하얀 야마
야수
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Yama The White
SpectreN
Area죽음의 전당, 바위, 보스 러시 지역 3
Tags2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
생명력
263%
Energy Shield From Life
15%
회피
+50%
저항
0 0 0 0
Damage
338%
정확도
100%
Attack Distance
5 ~ 16
공격 속도
1.5 Second
Damage Spread
±20%
경험치
250%
Model Size
100%
Type
YamaBoss
Metadata
YamaBoss
레벨
65
생명력
14,560
Damage
718
주문 피해
718
정확도
2,214
공격 속도
1.5
경험치
53,768
Minion Life
14,043
Minion Energy Shield
2,478
Minion Damage
2,802
Minion Armour
2,023
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 574–861
치명타 명중 확률: 5%
공격 속도: 1.5 초
물리 피해의 40%를 카오스 피해로 전환
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSYamaChaosCloud
Triggerable, Spell, Damage
치명타 명중 확률: 6%
시전 속도: 1 초
재사용 대기시간: 20 초
331.6~497.4 카오스 피해
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-55]
GSYamaDelayedEyeBlast
Triggerable, Spell, Damage
시전 속도: 1 초
재사용 대기시간: 20 초
698.1~1047 카오스 피해
1초마다 606의 기본 카오스 피해를 줌
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-10]
base skill can be blocked [1]
base skill effect duration [10000]
ground caustic art variation [1031]
is area damage [1]
skill can be active blocked from all directions [1]
spell maximum action distance +% [-40]
YamaTimestopFutureKill
재사용 대기시간: 40 초
YamaSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
시전 속도: 1 초
재사용 대기시간: 12.5 초
1초마다 224.2의 기본 카오스 피해를 줌
투사체 4개 추가 발사
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base is projectile [1]
base skill effect duration [4000]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
DTTYamaJumpBackwards
재사용 대기시간: 15 초
action attack or cast time uses animation length [1]
monster dodge direction [3]
monster dodge distance [46]
DTTYamaJumpForwards
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 574–861
치명타 명중 확률: 5%
공격 피해: 65%
공격 속도: 1.5 초
재사용 대기시간: 10 초
주는 공격 피해 35% 감폭
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTYamaJumpLeft
재사용 대기시간: 12.5 초
action attack or cast time uses animation length [1]
monster dodge direction [0]
monster dodge distance [20]
DTTYamaJumpRight
재사용 대기시간: 12.5 초
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [20]
MPSYamaJumpBackwardsProjectiles
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
시전 속도: 1 초
279.3~418.9 카오스 피해
투사체 1개 추가 발사
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
GAYamaJumpForwardsCleave
Triggerable, Attack
Base Damage: 574–861
치명타 명중 확률: 5%
공격 피해: 150%
공격 속도: 1.5 초
주는 피해 30% 감폭
주는 공격 피해 50% 증폭
물리 피해의 60%를 카오스 피해로 전환
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSYamaTimeFreezeSlam
Triggerable, Spell, Damage
시전 속도: 1 초
2793~4189 카오스 피해
action attack or cast time uses animation length [1]
action do not face target [1]
base cannot be blocked [1]
is area damage [1]
EAAYamaTotemPhaseStart
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
GAYamaTotemPhaseEnd
Triggerable, Attack
Base Damage: 574–861
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
GAYamaProjectileImpactGround
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
279.3~418.9 카오스 피해
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAYamaProjectileImpactWall
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
279.3~418.9 카오스 피해
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
EAAYamaTotemRelocate
재사용 대기시간: 10 초
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
MPSYamaJumpBackwardsProjectiles2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
시전 속도: 1 초
279.3~418.9 카오스 피해
투사체 1개 추가 발사
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
MPSYamaJumpBackwardsProjectiles3
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
시전 속도: 1 초
279.3~418.9 카오스 피해
투사체 1개 추가 발사
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
MPSYamaJumpBackwardsProjectiles4
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
시전 속도: 1 초
279.3~418.9 카오스 피해
투사체 1개 추가 발사
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1063]
projectile ballistic angle from target distance [1]
projectile spread radius [18]
GAYamaTotemRelocate
Triggerable, Attack
Base Damage: 574–861
치명타 명중 확률: 5%
공격 속도: 1.5 초
물리 피해의 40%를 카오스 피해로 전환
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
DTTYamaJumpForwardsShort
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 574–861
치명타 명중 확률: 5%
공격 피해: 65%
공격 속도: 1.5 초
재사용 대기시간: 10 초
주는 공격 피해 35% 감폭
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/ExtraFunctions"
extends "Metadata/NPC/NPC"

BaseEvents
{
	on_construction_complete = "SetTickWhileSimulationFrozen();"
}

StateMachine
{
	define_shared_state =
	"
		invis;
		orb;
		yamadead;
		collidable;
	"

	on_or_create_state_collidable_0 = "MakeCollidable();"
	on_state_collidable_1 = "RemoveCollidability();"
	on_state_collidable_2 = "MakeCollidable();"
}

