Yama, el Blanco
Bestia
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Yama The White
SpectreN
AreaSalones de los muertos, Peñasco, Boss Rush Area 3
Tags2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
Vida
263%
Energy Shield From Life
15%
Evasión
+50%
Resistencia
0 0 0 0
Damage
338%
Precisión
100%
Attack Distance
5 ~ 16
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
YamaBoss
Metadata
YamaBoss
Nivel
65
Vida
14,560
Damage
718
Daño de hechizos
718
Precisión
2,214
Tiempo de ataque
1.5
Experiencia
53,768
Minion Life
14,043
Minion Energy Shield
2,478
Minion Damage
2,802
Minion Armour
2,023
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 574–861
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Convierte el 40% del daño físico en daño de caos
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSYamaChaosCloud
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 20 seg
Inflige de 331.6 a 497.4 de daño de caos
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-55]
GSYamaDelayedEyeBlast
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 20 seg
Inflige de 698.1 a 1047 de daño de caos
Inflige 606 de daño de caos base por segundo
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-10]
base skill can be blocked [1]
base skill effect duration [10000]
ground caustic art variation [1031]
is area damage [1]
skill can be active blocked from all directions [1]
spell maximum action distance +% [-40]
YamaTimestopFutureKill
Tiempo de recarga: 40 seg
YamaSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 12.5 seg
Inflige 224.2 de daño de caos base por segundo
Dispara 4 proyectiles adicionales
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base is projectile [1]
base skill effect duration [4000]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
DTTYamaJumpBackwards
Tiempo de recarga: 15 seg
action attack or cast time uses animation length [1]
monster dodge direction [3]
monster dodge distance [46]
DTTYamaJumpForwards
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 574–861
Probabilidad de impacto crítico: 5%
Daño de ataque: 65%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 10 seg
Inflige un 35% menos de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTYamaJumpLeft
Tiempo de recarga: 12.5 seg
action attack or cast time uses animation length [1]
monster dodge direction [0]
monster dodge distance [20]
DTTYamaJumpRight
Tiempo de recarga: 12.5 seg
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [20]
MPSYamaJumpBackwardsProjectiles
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Tiempo de lanzamiento: 1 seg
Inflige de 279.3 a 418.9 de daño de caos
Dispara un proyectil adicional
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
GAYamaJumpForwardsCleave
Triggerable, Attack
Base Damage: 574–861
Probabilidad de impacto crítico: 5%
Daño de ataque: 150%
Tiempo de ataque: 1.5 seg
Inflige un 30% menos de daño
Inflige un 50% más de daño de ataques
Convierte el 60% del daño físico en daño de caos
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSYamaTimeFreezeSlam
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
Inflige de 2793 a 4189 de daño de caos
action attack or cast time uses animation length [1]
action do not face target [1]
base cannot be blocked [1]
is area damage [1]
EAAYamaTotemPhaseStart
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
GAYamaTotemPhaseEnd
Triggerable, Attack
Base Damage: 574–861
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
GAYamaProjectileImpactGround
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 279.3 a 418.9 de daño de caos
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAYamaProjectileImpactWall
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 279.3 a 418.9 de daño de caos
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
EAAYamaTotemRelocate
Tiempo de recarga: 10 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
MPSYamaJumpBackwardsProjectiles2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Tiempo de lanzamiento: 1 seg
Inflige de 279.3 a 418.9 de daño de caos
Dispara un proyectil adicional
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
MPSYamaJumpBackwardsProjectiles3
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Tiempo de lanzamiento: 1 seg
Inflige de 279.3 a 418.9 de daño de caos
Dispara un proyectil adicional
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
MPSYamaJumpBackwardsProjectiles4
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Tiempo de lanzamiento: 1 seg
