Yama le Blanc
Bêtei am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Yama The White
| Spectre | N |
|---|---|
| Area | Les Couloirs des morts, Boss Rush Area 3 |
| Tags | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Vie
263%
Energy Shield From Life
15%
Évasion
+50%
Résistance
Damage
338%
Précision
100%
Touches critiques Chance
5%
Attack Distance
5 ~ 16
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
250%
Model Size
100%
Type
YamaBoss
Metadata
YamaBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
47
Vie
5,526
666
Damage
394
Dégâts des sorts
394
Précision
1,066
Temps d'attaque
1.5
Expérience
17,273
Minion Life
8,697
Minion Energy Shield
1,305
Minion Damage
1,046
Minion Armour
666
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 315—473
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSYamaChaosCloud
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 6%
Temps d'incantation: 1 sec.
Temps de recharge: 20 sec.
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-55]
GSYamaDelayedEyeBlast
Triggerable, Spell, Damage, AttackInPlace
Temps d'incantation: 1 sec.
Temps de recharge: 20 sec.
Inflige 335.6 Dégâts de Chaos de base par seconde
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-10]
base skill can be blocked [1]
base skill effect duration [10000]
ground caustic art variation [1031]
is area damage [1]
skill can be active blocked from all directions [1]
spell maximum action distance +% [-40]
YamaTimestopFutureKill
Temps de recharge: 40 sec.
YamaSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
Temps d'incantation: 1 sec.
Temps de recharge: 12.5 sec.
Inflige 124.2 Dégâts de Chaos de base par seconde
Tire Projectiles supplémentaires
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base is projectile [1]
base skill effect duration [4000]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
DTTYamaJumpBackwards
Temps de recharge: 15 sec.
action attack or cast time uses animation length [1]
monster dodge direction [3]
monster dodge distance [46]
DTTYamaJumpForwards
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 315—473
Chances de Touche critique: 5%
Dégâts d'Attaque: 65%
Temps d'attaque: 1.5 sec.
Temps de recharge: 10 sec.
35% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTYamaJumpLeft
Temps de recharge: 12.5 sec.
action attack or cast time uses animation length [1]
monster dodge direction [0]
monster dodge distance [20]
DTTYamaJumpRight
Temps de recharge: 12.5 sec.
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [20]
MPSYamaJumpBackwardsProjectiles
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Temps d'incantation: 1 sec.
Tire un Projectile supplémentaire
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
GAYamaJumpForwardsCleave
Triggerable, Attack, AttackInPlace
Base Damage: 315—473
Chances de Touche critique: 5%
Dégâts d'Attaque: 150%
Temps d'attaque: 1.5 sec.
50% Davantage de Dégâts d'Attaque
30% de Perte de Dégâts
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSYamaTimeFreezeSlam
Triggerable, Spell, Damage, AttackInPlace
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
action do not face target [1]
base cannot be blocked [1]
is area damage [1]
EAAYamaTotemPhaseStart
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
GAYamaTotemPhaseEnd
Triggerable, Attack, AttackInPlace
Base Damage: 315—473
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
GAYamaProjectileImpactGround
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAYamaProjectileImpactWall
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
EAAYamaTotemRelocate
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
MPSYamaJumpBackwardsProjectiles2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Temps d'incantation: 1 sec.
Tire un Projectile supplémentaire
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
MPSYamaJumpBackwardsProjectiles3
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Temps d'incantation: 1 sec.
Tire un Projectile supplémentaire
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
MPSYamaJumpBackwardsProjectiles4
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Temps d'incantation: 1 sec.
Tire un Projectile supplémentaire
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
GAYamaTotemRelocate
Triggerable, Attack, AttackInPlace
Base Damage: 315—473
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
DTTYamaJumpForwardsShort
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 315—473
Chances de Touche critique: 5%
Dégâts d'Attaque: 65%
Temps d'attaque: 1.5 sec.
Temps de recharge: 10 sec.
35% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/ExtraFunctions"
extends "Metadata/NPC/NPC"
BaseEvents
{
on_construction_complete = "SetTickWhileSimulationFrozen();"
}
StateMachine
{
define_shared_state =
"
invis;
orb;
yamadead;
collidable;
"
on_or_create_state_collidable_0 = "MakeCollidable();"
on_state_collidable_1 = "RemoveCollidability();"
on_state_collidable_2 = "MakeCollidable();"
}
Stats
{
set_monster_delay_item_drops_millis = 6399
set_base_heavy_stun_duration_ms = 5600
}
Animated
{
on_event_dead =
"
ForEachOfType( 'Metadata/Monsters/FallenYamaTheWhite/Cutscene/Staff', (){ Delete(); } );
"
}
InteractionAction {}
NPC {}
Actor
{
basic_action = "ChangeToStance5"
}
Functions {}
Preload
{
preload_animated_object = "Metadata/Terrain/Woods/GrimTangle/shadows/SpotlightNarrow01.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/AOs/TimeFreeze.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/AOs/TimeFreezeSlamChargeUp.ao"
preload_timeline = "Metadata/Characters/Timelines/death/Yama_death.atl"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerClone.epk"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/ExtraFunctions"
extends "Metadata/NPC/NPC"
Preload
{
preload_environment = "G4_4_2_darkness"
preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptreOrb.ao"
preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/Cutscene/Navali.ao"
preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/Cutscene/YoungYama.ao"
preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao"
}
StateMachine
{
on_or_create_state_invis_1 = "DisableRendering();"
on_or_create_state_invis_0 = "EnableRendering();"
on_or_create_state_orb_1 = "ShowAttachedMeshSegments( orbShape );"
create_state_yamadead_1 =
"
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_WeaponDeath.epk', 'Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao' );
Delay( 0.034,
{
RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/Death_Blood.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/corpseState_Blood.epk' );
SetGlobalAudioParam( FourBossLifePercentage, 0 );
disable_instant_teleport_sector_1.Delete();
disable_instant_teleport_sector_2.Delete();
disable_instant_teleport_sector_3.Delete();
} );
"
on_or_create_state_collidable_1 = "DisableRendering();"
on_or_create_state_collidable_2 = "EnableRendering();"
}
Animated
{
on_event_summon_clone = "this.myclone = AddAttached( 'Metadata/Monsters/FallenYamaTheWhite/FallenYamaTheWhiteClone.ao', root_jntBnd );"
on_event_remove_clone =
"
myclone.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Stun.epk' );
Delay( 0.1, { RemoveAttached( myclone ); } );
"
on_event_dead =
"
QueueAnimation( idle_relaxed_01 );
ShowAttachedMeshSegments( orbShape );
SetGlobalAudioParam( FourBossLifePercentage, 0 );
"
}
Life
{
on_defeat =
"
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_WeaponDeath.epk', 'Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao' );
RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/Death_Blood.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/corpseState_Blood.epk' );
SetGlobalAudioParam( FourBossLifePercentage, 0 );
disable_instant_teleport_sector_1.Delete();
disable_instant_teleport_sector_2.Delete();
disable_instant_teleport_sector_3.Delete();
"
}
Actor
{
on_effect_event_slam_for_YamaTimestopFutureKill =
"
globals.yamachosenclone.RemoveAttachedObjectFromBones( root_jntBnd );
globals.yamachosenclone.CancelStateTimer( ChargeUpProximity );
globals.yamachosenclone.SetGlobalAudioParam( YamaGlobalChargeUpProximity, 0 );
"
}
Functions
{
teleport =
"
arg1.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerTeleport.epk', 2 );
arg1.SetEPKBonePositionMatrixOther( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerTeleport.epk', 'attractionShape_matrix_CTRLs', 'base_jnt', globals.generic_arena_middle_object );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/YamaBoss/YamaBoss"] = {
name = "Yama The White",
life = 2.63,
energyShield = 0.15,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3.38,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedChaos",
"MPSYamaJumpBackwardsProjectiles",
"MPSYamaJumpBackwardsProjectiles2",
"MPSYamaJumpBackwardsProjectiles3",
"MPSYamaJumpBackwardsProjectiles4",
"GAYamaJumpForwardsCleave",
"GSYamaDelayedEyeBlast",
"GSYamaTimeFreezeSlam",
"GAYamaProjectileImpactGround",
"GAYamaProjectileImpactWall",
"GAYamaTotemRelocate",
"EAAYamaTotemPhaseStart",
"EAAYamaTotemRelocate",
"GSYamaChaosCloud",
"DTTYamaJumpBackwards",
"DTTYamaJumpForwards",
"DTTYamaJumpForwardsShort",
"DTTYamaJumpLeft",
"DTTYamaJumpRight",
"YamaTimestopFutureKill",
"YamaSoulrend",
"GAYamaTotemPhaseEnd",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles"] = {
name = "MPSYamaJumpBackwardsProjectiles",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles2"] = {
name = "MPSYamaJumpBackwardsProjectiles2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles3"] = {
name = "MPSYamaJumpBackwardsProjectiles3",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles4"] = {
name = "MPSYamaJumpBackwardsProjectiles4",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaJumpForwardsCleave"] = {
name = "GAYamaJumpForwardsCleave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {-30, 60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSYamaDelayedEyeBlast"] = {
name = "GSYamaDelayedEyeBlast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_chaos_damage_to_deal_per_minute",
"ground_caustic_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2.5, 1031, -10, 10000, -40, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSYamaTimeFreezeSlam"] = {
name = "GSYamaTimeFreezeSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"base_cannot_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactGround"] = {
name = "GAYamaProjectileImpactGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactWall"] = {
name = "GAYamaProjectileImpactWall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemRelocate"] = {
name = "GAYamaTotemRelocate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAYamaTotemPhaseStart"] = {
name = "EAAYamaTotemPhaseStart",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAYamaTotemRelocate"] = {
name = "EAAYamaTotemRelocate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSYamaChaosCloud"] = {
name = "GSYamaChaosCloud",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -55, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpBackwards"] = {
name = "DTTYamaJumpBackwards",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {3, 46, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwards"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwardsShort"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {15, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpLeft"] = {
name = "DTTYamaJumpLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpRight"] = {
name = "DTTYamaJumpRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["YamaTimestopFutureKill"] = {
name = "YamaTimestopFutureKill",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["YamaSoulrend"] = {
name = "YamaSoulrend",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Projectile] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DegenOnlySpellDamage] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"number_of_additional_projectiles",
"active_skill_area_of_effect_radius_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_direction",
"projectiles_not_offset",
},
levels = {
[1] = {1, 4000, 4, -20, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemPhaseEnd"] = {
name = "GAYamaTotemPhaseEnd",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Positioned.object_size | 4 |
| Positioned.blocking | true |
| BaseEvents.server_only | true |
| BaseEvents.on_construction_complete | SetTickWhileSimulationFrozen(); |
| InteractionAction.action_name | npc |
| InteractionAction.interaction_distance_override | 15 |
| MinimapIcon.icon | 3 |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.invis; | |
| StateMachine.orb; | |
| StateMachine.yamadead; | |
| StateMachine.collidable; | |
| StateMachine.on_or_create_state_collidable_0 | MakeCollidable(); |
| StateMachine.on_state_collidable_1 | RemoveCollidability(); |
| StateMachine.on_state_collidable_2 | MakeCollidable(); |
| Stats.monster_delay_item_drops_millis | 6399 |
| Stats.base_heavy_stun_duration_ms | 5600 |
| Animated.on_event_dead = | |
| Animated." | , |
| Animated.ForEachOfType( 'Metadata/Monsters/FallenYamaTheWhite/Cutscene/Staff', (){ Delete(); } ); | |
| Actor.basic_action | ChangeToStance5 |
| Preload.preload_animated_object | Metadata/Terrain/Woods/GrimTangle/shadows/SpotlightNarrow01.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/AOs/TimeFreeze.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/AOs/TimeFreezeSlamChargeUp.ao |
| Preload.preload_timeline | Metadata/Characters/Timelines/death/Yama_death.atl |
| Preload.preload_epk | Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerClone.epk |
Yama le Blanc
BêteZone : Doline
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Yama The White
| Spectre | N |
|---|---|
| Area | Doline |
| Tags | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Vie
263%
Energy Shield From Life
15%
Évasion
+50%
Résistance
Damage
338%
Précision
100%
Touches critiques Chance
5%
Attack Distance
5 ~ 16
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
250%
Model Size
100%
Type
YamaBossMAP
Metadata
YamaBossMAP_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
17,129
2,023
2,569
Damage
718
Dégâts des sorts
718
Précision
2,228
Temps d'attaque
1.5
Expérience
53,768
Minion Life
16,522
Minion Energy Shield
2,478
Minion Damage
2,802
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 574—861
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSYamaChaosCloud
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 6%
Temps d'incantation: 1 sec.
Temps de recharge: 20 sec.
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-55]
GSYamaDelayedEyeBlast
Triggerable, Spell, Damage, AttackInPlace
Temps d'incantation: 1 sec.
Temps de recharge: 20 sec.
Inflige 606 Dégâts de Chaos de base par seconde
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-10]
base skill can be blocked [1]
base skill effect duration [10000]
ground caustic art variation [1031]
is area damage [1]
skill can be active blocked from all directions [1]
spell maximum action distance +% [-40]
YamaTimestopFutureKill
Temps de recharge: 40 sec.
YamaSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
Temps d'incantation: 1 sec.
Temps de recharge: 12.5 sec.