Stats
{
	set_monster_delay_item_drops_millis = 6399
	set_base_heavy_stun_duration_ms = 5600
}

Animated
{
	on_event_dead =
	"
		ForEachOfType( 'Metadata/Monsters/FallenYamaTheWhite/Cutscene/Staff', (){ Delete(); } );
	"
}

InteractionAction {}

NPC {}

Actor
{
	basic_action = "ChangeToStance5"
}

Functions {}

Preload
{
	preload_animated_object = "Metadata/Terrain/Woods/GrimTangle/shadows/SpotlightNarrow01.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/AOs/TimeFreeze.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/AOs/TimeFreezeSlamChargeUp.ao"
	preload_timeline = "Metadata/Characters/Timelines/death/Yama_death.atl"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerClone.epk"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/ExtraFunctions"
extends "Metadata/NPC/NPC"

Preload
{
	preload_environment = "G4_4_2_darkness"
	preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptreOrb.ao"
	preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/Cutscene/Navali.ao"
	preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/Cutscene/YoungYama.ao"
	preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao"
}

StateMachine
{
	on_or_create_state_invis_1 = "DisableRendering();"
	on_or_create_state_invis_0 = "EnableRendering();"
	on_or_create_state_orb_1 = "ShowAttachedMeshSegments( orbShape );"

	create_state_yamadead_1 =
	"
		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_WeaponDeath.epk', 'Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao' );
		Delay( 0.034,
		{
			RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/Death_Blood.epk' );
			RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/corpseState_Blood.epk' );
			SetGlobalAudioParam( FourBossLifePercentage, 0 );
			disable_instant_teleport_sector_1.Delete();
			disable_instant_teleport_sector_2.Delete();
			disable_instant_teleport_sector_3.Delete();
		} );
	"

	on_or_create_state_collidable_1 = "DisableRendering();"
	on_or_create_state_collidable_2 = "EnableRendering();"
}

Animated
{
	on_event_summon_clone = "this.myclone = AddAttached( 'Metadata/Monsters/FallenYamaTheWhite/FallenYamaTheWhiteClone.ao', root_jntBnd );"

	on_event_remove_clone =
	"
		myclone.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Stun.epk' );
		Delay( 0.1, { RemoveAttached( myclone ); } );
	"

	on_event_dead =
	"
		QueueAnimation( idle_relaxed_01 );
		ShowAttachedMeshSegments( orbShape );
		SetGlobalAudioParam( FourBossLifePercentage, 0 );
	"
}

Life
{
	on_defeat =
	"
		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_WeaponDeath.epk', 'Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao' );
		RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/Death_Blood.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/corpseState_Blood.epk' );
		SetGlobalAudioParam( FourBossLifePercentage, 0 );
		disable_instant_teleport_sector_1.Delete();
		disable_instant_teleport_sector_2.Delete();
		disable_instant_teleport_sector_3.Delete();
	"
}

Actor
{
	on_effect_event_slam_for_YamaTimestopFutureKill =
	"
		globals.yamachosenclone.RemoveAttachedObjectFromBones( root_jntBnd );
		globals.yamachosenclone.CancelStateTimer( ChargeUpProximity );
		globals.yamachosenclone.SetGlobalAudioParam( YamaGlobalChargeUpProximity, 0 );
	"
}

