Yama le Blanc
Bête
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Yama The White
SpectreN
AreaLes Couloirs des morts, Rocher, Boss Rush Area 3
Tags2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
Vie
263%
Energy Shield From Life
15%
Évasion
+50%
Résistance
0 0 0 0
Damage
338%
Précision
100%
Attack Distance
5 ~ 16
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
250%
Model Size
100%
Type
YamaBoss
Metadata
YamaBoss
Niveau
65
Vie
14,560
2,023
Damage
718
Dégâts des sorts
718
Précision
2,214
Temps d'attaque
1.5
Expérience
53,768
Minion Life
14,043
Minion Energy Shield
2,478
Minion Damage
2,802
Minion Armour
2,023
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 574–861
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Convertit 40% des Dégâts Physiques en Dégâts de Chaos
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSYamaChaosCloud
Triggerable, Spell, Damage
Chances de Touche critique: 6%
Temps d'incantation: 1 sec.
Temps de recharge: 20 sec.
Inflige 331.6 à 497.4 Dégâts de Chaos
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-55]
GSYamaDelayedEyeBlast
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Temps de recharge: 20 sec.
Inflige 698.1 à 1047 Dégâts de Chaos
Inflige 606 Dégâts de Chaos de base par seconde
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-10]
base skill can be blocked [1]
base skill effect duration [10000]
ground caustic art variation [1031]
is area damage [1]
skill can be active blocked from all directions [1]
spell maximum action distance +% [-40]
YamaTimestopFutureKill
Temps de recharge: 40 sec.
YamaSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
Temps d'incantation: 1 sec.
Temps de recharge: 12.5 sec.
Inflige 224.2 Dégâts de Chaos de base par seconde
Tire Projectiles supplémentaires
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base is projectile [1]
base skill effect duration [4000]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
DTTYamaJumpBackwards
Temps de recharge: 15 sec.
action attack or cast time uses animation length [1]
monster dodge direction [3]
monster dodge distance [46]
DTTYamaJumpForwards
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 574–861
Chances de Touche critique: 5%
Dégâts d'Attaque: 65%
Temps d'attaque: 1.5 sec.
Temps de recharge: 10 sec.
35% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTYamaJumpLeft
Temps de recharge: 12.5 sec.
action attack or cast time uses animation length [1]
monster dodge direction [0]
monster dodge distance [20]
DTTYamaJumpRight
Temps de recharge: 12.5 sec.
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [20]
MPSYamaJumpBackwardsProjectiles
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Temps d'incantation: 1 sec.
Inflige 279.3 à 418.9 Dégâts de Chaos
Tire un Projectile supplémentaire
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
GAYamaJumpForwardsCleave
Triggerable, Attack
Base Damage: 574–861
Chances de Touche critique: 5%
Dégâts d'Attaque: 150%
Temps d'attaque: 1.5 sec.
30% de Perte de Dégâts
50% Davantage de Dégâts d'Attaque
Convertit 60% des Dégâts Physiques en Dégâts de Chaos
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSYamaTimeFreezeSlam
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Inflige 2793 à 4189 Dégâts de Chaos
action attack or cast time uses animation length [1]
action do not face target [1]
base cannot be blocked [1]
is area damage [1]
EAAYamaTotemPhaseStart
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
GAYamaTotemPhaseEnd
Triggerable, Attack
Base Damage: 574–861
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
GAYamaProjectileImpactGround
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 279.3 à 418.9 Dégâts de Chaos
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAYamaProjectileImpactWall
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 279.3 à 418.9 Dégâts de Chaos
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
EAAYamaTotemRelocate
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
MPSYamaJumpBackwardsProjectiles2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Temps d'incantation: 1 sec.
Inflige 279.3 à 418.9 Dégâts de Chaos
Tire un Projectile supplémentaire
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
MPSYamaJumpBackwardsProjectiles3
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Temps d'incantation: 1 sec.
Inflige 279.3 à 418.9 Dégâts de Chaos
Tire un Projectile supplémentaire
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
MPSYamaJumpBackwardsProjectiles4
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Temps d'incantation: 1 sec.
Inflige 279.3 à 418.9 Dégâts de Chaos
Tire un Projectile supplémentaire
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
GAYamaTotemRelocate
Triggerable, Attack
Base Damage: 574–861
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Convertit 40% des Dégâts Physiques en Dégâts de Chaos
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
DTTYamaJumpForwardsShort
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 574–861
Chances de Touche critique: 5%
Dégâts d'Attaque: 65%
Temps d'attaque: 1.5 sec.
Temps de recharge: 10 sec.
35% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/YamaBoss/YamaBoss"] = {
    name = "Yama The White",
    life = 2.63,