Inflige 224.2 Dégâts de Chaos de base par seconde
Tire Projectiles supplémentaires
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base is projectile [1]
base skill effect duration [4000]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
DTTYamaJumpBackwards
Temps de recharge: 15 sec.
action attack or cast time uses animation length [1]
monster dodge direction [3]
monster dodge distance [46]
DTTYamaJumpForwards
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 574—861
Chances de Touche critique: 5%
Dégâts d'Attaque: 65%
Temps d'attaque: 1.5 sec.
Temps de recharge: 10 sec.
35% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTYamaJumpLeft
Temps de recharge: 12.5 sec.
action attack or cast time uses animation length [1]
monster dodge direction [0]
monster dodge distance [20]
DTTYamaJumpRight
Temps de recharge: 12.5 sec.
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [20]
MPSYamaJumpBackwardsProjectiles
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Temps d'incantation: 1 sec.
Tire un Projectile supplémentaire
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
GAYamaJumpForwardsCleave
Triggerable, Attack, AttackInPlace
Base Damage: 574—861
Chances de Touche critique: 5%
Dégâts d'Attaque: 150%
Temps d'attaque: 1.5 sec.
50% Davantage de Dégâts d'Attaque
30% de Perte de Dégâts
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSYamaTimeFreezeSlam
Triggerable, Spell, Damage, AttackInPlace
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
action do not face target [1]
base cannot be blocked [1]
is area damage [1]
EAAYamaTotemPhaseStart
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
GAYamaTotemPhaseEnd
Triggerable, Attack, AttackInPlace
Base Damage: 574—861
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
GAYamaProjectileImpactGround
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAYamaProjectileImpactWall
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
EAAYamaTotemRelocate
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
MPSYamaJumpBackwardsProjectiles2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Temps d'incantation: 1 sec.
Tire un Projectile supplémentaire
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
MPSYamaJumpBackwardsProjectiles3
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Temps d'incantation: 1 sec.
Tire un Projectile supplémentaire
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
MPSYamaJumpBackwardsProjectiles4
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Temps d'incantation: 1 sec.
Tire un Projectile supplémentaire
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
GAYamaTotemRelocate
Triggerable, Attack, AttackInPlace
Base Damage: 574—861
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
DTTYamaJumpForwardsShort
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 574—861
Chances de Touche critique: 5%
Dégâts d'Attaque: 65%
Temps d'attaque: 1.5 sec.
Temps de recharge: 10 sec.
35% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/ExtraFunctions"
BaseEvents
{
on_construction_complete = "SetTickWhileSimulationFrozen();"
}
StateMachine
{
define_shared_state =
"
invis;
orb;
yamadead;
collidable;
"
on_state_collidable_1 = "RemoveCollidability();"
on_state_collidable_2 = "MakeCollidable();"
}
Stats
{
set_monster_delay_item_drops_millis = 6399
set_base_heavy_stun_duration_ms = 5600
}
Animated
{
on_event_dead =
"
ForEachOfType( 'Metadata/Monsters/FallenYamaTheWhite/Cutscene/Staff', (){ Delete(); } );
"
}
InteractionAction {}
NPC {}
Actor
{
basic_action = "ChangeToStance5"
}
Functions {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/ExtraFunctions"
Preload
{
preload_environment = "G4_4_2_darkness"
preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptreOrb.ao"
preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/Cutscene/Navali.ao"
preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/Cutscene/YoungYama.ao"
preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao"
}
StateMachine
{
on_or_create_state_invis_1 = "DisableRendering();"
on_or_create_state_invis_0 = "EnableRendering();"
on_or_create_state_orb_1 = "ShowAttachedMeshSegments( orbShape );"
create_state_yamadead_1 =
"
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_WeaponDeath.epk', 'Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao' );
Delay( 0.034,
{
RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/Death_Blood.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/corpseState_Blood.epk' );
SetGlobalAudioParam( FourBossLifePercentage, 0 );
disable_instant_teleport_sector_1.Delete();
disable_instant_teleport_sector_2.Delete();
disable_instant_teleport_sector_3.Delete();
} );
"
on_or_create_state_collidable_1 = "DisableRendering();"
on_or_create_state_collidable_2 = "EnableRendering();"
}
Animated
{
on_event_summon_clone = "this.myclone = AddAttached( 'Metadata/Monsters/FallenYamaTheWhite/FallenYamaTheWhiteClone.ao', root_jntBnd );"
on_event_remove_clone =
"
myclone.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Stun.epk' );
Delay( 0.1, { RemoveAttached( myclone ); } );
"
on_event_dead =
"
QueueAnimation( idle_relaxed_01 );
ShowAttachedMeshSegments( orbShape );
SetGlobalAudioParam( FourBossLifePercentage, 0 );
"
}
Life
{
on_defeat =
"
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_WeaponDeath.epk', 'Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao' );
RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/Death_Blood.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/corpseState_Blood.epk' );
