Elemental Storm
Level: (1–20)
Cost: (8–67) Mana
Cooldown Time: 5.00 s
Cast Time: Instant
Requires: Level (1–90)
Creates a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
Cannot deal Critical Hits
Deals Damage every 0.25 seconds
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered

Additional Effects From Quality:
(0–10)% increased Cooldown Recovery Rate
Fire
Cannot deal Critical Hits
Deals Damage every 0.25 seconds
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals (2–50) to (3–75) Fire Damage
Lightning
Cannot deal Critical Hits
Deals Damage every 0.25 seconds
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals (1–18) to (4–101) Lightning Damage
Cold
Cannot deal Critical Hits
Deals Damage every 0.25 seconds
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals (2–45) to (3–68) Cold Damage
Skills can be managed in the Skills Panel.
Level Effect /40
LevelRequires LevelCostDeals 2 to 3 Fire DamageDeals 1 to 4 Lightning DamageDeals 2 to 3 Cold Damage
1082, 31, 42, 3
2392, 41, 52, 3
36103, 51, 73, 5
410114, 72, 94, 6
514136, 82, 115, 8
618147, 102, 146, 9
722168, 133, 178, 11
8261810, 154, 209, 14
9312012, 184, 2411, 16
10362214, 205, 2812, 19
11412516, 246, 3214, 22
12462818, 277, 3717, 25
13523121, 317, 4219, 29
14583424, 369, 4822, 33
15643827, 4110, 5525, 37
16664331, 4611, 6228, 42
17724835, 5212, 7132, 48
18785439, 5914, 8036, 54
19846044, 6616, 9040, 61
20906750, 7518, 10145, 68
217456, 8420, 11451, 77
228363, 9422, 12757, 86
239370, 10525, 14364, 96
2410379, 11828, 16072, 108
2511588, 13232, 17981, 121
2612999, 14835, 20190, 135
27143110, 16640, 225101, 152
28160124, 18544, 252113, 170
29178138, 20850, 282127, 190
30199155, 23256, 315142, 212
31222173, 26062, 353159, 238
32247194, 29170, 395177, 266
33276217, 32678, 442199, 298
34308243, 36587, 495222, 334
35343272, 40998, 554249, 374
36383305, 458110, 621279, 419
37427342, 514123, 697313, 470
38476384, 576138, 781351, 527
39531431, 647155, 877394, 592
40592484, 726174, 985443, 665
Attribute /7

Elemental Storm

KeyValue
AcronymHit, Hinder, Hits
BaseType Elemental Storm
Class Skill Gems
TargetTypesGround, Enemy
TypeSpell, Duration, Trappable, Totemable, Mineable, Triggerable, Damage, Physical, Area, Orb, AreaSpell, Triggered, InbuiltTrigger, Cooldown, Fire, Cold, Lightning
ItemTypeMetadata/Items/Gem/SkillGemAscendancyElementalStorm
ActiveSkillsCodetornado_triggered
Elemental Storm
Level: (1–20)
Cost: (8–67) Mana
Cooldown Time: 5.00 s
Cast Time: Instant
Requires: Level (1–90)
Creates a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
Cannot deal Critical Hits
Deals Damage every 0.25 seconds
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
damage cannot be reflected or leech if used by other object [1]
is area damage [1]
is triggerable elemental storm [1]
number of tornados allowed [50]
skill can add multiple charges per action [1]
skill override pvp scaling time ms [1000]