    energyShield = 0.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.38,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedChaos",
        "MPSYamaJumpBackwardsProjectiles",
        "MPSYamaJumpBackwardsProjectiles2",
        "MPSYamaJumpBackwardsProjectiles3",
        "MPSYamaJumpBackwardsProjectiles4",
        "GAYamaJumpForwardsCleave",
        "GSYamaDelayedEyeBlast",
        "GSYamaTimeFreezeSlam",
        "GAYamaProjectileImpactGround",
        "GAYamaProjectileImpactWall",
        "GAYamaTotemRelocate",
        "EAAYamaTotemPhaseStart",
        "EAAYamaTotemRelocate",
        "GSYamaChaosCloud",
        "DTTYamaJumpBackwards",
        "DTTYamaJumpForwards",
        "DTTYamaJumpForwardsShort",
        "DTTYamaJumpLeft",
        "DTTYamaJumpRight",
        "YamaTimestopFutureKill",
        "YamaSoulrend",
        "GAYamaTotemPhaseEnd",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles"] = {
    name = "MPSYamaJumpBackwardsProjectiles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_ballistic_angle_from_target_distance",
        "maintain_projectile_direction_when_using_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles2"] = {
    name = "MPSYamaJumpBackwardsProjectiles2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_ballistic_angle_from_target_distance",
        "maintain_projectile_direction_when_using_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles3"] = {
    name = "MPSYamaJumpBackwardsProjectiles3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_ballistic_angle_from_target_distance",
        "maintain_projectile_direction_when_using_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles4"] = {
    name = "MPSYamaJumpBackwardsProjectiles4",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_ballistic_angle_from_target_distance",
        "maintain_projectile_direction_when_using_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaJumpForwardsCleave"] = {
    name = "GAYamaJumpForwardsCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {-30, 60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSYamaDelayedEyeBlast"] = {
    name = "GSYamaDelayedEyeBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_chaos_damage_to_deal_per_minute",
        "ground_caustic_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2.5, 1031, -10, 10000, -40, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSYamaTimeFreezeSlam"] = {
    name = "GSYamaTimeFreezeSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactGround"] = {
    name = "GAYamaProjectileImpactGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactWall"] = {
    name = "GAYamaProjectileImpactWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemRelocate"] = {
    name = "GAYamaTotemRelocate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAYamaTotemPhaseStart"] = {
    name = "EAAYamaTotemPhaseStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAYamaTotemRelocate"] = {
    name = "EAAYamaTotemRelocate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSYamaChaosCloud"] = {
    name = "GSYamaChaosCloud",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -55, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpBackwards"] = {
    name = "DTTYamaJumpBackwards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {3, 46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwards"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwardsShort"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {15, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpLeft"] = {
    name = "DTTYamaJumpLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpRight"] = {
    name = "DTTYamaJumpRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["YamaTimestopFutureKill"] = {
    name = "YamaTimestopFutureKill",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["YamaSoulrend"] = {
    name = "YamaSoulrend",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1, 4000, 4, -20, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemPhaseEnd"] = {
    name = "GAYamaTotemPhaseEnd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Yama le Blanc
    Bête
    Zone : Doline
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    Yama The White
    SpectreN
    AreaDoline
    Tags2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
    Vie
    263%
    Energy Shield From Life
    15%
    Évasion
    +50%
    Résistance
    0 0 0 0
    Damage
    338%
    Précision
    100%
    Attack Distance
    5 ~ 16
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    250%
    Model Size
    100%
    Type
    YamaBossMAP
    Metadata
    YamaBossMAP_
    Niveau
    65
    Vie
    14,560
    2,023
    Damage
    718
    Dégâts des sorts
    718
    Précision
    2,214
    Temps d'attaque
    1.5
    Expérience
    53,768
    Minion Life
    14,043
    Minion Energy Shield
    2,478
    Minion Damage
    2,802
    Minion Armour
    2,023
    MeleeAtAnimationSpeedChaos
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 574–861
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Convertit 40% des Dégâts Physiques en Dégâts de Chaos
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSYamaChaosCloud
    Triggerable, Spell, Damage
    Chances de Touche critique: 6%