Functions
{
	teleport =
	"
		arg1.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerTeleport.epk', 2 );
		arg1.SetEPKBonePositionMatrixOther( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerTeleport.epk', 'attractionShape_matrix_CTRLs', 'base_jnt', globals.generic_arena_middle_object );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/YamaBoss/YamaBoss"] = {
    name = "Yama The White",
    life = 2.63,
    energyShield = 0.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.38,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedChaos",
        "MPSYamaJumpBackwardsProjectiles",
        "MPSYamaJumpBackwardsProjectiles2",
        "MPSYamaJumpBackwardsProjectiles3",
        "MPSYamaJumpBackwardsProjectiles4",
        "GAYamaJumpForwardsCleave",
        "GSYamaDelayedEyeBlast",
        "GSYamaTimeFreezeSlam",
        "GAYamaProjectileImpactGround",
        "GAYamaProjectileImpactWall",
        "GAYamaTotemRelocate",
        "EAAYamaTotemPhaseStart",
        "EAAYamaTotemRelocate",
        "GSYamaChaosCloud",
        "DTTYamaJumpBackwards",
        "DTTYamaJumpForwards",
        "DTTYamaJumpForwardsShort",
        "DTTYamaJumpLeft",
        "DTTYamaJumpRight",
        "YamaTimestopFutureKill",
        "YamaSoulrend",
        "GAYamaTotemPhaseEnd",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles"] = {
    name = "MPSYamaJumpBackwardsProjectiles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_ballistic_angle_from_target_distance",
        "maintain_projectile_direction_when_using_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles2"] = {
    name = "MPSYamaJumpBackwardsProjectiles2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_ballistic_angle_from_target_distance",
        "maintain_projectile_direction_when_using_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles3"] = {
    name = "MPSYamaJumpBackwardsProjectiles3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_ballistic_angle_from_target_distance",
        "maintain_projectile_direction_when_using_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles4"] = {
    name = "MPSYamaJumpBackwardsProjectiles4",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_ballistic_angle_from_target_distance",
        "maintain_projectile_direction_when_using_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaJumpForwardsCleave"] = {
    name = "GAYamaJumpForwardsCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {-30, 60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSYamaDelayedEyeBlast"] = {
    name = "GSYamaDelayedEyeBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_chaos_damage_to_deal_per_minute",
        "ground_caustic_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2.5, 1031, -10, 10000, -40, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSYamaTimeFreezeSlam"] = {
    name = "GSYamaTimeFreezeSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactGround"] = {
    name = "GAYamaProjectileImpactGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactWall"] = {
    name = "GAYamaProjectileImpactWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemRelocate"] = {
    name = "GAYamaTotemRelocate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAYamaTotemPhaseStart"] = {
    name = "EAAYamaTotemPhaseStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAYamaTotemRelocate"] = {
    name = "EAAYamaTotemRelocate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSYamaChaosCloud"] = {
    name = "GSYamaChaosCloud",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -55, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpBackwards"] = {
    name = "DTTYamaJumpBackwards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {3, 46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwards"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwardsShort"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {15, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpLeft"] = {
    name = "DTTYamaJumpLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpRight"] = {
    name = "DTTYamaJumpRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["YamaTimestopFutureKill"] = {
    name = "YamaTimestopFutureKill",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["YamaSoulrend"] = {
    name = "YamaSoulrend",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1, 4000, 4, -20, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemPhaseEnd"] = {
    name = "GAYamaTotemPhaseEnd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • keyval
    Positioned.object_size4
    Positioned.blockingtrue
    BaseEvents.server_onlytrue
    BaseEvents.on_construction_completeSetTickWhileSimulationFrozen();
    InteractionAction.action_namenpc
    InteractionAction.interaction_distance_override15
    MinimapIcon.icon3
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.invis;
    StateMachine.orb;
    StateMachine.yamadead;
    StateMachine.collidable;
    StateMachine.on_or_create_state_collidable_0MakeCollidable();
    StateMachine.on_state_collidable_1RemoveCollidability();
    StateMachine.on_state_collidable_2MakeCollidable();
    Stats.monster_delay_item_drops_millis6399
    Stats.base_heavy_stun_duration_ms5600
    Animated.on_event_dead =
    Animated.",
    Animated.ForEachOfType( 'Metadata/Monsters/FallenYamaTheWhite/Cutscene/Staff', (){ Delete(); } );
    Actor.basic_actionChangeToStance5
    Preload.preload_animated_objectMetadata/Terrain/Woods/GrimTangle/shadows/SpotlightNarrow01.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/AOs/TimeFreeze.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/AOs/TimeFreezeSlamChargeUp.ao