Inflige de 279.3 a 418.9 de daño de caos
Dispara un proyectil adicional
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
GAYamaTotemRelocate
Triggerable, Attack
Base Damage: 574–861
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Convierte el 40% del daño físico en daño de caos
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
DTTYamaJumpForwardsShort
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 574–861
Probabilidad de impacto crítico: 5%
Daño de ataque: 65%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 10 seg
Inflige un 35% menos de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/YamaBoss/YamaBoss"] = {
    name = "Yama The White",
    life = 2.63,
    energyShield = 0.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.38,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedChaos",
        "MPSYamaJumpBackwardsProjectiles",
        "MPSYamaJumpBackwardsProjectiles2",
        "MPSYamaJumpBackwardsProjectiles3",
        "MPSYamaJumpBackwardsProjectiles4",
        "GAYamaJumpForwardsCleave",
        "GSYamaDelayedEyeBlast",
        "GSYamaTimeFreezeSlam",
        "GAYamaProjectileImpactGround",
        "GAYamaProjectileImpactWall",
        "GAYamaTotemRelocate",
        "EAAYamaTotemPhaseStart",
        "EAAYamaTotemRelocate",
        "GSYamaChaosCloud",
        "DTTYamaJumpBackwards",
        "DTTYamaJumpForwards",
        "DTTYamaJumpForwardsShort",
        "DTTYamaJumpLeft",
        "DTTYamaJumpRight",
        "YamaTimestopFutureKill",
        "YamaSoulrend",
        "GAYamaTotemPhaseEnd",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles"] = {
    name = "MPSYamaJumpBackwardsProjectiles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_ballistic_angle_from_target_distance",
        "maintain_projectile_direction_when_using_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles2"] = {
    name = "MPSYamaJumpBackwardsProjectiles2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_ballistic_angle_from_target_distance",
        "maintain_projectile_direction_when_using_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles3"] = {
    name = "MPSYamaJumpBackwardsProjectiles3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_ballistic_angle_from_target_distance",
        "maintain_projectile_direction_when_using_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles4"] = {
    name = "MPSYamaJumpBackwardsProjectiles4",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_ballistic_angle_from_target_distance",
        "maintain_projectile_direction_when_using_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaJumpForwardsCleave"] = {
    name = "GAYamaJumpForwardsCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {-30, 60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSYamaDelayedEyeBlast"] = {
    name = "GSYamaDelayedEyeBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_chaos_damage_to_deal_per_minute",
        "ground_caustic_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2.5, 1031, -10, 10000, -40, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSYamaTimeFreezeSlam"] = {
    name = "GSYamaTimeFreezeSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactGround"] = {
    name = "GAYamaProjectileImpactGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactWall"] = {
    name = "GAYamaProjectileImpactWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemRelocate"] = {
    name = "GAYamaTotemRelocate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAYamaTotemPhaseStart"] = {
    name = "EAAYamaTotemPhaseStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAYamaTotemRelocate"] = {
    name = "EAAYamaTotemRelocate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSYamaChaosCloud"] = {
    name = "GSYamaChaosCloud",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -55, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpBackwards"] = {
    name = "DTTYamaJumpBackwards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {3, 46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwards"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwardsShort"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {15, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpLeft"] = {
    name = "DTTYamaJumpLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpRight"] = {
    name = "DTTYamaJumpRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["YamaTimestopFutureKill"] = {