    Temps d'incantation: 1 sec.
    Temps de recharge: 20 sec.
    Inflige 331.6 à 497.4 Dégâts de Chaos
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-55]
    GSYamaDelayedEyeBlast
    Triggerable, Spell, Damage
    Temps d'incantation: 1 sec.
    Temps de recharge: 20 sec.
    Inflige 698.1 à 1047 Dégâts de Chaos
    Inflige 606 Dégâts de Chaos de base par seconde
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-10]
    base skill can be blocked [1]
    base skill effect duration [10000]
    ground caustic art variation [1031]
    is area damage [1]
    skill can be active blocked from all directions [1]
    spell maximum action distance +% [-40]
    YamaTimestopFutureKill
    Temps de recharge: 40 sec.
    YamaSoulrend
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    Temps d'incantation: 1 sec.
    Temps de recharge: 12.5 sec.
    Inflige 224.2 Dégâts de Chaos de base par seconde
    Tire Projectiles supplémentaires
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-20]
    base is projectile [1]
    base skill effect duration [4000]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    DTTYamaJumpBackwards
    Temps de recharge: 15 sec.
    action attack or cast time uses animation length [1]
    monster dodge direction [3]
    monster dodge distance [46]
    DTTYamaJumpForwards
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 574–861
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 65%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 10 sec.
    35% de Perte de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTYamaJumpLeft
    Temps de recharge: 12.5 sec.
    action attack or cast time uses animation length [1]
    monster dodge direction [0]
    monster dodge distance [20]
    DTTYamaJumpRight
    Temps de recharge: 12.5 sec.
    action attack or cast time uses animation length [1]
    monster dodge direction [1]
    monster dodge distance [20]
    MPSYamaJumpBackwardsProjectiles
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Temps d'incantation: 1 sec.
    Inflige 279.3 à 418.9 Dégâts de Chaos
    Tire un Projectile supplémentaire
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1063]
    projectile ballistic angle from target distance [1]
    projectile spread radius [18]
    GAYamaJumpForwardsCleave
    Triggerable, Attack
    Base Damage: 574–861
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 150%
    Temps d'attaque: 1.5 sec.
    30% de Perte de Dégâts
    50% Davantage de Dégâts d'Attaque
    Convertit 60% des Dégâts Physiques en Dégâts de Chaos
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSYamaTimeFreezeSlam
    Triggerable, Spell, Damage
    Temps d'incantation: 1 sec.
    Inflige 2793 à 4189 Dégâts de Chaos
    action attack or cast time uses animation length [1]
    action do not face target [1]
    base cannot be blocked [1]
    is area damage [1]
    EAAYamaTotemPhaseStart
    action attack or cast time uses animation length [1]
    attack maximum action distance + [100]
    GAYamaTotemPhaseEnd
    Triggerable, Attack
    Base Damage: 574–861
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    is area damage [1]
    GAYamaProjectileImpactGround
    Triggerable, Spell, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 279.3 à 418.9 Dégâts de Chaos
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GAYamaProjectileImpactWall
    Triggerable, Spell, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 279.3 à 418.9 Dégâts de Chaos
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    EAAYamaTotemRelocate
    Temps de recharge: 10 sec.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [100]
    MPSYamaJumpBackwardsProjectiles2
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Temps d'incantation: 1 sec.
    Inflige 279.3 à 418.9 Dégâts de Chaos
    Tire un Projectile supplémentaire
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1063]
    projectile ballistic angle from target distance [1]
    projectile spread radius [18]
    MPSYamaJumpBackwardsProjectiles3
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Temps d'incantation: 1 sec.
    Inflige 279.3 à 418.9 Dégâts de Chaos
    Tire un Projectile supplémentaire
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1063]
    projectile ballistic angle from target distance [1]
    projectile spread radius [18]
    MPSYamaJumpBackwardsProjectiles4
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Temps d'incantation: 1 sec.
    Inflige 279.3 à 418.9 Dégâts de Chaos
    Tire un Projectile supplémentaire
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1063]
    projectile ballistic angle from target distance [1]
    projectile spread radius [18]
    GAYamaTotemRelocate
    Triggerable, Attack
    Base Damage: 574–861
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Convertit 40% des Dégâts Physiques en Dégâts de Chaos
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    is area damage [1]
    DTTYamaJumpForwardsShort
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 574–861
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 65%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 10 sec.
    35% de Perte de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/YamaBoss/YamaBossMAP_"] = {