    Preload.preload_timelineMetadata/Characters/Timelines/death/Yama_death.atl
    Preload.preload_epkMetadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerClone.epk
    하얀 야마
    야수
    지역: 낙수혈
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    Yama The White
    SpectreN
    Area낙수혈
    Tags2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
    생명력
    263%
    Energy Shield From Life
    15%
    회피
    +50%
    저항
    0 0 0 0
    Damage
    338%
    정확도
    100%
    Attack Distance
    5 ~ 16
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    250%
    Model Size
    100%
    Type
    YamaBossMAP
    Metadata
    YamaBossMAP_
    레벨
    65
    생명력
    14,560
    Damage
    718
    주문 피해
    718
    정확도
    2,214
    공격 속도
    1.5
    경험치
    53,768
    Minion Life
    14,043
    Minion Energy Shield
    2,478
    Minion Damage
    2,802
    Minion Armour
    2,023
    MeleeAtAnimationSpeedChaos
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 574–861
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    물리 피해의 40%를 카오스 피해로 전환
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSYamaChaosCloud
    Triggerable, Spell, Damage
    치명타 명중 확률: 6%
    시전 속도: 1 초
    재사용 대기시간: 20 초
    331.6~497.4 카오스 피해
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-55]
    GSYamaDelayedEyeBlast
    Triggerable, Spell, Damage
    시전 속도: 1 초
    재사용 대기시간: 20 초
    698.1~1047 카오스 피해
    1초마다 606의 기본 카오스 피해를 줌
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-10]
    base skill can be blocked [1]
    base skill effect duration [10000]
    ground caustic art variation [1031]
    is area damage [1]
    skill can be active blocked from all directions [1]
    spell maximum action distance +% [-40]
    YamaTimestopFutureKill
    재사용 대기시간: 40 초
    YamaSoulrend
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    시전 속도: 1 초
    재사용 대기시간: 12.5 초
    1초마다 224.2의 기본 카오스 피해를 줌
    투사체 4개 추가 발사
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-20]
    base is projectile [1]
    base skill effect duration [4000]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    DTTYamaJumpBackwards
    재사용 대기시간: 15 초
    action attack or cast time uses animation length [1]
    monster dodge direction [3]
    monster dodge distance [46]
    DTTYamaJumpForwards
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 574–861
    치명타 명중 확률: 5%
    공격 피해: 65%
    공격 속도: 1.5 초
    재사용 대기시간: 10 초
    주는 공격 피해 35% 감폭
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTYamaJumpLeft
    재사용 대기시간: 12.5 초
    action attack or cast time uses animation length [1]
    monster dodge direction [0]
    monster dodge distance [20]
    DTTYamaJumpRight
    재사용 대기시간: 12.5 초
    action attack or cast time uses animation length [1]
    monster dodge direction [1]
    monster dodge distance [20]
    MPSYamaJumpBackwardsProjectiles
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    시전 속도: 1 초
    279.3~418.9 카오스 피해
    투사체 1개 추가 발사
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1063]
    projectile ballistic angle from target distance [1]
    projectile spread radius [18]
    GAYamaJumpForwardsCleave
    Triggerable, Attack
    Base Damage: 574–861
    치명타 명중 확률: 5%
    공격 피해: 150%
    공격 속도: 1.5 초
    주는 피해 30% 감폭
    주는 공격 피해 50% 증폭
    물리 피해의 60%를 카오스 피해로 전환
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSYamaTimeFreezeSlam
    Triggerable, Spell, Damage
    시전 속도: 1 초
    2793~4189 카오스 피해
    action attack or cast time uses animation length [1]
    action do not face target [1]
    base cannot be blocked [1]
    is area damage [1]
    EAAYamaTotemPhaseStart
    action attack or cast time uses animation length [1]
    attack maximum action distance + [100]
    GAYamaTotemPhaseEnd
    Triggerable, Attack
    Base Damage: 574–861
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    is area damage [1]
    GAYamaProjectileImpactGround
    Triggerable, Spell, Damage
    치명타 명중 확률: 5%
    시전 속도: 1 초
    279.3~418.9 카오스 피해
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GAYamaProjectileImpactWall
    Triggerable, Spell, Damage
    치명타 명중 확률: 5%
    시전 속도: 1 초
    279.3~418.9 카오스 피해
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    EAAYamaTotemRelocate
    재사용 대기시간: 10 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [100]
    MPSYamaJumpBackwardsProjectiles2
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    시전 속도: 1 초
    279.3~418.9 카오스 피해
    투사체 1개 추가 발사
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1063]
    projectile ballistic angle from target distance [1]
    projectile spread radius [18]
    MPSYamaJumpBackwardsProjectiles3
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    시전 속도: 1 초
    279.3~418.9 카오스 피해
    투사체 1개 추가 발사
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1063]
    projectile ballistic angle from target distance [1]
    projectile spread radius [18]
    MPSYamaJumpBackwardsProjectiles4
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    시전 속도: 1 초
    279.3~418.9 카오스 피해
    투사체 1개 추가 발사
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1063]
    projectile ballistic angle from target distance [1]
    projectile spread radius [18]
    GAYamaTotemRelocate
    Triggerable, Attack
    Base Damage: 574–861
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    물리 피해의 40%를 카오스 피해로 전환
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    is area damage [1]
    DTTYamaJumpForwardsShort
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 574–861
    치명타 명중 확률: 5%
    공격 피해: 65%
    공격 속도: 1.5 초
    재사용 대기시간: 10 초
    주는 공격 피해 35% 감폭
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    extends "Metadata/Monsters/ExtraFunctions"
    