    name = "YamaTimestopFutureKill",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["YamaSoulrend"] = {
    name = "YamaSoulrend",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1, 4000, 4, -20, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemPhaseEnd"] = {
    name = "GAYamaTotemPhaseEnd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Yama, el Blanco
    Bestia
    Área: Sumidero
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    Yama The White
    SpectreN
    AreaSumidero
    Tags2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
    Vida
    263%
    Energy Shield From Life
    15%
    Evasión
    +50%
    Resistencia
    0 0 0 0
    Damage
    338%
    Precisión
    100%
    Attack Distance
    5 ~ 16
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    250%
    Model Size
    100%
    Type
    YamaBossMAP
    Metadata
    YamaBossMAP_
    Nivel
    65
    Vida
    14,560
    Damage
    718
    Daño de hechizos
    718
    Precisión
    2,214
    Tiempo de ataque
    1.5
    Experiencia
    53,768
    Minion Life
    14,043
    Minion Energy Shield
    2,478
    Minion Damage
    2,802
    Minion Armour
    2,023
    MeleeAtAnimationSpeedChaos
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 574–861
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    Convierte el 40% del daño físico en daño de caos
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSYamaChaosCloud
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 20 seg
    Inflige de 331.6 a 497.4 de daño de caos
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-55]
    GSYamaDelayedEyeBlast
    Triggerable, Spell, Damage
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 20 seg
    Inflige de 698.1 a 1047 de daño de caos
    Inflige 606 de daño de caos base por segundo
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-10]
    base skill can be blocked [1]
    base skill effect duration [10000]
    ground caustic art variation [1031]
    is area damage [1]
    skill can be active blocked from all directions [1]
    spell maximum action distance +% [-40]
    YamaTimestopFutureKill
    Tiempo de recarga: 40 seg
    YamaSoulrend
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 12.5 seg
    Inflige 224.2 de daño de caos base por segundo
    Dispara 4 proyectiles adicionales
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-20]
    base is projectile [1]
    base skill effect duration [4000]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    DTTYamaJumpBackwards
    Tiempo de recarga: 15 seg
    action attack or cast time uses animation length [1]
    monster dodge direction [3]
    monster dodge distance [46]
    DTTYamaJumpForwards
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 574–861
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 65%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 10 seg
    Inflige un 35% menos de daño de ataques
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTYamaJumpLeft
    Tiempo de recarga: 12.5 seg
    action attack or cast time uses animation length [1]
    monster dodge direction [0]
    monster dodge distance [20]
    DTTYamaJumpRight
    Tiempo de recarga: 12.5 seg
    action attack or cast time uses animation length [1]
    monster dodge direction [1]
    monster dodge distance [20]
    MPSYamaJumpBackwardsProjectiles
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Tiempo de lanzamiento: 1 seg
    Inflige de 279.3 a 418.9 de daño de caos
    Dispara un proyectil adicional
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1063]
    projectile ballistic angle from target distance [1]
    projectile spread radius [18]
    GAYamaJumpForwardsCleave
    Triggerable, Attack
    Base Damage: 574–861
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 150%
    Tiempo de ataque: 1.5 seg
    Inflige un 30% menos de daño
    Inflige un 50% más de daño de ataques
    Convierte el 60% del daño físico en daño de caos
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSYamaTimeFreezeSlam
    Triggerable, Spell, Damage
    Tiempo de lanzamiento: 1 seg
    Inflige de 2793 a 4189 de daño de caos
    action attack or cast time uses animation length [1]
    action do not face target [1]
    base cannot be blocked [1]
    is area damage [1]
    EAAYamaTotemPhaseStart
    action attack or cast time uses animation length [1]
    attack maximum action distance + [100]
    GAYamaTotemPhaseEnd
    Triggerable, Attack
