Trigger Tags /32
Infernal Cry
Level: 1
Volcanic Eruption
Level: 1
Quill Burst
Level: 1
Battershout
Level: 1
Magma Barrier
Level: 1
Stomping Ground
Level: 1
Armour Explosion
Level: 1
Caltrops
Level: 1
Wind Wave
Level: 1
Bursting Plague
Level: 1
Cast on Minion Death
Level: 1
Impending Doom
Level: 1
Burning Inscription
Level: 1
Energy Retention
Level: 1
Fluke
Level: 1
Bone Shrapnel
Level: 1
Elemental Discharge
Level: 1
Mana Flare
Level: 1
Cast on Shock
Level: 1
Cast on Freeze
Level: 1
Cast on Ignite
Level: 1
Cast on Critical
Level: 1
Temper Weapon
Level: 1
Fire Spell on Hit
Level: 1
Cast on Block
Level: 1
Reaper's Invocation
Level: 1
Ancestral Spirits
Level: 1
Elemental Invocation
Level: 1
Elemental Expression
Level: 1
Barrier Invocation
Level: 1
Elemental Storm
Level: 1
Cast on Dodge
Level: 1
Skill Gem /17
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
[DNT-UNUSED] Detonates stuff.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
While active, scatters caltrops in your wake when you dodge.
Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the Projectiles fired, causing them to explode at the end of their flight.
Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the first Projectile fired, causing it to explode at the end of its flight.
Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the Projectiles fired, causing them to explode at the end of their flight.
A Poisonous Toad leaps towards enemies and explodes, dealing damage in an area and inflicting Poison.
Skill Gem Quality /2
Support Gem /21
Supports any skill that Hits enemies, causing it to create an icy vortex on Shattering an enemy.
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
Supports skills you use yourself, causing them to trigger a Chaos Damage nova when breaking Enemy Energy Shield.
Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've
Retaliated with Thorns Damage.
[DNT-UNUSED] Spellblade
Monsters mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Trigger Socketed Spells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown caster gem | ||
1 | Unique | trigger cascade target variation [1] | ||
1 | Unique | trigger cascade behaviour variation [3] |
Misc mods /4
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Triggered | 1 | Jewel | Prefix | Triggered Spells deal (10–18)% increased Spell Damage damage caster | intjewel 1 default 0 |
Triggered | 1 | Jewel | Prefix | Triggered Spells deal (2–3)% increased Spell Damage damage caster | int_radius_jewel 1 default 0 |
1 | Jewel | Unique | (40–60)% increased Trap Trigger Area of Effect | ||
1 | Jewel | Unique | (8–12)% Chance for Traps to Trigger an additional time |
Unique /8


(60–80)% increased Spell Damage
Gain (5–10) Life per Enemy Killed
25% increased Mana Regeneration Rate

+(10–15) to Dexterity
+(20–30)% to Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit


(80–120)% increased Lightning Damage
(10–20)% increased Cast Speed
(20–30)% increased Mana Regeneration Rate
+(5–10)% to Critical Hit Chance
+(2–4) to Level of all Elemental Skills
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Cannot be used while Manifested
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
Rampage

(10–15)% chance to Poison on Hit with Attacks
Gain (10–15) Mana per Enemy Killed
(10–20)% increased Poison Duration
(20–30)% chance to Poison on Hit with Attacks
local display triggers level x toad on kill [1]
Passive /5
Ascendancy Passive /6
Ascendancy: Warbringer
Character: Warrior

Trigger Ancestral Spirits when you Summon a Totem
Ascendancy: Stormweaver
Character: Sorceress

Trigger Elemental Storm on Critical Hit with Spells
Ascendancy: Invoker
Character: Monk

Trigger Elemental Expression on Melee Critical Hit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.