    BaseEvents
    {
    	on_construction_complete = "SetTickWhileSimulationFrozen();"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		invis;
    		orb;
    		yamadead;
    		collidable;
    	"
    
    	on_state_collidable_1 = "RemoveCollidability();"
    	on_state_collidable_2 = "MakeCollidable();"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 6399
    	set_base_heavy_stun_duration_ms = 5600
    }
    
    Animated
    {
    	on_event_dead =
    	"
    		ForEachOfType( 'Metadata/Monsters/FallenYamaTheWhite/Cutscene/Staff', (){ Delete(); } );
    	"
    }
    
    InteractionAction {}
    
    NPC {}
    
    Actor
    {
    	basic_action = "ChangeToStance5"
    }
    
    Functions {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    extends "Metadata/Monsters/ExtraFunctions"
    
    Preload
    {
    	preload_environment = "G4_4_2_darkness"
    	preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptreOrb.ao"
    	preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/Cutscene/Navali.ao"
    	preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/Cutscene/YoungYama.ao"
    	preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao"
    }
    
    StateMachine
    {
    	on_or_create_state_invis_1 = "DisableRendering();"
    	on_or_create_state_invis_0 = "EnableRendering();"
    	on_or_create_state_orb_1 = "ShowAttachedMeshSegments( orbShape );"
    
    	create_state_yamadead_1 =
    	"
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_WeaponDeath.epk', 'Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao' );
    		Delay( 0.034,
    		{
    			RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/Death_Blood.epk' );
    			RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/corpseState_Blood.epk' );
    			SetGlobalAudioParam( FourBossLifePercentage, 0 );
    			disable_instant_teleport_sector_1.Delete();
    			disable_instant_teleport_sector_2.Delete();
    			disable_instant_teleport_sector_3.Delete();
    		} );
    	"
    
    	on_or_create_state_collidable_1 = "DisableRendering();"
    	on_or_create_state_collidable_2 = "EnableRendering();"
    }
    
    Animated
    {
    	on_event_summon_clone = "this.myclone = AddAttached( 'Metadata/Monsters/FallenYamaTheWhite/FallenYamaTheWhiteClone.ao', root_jntBnd );"
    
    	on_event_remove_clone =
    	"
    		myclone.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Stun.epk' );
    		Delay( 0.1, { RemoveAttached( myclone ); } );
    	"
    
    	on_event_dead =
    	"
    		QueueAnimation( idle_relaxed_01 );
    		ShowAttachedMeshSegments( orbShape );
    		SetGlobalAudioParam( FourBossLifePercentage, 0 );
    	"
    }
    
    Life
    {
    	on_defeat =
    	"
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_WeaponDeath.epk', 'Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/Death_Blood.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/corpseState_Blood.epk' );
    		SetGlobalAudioParam( FourBossLifePercentage, 0 );
    		disable_instant_teleport_sector_1.Delete();
    		disable_instant_teleport_sector_2.Delete();
    		disable_instant_teleport_sector_3.Delete();
    	"
    }
    
    Actor
    {
    	on_effect_event_slam_for_YamaTimestopFutureKill =
    	"
    		globals.yamachosenclone.RemoveAttachedObjectFromBones( root_jntBnd );
    		globals.yamachosenclone.CancelStateTimer( ChargeUpProximity );
    		globals.yamachosenclone.SetGlobalAudioParam( YamaGlobalChargeUpProximity, 0 );
    	"
    }
    