    Base Damage: 574–861
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    is area damage [1]
    GAYamaProjectileImpactGround
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 279.3 a 418.9 de daño de caos
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GAYamaProjectileImpactWall
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 279.3 a 418.9 de daño de caos
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    EAAYamaTotemRelocate
    Tiempo de recarga: 10 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [100]
    MPSYamaJumpBackwardsProjectiles2
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Tiempo de lanzamiento: 1 seg
    Inflige de 279.3 a 418.9 de daño de caos
    Dispara un proyectil adicional
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1063]
    projectile ballistic angle from target distance [1]
    projectile spread radius [18]
    MPSYamaJumpBackwardsProjectiles3
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Tiempo de lanzamiento: 1 seg
    Inflige de 279.3 a 418.9 de daño de caos
    Dispara un proyectil adicional
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1063]
    projectile ballistic angle from target distance [1]
    projectile spread radius [18]
    MPSYamaJumpBackwardsProjectiles4
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Tiempo de lanzamiento: 1 seg
    Inflige de 279.3 a 418.9 de daño de caos
    Dispara un proyectil adicional
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1063]
    projectile ballistic angle from target distance [1]
    projectile spread radius [18]
    GAYamaTotemRelocate
    Triggerable, Attack
    Base Damage: 574–861
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    Convierte el 40% del daño físico en daño de caos
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    is area damage [1]
    DTTYamaJumpForwardsShort
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 574–861
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 65%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 10 seg
    Inflige un 35% menos de daño de ataques
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/YamaBoss/YamaBossMAP_"] = {
        name = "Yama The White",
        life = 2.63,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.38,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedChaos",
            "MPSYamaJumpBackwardsProjectiles",
            "MPSYamaJumpBackwardsProjectiles2",
            "MPSYamaJumpBackwardsProjectiles3",
            "MPSYamaJumpBackwardsProjectiles4",
            "GAYamaJumpForwardsCleave",
            "GSYamaDelayedEyeBlast",
            "GSYamaTimeFreezeSlam",
            "GAYamaProjectileImpactGround",
            "GAYamaProjectileImpactWall",
            "GAYamaTotemRelocate",
            "EAAYamaTotemPhaseStart",
            "EAAYamaTotemRelocate",
            "GSYamaChaosCloud",
            "DTTYamaJumpBackwards",
            "DTTYamaJumpForwards",
            "DTTYamaJumpForwardsShort",
            "DTTYamaJumpLeft",
            "DTTYamaJumpRight",
            "YamaTimestopFutureKill",
            "YamaSoulrend",
            "GAYamaTotemPhaseEnd",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedChaos"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSYamaJumpBackwardsProjectiles"] = {
        name = "MPSYamaJumpBackwardsProjectiles",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "maintain_projectile_direction_when_using_contact_position",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSYamaJumpBackwardsProjectiles2"] = {
        name = "MPSYamaJumpBackwardsProjectiles2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "maintain_projectile_direction_when_using_contact_position",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSYamaJumpBackwardsProjectiles3"] = {
        name = "MPSYamaJumpBackwardsProjectiles3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "maintain_projectile_direction_when_using_contact_position",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSYamaJumpBackwardsProjectiles4"] = {
        name = "MPSYamaJumpBackwardsProjectiles4",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "maintain_projectile_direction_when_using_contact_position",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAYamaJumpForwardsCleave"] = {
        name = "GAYamaJumpForwardsCleave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {-30, 60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSYamaDelayedEyeBlast"] = {
        name = "GSYamaDelayedEyeBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "skill_can_be_active_blocked_from_all_directions",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2.5, 1031, -10, 10000, -40, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSYamaTimeFreezeSlam"] = {
        name = "GSYamaTimeFreezeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "base_cannot_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAYamaProjectileImpactGround"] = {
        name = "GAYamaProjectileImpactGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAYamaProjectileImpactWall"] = {
        name = "GAYamaProjectileImpactWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAYamaTotemRelocate"] = {
        name = "GAYamaTotemRelocate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAYamaTotemPhaseStart"] = {
        name = "EAAYamaTotemPhaseStart",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAYamaTotemRelocate"] = {
        name = "EAAYamaTotemRelocate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSYamaChaosCloud"] = {
        name = "GSYamaChaosCloud",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -55, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTYamaJumpBackwards"] = {
        name = "DTTYamaJumpBackwards",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3, 46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTYamaJumpForwards"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTYamaJumpForwardsShort"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTYamaJumpLeft"] = {
        name = "DTTYamaJumpLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTYamaJumpRight"] = {
        name = "DTTYamaJumpRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["YamaTimestopFutureKill"] = {
        name = "YamaTimestopFutureKill",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["YamaSoulrend"] = {
        name = "YamaSoulrend",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, 4000, 4, -20, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAYamaTotemPhaseEnd"] = {
        name = "GAYamaTotemPhaseEnd",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Yama, el Blanco
    Bestia
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Yama The White
    SpectreN
    Tags2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
    Vida
    263%
    Energy Shield From Life
    15%
    Evasión
    +50%
    Resistencia
    0 0 0 0
    Damage
    338%
    Precisión
    100%
    Attack Distance
    5 ~ 16
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    250%
    Model Size
    100%
    Type
    YamaBoss
    Metadata
    YamaBossClone
    Nivel
    68
    Vida
    17,341
    Damage
    788
    Daño de hechizos
    788
    Precisión
    2,464
    Tiempo de ataque
    1.5
    Experiencia
    71,585
    Minion Life
    15,492
    Minion Energy Shield
    2,734
    Minion Damage
    3,274
    Minion Armour
    2,413
    MPSYamaCloneTotemStrike
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Tiempo de lanzamiento: 1 seg
    Inflige de 153 a 229.6 de daño de caos
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1063]
    projectile ballistic angle from target distance [1]
    projectile spread radius [5]
    skill no los required [1]
    GAYamaProjectileImpactGround
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 306.1 a 459.1 de daño de caos
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GAYamaProjectileImpactWall
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 306.1 a 459.1 de daño de caos
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GAYamaCloneTotemSlam
    Triggerable, Attack
    Base Damage: 630–946
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 150%
    Tiempo de ataque: 1.5 seg
    Inflige un 50% más de daño de ataques
    Convierte el 60% del daño físico en daño de caos
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    base skill can be blocked [1]
    is area damage [1]
    skill can be active blocked from all directions [1]
    voll slam damage +% final at centre [20]
    DTTYamaCloneTotemSlam
    Spell, Movement
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [0]
    skill maximum travel distance [0]
    spell maximum action distance +% [0]
    walk emerge extra distance [0]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/YamaBoss/YamaBossClone"] = {
        name = "Yama The White",
