Endurance Charges
You have Endurance Charges. These can interact with or augment certain skills and effects.
current_endurance_charges
Attribute /5
endurance_charge
Name | Show Full Descriptions |
---|---|
Acronym | Hit, Glory, Projectile, Hits, Banner |
IsCharged | 1 |
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Code | virtual maximum endurance charges |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 1 |
IsScalable | 1 |
StatSemantics | 3 |
Endurance Charges
Code | current endurance charges |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
Code | minimum endurance charges |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 1 |
IsScalable | 1 |
StatSemantics | 3 |
Skill Gem /7
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.
Skill Gem Quality /1
Consumes all Endurance Charges to increase Warcry duration by (0–20)% per charge
Support Gem /4
Item mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | +1 to Maximum Endurance Charges | belt 1 |
Monsters mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Endurance | 1 | Unique | 50% chance to gain an Endurance Charge on Hit | |
1 | Unique | 50% chance to gain an Endurance Charge on Hit | ||
1 | Unique | 100% chance to gain an Endurance Charge on Hit | ||
Thief's Grip | 1 | Torment | Steal Power, Frenzy, and Endurance Charges on Hit monster drop additional rings amulets [5,10] remove flask effects on hit % [100] removes % mana on hit [20] Mana | |
Shared Boon | 1 | Bloodlines | 100% chance to gain an Endurance Charge on Hit monster share charges with pack [1] | |
1 | Unique | 100% chance to gain an Endurance Charge on Hit monster share charges with pack [1] |
Delve Area mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters have (30–60)% chance to gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
52 | DelveArea | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
1 | DelveArea | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | ||
52 | DelveArea | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | ||
173 | DelveArea | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size |
Heist Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Endurance | 1 | Suffix | Monsters have (30–60)% chance to gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | |
of Endurance | 68 | Suffix | Monsters gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | |
of Enervation | 46 | Suffix | Monsters steal Power, Frenzy and Endurance charges on Hit heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] |
Misc mods /8
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Gain (1–3) Endurance Charge on use | ||
1 | Flask | Unique | Gain 1 Endurance Charge on use | ||
of Endurance | 1 | Jewel | Unique | (10–14)% increased Endurance Charge Duration | |
1 | Jewel | Unique | With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy Attack | ||
1 | Jewel | Unique | +1 to Minimum Endurance Charges per Grand Spectrum number of stackable unique jewels [1] | ||
1 | Jewel | Unique | Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill local jewel effect base radius [1500] | ||
Amanamu's | 65 | Abyss | Prefix | (20–30)% increased Magnitude of Ignite if you've consumed an Endurance Charge Recently amanamu Ailment | |
of the Juggernaut | 24 | Sentinel | Suffix | Character Gains Endurance Charges for 15 seconds on deployment |
Unique /2
+(60–80) to maximum Life
+(40–60) to maximum Mana
25% reduced Endurance Charge Duration
Recover 5% of maximum Life for each Endurance Charge consumed
+(20–30)% to Critical Damage Bonus
Passive /5
30% increased Stun Buildup
Recover 3% of maximum Life for each Endurance Charge consumed
+1 to Maximum Endurance Charges
+1 to Maximum Endurance Charges
Gain Power Charges instead of Frenzy Charges
Gain Frenzy Charges instead of Endurance Charges
Gain Endurance Charges instead of Power Charges
Gain Frenzy Charges instead of Endurance Charges
Gain Endurance Charges instead of Power Charges
Ascendancy Passive /1
Timeless Jewel Passive /4




Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Karui | Notable | 5% chance to gain an Endurance Charge on Kill | karui_notable_add_endurance_charge_on_kill |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.