    Functions
    {
    	teleport =
    	"
    		arg1.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerTeleport.epk',2 );
    		arg1.SetEPKBonePositionMatrixOther( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerTeleport.epk', 'attractionShape_matrix_CTRLs', 'base_jnt', globals.generic_arena_middle_object );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/YamaBoss/YamaBossMAP_"] = {
        name = "Yama The White",
        life = 2.63,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.38,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedChaos",
            "MPSYamaJumpBackwardsProjectiles",
            "MPSYamaJumpBackwardsProjectiles2",
            "MPSYamaJumpBackwardsProjectiles3",
            "MPSYamaJumpBackwardsProjectiles4",
            "GAYamaJumpForwardsCleave",
            "GSYamaDelayedEyeBlast",
            "GSYamaTimeFreezeSlam",
            "GAYamaProjectileImpactGround",
            "GAYamaProjectileImpactWall",
            "GAYamaTotemRelocate",
            "EAAYamaTotemPhaseStart",
            "EAAYamaTotemRelocate",
            "GSYamaChaosCloud",
            "DTTYamaJumpBackwards",
            "DTTYamaJumpForwards",
            "DTTYamaJumpForwardsShort",
            "DTTYamaJumpLeft",
            "DTTYamaJumpRight",
            "YamaTimestopFutureKill",
            "YamaSoulrend",
            "GAYamaTotemPhaseEnd",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedChaos"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSYamaJumpBackwardsProjectiles"] = {
        name = "MPSYamaJumpBackwardsProjectiles",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "maintain_projectile_direction_when_using_contact_position",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSYamaJumpBackwardsProjectiles2"] = {
        name = "MPSYamaJumpBackwardsProjectiles2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "maintain_projectile_direction_when_using_contact_position",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSYamaJumpBackwardsProjectiles3"] = {
        name = "MPSYamaJumpBackwardsProjectiles3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "maintain_projectile_direction_when_using_contact_position",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSYamaJumpBackwardsProjectiles4"] = {
        name = "MPSYamaJumpBackwardsProjectiles4",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "maintain_projectile_direction_when_using_contact_position",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAYamaJumpForwardsCleave"] = {
        name = "GAYamaJumpForwardsCleave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {-30, 60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSYamaDelayedEyeBlast"] = {
        name = "GSYamaDelayedEyeBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "skill_can_be_active_blocked_from_all_directions",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2.5, 1031, -10, 10000, -40, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSYamaTimeFreezeSlam"] = {
        name = "GSYamaTimeFreezeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "base_cannot_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAYamaProjectileImpactGround"] = {
        name = "GAYamaProjectileImpactGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAYamaProjectileImpactWall"] = {
        name = "GAYamaProjectileImpactWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAYamaTotemRelocate"] = {
        name = "GAYamaTotemRelocate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAYamaTotemPhaseStart"] = {
        name = "EAAYamaTotemPhaseStart",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAYamaTotemRelocate"] = {
        name = "EAAYamaTotemRelocate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSYamaChaosCloud"] = {
        name = "GSYamaChaosCloud",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -55, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTYamaJumpBackwards"] = {
        name = "DTTYamaJumpBackwards",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3, 46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTYamaJumpForwards"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTYamaJumpForwardsShort"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTYamaJumpLeft"] = {
        name = "DTTYamaJumpLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTYamaJumpRight"] = {
        name = "DTTYamaJumpRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["YamaTimestopFutureKill"] = {
        name = "YamaTimestopFutureKill",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["YamaSoulrend"] = {
        name = "YamaSoulrend",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, 4000, 4, -20, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAYamaTotemPhaseEnd"] = {
        name = "GAYamaTotemPhaseEnd",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • 하얀 야마
    야수
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Yama The White
    SpectreN
    Tags2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
    생명력
    263%
    Energy Shield From Life
    15%
    회피
    +50%
    저항
    0 0 0 0
    Damage
    338%
    정확도
    100%
    Attack Distance
    5 ~ 16
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    250%
    Model Size
    100%
    Type
    YamaBoss
    Metadata
    YamaBossClone
    레벨
    68
    생명력
    17,341
    1,062
    Damage
    788
    주문 피해
    788
    정확도
    2,464
    공격 속도
    1.5
    경험치
    71,585
    Minion Life
    15,492
    Minion Energy Shield
    2,734
    Minion Damage
    3,274
    Minion Armour
    2,413
    MPSYamaCloneTotemStrike
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    시전 속도: 1 초
    153~229.6 카오스 피해
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1063]
    projectile ballistic angle from target distance [1]
    projectile spread radius [5]
    skill no los required [1]
    GAYamaProjectileImpactGround
    Triggerable, Spell, Damage
    치명타 명중 확률: 5%
    시전 속도: 1 초
    306.1~459.1 카오스 피해
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GAYamaProjectileImpactWall
    Triggerable, Spell, Damage
    치명타 명중 확률: 5%
    시전 속도: 1 초
    306.1~459.1 카오스 피해
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GAYamaCloneTotemSlam
    Triggerable, Attack
    Base Damage: 630–946
    치명타 명중 확률: 5%
    공격 피해: 150%
    공격 속도: 1.5 초
    주는 공격 피해 50% 증폭
    물리 피해의 60%를 카오스 피해로 전환
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    base skill can be blocked [1]
    is area damage [1]
    skill can be active blocked from all directions [1]
    voll slam damage +% final at centre [20]
    DTTYamaCloneTotemSlam
    Spell, Movement
    시전 속도: 1 초
    action attack or cast time uses animation length [1]
    leap slam minimum distance [0]
    skill maximum travel distance [0]
    spell maximum action distance +% [0]
    walk emerge extra distance [0]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	//on_construction_complete = "SetTickWhileSimulationFrozen();"
    	
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		jump;
    		invis;
    	"
    }
    
    Functions {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones.epk' );
    		Delay( 0.1, { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Appear.epk' ); } );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Appear.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Appear.epk' );
    		Delay( 0.034, { SetStateTo( invis, 1 ); } );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_invis_1 = "DisableRendering();"
    	on_or_create_state_invis_0 = "EnableRendering();"
    }
    
    Functions
    {
    	jump =
    	"
    		IfState( jump, 0, (){ PlayAnimation( totems_start_clone ); }, (){} );
    	"
    }
    
    Animated
    {
    	on_event_fracture = "SetStateTo( invis, 1 );"
    	on_event_clone = "SetStateTo( invis, 1 );"
    	on_event_return = "SetStateTo( jump, 1 );"
    }
    