        name = "Yama The White",
        life = 2.63,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.38,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedChaos",
            "MPSYamaJumpBackwardsProjectiles",
            "MPSYamaJumpBackwardsProjectiles2",
            "MPSYamaJumpBackwardsProjectiles3",
            "MPSYamaJumpBackwardsProjectiles4",
            "GAYamaJumpForwardsCleave",
            "GSYamaDelayedEyeBlast",
            "GSYamaTimeFreezeSlam",
            "GAYamaProjectileImpactGround",
            "GAYamaProjectileImpactWall",
            "GAYamaTotemRelocate",
            "EAAYamaTotemPhaseStart",
            "EAAYamaTotemRelocate",
            "GSYamaChaosCloud",
            "DTTYamaJumpBackwards",
            "DTTYamaJumpForwards",
            "DTTYamaJumpForwardsShort",
            "DTTYamaJumpLeft",
            "DTTYamaJumpRight",
            "YamaTimestopFutureKill",
            "YamaSoulrend",
            "GAYamaTotemPhaseEnd",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedChaos"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSYamaJumpBackwardsProjectiles"] = {
        name = "MPSYamaJumpBackwardsProjectiles",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "maintain_projectile_direction_when_using_contact_position",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSYamaJumpBackwardsProjectiles2"] = {
        name = "MPSYamaJumpBackwardsProjectiles2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "maintain_projectile_direction_when_using_contact_position",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSYamaJumpBackwardsProjectiles3"] = {
        name = "MPSYamaJumpBackwardsProjectiles3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "maintain_projectile_direction_when_using_contact_position",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSYamaJumpBackwardsProjectiles4"] = {
        name = "MPSYamaJumpBackwardsProjectiles4",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "maintain_projectile_direction_when_using_contact_position",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAYamaJumpForwardsCleave"] = {
        name = "GAYamaJumpForwardsCleave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {-30, 60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSYamaDelayedEyeBlast"] = {
        name = "GSYamaDelayedEyeBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "skill_can_be_active_blocked_from_all_directions",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2.5, 1031, -10, 10000, -40, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSYamaTimeFreezeSlam"] = {
        name = "GSYamaTimeFreezeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "base_cannot_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAYamaProjectileImpactGround"] = {
        name = "GAYamaProjectileImpactGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAYamaProjectileImpactWall"] = {
        name = "GAYamaProjectileImpactWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAYamaTotemRelocate"] = {
        name = "GAYamaTotemRelocate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAYamaTotemPhaseStart"] = {
        name = "EAAYamaTotemPhaseStart",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAYamaTotemRelocate"] = {
        name = "EAAYamaTotemRelocate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSYamaChaosCloud"] = {
        name = "GSYamaChaosCloud",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -55, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTYamaJumpBackwards"] = {
        name = "DTTYamaJumpBackwards",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3, 46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTYamaJumpForwards"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTYamaJumpForwardsShort"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTYamaJumpLeft"] = {
        name = "DTTYamaJumpLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTYamaJumpRight"] = {
        name = "DTTYamaJumpRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["YamaTimestopFutureKill"] = {
        name = "YamaTimestopFutureKill",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["YamaSoulrend"] = {
        name = "YamaSoulrend",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, 4000, 4, -20, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAYamaTotemPhaseEnd"] = {
        name = "GAYamaTotemPhaseEnd",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Yama le Blanc
    Bête
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Yama The White
    SpectreN
    Tags2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
    Vie
    263%
    Energy Shield From Life
    15%
    Évasion
    +50%
    Résistance
    0 0 0 0
    Damage
    338%
    Précision
    100%
    Attack Distance
    5 ~ 16
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    250%
    Model Size
    100%
    Type
    YamaBoss
    Metadata
    YamaBossClone
    Niveau
    68
    Vie
    17,341
    2,413
    Damage
    788
    Dégâts des sorts
    788
    Précision
    2,464
    Temps d'attaque
    1.5
    Expérience
    71,585
    Minion Life
    15,492
    Minion Energy Shield
    2,734
    Minion Damage
    3,274
    Minion Armour
    2,413
    MPSYamaCloneTotemStrike
