpLeft"] = { name = "DTTYamaJumpLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTYamaJumpRight"] = { name = "DTTYamaJumpRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["YamaTimestopFutureKill"] = { name = "YamaTimestopFutureKill", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["YamaSoulrend"] = { name = "YamaSoulrend", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_direction", "projectiles_not_offset", }, levels = { [1] = {1, 4000, 4, -20, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAYamaTotemPhaseEnd"] = { name = "GAYamaTotemPhaseEnd", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Family | MonsterMapBoss |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Yama The White


monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain experience +% [0]
Spectre | N |
---|---|
Tags | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Life
263%
Energy Shield From Life
15%
Evasion
+50%
Resistance




Damage
338%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
YamaBoss
Metadata
YamaBossClone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
17,341
Armour
2,413
Evasion Rating
1,062
Energy Shield
3,060
Damage
788
Spell Damage
788
Accuracy
2,464
Attack Time
1.5
Experience
71,585
Minion Life
15,492
Minion Energy Shield
2,734
Minion Damage
3,274
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSYamaCloneTotemStrike
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Cast Time: 1 sec
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [5]
skill no los required [1]

GAYamaProjectileImpactGround
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAYamaProjectileImpactWall
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAYamaCloneTotemSlam
Triggerable, Attack
Base Damage: 630–946
Critical Hit Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Deals 50% more Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
base skill can be blocked [1]
is area damage [1]
skill can be active blocked from all directions [1]
voll slam damage +% final at centre [20]
DTTYamaCloneTotemSlam
Spell, Movement
Cast Time: 1 sec
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/YamaBoss/YamaBossClone"] = { name = "Yama The White", life = 2.63, energyShield = 0.15, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.38, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "MPSYamaCloneTotemStrike", "GAYamaProjectileImpactGround", "GAYamaProjectileImpactWall", "GAYamaCloneTotemSlam", "DTTYamaCloneTotemSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSYamaCloneTotemStrike"] = { name = "MPSYamaCloneTotemStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_projectile_variation", "projectile_spread_radius", "base_is_projectile", "check_for_targets_between_initiator_and_projectile_source", "projectile_ballistic_angle_from_target_distance", "skill_no_los_required", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1063, 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAYamaProjectileImpactGround"] = { name = "GAYamaProjectileImpactGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAYamaProjectileImpactWall"] = { name = "GAYamaProjectileImpactWall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAYamaCloneTotemSlam"] = { name = "GAYamaCloneTotemSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "voll_slam_damage_+%_final_at_centre", "active_skill_base_physical_damage_%_to_convert_to_chaos", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {50, 20, 60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTYamaCloneTotemSlam"] = { name = "DTTYamaCloneTotemSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Yama The White Text Audio /64
Name |
---|
Too wiggly for you! — YamaBoss_Backleap_Random |
Too wiggly for you! — YamaBoss_Backleap_2 |
Yama knows your fate! — YamaBoss_CloneSlam_Random |
Yama knows your fate! — YamaBoss_CloneSlam_2 |
You are not worthy! — YamaBoss_CloneSlam_3 |
You are not worthy! — YamaBoss_CloneSlam_4 |
You are not worthy! — YamaBoss_CloneSlam_5 |
Eye of Hinekora! — YamaBoss_Eyeslam_Random |
Eye of Hinekora! — YamaBoss_Eyeslam_2 |
Eye of Hinekora! — YamaBoss_Eyeslam_3 |
I see you! — YamaBoss_Eyeslam_4 |
I see you! — YamaBoss_Eyeslam_5 |
I see you! — YamaBoss_Eyeslam_6 |
I see you! — YamaBoss_Eyeslam_7 |
I see you! — YamaBoss_Eyeslam_8 |
Yama will catch you! — YamaBoss_GapClose_Random |
Here comes Yama! — YamaBoss_GapClose_2 |
Here comes Yama! — YamaBoss_GapClose_3 |
Not so fast! — YamaBoss_GapClose_4 |
Not so fast! — YamaBoss_GapClose_5 |
Ooof! ... Hahahaha! Now I get you! — YamaBoss_HeavyStun_Random |
Ooof! ... Hahahaha! Now I get you! — YamaBoss_HeavyStun_2 |
Ooof! ... Hahahaha! Yama know you now! — YamaBoss_HeavyStun_3 |
Catch... this! Ha! — YamaBoss_SoulRend_Random |
Catch... this! Ha! — YamaBoss_SoulRend_2 |
Yama sees your soul! — YamaBoss_SoulRend_3 |
Yama sees your soul! — YamaBoss_SoulRend_4 |
Catch yourself, if you can! Haha! — YamaBoss_TimeFreeze_2 |
Breathe, mortal! — YamaBoss_StaffSwipe_Random |
Breathe, mortal! — YamaBoss_StaffSwipe_2 |
Breath of Hinekora! — YamaBoss_StaffSwipe_3 |
Breath of Hinekora! — YamaBoss_StaffSwipe_4 |
Breath of Hinekora! — YamaBoss_StaffSwipe_5 |
Catch yourself, if you can! Haha! — YamaBoss_TimeFreeze_Random |
Time, it bends! And you snap! — YamaBoss_TimeFreeze_3 |
Time, it bends! And you snap! — YamaBoss_TimeFreeze_4 |
Which is one real? Yama forget! Haha! — YamaBoss_TimeFreeze_5 |
A challenger! Haha! Old Yama see if worthy of Hinekora! Haha! Come! — YamaBoss_CombatEmerge_1 |
Ahhh! Okay, okay. Yama sees you. You are worthy. — YamaBoss_CombatDefeat_1 |
A challenger! Haha! Come! — YamaBoss_CombatShortEmerge_1 |
— YamaA4_Greeting_01_01.ogg |
— YamaA4_Greeting_01_02.ogg |
— YamaA4_Greeting_01_03.ogg |
— YamaA4_Greeting_01_04.ogg |
— YamaA4_Greeting_02_01.ogg |
— YamaA4_Greeting_02_02.ogg |
— YamaA4_Greeting_02_03.ogg |
— YamaA4_Greeting_03_01.ogg |
— YamaA4_Greeting_03_02.ogg |
— YamaA4_Greeting_03_03.ogg |
— YamaA4_Greeting_04_01.ogg |
— YamaA4_Greeting_04_02.ogg |
— YamaA4_Greeting_04_03.ogg |
— YamaA4_Farewell_01_01.ogg |
— YamaA4_Farewell_01_02.ogg |
— YamaA4_Farewell_01_03.ogg |
— YamaA4_Farewell_02_01.ogg |
— YamaA4_Farewell_02_02.ogg |
— YamaA4_Farewell_03_01.ogg |
— YamaA4_Farewell_03_02.ogg |
— YamaA4_Farewell_03_03.ogg |
— YamaA4_Farewell_04_01.ogg |
— YamaA4_Farewell_04_02.ogg |
— YamaA4_Farewell_04_03.ogg |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.