SetGlobalAudioParam( FourBossLifePercentage, 0 );
disable_instant_teleport_sector_1.Delete();
disable_instant_teleport_sector_2.Delete();
disable_instant_teleport_sector_3.Delete();
"
}
Actor
{
on_effect_event_slam_for_YamaTimestopFutureKill =
"
globals.yamachosenclone.RemoveAttachedObjectFromBones( root_jntBnd );
globals.yamachosenclone.CancelStateTimer( ChargeUpProximity );
globals.yamachosenclone.SetGlobalAudioParam( YamaGlobalChargeUpProximity, 0 );
"
}
Functions
{
teleport =
"
arg1.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerTeleport.epk',2 );
arg1.SetEPKBonePositionMatrixOther( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerTeleport.epk', 'attractionShape_matrix_CTRLs', 'base_jnt', globals.generic_arena_middle_object );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/YamaBoss/YamaBossMAP_"] = {
name = "Yama The White",
life = 2.63,
energyShield = 0.15,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3.38,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedChaos",
"MPSYamaJumpBackwardsProjectiles",
"MPSYamaJumpBackwardsProjectiles2",
"MPSYamaJumpBackwardsProjectiles3",
"MPSYamaJumpBackwardsProjectiles4",
"GAYamaJumpForwardsCleave",
"GSYamaDelayedEyeBlast",
"GSYamaTimeFreezeSlam",
"GAYamaProjectileImpactGround",
"GAYamaProjectileImpactWall",
"GAYamaTotemRelocate",
"EAAYamaTotemPhaseStart",
"EAAYamaTotemRelocate",
"GSYamaChaosCloud",
"DTTYamaJumpBackwards",
"DTTYamaJumpForwards",
"DTTYamaJumpForwardsShort",
"DTTYamaJumpLeft",
"DTTYamaJumpRight",
"YamaTimestopFutureKill",
"YamaSoulrend",
"GAYamaTotemPhaseEnd",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles"] = {
name = "MPSYamaJumpBackwardsProjectiles",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles2"] = {
name = "MPSYamaJumpBackwardsProjectiles2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles3"] = {
name = "MPSYamaJumpBackwardsProjectiles3",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles4"] = {
name = "MPSYamaJumpBackwardsProjectiles4",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaJumpForwardsCleave"] = {
name = "GAYamaJumpForwardsCleave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {-30, 60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSYamaDelayedEyeBlast"] = {
name = "GSYamaDelayedEyeBlast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_chaos_damage_to_deal_per_minute",
"ground_caustic_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2.5, 1031, -10, 10000, -40, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSYamaTimeFreezeSlam"] = {
name = "GSYamaTimeFreezeSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"base_cannot_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactGround"] = {
name = "GAYamaProjectileImpactGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactWall"] = {
name = "GAYamaProjectileImpactWall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemRelocate"] = {
name = "GAYamaTotemRelocate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAYamaTotemPhaseStart"] = {
name = "EAAYamaTotemPhaseStart",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAYamaTotemRelocate"] = {
name = "EAAYamaTotemRelocate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSYamaChaosCloud"] = {
name = "GSYamaChaosCloud",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -55, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpBackwards"] = {
name = "DTTYamaJumpBackwards",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {3, 46, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwards"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwardsShort"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {15, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpLeft"] = {
name = "DTTYamaJumpLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpRight"] = {
name = "DTTYamaJumpRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["YamaTimestopFutureKill"] = {
name = "YamaTimestopFutureKill",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["YamaSoulrend"] = {
name = "YamaSoulrend",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Projectile] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DegenOnlySpellDamage] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"number_of_additional_projectiles",
"active_skill_area_of_effect_radius_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_direction",
"projectiles_not_offset",
},
levels = {
[1] = {1, 4000, 4, -20, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemPhaseEnd"] = {
name = "GAYamaTotemPhaseEnd",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Yama le Blanc
Bêtei am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Yama The White
| Spectre | N |
|---|---|
| Tags | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Vie
263%
Energy Shield From Life
15%
Évasion
+50%
Résistance
Damage
338%
Précision
100%
Touches critiques Chance
5%
Attack Distance
5 ~ 16
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
250%
Model Size
100%
Type
YamaBoss
Metadata
YamaBossClone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
20,401
2,413
1,062
3,060
Damage
788
Dégâts des sorts
788
Précision
2,502
Temps d'attaque
1.5
Expérience
71,585
Minion Life
18,226
Minion Energy Shield
2,734
Minion Damage
3,274
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSYamaCloneTotemStrike
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Temps d'incantation: 1 sec.