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Temps d'incantation: 1 sec.
    Inflige 153 à 229.6 Dégâts de Chaos
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1063]
    projectile ballistic angle from target distance [1]
    projectile spread radius [5]
    skill no los required [1]
    GAYamaProjectileImpactGround
    Triggerable, Spell, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 306.1 à 459.1 Dégâts de Chaos
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GAYamaProjectileImpactWall
    Triggerable, Spell, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 306.1 à 459.1 Dégâts de Chaos
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GAYamaCloneTotemSlam
    Triggerable, Attack
    Base Damage: 630–946
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 150%
    Temps d'attaque: 1.5 sec.
    50% Davantage de Dégâts d'Attaque
    Convertit 60% des Dégâts Physiques en Dégâts de Chaos
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    base skill can be blocked [1]
    is area damage [1]
    skill can be active blocked from all directions [1]
    voll slam damage +% final at centre [20]
    DTTYamaCloneTotemSlam
    Spell, Movement
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [0]
    skill maximum travel distance [0]
    spell maximum action distance +% [0]
    walk emerge extra distance [0]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/YamaBoss/YamaBossClone"] = {
        name = "Yama The White",
        life = 2.63,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.38,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MPSYamaCloneTotemStrike",
            "GAYamaProjectileImpactGround",
            "GAYamaProjectileImpactWall",
            "GAYamaCloneTotemSlam",
            "DTTYamaCloneTotemSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSYamaCloneTotemStrike"] = {
        name = "MPSYamaCloneTotemStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "skill_no_los_required",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1063, 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAYamaProjectileImpactGround"] = {
        name = "GAYamaProjectileImpactGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAYamaProjectileImpactWall"] = {
        name = "GAYamaProjectileImpactWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAYamaCloneTotemSlam"] = {
        name = "GAYamaCloneTotemSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "skill_can_be_active_blocked_from_all_directions",
        },
        levels = {
            [1] = {50, 20, 60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTYamaCloneTotemSlam"] = {
        name = "DTTYamaCloneTotemSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Yama le Blanc Text Audio /64
    Nom
    Ma gigote vous file les chocottes !
    YamaBoss_Backleap_Random
    Ma gigote vous file les chocottes !
    YamaBoss_Backleap_2
    Yama connaît votre destin !
    YamaBoss_CloneSlam_Random
    Yama connaît votre destin !
    YamaBoss_CloneSlam_2
    Vous n'êtes pas digne !
    YamaBoss_CloneSlam_3
    Vous n'êtes pas digne !
    YamaBoss_CloneSlam_4
    Vous n'êtes pas digne !
    YamaBoss_CloneSlam_5
    Œil d'Hinekora !
    YamaBoss_Eyeslam_Random
    Œil d'Hinekora !
    YamaBoss_Eyeslam_2
    Œil d'Hinekora !
    YamaBoss_Eyeslam_3
    Je vous vois !
    YamaBoss_Eyeslam_4
    Je vous vois !
    YamaBoss_Eyeslam_5
    Je vous vois !
    YamaBoss_Eyeslam_6
    Je vous vois !
    YamaBoss_Eyeslam_7
    Je vous vois !
    YamaBoss_Eyeslam_8
    Yama va vous attraper !
    YamaBoss_GapClose_Random
    Yama-bim, Yama-boum !
    YamaBoss_GapClose_2
    Yama-bim, Yama-boum !
    YamaBoss_GapClose_3
    Pas si vite !
    YamaBoss_GapClose_4
    Pas si vite !
    YamaBoss_GapClose_5
    Ouf ! … Hahahaha ! Je vous tiens, maintenant !
    YamaBoss_HeavyStun_Random
    Ouf ! … Hahahaha ! Je vous tiens, maintenant !
    YamaBoss_HeavyStun_2
    Ouf ! … Hahahaha ! Maintenant, Yama vous connaît !
    YamaBoss_HeavyStun_3
    Prenez… ça ! Ha !
    YamaBoss_SoulRend_Random
    Prenez… ça ! Ha !
    YamaBoss_SoulRend_2
    Yama voit votre âme !
    YamaBoss_SoulRend_3
    Yama voit votre âme !
    YamaBoss_SoulRend_4
    Rattrapez-vous, si vous pouvez ! Haha !
    YamaBoss_TimeFreeze_2
    {Respirez, mortel !}{Respirez, mortelle !}
    YamaBoss_StaffSwipe_Random
    {Respirez, mortel !}{Respirez, mortelle !}
    YamaBoss_StaffSwipe_2
    Souffle d'Hinekora !
    YamaBoss_StaffSwipe_3
    Souffle d'Hinekora !
    YamaBoss_StaffSwipe_4
    Souffle d'Hinekora !
    YamaBoss_StaffSwipe_5
    Rattrapez-vous, si vous pouvez ! Haha !
    YamaBoss_TimeFreeze_Random
    Le temps courbe l'échine ! Vous, vous succombez !
    YamaBoss_TimeFreeze_3
    Le temps courbe l'échine ! Vous, vous succombez !
    YamaBoss_TimeFreeze_4
    Où est le réel ? Yama oublie ! Haha !
    YamaBoss_TimeFreeze_5
    {Un aspirant ! Ha ha ! Vieux Yama va voir si digne d'Hinekora ! Ha ha ! Approchez !}{Une aspirante ! Ha ha ! Vieux Yama va voir si digne d'Hinekora ! Ha ha ! Approchez !}
    YamaBoss_CombatEmerge_1
    Ahhh ! Ok, ok. Yama vous voit. Vous êtes digne.
    YamaBoss_CombatDefeat_1
    {Un aspirant Ha ha ! Venez !}{Une aspirante Ha ha ! Venez !}
    YamaBoss_CombatShortEmerge_1