    Actor
    {
    	on_effect_event_contact_for_DTTYamaCloneTotemSlam = "SetEPKFloat( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones.epk', 'epkFX_FadeTIME', 1.1, 1, 10 );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Appear.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/YamaBoss/YamaBossClone"] = {
        name = "Yama The White",
        life = 2.63,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.38,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MPSYamaCloneTotemStrike",
            "GAYamaProjectileImpactGround",
            "GAYamaProjectileImpactWall",
            "GAYamaCloneTotemSlam",
            "DTTYamaCloneTotemSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSYamaCloneTotemStrike"] = {
        name = "MPSYamaCloneTotemStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "skill_no_los_required",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1063, 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAYamaProjectileImpactGround"] = {
        name = "GAYamaProjectileImpactGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAYamaProjectileImpactWall"] = {
        name = "GAYamaProjectileImpactWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAYamaCloneTotemSlam"] = {
        name = "GAYamaCloneTotemSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "skill_can_be_active_blocked_from_all_directions",
        },
        levels = {
            [1] = {50, 20, 60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTYamaCloneTotemSlam"] = {
        name = "DTTYamaCloneTotemSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • 하얀 야마 Text Audio /64
    이름
    어디 잡아 봐라!
    YamaBoss_Backleap_Random
    어디 잡아 봐라!
    YamaBoss_Backleap_2
    야마는 네 운명 안다!
    YamaBoss_CloneSlam_Random
    야마는 네 운명 안다!
    YamaBoss_CloneSlam_2
    넌 자격이 없다!
    YamaBoss_CloneSlam_3
    넌 자격이 없다!
    YamaBoss_CloneSlam_4
    넌 자격이 없다!
    YamaBoss_CloneSlam_5
    히네코라의 눈이여!
    YamaBoss_Eyeslam_Random
    히네코라의 눈이여!
    YamaBoss_Eyeslam_2
    히네코라의 눈이여!
    YamaBoss_Eyeslam_3
    보인다!
    YamaBoss_Eyeslam_4
    보인다!
    YamaBoss_Eyeslam_5
    보인다!
    YamaBoss_Eyeslam_6
    보인다!
    YamaBoss_Eyeslam_7
    보인다!
    YamaBoss_Eyeslam_8
    야마가 널 잡을 것이다!
    YamaBoss_GapClose_Random
    야마가 간다!
    YamaBoss_GapClose_2
    야마가 간다!
    YamaBoss_GapClose_3
    성급하구나!
    YamaBoss_GapClose_4
    성급하구나!
    YamaBoss_GapClose_5
    으으! ...하하하! 이제 내 차례다!
    YamaBoss_HeavyStun_Random
    으으! ...하하하! 이제 내 차례다!
    YamaBoss_HeavyStun_2
    으으! ...하하하! 이제 야마 너 안다!
    YamaBoss_HeavyStun_3
    이거나... 먹어라! 하!
    YamaBoss_SoulRend_Random
    이거나... 먹어라! 하!
    YamaBoss_SoulRend_2
    야마한테 네 영혼 보인다!
    YamaBoss_SoulRend_3
    야마한테 네 영혼 보인다!
    YamaBoss_SoulRend_4
    어디 자신을 잡아 봐라! 하하!
    YamaBoss_TimeFreeze_2
    숨 쉬어라, 필멸자!
    YamaBoss_StaffSwipe_Random
    숨 쉬어라, 필멸자!
    YamaBoss_StaffSwipe_2
    히네코라의 숨결!
    YamaBoss_StaffSwipe_3
    히네코라의 숨결!
    YamaBoss_StaffSwipe_4
    히네코라의 숨결!
    YamaBoss_StaffSwipe_5
    어디 자신을 잡아 봐라! 하하!
    YamaBoss_TimeFreeze_Random
    시간이 휜다! 그리고 넌 꺾인다!
    YamaBoss_TimeFreeze_3
    시간이 휜다! 그리고 넌 꺾인다!
    YamaBoss_TimeFreeze_4
    뭐가 진짜일까? 야마 잊었다! 하하!
    YamaBoss_TimeFreeze_5
    도전자다! 하하! 야마가 너 히네코라 만날 자격 있는지 시험한다! 하하! 덤벼라!
    YamaBoss_CombatEmerge_1
    아아! 알았다. 야마 너 보인다. 넌 자격 있다.
    YamaBoss_CombatDefeat_1
    도전자다! 하하! 덤벼라!
    YamaBoss_CombatShortEmerge_1