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [5]
skill no los required [1]
GAYamaProjectileImpactGround
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAYamaProjectileImpactWall
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAYamaCloneTotemSlam
Triggerable, Attack, AttackInPlace
Base Damage: 630—946
Chances de Touche critique: 5%
Dégâts d'Attaque: 150%
Temps d'attaque: 1.5 sec.
50% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
base skill can be blocked [1]
is area damage [1]
skill can be active blocked from all directions [1]
voll slam damage +% final at centre [20]
DTTYamaCloneTotemSlam
Spell, Movement, AttackInPlace
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
Object Type
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
//on_construction_complete = "SetTickWhileSimulationFrozen();"
}
Pathfinding
{
immobile = true
}
StateMachine
{
define_shared_state =
"
jump;
invis;
"
}
Functions {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones.epk' );
Delay( 0.1, { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Appear.epk' ); } );
"
}
Life
{
on_death =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Appear.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Appear.epk' );
Delay( 0.034, { SetStateTo( invis, 1 ); } );
"
}
StateMachine
{
on_or_create_state_invis_1 = "DisableRendering();"
on_or_create_state_invis_0 = "EnableRendering();"
}
Functions
{
jump =
"
IfState( jump, 0, (){ PlayAnimation( totems_start_clone ); }, (){} );
"
}
Animated
{
on_event_fracture = "SetStateTo( invis, 1 );"
on_event_clone = "SetStateTo( invis, 1 );"
on_event_return = "SetStateTo( jump, 1 );"
}
Actor
{
on_effect_event_contact_for_DTTYamaCloneTotemSlam = "SetEPKFloat( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones.epk', 'epkFX_FadeTIME', 1.1, 1, 10 );"
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Appear.epk"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/YamaBoss/YamaBossClone"] = {
name = "Yama The White",
life = 2.63,
energyShield = 0.15,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3.38,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
skillList = {
"MPSYamaCloneTotemStrike",
"GAYamaProjectileImpactGround",
"GAYamaProjectileImpactWall",
"GAYamaCloneTotemSlam",
"DTTYamaCloneTotemSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaCloneTotemStrike"] = {
name = "MPSYamaCloneTotemStrike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"skill_no_los_required",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactGround"] = {
name = "GAYamaProjectileImpactGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactWall"] = {
name = "GAYamaProjectileImpactWall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaCloneTotemSlam"] = {
name = "GAYamaCloneTotemSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"voll_slam_damage_+%_final_at_centre",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {50, 20, 60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaCloneTotemSlam"] = {
name = "DTTYamaCloneTotemSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Yama le Blanc
Bêtei am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Yama The White
| Spectre | N |
|---|---|
| Tags | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Vie
263%
Energy Shield From Life
15%
Évasion
+50%
Résistance
Damage
338%
Précision
100%
Touches critiques Chance
5%
Attack Distance
5 ~ 16
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
250%
Model Size
100%
Type
YamaBossSTANDALONE
Metadata
YamaBossSTANDALONE
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
20,401
2,413
1,062
3,060
Damage
788
Dégâts des sorts
788
Précision
2,502
Temps d'attaque
1.5
Expérience
71,585
Minion Life
18,226
Minion Energy Shield
2,734
Minion Damage
3,274
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 630—946
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSYamaChaosCloud
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 6%
Temps d'incantation: 1 sec.
Temps de recharge: 20 sec.
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-55]
GSYamaDelayedEyeBlast
Triggerable, Spell, Damage, AttackInPlace
Temps d'incantation: 1 sec.
Temps de recharge: 20 sec.
Inflige 664.3 Dégâts de Chaos de base par seconde
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-10]
base skill can be blocked [1]
base skill effect duration [10000]
ground caustic art variation [1031]
is area damage [1]
skill can be active blocked from all directions [1]
spell maximum action distance +% [-40]
YamaTimestopFutureKill
Temps de recharge: 40 sec.
YamaSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
Temps d'incantation: 1 sec.
Temps de recharge: 12.5 sec.
Inflige 245.8 Dégâts de Chaos de base par seconde
Tire Projectiles supplémentaires
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base is projectile [1]
base skill effect duration [4000]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
DTTYamaJumpBackwards
Temps de recharge: 15 sec.
action attack or cast time uses animation length [1]
monster dodge direction [3]
monster dodge distance [46]
DTTYamaJumpForwards
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 630—946
Chances de Touche critique: 5%
Dégâts d'Attaque: 65%
Temps d'attaque: 1.5 sec.
Temps de recharge: 10 sec.
35% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTYamaJumpLeft
Temps de recharge: 12.5 sec.
action attack or cast time uses animation length [1]
monster dodge direction [0]
monster dodge distance [20]
DTTYamaJumpRight
Temps de recharge: 12.5 sec.
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [20]
MPSYamaJumpBackwardsProjectiles
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Temps d'incantation: 1 sec.
Tire un Projectile supplémentaire
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
GAYamaJumpForwardsCleave
Triggerable, Attack, AttackInPlace
Base Damage: 630—946
Chances de Touche critique: 5%
Dégâts d'Attaque: 150%
Temps d'attaque: 1.5 sec.
50% Davantage de Dégâts d'Attaque
30% de Perte de Dégâts
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSYamaTimeFreezeSlam
Triggerable, Spell, Damage, AttackInPlace
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
action do not face target [1]
base cannot be blocked [1]
is area damage [1]
GAYamaTotemPhaseEnd
Triggerable, Attack, AttackInPlace
Base Damage: 630—946
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
GAYamaProjectileImpactGround
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAYamaProjectileImpactWall
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
EAAYamaTotemRelocate
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
MPSYamaJumpBackwardsProjectiles2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Temps d'incantation: 1 sec.
Tire un Projectile supplémentaire
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
MPSYamaJumpBackwardsProjectiles3
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Temps d'incantation: 1 sec.
Tire un Projectile supplémentaire
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
MPSYamaJumpBackwardsProjectiles4
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Temps d'incantation: 1 sec.
Tire un Projectile supplémentaire
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
GAYamaTotemRelocate
Triggerable, Attack, AttackInPlace
Base Damage: 630—946
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
DTTYamaJumpForwardsShort
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 630—946
Chances de Touche critique: 5%
Dégâts d'Attaque: 65%
Temps d'attaque: 1.5 sec.
Temps de recharge: 10 sec.
35% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/YamaBoss/YamaBossSTANDALONE"] = {
name = "Yama The White",
life = 2.63,
energyShield = 0.15,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3.38,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedChaos",
"MPSYamaJumpBackwardsProjectiles",
"MPSYamaJumpBackwardsProjectiles2",
"MPSYamaJumpBackwardsProjectiles3",
"MPSYamaJumpBackwardsProjectiles4",
"GAYamaJumpForwardsCleave",
"GSYamaDelayedEyeBlast",
"GSYamaTimeFreezeSlam",
"GAYamaProjectileImpactGround",
"GAYamaProjectileImpactWall",
"GAYamaTotemRelocate",
"EAAYamaTotemRelocate",
"GSYamaChaosCloud",
"DTTYamaJumpBackwards",
"DTTYamaJumpForwards",
"DTTYamaJumpForwardsShort",
"DTTYamaJumpLeft",
"DTTYamaJumpRight",
"YamaTimestopFutureKill",
"YamaSoulrend",
"GAYamaTotemPhaseEnd",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles"] = {
name = "MPSYamaJumpBackwardsProjectiles",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles2"] = {
name = "MPSYamaJumpBackwardsProjectiles2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles3"] = {
name = "MPSYamaJumpBackwardsProjectiles3",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles4"] = {
name = "MPSYamaJumpBackwardsProjectiles4",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_target_distance",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaJumpForwardsCleave"] = {
name = "GAYamaJumpForwardsCleave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {-30, 60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSYamaDelayedEyeBlast"] = {
name = "GSYamaDelayedEyeBlast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_chaos_damage_to_deal_per_minute",
"ground_caustic_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2.5, 1031, -10, 10000, -40, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSYamaTimeFreezeSlam"] = {
name = "GSYamaTimeFreezeSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"base_cannot_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactGround"] = {
name = "GAYamaProjectileImpactGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactWall"] = {
name = "GAYamaProjectileImpactWall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemRelocate"] = {
name = "GAYamaTotemRelocate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAYamaTotemRelocate"] = {
name = "EAAYamaTotemRelocate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSYamaChaosCloud"] = {
name = "GSYamaChaosCloud",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -55, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpBackwards"] = {