    YamaA4_Greeting_01_01.ogg

    YamaA4_Greeting_01_02.ogg

    YamaA4_Greeting_01_03.ogg

    YamaA4_Greeting_01_04.ogg

    YamaA4_Greeting_02_01.ogg

    YamaA4_Greeting_02_02.ogg

    YamaA4_Greeting_02_03.ogg

    YamaA4_Greeting_03_01.ogg

    YamaA4_Greeting_03_02.ogg

    YamaA4_Greeting_03_03.ogg

    YamaA4_Greeting_04_01.ogg

    YamaA4_Greeting_04_02.ogg

    YamaA4_Greeting_04_03.ogg

    YamaA4_Farewell_01_01.ogg

    YamaA4_Farewell_01_02.ogg

    YamaA4_Farewell_01_03.ogg

    YamaA4_Farewell_02_01.ogg

    YamaA4_Farewell_02_02.ogg

    YamaA4_Farewell_03_01.ogg

    YamaA4_Farewell_03_02.ogg

    YamaA4_Farewell_03_03.ogg

    YamaA4_Farewell_04_01.ogg

    YamaA4_Farewell_04_02.ogg

    YamaA4_Farewell_04_03.ogg

    Yama le Blanc

    Yama le Blanc on Présentations /1
    Yama le Blanc: {Ah ! Vous avez vaincu Yama. Yama trouve cela impressionnant… mais guère surprenant ! }{Ah ! Vous avez vaincu Yama. Yama trouve cela impressionnant… mais guère surprenant ! }{Nous vous avons vu. Oui. Oui, vu ! Haha ! La Mère des morts voit tout.}{Nous vous avons vue. Oui. Oui, vue ! Haha ! La Mère des morts voit tout.}
    Yama le Blanc on Mother of Death /5
    Yama le Blanc: La Mère vous attendait ! Les années vont et viennent. Et elle continue d'attendre. La dernière fois, un étranger était présent ici, très décevant ! Chaque échec apporte de moins en moins d'espoir.
    Guerrier: Moins d'espoir ? Pourquoi ?
    Sorcière: Forcément qu'ils étaient décevants. Ce n'était pas {moi.}
    Magicienne: Quand est-ce arrivé ?
    Rôdeuse: Pourquoi ? Que s'est-il passé ?
    Chasseresse: Qu'est-ce que vous racontez ?
    Moine: Quelqu'un d'autre serait venu ici, avant moi ?
    Mercenaire: Comme d'habitude, donc ?
    Yama le Blanc: Vous croyez savoir. Vous imaginez davantage. Vous ne pouvez imaginer… {plus long que vous le pensez !}
    Guerrier: {Je ne suis pas sûr de comprendre.}{Je ne suis pas sûre de comprendre.}
    Sorcière: Je commence à perdre patience avec vos histoires, bon sang de singe.
    Magicienne: {N'en soyez pas si convaincu. Les Marakeths ont une très bonne mémoire.}{N'en soyez pas si convaincue. Les Marakeths ont une très bonne mémoire.}
    Rôdeuse: Est-ce que vous dites juste des trucs au hasard ?
    Chasseresse: Heu, quoi ?
    Moine: Votre sagesse dépasse ma compréhension, mais j'y réfléchirai.
    Mercenaire: Je sais pas, je peux imaginer des trucs sacrément longs.
    Yama le Blanc: Ahahahaha !
    Yama le Blanc on Navali /3