Additional Effects From Quality:
(0–10)% increased Cooldown Recovery Rate
Fire
Cannot deal Critical Hits
Deals Damage every 0.25 seconds
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
damage cannot be reflected or leech if used by other object [1]
is area damage [1]
is triggerable elemental storm [1]
number of tornados allowed [50]
skill can add multiple charges per action [1]
skill override pvp scaling time ms [1000]
Deals (2–50) to (3–75) Fire Damage
Lightning
Cannot deal Critical Hits
Deals Damage every 0.25 seconds
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
damage cannot be reflected or leech if used by other object [1]
is area damage [1]
is triggerable elemental storm [1]
number of tornados allowed [50]
skill can add multiple charges per action [1]
skill override pvp scaling time ms [1000]
Deals (1–18) to (4–101) Lightning Damage
Cold
Cannot deal Critical Hits
Deals Damage every 0.25 seconds
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
damage cannot be reflected or leech if used by other object [1]
is area damage [1]
is triggerable elemental storm [1]
number of tornados allowed [50]
skill can add multiple charges per action [1]
skill override pvp scaling time ms [1000]
Deals (2–45) to (3–68) Cold Damage
Skills can be managed in the Skills Panel.
Supported By /81
  • Active Type: Spell, Duration, Trappable, Totemable, Mineable, Triggerable, Damage, Physical, Area, Orb, AreaSpell, Triggered, InbuiltTrigger, Cooldown, Fire, Cold, Lightning
  • Magnified Effect
    Supports any skill with an area of effect, making it larger.
    Supercritical
    Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
    Bludgeon
    Supports any skill that Hits enemies, causing it to Knock Back enemies.
    Arcane Tempo
    Supports Spells, causing them to cast faster.
    Concentrated Effect
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    Blind
    Supports any skill that Hits enemies, causing them to Blind on Hit.
    Fire Penetration
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
    Cold Penetration
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
    Lightning Penetration
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
    Glaciation
    Supports any skill that Hits enemies, making it more effective at Freezing enemies.
    Conduction
    Supports any skill that Hits enemies, making it more likely to Shock.
    Controlled Destruction
    Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
    Elemental Focus
    Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
    Wildfire
    Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
    Lacerate
    Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
    Envenom
    Supports any skill that Hits enemies, giving it a chance to Poison enemies.
    Lasting Shock
    Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
    Brutality
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    Arcane Surge
    Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
    Withering Touch
    Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
    Execute
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
    Overcharge
    Supports any skill that Hits enemies, making its Shocks more effective but last for a shorter duration.
    Inevitable Critical
    Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
    Fast Forward
    Supports any skill that has a duration, making that duration shorter.
    Persistence
    Supports any skill that has a duration, making that duration longer.
    Frost Nexus
    Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
    Shock Siphon
    Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
    Coursing Current
    Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
    Deep Freeze
    Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
    Ignition
    Supports any skill that Hits enemies, making it more likely to Ignite.
    Searing Flame
    Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
    Eternal Flame
    Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
    Exploit Weakness
    Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
    Devastate
    Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
    Neural Overload
    Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
    Corrosion
    Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
    Bursting Plague
    Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
    Frostfire
    Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
    Stormfire
    Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
    Electrocute
    Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills deal less Damage.
    Biting Frost
    Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
    Elemental Discharge
    Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
    Fiery Death
    Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
    Mana Flare
    Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
    Lockdown
    Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
    Overpower
    Supports any skill that hits enemies, causing it to build up Stun more quickly.
    Pin
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
    Ambush
    Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
    Mana Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
    Life Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
    Break Endurance
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
    Minion Pact
    Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
    Life Drain
    Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
    Soul Drain
    Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
    Comorbidity
    Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
    Demolisher
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Rageforged
    Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
    Fire Exposure
    Supports any skill that Hits enemies, causing it to deal less damage but inflict Fire Exposure when it Ignites an enemy.
    Lightning Exposure
    Supports any skill that Hits enemies, causing it to deal less damage but inflict Lightning Exposure when it Shocks an enemy.
    Cold Exposure
    Supports any skill that Hits enemies, causing it to deal less damage but inflict Cold Exposure when it Critically Hits an enemy.
    Deadly Poison
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
    Deep Cuts
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
    Fire Mastery
    Supports Fire skills, granting them an additional level.
    Cold Mastery
    Supports Cold skills, granting them an additional level.
    Lightning Mastery
    Supports Lightning skills, granting them an additional level.
    Physical Mastery
    Supports Physical skills, granting them an additional level.
    Swift Affliction
    Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Rupture
    Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
    Splinter
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
    Ingenuity
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover.
    Font of Blood
    Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Blood, creating an Aura which grants Life regeneration.
    Font of Mana
    Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Mana, creating an Aura which grants Mana regeneration.
    Font of Rage
    Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Rage, creating an Aura which grants Rage over time, as well as preventing Rage loss.
    Strip Away
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Considered Casting
    Supports Spell Skills that Hit Enemies, boosting Damage at the cost of Cast Speed.
    Heft
    Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
    Rising Tempest
    Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
    Leverage
    Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
    Potential
    Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
    Ferocity
    Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.