    YamaA4_Greeting_01_01.ogg

    YamaA4_Greeting_01_02.ogg

    YamaA4_Greeting_01_03.ogg

    YamaA4_Greeting_01_04.ogg

    YamaA4_Greeting_02_01.ogg

    YamaA4_Greeting_02_02.ogg

    YamaA4_Greeting_02_03.ogg

    YamaA4_Greeting_03_01.ogg

    YamaA4_Greeting_03_02.ogg

    YamaA4_Greeting_03_03.ogg

    YamaA4_Greeting_04_01.ogg

    YamaA4_Greeting_04_02.ogg

    YamaA4_Greeting_04_03.ogg

    YamaA4_Farewell_01_01.ogg

    YamaA4_Farewell_01_02.ogg

    YamaA4_Farewell_01_03.ogg

    YamaA4_Farewell_02_01.ogg

    YamaA4_Farewell_02_02.ogg

    YamaA4_Farewell_03_01.ogg

    YamaA4_Farewell_03_02.ogg

    YamaA4_Farewell_03_03.ogg

    YamaA4_Farewell_04_01.ogg

    YamaA4_Farewell_04_02.ogg

    YamaA4_Farewell_04_03.ogg

    하얀 야마

    하얀 야마 on 소개 /1
    하얀 야마: 아! 네가 야마한테 이겼다. 야마 감탄했지만... 놀라진 않았다! 우린 널 봤다. 그래, 봤다! 하하! 죽음의 어머니는 모든 것을 본다.
    하얀 야마 on 죽음의 어머니 /5
    하얀 야마: 어머니가 기다리셨다! 오랜 세월이 흘렀지만, 어머니는 계속 기다린다. 지난번에 외부인이 왔을 때는 아주 실망스러웠다! 실패할 때마다 희망은 줄어든다.
    워리어: 희망이 줄어든다고? 왜?
    위치: 당연히 실망스러웠겠지. 내가 아니니까.
    소서리스: 그게 언제지?
    레인저: 왜? 무슨 일이야?
    헌트리스: 무슨 소리를 하는 거야?
    몽크: 나보다 먼저 온 사람도 있어?
    머서너리: 평소대로인가?
    하얀 야마: 넌 네가 안다고 생각한다. 넌 더 상상한다. {생각하는 것보다 오래}... 상상할 수는 없다!
    워리어: 이해가 잘 안 되는데.
    위치: 내 인내심이 바닥나려 하고 있어, 원숭이.
    소서리스: 그렇게 확신하지 마. 마라케스는 기억력이 아주 좋으니까.
    레인저: 그냥 나오는 대로 말하는 거야?
    헌트리스: 어... 뭐라고?
    몽크: 그게 어떤 조언인지는 잘 모르겠지만, 생각해 볼게.
    머서너리: 글쎄, 난 아주 오래 상상할 수 있는데.
    하얀 야마: 아하하하하!
    하얀 야마 on 나발리 /3
    하얀 야마: 야마는 많은 대변인 봤다. 죽은 자들 사이를 거닐고, 산 자들 사이를 거닐지만, 어느 쪽에도 속해 있지 않다! 음... 나발리는 친절하다. 가장 친절하다!
    워리어: 가장 친절하다고? 왜?
    위치: 나발리가 왜 특별하다는 거지?
    소서리스: 당연히 그래야지. 이야기꾼이라면 늘 친절해야 한다고.
    레인저: 그거... 잘됐네.
    헌트리스: 나발리는 뭘 하지?
    몽크: 가장 친절하다고? 어떻게?
    머서너리: 뭐, 간식이라도 주나 보지?
    하얀 야마: 야마한테 견과 준다! 다른 사람들 그런 적 없다... 그들은 죽고 다시 일어났다. 나발리는 아직 가장 짧은 날마다 한 번씩 심장이 뛴다.
    하얀 야마 on 예언 /6
    하얀 야마: 아직 숙명도, 운명도... 희망도 없다. 어머니는 실패만을 보신다!
    워리어: 실패만? 언제?
    위치: 고맙지만 내 운명은 내가 개척해.
    소서리스: 왜 실패만을 보는 거지? 정말 슬픈 일일 것 같은데.
    레인저: 그러면 어떻게 해야 하지?
    헌트리스: 불길하군.
    몽크: 미래 얘기야, 과거 얘기야?
    머서너리: 승산 따윈 상관없어.
    하얀 야마: 우리는 이것도 해보고, 저것도 해보고, 실패한다. 어머니는 모든 것을 기억한다.
    워리어: 기억한다고? 뭘 기억한다는 거야?
    위치: 난 실패하지 않을 거야. 장담하지.
    소서리스: 역사를 거슬러야 해. 성공해야 한다고.
    레인저: 그녀가... 기억한다고?
    헌트리스: 내가 실패한다고? 뭘 다르게 하면 되지?
    몽크: 그러면 이제 희망이 없는 건가?
    머서너리: 그래도 할 일은 해야지. 포기하진 않을 거야.
    하얀 야마: 희망은 알려지지 않은 나뭇잎을 기어가는 맛난 벌레다... 나무를 하나씩 잘라도... 벌레는 여전히 숨을 수 있다. 하하! 하지만... 숲이 줄어들고 있다.
    워리어: 그리고 밤이 가까워진다.
    위치: 오, 이런. 원숭이가 철학자가 되고 있네. 여기서 나가야겠어.
    소서리스: 언젠가 숲이 완전히 사라질 수도 있겠지.
    레인저: 난 견뎌낼 것이다.
    헌트리스: 나도 이해해.
    몽크: 이제 기회가 얼마 남지 않았어...
    머서너리: 좋아, 친구. 마음대로 해.
    Edit

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