Trigger Tags /32
Skill Gem Quality /1
ItemStats
SpearfieldHazards created by this Skill have (0–10)% chance to rearm after they are triggered
Monsters mods /3
NameLevelPre/SufDescriptionWeight
1UniqueTrigger Socketed Spells when you Spend at least 100 Mana on an
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
caster gem
1Uniquetrigger cascade target variation [1]
1Uniquetrigger cascade behaviour variation [3]
Misc mods /4
NameLevelDomainPre/SufDescriptionWeight
Triggered1JewelPrefixTriggered Spells deal (10–18)% increased Spell Damage damage caster
Triggered1JewelPrefixTriggered Spells deal (2–3)% increased Spell Damage damage caster
1JewelUnique(40–60)% increased Trap Trigger Area of Effect
1JewelUnique(8–12)% Chance for Traps to Trigger an additional time
Unique /7
Grants Skill: Level 4 Decompose
10% increased Movement Speed
(30–50)% increased Armour
+(5–10) to Strength
Trigger Decompose Skill on Step
Grants Skill: Firebolt
Grants Skill: Ember Fusillade
(60–80)% increased Spell Damage
Gain (5–10) Life per Enemy Killed
25% increased Mana Regeneration Rate
Trigger Ember Fusillade Skill on casting a Spell
Grants Skill: Level 13 Lightning Bolt
+(10–15) to Dexterity
+(20–30)% to Lightning Resistance
Critical Hits Ignore Enemy Monster Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit
Grants Skill: Level 1 Lightning Bolt
Grants Skill: Level 1 Spark
(80–120)% increased Lightning Damage
(10–20)% increased Cast Speed
(20–30)% increased Mana Regeneration Rate
Trigger Spark Skill on killing a Shocked Enemy
100% increased Elemental Damage with Attacks
+(5–10)% to Critical Hit Chance
+(2–4) to Level of all Elemental Skills
Trigger skills refund half of Energy spent
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Cannot be used while Manifested
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
Grants Skill: Spear Throw
Grants Skill: Level 15 Chaotic Infusion
(15–20)% increased Attack Speed
Leeches (6–10)% of Physical Damage as Life
Adds (106–146) to (181–221) Chaos damage
When you Consume a Charge Trigger Chaotic Infusion to gain 2 Chaos Infusion
Life Leech recovers based on your Chaos damage instead of Physical damage
Passive /5
25% chance for Trigger skills to refund half of Energy Spent
Recover 3% of maximum Mana when you Invoke a Spell
Triggered Spells deal 45% increased Spell Damage
40% increased Damage if you've Triggered a Skill Recently
Meta Skills gain 15% increased Energy
5% increased Damage for each Hazard triggered Recently, up to 50%
Hazards have 15% chance to rearm after they are triggered
Ascendancy Passive /6
Ascendancy: Warbringer
Character: Warrior
Grants Skill: Ancestral Spirits
Trigger Ancestral Spirits when you Summon a Totem
Ascendancy: Smith of Kitava
Character: Warrior
Grants Skill: Fire Spell on Hit
Ascendancy: Amazon
Character: Huntress
Grants Skill: Infuse Weapon
When you Consume a Power Charge Trigger Infuse Weapon to gain 2 Cold Infusion
When you Consume an Endurance Charge Trigger Infuse Weapon to gain 2 Fire Infusion
When you Consume a Frenzy Charge Trigger Infuse Weapon to gain 2 Lightning Infusion
Ascendancy: Ritualist
Character: Huntress
Can instead consume 25% of maximum Mana to trigger Charms with insufficient charges
Ascendancy: Stormweaver
Character: Sorceress
Grants Skill: Elemental Storm
Trigger Elemental Storm on Critical Hit with Spells
Ascendancy: Invoker
Character: Monk
Grants Skill: Elemental Expression
Trigger Elemental Expression on Melee Critical Hit
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