    Yama le Blanc: Yama a connu de nombreux Orateurs. Cheminent aux côtés des morts, marchent avec les vivants, mais ne sont ni l'un ni l'autre ! Hum… Navali est bienveillante. La plus bienveillante de tous !
    Guerrier: La plus bienveillante ? Pourquoi ?
    Sorcière: Qu'est-ce qui {la} rend aussi spéciale ?
    Magicienne: C'est ainsi que les choses doivent être. Les conteuses devraient toujours faire preuve de bienveillance.
    Rôdeuse: C'est… bien.
    Chasseresse: Que fait-elle donc ?
    Moine: La plus bienveillante ? De quelle manière ?
    Mercenaire: Pourquoi, parce qu'elle vous a donné de quoi bouffer, truc du genre ?
    Yama le Blanc: A donné des noix à Yama ! Les autres ne l'ont jamais fait… Ils étaient morts, ranimés. Un battement de cœur que Navali possède toujours, chaque jour le plus court.
    Yama le Blanc on Prophecy /6
    Yama le Blanc: Aucun destin, aucune fatalité… et aucun espoir pour le moment. La Mère ne voit que l'échec !
    Guerrier: Que l'échec ? Quand ?
    Sorcière: {Merci, mais je suis seul maître de mon destin.}{Merci, mais je suis seule maîtresse de mon destin.}
    Magicienne: Pourquoi ne voit-elle qu'échec ? Cela doit lui crever le cœur.
    Rôdeuse: Qu'est-ce qu'on fait, alors ?
    Chasseresse: Ça ne présage rien de bon.
    Moine: Sur le chemin qui nous attend, ou sur celui derrière nous ?
    Mercenaire: Au diable les probabilités.
    Yama le Blanc: Nous essayons ceci, puis nous tentons cela, et nous échouons. Vous échouez. Elle se souvient de tout.
    Guerrier: Elle se souvient ? Elle se souvient de quoi ?
    Sorcière: Je n'échouerai pas. Vous pouvez me faire confiance.
    Magicienne: Nous devons défier l'histoire elle-même. Nous n'échouerons pas.
    Rôdeuse: Elle… se souvient ?
    Chasseresse: J'échoue ? Que puis-je faire différemment ?
    Moine: Reste-t-il le moindre espoir ?
    Mercenaire: Ouais, mais le travail, c'est le travail. Je vais pas laisser tomber.
    Yama le Blanc: L'espoir est comme un délicieux petit ver, rampant sur une feuille inconnue… Même si vous coupez les arbres, les uns après les autres… le ver pourrait être toujours là, caché, haha ! Mais… la forêt se raréfie, petit à petit.
    Guerrier: Et la tombée de la nuit approche.
    Sorcière: Oh misère, et voilà que le singe se met à jouer les philosophes. Faites-moi partir d'ici.
    Magicienne: Et, un jour, il se pourrait que la forêt entière disparaisse.
    Rôdeuse: Je ne capitulerai pas.
    Chasseresse: Je comprends.
    Moine: Nous commençons à tomber à court de chances…
    Mercenaire: Très bien, camarade. Comme vous voulez.
    Edit

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