Trigger Tags /32
Skill Gem /17
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.
Instantly reload your active Crossbow Ammunition and Empowers the loaded bolts to deal more damage.
[DNT-UNUSED] Creates a Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast. (Wording copied from Toxic Grenade.)
[DNT-UNUSED] Detonates stuff.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Call down a Shocking bolt of Lightning to strike enemies in a small area.
While active, scatters caltrops in your wake when you dodge.
Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the Projectiles fired, causing them to explode at the end of their flight.
Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the first Projectile fired, causing it to explode at the end of its flight.
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the Projectiles fired, causing them to explode at the end of their flight.
A Poisonous Toad leaps towards enemies and explodes, dealing damage in an area and inflicting Poison.
Skill Gem Quality /2
Hazards created by this Skill have (0–10)% chance to rearm after they are triggered
(0–10)% chance to Trigger this Skill on Kill
Support Gem /21
Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
Supports any skill that Hits enemies, causing it to create an icy vortex on Shattering an enemy.
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
Supports skills you use yourself, causing them to trigger a Chaos Damage nova when breaking Enemy Energy Shield.
Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.
[DNT-UNUSED] Supports Bow Attacks which impact the ground, triggering stunning novas when they do.
[DNT-UNUSED] Spellblade
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
Supports Skills which create Hazards, causing those Hazards to only be able to trigger immediately after creation or at the end of their duration. Created Hazards have significantly lowered duration, and deal more damage.
Monsters mods /3
Name
Level
Pre/Suf
Description
Weight
1UniqueTrigger Socketed Spells when you Spend at least 100 Mana on an
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
caster gem
1Uniquetrigger cascade target variation [1]
1Uniquetrigger cascade behaviour variation [3]
Misc mods /4
Name
Level
Domain
Pre/Suf
Description
Weight
Triggered1JewelPrefixTriggered Spells deal (10–18)% increased Spell Damage damage casterintjewel 1
default 0
Triggered1JewelPrefixTriggered Spells deal (2–3)% increased Spell Damage damage casterint_radius_jewel 1
default 0
1JewelUnique(40–60)% increased Trap Trigger Area of Effect
1JewelUnique(8–12)% Chance for Traps to Trigger an additional time
Unique /8
Grants Skill: Level 4 Decompose
10% increased Movement Speed
(30–50)% increased Armour
+(5–10) to Strength
Trigger Decompose Skill on Step
Grants Skill: Firebolt
Grants Skill: Ember Fusillade
(60–80)% increased Spell Damage
Gain (5–10) Life per Enemy Killed
25% increased Mana Regeneration Rate
Trigger Ember Fusillade Skill on casting a Spell
Grants Skill: Level 13 Lightning Bolt
+(10–15) to Dexterity
+(20–30)% to Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit
Grants Skill: Level 1 Lightning Bolt
Grants Skill: Level 1 Spark
(80–120)% increased Lightning Damage
(10–20)% increased Cast Speed
(20–30)% increased Mana Regeneration Rate
Trigger Spark Skill on killing a Shocked Enemy
100% increased Elemental Damage with Attacks
+(5–10)% to Critical Hit Chance
+(2–4) to Level of all Elemental Skills
Trigger skills refund half of Energy spent
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Cannot be used while Manifested
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
Grants Skill: Level 16 Bursting Fen Toad
(10–15)% chance to Poison on Hit with Attacks
Adds (6–10) to (13–17) Physical Damage to Attacks
Gain (10–15) Mana per Enemy Killed
(10–20)% increased Poison Duration
(20–30)% chance to Poison on Hit with Attacks
Blind Targets when you Poison them
local display triggers level x toad on kill [1]
Grants Skill: Spear Throw
Grants Skill: Level 15 Chaotic Infusion
(15–20)% increased Attack Speed
Leeches (10–20)% of Physical Damage as Life
Adds (167–201) to (267–333) Chaos damage
When you Consume a Charge Trigger Chaotic Infusion to gain 2 Chaos Infusion
Life Leech recovers based on your Chaos damage instead of Physical damage
Passive /5
25% chance for Trigger skills to refund half of Energy Spent
Recover 3% of maximum Mana when you Invoke a Spell
Triggered Spells deal 45% increased Spell Damage
40% increased Damage if you've Triggered a Skill Recently
Meta Skills gain 15% increased Energy
5% increased Damage for each Hazard triggered Recently, up to 50%
Hazards have 15% chance to rearm after they are triggered
Ascendancy Passive /6
Ascendancy: Warbringer
Character: Warrior
Grants Skill: Ancestral Spirits
Trigger Ancestral Spirits when you Summon a Totem
Ascendancy: Smith of Kitava
Character: Warrior
Grants Skill: Fire Spell on Hit
Ascendancy: Amazon
Character: Huntress
Grants Skill: Infuse Weapon
When you Consume a Power Charge Trigger Infuse Weapon to gain 2 Cold Infusion
When you Consume an Endurance Charge Trigger Infuse Weapon to gain 2 Fire Infusion
When you Consume a Frenzy Charge Trigger Infuse Weapon to gain 2 Lightning Infusion
Ascendancy: Ritualist
Character: Huntress
Can instead consume 25% of maximum Mana to trigger Charms with insufficient charges
Ascendancy: Stormweaver
Character: Sorceress
Grants Skill: Elemental Storm
Trigger Elemental Storm on Critical Hit with Spells
Ascendancy: Invoker
Character: Monk
Grants Skill: Elemental Expression
Trigger Elemental Expression on Melee Critical Hit
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