耐力能量球
你拥有耐力球,可以影响或增强特定技能和效果。
current_endurance_charges
Endurance Charges
Attribute /4

endurance_charge

名字显示物品素质
IsCharged1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID4
Codevirtual maximum endurance charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual1
IsScalable1
StatSemantics3
Endurance Charges
Codecurrent endurance charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemantics3
Codeminimum endurance charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual1
IsScalable1
StatSemantics3
Skill Gem /3
当你举起盾牌时,暂时为其注入熔岩。在此期间格挡会向攻击者溅射熔岩,并使你获得一个耐力球
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
发出一声战吼,嘲讽周围所有敌人,增助随后的打击。它还提供一个增益效果,使你提高护甲值,扩大近战范围。
Skill Gem 画质 /1
消耗所有耐力球,每个能量球使战吼持续时间提高 (0–20)%
Support Gem /10
Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.
Supports Warcries, causing them to expend Rage to bypass their usual Cooldown.
Supports Warcries, causing them to expend Rage to bypass their usual Cooldown.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Supports Melee Attacks you use yourself. Supported Skills Consume all Endurance Charge on use, causing you to restore a percentage of your maximum Life for each Charge Consumed.
Supports skills which have a benefit for Perfect Timing. Supported Skills grant at least one Endurance Charge when Hitting an enemy with Perfect Timing.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
物品 词缀 /1
名字等级Pre/SufDescriptionWeight
1已腐化耐力球数量上限 +1腰带 1
怪物 词缀 /6
名字等级Pre/SufDescriptionWeight
耐久之1传奇击中时有 50% 的几率获得耐力球
1传奇击中时有 50% 的几率获得耐力球
1传奇击中时有 100% 的几率获得耐力球
窃贼之握1责难击中时偷取暴击,狂怒和耐力球。
monster drop additional rings amulets [5,10]
remove flask effects on hit % [100]
removes % mana on hit [20]
魔力
充能共享1Bloodlines击中时有 100% 的几率获得耐力球
monster share charges with pack [1]
1传奇击中时有 100% 的几率获得耐力球
monster share charges with pack [1]
地心 Area 词缀 /5
名字等级Pre/SufDescriptionWeight
1DelveArea怪物有 (30–60)% 的几率在击中时获得耐力球
该区域物品掉落数量提高 13%
该地图的物品稀有度提高 8%
怪物群规模扩大 5%
52DelveArea怪物在击中时获得耐力球
该区域物品掉落数量提高 13%
该地图的物品稀有度提高 8%
怪物群规模扩大 5%
1DelveArea怪物击中时有几率偷取暴击球,狂暴球,耐力球
该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物群规模扩大 4%
52DelveArea怪物击中时有几率偷取暴击球,狂暴球,耐力球
该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物群规模扩大 4%
173DelveArea怪物击中时有几率偷取暴击球,狂暴球,耐力球
该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物群规模扩大 4%
夺宝奇兵 Area 词缀 /3
名字等级Pre/SufDescriptionWeight
耐久之1后缀该区域物品掉落数量提高 13%
该地图的物品稀有度提高 8%
怪物有 (30–60)% 的几率在击中时获得耐力球
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
耐久之68后缀该区域物品掉落数量提高 13%
该地图的物品稀有度提高 8%
怪物在击中时获得耐力球
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
衰脱之46后缀该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物击中时有几率偷取暴击球,狂暴球,耐力球
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
其他属性 词缀 /8
名字等级DomainPre/SufDescriptionWeight
1Flask传奇使用时获得 (1–3) 个耐力球
1Flask传奇使用时获得 1 个耐力球
耐久之1Jewel传奇耐力球持续时间延长 (10–14)%
1Jewel传奇若范围内含有 40 点力量,【裂地之击】在晕眩敌人时有 35% 的几率获得耐力球 攻击
1Jewel传奇耐力球下限按照每个聚光之石 +1
number of stackable unique jewels [1]
1Jewel传奇范围内提高火焰抗性的天赋也会提高击败敌人时获得耐力球的概率
local jewel effect base radius [1500]
Amanamu's65ExpeditionRelic前缀ignite effect +% if consumed endurance charge recently [20,30] 异常状态
勇士之24Sentinel后缀部署时角色获得耐力球,持续15秒。
传奇 /2
+(60–80) 最大生命
+(40–60) 最大魔力
所有元素抗性 +(5–10)%
耐力球持续时间缩短 25%
每消耗一个耐力球,回复 5% 生命
附加 (39–48) - (69–79) 物理伤害
+(20–30)% 暴击伤害加成
该装备附加 (25–36) - (44–55) 基础混沌伤害
攻击消耗一个耐力球以造成暴击
每个耐力球每秒受到 100混沌伤害
Passive /5
[晕眩]积蓄值提高 30%
重度晕眩稀有或传奇敌人时,获得一个耐力球
耐力球数量上限 +2
每消耗一个耐力球,回复 3% 生命
耐力球数量上限 +1
获得耐力球时有 10% 的几率额外获得一个耐力球
耐力球数量上限 +1
获得狂怒球时改为获得暴击球
获得耐力球时改为获得狂怒球
获得暴击球时改为获得耐力球
升华试炼 Passive /1
升华: 亚马逊
角色:
当你消耗一个暴击球时,触发元素涌动以获得 3冰霜涌动
当你消耗一个耐力球时,触发元素涌动以获得 3火焰涌动
当你消耗一个狂怒球时,触发元素涌动以获得 3闪电涌动
永恒珠宝 Passive /4
持久的信仰
圣堂武僧 显著
耐力球数量下限在你有至少 150 点奉献时 +1
永恒的弹性
永恒 显著
若你近期被击中,则每秒获得 1 个耐力球
永恒的韧性
永恒 显著
每有一个耐力球,护甲提高 8%
永恒支配
永恒 显著
每个耐力球可使伤害提高 10%
永恒珠宝 Passive Additions /1
FactionCategory显示物品素质Code
卡鲁显著
击败敌人有 5% 的几率时获得耐力球karui_notable_add_endurance_charge_on_kill
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.