name = "DTTYamaJumpBackwards",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {3, 46, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwards"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwardsShort"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {15, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpLeft"] = {
name = "DTTYamaJumpLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpRight"] = {
name = "DTTYamaJumpRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["YamaTimestopFutureKill"] = {
name = "YamaTimestopFutureKill",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["YamaSoulrend"] = {
name = "YamaSoulrend",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Projectile] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DegenOnlySpellDamage] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"number_of_additional_projectiles",
"active_skill_area_of_effect_radius_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_direction",
"projectiles_not_offset",
},
levels = {
[1] = {1, 4000, 4, -20, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemPhaseEnd"] = {
name = "GAYamaTotemPhaseEnd",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Yama le Blanc Text Audio /64
Yama le Blanc
Yama le Blanc on Présentations /1
Yama le Blanc: |
Yama le Blanc on Mère de la Mort /5
Yama le Blanc: La Mère vous attendait ! Les années vont et viennent. Et elle continue d'attendre. |
Guerrier: Moins d'espoir ? Pourquoi ? Sorcière: Forcément qu'ils étaient décevants. Ce n'était pas {moi.} Magicienne: Quand est-ce arrivé ? Rôdeuse: Pourquoi ? Que s'est-il passé ? Chasseresse: Qu'est-ce que vous racontez ? Moine: Quelqu'un d'autre serait venu ici, avant moi ? Mercenaire: Comme d'habitude, donc ? Druide: Un autre étranger ? Qui était-ce ? |
Yama le Blanc: Vous croyez savoir. Vous imaginez davantage. |
Guerrier: Je ne suis pas sûr de comprendre. Sorcière: Je commence à perdre patience avec vos histoires, bon sang de singe. Magicienne: N'en soyez pas si convaincu. Les Marakeths ont une très bonne mémoire. Rôdeuse: Est-ce que vous dites juste des trucs au hasard ? Chasseresse: Heu, quoi ? Moine: Votre sagesse dépasse ma compréhension, mais j'y réfléchirai. Mercenaire: Je sais pas, je peux imaginer des trucs sacrément longs. Druide: Le temps est une rivière, oui. Plus large que tout homme - ou {singe} - ne peut voir. |
Yama le Blanc: Ahahahaha ! |
Yama le Blanc on Navali /3
Yama le Blanc: Yama a connu de nombreux Orateurs. Cheminent aux côtés des morts, marchent avec les vivants, mais ne sont ni l'un ni l'autre ! |
Guerrier: La plus bienveillante ? Pourquoi ? Sorcière: Qu'est-ce qui {la} rend aussi spéciale ? Magicienne: C'est ainsi que les choses doivent être. Les conteuses devraient toujours faire preuve de bienveillance. Rôdeuse: C'est… bien. Chasseresse: Que fait-elle donc ? Moine: La plus bienveillante ? De quelle manière ? Mercenaire: Pourquoi, parce qu'elle vous a donné de quoi bouffer, truc du genre ? Druide: Vraiment ? Comment ça ? |
Yama le Blanc: A donné des noix à Yama ! Les autres ne l'ont jamais fait… |
Yama le Blanc on Prophétie /7
Yama le Blanc: Aucun destin, aucune fatalité… et aucun espoir pour le moment. |
Guerrier: Que l'échec ? Quand ? Sorcière: Magicienne: Pourquoi ne voit-elle qu'échec ? Cela doit lui crever le cœur. Rôdeuse: Qu'est-ce qu'on fait, alors ? Chasseresse: Ça ne présage rien de bon. Moine: Sur le chemin qui nous attend, ou sur celui derrière nous ? Mercenaire: Au diable les probabilités. Druide: L'échec, dites-vous ? Alors quelles chances avons-{nous} ? |
Yama le Blanc: Nous essayons ceci, puis nous tentons cela, et nous échouons. Vous échouez. Elle se souvient de tout. |
Guerrier: Elle se souvient ? Elle se souvient de quoi ? Sorcière: Je n'échouerai pas. Vous pouvez me faire confiance. Magicienne: Nous devons défier l'histoire elle-même. Nous n'échouerons pas. Rôdeuse: Elle… se souvient ? Chasseresse: J'échoue ? Que puis-je faire différemment ? Moine: Reste-t-il le moindre espoir ? Mercenaire: Ouais, mais le travail, c'est le travail. Je vais pas laisser tomber. Druide: Elle se souvient... de {tout} ? |
Yama le Blanc: L'espoir est comme un délicieux petit ver, rampant sur une feuille inconnue… |
Guerrier: Et la tombée de la nuit approche. Sorcière: Oh misère, et voilà que le singe se met à jouer les philosophes. Faites-moi partir d'ici. Magicienne: Et, un jour, il se pourrait que la forêt entière disparaisse. Rôdeuse: Je ne capitulerai pas. Chasseresse: Je comprends. Moine: Nous commençons à tomber à court de chances… Mercenaire: Très bien, camarade. Comme vous voulez. Druide: Ah ! Parlez clairement, bon sang ! |
Yama le Blanc: Hah ! Yama parle aussi clairement que le vent. Vous ne pouvez pas le retenir, mais il coupe tout autant. |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.