        life = 2.63,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.38,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MPSYamaCloneTotemStrike",
            "GAYamaProjectileImpactGround",
            "GAYamaProjectileImpactWall",
            "GAYamaCloneTotemSlam",
            "DTTYamaCloneTotemSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSYamaCloneTotemStrike"] = {
        name = "MPSYamaCloneTotemStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "skill_no_los_required",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1063, 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAYamaProjectileImpactGround"] = {
        name = "GAYamaProjectileImpactGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAYamaProjectileImpactWall"] = {
        name = "GAYamaProjectileImpactWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAYamaCloneTotemSlam"] = {
        name = "GAYamaCloneTotemSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "skill_can_be_active_blocked_from_all_directions",
        },
        levels = {
            [1] = {50, 20, 60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTYamaCloneTotemSlam"] = {
        name = "DTTYamaCloneTotemSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Yama el Blanco Text Audio /64
    Nombre
    ¡Muy movedizo para ti!
    YamaBoss_Backleap_Random
    ¡Muy movedizo para ti!
    YamaBoss_Backleap_2
    ¡Yama conoce tu destino!
    YamaBoss_CloneSlam_Random
    ¡Yama conoce tu destino!
    YamaBoss_CloneSlam_2
    ¡No eres digno!
    YamaBoss_CloneSlam_3
    ¡No eres digno!
    YamaBoss_CloneSlam_4
    ¡No eres digno!
    YamaBoss_CloneSlam_5
    ¡El ojo de Hinekora!
    YamaBoss_Eyeslam_Random
    ¡El ojo de Hinekora!
    YamaBoss_Eyeslam_2
    ¡El ojo de Hinekora!
    YamaBoss_Eyeslam_3
    ¡Puedo verte!
    YamaBoss_Eyeslam_4
    ¡Puedo verte!
    YamaBoss_Eyeslam_5
    ¡Puedo verte!
    YamaBoss_Eyeslam_6
    ¡Puedo verte!
    YamaBoss_Eyeslam_7
    ¡Puedo verte!
    YamaBoss_Eyeslam_8
    ¡Yama te atrapará!
    YamaBoss_GapClose_Random
    ¡Aquí viene Yama!
    YamaBoss_GapClose_2
    ¡Aquí viene Yama!
    YamaBoss_GapClose_3
    ¡No tan rápido!
    YamaBoss_GapClose_4
    ¡No tan rápido!
    YamaBoss_GapClose_5
    ¡Uf! ¡Ja, ja, ja, ja! ¡Ahora lo entiendo!
    YamaBoss_HeavyStun_Random
    ¡Uf! ¡Ja, ja, ja, ja! ¡Ahora lo entiendo!
    YamaBoss_HeavyStun_2
    ¡Uf! ¡Ja, ja, ja, ja! ¡Ahora Yama ya te conoce!
    YamaBoss_HeavyStun_3
    ¡Atrapa... esto! ¡Ja!
    YamaBoss_SoulRend_Random
    ¡Atrapa... esto! ¡Ja!
    YamaBoss_SoulRend_2
    ¡Yama ve tu alma!
    YamaBoss_SoulRend_3
    ¡Yama ve tu alma!
    YamaBoss_SoulRend_4
    ¡Atrápate si puedes, ja, ja!
    YamaBoss_TimeFreeze_2
    ¡Respira, mortal!
    YamaBoss_StaffSwipe_Random
    ¡Respira, mortal!
    YamaBoss_StaffSwipe_2
    ¡El aliento de Hinekora!
    YamaBoss_StaffSwipe_3
    ¡El aliento de Hinekora!
    YamaBoss_StaffSwipe_4
    ¡El aliento de Hinekora!
    YamaBoss_StaffSwipe_5
    ¡Atrápate si puedes, ja, ja!
    YamaBoss_TimeFreeze_Random
    ¡El tiempo se dobla! ¡Tú te rompes!
    YamaBoss_TimeFreeze_3
    ¡El tiempo se dobla! ¡Tú te rompes!
    YamaBoss_TimeFreeze_4
    ¿Cuál es real? ¡Yama lo ha olvidado! ¡Ja, ja!
    YamaBoss_TimeFreeze_5
    {¡Un retador! ¡Ja, ja! ¡El viejo Yama verá si eres digno de Hinekora! ¡Ja, ja! ¡Acércate!}{¡Una retadora! ¡Ja, ja! ¡El viejo Yama verá si eres digna de Hinekora! ¡Ja, ja! ¡Acércate!}
    YamaBoss_CombatEmerge_1
    {¡Ahhh! Bien, bien. Yama puede verte. Eres digno.}{¡Ahhh! Bien, bien. Yama puede verte. Eres digna.}
    YamaBoss_CombatDefeat_1
    {¡Un retador! ¡Ja, ja! ¡Acércate!}{¡Una retadora! ¡Ja, ja! ¡Acércate!}
    YamaBoss_CombatShortEmerge_1

    YamaA4_Greeting_01_01.ogg

    YamaA4_Greeting_01_02.ogg

    YamaA4_Greeting_01_03.ogg

    YamaA4_Greeting_01_04.ogg

    YamaA4_Greeting_02_01.ogg

    YamaA4_Greeting_02_02.ogg

    YamaA4_Greeting_02_03.ogg

    YamaA4_Greeting_03_01.ogg

    YamaA4_Greeting_03_02.ogg

    YamaA4_Greeting_03_03.ogg

    YamaA4_Greeting_04_01.ogg

    YamaA4_Greeting_04_02.ogg

    YamaA4_Greeting_04_03.ogg

    YamaA4_Farewell_01_01.ogg

    YamaA4_Farewell_01_02.ogg

    YamaA4_Farewell_01_03.ogg

    YamaA4_Farewell_02_01.ogg

    YamaA4_Farewell_02_02.ogg

    YamaA4_Farewell_03_01.ogg

    YamaA4_Farewell_03_02.ogg

    YamaA4_Farewell_03_03.ogg

    YamaA4_Farewell_04_01.ogg

    YamaA4_Farewell_04_02.ogg

    YamaA4_Farewell_04_03.ogg
    Edit

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